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Galamoth: Difference between revisions
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Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold. | Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold. | ||
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? | 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? | ||
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being | The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>). | ||
<br><br> | <br><br> | ||
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>) | '''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>) | ||
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[[Category:Male Characters]] | [[Category:Male Characters]] | ||
[[Category:Video Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Platforming Characters]] | |||
[[Category:Horror Characters]] | |||
[[Category:Horror Game Characters]] | |||
[[Category:Non-Playable Characters]] | [[Category:Non-Playable Characters]] | ||
[[Category:Dead Characters]] | [[Category:Dead Characters]] |
Latest revision as of 13:37, 26 December 2024
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | You again, tiny one? This time you'll feel the power of King Garamoth, ruler of space. | „ |
~ Garamoth to Kid Dracula |
Background
Galamoth, also referred to as King Garamoth among other name variants, is a boss character in the Castlevania & Kid Dracula series. He is a powerful magical being with a long-term goal of overthrowing the throne of the Netherworld, a plan spanning 10,000 years.
Originally serving as the primary antagonist in the Famicom game Kid Dracula, Garamoth was later introduced into the Castlevania series in the 1997 PlayStation game Castlevania: Symphony of the Night. In this game, he appears as an optional boss found in the Floating Catacombs. Garamoth possesses the ability to unleash powerful electric attacks from his scepter.
This dropdown contains the synopsis of Garamoth’s story. Read at your own risk as you may be spoiled otherwise! |
---|
King Garamoth originally served as the main antagonist and final boss of the Famicom game Kid Dracula (as well as its Game Boy adaptation). His appearance in Castlevania: Symphony of the Night presents one of the toughest battles in the game. In this installment, he was renamed simply as Galamoth, which is the name most commonly recognized by Western audiences. Galamoth also makes a cameo in Castlevania: Aria of Sorrow, appearing as an Ability Soul that grants the power to see through areas blocked by time. In Castlevania Judgment, Galamoth plays a key role in the plot as the power behind the main antagonist, though he himself does not physically appear in the game. He seeks to claim the throne by eradicating the time period during which Dracula ruled, sending his minion, the Time Reaper, on what is presumed to be an assassination mission. |
General Information
Name: Garamoth
Other Names: Garamos[1], Galamoth, Demon Lord Galamoth, Garamoth the Magnificent, King Galamoth
Origin: Kid Dracula
First Appearance: Kid Dracula
Latest Appearance: Castlevania Judgment (Mentioned by Time Reaper), Castlevania: Moonlight Rhaposdy
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Sex: Male
Sexuality: Unknown
Pronouns: He/Him
Age: Unknown
Homeworld: Unknown
Residence: Unknown
Story Role: Main Antagonist (In the Kid Dracula series), Supporting Antagonist
Classification: Dark Lord, Demon Lord, Child of the Night[2]
Species: Demon
State of Being: Regular
Physiology: Demon Physiology
Occupation: None
Affiliations: Time Reaper
Height: Unknown
Weight: Unknown
Status: Deceased
Date of Death: 1797 (In Symphony of the Night), 10,000 years later (In Kid Dracula (NES) and Kid Dracula (Game Boy))
Alignment: Neutral Evil (Sent his servant to destroy the fabric of time in order[4] to kill Dracula and make himself the dark lord[5])
Threat Level: Cosmic Threat (Garamoth is the ruler of space[6], sent his servant Time Reaper from 10,000 years in the future to destroy the very fabric of time[7], requiring Aeon to mend the fabric of time[8])
Codex Statistics
Key: Symphony of the Night | Kid Dracula (NES) | Kid Dracula (Game Boy)
Key Information
- Symphony of the Night: This key covers Garamoth in Symphony of the Night, primarily his boss fight.
- Kid Dracula (NES): This key covers Garamoth in the famicon port of Kid Dracula.
- Kid Dracula (Game Boy): This key covers Garamoth in the Game Boy port of Kid Dracula.
