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Marth (Smash Bros.): Difference between revisions

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[[Category:Weapon Masters]]
[[Category:Weapon Masters]]
[[Category:Acrobats]]
[[Category:Acrobats]]
[[Category:Multiple Jumps Users]]
[[Category:Physics Users]]
[[Category:Physics Users]]
[[Category:Dimension Users]]
[[Category:Dimension Users]]

Revision as of 17:19, 10 December 2022


Minna mite itekure!
~ Marth's taunt

Background

Marth is the main protagonist of four games in the Fire Emblem series of tactical role-playing games. He debuted in the first and third games, Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Mystery of the Emblem, and later reprised his role in the Nintendo DS remakes of these two games. He made his first appearance in the Super Smash Bros. series as a playable character in Super Smash Bros. Melee.

Statistics

Tier: High 2-B, higher with Spirit Amplification

Name: Marth

Origin: Super Smash Bros., Originally from Fire Emblem

Sex: Male

Age: 16, based on his Shadow Dragon incarnation.

Classification: Smash Fighter, Trophy fighter

Dimensionality: 3-D

Attack Potency: High Multiverse level (Can fight Master Hand who is far superior to beings such as Arceus and Dialga who birthed time and created the universe, fought and defeated Tabuu with the rest of the cast who one-shotted Master Hand and whose defeat caused the subspace realm to be destroyed the subspace realm contains worlds from the world of trophies including objects like the subspace gun which can infinitely render space. Fought Galeem and Dharkon the former of who commands hundreds of Master Hands. Master Hand has several statements of being the creator of the Super Smash Bros. universe which has infinite alternate universes and timelines), higher with Spirits (Spirits are used to power up smash characters and are the very thing that aided them to defeat Galeem)

Durability: High Multiverse level, higher with Spirits (Amplify the durability of the fighter)

Striking Strength: Multiversal, higher with spirits

Lifting Strength: Class M (Should be comparable to King Dedede who is able to swing his hammer with this much force, as shown in this calc)

Travel Speed: At least Superhuman (Comparable to other fighters, who can travel thru the world map in short periods of time), higher with Spirits

Combat Speed: Extra-Temporal, higher with spirits

Reaction Speed: Extra-Temporal (Comparable to other fighters, who scales to who avoided beams from Galeem's, which can reach alternate space-times and separate time periods), higher with spirits

Stamina: High (Can fight with up to 7 opponents at once without shows of being tired)

Range: Standard Melee

Intelligence: Extraordinary Genius In combat (Can fight skilled swordsman who have dozens of years of experience and is referred to as a skilled swordsman himself. Can fight and defeat Master Hand who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter)


Powers and Abilities

Superhuman Physical Characteristics, Weapon Mastery (A skilled swordsman capable of using attacks such as dancing blade, counter, & more), Acrobatics & Multiple Jumps (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), Life Absorption (Can drain the life of their opponents with their attacks), Dimension Manipulation (Can interact and harm beings such as Mr. Game & Watch), Immortality (Type 1, 4, & 8 All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected), Non-Physical Interaction (Can harm beings like Mr. Game & Watch who is the embodiment of a primordial substance, can harm Floow), Forcefield Creation, Absorption & Attack Reflection (Can create a shield that can absorb and deflect attacks), Forcefield Negation (Via Shield Break), Limited Damage Boost (With counter, depending on the attack the damage gets even stronger), Rage Power (His attacks come out stronger the more damage she takes via the rage mechanic), Resistance to Empathic Manipulation & Madness Manipulation (Type 2. Doesn't turn mad or go sad from Floow's screams)
Statistics Amplification (Via various attack, defense, items, etcetera skill increases), Poison Manipulation (Via Poisoned Smash, sometimes poisons opponents hit by smash attacks), Attack Reflection (Via Perfect Shield Reflect, reflects incoming projectiles when you perform a perfect shield), Invulnerability (Type 1. Via Unflinching Charged Smash Attacks, gain super armor while charging smash attacks), Healing (Via Perfect-Shield Recovery, restores health relative to an attack when it is blocked by a perfect shield), Life Manipulation (Via Heal With Smash Attacks, sometimes steals opponents' health when they're hit with a smash attack), Acrobatics & Multiple Jumps (Via additional midair jump, increases the number of midair jumps), Magnetic Attraction (Via Healing-Item Attraction, pulls nearby recovery items closer), Empowerment (Gets stronger when both damaged, undamaged, and eating food), Resistance to Fire Manipulation & Explosion Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks), Weapons (Via Weapon Resist, decreases damage taken from melee weapons like swords and whips), Blunt Force Trauma (Via Sprinting Endurance, makes it harder to be launched while running, airborn endurance, makes it harder to be launched when in the air), Resistance to Ice Manipulation (Can break out of freezies)
Summoning (With Assist Trophies, and pokeballs), Weapon Mastery (With banana peel), Explosion Manipulation (With Barrels, blast box, bob-omb, bombchu, bomber, capsule, cracker launcher, crate, fake smash ball, gooey bomb, hocotate bomb, motion-sensor bomb, smart bomb, spiny shell, warp star, X Bomb), Plasma Manipulation & Light Manipulation (With Beam Sword), Homing Attack (With Beastball, reappears near an opponent after being thrown and targets them, covered in flames), Animal Manipulation (With Beehive, if attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. With Cucco, if attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it), Black Hole Creation & Gravity Manipulation (With Black Hole, creates a massive black hole, dragging all items and players nearby in), Transformation (With bullet bill, transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way), Statistics Amplification (With Bunny Hood, increases the user's movement speed, jump height, and falling speed, killing edge, a sword that deals x2 more damage and knockback when glowing), Invisibility (With Cloaking Device renders the user mostly invisible and makes them immune to damage), Death Manipulation (With Death's Scythe, instantly KOs opponents at high percentages), Paralysis Inducement (With Deku Nut, when thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial)), Healing (With Fairy Bottle, recovers an excess of 100% damage, but only if the user's damage is 100% or more), healing field, once thrown, it will open up and will heal anyone standing on it, healing sprout, sticks to fighters and gradually heals them, maxim tomato, the third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage), team healer, heals teammates when thrown at them, food, each type of food recovers a different amount of damage and heart container, strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%)), Fire Manipulation (With fire bar, fire flower, hothead, superspicy curry, causes the user to constantly shoot short-range fireballs and be incapable of walking slowly), Passive Attack Reflection (With Frankling Badge, temporarily makes the wearer immune to projectiles by automatically reflecting them), Ice Manipulation (With Freezie), Limited Flight (With Golden Hammer, acts the same as the regular Hammer, though faster, more powerful and with the ability to float, parasol, reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery, rocket belt, can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special, Super Leaf, gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button), Air Manipulation (With Gust Bellows, blows gusts of wind at other players to push them away), One Hit Kill (With Home-Run Bat, able to one-hit kill anyone that comes into contact with it's full swing), Energy Projection (With Killer Eye, when placed, can fire energy beams in the direction it faces, ray gun, fires blasts of energy that have infinite horizontal range, super scope, can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy), Lightning Manipulation & Size Manipulation (With Lightning Bolt, when touched, shrinks all opponents, super mushroom, enlarges the character, poison mushroom, shrinks the character), Metal Manipulation (With metal box, turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching), Rage Power (With Rage Blaster, fires a blast of energy. The higher the percent a user has, the more damage it does), Mind Manipulation (With Ramblin' Evil Mushroom, a mushroom will grow on the opponent's head, reversing the left and right controls), Smoke Manipulation (With Smoke Ball, once thrown, spews smoke around its immediate area), Time Manipulation (With timer, slows down all opponents), Spike Manipulation (With Unira, attaches to the stage once thrown or attacked and pokes opponents that come near)
Statistics Amplification (Via raising spirits in dojos increasing various stats), Invulnerability (Via Unflinching Charged Smashes, gain super armor while charging smash attacks, Invincibility after Eating, become invincible for a while after eating food), Passive Healing (Via Autoheal, recovers health every five seconds, Healing Shield, recovers health when enemy attacks are shielded, KOs Heal Damage, recovers health when enemies are KO'd, Critical-Health Healing, recovers a great deal of health when a certain amount of damage is taken, Critical-Health Healing recovers a ton of health when a certain amount of damage is taken), Life Manipulation (Via Lifesteal, steals opponents' life force when the opponent is striked), Weapon Creation (Various spirits allow the character to start with weapons), Power Nullification (Via Jam FS Charge, slows down the charge rate of ones FS meter), Resistance to Aura (Via Aura Resist, reduces damage taken from Lucario's Aura attacks), Magic (Via Magic Resist reduces damage taken from magic attacks, such as Zelda's and Robin's spells), Psychic Powers (Via PSI Resist, reduces damage taken from Ness's and Lucas's PSI attacks), Fire Manipulation, Explosion Manipulation & Darkness Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks, also applies to darkness based attacks), Water Manipulation & Ice Manipulation (Via Water/Ice Resist, reduces damage taken from water attacks), Electricity Manipulation (Via Electric Resist, reduces damage taken from electricity attacks), Energy Manipulation (Via Energy Resist, reduces damage taken from energy attacks, such as Fox's Blaster), Poison Manipulation (Via poison immunity, poison heals heals the user when they're poisoned), Extreme Heats (Via lava-floor immunity), Extreme Colds (Via ice-floor immunity), Paralysis Inducement (Via zap-floor immunity), Sleep Manipulation (Via slumber-floor immunity), Air Manipulation (Via strong-wind immunity), Smoke Manipulation (Via Fog Immunity), Spatial Manipulation (Via screen-flip immunity), Status Effect Inducement (Via Irreversible Controls Immunity), Gravity Manipulation (Via Gravity Change Immunity), Earth Manipulation (Via Falling Immunity, grants immunity to tripping from earthquakes), Burrowing (Via Bury Immunity)

Standard Equipment

Falchion

Optional Equipment

Spirits

Item Description
Assist Trophy When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
Back Shield Defends the wearer from attacks towards their back.
Banana Gun Ejects the banana out of the peel and the player is left with the banana peel after using it.
Banana Peel Once thrown, trips opponents that touch it.
Barrel Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.
Barrel Cannon Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.
Beam Sword Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable.
Beastball Reappears near an opponent after being thrown and targets them, covered in flames.
Beehive Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.
Beetle Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.
Black Hole Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.
Blast Box Very poor throwing distance. Explodes upon taking 30% damage or a flame attack.
Bob-omb Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable.
Bombchu Can move up walls and across floors and ceilings. Explodes on contact with opponent.
Bomber Explodes in the player's hand when used. Only affects enemies.
Boomerang Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.
Boss Galaga Carries foes upward to the top of the screen. Can be destroyed by attacking it.
Bullet Bill Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.
Bumper Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.
Bunny Hood Increases the user's movement speed, jump height, and falling speed.
Capsule Contains a single item. Has a one-in-eight chance of exploding.
Cloaking Device Renders the user mostly invisible and makes them immune to damage (but not knockback).
Cracker Launcher Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch.
Crate Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.
Cucco Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.
Daybreak Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.
Death's Scythe Instantly KOs opponents at high percentages.
Deku Nut When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial).
Dragoon Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.
Drill Allows the wearer to fire a large drill.
Fairy Bottle Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.
Fake Smash Ball Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.
Fan Fastest-swinging battering item. High shield damage.
Fire Bar Causes fire damage. Grows shorter with each successful attack.
Fire Flower Produces a continuous stream of short-range fire.
Flipper Once thrown, halts in the air and bops characters that run into it.
Food Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.
Franklin Badge Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.
Freezie Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.
Golden Hammer Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.
Gooey Bomb When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.
Grass When picked up, another item appears in its place.
Green Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.
Gust Bellows Blows gusts of wind at other players to push them away.
Hammer One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.
Healing Field Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.
Healing Sprout Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb.
Heart Container Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%).
Hocotate Bomb A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time.
Home-Run Bat An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip.
Hothead Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.
Killer Eye When placed, can fire energy beams in the direction it faces. Hitting it flips it around.
Killing Edge A sword that deals x2 more damage and knockback when glowing.
Lightning Bolt When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
Lip's Stick Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.
Master Ball Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.
Maxim Tomato The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage).
Metal Box Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games).
Motion-Sensor Bomb Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
Mr. Saturn Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.
Ore Club An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.
Parasol Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.
Party Ball Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.
Pitfall Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect.
Poison Mushroom Slides across the stage. When touched, shrinks the character.
Poké Ball Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
POW Block When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.
Rage Blaster Fires a blast of energy. The higher the percent a user has, the more damage it does.
Ramblin' Evil Mushroom A mushroom will grow on the opponent's head, reversing the left and right controls.
Ray Gun Fires blasts of energy that have infinite horizontal range.
Red Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.
Rocket Belt Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.
Rolling Crate When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.
Sandbag When attacked, produces items.
Screw Attack Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up.
Smart Bomb Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.
Smash Ball Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used.
Smoke Ball Once thrown, spews smoke around its immediate area. May stick to opponents.
Soccer Ball Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.
Special Flag Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.
Spiny Shell Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.
Spring When idle, repels characters when touched depending on whether it is upright or sideways.
Staff Shoots a beam. The farther the opponent is, the more damage it deals.
Star Rod Has a limited supply of long-range star shots produced on f-tilt or f-smash.
Steel Diver A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.
Super Launch Star Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.
Super Leaf Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.
Super Mushroom Slides across the stage. When touched, enlarges the character.
Super Scope Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.
Super Star Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.
Superspicy Curry Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.
Team Healer Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.
Timer Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.
Unira Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.
Warp Star Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.
X Bomb Creates a cross-shaped explosion that spans most of the screen.

Notable Techniques

  • Counter: Able to counterattack any melee attack and nullify certain projectiles.
  • Dancing Blade: Starts a combo of several different sword slashes.
  • Shield Breaker: Uses a special sword stab that can pierce thru his foe's shields and leave them stunned temporarily.
  • Critical Hit: Can unleash a single hit slash three times as strong as his regular attacks.

Other

Weaknesses: None notable.

Note: The attack that Tabuu used to one-shot the entire Smash cast is far above his regular attacks and this is further proven in-game as when he uses this same attack it one-shots whoever is on-screen thus arguing that they should not scale to Tabuu because he one-shotted them is not accurate as it's with a very specific attack.

Gallery

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Marth (Smash Bros.)