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Jeff Andonuts: Difference between revisions
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{{!}}-{{!}}Powers='''[[Superhuman Physical Characteristics]]''', '''[[Genius Intelligence]]''', '''[[Immortality]]''' (Type 8, limited Types 6 and 7. Losing a battle causes his defeat to be unwritten, becoming a bad dream and allowing Jeff to wake up at his last save location. Can take fatal attacks and still hang on with 1 Hp as long as he has greater than 1 Hp, as well as being able survive any fatal damage as long as he wins the battle before his Hp rolls down all the way. If his soul is separated from its body, it will be able to return to the original body if the host body it inhabits is destroyed, as Jeff was able to return from the past after his robot body was destroyed upon Giygas’s death. [https://youtu.be/Wi3hIMw2xq8?list=PL_sYhAj0WXRNAq14rcgKF7KZmGz8R3Xrh&t=264 Can die and become a ghost]), '''[[Accelerated Development]]''' (Grows from battle very quickly, with his strength trivializing enemies from previous areas as he progresses), '''[[Sheer Will]]''' (Was willing leave his home country to save two people he had never even met before. Accepted his fate of saving the world alongside Ness and the rest of the chosen four. Agreed to go to the past to defeat Giygas without any hesitation, even knowing that he may not succeed or get to come back), '''[[Regeneration]]''' (Mid-Low. Able to take attacks such as stabs and explosions without being hindered and can heal from them with PSI and by eating food items. Staying at a rest area overnight completely recovers Hp and Pp), '''[[Enhanced Senses]]''' (Capable of fighting in [https://www.youtube.com/watch?v=E2xUx-9-9z0&t=595s total darkness] completely uninhibited. Can still hit enemies even while uncontrollably crying), '''[[Weapon Mastery]]''', '''[[Information Analysis]]''' ([https://youtu.be/0ihcNOTs4ww?t=2 His Spy ability can reveal an target's stats and weaknesses just by looking at them]), '''[[Empathic Manipulation]]''' (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified), '''[[Damage Boost]]''' (Can occasionally land critical hits that deal much more damage than his standard attacks. While he cannot land critical hits with shooting weapons in the original release of Mother 2, this was likely a programming error as this was corrected in Mother 1+2), '''[[Non-Physical Interaction]]''', '''[[Metaphysics Manipulation]]''' (Soul Manipulation), '''[[Immortality Negation]]''' (Can harm '''[[Intangibility|intangible]]''' and '''[[Non-Corporeal|non-corporeal]]''' beings such as ghosts with physical attacks), passive '''[[Fear Manipulation]]''' (Causes weaker enemies to flee on the overworld), passive '''[[Fate Protection]]''', '''[[Probability Manipulation]]''', '''[[Plot Manipulation]]''', '''[[Causality Manipulation]]''', '''[[Time Manipulation]]''', '''[[Dream Manipulation]]''', and '''[[Subjective Reality]]''' via the Universal System (Can manipulate fate on a multiversal scale. Able to turn Jeff's defeats into bad dreams to prevent him from failing his journey), limited '''[[Dimensional Storage]]''' (Can store large items on his person such as a bazooka and an entire bicycle, though there is a limit to how many items she can carry), '''[[Self-Sustenance]]''' (Types 1, 2, and 3) as a robot, possible '''[[Magicant Creation]]''' and '''[[Astral Projection]]''' ([https://legendsoflocalization.com/earthbound/monkey-caves/ It is implied that all humans are able to create a Magicant]) | {{!}}-{{!}}Powers='''[[Superhuman Physical Characteristics]]''', '''[[Genius Intelligence]]''', '''[[Immortality]]''' (Type 8, limited Types 6 and 7. Losing a battle causes his defeat to be unwritten, becoming a bad dream and allowing Jeff to wake up at his last save location. Can take fatal attacks and still hang on with 1 Hp as long as he has greater than 1 Hp, as well as being able survive any fatal damage as long as he wins the battle before his Hp rolls down all the way. If his soul is separated from its body, it will be able to return to the original body if the host body it inhabits is destroyed, as Jeff was able to return from the past after his robot body was destroyed upon Giygas’s death. [https://youtu.be/Wi3hIMw2xq8?list=PL_sYhAj0WXRNAq14rcgKF7KZmGz8R3Xrh&t=264 Can die and become a ghost]), '''[[Accelerated Development]]''' (Grows from battle very quickly, with his strength trivializing enemies from previous areas as he progresses), '''[[Sheer Will]]''' (Was willing leave his home country to save two people he had never even met before. Accepted his fate of saving the world alongside Ness and the rest of the chosen four. Agreed to go to the past to defeat Giygas without any hesitation, even knowing that he may not succeed or get to come back), '''[[Regeneration]]''' (Mid-Low. Able to take attacks such as stabs and