Grade: S | S | S
Tier: At least 7-C | At least 7-C | At least 7-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and harm 1700s Alucard[9], who can kill 1700s Dracula, who serves as the absolute evil, the opposite to God[10], where for God to be perfectly good, there must be a being of perfect darkness[11], being the entity opposite to God[12], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[15], that have a yield range of 1-10 kilotons of TNT) | At least Town level (Potency) (The ruler of space[16], who seeks Dracula's throne of darkness[17], where Time Reaper is a mere servant of Garamoth[18], who can fight against Golem from Castlevania Judgment[19]) | At least Town level (Potency) (It was noted that he's much stronger than he ever was[20])
Durability: At least Town level | At least Town level | At least Town level
Striking Strength: At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)
Lifting Strength: At least Class 10 (Should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23]) | At least Class 10 | At least Class 10
Travel Speed: At least Superhuman. At most Faster Than Light (The ruler of space[24], who seeks Dracula's throne of darkness[25], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[26] and the White Demon, who can move at the speed of light at short distances[27]) | At least Superhuman. At most Faster Than Light | At least Superhuman. At most Faster Than Light
Attack Speed: At most Faster Than Light (Can tag 1700s Alucard, who in turn can tag 1700s Dracula, who serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[31] and the White Demon, who can move at the speed of light at short distances[32]) | At most Faster Than Light | At most Faster Than Light
Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light
Stamina: Superhuman+ (Has been alive for over 10,000 years attempting to gain the throne and become the Dark Lord)
Range: Tens of Meters through sheer size (Garamoth massively towers over Alucard in size[33]), Universal with abilities (Garamoth is the ruler of space[34], sent his servant Time Reaper from 10,000 years in the future to destroy the very fabric of time[35], requiring Aeon to mend the fabric of time[36])
Intelligence: Supergenius Intelligence (Garamoth is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[37]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[38])
Knowledge: Grandmaster level (The ruler of space[39], who seeks Dracula's throne of darkness[40], where Time Reaper is a mere servant of Garamoth[41]. Spending over 10,000 years preparing for his ascension)
Powers and Techniques
Is a Creature of the Night, which gives:
Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[42], one of Dracula's bats easily destroyed a stone ground block[43]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[44]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[45]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[46]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[47]. With their souls being completely free from time[48]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[49]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[50]), Empowerment (Creatures of the night are empowered by the night[51], becoming stronger when it's night time[52]), Evolution (Creatures of chaos can inherit evil natures[53] awakening into stronger enemies with new abilities and less weaknesses[54]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[55]. This has also been shown with slain heads reviving as an angry wraith[56]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[57], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[58], with this state being referred to as a "regeneration cycle"[59]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[60]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[61]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[62]. With the real world and world of grimoires being considered the same or "equal"[63], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[64]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[65]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[66]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[67], or Charlotte fading from existence due to them messing with the history of the Grimoires[68], Maria starting to fade because Richter's history is being rewritten[69], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[70]. The text alterations also make the monsters stronger[71]. With the real world and world of grimoires being considered the same or "equal"[72], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[73]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[74]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[75]. The Chaos of the Grimoire destabilized the magic of the others[76]).
Equipment
- Scepter: A Scepter weapon Galamoth uses in Symphony of the Night for combat. It shoots out a variety of different lightning attacks.
- Time Reaper: A servant of Galamoth, he is the main antagonist in Castlevania Judgment responsible for the time rift.
Notable Techniques
Black Orb Attack
Galamoth raises his scepter and fires eight black orbs toward his opponent. These orbs deal damage upon contact and have a high attack value (92 ATT).
Lightning Stream
While crouching, Galamoth uses his scepter to unleash a wide area of lightning, covering a broad range in front of him. This attack has an attack value of 98 ATT and is classified as a Thunder attack.
Crescent Lightning
Galamoth fires a crescent-shaped bolt of lightning from his scepter, dealing damage to any enemy it strikes. This attack has an attack value of 98 ATT and is also classified as a Thunder attack.
Kick Attack
Galamoth attempts to kick Alucard, dealing 85 ATT damage with heavy knockback on impact.
Scepter Pound
When Alucard is within range on the ground, Galamoth bends down and quickly pounds the ground with his scepter, dealing damage to any nearby targets.
Other
Standard Tactics
- Castlevania: Symphony of the Night: He wields his scepter to unleash a combination of Hit and Thunder attacks in his efforts to defeat Alucard. Galamoth's standard tactics consist of the following:
- Raising his scepter to fire eight black orbs, dealing Hit damage (92 ATT).
- Crouching to unleash a wide stream of lightning from his scepter, classified as a Thunder attack (98 ATT).
- Firing a crescent-shaped lightning bolt from his scepter, also a Thunder attack (98 ATT).
- Attempting a powerful kick that deals Hit damage (85 ATT) and causes heavy knockback.
