'''[[Erasure]]''' (Physical Erasure; His gnomes are equipped with a beam that completely erased Dib's cuffs, not even leaving behind a hint or trace of the cuffs<ref>Season 1 Episode 1 "The Nightmare Begins"</ref>), '''[[Cosmic Awareness]]''' (Zim gave GIR a guidance system tractor allowing him to instantly find any location in the entire universe. Zim isn't aware of all locations in the universe either making this far more impressive.<ref>Season 1 Episode 2 "Walk of Doom"</ref> His computer can track people from other planets <ref>Season 1 Episode 9 "Planet Jackers"</ref>), '''[[Mind Manipulation]]''' & '''[[Perception Manipulation]]''' (Zim made special eyeballs to mind control Keef causing him to see a Squirrel as Zim, the Squirrel could even talk back from Keef's perspective.<ref>Season 1 Episode 3 "Friends"</ref> [https://streamable.com/w9ehs Accidentally made a pimple with basic hypnotic powers that target those who see it. They are forced to obey Zim's commands and an extensive trance can make the targets forget what happened when it's over]. Managed to control Dib and an entire school building with it.<ref>Season 1 Episode 8 "Rise of Zitoy"</ref> Equipped with a power amplifier that amplified GIR creating waves of stupidness that turn people braindead <ref>Season 1 Episode 10 "Plague of Babies"</ref>), '''[[Size Manipulation]]''' (Zim shrunk himself to a small size to go within Dib's body and control his nerves<ref>Season 1 Episode 3 "NanoZim"</ref>), '''[[Extrasensory Perception]]''' (Zim is equipped with goggles that allow him to see all germs and microscopic beings<ref>Season 1 Episode 4 "Germs"</ref>), '''[[Water Manipulation]]''' (Planned out and made a huge space station during a preparation sequence of 2 days which also involved him finding a way to get around his weakness to water and ending with him making a large water balloon that was resistant to the effects of atmospheric re-entry and could easily destroy meteors in it's way along with satellites, ending with it flooding the entire city <ref>Season 1 Episode 5 "The Wettening"</ref>), '''[[Teleportation]]''', '''[[BFR]]''', '''[[Space-Time Manipulation]]''', & '''[[Time Travel]]''' (Zim creates a space-time transport device to send objects into the past to replace it with other objects <ref>Season 1 Episode 8 "Bad, Bad Rubber Pig"</ref>), '''[[Retrocognition]]''' (With Zim's space-time transport device he can view one's past<ref>Season 1 Episode 8 "Bad, Bad Rubber Pig"</ref>), '''[[Fragrance Manipulation]]''', '''[[Transmutation]]''' & '''[[Biological Manipulation]]''' (Was going to pull Dib's organs out of his body in his space station.<ref>Season 1 Episode 10 "Bloaty's Pizza Hog"</ref> [https://streamable.com/je8j9 With a special tack created by Zim that at first causes the user to smell like bologna, and then rewrite their biological makeup to be bologna, bloating the being up until they eventually become a giant piece of bologna]<ref>Season 1 Episode 11 "Bolognius Maximus"</ref>), '''[[Sound Manipulation]]''' (Zim has a device that's able to change his voice<ref>Season 1 Episode 14 "FBI Warning"</ref>), '''[[Flight]]''' ([https://youtu.be/Thg5719HIJM?t=627 Has a space suit that allows him to both breathe in space and is equipped with jets].<ref>Season 1 Episode 9 "Planet Jackers"</ref> Zim gains access to Mars as an entire vehicle that he can use to travel with and collide into objects<ref>Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"</ref>), '''[[Invisibility]]''' (With the Megadoomer X-3 Combat Stealth Mech, the mech can go completely invisible<ref>Season 1 Episode 17 "Megadoomer"</ref>), '''[[Memory Manipulation]]''' (Zim swapped a police officer's mind with a squid's mind, making him have false memories such as being able to produce ink<ref>Season 1 Episode 19 "GIR's Gone Crazy and Stuff"</ref>), '''[[Illusion Creation]]''' ('''Standard Illusions;''' Trapped an