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User:SuperSaiyan2Link/RE Pages: Difference between revisions
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Revision as of 08:34, 11 August 2021
Background
Sonic the Hedgehog is the main protagonist of the eponymous series of video games developed by SEGA. As young teenage anthropomorphic hedgehog, Sonic decided to use his incredible speed for the advantage of those in need, as he regularly combats Doctor Ivo "Eggman" Robotnik, and his evil machinations. Along his multiple journeys, Sonic has regularly collected seven powerful relics known as the Chaos Emeralds, which he uses to become Super Sonic and unlock unmatched power.
Sonic has dozens of different friends, mainly Tails the Fox, who accompany him on his quests to thwart Dr. Eggman and his machine army. His adventures are separated into three different "eras" that define different chapters of his life; the Classic Era, Adventure Era, and Modern Era.
The Classic Era includes Sonic at his very youngest, during his first-ever adventures alongside his few friends, Tails the Fox and Knuckles the Echidna. The Adventure Era launched the series into a 3D plain, introducing more of Sonic's friends and more complex plots for Sonic to foil. And the Modern Era has Sonic as he is currently, an experienced and matured fighter.
With an extreme attitude and undying will, Sonic has pulled through nearly every adventure that has come his way, no matter the scale. He is noted for being extremely overconfident and snarky, as a defining characteristic of who he is; though nothing is more prevalent about Sonic than his lightning-fast speed, which has earned him the title "The Blue Blur." Sonic has gone on dozens of quests, and successfully saved the day every single time, as Dr. Eggman constantly attempts to turn defenseless forest creatures into robotic minions.
Powers and Stats
Tier: 7-C, 3-A as Super & Hyper Sonic | At least 7-C, 3-A as Super Sonic | At least 7-C, 2-C as Super Sonic
Name: Sonic the Hedgehog
Origin: Sonic the Hedgehog
Gender: Male
Age: 15 years old
Classification: Hedgehog, The Blue Blur, The Fastest Thing Alive, Knight of the Wind
Attack Potency: Town level (Destroyed the chain holding Little Planet which required this much force), Universe level as Super & Hyper Sonic (The Chaos Emeralds maintain the harmony and balance of the universe) | At least Town level (Has been stated to consistently get stronger every second, meaning he easily surpasses his younger self. Noted to have trained himself between the events of the Classic Era and the Adventure Era to get stronger), Universe level as Super Sonic | At least Town level (Has been stated to consistently get stronger every second, meaning he easily surpasses his younger self), Complex Universe level as Super Sonic (Defeated the Time Eater, which can move through, destroy and create space-time)
Dimensionality: 3-D
Travel Speed: Relativistic+ (Can move at speeds somewhat comparable to lasers), far higher as Super & Hyper Sonic | FTL (Faster than and can dodge Knuckles' blitzing attacks; Knuckles can keep up with E-102 Gamma, who can outpace lasers), Massively FTL+ as Super Sonic (Traveled to the Nonaggression Zone in a short timeframe. He also flew to True Area 53, which is outside of a separate solar system) | At least FTL (Should be faster than previously), Extra-Temporal as Super Sonic (Comparable to his Classic Timeline self, who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)
Combat Speed: FTL, far higher as Super & Hyper Sonic | FTL, far higher as Super Sonic | FTL+, Extra-Temporal as Super Sonic
Reaction Speed: FTL (Sonic can react to lasers from Eggrobos at close range and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness), far higher as Super & Hyper Sonic | FTL (Dodged Knuckles' blitzing attack. Comparable to Shadow, who reacted to becoming light particles), far higher as Super Sonic | FTL+ (Has become superior to Infinite, who previously casually dodged Sonic's boost in their first encounter), Extra-Temporal as Super Sonic (Able to react to laser attacks that stem from Solaris' body; Solaris' attacks are shown throughout all of time itself due to them appearing in the past, present, and future)
Lifting Strength: Class 10 (Can push boulders comparable to his size), Pre-Stellar as Super & Hyper Sonic (Powered by the Chaos Emeralds, the ultimate power of the universe, which would place them above the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight) | Class M (Can topple the Egg Golem with a kick), Pre-Stellar as Super Sonic | Class M, Pre-Stellar as Super Sonic
