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Peppy Hare: Difference between revisions

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Latest revision as of 23:10, 22 October 2024

Background

Peppy Hare is a retired member of the legendary Star Fox team. Having had years of service in the Cornerian Military with previous comrade and best friend Fox McCloud Sr., they both started the Star Fox team of mercenaries, intent on serving justice and freedom. An experienced pilot, Peppy had learned many tricks in his years of flying, and is also very knowledgeable about Andross's forces, since he once had to escape captivity at their hands. After a scouting mission ended badly due to Pigma's betrayal and Fox Sr's capture, Peppy narrowly escaped on his own to return to Corneria to inform Fox Sr's only son Fox McCloud of his father's fate. Peppy then joined the newest Star Fox team, consisting of himself and Fox, ace pilot Falco Lombardi, and engineering expert Slippy Toad. Even though Peppy was much older than all the other team members, he declined the leadership role and insisted that it should be the younger McCloud to take over the team, probably as per the final wishes after Fox Sr. was slain by Andross. Peppy then served as Fox's mentor and fatherly figure, frequently giving valuable instructions and advice throughout the course of the following missions.
Peppy Hare is a retired member of the legendary Star Fox team. Having had years of service in the Cornerian Military with previous comrade and best friend James McCloud, they both started the Star Fox team of mercenaries, intent on serving justice and freedom. An experienced pilot, Peppy had learned many tricks in his years of flying, and is also very knowledgeable about Andross's forces, since he once had to escape captivity at their hands. After a scouting mission ended badly due to Pigma's betrayal and James' capture, Peppy narrowly escaped on his own to return to Corneria to inform James's only son Fox of his father's fate. Peppy then joined the newest Star Fox team, consisting of himself and Fox, ace pilot Falco Lombardi, and engineering expert Slippy Toad. Even though Peppy was much older than all the other team members, he declined the leadership role and insisted that it should be the younger McCloud to take over the team, probably as per the final wishes after James was slain by Andross. Peppy then served as Fox's mentor and fatherly figure, frequently giving valuable instructions and advice throughout the course of the following missions.
This dropdown contains the synopsis of Peppy Hare’s story. Read at your own risk as you may be spoiled otherwise!

Originally, Peppy served in the Cornerian Army alongside James McCloud under orders from their superior officer General Pepper, before pulling out to become a founding member of a much more independent organisation of mercenaries for hire, intent of serving justice and freedom to the Cornerian territories with the aid of their clever wingmate and fellow expert pilot Pigma Dengar. Away from the line of duty, Peppy had a daughter, Lucy, by way of his late wife Vivian. Five years after the banishment of the disgraced chief scientist Dr. Andross, Peppy along with James and Pigma were called to make a special recon mission on the far away planet of Venom by General Pepper to investigate sightings of strange activity coming from the planet. Upon their arrival, the two best friends discovered too late that the forces of Venom were waiting in ambush for them, made even worse when Pigma betrayed his team by delivering Peppy and James into captivity by Andross. James was supposedly killed, and Peppy barely managed to escape but learned a few tricks about the Androssian ways. Returning home, Peppy informed James' son, Fox, about his father's fate, and the new team was born. By that moment on, he took care of Fox's future, becoming like a second father to him, as they worked together to carry on what Peppy and the lost James started.

In the space of two years after the loss of James, Peppy became part of the new team, led by Fox, and the two new members, the more honest and loyal Slippy and Falco. Despite the fact he was older and more experienced than everyone else, he insisted that it was Fox who should be the leader. Occasionally the team would encounter the rival mercenary group, Star Wolf, led by Wolf O'Donnell and consisting of, Leon Powalski, Andrew Oikonny, and former Star Fox team member, Pigma Dengar. Peppy was the main target of Pigma, chasing him without remorse and remarking about being his "old pal". After Star Fox defeated Star Wolf, when Fox orders everyone to let him go by himself to defeat Andross, Peppy, like the others, was horrified and tried to stop him, but he didn't listen. He is then full of relief when Fox returns victorious, and then asks him what the matter was when noticing him searching in space for something, but Fox assured Peppy that nothing was wrong before Team Star Fox returned home and were paid handsomely by General Pepper.

During the four years of peace in the Lylat System, Peppy and the rest of the Star Fox team had little in terms of work. They then received a S.O.S. signal from Katt Monroe, and Peppy was unsure of whether to respond to her S.O.S., as she had a criminal record. However, they eventually went to the source of the S.O.S., Titania, due to Falco rushing out to help Katt before a proper decision could be made. They then went over to one of the Titanian research bases, run by Captain Shears. Shears agreed to help Star Fox out to find Falco, under the condition that they stop some Venomian Army remnants who allegedly stole some of Andross's research that the base planned to replicate for peaceful applications. After the Star Fox team fought against the supposed Androssian vessel, as well as Fox getting into a dogfight against Falco, Peppy gave Fox a severe tongue-lashing in regards to fighting Falco, viewing it as irresponsible on Fox's part, asking him what his father would think of him. However, when he learned the reason why Fox got into a dogfight with Falco in the first place, he became disturbed at the implications of what is happening, as well as growing more suspicious of Shear's true motives after realizing that the Titanian base seemed too quiet for supposedly being in danger, and deployed Slippy to investigate because he was too old for active duty and Fox's Arwing was going under repairs. Afterwards, they were hailed by the supposed Venomian Army remnants, who turned out to be Katt's group. After learning that they had stolen some files from the base and planned to leak them onto the black market, although they didn't actually know what was inside the contents of the file, Peppy requested that ROB open the files to see what was really going on. They then learned upon reviewing the files that it was even worse than previously believed: Shears wasn't planning on reviving Andross's research, but Andross himself via cloning. Peppy then realized that he inadvertently placed Slippy in grave danger earlier and attempts to call Slippy back, but learns from ROB that his communication with Slippy was cut a while back. Peppy then acted as the monitor of the mission to rescue Slippy, telling Fox where to go while Katt and her team acted as the distraction. After Fox rescued Slippy and defeated both Shears and a newly revived Andross, Peppy tried to get away from a cloning culture fluid-soaked Slippy.

Four years afterwards, during the Sauria Crisis, Peppy retired as a pilot because of his old age and became an adviser and navigator within the Great Fox, alongside ROB 64 (and during this time, Slippy). His role of studying Saurian Maps and the planet's History during this period of peril was important, but minor nonetheless. He was glad to receive the monetary reward knowing that Great Fox was in dire need of repairs and managed to remember he received a message from Krystal in time for her arrival on the bridge.

