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Princess Daisy: Difference between revisions
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! style="text-align:left;" |This dropdown contains the synopsis of Princess Daisy’s story. Read at your own risk as you may be spoiled otherwise! | ! style="text-align:left;" | This dropdown contains the synopsis of Princess Daisy’s story. Read at your own risk as you may be spoiled otherwise! | ||
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Revision as of 00:38, 10 November 2021
“ | I bet Bowser seriously thinks this goofy castle is totally intimidating. As if! | „ |
~ Daisy in Fortune Street |
“ | Haven't you learned anything?! Didn't you see that Mario beat Lucien anyway, despite its terrible power? | „ |
~ Daisy to Waluigi |
Background
Princess Daisy, or casually Daisy, is the princess of Sarasaland and a recurring character in the Mario franchise. She is a tomboy, which is something first stated in her debut appearance, Super Mario Land. Her name, attire, emblems, and special abilities are often flower-based.
This dropdown contains the synopsis of Princess Daisy’s story. Read at your own risk as you may be spoiled otherwise! |
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Princess Daisy makes her debut appearance in Super Mario Land. Tatanga, a space alien, invades Daisy's nation, Sarasaland, in order to marry her and make her his queen. He kidnaps Daisy, and hypnotizes all the land's inhabitants, enslaving them into his army. Mario attempts to rescue Daisy and bring peace to Sarasaland by traveling through each of the four kingdoms in pursuit of Tatanga to try and defeat him. Throughout the game, enemies disguise themselves as Daisy to trick Mario into believing he has rescued her (specifically, the Birabuto, Muda, and Easton Kingdoms had a Fly, a Gunion, and a Kumo posing as the princess, respectively.). In the end Daisy is rescued, but Tatanga manages to escape. Daisy thanks Mario, and the two fly away in a jet. The instruction booklet calls Daisy "Daisy Princess" on the thirteenth page, even though her official name is "Princess Daisy" (as seen elsewhere in the manual). This is likely because of the Japanese styling for Daisy's name, Deiji-hime, places the word for "Daisy (Deiji)" before the word for "Princess (hime)". Daisy was added to the roster of playable characters in the version 3.0.4 update of Super Mario Run to coincide with the new addition of the Remix 10 mode. This marks Daisy's first return to the main Super Mario series of games; appearing in Super Mario Land almost 30 years prior. With the update, the Remix 10 pipe is opened, and Toad informs the player Daisy is lost within the world. The player must try to find her and help bring her back. Clearing short, consecutive courses advances Mario through spaces on a map of numbered areas. Daisy is unlocked once Area 30 is cleared; where she is found and curtsies Mario before thanking him. Daisy's special ability is the double jump, and it is unique to her. After jumping once, she can jump again in midair to boost her jump height and distance a bit. |
Powers and Stats
Tier: 2-C, far higher with various items
Name: Princess Daisy
Origin: Super Mario Land
Sex: Female
Age: Unknown
Classification: Princess of Sarasaland, Human
Attack Potency: Complex Universe level (Stated to be stronger then Princess Peach, one-shot Bowser, can easily defeat Boom Boom, who is a consistent challenging threat to Mario. Can consistently harm and duel with users amplified by the Power Stars which have the power to create several universes that are infinite in size. Has access to Grand Stars), Far Higher with various items (Several of them can one-shot Bowser. Carries the equivalent of 24,331 Power Stars. A single Power Star can greatly increase Daisy's power and strength, up to 10 times per star)
Dimensionality: 3-D
Travel Speed: Massively FTL (Can beat Mario in several obstacle courses, who kept up with Bowser's Clown Car on foot, which can fly to the sun. Can swim out of the inside of a black hole that warped two galaxies. Comparable to Lumas, who can fly at these speeds), far higher with various items
Combat Speed: Massively FTL (Can tag Mario who reacts to Launch Stars which can send one to the edges of the universe. Tagged the Fake Millennium Star, who can fly to the center of the universe. Outpaced Power Star & Grand Star users, which can cross galaxies, pass galaxy clusters, fly to the center of the universe, and are faster than Mini-Stars, which can fly around the universe. Faster than Star Bits, which can keep up with the Launch Star. All calculated here), far higher with various items
