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Louie (Pikmin): Difference between revisions

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[[File:Louie_Whimin.png|thumb|385px]]
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{{Quote|Sometimes I wonder what it's all good for. I mean, Olimar is a nice enough fellow and all, but he just loves being in charge. I take this in my stride since our mission on the planet of the Pikmin is introducing me to so many wondrous creatures, from the super scary to the downright yummy! There is no way that Olimar could handle the job by himself and I reckon we actually make a pretty good team. Let's face it, there's no such thing as a proper partnership, I've done a bit of research into them lately, so I should know}}
{{Quote|Sometimes I wonder what it's all good for. I mean, Olimar is a nice enough fellow and all, but he just loves being in charge. I take this in my stride since our mission on the planet of the Pikmin is introducing me to so many wondrous creatures, from the super scary to the downright yummy! There is no way that Olimar could handle the job by himself and I reckon we actually make a pretty good team. Let's face it, there's no such thing as a proper partnership, I've done a bit of research into them lately, so I should know}}

Revision as of 20:55, 7 October 2022

Sometimes I wonder what it's all good for. I mean, Olimar is a nice enough fellow and all, but he just loves being in charge. I take this in my stride since our mission on the planet of the Pikmin is introducing me to so many wondrous creatures, from the super scary to the downright yummy! There is no way that Olimar could handle the job by himself and I reckon we actually make a pretty good team. Let's face it, there's no such thing as a proper partnership, I've done a bit of research into them lately, so I should know

Background

Louie is the deuteragonist of Pikmin 2 and the side stories of Pikmin 3 Deluxe. He is also a minor antagonist in Pikmin 3's main story. He is introduced as a new employee for Hocotate Freight and is assigned by the President to join Olimar on his journey back to PNF-404 to fix the company's debt, after a space bunny supposedly ate their golden pikpik carrots during Louies's first expedition. However, Louie is left on the planet and makes his way down the Dream Den where he takes control of the Titan Dweevil.

After Louie's rescue, Hocotate Freight goes bankrupt once more, leaving Olimar and Louie to return to PNF-404 in search of rare treasure again, leading to the introduction of the crew of the S.S Drake, Alph, Brittany, and Charlie. Despite being rescued by them, Louie and Olimar are sent back to PNF-404 to retrieve their original ship, which was destroyed by the Quaggled Mireclops.

Statistics

Key: Base | With Titan Dweevil

Tier: At least 10-C, Higher with with the Rocket Fist | At least 10-C, likely 10-A

Name: Louie, King of the Bugs

Origin: Pikmin

Sex: Male

Age: Unknown

Classification: Alien

Dimensionality: 3-D

Attack Potency: At least Below Average Human level (Can harm those who can harm him. Has punched fully grown Bulbords to death), Higher with Rocket Fist (The Rocket Fist amplifies Louie's attacks by roughly three times its original power) | At least Below Average Human level+, likely Athlete level (Can harm Olimar and Pikmin)

Durability: At least Below Average Human level (Him and other captains have survived falls from orbit), higher with Metal Suit Z (The Metal Suit Z is a direct upgrade from Louie's original suit and reduces all forms of damage) | At least Below Average Human level+, likely Athlete level

Striking Strength: At least Below Average Human Class, higher with the Rocket Fist | At least Below Average Human Class+, likely Athlete Class

Lifting Strength: At least Below Average (Can lift roughly 350 grams and effortlessly throw Rock Pikmin) | Below Average (Can casually lift all of his cannons)

Travel Speed: At least Superhuman, likely Supersonic (Can maneuver and keep pace with the gunfire from Man at Legs), higher with Rush Boots (The Rush Boots increase Louie's travel speed), High Hypersonic launching speeds (Can scale to Pikmin, who can launch each other above the clouds in seconds) | Supersonic (Can keep up with Pikmin)

Combat Speed: At least Supersonic (Should be comparable to lesser enemies. Supposedly hijacked the Titan Dweevil before it could wake) | Supersonic (Can tag Olimar and Pikmin)

Reaction Speed: At least Supersonic (Can fight off Pikmin and possibly avoided the enemies of the Dream Den. Can dodge gunfire from Man at Legs) | Supersonic

Stamina: Superhuman (Can go days without food and rest and still be able to work), Unknown for Titan Dweevil

Range: Below Average Melee Range physically (Can only punch a few centimeters far), at least Standard Melee Range with Pikmin (Can throw pikmin long distances), Hundreds of Meters with whistles (As Olimar's whistles are sound-based, they should naturally travel around 340 meters and can be increased further with speaker amplifications), Low Multiversal with optional equipment, Information Analysis, and Purple Pikmin's Shockwave Generation