Peppy still stayed aboard the Great Fox and gave valuable advice to the Star Fox team, which now included Krystal taking his place as fourth pilot. When chasing Pigma into the Asteroid Belt, Peppy made a note that the Pig was always ahead of everyone, having said "Just like Pigma. He never missed a trick." By the time the team, with Star Wolf's help, had defeated the Aparoids at Corneria, Peppy somehow found his way back into an Arwing after General Pepper was captured by the Aparoids and arrived at the last moment to save Pepper from dying (Although the attempt also led to him being injured, jokingly stating that it "looks like [Peppy will] never make retirement now..." before groaning, and then requesting that Fox contact the Medical Corps.).

During the Invasion of the Aparoid Homeworld, a shield was generated, blocking the team's progress. It was at this point that Peppy boldly sacrificed himself and crashed the Great Fox into the shield, destroying it and the Great Fox in the process. Despite the protests of the team and signs that Peppy was being infected by the Aparoids, he crashed into the shield. This allows the team to continue onward to thwart the Aparoid Queen. The team is shocked and saddened by the apparent loss of their veteran friend, but they eventually resolve to move on.

During the battle against the Aparoid Queen, the Queen impersonated Peppy, among other supposedly deceased acquaintances, and attempted to discourage the team. After the Star Fox team's victory and escape, a moment of mourning is interrupted by the arrival of both Peppy and ROB, who had escaped the destruction of the Great Fox using an emergency escape ship. Fox reveals that he was well aware of Peppy and ROB's survival, and Peppy tells the team that he intends to retire for good.

Peppy returns in "Star Fox Zero", still giving advice and gameplay hints like before. Peppy appears in the opening cinema where James apparently sacrificed himself in order to let Peppy make an escape, evident when Peppy's critically damaged Arwing escapes laser from from several Harlock-class Frigates. He is the focal point of the mission on Titania where his Arwing has crashed into a sandpit and become a captive of the Scrapworm, identical to when Slippy was a captive of Goras in Star Fox 64. He is also the playable character in the Salvadora secret level where it's revealed that he managed to recover on his own and single-handedly takes on the heavily armed battleship. Performing the Barrel Roll will cause him to shout "Barrel Roll" every time. In the trailer, Peppy is seen driving a Landmaster, where the cockpit has a photograph of himself and his army comrades and friends, James and Pepper, but the photograph appears to be torn off in the right corner which is likely where Pigma would have been had it not been for his treason.

General Information

Name: Peppy Hare

Origin: Star Fox

Sex: Male

Age: Unknown

Classification: Member of Team Star Fox

Species: Rabbit

Occupation: Star Pilot

Status: Alive

Alignment: Chaotic Good (Initially apart of a group of misfit robin hood-esque thieves who'd only attack those who have done evil, they accept missions in which they protect the Cornerian star system from evil threats)

Name: Peppy Hare

Origin: Star Fox

Sex: Male

Age: 41 in Star Fox 64 (Takes place 4 years before Farwell Beloved Falco), 45 in Farewell Beloved Falco (Stated here), 49 in Star Fox Adventures (Takes place 4 years after Farewell Beloved Falco), 50 in Star Fox Assault (One year has passed since Star Fox Adventures), Around 50 in Star Fox Command

Classification: Member of Team Star Fox, General

Species: Rabbit

Occupation: Star Pilot

Status: Alive

Alignment: Neutral Good (Peppy is a member of team Star Fox, a group of fighters that will help the Cornerian Star System from any form of attacks and Peppy has repeatedly stopped various different Tyrants who tried to control the galaxy, Lylat System, or universe)

Name: Peppy Hare

Origin: Star Fox

Sex: Male

Age: Unknown

Classification: Member of Team Star Fox, General

Species: Rabbit

Occupation: Star Pilot

Status: Alive

Alignment: Neutral Good (Peppy is a member of team Star Fox, a group of fighters that will help the Cornerian Star System from any form of attacks)

Codex Statistics

Tier: High 10-B physically, 9-B with weapons. High 6-A in his Arwing

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Above Average Human level physically (Should be comparable to Fox McCloud), Wall level with weapons (Comparable to Fox's energy beams which can blow open holes in steel walls). Multi-Continent level in his Arwing (Can defeat the Rock Crusher which are capable of reducing planetoids into cosmic space dust[1], with planetoids typically having a gravitational binding energy of 2.335E+28 Joules[1], with planetoids typically having a gravitational binding energy of 2.335E+28 Joules)

Durability: Above Average Human level physically, Multi-Continent level with Arwing’s shields (Can withstand attacks from the Rock Crushers)

Striking Strength: Above Average Human Class

Lifting Strength: Unknown

Travel Speed: Athletic Human, Supersonic+ on his Arwing in the atmosphere (Can move at Mach 4.2 at top speeds in the atmosphere)

Attack Speed: Supersonic+

Reaction Speed: Supersonic+ (Can maneuver his Arwing which at top speed moves at Mach 4.2 in the atmosphere)

Stamina: Unknown

Range: Standard Melee, Dozens of Meters with laser fire (The lasers go far outward only stopping once colliding with an enemy), Hundreds of Meters with Nova Bombs (Creates a massive explosion that extends across the entire screen), Interplanetary with Extrasensory Perception (Can detect trouble from other planets in the Lylat system)

Intelligence: Extraordinary Genius Intelligence (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can conduct hyperspatial energy and machines that could easily destroy planetoids, was capable of taking down Andross’ entire fleet while also protecting Coneria from taking too much harm)

Key: Star Fox 64 | Star Fox Assault | Star Fox Command

Tier: 9-B physically, 6-C in his Arwing | 9-B physically, 8-A with Ground Weapons. At least 6-C in the Great Fox | 9-B physically, 6-C in his Arwing

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level physically (Should be physically comparable to Fox), Island level in his Arwing (Arwings can shoot asteroids in two which is calculated at this level) | Wall level physically, City District level with Ground Weapons (Can take out the Aparoids units who can vaporize the offline Arwing which is this levels of energy). At least Island level in the Great Fox Can ram through shields that not even the Star Fox Assault Arwing can destroy) | Wall level physically, Island level in his Arwing (Comparable to the Arwing II)

Durability: Wall level physically, Island level with Arwing’s shields | Wall level physically. At least Island level with Great Fox’s shields | Wall level physically, Island level with Arwing's shields

Striking Strength: Wall Class | Wall Class | Wall Class

Lifting Strength: Class 5 (Should be physically comparable to Fox, who can lift giant stones which gives this result) | Class 5 | Class 5

Travel Speed: Athletic Human, up to Speed of Light in his Arwing with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe) | Athletic Human, up to Speed of Light in the Great Fox (Stated to be able to move at light-speed when not in cruising speed) | Athletic Human, Speed of Light in his Arwing with warp speed

Attack Speed: Supersonic | Supersonic | Supersonic

Reaction Speed: Supersonic (Can consistently dodge gun fire from other ships) | Supersonic | Supersonic (Can dodge hordes of enemy gun fire from the ground)

Stamina: Unknown

Range: Standard Melee, Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy)

Intelligence: Extraordinary Genius Intelligence (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can teleport along with ships that match the Arwing’s power. Is the wisest member of the crew, having the most experience out of the rest)

Key: Star Fox Zero | Starlink

Tier: High 10-B, 9-C with his pistol, 6-C in his Arwing | High 10-B, 9-C with his pistol, 6-C with Arwing

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Above Average Human level (Is a trained pilot in the Cornerian forces), Bone level with his pistol (Wields a pistol on his belt), Island level in his Arwing (Should be no weaker than the Great Fox, which can destroy asteroids) | Above Average Human level, Bone level with his pistol, Island level in his Arwing

Durability: Above Average Human level, Island level with Arwing's shields | Above Average Human level, possibly Building level, Island level with Arwing's shields

Striking Strength: Above Average Human Class | Above Average Human Class

Lifting Strength: Athletic Human | Athletic Human

Travel Speed: Athletic Human, up to Speed of Light in his Arwing with the Hyperdrive | Athletic Human, up to Speed of Light in his Arwing with the Hyperdrive

Attack Speed: High Hypersonic | High Hypersonic

Reaction Speed: High Hypersonic (Can maneuver his Arwing which moves at these speeds in the atmosphere) | High Hypersonic

Stamina: Unknown

Range: Standard Melee, Dozens of Meters with laser fire (The lasers go far outward only stopping once colliding with an enemy), Hundreds of Meter with Nova Bombs and pistol (Creates a massive explosion that extends across the entire screen), Interplanetary with Extrasensory Perception (Can detect trouble from other planets in the Lylat system and in Atlas), Multi-Universal with Stasis Overload

Intelligence: Extraordinary Genius Intelligence (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System, Andross has planned said attack for years and is capable of easily making machinery that can conduct hyperspatial energy and machines that could easily destroy planetoids, was capable of taking down Andross’ entire fleet while also protecting Coneria from taking too much harm. Helped Starlink defeat Grax who was merging with the entirety of Atlas)

Powers and Techniques

Superhuman Physical Characteristics, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Healing (With space relief, replenishes the shield health of an arwing), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, and allies plus items), Transformation & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Space-Time Manipulation & Physics Manipulation (Can travel inside of a black hole just fine)
Intangibility (Material. With Power Shield, this powerful defensive shield can be obtained by taking a Shield Item, while the Power Shield is active, the arwing will become transparent and will not take damage from enemy attacks or collisions), Explosion Manipulation (Can fire off nova bombs), Healing (With Repair, restores two segments of the Arwing's shield meter), Enhanced Forcefield Creation (With Super Shield, surround the craft with a powerful barrier, making it impervious to damage for a limited time)

Superhuman Physical Characteristics, Human Achievements (Naturally skilled space pilot, though he's below Fox), Vehicular Mastery (Master pilot, can effortlessly fly around the Arwing), Weapon Mastery (Equipped with a huge assortment of weapons such as the blaster, homing launcher, grenades, etcetera), Energy Projection (Can shoot a blast of energy, with regular blaster he can shoot energy beams), Homing Attack (With the homing launcher, shoots out a missile that homes in on the target), Invisibility & Stealth Mastery (With stealth suit, makes the user go invisible), Explosion Manipulation (With Grenades), Plasma Manipulation (With the plasma cannon, fires plasma beams), Preparation (Made the Blue-Marine out of spare parts and scrap metal), Information Analysis (Can analyze enemies to learn their health)
Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)

Superhuman Physical Characteristics, Human Achievements (Is a trained pilot and leader who went through intense Cornerian training), Vehicular Mastery (Master pilot, can effortlessly pilot the Arwing and Landmaster, along with the various ships of Starlink), Weapon Usage (Has a pistol on his belt), Stealth Mastery (Can navigate through a captured Cornerian base without being caught), Homing Attack (Can lock onto targets with his visor), Summoning (Can summon his teammates to his location to assist him in battle)

Superhuman Physical Characteristics, Flight & Spaceflight (The Arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, allies, and lock onto enemies), Transformation & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both), Acrobatics (The Arwing in walker mode can perform side flips, mimicking the barrel roll), Hacking (The Arwing can hack into technology panels and computers).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Battlefield Removal (Type 2; The Space Graveyard contains a massive portal that teleports Venom away, which the Arwings are unaffected by), Extreme Heats and Extreme Colds (The Arwings are highly resistant to both Fichina and Titania's enviornment)

All previous abilities to a greater extent. Summoning and Transformation (The Arwing can summon any firearm onto its wings mid combat along with change its wing size, shape, and weight), Information Analysis (Can scan the DNA of lifeforms), Forcefield Creation (Can project a shield around itself), Dimensional Storage, Velocity Manipulation, and Technology Manipulation (The Arwing has a grapple beam that can store items and pull in enemy ships, preventing them from attacking and disabling their engines), Enhanced Regeneration (Can regenerate the Arwing's shields mid combat. Can be further enhanced by mods), Statistics Amplification (Various mods can alter and increase the Arwing's physical performance), Fire Manipulation, Heat Manipulation, Matter Manipulation, and Durability Negation (Can use Fire and Overheat class weapons, the latter of which tears apart armor at the molecular level to bypass defense), Ice Manipulation, Cold Manipulation, and Homing Attack (Can equip Frost and Freezed-based weapons, both of which can freeze opponents and those who touch the frozen area. Weapons like the Frost Barrage also have homing capabilities), Gravity Manipulation and Density Manipulation (Can increase the mass of enemies to prevent them from moving, crush them, or even pull in multiple opponents into one area), Black Hole Creation (The Imploder uses quantum superpositional technology to create mini-singularities, essentially making a Black Hole), Time Manipulation, Time Stop, and Temporal Battlefield Removal (Can alter space and time with the Levitator; locking opponents into a separate timestream, slowing them down and preventing them from attacking), Shockwave Generation (The Shockwave fires wave-like attacks at enemies).
Resistance to Fire Manipulation and Ice Manipulation (Mods reduce elemental damage by a fixed amount. The Meteor Mk2 engulfs the Arwing in fire when charging)


Equipment

*Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.

