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Galamoth

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


You again, tiny one? This time you'll feel the power of King Garamoth, ruler of space.
~ Garamoth to Kid Dracula

Background

Galamoth, also referred to as King Garamoth among other name variants, is a boss character in the Castlevania & Kid Dracula series. He is a powerful magical being with a long-term goal of overthrowing the throne of the Netherworld, a plan spanning 10,000 years.

Originally serving as the primary antagonist in the Famicom game Kid Dracula, Garamoth was later introduced into the Castlevania series in the 1997 PlayStation game Castlevania: Symphony of the Night. In this game, he appears as an optional boss found in the Floating Catacombs. Garamoth possesses the ability to unleash powerful electric attacks from his scepter.

This dropdown contains the synopsis of Garamoth’s story. Read at your own risk as you may be spoiled otherwise!

King Garamoth originally served as the main antagonist and final boss of the Famicom game Kid Dracula (as well as its Game Boy adaptation). His appearance in Castlevania: Symphony of the Night presents one of the toughest battles in the game. In this installment, he was renamed simply as Galamoth, which is the name most commonly recognized by Western audiences.

Galamoth also makes a cameo in Castlevania: Aria of Sorrow, appearing as an Ability Soul that grants the power to see through areas blocked by time.

In Castlevania Judgment, Galamoth plays a key role in the plot as the power behind the main antagonist, though he himself does not physically appear in the game. He seeks to claim the throne by eradicating the time period during which Dracula ruled, sending his minion, the Time Reaper, on what is presumed to be an assassination mission.

General Information

Name: Garamoth

Other Names: Garamos[1], Galamoth, Demon Lord Galamoth, Garamoth the Magnificent, King Galamoth

Origin: Kid Dracula

First Appearance: Kid Dracula

Latest Appearance: Castlevania Judgment (Mentioned by Time Reaper), Castlevania: Moonlight Rhaposdy

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Male

Sexuality: Unknown

Pronouns: He/Him

Age: Unknown

Time Period: Irrelevant (As Galamoth is an immortal, he has been through every time period in the Castlevania franchise)

Timeline: Main Timeline

Homeworld: Unknown

Residence: Unknown

Story Role: Main Antagonist (In the Kid Dracula series), Supporting Antagonist

Legacy: Universal Legacy (Garamoth is the ruler of space[2])

Influence: World-Changing Influence

Language: Common Language

Classification: Dark Lord, Demon Lord, Child of the Night[3]

Species: Demon

State of Being: Regular

Physiology: Demon Physiology

In-Universe Creator: God[4]

Occupation: None

Affiliations: Time Reaper

Enemies: Alucard, Dracula

Height: Unknown

Weight: Unknown

Status: Deceased

Date of Death: 1797 (In Symphony of the Night), 10,000 years later (In Kid Dracula (NES) and Kid Dracula (Game Boy))

Alignment: Neutral Evil (Sent his servant to destroy the fabric of time in order[5] to kill Dracula and make himself the dark lord[6])

Threat Level: Cosmic Threat (Garamoth is the ruler of space[7], sent his servant Time Reaper from 10,000 years in the future to destroy the very fabric of time[8], requiring Aeon to mend the fabric of time[9])

Codex Statistics

Key: Symphony of the Night | Kid Dracula (NES) | Kid Dracula (Game Boy)

Key Information

  • Symphony of the Night: This key covers Garamoth in Symphony of the Night, primarily his boss fight.
  • Kid Dracula (NES): This key covers Garamoth in the famicon port of Kid Dracula.
  • Kid Dracula (Game Boy): This key covers Garamoth in the Game Boy port of Kid Dracula.

Grade: S | S | S

Tier: At least 7-C | At least 7-C | At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and harm 1700s Alucard[10], who can kill 1700s Dracula, who serves as the absolute evil, the opposite to God[11], where for God to be perfectly good, there must be a being of perfect darkness[12], being the entity opposite to God[13], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[16], that have a yield range of 1-10 kilotons of TNT) | At least Town level (Potency) (The ruler of space[17], who seeks Dracula's throne of darkness[18], where Time Reaper is a mere servant of Garamoth[19], who can fight against Golem from Castlevania Judgment[20]) | At least Town level (Potency) (It was noted that he's much stronger than he ever was[21])

Durability: At least Town level | At least Town level | At least Town level

Striking Strength: At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24]) | At least Class 10 | At least Class 10

Travel Speed: At least Superhuman. At most Faster Than Light (The ruler of space[25], who seeks Dracula's throne of darkness[26], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28]) | At least Superhuman. At most Faster Than Light | At least Superhuman. At most Faster Than Light

