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I bet Bowser seriously thinks this goofy castle is totally intimidating. As if!
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~ Daisy in Fortune Street
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Haven't you learned anything?! Didn't you see that Mario beat Lucien anyway, despite its terrible power?
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~ Daisy to Waluigi
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Background
Princess Daisy, or casually Daisy, is the princess of Sarasaland and a recurring character in the Mario franchise. She is a tomboy, which is something first stated in her debut appearance, Super Mario Land. Her name, attire, emblems, and special abilities are often flower-based.
This dropdown contains the synopsis of Princess Daisy’s story. Read at your own risk as you may be spoiled otherwise!
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Princess Daisy makes her debut appearance in Super Mario Land. Tatanga, a space alien, invades Daisy's nation, Sarasaland, in order to marry her and make her his queen. He kidnaps Daisy, and hypnotizes all the land's inhabitants, enslaving them into his army. Mario attempts to rescue Daisy and bring peace to Sarasaland by traveling through each of the four kingdoms in pursuit of Tatanga to try and defeat him.
Throughout the game, enemies disguise themselves as Daisy to trick Mario into believing he has rescued her (specifically, the Birabuto, Muda, and Easton Kingdoms had a Fly, a Gunion, and a Kumo posing as the princess, respectively.). In the end Daisy is rescued, but Tatanga manages to escape. Daisy thanks Mario, and the two fly away in a jet.
The instruction booklet calls Daisy "Daisy Princess" on the thirteenth page, even though her official name is "Princess Daisy" (as seen elsewhere in the manual). This is likely because of the Japanese styling for Daisy's name, Deiji-hime, places the word for "Daisy (Deiji)" before the word for "Princess (hime)".
Daisy was added to the roster of playable characters in the version 3.0.4 update of Super Mario Run to coincide with the new addition of the Remix 10 mode. This marks Daisy's first return to the main Super Mario series of games; appearing in Super Mario Land almost 30 years prior. With the update, the Remix 10 pipe is opened, and Toad informs the player Daisy is lost within the world. The player must try to find her and help bring her back. Clearing short, consecutive courses advances Mario through spaces on a map of numbered areas. Daisy is unlocked once Area 30 is cleared; where she is found and curtsies Mario before thanking him. Daisy's special ability is the double jump, and it is unique to her. After jumping once, she can jump again in midair to boost her jump height and distance a bit.
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Statistics
Key: Regular | King Bask's Power
Tier: 2-C, far higher with various items | At least 2-C
Name: Princess Daisy
Origin: Super Mario Land
Sex: Female
Age: 30 (Similar age to Mario and Luigi)
Classification: Princess of Sarasaland, Human
Dimensionality: 3-D
Attack Potency: Universe level (Stated to be stronger then Princess Peach, one-shot Bowser, can easily defeat Boom Boom, who is a consistent challenging threat to Mario. Can consistently harm and duel with users amplified by the Power Stars which have the power to create several universes that are infinite in size. Has access to Grand Stars), Far Higher with various items (Several of them can one-shot Bowser. Carries the equivalent of 24,331 Power Stars. A single Power Star can greatly increase Daisy's power and strength, up to 10 times per star) | At least Universe level (Bestowed with King Bask's power temporarily, making her far more powerful before letting her beat a Lucien amped Wario and Waluigi who she stated prior to the amp she had no way of beating)
Durability: Universe level (Can take hits from Mario), far higher with various items | At least Universe level
Striking Strength: Complex Universe Class, far higher with various items | At least Complex Universe Class
Lifting Strength: At least Multi-Stellar (Can easily out tug Mario, Princess Peach, & Luigi, who are stronger than Power Star users, which can absorb stars and send them flying), far higher with various items | At least Multi-Stellar
Travel Speed: Massively FTL (Can beat Mario in several obstacle courses, who kept up with Bowser's Clown Car on foot, which can fly to the sun. Can swim out of the inside of a black hole that warped two galaxies. Comparable to Lumas, who can fly at these speeds), higher with Zone Shot (Can create afterimages in her slowed perception state), far higher with various items | Massively FTL