unaware Dib in a realistic illusion comparable to that of the original universe, where Dib had been bestowed powers by an unknown alien species to which he had later declared war against the Irken race. Throughout the episode he has been aging and experiencing his entire life up until he grew old, where he had been convinced that it was all real. Once he admitted he threw a muffin at Zim, the people around him turned into Zim, to which they all laughed at him. Once the illusion was over, Dib was back to his normal age<ref>Season 1 Episode 19 "Dib's Wonderful Life of Doom"</ref>), '''[[Technological Manipulation]]''' & '''[[Statistics Amplification]]''' (Zim programmed his suit to steal energy from other technology to amplify his own strength<ref>Season 1 Episode 20 "Hobo 13"</ref>), '''[[Time Manipulation]]''' (Zim suspended Dib in a variable time stasis field allowing him to control him moving in a state of slowed and fast time, after a massive explosion Dib was stuck in a state of slowed time<ref>Season 1 Episode 20 "Walk For Your Lives"</ref>), '''[[Absorption]]''' ([https://zim.fandom.com/wiki/The_Trial_(Transcript) Created something capable of absorbing infinite energy]), '''[[Teleportation]]''' (Irkens also have teleportation technology. This is shown in the episodes "The Nightmare Begins" when the Announcer tells the Irkens to take the complimentary teleporters to Conventia's surface,<ref>Season 1 Episode 1 "The Nightmare Begins"</ref> and in "Bloaty's Pizza Hog" when Gaz takes a teleporter to Zim's Space Station<ref>Season 1 Episode 10 "Bloaty's Pizza Hog"</ref>).
'''[[Erasure]]''' (Physical Erasure; His gnomes are equipped with a beam that completely erased Dib's cuffs, not even leaving behind a hint or trace of the cuffs<ref>Season 1 Episode 1 "The Nightmare Begins"</ref>), '''[[Cosmic Awareness]]''' (Zim gave GIR a guidance system tractor allowing him to instantly find any location in the entire universe. Zim isn't aware of all locations in the universe either making this far more impressive.<ref>Season 1 Episode 2 "Walk of Doom"</ref> His computer can track people from other planets <ref>Season 1 Episode 9 "Planet Jackers"</ref>), '''[[Mind Manipulation]]''' & '''[[Perception Manipulation]]''' (Zim made special eyeballs to mind control Keef causing him to see a Squirrel as Zim, the Squirrel could even talk back from Keef's perspective.<ref>Season 1 Episode 3 "Friends"</ref> [https://streamable.com/w9ehs Accidentally made a pimple with basic hypnotic powers that target those who see it. They are forced to obey Zim's commands and an extensive trance can make the targets forget what happened when it's over]. Managed to control Dib and an entire school building with it.<ref>Season 1 Episode 8 "Rise of Zitoy"</ref> Equipped with a power amplifier that amplified GIR creating waves of stupidness that turn people braindead <ref>Season 1 Episode 10 "Plague of Babies"</ref>), '''[[Size Manipulation]]''' (Zim shrunk himself to a small size to go within Dib's body and control his nerves<ref>Season 1 Episode 3 "NanoZim"</ref>), '''[[Extrasensory Perception]]''' (Zim is equipped with goggles that allow him to see all germs and microscopic beings<ref>Season 1 Episode 4 "Germs"</ref>), '''[[Water Manipulation]]''' (Planned out and made a huge space station during a preparation sequence of 2 days which also involved him finding a way to get around his weakness to water and ending with him making a large water balloon that was resistant to the effects of atmospheric re-entry and could easily destroy meteors in it's way along with satellites, ending with it flooding the entire city <ref>Season 1 Episode 5 "The Wettening"</ref>), '''[[Teleportation]]''', '''[[Battlefield Removal]]''', '''[[Space-Time Manipulation]]''', & '''[[Time Travel]]''' (Zim creates a space-time transport device to send objects into the past to replace it with other objects <ref>Season 1 Episode 8 "Bad, Bad Rubber Pig"</ref>), '''[[Retrocognition]]''' (With Zim's space-time transport device he can view one's past<ref>Season 1 Episode 8 "Bad, Bad Rubber Pig"</ref>), '''[[Fragrance Manipulation]]''', '''[[Transmutation]]''' & '''[[Biological Manipulation]]''' (Was going to pull Dib's organs out of his body in his space station.