Striking Strength: Town Class, Universal Class as Super & Hyper Sonic | At least Town Class, Universal Class as Super Sonic | At least Town Class, Complex Universal Class
Stamina: Superhuman (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring. He was said in Forces to have been tortured for months, but could still defeat Zavok with little trouble or signs of fatigue), likely Limitless as Super Sonic (Sonic can maintain his Super form indefinietely so long as he has access to rings)
Range: Standard melee range, extended melee range with Excalibur, Cross-Universal with Chaos abilities
All previous abilities to a greater extent, Homing Attack (Automatically zones in on an enemy during a spin attack. He can also throw out Rings and perform a homing spin attack toward them), Spin Dash (With Somersault), Statistics Amplification (Increases his strength with Attack Support 6 his defense with Strength Support 8, and his speed with Acceleration Up Lv 2 and Speed Up), Precognition (Type 2. He can read opponents' moves and weaknesses and adapt to their fighting styles), Healing (Can naturally heal himself via Sonic Heal), Barrier Creation (Pulses a purple barrier in front of his arms to block oncoming attacks with Sonic Guard), Sealing, Magic, Size Manipulation and Explosion Manipulation (Shrinks enemies and encases them in magic bombs with the Magic Gloves), Time Stop (Via Time Stop), Fire Manipulation (Can imbue his somersault attacks with fire using the Flame Ring), Air Manipulation, Homing Attack and Danmaku (Can create tornadoes with Blue Tornado and Tornado Jump, and also create homing wind bullets with Sonic Wind), Afterimage Creation (Via Boost Mode), Essence Manipulation, Void Manipulation, (The Precioustone is the essence of Maginaryworld's existence, whereas the Precioustone along with parts of Maginaryworld were non-existent), Sound Manipulation and Status Effect Inducement (Can shock opponents with shouts), Soul Manipulation and Energy Manipulation (Can interact with Chaos, who's made of concentrated spirit energy), Paralysis Inducement (Can temporarily paralyze enemies with powerful spin attacks), Explosion Manipulation (Sets volatile landmines with Sonic Air Cracker and Sonic Cracker. He can also use bombs on enemies with Explosion and Bomb), Vibration Manipulation (Attacks with shockwaves during Sonic Storm and Sonic Wave), Vector Manipulation (Increases his torque by spinning with Sonic Ballet), Resistance to Curse Manipulation (Unaffected by curses), Spatial Manipulation and Time Manipulation (Shadow's attacks distort time and space and Sonic only receives minor physical damage), Essence Manipulation, Void Manipulation (He's unaffected by attacks from other characters that can interact with the Precioustone, such as Void. The Precioustone is the essence of Maginaryworld's existence, whereas the Precioustone along with parts of Maginaryworld were non-existent), Power Nullification (He can battle with his Super self, who passively nullifies your anger and powers)
All previous abilities to a greater extent, Weapon Mastery (Sonic became a legendary swordsman with Excalibur), Hacking (Sonic can hack into Dr. Eggman's base), Time Manipulation (Sonic can slow time with Time Break), Mind Manipulation (Sonic's speed can restore those affected by the Time Eater), Aura (Sonic's boost surrounds him in a protective aura), Durability Negation (The Ichikoro Gauge can knock out any opponent in one hit), Healing (Sonic Heal will heal his wounds), Spatial Manipulation (Sonic's speed fixes time as he runs through it)
Added Invulnerability, Energy Boost, Statistics Amplification, Healing, and Energy Absorption (They're canonically contained within a hammerspace, and they can restore your energy for your abilities and Super/Hyper form. They serve as an invincible barrier that can allow one to survive lethal attacks from far stronger foes and restore your health. Rings can also increase your abilities, such as your speed)
Standard Equipment: Rings, Power Sneakers, Chaos Emeralds, Super Emeralds, Wisps, Item Boxes, Sonic Crackers, Light Speed Shoes/Light Chip, Crystal Ring, Bounce Bracelet, Shahra's Ring, and Caliburn
Weaknesses: Can be incredibly cocky and overconfident at times, which has gotten him into trouble. Sonic canonically has a hard time swimming.
Key: Classic Era | Adventure Era | Modern Era
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: