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| '''Feats:''' List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats. | | '''Feats:''' List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats. |
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| '''Notable Attacks/Techniques:''' A list of some abilities the character generally uses. | | '''Notable Attacks/Techniques:''' |
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| | <tabber> |
| | |-|Pistols |
| | =<div style="width: auto; overflow-x: scroll;"> |
| | {| class="wikitable sortable" style="text-align:center" |
| | |- |
| | ! Name !! Quote !! Description |
| | |- |
| | |Rusty Sidearm |
| | |Still Works. Mostly. |
| | |Starting gun of [[The Hunter|Gungeoneer]] |
| | |- |
| | |Marine Sidearm |
| | |Always with you. |
| | |Starting gun of [[The Marine|Gungeoneer]] |
| | |- |
| | |Rogue Special |
| | |Underhanded and Efficient |
| | |Fires short-range, inaccurate lasers. Starting gun of [[The Pilot]] |
| | |- |
| | |Budget Revolver |
| | |Affordable Arms |
| | |Starting gun of [[The Convict]] |
| | |- |
| | |Dart Gun |
| | |Sticky |
| | |Fires sticky darts. Starting gun of [[The Cultist]]. |
| | |- |
| | |Pea Shooter |
| | |Baby's First Gun |
| | |Fires peas. |
| | |- |
| | |38 Special |
| | |For The Inquisitive |
| | |Fires faster right after a dodge roll. |
| | |- |
| | |Derringer |
| | |One Last Trick |
| | | |
| | |- |
| | |Slinger |
| | |Farewell To Arms |
| | |Starting weapon of The Gunslinger. Reloading throws the gun, which has a chance to stun enemies. Does not crack secret walls. |
| | |- |
| | |Trank Gun |
| | |Non Non Lethal |
| | | |
| | |- |
| | |Unfinished Gun |
| | |Still Warm |
| | |Fires piercing bullets. |
| | |- |
| | |Elimentaler |
| | |Full of Holes |
| | |Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it. |
| | |- |
| | |Bullet |
| | |Fires Guns |
| | |Fires rotating guns which fire bullets as they travel. |
| | |- |
| | |Hyper Light Blaster |
| | |Skill Honed Sharp |
| | |Has very low ammo, but regenerates 1 ammo if a shot hits an enemy. |
| | |- |
| | |Boxing Glove |
| | |Pistol Hondo |
| | |Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse by 1. |
| | |- |
| | |Makarov |
| | |The People's Gun |
| | |- |
| | |M1911 |
| | |Classic |
| | |- |
| | |Magnum |
| | |5 Shots Or 6? |
| | |- |
| | |Colt 1851 |
| | |You Dig |
| | |Fires a burst of two bullets. |
| | |- |
| | |SAA |
| | |Exhilarating Reload Time |
| | |Fires bouncing bullets that aim towards enemies after bouncing. |
| | |- |
| | |Cold 45 |
| | |Shatterday Night Special |
| | |Fires bullets that freeze enemies. |
| | |- |
| | |Polaris |
| | |Storied |
| | |Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1. |
| | |- |
| | |Jolter |
| | |.95 Caliber |
| | |Fires large and rectangular bullets with high knockback. |
| | |- |
| | |Dungeon Eagle |
| | |Caw! |
| | |Can be charged to fire more powerful shots. |
| | |- |
| | |Grey Mauser |
| | |Silent And Deadly |
| | |Reloading an empty clip makes the player invisible. Can be used to steal from shops. |
| | |- |
| | |Vorpal Gun |
| | |.50 Criticaliber |
| | |Has a chance to fire a critical shot which deals 20 times its damage. |
| | |-High Kaliber |
| | |Soul Reaver |
| | |Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy. |
| | |- |
| | |Shellegun |
| | |Circle Of Death |
| | |Reloading alternates between a pistol and a continuous beam. Increases curse by 1. |
| | |- |
| | |Dueling Pistol |
| | |Ricochet |
| | |Fires large piercing bullets that bounce twice. |
| | |- |
| | |AU Gun |
| | |Some Assembly Required |
| | |Fires a single powerful bullet. |
| | |- |
| | |Big Iron |
| | |Heavy |
| | |Fires a random spread of three bullets. |
| | |- |
| | |Composite Gun |
| | |Undetectable |
| | |Charged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall. |
| | |- |
| | |Flare Gun |
| | |Over Here |
| | |Fires bullets that have a chance to burn enemies. |
| | |- |
| | |Smiley's Revolver |
| | |All Smiles |
| | |Decreases shop prices while held. |
| | Fire rate increased shortly after rolling. |
| | |- |
| | |Shade's Revolver |
| | |Someone Loses An Eye |
| | |- |
| | |GuNNER |
| | |Backpack Not Included |
| | |Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup |
| | </tabber> |
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| '''Key:''' For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold. | | '''Key:''' For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold. |
Summary
The Gungeoneers are the characters who explore The Gungeon. Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!