<ref>Season 1 Episode 10 "Bloaty's Pizza Hog"</ref> [https://streamable.com/je8j9 With a special tack created by Zim that at first causes the user to smell like bologna, and then rewrite their biological makeup to be bologna, bloating the being up until they eventually become a giant piece of bologna]<ref>Season 1 Episode 11 "Bolognius Maximus"</ref>), '''[[Sound Manipulation]]''' (Zim has a device that's able to change his voice<ref>Season 1 Episode 14 "FBI Warning"</ref>), '''[[Flight]]''' ([https://youtu.be/Thg5719HIJM?t=627 Has a space suit that allows him to both breathe in space and is equipped with jets].<ref>Season 1 Episode 9 "Planet Jackers"</ref> Zim gains access to Mars as an entire vehicle that he can use to travel with and collide into objects<ref>Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"</ref>), '''[[Invisibility]]''' (With the Megadoomer X-3 Combat Stealth Mech, the mech can go completely invisible<ref>Season 1 Episode 17 "Megadoomer"</ref>), '''[[Memory Manipulation]]''' (Zim swapped a police officer's mind with a squid's mind, making him have false memories such as being able to produce ink<ref>Season 1 Episode 19 "GIR's Gone Crazy and Stuff"</ref>), '''[[Illusion Creation]]''' ('''Standard Illusions;''' Trapped an unaware Dib in a realistic illusion comparable to that of the original universe, where Dib had been bestowed powers by an unknown alien species to which he had later declared war against the Irken race. Throughout the episode he has been aging and experiencing his entire life up until he grew old, where he had been convinced that it was all real. Once he admitted he threw a muffin at Zim, the people around him turned into Zim, to which they all laughed at him. Once the illusion was over, Dib was back to his normal age<ref>Season 1 Episode 19 "Dib's Wonderful Life of Doom"</ref>), '''[[Technological Manipulation]]''' & '''[[Statistics Amplification]]''' (Zim programmed his suit to steal energy from other technology to amplify his own strength<ref>Season 1 Episode 20 "Hobo 13"</ref>), '''[[Time Manipulation]]''' (Zim suspended Dib in a variable time stasis field allowing him to control him moving in a state of slowed and fast time, after a massive explosion Dib was stuck in a state of slowed time<ref>Season 1 Episode 20 "Walk For Your Lives"</ref>), '''[[Absorption]]''' ([https://zim.fandom.com/wiki/The_Trial_(Transcript) Created something capable of absorbing infinite energy]), '''[[Teleportation]]''' (Irkens also have teleportation technology. This is shown in the episodes "The Nightmare Begins" when the Announcer tells the Irkens to take the complimentary teleporters to Conventia's surface,<ref>Season 1 Episode 1 "The Nightmare Begins"</ref> and in "Bloaty's Pizza Hog" when Gaz takes a teleporter to Zim's Space Station<ref>Season 1 Episode 10 "Bloaty's Pizza Hog"</ref>).
<br>
<br>
'''[[Resistance]]''' to '''[[Disease Manipulation]]''' (With a bunch of burgers made out of napkins, Zim is completely germ free and no germs can come on him<ref>Season 1 Episode 4 "Germs"</ref>)
'''[[Resistance]]''' to '''[[Disease Manipulation]]''' (With a bunch of burgers made out of napkins, Zim is completely germ free and no germs can come on him<ref>Season 1 Episode 4 "Germs"</ref>)
Line 104:
Line 104:
All previous inventions and equipment minus Mars, '''[[Enhanced Senses]]''' (Zim can use mini moose like a binocular.<ref>Season 2 Episode 1 "The Most Horrible X-Mas Ever"</ref> [https://zim.fandom.com/wiki/Simon_Says_%22Doom%22_(Transcript) Zim is equipped with a bee suit that has a navigational antennae & night vision]), '''[[Absorption]]''' & '''[[Information Manipulation]]''' (Zim can get his computer to drain a human of their knowledge, to form a new suit or object based off the knowledge drained.<ref>Season 2 Episode 1 "The Most Horrible X-Mas Ever"</ref> The Santa suit can absorb anything in it's perimeters to grow stronger and more powerful<ref>Season 2 Episode 1 "The Most Horrible X-Mas Ever"</ref>), '''[[Body Control]]''' (Implanted his brain with the Santa suit so he could control it freely<ref>Season 2 Episode 1 "The Most Horrible X-Mas Ever"</ref>), '''[[Empathic Manipulation]]''' (With the happiness probe, can force someone to be happy<ref>Season 2 Episode 3 "Zim Eats Waffles"</ref>), '''[[Burrowing]]''' (Zim has a robotic gopher that can burrow underground and trap opponents in the ground<ref>Season 2 Episode 4 "The Girl Who Cried Gnome"</ref>), '''[[Portal Creation]]''' (The Robotic Gopher can create a portal in the sky and fly up leaving<ref>Season 2 Episode 4 "The Girl Who Cried Gnome"</ref>), '''[[Fragrance Manipulation]]''' ([https://zim.fandom.com/wiki/Simon_Says_%22Doom%22_(Transcript) Zim is equipped with a bee suit which has offensive odor spray cannons]), '''[[Energy Projection]]''' ([https://zim.fandom.com/wiki/Invader_Poonchy_(Transcript) Zim's secret weapon is equipped with laser cannons]), [[Explosion Manipulation]] ([https://zim.fandom.com/wiki/Return_of_Keef_(Transcript) Has blue liquid that causes one to explode if they get happy]), '''Enhanced [[Invisibility]]''' ([https://zim.fandom.com/wiki/Day_of_Da_Spookies!_(Transcript) Has a phantom suit that is equipped with a stealth mode to go invisible, Zim has made modifications to it so that he can essentially become a ghost]), '''[[Mind Manipulation]]''' ([https://zim.fandom.com/wiki/When_Pants_Ruled! Had an entire alien race of mind controlling pants under his helm])
All previous inventions and equipment minus Mars, '''[[Enhanced Senses]]''' (Zim can use mini moose like a binocular.<ref>Season 2 Episode 1 "The Most Horrible X-Mas Ever"</ref> [https://zim.fandom.com/wiki/Simon_Says_%22Doom%22_(Transcript) Zim is equipped with a bee suit that has a navigational antennae & night vision]), '''[[Absorption]]''' & '''[[Information Manipulation]]''' (Zim can get his computer to drain a human of their knowledge, to form a new suit or object based off the knowledge drained.<ref>Season 2 Episode 1 "The Most Horrible X-Mas Ever"</ref> The Santa suit can absorb anything in it's perimeters to grow stronger and more powerful<ref>Season 2 Episode 1 "The Most Horrible X-Mas Ever"</ref>), '''[[Body Control]]''' (Implanted his brain with the Santa suit so he could control it freely<ref>Season 2 Episode 1 "The Most Horrible X-Mas Ever"</ref>), '''[[Empathic Manipulation]]''' (With the happiness probe, can force someone to be happy<ref>Season 2 Episode 3 "Zim Eats Waffles"</ref>), '''[[Burrowing]]''' (Zim has a robotic gopher that can burrow underground and trap opponents in the ground<ref>Season 2 Episode 4 "The Girl Who Cried Gnome"</ref>), '''[[Portal Creation]]''' (The Robotic Gopher can create a portal in the sky and fly up leaving<ref>Season 2 Episode 4 "The Girl Who Cried Gnome"</ref>), '''[[Fragrance Manipulation]]''' ([https://zim.fandom.com/wiki/Simon_Says_%22Doom%22_(Transcript) Zim is equipped with a bee suit which has offensive odor spray cannons]), '''[[Energy Projection]]''' ([https://zim.fandom.com/wiki/Invader_Poonchy_(Transcript) Zim's secret weapon is equipped with laser cannons]), [[Explosion Manipulation]] ([https://zim.fandom.com/wiki/Return_of_Keef_(Transcript) Has blue liquid that causes one to explode if they get happy]), '''Enhanced [[Invisibility]]''' ([https://zim.fandom.com/wiki/Day_of_Da_Spookies!_(Transcript) Has a phantom suit that is equipped with a stealth mode to go invisible, Zim has made modifications to it so that he can essentially become a ghost]), '''[[Mind Manipulation]]''' ([https://zim.fandom.com/wiki/When_Pants_Ruled! Had an entire alien race of mind controlling pants under his helm])