Combat Speed: Massively FTL (Can tag Mario who reacts to Launch Stars which can send one to the edges of the universe. Tagged the Fake Millennium Star, who can fly to the center of the universe. Outpaced Power Star & Grand Star users, which can cross galaxies, pass galaxy clusters, fly to the center of the universe, and are faster than Mini-Stars, which can fly around the universe. Faster than Star Bits, which can keep up with the Launch Star. All calculated here), far higher with various items | Massively FTL
Reaction Speed: Massively FTL, far higher with various items | Massively FTL
Stamina: Superhuman (Several minigames display Daisy running around, fighting, and dodging obstacles for entire days without showing any hint of being tired. Able to breathe underwater and do an entire race underwater without losing air), far higher with various items
Range: Standard Melee Range, Extended Melee Range with Baseball Bat, Golf Club, and Transformed Tennis Racket, Tens of meters with the mega mushroom granting her this size, Kilometers with Items (Can send someone items from far distances, along with swap items from far distances and BFR someone to far distances, with stages being this huge, reaching up into the clouds), Universal with Power Stars
Intelligence: Extraordinary Genius (The Ruler of her own kingdom which she lead as a peaceful monarchy, has a doctorate and is a doctor on the same scale as Mario, with her even being a doctor as a baby. Mario's been a highly skilled doctor as early as an infant, curing diseases and life threatening viruses and he even created his own medicine that cured a patient a scientist himself could not, which Doctor Daisy is comparable too. Should be comparable to the Mario Party 2 cast who were able to figure out a riddle that people couldn’t figure out for over 2000 years)
Superhuman Physical Characteristics, Human Achievements (Skilled at shooting in basketball. Skilled in soccer. Skilled in volleyball), Acrobatics (Displayed incredibly acrobatic flips and jumps on a level of trained ninjas. Can perform superhuman leaps, and gain extra air time by repeatedly fluttering their feat), Martial Arts (Can sumo wrestle), Vehicular Mastery (Can drive around in a jet for a race. Can ride around in a shell-like vehicle down a tube. Can ride down a race track in a boat. Able to race in race cars), Surface Scaling (Capable of climbing up a steep mountain with no climbing tools), Aquatic Breathing (Able to breathe underwater and do an entire race underwater without losing air. Can all breathe underwater in Deep Blooper Sea. Can fight within a bubble completely filled with water without needing air), Self-Sustenance (Type 1. Can breathe in space land just fine), Weapon Usage (Can use guns to shoot several balloons floating in the sky. Can use boomerangs in combat. Able to stab flying fruit with a rapier), Cartoon Physics (Completely fine after having their entire body charred by fire), Social Influencing/Empathic Manipulation (Her mere beauty had the Millennium Star give her Beauty Star Stamp without her having to win his game to acknowledge her), Limited Physics Manipulation (Can move in water casually like they’re moving on land with no issues), Aura (Can build up an energy charged aura to produce a powerful hit from her bat. Gains an aura around her when she’s preparing to do a super strike with the golf club which explodes upon landing), Statistics Amplification (Her aura also amplifies her speed and strength making her run faster then before), Regeneration (Mid. Can regenerate from being crushed and flattened), Immortality (Types 3, 6, & 8. Can regenerate from being crushed and flattened. Completely fine after having their entire body charred by fire. Daisy is protected by both The Desire, a force that overrides the laws of the universe through the desire to be reunited with someone important to them, in Daisy’s case being Luigi), Fate Manipulation (Daisy is protected by The Desire, which defies time, space, and the laws of the universe in order to reunite her with her special ones, such as Luigi), Pseudo-Flight (Can walk in the air), Perception Manipulation (Slows down her perceptions when doing a powerful tennis shot), Afterimage Creation (Can create afterimages in her slowed perception state), Transformation (Can transform their racket into a flower shaped one for a more powerful hit), Non-Physical Interaction & Soul Manipulation (Boo is a playable character who characters can interact with and harm), Air Manipulation (Can spin around fast enough to become a tornado), Status Effect Inducement (Can attack opponents causing them to be stunned for a brief period of time), Ice Manipulation (Can throw snowballs at an opponent, freezing them solid), Electricity Manipulation (Can produce electricity from her kicks), Fire Manipulation (Can kick a ball so hard it produces