Attack Speed: At most Faster Than Light (Can tag 1700s Alucard, who in turn can tag 1700s Dracula, who serves as the absolute evil, the opposite to God[29], where for God to be perfectly good, there must be a being of perfect darkness[30], being the entity opposite to God[31], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[32] and the White Demon, who can move at the speed of light at short distances[33]) | At most Faster Than Light | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman+ (Has been alive for over 10,000 years attempting to gain the throne and become the Dark Lord)

Range: Tens of Meters through sheer size (Garamoth massively towers over Alucard in size[34]), Universal with abilities (Garamoth is the ruler of space[35], sent his servant Time Reaper from 10,000 years in the future to destroy the very fabric of time[36], requiring Aeon to mend the fabric of time[37])

Intelligence: Supergenius Intelligence (Garamoth is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[38]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[39])

Knowledge: Grandmaster level (The ruler of space[40], who seeks Dracula's throne of darkness[41], where Time Reaper is a mere servant of Garamoth[42]. Spending over 10,000 years preparing for his ascension)


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[43], one of Dracula's bats easily destroyed a stone ground block[44]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[45]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[46]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[47]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[48], along with ignoring the very passage of time[49]. With their souls being completely free from time[50]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[51]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[52]), Empowerment (Creatures of the night are empowered by the night[53], becoming stronger when it's night time[54]), Evolution (Creatures of chaos can inherit evil natures[55] awakening into stronger enemies with new abilities and less weaknesses[56]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[57]. This has also been shown with slain heads reviving as an angry wraith[58]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[59], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[60], with this state being referred to as a "regeneration cycle"[61]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[62]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[63]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[64]. With the real world and world of grimoires being considered the same or "equal"[65], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[66]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[67]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[68]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[69], or Charlotte fading from existence due to them messing with the history of the Grimoires[70], Maria starting to fade because Richter's history is being rewritten[71], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[72]. The text alterations also make the monsters stronger[73]. With the real world and world of grimoires being considered the same or "equal"[74], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[75]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[76]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[77]. The Chaos of the Grimoire destabilized the magic of the others[78]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[79]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[80]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[81], with their souls being completely free from time[82]. With time in Castlevania being so potent that not even eternity can withstand time[83], along with even artificial life being subject to the laws of time[84]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[85]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[86], with their souls being completely free from time[87], with fate being a truth wound by time[88])


Equipment

  • Scepter: A Scepter weapon Galamoth uses in Symphony of the Night for combat. It shoots out a variety of different lightning attacks.
  • Time Reaper: A servant of Galamoth, he is the main antagonist in Castlevania Judgment responsible for the time rift.

Notable Techniques

Black Orb Attack

Galamoth raises his scepter and fires eight black orbs toward his opponent. These orbs deal damage upon contact and have a high attack value (92 ATT).

Lightning Stream

While crouching, Galamoth uses his scepter to unleash a wide area of lightning, covering a broad range in front of him. This attack has an attack value of 98 ATT and is classified as a Thunder attack.

Crescent Lightning

Galamoth fires a crescent-shaped bolt of lightning from his scepter, dealing damage to any enemy it strikes. This attack has an attack value of 98 ATT and is also classified as a Thunder attack.

Kick Attack

Galamoth attempts to kick Alucard, dealing 85 ATT damage with heavy knockback on impact.

Scepter Pound

When Alucard is within range on the ground, Galamoth bends down and quickly pounds the ground with his scepter, dealing damage to any nearby targets.


Other

Standard Tactics

  • Castlevania: Symphony of the Night: He wields his scepter to unleash a combination of Hit and Thunder attacks in his efforts to defeat Alucard. Galamoth's standard tactics consist of the following:
    • Raising his scepter to fire eight black orbs, dealing Hit damage (92 ATT).
    • Crouching to unleash a wide stream of lightning from his scepter, classified as a Thunder attack (98 ATT).
    • Firing a crescent-shaped lightning bolt from his scepter, also a Thunder attack (98 ATT).
    • Attempting a powerful kick that deals Hit damage (85 ATT) and causes heavy knockback.
    • Bending down to perform a swift ground-pound with his scepter when Alucard is within range.
  • Kid Dracula (NES): Garamoth flies around and shoots out lightning bolts between both of his hands to trap his opponent inward while breathing out fireballs at them.
  • Kid Dracula (Game Boy): He employs a similar strategy in this game as he did in the NES version of Kid Dracula, though he now will arc his lightning bolts to try and hit the opponent. Once enough attacks are dealt to him, he will lose his wings and attack from the ground, jumping around to jump into the opponent[134].

Weaknesses Creatures of the night become weaker when exposed to the morning sun[135]. Garlic significantly weakens creatures of the night[136], and causes demons to die if its placed on the ground[137]. If a vital soul is defeated, the grimoire will revert back to its original content[138].