{{!}}-{{!}}Enter the Florpus=
{{!}}-{{!}}Enter the Florpus=
All previous inventions and equipment, '''[[Hacking]]''' ([https://zim.fandom.com/wiki/Invader_Zim:_Enter_the_Florpus_(Transcript) His computer can hack into the Almighty Tallest Armada's ship can access their flight plans]), '''[[Life Manipulation]]''' ([https://zim.fandom.com/wiki/Invader_Zim:_Enter_the_Florpus_(Transcript) The Computer can use it's tentacles to drain energy around the entire neighborhood, if the tentacles are locked onto a human it will completely drain their lifeforce]), '''[[Duplication|Cloning]]''' ([https://zim.fandom.com/wiki/Invader_Zim:_Enter_the_Florpus_(Transcript) Made an imperfect clone of Professor Membrane]), '''[[Energy Manipulation]]''', '''[[Spatial Manipulation]]''' & '''[[Teleportation]]''' ([https://zim.fandom.com/wiki/Invader_Zim:_Enter_the_Florpus_(Transcript) Caused a massive space phase by having all the children of the world hold hands] along with his Mini Moose being able to harness the dark energies of that power), '''[[BFR]]''' ([https://zim.fandom.com/wiki/Invader_Zim:_Enter_the_Florpus_(Transcript) Sent Professor Membrane a "schmillion lightyears away"]), '''[[Reality Warping]]''', '''[[Space-Time Manipulation]]''', & '''[[Plot Manipulation]]''' (With The Florpus hole, a spatial anomaly of which sucks in anything nearby and [https://ibb.co/album/PG7Pyw?sort=name_asc collide them with other realities], along with changing the very animation to even have real life sections)
All previous inventions and equipment, '''[[Hacking]]''' ([https://zim.fandom.com/wiki/Invader_Zim:_Enter_the_Florpus_(Transcript) His computer can hack into the Almighty Tallest Armada's ship can access their flight plans]), '''[[Life Manipulation]]''' ([https://zim.fandom.com/wiki/Invader_Zim:_Enter_the_Florpus_(Transcript) The Computer can use it's tentacles to drain energy around the entire neighborhood, if the tentacles are locked onto a human it will completely drain their lifeforce]), '''[[Duplication|Cloning]]''' ([https://zim.fandom.com/wiki/Invader_Zim:_Enter_the_Florpus_(Transcript) Made an imperfect clone of Professor Membrane]), '''[[Energy Manipulation]]''', '''[[Spatial Manipulation]]''' & '''[[Teleportation]]''' ([https://zim.fandom.com/wiki/Invader_Zim:_Enter_the_Florpus_(Transcript) Caused a massive space phase by having all the children of the world hold hands] along with his Mini Moose being able to harness the dark energies of that power), '''[[Battlefield Removal]]''' ([https://zim.fandom.com/wiki/Invader_Zim:_Enter_the_Florpus_(Transcript) Sent Professor Membrane a "schmillion lightyears away"]), '''[[Reality Warping]]''', '''[[Space-Time Manipulation]]''', & '''[[Plot Manipulation]]''' (With The Florpus hole, a spatial anomaly of which sucks in anything nearby and [https://ibb.co/album/PG7Pyw?sort=name_asc collide them with other realities], along with changing the very animation to even have real life sections)
The Irken Invader Zim is the protagonist of his eponymous series, Invader Zim. He's an alien whose actions usually led to disaster, resulting in his superiors, the Almighty Tallest, sending him on a "Secret Mission" to Earth. Zim's primary desire is to conquer the planet and impress his superiors, though his clumsiness makes this an almost impossible job. Zim is an extraordinary genius more than capable of conquering Earth, but hardly uses his skills properly as when he's close to taking over the planet, his own negligence usually causes his downfall.
Zim is assisted by his enthusiastic robot GIR and opposed by his nemesis Dib, who wants to expose Zim to the world as an alien. It's suggested that Zim and Dib's rivality gives them both some form of motivation in their jobs.