Notable Techniques

  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.


  • Blaster: Blaster is an advanced energy firing pistol that is kept often by Peppy, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

  • Barrier Sphere: The Barrier Sphere is an item in Star Fox: Assault which creates a shield around Peppy when activated, making him completely invulnerable to harm for a limited time.

  • Great Fox: Developed by Arspace Dynamics Co., Ltd., manufacturer of the Arwing fighter, Great Fox was custom built under the direction of James McCloud. Featuring 3 NTD-FX9 plasma engines, Great Fox is light-speed capable and has a real-space cruising speed that nearly matches the Arwing's. Power for its 2 T&B-H9 hyper laser cannons is routed directly from the plasma engines, giving the ship the ability to punch through even a Zeram-class Cruiser's shields. ROB 64 was developed in conjunction with Great Fox and is hard-wired to the ship's primary computer.
  • Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
    • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
    • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.


  • Laser Cannon: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam. As of Starlink, they have been moved to the wings and classified as Kinetic Weapons.
  • Twin Blaster: By collecting the Twin Blaster item, the Arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.


  • Shredder: Based on human military designs, Shredder is a tri-barrel rotary firearm that sprays Kinetic projectiles. Able to cut through most forms of resistance, it's never a bad choice in a fight.
  • Shredder Mk2: This upgraded version of the Shredder funnels projectiles into the tri-barrel assembly more quickly, resulting in a lot more pain per second than the standard variant.
  • Gauss Gun Mk2: Outfitted with additional racks of electromagnetic coils, which are then enhanced with modified Kinetic stabilizers, the Mk.2 is a significant improvement on the standard Gauss Gun in every way. It even looks cooler!
  • Iron Fist: Named for the famous Outlaw warlord who invented it, Iron Fist is a brutal close-range shrapnel launcher that smashes through even the most durable of defenses. Its short range was intentionally designed so that its creator could look her foes in the eye when they met their end.
  • Shockwave: Initially designed as a non-lethal crowd dispersal device, the intensity of Shockwave's concussive blast wave became much too dangerous for use against anyone except those the user would like to see shattered into a million pieces.

  • Frost Barrage: Engineered to capitalize on the strategic benefits of homing technology, Frost Barrage launches a volley of guided missiles that spread frost over the target on impact. For those looking to chill their enemies out, there's no better option.
  • Hailstorm: Hailstorm adapts the four barrels of the Shredder to deliver cryo-enhanced projectiles, firing in short, accurate bursts that Frost the target with deadly precision.
  • Freeze Ray Mk2: This advanced weapon is souped-up with extra mod capacity. Charge up and release a high-intensity cryolaser that encases targets in ice.

  • Volcano: This tri-barrel firearm uses heat-energy recyclers to enhance its projectiles. The longer the trigger is held down, the hotter it gets, and the more damage is dishes out.
  • Flamethrower: Like it says on the box, this fuel-injected incendiary device throws flames in a wide arc, capable of dealing continuous damage to enemies who are set ablaze. Flamethrower also creates environmental chaos, which savvy fighters can use to their advantage.
  • Fury Cannon: This devastating wing-mounted cannon fires a self-propelled rocket projectile that ignites in a scorching blast of flame on impact. Few weapons in the Initiative arsenal can deal as much damage in as little time.
  • Meteor Mk2: The supercharged Mk.2 version of Meteor projects an even more intense field of heat around its user, turning them into a flaming ball of fiery death for anyone unlucky enough to get in their way.

  • Levitator: The same antigrav technology that keeps the Initiative's ships afloat can be supercharged for offensive purposes, leading to weapons like the Levitator. Its self-guided missiles are designed to trap enemies in suspension and remove their ability to fight back.
  • Levitator Mk2: The advanced matter-antimatter annihilation system of Levitator Mk. 2 make its Stasis missiles even more potent than its standard variant. Enemies caught in multiple blasts will experience the confusion and pain of a Stasis Overload.
  • Jaunt: The unique antigrav exhaust system of Jaunt adds to it's propulsive power, helping to thrust the user forward while projecting a Stasis field around them, Nothing else can scatter a crowd of targets with the same explosive strength.

  • Crusher: A wing-mounted singularity engine gives Crusher the power to create miniature Gravity Wells around it's target. Any projectiles caught in the well will be drawn inward for bonus damage.
  • Nullifier: The result of Outlaw weapons experimentation, Nullifier launches a volley of guided missiles tipped with mass-enhancing warheads, creating an intense Vortex of crushing Gravity at their target's location. If the impact doesn't get 'em, the Gravity will.
  • Imploder: The pinnacle of gravity-based weaponry, Imploder uses quantum superpositional technology to create mini-singularities and translate them along a linear axis towards their target Simply put: it's a cannon that literally fires black holes.


Notable Techniques

* Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.

  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nova Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.


  • Blaster: Blaster is an advanced energy firing pistol that is kept often by Peppy, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.


  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nova Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Other

Standard Tactics: Peppy will always fight in his Arwing where he will fire various lasers and nova bombs, along with using a barrel roll to reflect attacks.

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

Standard Tactics: While on ground Peppy will use various different weapons and deftly shoot with each one, along with calling for his Arwing. In an Arwing he will fire and fly around deftly trying to find the enemy’s weak spot.

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects. His old age made it harder for him to fight in space battles.

Standard Tactics: Peppy will always fight in his Arwing where he will use various weapons from team Starlink that he can teleport onto the Arwing, along with using a barrel roll to reflect attacks.

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

Vehicles

For the vehicle profiles, click the following:

Articles About Peppy Hare's Vehicles
Vehicles Arwing - Arwing II - Landmaster - Great Fox - Blue-Marine
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Articles About Arwing
Vehicles Arwing - Arwing II

Background

The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team. {

General Information

Codex Statistics

Tier: High 6-A, Higher with Twin Blasters Type A and B, Booster and Retro Rockets, and Nova Bombs

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Multi-Continent level (Can defeat the Rock Crusher which are capable of reducing planetoids into cosmic space dust[1], with planetoids typically having a gravitational binding energy of 2.335E+28 Joules), Higher with Twin Blasters Type A and B (Both Twin Blaster Modules are direct upgrades over the standard Blaster[2]), Booster and Retro Rockets (Booster and Retro-Rockets are charged attacks from the Booster Meter[3], and Nova Bombs (Nova Bombs are bombs with massive destructive capability[3])

Durability: Unknown normally (Is usually one-shotted by all attacks after the Arwing Shields are depleted), Multi-Continent level with shields (Can withstand attacks from the Rock Crusher)

Speed: Supersonic+ in the atmosphere (Can move at Mach 4.2 at top speeds in the atmosphere), Speed of Light with Warp Speed (The Great Fox uses Warp Speed to travel at the speed of light across the Lylat System, which the Arwings display when in space)

Attack Speed: Supersonic+ with barrel roll (Can move fast enough to deflect projectiles with the Barrel Roll[4]), Speed of Light with Blasters (The Blaster and Twin Blaster are powerful laser cannons that fire laser beams at rapid speed[2])

Stamina: Unknown

Range: Dozens of Meters with Blasters (The lasers from the Blasters go far outward only stopping once colliding with an enemy), Hundreds of Meters with Nova Bombs (Creates a massive explosion that extends across the entire screen), Interplanetary with Radar Sensing (Can detect trouble from other planets in the Lylat system with the Arwing's mini radars)

Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault

Tier: 6-C | At least 6-C | At least 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (Can shoot asteroids in two which is calculated at this level) | At least Island level (Could defeat an Andross amplified by the Krozoa spirits, where he professed so much power he was off to lifewipe the Lylat System) | At least Island level (The Arwing has been refined and improved to have the strongest firepower in the Lylat System)

Durability: Island level with shields (Can take attacks from other Arwings) | At least Island level with shields (Can take attacks from a Krazoa fused Andross) | At least Island level with shields

Speed: Unknown at cruise speed, Speed of Light with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)

Stamina: Limitless

Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)

Key: Star Fox Zero | Starlink

Tier: 6-C | 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (Should be no weaker than the Great Fox, which can destroy asteroids) | Island level

Durability: Island level with shields (Should be relative to the Great Fox) | Island level with shields

Speed: High Hypersonic in the atmosphere (While in flight mode, the Arwing can enter Corneria's atmosphere in seconds) | High Hypersonic, Speed of Light with Hyperdrive (Can travel between planets in a short timeframe)

Stamina: Limitless

Range: Dozens of Meters with laser fire (The lasers go far outward only stopping once colliding with an enemy), Hundreds of Meters with Nova Bombs (Creates a massive explosion that extends across the entire screen), Interplanetary with Extrasensory Perception (Can detect trouble from other planets in the Lylat system and in Atlas), Multi-Universal with Stasis Overload

Powers and Techniques

Superhuman Physical Characteristics, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, and allies plus items), Transformation & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both), Intangibility (Material. With Power Shield, this powerful defensive shield can be obtained by taking a Shield Item, while the Power Shield is active, the arwing will become transparent and will not take damage from enemy attacks or collisions), Healing (With space relief, replenishes the shield health of an arwing. With Repair, restores two segments of the Arwing's shield meter), Enhanced Forcefield Creation (With Super Shield, surround the craft with a powerful barrier, making it impervious to damage for a limited time).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Space-Time Manipulation & Physics Manipulation (Can travel inside of a black hole just fine)

Superhuman Physical Characteristics, Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).

Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)

Superhuman Physical Characteristics, Flight & Spaceflight (The Arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, allies, and lock onto enemies), Transformation (Morphing) & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both), Acrobatics (The Arwing in walker mode can perform side flips, mimicking the barrel roll), Hacking (The Arwing can hack into technology panels and computers), Healing (With Shield Ring or Shield Star, replenishes the shield health of an Arwing), Invulnerability (With a supply container, the Arwing is granted brief invulnerability or enhanced weaponry).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high-performance combat maneuvers), Battlefield Removal (Application Based; The Space Graveyard contains a massive portal that teleports Venom away, which the Arwings are unaffected by), Extreme Heats and Extreme Colds (The Arwings are highly resistant to both Fichina and Titania's environment)

All previous abilities to a greater extent, Summoning and Transformation (The Arwing can summon any firearm onto its wings mid combat along with change its wing size, shape, and weight), Information Analysis (Can scan the DNA of lifeforms), Forcefield Creation (Can project a shield around itself), Dimensional Storage, Velocity Manipulation, and Technology Manipulation (The Arwing has a grapple beam that can store items and pull in enemy ships, preventing them from attacking and disabling their engines), Enhanced Regeneration (Can regenerate the Arwing's shields mid combat. Can be further enhanced by mods), Statistics Amplification (Various mods can alter and increase the Arwing's physical performance), Fire Manipulation, Heat Manipulation, Matter Manipulation, and Durability Negation (Can use Fire and Overheat class weapons, the latter of which tears apart armor at the molecular level to bypass defense), Ice Manipulation, Cold Manipulation, and Homing Attack (Can equip Frost and Freezed-based weapons, both of which can freeze opponents and those who touch the frozen area. Weapons like the Frost Barrage also have homing capabilities), Gravity Manipulation and Density Manipulation (Can increase the mass of enemies to prevent them from moving, crush them, or even pull in multiple opponents into one area), Black Hole Creation (The Imploder uses quantum superpositional technology to create mini-singularities, essentially making a Black Hole), Time Manipulation, Time Stop, and Temporal Battlefield Removal (Can alter space and time with the Levitator; locking opponents into a separate timestream, slowing them down and preventing them from attacking), Shockwave Generation (The Shockwave fires wave-like attacks at enemies).
Resistance to Fire Manipulation and Ice Manipulation (Mods reduce elemental damage by a fixed amount. The Meteor Mk2 engulfs the Arwing in fire when charging)


Equipment


  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.

  • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.


  • Laser Cannon: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam. As of Starlink, they have been moved to the wings and classified as Kinetic Weapons.
  • Twin Blaster: By collecting the Twin Blaster item, the Arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.


  • Shredder: Based on human military designs, Shredder is a tri-barrel rotary firearm that sprays Kinetic projectiles. Able to cut through most forms of resistance, it's never a bad choice in a fight.
  • Shredder Mk2: This upgraded version of the Shredder funnels projectiles into the tri-barrel assembly more quickly, resulting in a lot more pain per second than the standard variant.
  • Gauss Gun Mk2: Outfitted with additional racks of electromagnetic coils, which are then enhanced with modified Kinetic stabilizers, the Mk.2 is a significant improvement on the standard Gauss Gun in every way. It even looks cooler!
  • Iron Fist: Named for the famous Outlaw warlord who invented it, Iron Fist is a brutal close-range shrapnel launcher that smashes through even the most durable of defenses. Its short range was intentionally designed so that its creator could look her foes in the eye when they met their end.
  • Shockwave: Initially designed as a non-lethal crowd dispersal device, the intensity of Shockwave's concussive blast wave became much too dangerous for use against anyone except those the user would like to see shattered into a million pieces.

  • Frost Barrage: Engineered to capitalize on the strategic benefits of homing technology, Frost Barrage launches a volley of guided missiles that spread frost over the target on impact. For those looking to chill their enemies out, there's no better option.
  • Hailstorm: Hailstorm adapts the four barrels of the Shredder to deliver cryo-enhanced projectiles, firing in short, accurate bursts that Frost the target with deadly precision.
  • Freeze Ray Mk2: This advanced weapon is souped-up with extra mod capacity. Charge up and release a high-intensity cryolaser that encases targets in ice.

  • Volcano: This tri-barrel firearm uses heat-energy recyclers to enhance its projectiles. The longer the trigger is held down, the hotter it gets, and the more damage is dishes out.
  • Flamethrower: Like it says on the box, this fuel-injected incendiary device throws flames in a wide arc, capable of dealing continuous damage to enemies who are set ablaze. Flamethrower also creates environmental chaos, which savvy fighters can use to their advantage.
  • Fury Cannon: This devastating wing-mounted cannon fires a self-propelled rocket projectile that ignites in a scorching blast of flame on impact. Few weapons in the Initiative arsenal can deal as much damage in as little time.
  • Meteor Mk2: The supercharged Mk.2 version of Meteor projects an even more intense field of heat around its user, turning them into a flaming ball of fiery death for anyone unlucky enough to get in their way.

  • Levitator: The same antigrav technology that keeps the Initiative's ships afloat can be supercharged for offensive purposes, leading to weapons like the Levitator. Its self-guided missiles are designed to trap enemies in suspension and remove their ability to fight back.
  • Levitator Mk2: The advanced matter-antimatter annihilation system of Levitator Mk. 2 make its Stasis missiles even more potent than its standard variant. Enemies caught in multiple blasts will experience the confusion and pain of a Stasis Overload.
  • Jaunt: The unique antigrav exhaust system of Jaunt adds to it's propulsive power, helping to thrust the user forward while projecting a Stasis field around them, Nothing else can scatter a crowd of targets with the same explosive strength.

  • Crusher: A wing-mounted singularity engine gives Crusher the power to create miniature Gravity Wells around it's target. Any projectiles caught in the well will be drawn inward for bonus damage.
  • Nullifier: The result of Outlaw weapons experimentation, Nullifier launches a volley of guided missiles tipped with mass-enhancing warheads, creating an intense Vortex of crushing Gravity at their target's location. If the impact doesn't get 'em, the Gravity will.
  • Imploder: The pinnacle of gravity-based weaponry, Imploder uses quantum superpositional technology to create mini-singularities and translate them along a linear axis towards their target Simply put: it's a cannon that literally fires black holes.


Notable Techniques


  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Other

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.
Articles About Arwing
Vehicles Arwing - Arwing II

Background

The Arwing II is a weaker Arwing model used by Fox McCloud in Star Fox Command. It resembles the Arwing from Star Fox 64. It is equipped with Single Lock, a Single Laser, two Smart Bombs and a time bonus of 2 seconds canon at the beginning, but some choices of mission will see it being fit with Plasma Cannons, Twin Lasers, or a Multi-Lock. Fox is skeptical about these upgrades at first, and never seems to show his final opinion on them. The Arwing II is the sole choice of playable ship during the games's Versus Mode with the G-Diffusers highlighed in a different colour to tell players apart.

General Information

Name: Arwing II

Origin: Star Fox

Age: Unknown

Classification: Spaceship

Users: Fox McCloud

Terrain: Lylat System outer space, sometimes used in atmosphere

Codex Statistics

Tier: 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (The Arwing II is inferior in power to the original Arwing which can shoot asteroids in two which is calculated at this level)

Durability: Island level with shields

Speed: Unknown at cruise speed, Speed of Light with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)

Stamina: Limitless

Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


Powers and Techniques

Superhuman Physical Characteristics, Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).
Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)


Equipment

  • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing II superior atmospheric and space flight capabilities in combat. The Arwing II's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
  • Blaster: The Arwing II's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the Arwing II can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Notable Techniques

  • Blaster: The Arwing II's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the Arwing II can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Other

Weaknesses: Can lose the twin lasers if too much damage is taken.
Articles About Landmaster
Continuities Reboot Continuity - Zero Continuity

Background

The Landmaster is a tank used by the Star Fox Team, designed by Slippy Toad and was originally being developed by Space Dynamics Co., Ltd. as an armored exploration vehicle. However, when the Star Fox Team required a land based combat vehicle, it was converted by adding stronger battle armor and weapons systems. The only prototype is now part of the Star Fox Team's arsenal. Although primarily a ground based assault weapon, the Landmaster can also hover for a short time, and can roll from side to side to help it avoid land mines and enemy attacks. Since Corneria's defense forces do not have a tank corps, the Star Fox Team's Landmaster is the only vehicle that can do the job.

This dropdown contains the synopsis of Landmaster’s history. Read at your own risk as you may be spoiled otherwise!

In "Star Fox 64", the Landmaster tank makes its first appearance, looking very similar to the T57 AAP Tank, sporting the familiar blue and white color schemes of other Star Fox team vehicles. There are two blue G-Diffuser fins at the back, and the Star Fox team logo is adorned on the sides, just like the Arwing. A large laser turret sits on the front end of the car. *In Star Fox 64, the Landmaster has the ability to launch bombs and use a booster, but lacks these attribute in Star Fox: Assault, though it can still do a shorter boost. In the Main Game mode of "Star Fox 64", the Landmaster tank is only used on two missions. On the red planet Titania, the Landmaster was deployed because of the sandstorms that covered the skies, in the search for Slippy Toad who crashed onto the planet. On Macbeth, Fox needed the Landmaster to closely follow and derail the Forever Train.