fire), Life Manipulation & Plant Manipulation (Can bring wilted flowers back to life. Can create plants from nothing. Flower Ball is the name of the Special Ball that Daisy uses in Mario Superstar Baseball. While pitching, Daisy throws the ball with many scattered flowers on it. This disguises the ball and may confuse the batter. If Daisy is batting, she hits the ball with scattered flowers surrounding it. This, again, may confuse the opponents on where the ball is. Once the ball is close to the ground, the flowers dissipate and the ball may hit the ground, uncovered, if the fielder does not catch it. Can create flowers as she moves), Vector Manipulation (Can make objects come towards her no matter what direction they were hit too), Wish Granting (Bowser notes this world grants wishes to those who wishes it. Everyone in the Mario verse makes a wish to the Star Spirits with even villains such as Koopa Kid getting their wish of always wanting to be with Bowser and Bowser getting his wish for a strong opponent), Immersion & Dimensional Travel (All characters can leave and enter the dream worlds), Paint (Like everyone else can use paint which gives the following: Conceptual Manipulation (Like every other character Daisy can remove paint from anyone with any attack. The next set of the abilities are what paint makes up, and thus Daisy can remove them. See notes for extra information on paint), Life Manipulation & Death Manipulation (Paint makes up all of life), Mind Erasure & Memory Erasure (Paint makes up the mind and memory), Soul Destruction (Paint makes up the souls), Empathic Manipulation (Paint can inflict anger, sadness, self-consciousness, and remove motivation. It can also remove said emotions), Poison Manipulation (Paint can inflict poison), Blood Manipulation (Paint makes up blood), Power Nullification (Paint can nullify abilities and forces you to use an ability that's the same color as the paint)), Able to walk and escape a room, even while completely dizzy, Resistance to Extreme Colds (All of the cast can move around chilly waters just fine. Able to move in a frozen area just fine. Can travel in an ice cold tundra just fine), Heats (All of the cast can move around spiny dessert just fine. Can run around in the hot dessert just fine. Can stay in a magma hot room just fine), Electricity (Can be fully electrocuted and keep going. The electricity surrounding the electric orb only briefly pauses their movement), Ice Manipulation (Can break out of ice once frozen), Mind Manipulation (Resisted Tatanga’s interstellar hypnosis that affected all of her people), Space (Unaffected by the vacuums of space, being able to play entire board games on them), Black Holes (Can resist being pulled into a black hole, and even if pulled in it she survives just fine), Conceptual Manipulation (Can survive attacks from Mario which every one of his attacks are conceptual attacks that take away paint)Magic (Power Stars are stated to have magic), Statistics Amplification (Mario gets more power and stronger, upon gaining a star. Fast-Foe Comets increases your speed), Healing (Power Stars can heal damages upon touch), Mind Manipulation, Transmutation, Corruption, Empathic Manipulation (Wiggler states the star makes him feel strange, he’s extremely irritated, which after getting rid of the star he suddenly felt far better and more calm. Bowser was going to turn all of the residents from the painting world into monsters), Madness Manipulation (Stated by Toad that being locked up in the walls caused the Toads to slowly become brainwash and fall into madness), Purification (Returning all Power Stars to the castle caused peace to return to the worlds), Flight (Grabbing the Jumbo Star grants the user flight, as well as normal Power Stars), Spatial Manipulation (Bowser used the Power Stars to create an endlessly looping staircase and Power Stars can be alternatively used to override the endless staircase and turn it back into a normal staircase), Power Bestowal (Bowser states he was the one to give his troops their powers), Dimensional Travel (One collecting a Power Star allows them to leave the dimension within the paintings), Resurrection (Was revived by a Power Star given by Bowser), Regeneration (Mid-Godly; Bouldergeist was killed as a ghost, and came back with another body from a new Power Star), Energy Manipulation (Toad states that the Castle is recovering its energy due to Mario collecting power stars), Causality Manipulation (Power Stars can revert parts of stages to re-do their missions and get transparent versions of them), Willpower Manipulation (The Power Stars gave Mario more courage from the castle), Sealing (Bowser used the Power Stars to trap everyone inside the walls of the castle), Power Nullification & Sealing Negation (Power Stars can