Alignment:Chaotic Evil (Zim is an insane egotistical megalomaniac Irken that wishes to conquer Earth and make all humans his slaves to appease his tallest, has tricked people such as Keef who just wanted to be Zim's friend and gouged his eyes out and replaced them with mechanical eyes to trick Keef into thinking a rabbid squirrel was Zim and got him attacked and nearly killed[2]. Along with this Zim has harvested the organs of all the kids in his school[3])
Codex Statistics
Tier:8-A physically, Varies from 7-B to 5-B, up to High 3-A with Preparation, 2-B via the Florpus hole
Attack Potency:City District level physically (Can injure Dib, who tankedProfessor Membrane doing a massive ground explosion which destroyed nearby buildings, robots, and left a large crater] which was calculated at this. open a locked metal door via repeatedly ramming Throbulator into it. Cracked a door in half by slamming it open), Varies from City level (Planned out and made a huge space station during a preparation sequence of 2 days which also involved him finding a way to get around his weakness to water and ending with him making a large water balloon that was resistant to the effects of atmospheric re-entry and could easily destroy meteors in it's way along with satellites, ending with it flooding the entire city [4]) to Planet level (Zim gains access to Mars as an entire vehicle that he can use to travel with and collide into objects[5]), up to Multi Supercluster level with Preparation (Created an object capable of absorbing infinite energy), Multi-Universe level via the Florpus hole (The Florpus hole is a spatial anomaly of which sucks in anything nearby and collide themwith other realities)
Attack Speed:Superhuman (Comparable to Dib who can fight with his robots)
Reaction Speed:Superhuman (Can pilot the Voot Cruiser[16][17][18], piloted Mars across the solar system while dodging Dib, who was piloting Mercury[19])
Range:Below Standard Melee physically, several meters with spider legs, Far Higher with communication devices, Kilometers with Water Manipulation (The water balloon flooded the entire city), Planetary with Mars (Can fly around on Mars to collide into objects), Interstellar with Guidance System Tractor, Multi-Universe level via the Florpus hole (The Florpus hole is a spatial anomaly of which sucks in anything nearby and collide themwith other realities)
GIR: The G Information Retrieval Unit, Zim's surrogate minion who was made from scrapped parts from the Almighty Tallest. Due to this he is heavily incompetent and completely stupid. GIR will display brief instances of complete functionality. Usually triggered by Zim giving an order, this "Duty Mode" is made manifest by the teal parts of GIR's body and eyes flashing red, his voice changing from high-pitched to harsh, deep and rough, and GIR himself snapping to attention, alert and utterly obedient. He concludes it with a salute and response of "Yes, sir!". These random bouts never last for long, though, and after a few seconds, GIR is right back to his gleeful, hyperactive self. GIR possesses "superior geographic abilities" that were given to him by Zim. In his head there are an array of various weapons, but he rarely uses them. There is also a great deal of empty space that he uses to store things, like a giant pile of rubber piggies, a puppy, or even a beehive. This is implied to be the "thermos" function stated by Tallest Red to be built into all SIR units. He also has X-ray vision, the ability to shoot lasers from his eyes, and jets in his feet. GIR can also analyze living things and inanimate objects, from species to intelligence. GIR is shown to be extremely strong as shown in the episode "Megadoomer", as he carried a huge plug around the neighborhood to Dib's house. He also seems to be very durable as he was also able to withstand a big explosion without being destroyed in the same episode. He is shown to be very fast in "Bad Bad Rubber Piggy" as he outran several missiles Dib shot at him.
Mini-Moose: Mini-Moose is Zim's other minion, he contains many more deadly super weapons in "Nubs of Doom", giving the name to what would have been its debut episode. Minimoose is also capable of giving speeches, as shown when he introduced Santa Claus and the teleporter to the people of Earth, who cheered massively; either due to Santa's presence, or that Minimoose made a satisfactory speech. Minimoose is also shown to be quite persuasive. In "Nubs of Doom", another speech was made by Minimoose to get the "Stop Piling Cows" protest group to leave the base. In Enter the Florpus, Minimoose has the power to channel cosmic energy powerful enough to move an entire planet from one place of the universe to another. He's also shown to have some telekinetic abilities, as he was able to remove a pizza sticker from a car without touching it.
The Voot Cruiser: The Voot Runner, known also as the Voot Cruiser, is the most out-of-date known Irken vehicle, presumably rendered obsolete by the Spittle Runner. This was the spacecraft Zim used regularly, from traveling on a six-month-long journey from Conventia to Earth, and is his primary mode of transportation throughout the series. By human standards, the Voot Cruiser is an extremely fast craft, capable of entering and exiting their solar system in mere minutes. In terms of color, the Voot is very similar to many Irken craft in that it seems to be composed of various shades of red or purple. In terms of propulsion, the Voot runs on an unknown fuel directed primarily through two rear nozzles on each side, directly under the utility pods. Through these nozzles, metal legs are also able to be deployed in the rare occasion the Voot needs them, such as when Zim is choosing a disguise. The weapons systems on the Voot Cruiser were only used in "Tak: The Hideous New Girl" and "Hamstergeddon". In the former, Zim flew out into space, pursuing Tak who oddly was making little use of her ship's weapons. In the latter, Zim goaded Peepi with two orbs, possibly balls of plasma or some kind of charged particles, fired from the cannons.