The Marine was a guard stationed at Primerdyne R&D when an experiment went awry, unleashing an Interdimensional Horror into the facility. His gun having jammed, the Marine chose to flee in an escape pod, abandoning the scientists and his fellow guardsmen onboard the station to their doom.
The Bullet is brought back to the Gungeon Proper in an unspecified time in the past. The Bullet retrieves Blasphemy from a dying elder bullet. The Bullet travels forward in the Gungeon and faces two Chain Gunners, followed by Agunim and finally Cannon. After successfully defeating the two and thrusting the wooden Blasphemy into Cannon's head, the true Blasphemy is created in a burst of fire and light. Following this is a final scene where the Bullet is seen resting on a wood stump in some meadow-like area while various Gungeon enemies are seen cheerfully playing about.
The Pilot was some sort of space smuggler who was found holding cargo owned by the Imperial Hegemony of Man. When confronted by the HM Absolution, he was ordered to power down all systems other than life support. Rather than surrendering, he jumped away, leaving his friend Z to be captured. Feeling bad about this, he enters the Gungeon, hoping to go back in time to save Z.
1,147 years prior to The Hunter's adventure into the Gungeon, she traveled to Blacksword Manor to defeat Dr. Wolfenclaw; however, she was captured and stored in a Cryo Pod until the events of Enter The Gungeon. It is unknown how she escaped the Cryo Pod.
The Cultist enters the Gungeon, their reason for being there is probably to make their sibling take the blame for spilling grape juice on the couch, as stated in the Ammonomicon entry for the Dart Gun. However, their motives change over the course of what happens in the Gungeon as they are treated poorly by the NPCs. Eventually, they come to the conclusion that what they want is to defeat player one and become the protagonist.
The Robot was an honored member of the killbot army. When commanded by its master, EMP-R0R to kill the leader of the human resistance, it broke protocol, failing to eliminate humanity.
The Gunslinger is conscious of the Gungeon's situation and knows what happened there after he mastered it. He realizes his goal is to revert all of this, by killing his future self, the Lich, stopping him from becoming Gungeon Master and stopping the Great Bullet from falling, which would prevent the creation of the Gungeon.
The Paradox is a Gungeoneer added in the A Farewell to Arms Update. It costs 5 Hegemony Credit.png to play, and has no past. The Paradox starts with a random starting sidearm from the other gungeoneers (excluding the Slinger), as well as another random gun and a random passive item.
Powers and Stats
Tier: At least 8-C, likely high 8-C, far higher with items, passives, and synergies
Name: The Hunter, The Pilot, The Marine, The Convict, The Robot, The Bullet, The Cultist, The Paradox, The Gunslinger
Origin: Enter The Gungeon
Gender: Male or Female
Age: Over 1150 years
Classification: Human, Robot, Gundead/Bullet Kin, Gungeoneer
Attack Potency: At least Building+, likely Large Building (Their weapons can vaporize Bullet Kin and Iron Maidens. Blanks can do this much damage), far higher with items, passives, and synergies
Dimensionality: 3-D
Travel Speed: At least Subsonic (Can run at these speeds). Higher with various weapons (Some weapons are so fast that they seem to move instantly even while time is stopped), far higher with items, passives, and synergies
Combat Speed: At least FTL (Can dodge dozens of tachyons, and lightspeed weapons), likely Immeasurable (Reacts to various enemies who predate the space-time of the Gungeon. Can react to the Lord of the Jammed, a being who comes from a place beyond the Gungeon) far higher with items, passives, and synergies
Reaction Speed: At least FTL, likely Immeasurable
Lifting Strength: Stellar (Lifts ammunition for the Black Hole Gun, which are literal black holes)
Striking Strength: At least Building+, likely Large Building (Their physical punches can harm comparable enemies such as the Resourceful Rat)
Durability: At least Building+, likely Large Building (Can tank hits from their own guns, physical hits from the Resourceful Rat, and other Gungeoneers). Regeneration, immortality and Non-Corporeal make them difficult to kill
Stamina: Limitless (Constantly fights hordes of enemies in non-stop infinite loops of the Gungeon. Gungeoneers like The Robot are mechanical.
Range: Tens to hundreds of kilometers with most guns. Low Macrovsersal with items, synergies, and some guns.
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery (Knows right away how to use anything they pick up), Regeneration (Low-Godly; Can regen from their soul), Inorganic Physiology (Type 2), Immortality (Types 1, 3, 4, 6, 7, and 8; Gundead cannot age. Kaliber will protect them from damage and death, even reversing time to do so. Can function as a skeleton as shown with The Cultist. Any Gungeoneer can regenerate from their soul and are undead as a ghost/Bullet Kin. Whoever enters the Gungeon are fated to relive events, even if they're killed, incapacitated, or the past is changed.), Acausality (Types 1 and 2; As the paradox, they're stated not to have a past, and cannot have their past or future killed by the Gun That Can Kill The Past), Time Paradox Immunity (Type 4; Shown to be unaffected by the Gungeon's time loop in Exit The Gungeon), Acausality Negation (Can kill the paradox Lich with the Gun That Can Kill The Past), Immortality and Regeneration Negation (Types 3, 5, 6, 7, and 8; Negagtes the Hunter's ability to regen from her soul. Kills undead and resilient beings like the Cultist/Gundead. Can permanently kill people who are bound to the Gungeon, and the avatar of Kaliber.), Paradoxical Existence (Exists as The Paradox), Non-Physical Interaction (Interacts with illusions, souls, abstracts, and non-existent beings), Social Influencing (Can talk their way in or out of anything), Blessed (By Kaliber), Statistics Amplification (Number 2 boosts stats), Soul Manipulation (Destroys Hollow Points), BFR (Type 1), Existence Erasure (Type 2 and 4), Power Nullification (Types 1, 2, 3, 4, and 5), Paralysis Inducement, (Blanks send bullets to another plane of existence to be erased, and they prevent enemies from acting and using abilities.), Invulnerability (Type 1; Blanks briefly make you invulnerable, Live Ammo makes you immune to contact damage,and Dodge Rolling gives I-Frames), Rage Power (Gets stronger for whenever hit), Non-Corporeal (As a ghost), Possession (Can possess enemies as a ghost), Conceptual Manipulation (Type 2;Can kill the embodiment of deathand interact with abstract words ), Dimensional Storage (hundreds of guns and items and retreives them from a magical belt), possible Eldritch Physiology (The Paradox is described as a temporal horror) Madness Manipulation (Type 3), Fear Manipulation (Unaffected by the Interdimensional Horror), Curse Manipulation (Can hold Blasphemy without getting cursed), Transmutation (Unaffected by the Gungeon which turns even concepts into gun form), Conceptual Manipulation (Can tank hits from other Gungeoneers and similar enemies), BFR (Type 1), Power Nullification, Existence Erasure (Types 2 and 4), Paralysis Inducement (Unaffected by blanks), Time Manipulation (Can function in another player's Time Manipulation), Mind Manipulation (Only the most iron-willed Gungeoneer can resist the Mine Flayer's influence), Petrification (Can break out of The Gorgun's attempt to turn them to stone), Magic (With the Bundle of Wands), Time Travel, BFR (Type 2), Space-Time Manipulation, Paradox Inducement, Fate Manipulation (Has control over The Gun That Can Kill The Past, like the name implies. Kills the past of whoever shot by it. Damaged time itself and paradoxed the entire Gungeon. Can be used to kill the future to change the past, this works against even paradoxical beings. The Fat Line fires Tachyons backwards in time) Danmaku, Power Nullification (Types 1, 2, and 3; With Blasphemy and Huntsmans), Soul Manipulation (Absorbs souls with the Life Orb, and rip out souls with the High Kaliber), Ice Manipulation (Ice Breaker, The Judge, Ice Ogre Head, Glacier, Freeze Ray, Frost Giant, Cold 45, Science Cannon, Snowballer, and https://enterthegungeon.gamepedia.com/Freeze_Ray Freeze Ray), Existence Erasure (Type 2 and 4; with the Boxing Glove and Composite Gun), Fire Manipulation (With Phoenix, Science Cannon, Fosilized Gun, Gungeon Ant, Pitchfork, Demon Head, Flame Hand, The Judge, Molotov Launcher, Mailbox, Flare Gun, Dragunfire, Staff of Firepower, Teapot, and Sunlight Javelin), Poison Manipulation (With Trashcannon, Mailbox , Science Cannon, Shotgun Full of Hate, Plunger, Monster Blood, The Judge, Shotgrub, and Rattler), [Manipulation] (The Shotgun Full of Hate fires pure hatred), Radiation Manipulation (With Gamma Ray), Disease Manipulation (With Poxcannon and Plague Pistol), Reactive Power Level, Reactive Evolution, Adaptation (Polaris will increase its damage for every enemy killed, Chamber Gun adapts to its environment, Turbo Gun increases its damage every reload, the Gunfurey levels up stats for every kill, killing enemies evolves the Evolver through 6 forms,the Gilded Hydra gives its bearer power for everytime they're damaged), Invisibility (Turns invisible after reloading the Mauser,and The Predator), Statistics Amplification (Gungine and Super Meat Gun makes the player faster, AC-15 gets stronger for more armor you have, Rad Gun gets stronger when reloading correctly, Gunther grows stronger for every room cleared), Statistics Reduction (Can slow enemies with the Triple Crossbow, Crestfaller, depower enemies with the Heck Blaster), Social Influencing (With Smiley’s Revolver), Electricity Manipulation (With the Thunderclap, The Emperor, Shock Rifle), Water Manipulation (With Barrel, Mega Douser, Bubble Blaster, Starpew, and Tear Jerker), Status Effect Inducement (With Flash Ray, Barrel, Bullet Bore, Silencer, Camera, and Slinger), Possession, Body Puppetry (With the Third-Party Controller), Black Hole Creation (With Black Hole Gun), Bubble Manipulation (With Bubbler Blaster), Animal Manipulation (With the Stinger , Bait Launcher, Barrel, Gungeon Ant, Compressed Air Tank, and Bee Hive), Antimatter Manipulation (With Dark Matter), Healing (With GuNNER), Elasticity (With the Wood Beam), Matter Manipulation (The Disintegrator breaks down matter into their elementary particles), Wish Granting (With Magic Lamp), Fear Manipulation (With the JK-47, Stone Dome), Empathetic Manipulation (Can charm enemies with the Shotgun Full of Love, Charmed Bow, and Unicorn Horn), Durability Negation (With the Composite Gun, Super Meat Gun, Gilded Hydra, Zilla Shotgun, Gunbow, Combined Rifle, Dueling Laser, Buzzkill, Patriot, Sniper Rifle, A.W.P., M1, Railgun, Prototype Railgun, Wind Up Gun, Charge Shot), Cheese Manipulation (With the Elimentaler), Forcefield Creation (With Betrayer's Shield), Conceptual Manipulation (Lower Case r fires abstract words), Attack