override the seal Bowser placed on the doors), Creation, Reality Warping & Space-Time (Bowser has created and shaped his own worlds inside of the paintings with the power of the Stars. Obtaining a Power Star can reverse any damage done and recreate what was destroyed), Black Hole Creation (Power Stars have been shown to be black holes), Matter Manipulation (A single Power Star is able to completely remodel the spaceship Lubba was on to work for Mario), Size Manipulation (Power Stars increase the size of various enemies), Forcefield Creation (Can create a barrier across an area), Teleportation (Can teleport around), Fire Manipulation (Can shoot fireballs), Summoning (Can summon other beings), Existence Erasure (Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents), Law Manipulation (Prankster Comets change the effects of galaxies they would normally have, manipulating the area and people within it), BFR (Speedy Comets gives you a time limit as to how long you can stay in a galaxy), Statistics Reduction & Life Manipulation (Daredevil Comets reduces your health to one hit point, nullifies giving yourself extra health, and removes all ways to heal yourself. Toad said that life was returning to the castle thanks to the power of the stars), Duplication (Cosmic and Clone Comets can create cosmic clones), Fusionism (Power Stars can fuse together), Power Mimicry (Power Stars can create enemies with Mario, Luigi or Wario caps where the wearer that wears them becomes essentially another Mario, Luigi, or Wario). Resistance to Sealing & Power Nullification (Power Stars can override seals)Velocity Manipulation (With Mushrooms, when used, the player can roll two Dice Blocks before moving. The results of the two rolls is then added together. The player can then move that many spaces. With the Golden Mushroom, when used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move equally much. With the Reverse Mushroom, when used, the player using it will choose a player to target (this can also be the player who uses the Mushroom). The next time the selected player moves, that player will have to go backwards the amount of steps as shown on the Dice Block. With the Poison Mushroom, when used, the player using it will choose a player to target (can also be the player who uses the mushroom). The next time that the chosen player moves, that player's Dice Block will only be able to roll numbers from one to three. The Mega Mushroom causes players to be giant and roll two Dice Blocks. The Mini Mushroom causes players to be tiny. It also restricts the Dice Block; instead of rolling 1-10, it only rolls 1-5. A Super Mega Mushroom has generally the same effects as a Mega Mushroom except that players roll three Dice Blocks instead of two. A Super Mini Mushroom has generally the same effects as a Mini Mushroom except that players roll two 1-5 Dice Blocks instead of one. With the Slow ‘Shroom orb, has the dice block move slowly), Fire Manipulation (With the Podoboo orb, burns an enemy causing them to lose 10 coins), Electricity Manipulation (With the Zap Orb, electrocutes them with each step they take, causing them to lose 5 coins each step), Air Manipulation (With the Tweester orb, blows an opponent away to another space), Explosion Manipulation & Status Effect Inducement (With Bob-omb orb, explodes and causes the opponent to halve their movement), Teleportation (With the Koopa Troopa Orb, Switches places with any opponent who passes it), Power Nullification (With the Toady Orb, takes any orb from an opponent that comes into contact with it. With Mr. Blizzard orb, opponent loses all of their orbs if they come into contact with it. With the Flower Orb, Peach and Daisy create flowers they hop off of, ignoring traps entirely, they also get 3 coins for every space), Power Absorption (With the Kamek Orb, if an opponent comes into contact, one of their orbs placed on the board will turn into the players), Metal Manipulation (With the Metal Mushroom orb, the character is also immune to traps), Power Absorption (With the Kamek Orb, anyone who comes into contact with it will have 3 of their spaces become the player’s spaces), Power Nullification (With the Toady Orb, takes any orb from an opponent that comes into contact with it. With the Mr. Blizzard orb, opponent loses all of their orbs if they come into contact with it), Electricity Manipulation (With the Zap Orb, electrocutes them with each step they take, causing them to lose 5 coins each step), Air Manipulation (With the Tweester orb, blows an opponent away to another space), BFR (Warp Pipe orb switches places with an opponent), Explosion Manipulation (With the Bob-omb orb, explodes sending the opponent flying)Velocity Manipulation (Mushroom capsule allows the player to roll 2 dice blocks, super mushroom capsule