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Powers and Techniques: Difference between revisions

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*'''[[Dimension Manipulation]]'''
*'''[[Dimension Manipulation]]'''
*'''[[Space-Time Manipulation]]'''
*'''[[Space-Time Manipulation]]'''
{{Discussions}}

Revision as of 01:54, 6 January 2024

Important Codex Wiki Articles
Important Pages Site FAQ - General Help Page - Tiering System - Civilization Tiering System - Rules for Character Profiles - Common Editing Mistakes - Disclaimer - How to Handle Calculations - Universe - Multiverse - Omniverse - Projectile Dodging Feats - Dimensional Tiering Explanation - Hierarchies - Common Terminology - Discussion Rules - Reference for Common Feats - Rules for Acceptable Profiles - Rules for Fanon Profiles - Misleading Titles - Mistranslations - Outside Wiki Standards - Statements - Verse Cosmology Categorizations
Terminology Alignment - Status - Dimensionality - Attack Potency - Durability - Speed - Reactions - Lifting Strength - Striking Strength - Range - Intelligence - Hax - Standard Equipment - No Limits Fallacy - Omnipotence - Cinematic Time - Canon - Crossover - Multipliers - Environmental Destruction - Bloodlust - Chain Reactions - Outside Help - Space - Spite Threads - The Kardashev Scale - Infinity - Light Speed - Requirements for Speed of Light/Faster Than Light Speeds
Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Timeless Void Standards
Formats Standard Format for Character Profiles - Standard Format for Factions - Standard Format for Cosmic Forces - Standard Format for Verse Pages - Standard Format for Locations Profiles - Standard Format for Weapon Profiles - Standard Format for Powers and Abilities - Standard Format for Civilization Profiles - Standard Format for Category Names - Standard Templates For Tabbers


Despite Sans having far inferior stats to Frisk due to his KR he can quickly put Frisk' HP to 1 regardless of their durability

Background

Hax is a catch-all term for abilities that can be used to ignore one or more of an opponent's statistics and effectively render them irrelevant, such as soul-based attacks ignoring conventional durability. This can also be used to describe supernatural abilities in a general sense, or just abilities themselves.

The origin behind the term itself is likely rooted in wordplay. Hacking is whenever a system has been exploited or altered so that something unauthorized may happen. Given that supernatural abilities go against normal "authorized" reality, they can be considered hacks in a way. Hax is a essentially a slang term for hacks.

Take note that hax is relative - while atomic destruction and Time Stop might be considered strong abilities for a Wall level character, they are frequently available to much higher-tiered characters. This applies to all hax. It should also be noted that while Time Stop is considered a strong ability for a Wall level character, that's in comparison to other Wall level characters.

Many Wall level characters can use Time Stop at levels high enough to compare with much higher-tiered characters; the scales of abilities are usually more noteworthy than the abilities themselves, especially in versus threads.

Offensive or Defensive

For the higher or more powerful abilities such as Time Manipulation, Fate Manipulation, Plot Manipulation, characters normally can only use them for specifically defensive or offensive purposes and do not have complete control over the power. The same could be said for lower abilities, though on a rarer case. Thus normally for further indexing purposes "Offensive" or "Defensive" should be noted when explaining the ability.

Potency

The general idea for hax potency is a bit complicated, contrary to popular belief, using hax on someone who is tier 1 doesn’t automatically make it incredibly potent. This is due to one’s tier having nothing to do with their state of existence and merely applies to their attack potency. Along with this, affecting higher dimensional beings [who aren’t proven to be higher dimensional in the sense of higher infinities doesn’t automatically make an ability more potent either, it would simply give the user Cross-Dimensional range with their ability. The only cases where affecting a higher dimensional being with an ability would be potent is if one was to use an ability such as Dimension Manipulation to bring a higher dimensional being into a lower dimension. You could also guess with this idea, while affecting a tier 1 character isn’t automatically potent hax, being able to bring them down to your hierarchy would indeed be potent. Another way of getting potency is if one can affect a hierarchical layer in general and what the hierarchical layer contains. There can exist dimensionless hierarchical layers, layers where the worlds within them are naturally transcendent of all space-time, etcetera. There also exists the idea of resistance bypassing, the potency of resistance bypassing is dependent on how good the resistance is being bypassed and how it chalks up against another user with a resistance. For example, Olimar is resistant to fire based attacks via the scorch guard, however the Titan Dweevil can bypass said resistance. If the Titan Dweevil were to go up against an opponent that resists the fires of the sun, he would not be assumed to bypass their resistance due to Olimar’s resistance only being to natural fires and not showing any higher. This goes in tune with other forms of hax too. For abilities such as Mind Manipulation, Social Influencing, Soul Manipulation, etcetera, they work based on how many people can be affected due to their powers being based on how many people they can control. To add on with Mind Manipulation & Soul Manipulation, another portion that matters for potency is the strength of the mind and soul being affected. For example, controlling a large number of infants wouldn't be considered as impressive as affecting an adult due to the cognitive strength of an infant's mind vs an adults. To add on, if your tier comes from your psychic abilities, it would be safe to assume one's resistance to Mind Manipulation is of that level as well in cases where the two are correlated.

Additional terms

Likely

Should be used to list a hypothetical ability for a character, but inconclusive due to the uncertainness of the feat matching the definition of the ability proposed. Probability of said hypothetical statistic should be favourable.

Possibly

Should be used to list a hypothetical ability for a character, but inconclusive due to the uncertainness of the feat matching the definition of the ability proposed. Probability of said hypothetical statistic should also be indeterminate.

Pseudo

Should be used when a character isn't actually using an ability but giving off the illusion of using one. Essentially they make it so believable they're using the ability to the point that characters in the verse directly believe it so. Normal examples of this fall under a character moving so fast they appear intangible to another.

Unconventional

Should be used to list when a character has an ability through unconventional means. Such as creating a forcefield through the use of other abilities rather then creating a forcefield out of nothing.

Examples