explosions without being hindered and can heal from them with PSI and by eating food items. Staying at a rest area overnight completely recovers Hp and Pp), '''[[Enhanced Senses]]''' (Capable of fighting in [https://www.youtube.com/watch?v=E2xUx-9-9z0&t=595s total darkness] completely uninhibited. Can still hit enemies even while uncontrollably crying), '''[[Weapon Mastery]]''', '''[[Information Analysis]]''' ([https://youtu.be/0ihcNOTs4ww?t=2 His Spy ability can reveal an target's stats and weaknesses just by looking at them]), '''[[Empathic Manipulation]]''' (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified), '''[[Damage Boost]]''' (Can occasionally land critical hits that deal much more damage than his standard attacks. While he cannot land critical hits with shooting weapons in the original release of Mother 2, this was likely a programming error as this was corrected in Mother 1+2), '''[[Non-Physical Interaction]]''', '''[[Metaphysics Manipulation]]''' (Soul Manipulation), '''[[Immortality Negation]]''' (Can harm '''[[Intangibility|intangible]]''' and '''[[Non-Corporeal|non-corporeal]]''' beings such as ghosts with physical attacks), passive '''[[Fear Manipulation]]''' (Causes weaker enemies to flee on the overworld), passive '''[[Fate Protection]]''', '''[[Probability Manipulation]]''', '''[[Plot Manipulation]]''' (Plot Armor), '''[[Causality Manipulation]]''', '''[[Time Manipulation]]''', '''[[Dream Manipulation]]''', and '''[[Subjective Reality]]''' via the Universal System (Can manipulate fate on a multiversal scale. Able to turn Jeff's defeats into bad dreams to prevent him from failing his journey), limited '''[[Dimensional Storage]]''' (Can store large items on his person such as a bazooka and an entire bicycle, though there is a limit to how many items she can carry), '''[[Self-Sustenance]]''' (Types 1, 2, and 3) as a robot, possible '''[[Magicant Creation]]''' and '''[[Astral Projection]]''' ([https://legendsoflocalization.com/earthbound/monkey-caves/ It is implied that all humans are able to create a Magicant]) | ||
{{!}}-{{!}}Resistances='''[[Mind Manipulation]]''', '''[[Morality Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Madness Manipulation]]''', '''[[Corruption]]''' (Type 3), '''[[Fear Manipulation]]''', and '''[[Reality Warping]]''' (Able to resist Giygas’s influence during his journey. Can fight and defeat the Mani Mani statue, whose powers were able to turn people greedy and selfish, without being affected), '''[[Disease Manipulation]]''' (Does not get inflicted with diseases when bitten by zombies and wild animals), '''[[Radiation Manipulation]]''' ([https://www.youtube.com/watch?v=_PxfKUsGatI&t=842s Can endure the Atomic Reactor Robot’s explosion without suffering any adverse effects from the radiation]), limited '''[[Resistance]]''' to '''[[Time Stop]]''' (Can dodge attacks even while frozen in time by the Dali's Clock)}} | {{!}}-{{!}}Resistances='''[[Mind Manipulation]]''', '''[[Morality Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Madness Manipulation]]''', '''[[Corruption]]''' (Type 3), '''[[Fear Manipulation]]''', and '''[[Reality Warping]]''' (Able to resist Giygas’s influence during his journey. Can fight and defeat the Mani Mani statue, whose powers were able to turn people greedy and selfish, without being affected), '''[[Disease Manipulation]]''' (Does not get inflicted with diseases when bitten by zombies and wild animals), '''[[Radiation Manipulation]]''' ([https://www.youtube.com/watch?v=_PxfKUsGatI&t=842s Can endure the Atomic Reactor Robot’s explosion without suffering any adverse effects from the radiation]), limited '''[[Resistance]]''' to '''[[Time Stop]]''' (Can dodge attacks even while frozen in time by the Dali's Clock)}} | ||
Revision as of 04:58, 29 August 2023
Articles About Jeff Andonuts
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Official Media | MOTHER 2 - Manga - Super Smash Bros. |
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Man, oh, man, did that ever scare me! The sky runner... I guess it took a little damage while landing... Oh well... You don't have to explain a thing... I'm Jeff. I came because you called me. I'm not very strong, really near-sighted, kind of shy, and I tend to be a little reckless. This is just the way I am... I hope you want me to be your friend... okay? |
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~ Jeff befriending Ness |
Background
Jeff Andonuts (ジェフ Jefu) is a character in MOTHER 2 (localized as EarthBound). He is the second character to join Ness, and also the only permanent member of his team who is unable to use PSI abilities. To compensate, he can repair objects, although what exactly he can repair is based on his IQ level and the broken items he has in his inventory. He usually uses guns as his primary weapons, along with an assortment of different projectile items like bottle rockets.