allows 3 dice blocks, and cursed mushroom capsule only allows a 1 to 5 to be rolled on one dice block), BFR (Warp Pipe capsule has one switch places with their opponent. With the Duel Capsule, forces a player into a duel that takes them into another mini game that’s a separate dream), Power Nullification (When a player is affected by this capsule, the affected player will be forced to move ten spaces forward. During this, the player will lose all of their capsules and can not choose which direction to take at a junction. Mr. Blizzard capsule takes all of the opponents orbs. Ukiki Capsule causes a opponent chosen to lose all of their capsules. Lakitu Capsule steals a capsule from an opponent), Explosion Manipulation (With the Bob-omb capsule, will cause the opponent to lose 20 coins from its explosion), Power Modification (With the Kamek capsule, summons Kamek who shuffles all the opponents item capsules), Summoning (With the Chain Chomp capsule, summons a chain chomp that can steal coins or stars from an opponent. Bowser capsule summons Bowser), Miracle Manipulation (With the Miracle Capsule, when a player carries three Miracle Capsules, the three capsules will be activated automatically, giving all the Stars the player in first place has to the player in last place)Transformation & Power Bestowal (Candies transforms the characters into different shapes giving them new abilities, can turn into a stone version of their head with the Thwomp Candy that takes half of an opponent's coins upon contact), Shapeshifting (Can transform into an 8-bit version of themselves. Can shapeshift into a ball that steals coins upon contact), Acrobatics (Their feet turn into a spring allowing them to jump high enough to jump over to the opponent they choose), Aura & Electricity Manipulation (Gains an aura of electricity around themself that electrocutes opponents they choose, removing half of their coins), Air Manipulation & BFR (Their feet turn into a tornado that blows enemies far away upon contact), Duplication & Power Nullification (Can turn into 3 smaller versions of herself, who can steal an opponent's orbs by running into them), Fire Manipulation (Gains a fire aura around themself, that gives them two dice blocks), Flight (Gains wings around themself with the Vampire Candy and can steal coins, their legs can turn into a rocket that gives them 3 dice blocks, and can steal stars), Power Mimicry (With the Bowser Candy, can transform into Bowser and steal two stars and can roll two dice blocks)Velocity Manipulation (With the Golden Mushroom, adds +5 to dice roll. Dash mushroom adds +3 to dice blocks. The Poison Mushroom causes one to move far slower), Light Manipulation (The Star Rod shoots a ball of light at the opponent), Summoning & BFR (With Peepa Bell, summons a Peepa that steals one coin. With the Ally Phone, a player can summon Mario, Luigi, Princess Peach, Yoshi, Wario, Waluigi, Boo, Rosalina, Bowser, Donkey Kong, Goomba, Koopa Troopa, Monty Mole, Bowser Jr., Hammer Bro, Diddy Kong, Pom Pom, and Dry Bones. With the Dueling Glove, when used, a Goomba will appear, initiating a Duel minigame. With the Magic Lamp, when used, the player will summon the Mushroom Genie. With the Lucky Lamp, when used, the Mushroom Jeanie will appear. She will then move the Star from its current location to somewhere else, essentially making it the counter-part of the Magic Lamp. With the Bowser phone, when used, the player will call Bowser. Bowser will then ask who is calling him, the player chooses one of the players. Bowser will then perform his events to that player as if the player landed on a Bowser Space. With the Boo Bell, summons a Boo who will steal a Power Star from another player. With the Lucky Charm, when a player uses this item, they will summon Game Guy. Game Guy will then take all of the player's Coins, and a Game Guy minigame will be initiated. This can also be used to force another player to play a Game Guy minigame. With Dueling Glove, can force an opponent into a duel minigame), Size Manipulation (Able to grow in size and easily one-shot opponents with Mushrooms. When players use a MiniMega Hammer, they may choose another player to be Mega or Mini by hitting them on the head with the hammer; but they can't inflict their own effect. Then, the opponent that player chooses is given the effects of a Mega Mushroom or a Mini Mushroom on the next turn. When players use a Sparky Sticker, they place it directly below where they are standing. If any player tries to pass it, any player currently on said space loses 10 coins plus the effects of a Mega Mushroom or a Mini Mushroom), Limited Status Effect Inducement (With the Boo Repellent, this item will activate itself when a player who is carrying it around is targeted by Boo. The effect it has is that