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Copy Robot: Difference between revisions
GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Notable Techniques=== → ==Notable Techniques==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==) m |
GiverBot (talk | contribs) (clean up and re-categorisation per CFD, replaced: '''High 5-B''' → At most '''High 6-A''', '''Large Planet level+''' → At most '''Multi-Continent level''' (2), '''Large Planet Class+''' → At most '''Multi-Continent Class''', Category:High 5-B → Category:High 6-A, Category:Tier 5 → Category:Tier 6, who was at this level → [[User_blog:MrWarnerTheGreat/Mega_Man_8_-_Duo_creates_a_massive_explosion|whose...) m |
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==Codex Statistics== | ==Codex Statistics== | ||
'''[[Tiering System|Tier]]:''' '''Varies''' up to '''High | '''[[Tiering System|Tier]]:''' '''Varies''' up to At most '''High 6-A''' with '''[[Mimicry|Physiology Mimicry]]''', '''Higher''' with '''[[Rage Power]]''' | ||
'''Name:''' Copy Robot | '''Name:''' Copy Robot | ||
Line 62: | Line 62: | ||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' '''Varies''', up to ''' | '''[[Attack Potency]]:''' '''Varies''', up to At most '''Multi-Continent level''' with '''[[Mimicry|Physiology Mimicry]]''' ([https://youtu.be/r0YEqt2B0_o?list=PL6A2E8E7717B8167B&t=403 The Copy] [https://youtu.be/sTTpaKxKolo?list=PL6A2E8E7717B8167B&t=316 Robot's main] [https://youtu.be/nwwziHiULi8?list=PL6A2E8E7717B8167B&t=333 ability] [https://youtu.be/V1ltyedo454?list=PL6A2E8E7717B8167B&t=324 is to] [https://youtu.be/aOhIvlBjq5g?list=PL6A2E8E7717B8167B&t=328 copy other] [https://youtu.be/drVuc9ElK5Y?list=PL6A2E8E7717B8167B&t=318 beings it] [https://youtu.be/O15Kww76kgI?list=PL6A2E8E7717B8167B&t=332 sees and] [https://youtu.be/1pqQsNi68aI?list=PL6A2E8E7717B8167B&t=335 gain their] [https://youtu.be/DBDw5KaGV8s?list=PL6A2E8E7717B8167B&t=325 powers and] [https://youtu.be/4OFWWNlF68g?list=PL6A2E8E7717B8167B&t=333 abilities] [https://youtu.be/8Yxlwiu7QoY?list=PL6A2E8E7717B8167B&t=307 on a] [https://web.archive.org/web/20230211210205/https://twitter.com/AlloyAmi/status/1623777861109964800 more powerful and greater scale then the original person they copied, specifically being twice the firepower]. [https://youtu.be/r0YEqt2B0_o?list=PL6A2E8E7717B8167B&t=403 Copy Robot has copied the likes of] [[Mega Man]] [https://youtu.be/R5NDLZlI35o who was able to fight on par with beings such as] [[Duo (Mega Man)|Duo]], [[User_blog:MrWarnerTheGreat/Mega_Man_8_-_Duo_creates_a_massive_explosion|whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level]]), '''Higher''' with '''[[Rage Power]]''' ([https://youtu.be/-ihC5Am1u8g?t=115 When Robot Masters] [https://youtu.be/XiKejz9CoZc?t=330 are damaged] [https://youtu.be/XiKejz9CoZc?t=521 to about] [https://youtu.be/XiKejz9CoZc?t=691 half their] [https://youtu.be/XiKejz9CoZc?t=218 health], [https://youtu.be/-ihC5Am1u8g?t=115 they become invulnerable for a few seconds] and [https://youtu.be/-ihC5Am1u8g?t=115 perform more powerful attacks]) | ||
'''[[Durability]]:''' '''Varies''', up to ''' | '''[[Durability]]:''' '''Varies''', up to At most '''Multi-Continent level''' with '''[[Mimicry|Physiology Mimicry]]''' (Can take hits from [[Mega Man]] and the other Robot Masters it copies) | ||
'''[[Striking Strength]]:''' '''Varies''', up to ''' | '''[[Striking Strength]]:''' '''Varies''', up to At most '''Multi-Continent Class''' with '''[[Mimicry|Physiology Mimicry]]''', '''Higher''' with '''[[Rage Power]]''' | ||
'''[[Lifting Strength]]:''' '''Varies''', up to '''Class G''' with '''[[Mimicry|Physiology Mimicry]]''' (The Robot Masters are normally made to be on par or superior to [[Mega Man]], [https://youtu.be/tq7qy9Yxu90?t=90 who was able to hold up Dr. Wily's fortress at end of ''Mega Man 5''], with Robot Masters such as [[Guts Man]] being superior in strength and Robot Masters such as [[Splash Woman]] having comparable feats such as [https://imgur.com/a/4AKzU2Y lifting entire ships from the ocean]), '''Higher''' with Super Arm (As the Copy Robot copies Mega Man and can use all of his abilities, [https://youtu.be/ZtjumCS0dGs?t=503 this extends to abilities such as the Super Arm], which allows users like [[Mega Man]] [https://youtu.be/6-ZBArjSQUk?t=508 to lift objects he previously couldn't lift]. [https://youtu.be/Vl29l06hE8E?t=133 Can casually launch giant boulders going at high speeds from his buster]) | '''[[Lifting Strength]]:''' '''Varies''', up to '''Class G''' with '''[[Mimicry|Physiology Mimicry]]''' (The Robot Masters are normally made to be on par or superior to [[Mega Man]], [https://youtu.be/tq7qy9Yxu90?t=90 who was able to hold up Dr. Wily's fortress at end of ''Mega Man 5''], with Robot Masters such as [[Guts Man]] being superior in strength and Robot Masters such as [[Splash Woman]] having comparable feats such as [https://imgur.com/a/4AKzU2Y lifting entire ships from the ocean]), '''Higher''' with Super Arm (As the Copy Robot copies Mega Man and can use all of his abilities, [https://youtu.be/ZtjumCS0dGs?t=503 this extends to abilities such as the Super Arm], which allows users like [[Mega Man]] [https://youtu.be/6-ZBArjSQUk?t=508 to lift objects he previously couldn't lift]. [https://youtu.be/Vl29l06hE8E?t=133 Can casually launch giant boulders going at high speeds from his buster]) | ||
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[[Category:Mega Man Classic]] | [[Category:Mega Man Classic]] | ||
[[Category:Variable Tier]] | [[Category:Variable Tier]] | ||
[[Category:Tier | [[Category:Tier 6]] | ||
[[Category:High | [[Category:High 6-A]] | ||
[[Category:Superhumans]] | [[Category:Superhumans]] | ||
[[Category:Self-Sustenance Users]] | [[Category:Self-Sustenance Users]] |
Revision as of 19:56, 20 November 2023
Articles About Copy Robot
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Games | Classic Series |
Comics | Mega Man Megamix - Archie Comics |
“ | Yo Blue! You call yourself a "helpful" robot with your non-existant skills? Let's get this over with. I've got a new body waiting for me. | „ |
~ Copy Robot to Regular Mega Man |
“ | Hey, Blue Bomber! Just a little unfair to steal other robots' arms, don'tcha think? But I guess being a copy of you would make me the biggest cheat of them all, right?! | „ |
~ Copy Robot to Mega Man |
“ | How do you do, Original Roll? I bet you're worrying about your precious Mega...ha ha ha... You and I are one in the same. I know everything about you. It's okay, I'll tell him for you. ...Or are you going to try to stop me? | „ |
~ Copy Robot to Roll |
“ | Yo, Proto Me! Don't lump me in with that crowd! I'm a perfect replica of you, after all! | „ |
~ Copy Robot to Proto Man |
“ | Yo, No-brains! Don't you know running with scissors is dangerous? You...you're so stupid...are you sure you even know how to use those scissors! | „ |
~ Copy Robot to Cut Man |
“ | Yo, Muscle-head! Let's get this power match on! There's nothin' better than brute strength, after all. What?! Hey, hey...wait a sec!! | „ |
~ Copy Robot to Guts Man |
“ | Yo, Snowflake! I'm gonna...nah, shattering you all over would ruin the chilling silence I want... W-what?! Wait just one darn...! | „ |
~ Copy Robot to Ice Man |
“ | Yo, Firecracker! Any ol' fool can chuck bombs around! I can do that. Wanna see? | „ |
~ Copy Robot to Bomb Man |
“ | Yo, Small Fry! All your loud "burning" words are just smoke in the wind! How pathetic...I can't believe he's serious... | „ |
~ Copy Robot to Fire Man |
“ | Yo, Sparky! You're a top-notch robot, right? That makes me quite happy. Hmm...can I imitate that conceited tone? I'll finish you at lightning speed! Something like that? | „ |
~ Copy Robot to Elec Man |
“ | Yo, Gearhead! I'm grateful to you. You've got smarts, so I got smarts, too! Hey, if I'm unpleasant, you are, too! | „ |
~ Copy Robot to Time Man |
“ | Hey, hey! You gotta be jokin'! Check this out. Even the oil in my body hates you! Alright, let's just hurry up and finish this. I got another job waiting. | „ |
~ Copy Robot to Oil Man |
Background
Copy Robot, also known as Evil Mega Man, is a boss character from the original Mega Man series. He is a copy of the player's character created by a 3D copy system inside Dr. Wily's robot plant, being an identical copy with almost the same performance as the original, but with a different personality. The copy can also be told apart by his red eyes.
This dropdown contains the synopsis of Copy Robot’s story. Read at your own risk as you may be spoiled otherwise! |
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Mega Man
Copy Robot's movement is the same as Elec Man's, moving back and forth while occasionally attacking, and jumping when the attack button is pressed in order to avoid the attack. Like Elec Man, it is also possible to lock Copy Robot in a pattern by attacking him with the correct timing, but this is more difficult with Copy Robot due to him having different graphics and weapons, not rising his arms before attacking. Mega Man Powered Up
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Codex Statistics
Tier: Varies up to At most High 6-A with Physiology Mimicry, Higher with Rage Power
Name: Copy Robot
Origin: Mega Man
Sex: Unknown (Can take the form of male and female robots)
Age: Unknown
Classification: Copy Robot, Robot Master
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Evil (Programmed by Dr. Wily to help him conquer the world and stop Mega Man)
Dimensionality: 3-D
Attack Potency: Varies, up to At most Multi-Continent level with Physiology Mimicry (The Copy Robot's main ability is to copy other beings it sees and gain their powers and abilities on a more powerful and greater scale then the original person they copied, specifically being twice the firepower. Copy Robot has copied the likes of Mega Man who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: Varies, up to At most Multi-Continent level with Physiology Mimicry (Can take hits from Mega Man and the other Robot Masters it copies)
Striking Strength: Varies, up to At most Multi-Continent Class with Physiology Mimicry, Higher with Rage Power
Lifting Strength: Varies, up to Class G with Physiology Mimicry (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean), Higher with Super Arm (As the Copy Robot copies Mega Man and can use all of his abilities, this extends to abilities such as the Super Arm, which allows users like Mega Man to lift objects he previously couldn't lift. Can casually launch giant boulders going at high speeds from his buster)
Travel Speed: Varies, up to Faster Than Light with Physiology Mimicry (Can move this fast compared to Mega Man, who can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Far Higher with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)
Combat Speed: Varies, up to Faster Than Light with Physiology Mimicry (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Reaction Speed: Varies, up to Faster Than Light with Physiology Mimicry (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])
Range: Standard Melee Range, Hundreds of Meters through copying most Robot Masters (Can mimic Mega Man, who with his arm cannon can shoot opponents an entire forest distance away), Kilometers through copying Elec Man (Can copy Elec Man, who uses his electricity to control the voltage of an entire power plant which are normally around a square mile in size[6]. Can cause thunder bolts), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[7]), Universal through copying Time Man (Can copy Time Man, getting his ability to slow down time)
Intelligence: Varies up to Genius (When copying he even gains his opponents intelligence, meaning he gains Mega Man's intelligence. Can keep up with Mega Man in combat)
Powers and Abilities
Human Achievements (Skilled soccer player, defeating all of the teams including Wily's team), Vehicular Mastery (Land Vehicles; Can maneuver around in a high speed vehicle and win races. Air Vehicles; With Rush Jet, able to maneuver and fly around enemies and projectiles with it), Acrobatics (Has displayed acrobatic flips and leaps against various of his fights with the Robot Masters), Natural Weaponry (Has a natural arm cannon attached to his arm called the "Mega Buster", that fires "Solar Bullets"[20][21]), Enhanced Senses (Able to fight in pitch black areas just fine), Precognition (Type 2; Mega Man is able to tell the exact location of Flash Man once he gets out of time stop), Accelerated Development (Battle; Physical Stats & Abilities; Fought and defeated Copy Robot, who is a superior and perfect clone of him. Has defeated Quint, his future counterpart, and defeated Rockman Shadow his other future counterpart. Went from fighting a weakened King, to defeating a version of him where Dr. Wily raised his combat levels, in the span of a single fight), Time Paradox Immunity (Alternate Timeline & Grandfather Paradox; Can see, interact, and fight his future version Quint without any repercussions along with interact with his future version Rockman Shadow without any repercussions, along with this, both of them coming to the past did not create any paradoxes for Mega Man), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Fusionism (Can fuse with other robots such as Rush to gain new