Jeff Andonuts is a resident of the Snow Wood Boarding School in Winters, FoggyLand, and the son of the great professor Dr. Andonuts when he joins the adventure. Paula communicates with him telepathically to rescue her and Ness from captivity in Threed. After acquiring the Sky Runner from his father, Jeff travels to Threed and rescues Ness and Paula, securing his place as one of the chosen four.
Statistics
Key: Early Game | Mid Game | Late Game
Tier: 9-C to Low 8-C | Low 8-C to 8-B | 8-B
Name: Jeff Andonuts
Origin: MOTHER 2
Sex: Male
Age: 13
Classification: Human, Chosen One
Status: Alive
Alignment: Neutral Good (Jeff is a friend that aids Ness on his journey to save the world from Giygas. His care for his friends is so strong that he was telepathically called by Paula to save her and Ness and he went on an entire journey to reach them before even fully knowing them)
Dimensionality: 3-D
Attack Potency: Peak Human level (Should be comparable to Ness at level 1) to Small Building level (Eventually became stronger than enemies such as the Territorial Oak, which explode into flames upon defeat) | Small Building level to City Block level (Can fight the Nuclear Reactor Robot, who can do small nuclear explosions with even the smallest real world nuclear weapons reaching up to 20 tons of TNT equivalent. Defeated Thunder and Storm) | City Block level
Durability: Peak Human level to Small Building Class (Eventually became strong enough to survive the self destruction of the Territorial Oak) | Small Building level to City Block level (Survived a crash that reduced the Sky Runner to tiny scraps. Can endure attacks from Thunder and Storm) | City Block level
Striking Strength: Peak Human Class (Should be comparable to Ness at level 1) to Small Building Class (Can harm enemies comparable to himself) | Small Building Class to City Block Class (Can harm Thunder and Storm, and could later harm end game enemies) | City Block Class
Lifting Strength: Unknown | Class 5 (Able to lift a submarine alongside Ness and Paula) | Class 5
Travel Speed: Superhuman (Should be comparable to Ninten, who can move 700 meters in about 13 seconds. Travels around entire towns and cities in a short amount of time) | Superhuman (Faster than before) | Superhuman (Faster than before)
Combat Speed: Superhuman (Able to fight against enemies that are comparable to himself) | Superhuman to FTL (Faster than before) | FTL (Faster than before) | FTL (Faster than before. Can fight Porky Minch, who would later fight Lucas. Can dodge laser beams from various enemies)
Reaction Speed: Superhuman | Superhuman to FTL (Faster than before. Can dodge laser beams from robotic enemies) | FTL (Faster than before. Can fight Porky Minch, who would later fight Lucas, who could avoid laser beams from K9000. Can dodge laser beams from various enemies)
Stamina: Superhuman (Can fight for long periods of time. Can take mortal wounds and still be able to live long enough to be healed) | Superhuman (Should have higher stamina than before) | Superhuman, Limitless as a robot
Range: Standard Melee, up to Hundreds of Meters with guns and other projectiles | Standard Melee, up to Hundreds of Meters with guns and other projectiles, Standard Melee, up to Hundreds of Meters with guns and other projectiles
Intelligence: Extraordinary Genius (Is the son of the renowned scientist, Dr. Andonuts, who is said to be even greater than Einstein or Heisenberg and has created some of the most advanced technology in the series. Capable of fixing broken technology and can make complex devices by fixing up mundane objects, such as turning a broken pipe into a Shield Killer, turning a broken harmonica into the Baddest Beam, or turning a broken trumpet into the Defense Shower)
Powers and Abilities
Standard Equipment
*Pop Gun: A toy gun obtained from a locker in the Snow Wood Boarding School. It increases Offense by 16. All guns have a base accuracy of 100%.