it will fend off Boo), Transformation & Power Mimicry (With the Bowser Suit, the player who uses this will get a dress that resembles Bowser), Power Nullification (Players can only acquire this from Bowser when they land on a Bowser Space. If they use this, they go in a Bowser Suit. If they pass anyone else, they steal 30 coins. Like the Mega Mushroom, the Bowser Suit will bypass some board events like the Item Shops and the Star Spaces. With the Fly Guy ticket, calls a fly guy to steal an item from an opponent), Power Absorption (With the Plunder Chest, when the player uses this item, the player gets to choose an opponent to steal an item from. If the designated player has more than one item, the item stolen will be chosen randomly. With the Barter Box, when this rare item is used, the player who uses it will choose an opponent. What will then happen is that the player chosen and the player using the item will swap items), Time Manipulation (With the Wacky Watch, when used, this rare item will set the game to such a time that there will be five turns left. Effectively, this can either increase or decrease the time a game is played), Power Modification (The Swap Card randomly chooses another player via roulette and the player who used it swaps items with the chosen player), Energy Projection (Has a mech that shoots out energy beams), Teleportation (With the Warp Block, when used, the Warp Block will appear above the player using it. The player will then hit the block. The effect of this is that the player will switch places with a randomly chosen opponent), Vacuum Manipulation, Size Manipulation & Sealing (Has a box that creates a vacuum that can pull characters into the box, shrinking them in size and sealing them within), Invulnerability (Has a Starman that grants the user temporary invincibility), Creation (With the Hidden Block Card, creates a hidden block that can potentially give the user a Power Star), Air Manipulation (Creates a tornado that whirls across the opponent, stealing their coins), Restoration (The Heart powerup restores stamina)
Baseball Bat, Golf Club, Tennis Racket, Pretty Flower Power Ups, Heart Power Up
Mushrooms, Mega Mushrooms, Capsules, Candies, Power Stars, Grand Stars, Bowser Suit, Warp Block, Orbs, Mechs, Vehicles, etcetera
Notable Techniques
- Crystal Smash: Daisy punches the ground, summoning a ring of huge sharp orange crystals that surrounds her to knock any opponent around the surrounding area. This move also serves as Daisy's Mega Strike, where she jumps high into the air and then raises her hand charging blue crystals into her clenched fist as her skin turns teal-black and punches the target, emitting shining crystals throughout the Mega Strike. Like other Mega Strikes, the blow has a meteor effect.
- Wonder Flower: Daisy's racket grows petals and spins around. This causes the ball to fly at normal speed, masking power it hides and after contact, knocks the opponent back about an eighth of the court. Anyone hit by it will lose any power they been storing up and blindly rush against their will.
- Heart: Daisy surrounds herself in pink hearts, usually during a race, that allows her to absorb any incoming attacks and use it against them.
- Bubble: Daisy will incase herself in a bubble. Being within the protective bubble will make her impervious to hazards and the attack of her foes.
- Flower Shot: Daisy begins the shot by dribbling the ball in a triangle, while a small field of flowers grows at her feet as she does so. She then spins slowly into the air and magically casts the yellow-glowing ball into the hoop.
- Torpedo Strike: Daisy charges herself with energy, then delivers a devastating kick with a flower effect.
- Flower Hands: Daisy can create flowers in her hands that look similar to pom-poms in order to block attacks, as well as to attack and create her own variation of the spin jump.
- Magic Weapon: Daisy forges a weapon of pure energy in the shape of a hockey stick. It's only used once in Mario Sport Mix in a fight against the Behemoth.
- Zone Speed: A technique where Daisy utilizes her energy and heightens her focus into the point the flow of time slows down from her perspective.
Other
Standard Tactics: Daisy is partly a wildcard due to her lack of appearances in mainline games, though it is noted she is a natural user of her flower abilities along with her normally using her item orbs she has in possession and powerups.
Weaknesses: Nothing notable.
Note: In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of land, liquid, life (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotions, space (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything.
Gallery
Gallery images will be uploaded in a future revision.
Battle Records
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