  • Unique Weaknesses: His head is his most vulnerable spot.

Note

Trivia

  • In both Kid Dracula (NES) and Kid Dracula (Game Boy), after defeating King Garamoth, the player will be awarded a big coin with the face of Ebisumaru, from the Ganbare Goemon series, printed on it.
  • Sobek
    Galamoth's depiction in Castlevania: Symphony of the Night, having a dragon or crocodile-like head, holding a scepter and bearing an overall Egyptian motif, has some similarities with Sobek, an ancient Egyptian deity who also bears crocodile traits.
  • His name is possibly correctly translated as "Garamoth", with "Galamoth", the name with which he was introduced to western audiences in Symphony of the Night, likely being a case of Engrish, which oftentimes substitutes the letter "r" for "l".
    • This is further supported as his name appears as "King Garamoth" in the version of Kid Dracula that is included in the Castlevania Anniversary Collection from 2019, which was officially translated to English by Konami's own localization team.
    • He was still called "Galamoth" in Castlevania Judgment (2008), which can still be considered to be a relatively recent game, however the most recent version of the name would triumph it.
  • The time when Galamoth sent the Time Reaper that is mentioned in Castlevania Judgment –10,000 years in the future– coincides with how long Kid Dracula was asleep for in Kid Dracula, where Galamoth is originally from.
    • Upon defeat, one of three lines the Time Reaper can deliver is calling Galamoth's name, revealing who its lord is.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[144], attempted to destroy the specific era of time[145], cause all beings everywhere to disappear, forever[146] and that the age was on the verge of collapse[147]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[148], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[149], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[150]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[151] Julia didn't come save him, and Isaac died within the castle[152]. In other cases the Castle does not collapse[153], but instead slowly fades away[154]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[155].

Battle Records

0 - 3 - 0

None.