Intelligence: Unknown, Gifted in survival and combat (Despite being seen as a rookie, he managed to survive on PNF-404 on his own, and made his way through the entirety of the Dream Den. Managed to possess the Titan Dweevil and controlled it in combat)


Powers and Abilities

Superhuman Physical Characteristics, Small Size (Type 2. Louie is only 2.1 centimeters), Acrobatics, Human Achievements (Is a master chef, and natural survivalist), Stealth Mastery (Due to their small size, captains like Louie can easily hide in small areas. Snuck up on the Titan Dweevil and hijacked it), Sound Manipulation, Empathic Manipulation, Purification, and Limited Mind Manipulation (With his whistle, Louie can remove status effects within the environment and Pikmin such as fire, water, paralysis, electricity, poison, and Dweevil Acids. The Pluckaphone inspires Pikmin to pluck themselves. He can temporarily stun enemies with the whistle and can control Pikmin, and even other captains, with his whistle), Possession and Mind Control (Hijacked and took possession of the Titan Dweevil's mind), Self-Sustenance (Type 1. His space suit allows him to breath in space and on toxic planets), Dimensional Storage, Explosion Manipulation (Supposedly carries bombs around which can destroy walls immune to all forms of damage in the Pikmin series), Regeneration (Mid. Can survive and regenerate after being flattened), Teleportation (Will be brought back to the President's ship after being incapacitated regardless of where he is), Immortality (Type 3 & 6. Can survive being squashed and regenerate from it), Petrification, Durability Negation, and Power Nullification with Ultra-bitter spray (Can completely petrify large enemies into solid stone making them weaker to damage. Pikmin hit by the spray will he deflowered and burrowed into the ground), Statistics Amplification and Rage Power (With the Ultra-spicy spray. When used, this spray increases the physical stats of Pikmin and makes them agitated), Information Analysis (Captains can scan lifeforms when close enough and have a map of their current location), Light Manipulation (With the Stellar Orb, which emits a small radius of light), Summoning (Can summon Pikmin from the union and the President's ship for various tasks), Resistance to Disease Manipulation and Poison Manipulation (His suit should naturally protects him from toxins and diseases), Fragrance Manipulation (His helmet and space suit protect him from the planet's gases, preventing him from smelling), Extreme Heats and Extreme Colds (Can survive in all of the underground dungeons and earth's biomes like the tundra and desert. Made his way down to the bottom of the Dream Den), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons), Fire Manipulation (The Scorch Gaurd protects the wearer from fire-based hazards), Electricity Manipulation and Paralysis Inducement (Unaffected by electricity with the Anti-Electrifier), Acid Manipulation (Is resistant to Dweevil Acids), Fungus Manipulation, Transmutation, and Corruption (Is completely resistant to Puffstool spores, which transform Pikmin into mushroom pikmin, corrupting them in the process), Sound Manipulation and Empathic Manipulation (The Antenna Beetle's whistle-like sound similar to the captain's whistle has no effect on Louie), Fear Manipulation, Mind Manipulation and Madness Manipulation (Type 3; Resist the Waterwraith's abilities that make one fearful and insane upon sight)
Dimensional Travel and Cosmic Awareness (The President's parallel-dimension controller can detect dimensional shifts and receive messages meant for the player), Healing (Hearts are collectible fruits that heal Louie. They can be carried by Pikmin outside and during combat), Life Manipulation and Plant Manipulation (Can create more Pikmin to assist him), Invisibility and Non-Corporeal (Can become transparent like a ghost), BFR (Type 1. Can warp the position of the opponent to a random location with the Warp ability), One Hit Kill (Enemy Annihilator instantly kills any enemies in view), and Lightning Manipulation, Paralysis Inducement, and possible Resistance Negation (Can summon bolts of lightning which paralysis opponents with Lightning which possibly bypass the Anti-Electrifier's immunity), Summoning and Explosion Manipulation (Can summon boulders to land on opponents, various enemies around the foe, and several bombs)

Standard Equipment

Pikmin, various suits, whistles, accessories, and sprays


Notable Techniques

Pikmin Throw: Olimar throws his Pikmin at nearby foes for them to latch on and attack the enemy with their stems. This includes:

Red Pikmin: Immune to and can manipulate fire, along with doing more damage than a regular Pikmin.

Yellow Pikmin: Immune to and can absorb electricity, along with being lighter than other Pikmin.

Blue Pikmin: Immune to and can manipulate water, along with intake/breathe water as fish would.

White Pikmin: Immune to and can induce toxins and acid, along with having enhanced senses.