Reflection (With Casey, the Fightsabre, and Finished Gun), Summoning (With Gunslinger's Ashes, Eye of the Beholster), Wind Manipulation and Flight (With Balloon Gun), Transmutation (With the Snakemaker, Bundle of Wands, Witch Pistol, Devolver, and Particulator), Biological Manipulation (With the Devolver), Sound Manipulation (With the Screecher, Face Melter, Really Special Lute, and Grasschopper), Possible Dimensional Shifting and BFR (Type 1 and 3; Can turn enemies into 2D rectangles with the Tangler, and the Composite Gun activates a blank), Probability Manipulation (Guns such as Shade's Revolver increase coolness, which passively increased the probability of things), Explosion Manipulation (With the Sticky Crossbow, M16, Zorgun, Corsair, Railgun, Prototype Railgun, Deck4rd, RPG, Grenade Launcher, Stinger, Yari Launcher, Lil' Bomber, Bullet Bore, Mahoguny, Banana, Cat Claw),Statistics Amplification (With Master Rounds increased hearts, Macho Brace increases damage out of a dodge roll, +1 Bullets, Heavy Bullets increase damage, Rocket-Powered Bullets increase the speed of bullets, Alpha Bullets increase the damage of the first bullet out of a clip, Omega Bullets increase the damage of the last bullet out of a clip, Vorpal Bullets fire a high-damage bullet, Stout Bullet increases damage at close range, Snowballets increase in damage as they travel, Silver Bullets increase damage against jammed enemies and bosses, Gilded Bullets increase in damage depending on the amount of money you have, Platinum Bullets increase in damage for every enemy hit, Cursed Bullets increase damage based on your amount of curse, Bionic Leg increases running speed, Shogtun Coffee and Shotga Cola increase movement speed, Ballistic Boots increases movement speed, Magic Sweet increases damage and movement, Eyepatch increases damage, Unity increases damage based on the guns you have, Broccoli increases damage and movement speed, Gunboots increase movement speed, Cog of Battle increases damage every reload, Metronome increases damage for every kill, Battle Standard increases damage of companions and charmed enemies, Riddle of Lead increases damage and movement speed, ), Explosion Manipulation (With Roll Bomb, Table Tech Rocket, Ruby Bracelet, Wingman), Summoning (With Clown Mask), Information Analysis (Scouter shows combat data, enemy health, and damage done), Intangibility (With Ghost Bullets and Shadow Bullets), Spatial Mimicry (The Crisis Stone allows the user to "step out of the frame of reality" to avoid attacks), Electricity Manipulation (With Shock Rounds, Battery Bullets), Transmutation (With Magic Bullets, Chaos Bullets), Biological Manipulation (With Devolver Rounds), Heat Manipulation (Planar Lead becomes hot in the presence of enemies, Gungeon Pepper deals damage to nearby enemies,) Summoning (With the Clown Mask (familiar grants Power Nullification, Existence Erasure, BFR, and Paralysis Inducement), Drill (Familiar will stun enemies), Loot Bag (Familiar spawns with a shotgun), Ticket (Summons the Gatling Gull), Wolf (Summons a Wolf), Dog (Summons a Dog), Owl (Summons an owl that fires at enemies), Super Space Turtle (Summons a turtle that fires at enemies), Ser Junkan (Summons a bag of junk that fires at enemies and flies), R2G2 (Summons a robot that fires at enemies], Badge (Summons a police officer to help you], Chicken Flute (Spawns a Chicken that will summon other chickens to attack enemies when hurt), Baby Good Shelleton (Summons a mini Shelleton), Space Friend (Summons a space ship that blocks and fires at enemies), Pig (Spawns a pig that will take the killing shot for you before reviving you), Turkey (Summons a Turkey that gives ammo for every three hits), Turtle Problem (Summons a turtle that blocks enemy bullets), Baby Good Mimic (Summons a mini Mimic that will transform into an already existing familiar)), Supernatural Luck (With Daruma, Magic Sweets, Ballot, Ice Cube, Cigarettes, Sunglasses, Seven-Leaf Clover, Sixth Chamber, ), Power Nullification, Existence Erasure, BFR, Paralysis Inducement (Daramu activates a blank after a successful dodge roll, Blank Bullets fire a blank effect), Consumption (Types 1, 2, and 