PAK: The PAK is a backpack-like device that is grafted to the spine of every Irken upon their hatching. Serving as a secondary brain, the PAK contains all of an Irken's personality and statistics. The device contains all of the Irken's knowledge, effectively serving as a auxiliary brain, and holds a great array of weapons or tools. It also contains the host's personality, charging cell, atmospheric processor, and a handy auto-reset that will "reactivate" an Irken if they suffer a fatal injury ("Plague of Babies"). It also seems to be able heal the host more quickly than would happen naturally. The PAK demonstrates to perfection the cybernetic development, and reliance, that Irkens possess. Unable to live without them, and essentially composed by them, the Irken and their PAK are essentially one and the same thing. It's been revealed a few times that the PAK is sentient in a way, as it can act outside of the will of its host. In deleted footage from the episode "Abducted", Zim falls through fire and is momentarily unconscious as he takes a nasty fall. His PAK legs activate, catching onto a ledge and carrying its limp owner to safety and given the chance, if a PAK is separated from its host, it will soon begin to seek out another, though it will at first attempt to reconnect with its original Irken owner. If this fails, it will attach to the first being available, and will slowly begin to replace the new host's personality with that of the Irken's. However, if the host is not Irken, then they, too, will presumably perish after ten minutes, but in this case after ten minutes with the PAK on. There has been one notable exception to this, as Zib has survived far longer with his Zim's PAK attached, however his DNA and appearance has been noticeably altered as a result. The PAK also has an "emergency attachment protocol" and is capable of connecting with other devices as was the case in Issue 25 in which cables came out of Zim's PAK and connected to Fitzoo-Menga's chair, temporarily giving Zim control of the hovering chair, dubbing himself "ChairZim". As well as containing the Irken's knowledge, the PAK also contains their memories, so Irkens would be unable to get amnesia if they receive head injury.
PAKs have been seen to contain the following tools:
Four mechanical, spider-like legs which can be used as:
A quick and versatile mode of transportation.
Laser cutters/laser blast
Shield generator
Sharp weapons.
Laser guns
Electric Batons: A pair of electric batons that can completely fry people.
Organ Harvesting Device: A device stored in his PAK that allows him to swap one's organs with inanimate objects.
Other
Standard Tactics: Despite his insanity, Zim uses preparation to his advantage, plotting out plans to stop his enemies or creating mechs/devices to attack them, due to this, Zim essentially works as a wild card as majority of his tactics revovle around his machinery and preparation. Without preparation Zim will use his PAK along with other Equipment, along with regular hand to hand fighting.
Weaknesses:Zim seems to be very hard of hearing. Zim is brash, arrogant, as well as overconfident, and doesn't think things entirely through making him a threat to everyone, including himself. He can be kind of irrational as well. His body is also weak against the pollutants in Earth's water, as they are corrosive to his body, though he can compensate for this weakness by applying paste to his skin. His body is also weak against meat, with no known way for him to resist it. Cannot survive for more than 10 minutes without his PAK. The PAK can only take over those with Irken biology or an inanimate object (as it worked on a chair), should a human take it or those with incompatible features, they would die in 10 minutes. Is somewhat delusional in the sense that he sometimes doesn't get things being directly said to him, ignoring them or interpreting them in ways that may favor him/his ego. The Megadoomer X-3 Combat Stealth Mech cannot turn Zim invisible and needs a nearby outlet to stay on, additionally it can overload draining an entire city of its electricity. Zim's GIR unit is extremely incompetent leading him to mess up most of Zim's overall plans. Zim is also afraid of animatronics.
Note 1: The body we see for Zim isn't actually Zim, the PAK is Zim, the body is just something to carry the PAK around, thus killing the body would not grant one a win as the PAK would merely attach itself to the nearest object and that will become Zim.
Note 2: Despite common misconception, Zim's intelligence is not hindered by his incompetence, a majority of the series has shown that Zim's plans failures is due to either Dib or Gaz thwarting them or GIR messing his plans up, it is almost always outside forces getting in the way of Zim's plan and not his own arrogance. The rare cases where it is Zim would be moreso PIS or ocassions that are massively outmatched by the occasions he's used his intelligence correctly.