Reaction Speed: Massively FTL, far higher with various items
Lifting Strength: At least Multi-Stellar (Can easily out tug Mario, Princess Peach, & Luigi, who are stronger than Power Star users, which can absorb stars and send them flying), far higher with various items
Striking Strength: Complex Universe Class, far higher with various items
Durability: Complex Universe level (Can take hits from Mario), far higher with various items
Stamina: Superhuman (Several minigames display Daisy running around, fighting, and dodging obstacles for entire days without showing any hint of being tired. Able to breathe underwater and do an entire race underwater without losing air), far higher with various items
Range: Standard Melee Range, Extended Melee Range with Baseball Bat, Golf Club, and Transformed Tennis Racket, Tens of meters with the mega mushroom granting her this size, Kilometers with Items (Can send someone items from far distances, along with swap items from far distances and BFR someone to far distances, with stages being this huge, reaching up into the clouds), Complex Universal with Power Stars
Standard Equipment: Baseball Bat, Golf Club, Tennis Racket, Pretty Flower Power Ups, Heart Power Up
Optional Equipment: Mushrooms, Mega Mushrooms, Capsules, Candies, Power Stars, Grand Stars, Bowser Suit, Warp Block, Orbs, Mechs, Vehicles, etcetera
Intelligence: Extraordinary Genius (The Ruler of her own kingdom which she lead as a peaceful monarchy, has a doctorate and is a doctor on the same scale as Mario, with her even being a doctor as a baby. Mario's been a highly skilled doctor as early as an infant, curing diseases and life threatening viruses and he even created his own medicine that cured a patient a scientist himself could not, which Doctor Daisy is comparable too. Should be comparable to the Mario Party 2 cast who were able to figure out a riddle that people couldn’t figure out for over 2000 years)
Standard Tactics: Daisy is partly a wildcard due to her lack of appearances in mainline games, though it is noted she is a natural user of her flower abilities along with her normally using her item orbs she has in possession and powerups.
Weaknesses: Nothing notable.
Notable Attacks/Techniques:
- Crystal Smash: Daisy punches the ground, summoning a ring of huge sharp orange crystals that surrounds her to knock any opponent around the surrounding area. This move also serves as Daisy's Mega Strike, where she jumps high into the air and then raises her hand charging blue crystals into her clenched fist as her skin turns teal-black and punches the target, emitting shining crystals throughout the Mega Strike. Like other Mega Strikes, the blow has a meteor effect.
- Wonder Flower: Daisy's racket grows petals and spins around. This causes the ball to fly at normal speed, masking power it hides and after contact, knocks the opponent back about an eighth of the court. Anyone hit by it will lose any power they been storing up and blindly rush against their will.
- Heart: Daisy surrounds herself in pink hearts, usually during a race, that allows her to absorb any incoming attacks and use it against them.
- Bubble: Daisy will incase herself in a bubble. Being within the protective bubble will make her impervious to hazards and the attack of her foes.
- Flower Shot: Daisy begins the shot by dribbling the ball in a triangle, while a small field of flowers grows at her feet as she does so. She then spins slowly into the air and magically casts the yellow-glowing ball into the hoop.
- Torpedo Strike: Daisy charges herself with energy, then delivers a devastating kick with a flower effect.
- Flower Hands: Daisy can create flowers in her hands that look similar to pom-poms in order to block attacks, as well as to attack and create her own variation of the spin jump.
- Magic Weapon: Daisy forges a weapon of pure energy in the shape of a hockey stick. It's only used once in Mario Sport Mix in a fight against the Behemoth.
- Zone Speed: A technique where Daisy utilizes her energy and heightens her focus into the point the flow of time slows down from her perspective.
Gallery
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Princess Daisy |