References

  1. Kid Dracula (NES) Demon Lord Garamos Boss
  2. Kid Dracula (Game Boy) Final Boss
  3. Castlevania Judgment Carmilla Story Mode
  4. Castlevania Lament of Innocence
  5. Castlevania Judgment Aeon True Story Mode Intro
  6. Castlevania Judgment Death True Story Mode
  7. Kid Dracula (Game Boy) Final Boss
  8. Castlevania Judgment Aeon True Story Mode Intro
  9. Castlevania Judgment Aeon True Story Mode
  10. Castlevania: Symphony of the Night Galamoth Boss
  11. Castlevania: Aria of Sorrow Ending
  12. Castlevania: Dawn of Sorrow Dark Lord Candidates
  13. Castlevania: Dawn of Sorrow Ending
  14. Castlevania Judgement: True Story Mode, Golem
  15. Castlevania Judgment Golem Ultimate Attack
  16. Castlevnaia: Symphony of the Night
  17. Kid Dracula (Game Boy) Final Boss
  18. Castlevania Judgment Death Story Mode
  19. Castlevania Judgment Dracula True Story Mode
  20. Castlevania Judgment: True Story Mode, Golem
  21. Kid Dracula (Game Boy)
  22. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  23. Estimating Weight of Logs and Standing Timber Page 2
  24. Castlevania: Curse of Darkness
  25. Kid Dracula (Game Boy) Final Boss
  26. Castlevania Judgment Death Story Mode
  27. Castlevania Aria of Sorrows
  28. Castlevania Grimoire of Souls Enemy Compendium Showcase
  29. Castlevania: Aria of Sorrow Ending
  30. Castlevania: Dawn of Sorrow Dark Lord Candidates
  31. Castlevania: Dawn of Sorrow Ending
  32. Castlevania Aria of Sorrows
  33. Castlevania Grimoire of Souls Enemy Compendium Showcase
  34. Castlevania: Symphony of the Night Galamoth Boss
  35. Kid Dracula (Game Boy) Final Boss
  36. Castlevania Judgment Aeon True Story Mode Intro
  37. Castlevania Judgment Aeon True Story Mode
  38. Castlevania: Portrait of Ruin
  39. Castlevania: Lament of Innocence Game Manual Page 10
  40. Kid Dracula (Game Boy) Final Boss
  41. Castlevania Judgment Death Story Mode
  42. Castlevania Judgment Dracula True Story Mode
  43. Super Castlevania IV Stage B-1
  44. Castlevania: Circle of the Moon
  45. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  46. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  47. Haunted Castle Revisited Dominus Collection
  48. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  49. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  50. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  51. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  52. Castlevania: Curse of Darkness Manga Volume 1
  53. Castlevania II: Simon's Quest Night Transition
  54. Castlevania II: Simon's Quest Online Game Manual Page 4
  55. Castlevania: Lament of Innocence Bestiary No. 058
  56. Castlevania: Lament of Innocence Bestiary No. 059
  57. Castlevania: Curse of Darkness Bestiary No. 009
  58. Castlevania: Curse of Darkness Bestiary No. 005
  59. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  60. Castlevania: Symphony of the Night
  61. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  62. Castlevania: Lament of Innocence Bestiary No. 064
  63. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  64. Castlevania: Grimoire of Souls Prologue
  65. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  66. Castlevania: Portrait of Ruin
  67. Castlevania: Grimoire of Souls Prologue Stage 4
  68. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  69. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  70. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  71. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  72. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  73. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  74. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  75. Castlevania: Portrait of Ruin
  76. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  77. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  78. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  79. Castlevania III: Dracula's Quest
  80. Castlevania: Curse of Darkness Absolute Zero Ring Description
  81. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  82. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  83. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  84. Castlevania Judgment Aeon's Hyper Attack on Golem
  85. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  86. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  87. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  88. Castlevania Judgment Aeon Hyper Attack on Death
  89. Castlevania: Portrait of Ruin
  90. Castlevania: Lament of Innocent
  91. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  92. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  93. Konami of Europe's Camilla Fernandez profile
  94. Castlevania: Portrait of Ruin
  95. Castlevania: Grimoire of Souls Prologue Stage 1
  96. Castlevania: Dawn of Sorrow Yoko's Shop
  97. Kid Dracula (Game Boy) Final Boss
  98. Castlevania: Symphony of the Night Galamoth Boss
  99. Castlevania: Symphony of the Night Galamoth Boss
  100. Kid Dracula (NES) Final Boss
  101. Kid Dracula (NES) Final Boss
  102. Castlevania: Lament of Innocence Game Manual Page 10
  103. Castlevania: Symphony of the Night Galamoth Boss
  104. Kid Dracula (NES) Final Boss
  105. Kid Dracula (NES) Final Boss
  106. Castlevania: Symphony of the Night Galamoth Boss
  107. Castlevania: Symphony of the Night Galamoth Boss
  108. Castlevania: Symphony of the Night Galamoth Boss
  109. Castlevania: Aria of Sorrow Galamoth Soul
  110. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  111. Castlevania Judgment Aeon's Hyper Attack on Golem
  112. Castlevania Judgment Time Reaper Boss Fight
  113. Castlevania: Lament of Innocence Game Manual Page 10
  114. Castlevania Judgment Sypha Belnades True Story Mode
  115. Castlevania Judgment Simon Belmont True Story Mode
  116. Castlevania Judgment Simon Belmont True Story Mode
  117. Castlevania Judgment Simon Belmont True Story Mode
  118. Castlevania Judgment Shanoa True Story Mode
  119. Castlevania Judgment All Character Endings
  120. Castlevania Judgment Aeon Ending
  121. Castlevania Judgment Time Reaper Boss Fight
  122. Castlevania Judgment Time Reaper Boss Fight
  123. Castlevania Judgment Cornell True Story Mode
  124. Castlevania Judgment All Character Endings
  125. Castlevania Judgment Time Reaper Boss Fight
  126. Castlevania Judgment Dracula True Story Mode
  127. Castlevania Judgment Time Reaper Boss Fight
  128. Castlevania Judgment Time Reaper Boss Fight
  129. Castlevania Judgment Time Reaper Boss Fight
  130. Castlevania Judgment Time Reaper Boss Fight
  131. Castlevania Judgment Alucard True Story Mode
  132. Castlevania Judgment Alucard True Story Mode
  133. Castlevania Judgment Golem True Story Mode
  134. Kid Dracula (Game Boy) Final Boss
  135. Castlevania II: Simon's Quest Day Transition
  136. Castlevania II: Simon's Quest Day Game Manual Page 11
  137. Castlevania II: Simon's Quest
  138. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  139. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  140. Castlevania: Circle of the Moon
  141. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  142. Castlevania (N64) Charlie Vincent Boss
  143. Castlevania: Portrait of Ruin Holy Mail Description
  144. Castlevania Judgment Aeon True Story Mode Intro
  145. Castlevania Judgment Sypha Belnades True Story Mode
  146. Castlevania Judgment Golem True Story Mode
  147. Castlevania Judgment Death True Story Mode
  148. Castlevania Judgment Golem True Story Mode
  149. Castlevania Judgment Aeon True Story Mode Intro
  150. Castlevania: Curse of Darkness Ending
  151. Castlevania: Curse of Darkness Ending
  152. Castlevania: Curse of Darkness Ending
  153. Castlevania: Symphony of the Night Ending
  154. Castlevania: The Adventure Rebirth Ending
  155. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  156. Castlevania: Symphony of the Night Galamoth Boss
  157. Kid Dracula (Famicon)
  158. Kid Dracula (Game Boy)