abilities, a new form, and become far more powerful), Energy Projection (With the mega buster, a powerful arm cannon that is utilized by Mega Man that can shoot out energy beams, that fires "Solar Bullets"[22][23]. Can also charge the mega buster to shoot out a far more powerful attack. With the Spark Chaser, a laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times), Mimicry (Power Mimicry & Technique Mimicry), Power Absorption, Data Manipulation, & Weapon Creation (Mega Man can mimic the technology and techniques of robot masters he fights. Being directly noted by Dr. Light that he's adapted his arm cannon so that he can acquire his opponents abilities, having them become his own), Summoning (Can summon his robot helpers, such as Rush to help him in various scenarios)
Human Achievements (Skilled soccer player, being one of the harder opponents to face), Vehicular Mastery (Land Vehicles; Can maneuver around in a high speed vehicle and win races), Natural Weaponry (Has the "Blues Buster" connected to his arm, having fire power comparable to Mega Man[24]), Weapon Mastery (Able to naturally use his Proto Shield to compensate for his weaker defense in battle), Attack Reflection (Proto Man's shield can deflect frontal attacks), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Self-Destruction (Attacking Proto's unstable nuclear core will cause a massive self-destruct that will vaporize Proto along with the target), Mimicry (Power Mimicry & Technique Mimicry)), Power Absorption, Data Manipulation, & Weapon Creation (Proto Man can absorb the data and powers of defeated Robot Masters, getting new weapons and abilities. It should be similar to Dr. Light's explanation of Mega Man's ability where he adapted his arm cannon so that he can acquire his opponents abilities, having them become his own), Energy Projection (Can shoot energy projectiles out of his Proto Buster, and charge them for stronger energy projectile attacks), Summoning, Invulnerability, & Forcefield Creation (Can summon helpers such as Beat, who will make an invincible forcefield around him that protects from all damage)
Standard Equipment
*Mega Buster: Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot.
*Broom: With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.
- Flag: With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.
- Lance: With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
- Umbrella: With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
- Butterfly Net: With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
- Parasol: With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
- Mallet: With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
- Witches Broom: With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
- Fish: With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
- Candy Stick: With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
- Ninjatō: With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
- Box of Chocolates: With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.
*Helmet & Visor: Wishing to hide the fact that this was a remodeled robot of Dr. Right’s, Dr. Wily crafted these.
- Proto Buster: Although comparable to the Mega Man Buster in ability, the tremendous energy consumption makes it unusable for long periods of combat. Also, without some transformation mechanism like the Rock Buster’s, it’s unable to change freely into the form of an arm.
- Proto Shield: Because his body was not originally designed for combat, he suffers from weak stamina which the shield helps to compensate for.
- Power Reactor: Initially Dr. Right had utilized his specialty, a type of solar energy based system. It was exchanged by Dr. Wily with a purely Wily designed atomic power system. This causes him some trouble when it comes to performing at his peak ability, as he is only able to battle at full power for a short time.
- Proto Coil/Proto Jet: The Proto Coil and Proto Jet, known as Blues Coil and Blues Jet in Japan, are items that replace the Rush Coil and Rush Jet when playing as Proto Man in Mega Man 9 and 10. While they function equally to their Rush counterparts, Proto Man begins with both items at the start of each game.
Notable Techniques
*Copy: Copy Robot will be a copy of whoever appears in his vicinity, he has a slight personality tweak at times depending on who he is copying; as Guts Man, he claims nothing is better than brute strength, while as Ice Man, he wants a "chilling silence".
- Holograph Mega Mans: Each copy appears from a teleporter in the center of a platform and starting walking back and forth on the platform it's on, occasionally shooting. After a while the three will switch positions in the center. Only the true Copy Robot can be damaged—shots pass through the other two.
*Jump: Jump is a common action that allows characters reach higher places.
- Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
- Mega Buster: Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot.
- Buster Shot: Shot is the basic attack of Mega Man. Initially, Mega Man could shoot only three bullets at a time from his Mega Buster and the bullets could pass through walls, but he had different abilities depending on the games and parts equipped. Examples include a limit of 2-5 bullets on screen, shots that can't pass through walls, bigger shots to increase the chance to hit targets, the ability to charge the shot, rapid fire, limited energy, and other variations.
- Charge Shot: A Charge Shot is performed by holding the Shot button to charge energy and cause more damage to enemies, with the added advantage of plowing through enemies who succumb to its power.
- Mega Upper: Mega Man's special attack, a powerful uppercut.
- Slide: Sliding, also known as slide, is a move from the original Mega Man series that Mega Man can use since Mega Man 3. The Game Boy installments implement sliding starting in Mega Man II. Slide allows the user to evade enemy projectiles, avoid some traps and access narrow passageways. It can also be used to move faster.
- Swim: Swim allows the character to move freely in the water. Mega Man can swim in Mega Man 8.
*Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
- Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
- Ice Slasher: Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero.
- Hyper Bomb: Hyper Bomb is Bomb Man's Special Weapon. When Mega Man uses this weapon, he throws bombs in a small arc (so it takes some practice to get used to throwing them). There's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast. Hyper Bombs will bounce three times when fired in the air; otherwise, they will bounce twice.
- Fire Storm: Fire Storm is Fire Man's Special Weapon. It shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage. Capable of producing and managing flames as hot as 8,000 degrees Celsius.
- Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.
- Gemini Laser: Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
- Search Snake: Search Snake is Snake Man's Special Weapon. It uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls (but not across ceilings). Up to three snakes can be onscreen at the same time.
- Spark Shock: Spark Shock is Spark Man's Special Weapon. Its system generates an energy ball that can short-circuit electronic components, temporarily paralyzing enemies. However, it is not effective against robots with insulated coating. As such, a few enemies, like Magnet Man, can be damaged by this weapon.
- Shadow Blade: Shadow Blade is Shadow Man's Special Weapon in the original Mega Man series. It is a large hira shuriken that can be thrown to attack. When used by Shadow Man, the shuriken is coated with a special, deadly liquid that is capable of deranging the functions of mechanisms. He usually throws two Shadow Blades at a time: one diagonally up and the other in front of him.
- Needle Cannon: Needle Cannon is Needle Man's special weapon. It is a rapid fire weapon that fires needles that slightly alternate heights. The player can hold the button to use rapid fire. Up to three needles can be used at the same time.
- Magnet Missile: Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything.
- Hard Knuckle: Hard Knuckle is Hard Man's Special Weapon in the Mega Man series. When utilized, there is a short delay before the knuckle starts moving forward. It is somewhat slow, but has great strength. Mega Man can slightly guide the knuckle up or down once it is moving. Hard Knuckle can also be used to break through destructible blocks in Mega Man 3 and Mega Man: The Wily Wars.
- Top Spin: Top Spin is Top Man's Special Weapon in the Mega Man series. It is a system that integrates offense and defense by rotating one's body at high speed.
*Charged Shot: Roll charged up her Roll-Buster and shoots out a strong energy projection.
- Roll Swing: Roll swings her weapon at opponents and it can be used twice in succession
- Broom: With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.
- Flag: With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.
- Lance: With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
- Umbrella: With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
- Butterfly Net: With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
- Parasol: With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
- Mallet: With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
- Witches Broom: With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
- Fish: With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
- Candy Stick: With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
- Ninjatō: With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
- Box of Chocolates: With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.
*Big Bang Strike: An energy blast of tremendous power. This attack is very dangerous to Proto Man, however, as it severely drains his energy. It's used in Mega Man & Bass to destroy King's strong shield.
- Jump: Jump is a common action that allows characters reach higher places.
- Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
- Proto Buster: A powerful arm cannon like the Mega Buster. Proto Man can charge energy to make the shot stronger.
- Buster Shot: Shot is the basic attack of MProto Man.
- Charge Shot: A Charge Shot is performed by holding the Shot button to charge energy and cause more damage to enemies, with the added advantage of plowing through enemies who succumb to its power.
- Proto Shield: A strong shield that can deflect most attacks, he also dashes while holding it, using it as a battering ram.
