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Ness: Difference between revisions
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'''[[Reactions|Reaction Speed]]:''' '''FTL''' (Should scale to Lucas, who is able to dodge light based attacks from the K9000) | '''Extra-Temporal''' | '''[[Reactions|Reaction Speed]]:''' '''FTL''' (Should scale to Lucas, who is able to dodge light based attacks from the K9000) | '''Extra-Temporal''' | ||
'''[[Lifting Strength]]:''' '''Class 5 '''(Able to lift a submarine alongside Paula and Jeff) | ''' | '''[[Lifting Strength]]:''' '''Class 5 '''(Able to lift a submarine alongside Paula and Jeff) | '''Extra-Temporal''' | ||
'''[[Striking Strength]]:''' '''City Class''' (Can hurt the Ghost of Starman) | '''Macrocosmic level+''' (Mostly relies on physical attacks to deal damage. Could slightly harm Giygas before he became more powerful) | '''[[Striking Strength]]:''' '''City Class''' (Can hurt the Ghost of Starman) | '''Macrocosmic level+''' (Mostly relies on physical attacks to deal damage. Could slightly harm Giygas before he became more powerful) |
Revision as of 12:06, 16 October 2020
Note: This profile will be subject to revision in the near future. Until the revision is completed, it is not advised that users create VS threads featuring this character
“ |
I'm Ness... It's been a long road getting here... Soon, I'll be... Soon, I'll be... Soon, I'll be... What will happen to us? |
„ |
~ Ness after collecting the 7th melody |
“ | Hey me! I found my cap that you lost. | „ |
~ Ness in Magicant |
“ | It's me...I'm you when you were younger. Hey, let's play ball. Do you prefer reading comics or playing games? What? You're busy?... | „ |
Background
Ness (ネス, Nesu) is the silent main protagonist of Earthbound (Mother 2 in Japan), and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the Earthbound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.
At the beginning of Earthbound, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Pokey Minch, he returns home and tries to get back to sleep. Soon thereafter, Pokey arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.
After a pep-talk from his mother, Ness, Pokey and King go back out to the hillside, where they find Picky (who reveals it was Pokey who actually ran away). They also encounter Buzz-Buzz, an insectoid warrior who has returned from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two other boys and one girl, will stand against Giygas and save the universe from total annihilation.
Powers and Stats
Tier: At least 7-B | Low 2-C
Name: Ness
Origin: Earthbound/Mother 2
Gender: Male
Age: 12-13
Classification: Human Boy, Psychic, The Chosen One
Attack Potency: At least City level (On par with the rest of the Chosen Four when they were about to take on enemies like the Ghost of Starman, who are still fought by the end of the game. Can also fight against the Sanctuary Guardians such as Thunder and Storm, who regularly causes storms throughout the battle which requires this much energy), can ignore durability with some PSI attacks notably PK Flash | Macrocosmic level+ (Touched the Truth of the Universe, which was described as being both space and time. Created Magicant, which was stated to be an entire universe in the original text. His psychic consciousness overlapped everything in the universe, which allowed him to confront Giygas)
Dimensionality: 3-D | 4-D
Travel Speed: Unknown | Extra-Temporal
Combat Speed: FTL | Extra-Temporal
Reaction Speed: FTL (Should scale to Lucas, who is able to dodge light based attacks from the K9000) | Extra-Temporal
Lifting Strength: Class 5 (Able to lift a submarine alongside Paula and Jeff) | Extra-Temporal
Striking Strength: City Class (Can hurt the Ghost of Starman) | Macrocosmic level+ (Mostly relies on physical attacks to deal damage. Could slightly harm Giygas before he became more powerful)
Durability: At least City level | At least Macrocosmic level+ (Became one with everything in the universe and shielded the party from Giygas attacks) Fate Manipulation and his reliance on Truth of the Universe makes him hard to kill
Stamina: High (Can fight for long periods of time, can take mortal wounds and still manage to heal himself), higher as a robot. | Infinite (Became one with the universe)
Range: Extended melee range with his bat. Hundreds of meters with PSI. Low Macroversal to High Macroversal+ via Telepathy (Can communicate with the Truth of the Universe and The Player) | Macrocosmic+, Low Macroversal to High Macroversal+ via Telepathy (Same as before)
Same as before, but more powerful, All previous abilities. Nigh-Omniscience, Omnipresence (His psychic consciousness became one with the universe), Cosmic Awareness, Precognition (Type 5), Clairvoyance, Time Paradox Immunity (Type 1 and 3, Apple of Eden had a hard time reading the Chosen's Four Future. Despite Giygas changing the past and fighting him there, he did not suffer any change in the present time.), Immortality (Type 1 & 8. Became one with the universe's spacetime. His true form is that of the universe itself), Self-Sustenance (Types 1, 2 and 3), Large Size (Type 8. Became the universe), Reality Warping, Matter Manipulation, and Space-Time Manipulation (Created Magicant, which was stated to be an entire universe in the original text), Creation and Subjective Reality (Can create items such as equipment and weapons and bring them to the real world), Absorption (Absorbed the entirety of Magicant), Fusionism, Possible Avatar Creation (Can exist in a physical body after becoming one with the universe), Can likely damage Abstracts beings (Capable of slightly hurting Giygas before he became more powerful), Higher-Dimensional Existence (His consciousness was stated to have become one with the universe, though he appears to still possess a 3-D body), Higher-Dimensional Manipulation, Non-Corporeal (Touched the Truth of the Universe and became one with the universe), Theoretically would have access to numerious Psychic abilities, which includes: Heat Manipulation and Air Manipulation, Fire Manipulation, Mind Manipulation, Earth Manipulation, Beam Spam which also grants Durability Negation, Nonexistent Physiology Negation (Should be comparable to Ninten, who can make a nonexistent NPC exist as long as he thinks about him), Electricity Manipulation, Forcefield Creation (Able to defend against Physical and Psychic attacks. Also grants Attack Reflection), Danmaku, Power Nullification, Power Absorption, Statistics Amplification and Statistics Reduction, Can negate shields, Portal Creation & Dimensional Travel (Can slip through 4-D space to escape battles), Status Effect Inducement (Paralysis, Confusion, Uncontrollably Crying, Sleep Manipulation, and Blindness) (Due to the fact that Ness obtained Ultimate intelligence granted by the Truth of the Universe, he should have all knowledge on PSI), High Resistance to Space-Time Manipulation (Could survive the Creation of Giygas's Dimension, as well as all his changes to the battle area and his attacks), Void Manipulation (Could fight in Giygas's Dimension of darkness, which is able to absorb Paula's call for help), Mind Control, Mind Manipulation, Corruption (Type 3), Empathic Manipulation, Morality Manipulation, and Madness Manipulation (Defeated Ness's Nightmare back in Magicant, allowing him to fully resist Giygas's influence).
