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Projectile and Objects Feats: Difference between revisions

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|"background:grey; border-radius:3.25px;"|'''Standards'''
|"background:grey; border-radius:3.25px;"|'''Standards'''
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Blunt Force Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Timeless Void Standards]]
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Blunt Force Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Void Standards]]
|-  
|-  
|"background:grey; border-radius:3.25px;"|'''Formats'''
|"background:grey; border-radius:3.25px;"|'''Formats'''

Revision as of 01:27, 31 July 2024

Important Codex Wiki Articles
Important Pages The Codex Wiki - Site FAQ - General Help Page- Tiering System - Civilization Tiering System - Rules for Codex Profiles - Common Editing Mistakes - Disclaimer - How to Handle Calculations - Universe - Multiverse - Omniverse - Projectile and Objects Feats - Dimensional Tiering Explanation - Common Terminology - Discussion Rules - Reference for Common Feats - Rules for Acceptable Profiles - Rules for Fanon Profiles - Misleading Titles - Mistranslations - Outside Wiki Standards - Statements - Verse Cosmology Categorizations - Fictional Universes
Terminology Alignment - Status - Protection Level - Threat Level - Cardinality - Grade - Dimensionality - Attack Potency - Durability - Speed - Reactions - Lifting Strength - Striking Strength - Range - Intelligence - Knowledge - Powers and Techniques - State of Being - Physiology - Equipment - No Limits Fallacy - Omnipotence - Cinematic Time - Canon - Crossover - Multipliers - Environmental Destruction - Bloodlust - Chain Reactions -Outside Help - Space - The Kardashev Scale - Infinity - Power Source - Light Speed - Requirements for Speed of Light/Faster Than Light Speeds
Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Blunt Force Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Void Standards
Formats Standard Format for Character Profiles - Standard Format for Factions - Standard Format for Cosmic Forces - Standard Format for Events - Standard Format for Verse Pages - Standard Format for Locations Profiles - Standard Format for Weapon Profiles - Standard Format for Powers and Abilities - Standard Format for Civilization Profiles - Standard Format for Category Names - Standard Templates For Tabbers

Introduction

The following is a list of various projectiles that all have differing speeds that characters normally react to or outright avoid in fiction. This page can be used to find an appropriate speed for your character.

Speed of Various Projectiles

  • Longbows (Medieval): 149-183 feet per second or 45.4152-55.7784 m/s (Though higher speeds have been mentioned). Superhuman.
  • Longbows (Modern): 214 ft/s or 65.2272 m/s. Superhuman.
  • Recurve bow: 225 ft/s or 68.58 m/s. Superhuman.
  • Compound Bows: 338.5-354 ft/s or 103.1748 to 107.899 m/s, with the absolute legal limit being 400 ft/s or 121.92 m/s. Superhuman.
  • Compound crossbows: 350 to 460 ft/s or 106.68 to 140.208 m/s (Low-end models like the Mission Sub-1 can hit speeds of 106.68 m/s, but faster models have speeds reaching upto 410 ft/s or 124.968 m/s, with many other models being capable of easily exceeding 400 ft/s or 121.92 m/s with heavier bolts, with the absolute fastest models hitting 460 ft/s or 140.208 m/s). Superhuman.
  • Ballista Projectiles: 190 mph, or 85 m/s. Superhuman.
  • Cannonballs: 381 to 518 m/s. Trasonic+ to Supersonic.
  • Flintlock Musket: 400 to 550 m/s (As confirmed by renowned gunnery scientist Benjamin Robins in 1742 in his book New Principles of Gunnery, with muskets from earlier periods like the 16th and 17th century also being proven to be capable of shooting at similar speeds). Supersonic.
  • Flintlock pistol: 253 to 385 m/s (Though averages between 305 to 610 m/s were also achievable and common). Superhuman to Transonic to Transonic+ to Supersonic.
  • Wheellock rifles: 427 to 533 m/s (The Doppelhaken rifles have muzzle velocities ranging from 483 to 533 m/s, with more common wheellock arquebus rifles having speeds exceeding 427 m/s). Supersonic.
  • Arquebus: 300 to 500 m/s. Transonic to Supersonic.
  • Wheellock pistol: 438 m/s. Supersonic.
  • 9x19mm Parabellum: 390 to 426 m/s. Trasonic+.
  • AK-47 Rifle: 715 m/s. Supersonic.
  • Barrett M82: 853 m/s. Supersonic.
  • Browning M2 Machine Gun: 890 to 1219 m/s. Supersonic to Supersonic+.
  • M16 Rifle: 960 m/s. Supersonic.
  • M4 Carbine Rifle: 910 m/s. Supersonic.
  • RPG-7: 300 m/s. Transonic.
  • Tank Cannons: 1580 to 1750 m/s. This is the cannon that our modern tank, the M1 Abrams, uses. Supersonic+ to Hypersonic.
  • Lightning: 440,000 m/s. Massively Hypersonic.
  • Laser: 299,790,000 m/s. Speed of Light.

Trying to Calc A Projectile Dodging Feat

STEP 1. Find the distance the projectile covered.

STEP 2. Find the distance the character covered.

Use the following formula:

  • (Distance the character moved in meters) * (Speed of projectile in m/s) / (Distance the projectile was away from the character when he/she started to move in meters)

This will get you the speed of character in m/s.

Orders of Magnitude

The following comes from the official nuclear weapons education project, which distributes the explosive yield of various explosives.

Event Explosive Yield (Tons of TNT) Explosive Yield (Joules) Level Notes
Fireworks 1.30e-05 5.4392e4 Wall level Roman Candle (Class 1.4G pyrotechnic)
M67 Grenade 1.20e-04 5.0208e5 Wall level Commonly-used hand grenade
Rocket-propelled grenade (RPG) 1.00e-03 4.184e6 Wall level RPG-7 with GTB-7G round
Tomahawk Cruise Missile 5.00e-01 2.092e9 Small Building level
GBU-43/B Massive Ordnance Air Blast (MOAB) 1.10e01 4.602e10 City Block level “The Mother of All Bombs”

Most powerful non-nuclear explosive ever used in combat. Used by the United States in Afghanistan in April 2017.

Little boy 1.50e04 6.276e13 Town level Dropped by the United States on Hiroshima, Japan on 6 August 1945
Fat Man 2.00e04 8.368e+13 Town level Dropped by the United States on Nagasaki, Japan on 9 August 1945

39,000-80,000 deaths

1 typical nuclear submarine 1.30e07 5.4392e16 City level
Eruption of Mount St. Helens 2.40e07 1.00416e17 City level 1980 volcanic eruption in Washington, USA
Tsar Bomba 5.00e07 2.092e17 Metropolis level Hydrogen bomb tested by the USSR in October 1961. Largest bomb ever detonated
Total combined US and Russian nuclear arsenals 1.40e10 5.8576e19 Island level
Chicxulub Impact 1.00e14 4.184e+23 Country level Asteroid impact that lead to KT extinction