- Bending down to perform a swift ground-pound with his scepter when Alucard is within range.
- Kid Dracula (NES): Garamoth flies around and shoots out lightning bolts between both of his hands to trap his opponent inward while breathing out fireballs at them.
- Kid Dracula (Game Boy): He employs a similar strategy in this game as he did in the NES version of Kid Dracula, though he now will arc his lightning bolts to try and hit the opponent. Once enough attacks are dealt to him, he will lose his wings and attack from the ground, jumping around to jump into the opponent[128].
Weaknesses Creatures of the night become weaker when exposed to the morning sun[129]. Garlic significantly weakens creatures of the night[130], and causes demons to die if its placed on the ground[131]. If a vital soul is defeated, the grimoire will revert back to its original content[132].
- Unique Weaknesses: His head is his most vulnerable spot.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[133]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[134], a knight who has natural holy powers[135]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[136].
Trivia
- In both Kid Dracula (NES) and Kid Dracula (Game Boy), after defeating King Garamoth, the player will be awarded a big coin with the face of Ebisumaru, from the Ganbare Goemon series, printed on it.
- Galamoth's depiction in Castlevania: Symphony of the Night, having a dragon or crocodile-like head, holding a scepter and bearing an overall Egyptian motif, has some similarities with Sobek, an ancient Egyptian deity who also bears crocodile traits.
- His name is possibly correctly translated as "Garamoth", with "Galamoth", the name with which he was introduced to western audiences in Symphony of the Night, likely being a case of Engrish, which oftentimes substitutes the letter "r" for "l".
- This is further supported as his name appears as "King Garamoth" in the version of Kid Dracula that is included in the Castlevania Anniversary Collection from 2019, which was officially translated to English by Konami's own localization team.
- He was still called "Galamoth" in Castlevania Judgment (2008), which can still be considered to be a relatively recent game, however the most recent version of the name would triumph it.
- The time when Galamoth sent the Time Reaper that is mentioned in Castlevania Judgment –10,000 years in the future– coincides with how long Kid Dracula was asleep for in Kid Dracula, where Galamoth is originally from.
- Upon defeat, one of three lines the Time Reaper can deliver is calling Galamoth's name, revealing who its lord is.
Battle Records
0 - 3 - 0
None.
- Kid Dracula - Fight[138]
- Conditions: None.
- Location: Robot Factory
- Kid Dracula - Fight[139]
- Conditions: Match was a rematch.
- Location: Stage 8
None.
References
- ↑ Kid Dracula (NES) Demon Lord Garamos Boss
- ↑ Castlevania Judgment Carmilla Story Mode
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Aeon True Story Mode
- ↑ Castlevania: Symphony of the Night Galamoth Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevnaia: Symphony of the Night
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Castlevania Judgment Death Story Mode
- ↑ Castlevania Judgment Dracula True Story Mode
- ↑ Castlevania Judgment: True Story Mode, Golem
- ↑ Kid Dracula (Game Boy)
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Castlevania Judgment Death Story Mode
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Symphony of the Night Galamoth Boss
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Aeon True Story Mode
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Castlevania Judgment Death Story Mode
- ↑ Castlevania Judgment Dracula True Story Mode
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Konami of Europe's Camilla Fernandez profile
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Castlevania: Symphony of the Night Galamoth Boss
- ↑ Castlevania: Symphony of the Night Galamoth Boss
- ↑ Kid Dracula (NES) Final Boss
- ↑ Kid Dracula (NES) Final Boss
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Symphony of the Night Galamoth Boss
- ↑ Kid Dracula (NES) Final Boss
- ↑ Kid Dracula (NES) Final Boss
- ↑ Castlevania: Symphony of the Night Galamoth Boss
- ↑ Castlevania: Symphony of the Night Galamoth Boss
- ↑ Castlevania: Symphony of the Night Galamoth Boss
- ↑ Castlevania: Aria of Sorrow Galamoth Soul
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Shanoa True Story Mode
- ↑ Castlevania Judgment All Character Endings
- ↑ Castlevania Judgment Aeon Ending
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Cornell True Story Mode
- ↑ Castlevania Judgment All Character Endings
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Dracula True Story Mode
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Alucard True Story Mode
- ↑ Castlevania Judgment Alucard True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania 64 Charlie Vincent Boss
- ↑ Castlevania: Symphony of the Night Galamoth Boss
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Game Boy)