Purple Pikmin: Has the physical power of 10 Pikmin and can send vibrations through the ground that paralysis nearby foes.

Rock Pikmin: Pikmin with a solid rock-like body that are crush resistant and can shatter brittle surfaces like glass or crystal

Winged Pikmin: Pikmin with the ability to fly. They can carry Olimar to new heights and avoid grounded obstacles

*Flare Cannon: When used, it sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. It affects even those that have a resistance to it.

  • Shock Therapist: When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all that touch them. Even those with a resistance will be paralyzed. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated.
  • Monster Pump: When used, it spits out blasts of water that will get latched onto the Pikmin's heads and suffocate them. When the weapon is damaged, it will spit out water at a faster rate.
  • Comedy Bomb: When used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. When it is damaged, it will spray four streams that may change direction spontaneously and randomly.


Other

Weaknesses: Must wear a spacesuit while on unknown planets. Is unmotivated if anything food-related isn't involved in the current task or rewarded.

Pikmin

For the Pikmin profile, click the following:

Pikmin
This dropdown contains a full run-down of all of the Pikmin if one does not wish to go on the separate Pikmin profile.

Background

Pikmin are a plant-animal life-form first encountered by Captain Olimar when his ship crash-lands on an uncharted planet in Pikmin. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are 1.2 cm, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, carry, and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their maturity.

Captain Olimar was noted in Pikmin to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure". However, the Antenna Beetle being able to control Pikmin with its sound might prove that it is in fact the whistle that makes Pikmin non-aggressive.

Biology

Although each species have different characteristics, most Pikmin have the same general appearance: a roughly humanoid body shape, two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root structures.

The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin flowering Pikmin will sometimes drop seeds when slain in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. These bones however are incredibly flexible to the point of allowing the Pikmin to act like rubber. Pikmin don't appear to have any sort of lungs (however, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a ghost resembling the original Pikmin flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the Cloaking Burrow-nit attacks.

Pikmin start off as seeds ejected from the Onion, which, after landing on the ground, transform into sprouts. A leader must pluck a sprout so that the Pikmin may come out or alternatively have the Pluckaphone whistle blown at them to "inspire" them. While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2, would suggest that Pikmin are somehow bioluminescent, though what causes this and what function(s) it might serve in the wild have never been explained.

Regular Pikmin are able to carry (at least) ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin when they are drowning in water, and have even been shown to lift entire nuggets of gold roughly the size of the Pikmin. Pikmin are also capable of basic speech and can even be heard saying English phrases like "OK!", "Hi!", and "Yahoo!" after being plucked from the ground. When in a group they will sometimes sing parts of Ai no Uta in Pikmin 2. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive.

Stages

Pikmin can be divided into three stages. In the first of these, the Pikmin will have a leaf on their stem, which changes to a bud and then a flower as the stage increases. Leaf Pikmin are the slowest and least efficient at performing tasks, but as the stage goes up the movement speed and task efficiency increases. Along with that, Pikmin think more efficiently in both combat and task when in a higher stage as they sprout into their flower state when thinking of more elaborate plans.

Pikmin can advance their current stage in several ways. The most common way is by being fed nectar. Alternatively, they may be left underground before being plucked, where they will gradually mature with time, or, in Pikmin 3, they can be sprayed. When knocked to the ground in battle in Pikmin and Pikmin 2, they have a chance of losing their maturity and decreasing in stage. They will never revert their current stage in Pikmin 3.

In Pikmin, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time.

Statistics

Tier: At least 10-C, 10-A with Purple Pikmin, higher with multiple of them attacking at once

Name: Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin etc. (Not all Pikmin types have been discovered as shown in the ending of Pikmin)

Origin: Pikmin

Sex: Unknown (Has no confirmed sex and are hermaphrodites like many plants)

Age: Unknown

Classification: Plant-like Creatures, Pikmin

Dimensionality: 3-D

Attack Potency: At least Below Average Human level+ (Puffmin can harm Olimar, and pikmin can harm Puffmins), Athlete level with Purple Pikmin (Purple Pikmin have ten times the strength of a regular pikmin and can one-shot most enemies regular Pikmin can't), higher with multiple of them attacking at once (Up to 100 pikmin can attack enemies at once, in many cases killing enemies nigh-instantly)

Durability: At least Below Average Human level+ (Puffmin can tank hits from Pikmin and Pikmin can tank hits from Puffmin), Athlete level for Purple Pikmin, higher for Rock Pikmin (Unlike most pikmin, Rock Pikmin can survive getting crushed by bosses that attack by crushing pikmin, such as the Shaggy Long Legs)