3; With Hungry Bullets), Explosion Manipulation (With Explosive Rounds), Intangibility (With Ghost Bullets), Duplication (With Scattershot, Shadow Bullets, Flak Bullets, Helix bullets, ), Radiation Manipulation (With Irradiated Lead, Uranium Ammolet), Fire Manipulation (With Hot Lead, Chaos Bullets), Ice Manipulation (With Frost Bullets, Chaos Bullets, Chaos Ammolet, Heart of Ice, Frost Ammolet), Empathic Manipulation (With Charming Rounds, Chaos Bullets, Yellow Chamber), Necromancy (With Zombie Bullets), Statistics Reduction (With Chaos Bullets, Liquid Valkyrie, ), Poison Manipulation (With Chaos Bullets, Bug Boots, Monster Blood, Chaos Ammolet), Spatial Manipulation (Chance Bullets cause other bullets to be teleported into your current chamber), Incest Manipulation (With Bumbullets, Honeycomb, ), Social Influencing (With Disarming Personality), Healing (With Mustache, Ring of Chest Vampirism, Old Knight's Flask, Antibody, Green Guon Stone, Holey Grail, Riddle of Lead ), Invulnerability (Type 1; With Amulet of the Pit Lord, Cloranthy Ring, Rat Boots, Blast Helmet, ), Disease Manipulation (With Gundromeda Strain), Damage Negation (With Broccoli, Armor synthesizer, Gunknight Helmet, Gunknight Greaves, Gunknight Gauntlet, Gunknight Armor, Old Knight's Shield, Old Knight's Helm, Old Crest, Armor of Thorns, Clear Guon Stone, Riddle of Lead), Attack Reflection (With Rolling Eyes), Time Manipulation (With Blue Guon Stone, Super Hot Watch, Sunglasses, Table Tech Sight), Flight (With Wax Wings, Cat Bullet King Throne), Nanotechnology (With Nanomachines), Fire Manipulation (With Chaos Ammolet, Copper Ammolet, Table Tech Heat), Rage Power (With Table Tech Rage), Teleportation (With Bloodied Scarf), Resurrection (With Clone, Gun Soul),Healing (With Meatbun, Medkit, Ration, Orange, Weird Egg), Resurrection (With Friendship Cookie, Ration), Explosion Manipulation (With Bomb, Proximity Mind, Cluster Mine, C4, Air Strike, Napalm Strike, Big Boy, iBomb Companion App, Explosive Decoy, Melted Rock, (With the Resourceful Sack), Fire Manipulation (With Molotov, Napalm Strike, Big Boy), Transmutation (With Big Boy, Relodestone, (With the Resourceful Sack), Ice Manipulation (With Ice Bomb), Time Manipulation (With Bullet Time, Aged Bell), Black Hole Creation (With Singularity), Darkness Manipulation, Duplication (With Shadow Clone, Double Vision, Potion of Gun Friendship)), Smoke Manipulation (With Smoke Bomb), Stealth Mastery (With Box), Probability Manipulation (With Fortune's Favor), Insect Manipulation (With Jar of Bees), Attack Reflection (With Potion of Lead Skin), Absorption (With Relodestone, (With the Resourceful Sack), Teleportation (With Chest Teleporter, Escape Rope, and Teleporter Prototype), Poison Manipulation (With Poison Vial), Statistics Amplification (With Potion of Gun Friendship, Spice), Summoning (With Portable Turret (Spawns a turret that fires at enemies)), Invulnerability (With Stuffed Star), Forcefield Creation (With Shield of the Maiden), Creation (With Portable Table Device (Grants Time Manipulation (Table Tech Sight), Explosion Manipulation (Table Tech Rocket), Heat Manipulation (Table Tech Heat), Rage Power (Table Tech Rage), Existence Erasure, Power Nullification, Paralysis Inducement, and BFR (Table Tech Blanks)), BFR (With the Partially-Eaten Cheese), One-Hit-Kill, (With the Partially-Eaten Cheese), Non-Corporeal (With Ring of Ethereal Form), Invisibility (With Ring of Ethereal Form), Flight (With Ring of Ethereal Form, Jetpack), Supernatural Luck (With Cigarettes,), Empathic Manipulation (With Charm Horn), Fusionism (With Duct Tape), Sealing (With the Resourceful Sack), Death Manipulation (With Iron Coin), Water Manipulation (With Coolant Leak), Reality Warping (With Bracket Key), Power Nullification (With Elder Blank), BFR (With Elder Blank), Existence Erasure (With Elder Blank), Paralysis Inducement (With Elder Blank)Fire Manipulation (With Ring of Fire Resistance, Hazmat Suit), Poison Manipulation (With Bug Boots, Clear Guon Stone, Monster Blood, Gas Mask, Hazmat Suit), Electricity Manipulation (With Hazmat Suit),
Standard Equipment: Things the character usually uses or carries with him.