- Stun Gun: A gun found in the Brick Road Maze. It increases Offense by 24.
- Toy Air Gun: A toy gun that fires compressed blasts of air, which can be bought from the arms dealer in Threed. It increases Offense by 32.
- Magnum Air Gun: A gun that fires compressed blasts of air, obtained by fixing the broken air gun found in the Snow Wood Boarding School. It increases Offense by 36.
- Zip Gun: A gun that can be bought from the arms dealer in Dusty Dunes Desert. It increases Offense by 40.
- Laser Gun: A laser gun obtained by fixing the broken laser found in Belch's Factory. It increases Offense by 48.
- Hyper Beam: A laser gun that can be bought from the arms dealer in the Fourside department store. It increases Offense 58.
- Double Beam: A laser gun obtained by fixing a broken gadget bought from the junk salesman in Fourside. It increases Offense by 66.
- Crusher Beam: A laser gun that can be bought from the arms dealer in the Scaraba desert.It increases Offense by 72.
- Spectrum Beam: A laser gun obtained by fixing a broken cannon bought from a salesman in Scaraba. It increases Offense by 78.
- Death Ray: A laser gun found in Tenda Village. It increases Offense by 90.
- Baddest Beam: A laser gun obtained by fixing the broken harmonica found in Stonehenge Base. It increases Offense by 98.
- Moon Beam Gun: A laser gun found in the Fire Spring. It increases Offense by 110.
- Gaia Beam: Jeff's ultimate weapon, obtained by fixing a broken antenna dropped from an Uncontrollable Sphere. It increases Offense by 125.
*Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.
*Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.
*Cheap Bracelet: An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.
*Baseball Cap: An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.
*Heavy Bazooka: A powerful bazooka that fires explosive rounds. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
*Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
*Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
*Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
*Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
*Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
- Effect 1: Recovers about 60 Hp (43.75%).
- Effect 2: Recovers about 240 Hp (25%).
- Effect 3: Fully recovers Hp (18.75%).
- Effect 4: Recovers 5 Pp (6.25%).
- Effect 5: Recovers 20 Pp (4.17%).
- Effect 6: Fully recovers Hp and Pp (2.08%).
*Bottle of Water: A regular bottle of water. Recovers 1 Pp when consumed.
*Ketchup Packet: A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.
*Cold Remedy: A medicine used to cure colds.
Other
Standard Tactics: As he is the only member of his team who cannot use PSI, he utilizes an array of gadgets to deal with enemies and support his teammates. He primarily damages enemies with his guns and the Heavy Bazooka, though he also has access to powerful bottle rockets that cause huge damage when launched, the Multi Bottle Rocket in particular being able to blow away even the toughest enemies usually in one hit. Aside from offense, he has a plethora of support gadgets in order to cripple enemies in various ways, in addition to being able to boost the entire team's defense with the Defense Shower. He should typically lead off with the spy ability in order to gauge his enemy's stats, weaknesses, and equipment so he has a better idea of how defeat them properly.
Weaknesses: Reliant on his equipment to use abilities. Cannot interact with anyone as a ghost.
Notable Attacks/Techniques:
- Spy: Observes the stats and weaknesses of others, alongside any items they may be carrying.
Gallery
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Jeff's standard walking sprite in MOTHER 2.
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Jeff's body after his soul is removed from it.
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Jeff after his soul was transferred into a robot body.
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Jeff appearing as a ghost after falling in battle.
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Jeff after failing to teleport.
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Jeff after being inflicted with mashroomization.
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Jeff after being diamondized by an enemy.
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Jeff and his companions as seen from the projector room in New Pork City in MOTHER 3.
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Jeff as he appears in the official MOTHER 2 manga.
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Jeff as he appears in Super Smash Bros. Brawl.
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Jeff as he appears in Super Smash Bros. for Wii U and 3DS.
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Jeff as he appears in Super Smash Bros. Ultimate.
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Jeff's trophy in Super Smash Bros. Melee.
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Jeff's trophy in Super Smash Bros. Brawl.
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Jeff's trophy in Super Smash Bros. for Wii U and 3DS.
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Jeff as he appears in Ness's congratulations screen for 1 player mode in the original Super Smash Bros.
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Jeff as he appears in Ness's congratulations screen picture for Classic Mode in Super Smash Bros. Ultimate.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Jeff Andonuts |