In "Assault", the Landmaster has a technicality and aesthetic design update, now having the wheels instead of tank treads. When Fox was quickly surrounded on Katina's Outpost Base by the new and overwhelming Aparoids, the new improved Landmaster was summoned to help hime deal with the threat. But the Great Fox's targeting systems were not entirely accurate enough for desired transmission. On the forever winter planet Fichina, the heavy Landmaster was used in place of the Arwing to drive through the blizzards that made flight unsuitable, however, the tank was too large to fit inside the Climate control center. On Sauria and the Aparoid Homeworld, the Landmaster was used in conjunction with the Arwing to allow a strategic switch in vehicle conditions, it was still nevertheless too large to take into the central caves and ruins.

General Information

Name: Landmaster

Origin: Star Fox

Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

Classification: Tank

Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal

Codex Statistics

Key: Star Fox 64 | Star Fox Assault

Tier: 6-C | At least 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (The landmaster’s cannon is more powerful the the Arwing’s base weapon which can shoot asteroids in two which is calculated at this level) | At least Island level (The Landmaster has been refined and improved, due to it being an important attack vehicle fort he Star Fox Crew and uses the same parts as the Arwing it should be comparable to Star Fox Assault's Arwing, which the Arwing has been refined and improved to have the strongest firepower in the Lylat System)

Durability: Island level with shields | At least Island level with shields

Speed: Unknown

Stamina: Limitless

Range: Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


Powers and Techniques

Superhuman Physical Characteristics, Flight (Is equipped with it’s own hovering jet, allowing it to hover even during combat), Has a boost function, Energy Manipulation & Homing Attack (Can shoot charged lasers that have homing properties), Acrobatics (Despite being a tank it is perfectly capable of doing a rolling maneuver and move just fine), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Landmaster can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Landmaster creates a localized magnetic field which can be used to attract other objects)


Other

Weaknesses: Nothing notable.
Articles About Great Fox
Continuities Reboot Continuity - Star Fox Command - Zero Continuity

Background

The Great Fox is the space aircraft carrier and dreadnought-class flagship that serves as mobile headquarters, launching platform, tactical support and residence of the elite Star Fox squadron, who travel across space defending the peace and innocent lives from other-worldly threats. It is equipped with 3 NTD-FX9 plasma engines that give it the capability to warp between planets. In addition, the ship is streamlined for atmospheric re-entry, making it capable of landing the Landmaster or Blue-Marine if necessary. Great Fox is stocked with all manner of supplies for the Star Fox Team, including food, clothing and replacement parts. In fact, Great Fox is the mobile home of the Star Fox Team. The late James McCloud contracted Space Dynamics Co., Ltd., to build Great Fox, and took out an 80-year loan to pay for its construction. The Star Fox Team is still using the prize money from their mercenary mission to repay this loan. ROB 64, the robotic pilot of Great Fox, is wired directly into the ship's controls. Even though Great Fox rarely participates in the Star Fox Team's missions, it is a very important asset for the team. Despite the impressive defenses, Great Fox is extremely vulnerable to certain types of attacks, but the Star Fox Team will gladly do whatever it takes to protect their home when away from Corneria.

This dropdown contains the synopsis of Great Fox’s history. Read at your own risk as you may be spoiled otherwise!

Under the exclusive order of James McCloud, the Great Fox (along with ROB 64 as the main operations pilot and essentially ship "voice") was developed and constructed by Arspace Dynamics. The Great Fox was originally to serve the Star Fox team as a carrier & repair facility for the team's Arwings, as well as acting in a logistical capacity by transferring supplies to the combat zones when needed. The customised specifications and technical capabilities of the mothership made it so expensive, James had to take out an 80-year low interest mortgage to ensure the ship was properly built to it's maximum potential. Since James never managed to use this mothership himself, due to disappearing and presumably perishing on Venom before the ship was completed, the Great Fox was still relatively new when James' only son Fox took ownership of the ship to re-form the Star Fox Team following his father's apparent death, and taking ownership of the ship debts too.

As the flagship and mobile HQ of the newly reformed Star Fox Team, the Great Fox played a major role in the Cornerian war against Andross's Empire in the evil emperor's conquest of the entire Lylat System.

The ship's first major assignment was when ROB received General Pepper's urgent distress call, requesting the Star Fox team's aid in breaking off the invasion of Corneria by Andross's overwhelming space fleets, and then recapturing the occupied territories of the Lylat System, and ultimately invading Venom itself, where Andross would need to be defeated to end the war.

Due to the vast numbers of asteroids making a clear flight path nearly impossible, the Great Fox moved up in front of the four Arwings, blasting some of the free floating space rocks to make a more clear head start.

As the Missions on Titania and Macbeth required the use of the Landmaster tank to stay close to the ground, the Great Fox launched the tank from the front bay so Fox could follow ROB's directions in the search for the recently lost Slippy after he crash landed and was captured by the Goras, and to closely follow the Forever Train before it could reach the supply depot. After the Mission on Macbeth was achieved, the Great Fox flew low enough to bring Fox's Landmaster back in, but while on Titania, he used the tanks hover jets to enter the mothership through the back door.

As the Mission required the use of Slippy's experimental attack submarine, the Great Fox complied with Fox's orders to launch the Blue-Marine into the Aquas Ocean, by submerging itself halfway into the sea to drop off the submarine from the front hangar.

In the most important role it played in the war, the Great Fox came under a surprise attack from six powerful Copperhead Missiles under guidance from the advanced Invader III fighters in the Sector Z combat zone. Since the Missiles were launched at a short distance at an angled flight path, the Great Fox was unable to defend itself from the sidelines and landed the four Arwings to take out the attackers.

Due to the many battleships creating barricades to prevent the Star Fox team from reaching Venom's air space, after ROB sent out a signal to indicate readiness, the Great Fox moved into position to give cover fire and blast any cruisers to disable their shields and render them even more vulnerable to the Arwings.

After Fox defeated Andross in his palace on Venom, the Great Fox flew back to Corneria with the four Arwings in tow so the victorious Star Fox team could meet with General Pepper. In the midst of the General's promotional proposal and Fox's polite decline, ROB contacted Fox to inform him that the Great Fox were fully prepared to leave, motivating the Star Fox team to head off to their next Mission.