Intelligence: Self-explanatory
Weaknesses: Self-explanatory
Feats: List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.
Notable Attacks/Techniques:
Name |
Quote |
Description
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Rusty Sidearm
|
Still Works. Mostly.
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Starting gun of Gungeoneer
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Marine Sidearm
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Always with you.
|
Starting gun of Gungeoneer
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Rogue Special
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Underhanded and Efficient
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Fires short-range, inaccurate lasers. Starting gun of The Pilot
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Budget Revolver
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Affordable Arms
|
Starting gun of The Convict
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Dart Gun
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Sticky
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Fires sticky darts. Starting gun of The Cultist.
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Pea Shooter
|
Baby's First Gun
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Fires peas.
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38 Special
|
For The Inquisitive
|
Fires faster right after a dodge roll.
|
Derringer
|
One Last Trick
|
|
Slinger
|
Farewell To Arms
|
Starting weapon of The Gunslinger. Reloading throws the gun, which has a chance to stun enemies. Does not crack secret walls.
|
Trank Gun
|
Non Non Lethal
|
|
Unfinished Gun
|
Still Warm
|
Fires piercing bullets.
|
Elimentaler
|
Full of Holes
|
Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it.
|
Bullet
|
Fires Guns
|
Fires rotating guns which fire bullets as they travel.
|
Hyper Light Blaster
|
Skill Honed Sharp
|
Has very low ammo, but regenerates 1 ammo if a shot hits an enemy.
|
Boxing Glove
|
Pistol Hondo
|
Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse by 1.
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Makarov
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The People's Gun
|
M1911
|
Classic
|
Magnum
|
5 Shots Or 6?
|
Colt 1851
|
You Dig
|
Fires a burst of two bullets.
|
SAA
|
Exhilarating Reload Time
|
Fires bouncing bullets that aim towards enemies after bouncing.
|
Cold 45
|
Shatterday Night Special
|
Fires bullets that freeze enemies.
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Polaris
|
Storied
|
Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1.
|
Jolter
|
.95 Caliber
|
Fires large and rectangular bullets with high knockback.
|
Dungeon Eagle
|
Caw!
|
Can be charged to fire more powerful shots.
|
Grey Mauser
|
Silent And Deadly
|
Reloading an empty clip makes the player invisible. Can be used to steal from shops.
|
Vorpal Gun
|
.50 Criticaliber
|
Has a chance to fire a critical shot which deals 20 times its damage.
|
Soul Reaver
|
Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy.
|
Shellegun
|
Circle Of Death
|
Reloading alternates between a pistol and a continuous beam. Increases curse by 1.
|
Dueling Pistol
|
Ricochet
|
Fires large piercing bullets that bounce twice.
|
AU Gun
|
Some Assembly Required
|
Fires a single powerful bullet.
|
Big Iron
|
Heavy
|
Fires a random spread of three bullets.
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Composite Gun
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Undetectable
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Charged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall.
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Flare Gun
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Over Here
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Fires bullets that have a chance to burn enemies.
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Smiley's Revolver
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All Smiles
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Decreases shop prices while held.
Fire rate increased shortly after rolling.
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Shade's Revolver
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Someone Loses An Eye
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GuNNER
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Backpack Not Included
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Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup
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Key: For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.
Note 1: This profile composites all characters due to the differences between them being slight, making separate profiles just a copy and paste of each other.
Note 2: Due to being a roguelike bullet hell with randomly generated equipment, all weapons are assumed to be here.