- Proto Strike: A powerful short range charge shot used by Proto Man in Mega Man 2: The Power Fighters. An attack with the same name is used in Mega Man: Battle & Chase and Mega Man Powered Up. It also appeared in Mega Man & Bass, being used by Proto Man to destroy Dr. Wily's plans to build King II. This is also the name of his Special Power in SNK vs. Capcom: Card Fighters DS, which was mistranslated as "Bruce Strikes Back" in North America.
- Slide: Sliding, also known as slide, is a move from the original Mega Man series that Mega Man can use since Mega Man 3. The Game Boy installments implement sliding starting in Mega Man II. Slide allows the user to evade enemy projectiles, avoid some traps and access narrow passageways. It can also be used to move faster.
Cut Man attacking with Rolling Cutter
Cut Man using Rolling Cutter to cut holes through space
Enraged Cut Man using his strongest attack
- Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
*Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
*Jump: Jump is a common action that allows characters reach higher places.
- Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
- Ice Slasher: Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero.
*Hyper Bomb: Hyper Bomb is Bomb Man's Special Weapon. When in use, he throws bombs in a small arc. There's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast. Hyper Bombs will bounce three times when fired in the air; otherwise, they will bounce twice.
*Fire Storm: Fire Storm is Fire Man's Special Weapon. Fire Storm burns at 7000 to 8000 degrees celsius to be capable of burning through just about anything. Good at both attack and defense, it shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage.
*Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.
Other
Standard Tactics: Copy Robot will copy the target and use all of their abilities to a greater extent to them. They will also spawn two holographs of themself to trick the opponent.
Weaknesses: He is weak to Bomb Man's hyper bomb, Fire Man's fire storm, and Elec Man's thunder beam. If his data is corrupted, he will be incapable of coming back.
Note: Robot Masters/Reploids should scale to their teleportation as they have to react to the landing in order to land properly or do certain things like Cut Man did here. Otherwise, they will clumsily fall like Roll does here due to her clumsiness as she was not naturally prepared for adventures like Mega Man, and surprised Dr. Light and Dr. Wily with her natural power as well as Pallette keeping her balance here.
Trivia
- Although not Copy Robot himself, one of the boss submissions for Mega Man 6, Clone Man, strongly resembled Mega Man, hence the name.
- Though Copy Robot didn't appear in Captain N: The Game Master, the episode "In Search of the King" did feature an evil Mega Man in the form of his counterpart from the Mirror Zone.
- Despite his prominent appearance in the early issues of Worlds Collide, Copy Robot doesn't appear as part of the Robot Master army in Sonic the Hedgehog Issue 250.
- When fighting Copy Robot in the boss battle Challenges in Mega Man Powered Up, the player will always fight the Mega Man form of Copy Robot regardless of what character they are using.
- Both Copy Robot and Mega Man? have access to the Charge Shot in Mega Man Powered Up (with the latter also having access to the Slide) despite that these abilities were not created yet due to being a remake of the first game.
- Copy Robot is weak to Search Snake, but as he lacks invicibility frames when damaged in Mega Man 3, Top Spin can destroy him in one hit.
- The Copy Robot will always start on the uppermost platform. If the player is fast enough, they can reach and use the Top Spin on him before he changes places even once.
- There is a way to tell which Copy Robot is the true one. The fake ones will just appear from thin air while the real one has the same teleport effect as Mega Man.
- There is a glitch to defeat Copy Robot incredible fast. If the player shot with a normal projectile and pause right when it is about to hit, then Mega Man can change to Top Spin, unpause, and the projectile will instantly defeat Copy Robot.Mega Man 3 doesn't allow pause while a projectile is onscreen.
- In Mega Man: The Wily Wars, Copy Robot's starting position is randomized, and all three have the same teleport effect. Top Spin no longer defeats Copy Robot in one hit due to invincibility frames.
References
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ "A typical 1,000-megawatt nuclear facility in the United States needs a little more than 1 square mile to operate. NEI says wind farms require 360 times more land area to produce the same amount of electricity and solar photovoltaic plants require 75 times more space"
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
- ↑ This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ "Although comparable to the Rock Buster in ability, the tremendous energy consumption makes it unusable for long periods of combat. Also, without some transformation mechanism like the Rock Buster’s, it’s unable to change freely into the form of an arm."
- ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
- ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
- ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
Explanations
Explanation of data in the Mega Man series.
Battle Records
None.
None.
None.
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