In the years following the defeat of Andross, the Great Fox soon fell into a state of disrepair, due to lack of funds (with freelance work becoming harder to come by) to keep up maintenance. Its exterior armor began to deteriorate, and it's engine power decreased considerably, to the point where the ship was only able to drift with its boosters. Also, the weapon systems ceased to work, as such Fox was unable to count on space support while chasing down and battling the resurrected Andross out in space above Dinosaur Planet, where the Great Fox was orbiting.

With the reward money received by General Pepper for successfully saving Sauria from destruction and the Lylat system from devastation, the Star Fox team were able to do exactly what Peppy had in mind and completely overhaul the worn out Great Fox. It now appeared as a much sleeker and cleaner looking ship, inside and out, and also added new equipment. This included a long-range transfer system that can send Arwings and Landmasters to a planet's surface when needed, though the team's leader Fox McCloud indicated that it had poor targeting systems. The ship served the team well, allowing Star Fox to appear where needed throughout Lylat during the Aparoid Invasion. Eventually, the Great Fox led a fleet of Cornerian Defense Force warships to the Aparoid Homeworld, where in the conclusion of the battle, a large swarm of Aparoid Crawlers attacked the Great Fox out in space, while the team was trying to gain access to the planet's core. Its systems compromised and, due to the lack of proper weaponry on exposed areas of the ships' hull, it soon fell prey and was infected by the machine-assimilating aliens. Before the Great Fox could be compromised, despite ROB knowing it not survive much longer and would result in their deaths, he did as he was told when Peppy ordered the ship to divert all remaining energy to the main laser cannons and vaporised the entire Aparoid city to clear a straight path towards the Anti-Laser Shield blocking the main entrance to the core. Against the four Arwing pilots pleading him to stay with them, Peppy deliberately ignored them by heroically spearheading the mothership into the shield to allow the four Arwings to get through, but this crashing blow crippled the ship and endangered Peppy and ROB's lives since the shield was undergoing a restoration of itself and would soon return and engulf them in an explosion.

After the Aparoid Homeworld went into meltdown, even though the Great Fox ship was destroyed by the shields restoration and the crew believed to have perished, Slippy managed spot a flashing beacon amidst the wreckage of the Homeworld, revealing that Peppy and ROB escaped at the last moment in the ship's bridge, which could also serve in an escape pod function. The pod, rejoining the team following the destruction of the planet, flew back to Corneria.

General Information

Name: Great Fox

Origin: Star Fox

Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

Classification: Spaceship

Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal, James McCloud (formerly), ROB 64

Codex Statistics

Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault

Tier: 6-C | 6-C | At least 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (The Great Fox can casually destroy asteroids which is calculated at this level) | Island level (Weaker then before) | At least Island level (Can ram through shields that not even the Star Fox Assault Arwing can destroy)

Durability: Island level with shields | Island level with shields | At least Island level with shields

Speed: Unknown at cruise speed, Speed of Light in the Great Fox (Stated to be able to move at light-speed when not in cruising speed)

Stamina: Limitless

Range: Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


Powers and Techniques

Superhuman Physical Characteristics, Flight & Spaceflight (Naturally flies in space), Energy Manipulation (Can fire out powerful energy lasers), Portal Creation (The Great Fox can open a portal to reach other planets at lightspeed)


Other

Weaknesses: Can lose the twin lasers if too much damage is taken.

Note

  • This is the Great Fox of Star Fox 64, Adventures, and Assault. The one in Command is a different model.

Background

The Blue-Marine is a medium-sized, experimental, and unpredictable assault submersible designed by Slippy Toad, and constructed by Space Dynamics Co., Ltd, with help from his father Beltino Toad, for the Star Fox Team to use on the mission in Aquas in the Lylat Wars. Originally, it was designed for recreational use, but after Fox told Slippy that they were going to do a mission on Aquas that needed a submersible, Slippy and Beltino modified the submarine as an assault/attack experimental and unpredictable one for battle and war instead of the original idea of it being recreational entirely. The Blue-Marine's maximum dive is 2,000 space meters below the surface level of water, making it a powerful, destructive, and unpredictable assault submersible.

During the Lylat Wars, because the Cornerian Intelligence detected Andross's Empire causing havoc in the oceans of Aquas but had no resources to deal with it themselves, the experimental Blue-Marine was first (and last) used in battle on the orders of General Pepper by the Star Fox Team. There it was used to destroy the underwater bio-weapon called Bacoon who was controlling and polluting the planet. It's widely believed that when Bacoon was defeated, the pollution caused by it went away, and Aquas reverted to the way it looked before the Lylat Wars. Specifically, islands once again popped up on the surface.

General Information

Name: Blue-Marine

Origin: Star Fox

Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

Classification: Spaceship

Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare

Codex Statistics

Tier: 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (The Blue-Marine shares similar weapons to the Arwing which can shoot asteroids in two which is calculated at this level)

Durability: Island level with shields (Should have comparable shield durability to the Arwing)

Speed: Peak Human cruise speed (Should be comparable to real world submarines which move at 37 km/h), Superhuman Attack Speed (Can fire out torpedoes which move at 370 km/h)

Stamina: Limitless

Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


Powers and Techniques

Superhuman Physical Characteristics, Can move underwater unhindered, Enhanced Senses (The Blue-Marine was designed to use sonar), Energy Manipulation (Can shoot out energy blast), Limited Attack Reflection (With barrel roll), Explosion Manipulation, Homing Attack, & Limited Light Manipulation (Can shoot a torpedo that shines a bright enough light to help Fox see in the darkness of the ocean, the torpedo also homes in on targets), Electromagnetism Manipulation & Forcefield Creation (Just like the Arwing by rolling it can generate an electromagnetic forcefield)


Equipment

  • Blaster: The Blue-Marine's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the Blue-Marine can fire two laser beam Blasters simultaneously.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

Notable Techniques

  • Blaster: The Blue-Marine's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the Blue-Marine can fire two laser beam Blasters simultaneously.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

Other

Weaknesses: It is not designed to travel in incredible dark areas, though it's light torpedoes make up for this.

Battle Records

None.

None.

None.

References

  1. 1.0 1.1 1.2 Star Fox Manual, Page 20
  2. 2.0 2.1 Star Fox Manual, Page 13
  3. 3.0 3.1 Star Fox Manual, Page 10
  4. Star Fox Manual, Page 8