Striking Strength: At least Below Average Human Class+, Athlete Class with Purple Pikmin higher with multiple of them attacking at once

Lifting Strength: Below Average, higher with multiple of them (With 100 Purple Pikmin can lift the "Doomsday Apparatus"[a 1 kilogram dumbbell])

Travel Speed: Supersonic (White Pikmin can outpace the gun fire from Man at Legs), High Hypersonic launching speeds (Can launch each other above the clouds in seconds)

Combat Speed: Supersonic

Reaction Speed: Supersonic (Can react to Puffmin)

Stamina: Superhuman (Constantly do heavy lifting [for them], fighting, and treasure hunting for an entire day without getting tired)

Range: Below Average Melee Range (Can only attack a few centimeters far), Standard Melee Range when thrown, Low Multiversal with Vibration Manipulation and Paralysis Inducement

Intelligence: At least Animalistic (Pikmin naturally require a leader to do actions, however they can fight for themselves and by Pikmin 2 have become competent enough to fight enemies without Olimar or another captain's command. They also are capable of forming elaborate plans to escape bottles and Blue Pikmin are intelligent enough to understand that their other brethren are drowning and will proceed to save them)


Powers and Abilities

Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Enhanced Hand to Hand Combat, (Pikmin are superior fighters to already skilled Pikmin variants), Resistance to Fire Manipulation and Extreme Heats (naturally resist fire hazards such as fire geysers), Extreme Colds (Can inhabit the tundras without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Self-Sustenance (Can breathe completely fine underwater. Can move through liquids as if they were on land), Resistance to Water Manipulation (naturally adapted and lives in water), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Electricity Manipulation & Electricity Absorption (Can conduct, channel, and absorb electricity to aid them in various ways), OHKO (Despite Pikmin adapting to electricity, Yellow Pikmin can still one-shot other types with their electricity), Resistance to Electricity Manipulation (Can absorb and conduct electricity), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Poison Manipulation (Has adapted to this over time to not be affected much by it), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low, Pikmin can regenerate from being impaled in the chest area), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Poison Manipulation & Acid Manipulation (White Pikmin are toxic and can shoot acid to melt large objects nigh-instantly), Enhanced Senses (White Pikmin can sense buried treasure), Resistance to Poison Manipulation & Acid Manipulation (Naturally resist these affects), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation (Has adapted to this over time to not be affected much by it), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low, Pikmin can regenerate from being impaled in the chest area), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Non-Physical Interaction & Fear Inducement (Purple Pikmin can bring the Waterwraith into their dimension), Vibration Manipulation, Sound Manipulation, and Paralysis Inducement (If thrown, will land with a shockwave-creating thud that damages and paralyzes enemies. Even to ones anchored in other dimensions), Resistance to Air Manipulation (Purple Pikmin cannot be blown away), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Possible Air Manipulation and Flight (They naturally can fly and have shown to be similar to that of blowhogs), Possible Enhanced Senses (have eyes similar to that of White Pikmin), Resistance to Air Manipulation (Naturally able to fly and negate such hazards), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Scales to other Pikmin, who are unaffected by the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Paralysis Inducement (Can stun an enemy with a direct hit to them), Resistance to Blunt Force Trauma (Rock Pikmin can't be crushed or stomped on), Absorption (Plasm Wraith couldn't consume and absorb the Rock Pikmin), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation, and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Scales to other Pikmin, who are unaffected by the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low, Pikmin can regenerate from being impaled in the chest area), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Life Absorption, Biological Manipulation, & Mind Manipulation (Bulbmin are Parasitic Pikmin that leech their roots into the body and mind of the Bulborb causing them to fall under the control of the Pikmin and coexist peacefully with other Pikmin), Resistance to Fire Manipulation, Water Manipulation, Electricity Manipulation, and Poison Manipulation (Resist all of these naturally), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), Life Absorption and Biological Manipulation (Can negate other forces like this within the Bulborb), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)

Standard Equipment

Bomb Rocks


Other

Weaknesses: Aside from Bulbmin, every Pikmin either only resists one elemental type or none of them. Purples and Rocks resist no elemental types, and any Pikmin that's not a blue pikmin or Winged Pikmin can drown. Though if a Winged Pikmin does get caught off guard they can fall in the water and proceed to drown themselves. However this weakness can be avoided with the help of Blue Pikmin throwing them out of the water

Gallery

Pikmin 2

Pikmin 3

Super Smash Bros. series

Battle Records

Discussions (Link For Mobile Users):

Discussion threads involving Louie (Pikmin)