Bats
- Cracked Bat: Ness's starting bat, the weakest one. Raises his offense by 4.
- Tee Ball Bat Bat: A stronger bat Ness gets. Raises his offense by 8.
- Sand Lot Bat: A much stronger bat then previously. Raises his offense by 15.
- Minor League Bat: A much stronger bat then previously. Raises his offense by 26.
- Mr. Baseball Bat: A much stronger bat then previously. Raises his offense by 38.
- T-rex's Bat: A much stronger bat then previously. Raises his offense by 48.
- Hall of Fame Bat: A much stronger bat then previously. Raises his offense by 62.
- Ultimate Bat: A stronger bat Ness gets. Contrary to its name, this is not Ness' ultimate weapon. Raises his offense by 62.
- Magicant Bat: A bat he gains from his journey in his Magicant. A much stronger bat then previously. Raises his offense by 80.
- Legendary Bat: The second-strongest bat Ness can get. It increases his offense stat by 110, making it more powerful than the Gutsy Bat, though it lacks the Guts bonus the Gutsy Bat provides.
- Casey Bat: The strongest bat Ness can get. It increases Ness' Offense stat by 125, making it the strongest overall of his weapons, but will only hit 25% of the time under normal circumstances. However, its accuracy and the chance of it scoring SMAAAASH!! hits increases as Ness' party members are knocked out, and while fighting opponents much stronger than the party. In addition, if used directly from the inventory, its accuracy is increased.
- Gutsy Bat: Ness' ultimate weapon. It raises his Offense by 100 and Guts by 127.
Other Equippable Weapons
- Yo-yo: First found by Ness. Can be bought at a drugstore. It is bought for $29 and sold for $14. This item increases the offense by 6.
- Trick Yo-yo: Another item found by Ness and Jeff. It is bought at the Fourside Department Store. It is bought for $998 and sold for $499. This item increases the offense by 46.
- Combat Yo-yo: Another item found by Ness and co. It is bought at the Deep Darkness Arms Dealer. It is bought for $1148 and sold for $574. This item increases the offense by 54.
- Slingshot: A standard slingshot. First bought and obtained by Ness in the Twoson Dept. Store, and bought for $89. It is sold for $44, and increases the offense of a party member by 12 points.
- Bionic Slingshot: An enhanced version of the standard slingshot. Obtained by Ness and co. in the Saturn Valley Shop for $449. This item can be sold for $224, and it increases the offense of a party member by 32 points.
*Bag of Dragonite: Use to turn into a dragon for a single attack against your enemies.
*Travel Charm: Provides protection from Paralysis.
Important Items
Foods
- Bag of fries: Heals 24 HP.
- Banana: Heals 25 HP.
- Bean croquette: Heals 42 HP.
- Beef jerky: Heals 150 HP.
- Boiled egg: Heals 42 HP.
- Bottle of DXwater: Heals: 1 PP.
- Bowl of rice gruel: Heals 216 HP.
- Brain food lunch: Heals 300 HP and 50 PP.
- Bread roll: Heals 30 HP.
- Calorie stick: Heals 60 HP.
- Can of fruit juice: Heals 6 HP.
- Chef's special: Heals 200 HP.
- Cookie: Heals 6 HP.
- Croissant: Heals 60 HP.
- Cup of coffee: Heals 12 HP.
- Cup of noodles: Heals 40 HP.
- Double burger:Heals 90 HP.
- Fresh Egg: Heals 80 HP.
- Gelato de resort:Heals 30 HP.
- Hamburger: Heals 50 HP.
- Kabob: Heals 120 HP.
- Kraken soup: Completely refills everyone's HP.
- Large pizza: Heals 240 HP.
- Lucky sandwich: Can heals either 60 HP, 240 HP, or all HP, and 5 PP, 20 PP, or all PP.
- Luxury jerky: Heals 300 HP.
- Magic pudding: Heals 40 PP.
- Magic tart: Heals 20 PP.
- Magic truffle: Heals 80 PP.
- Mammoth burger: Heals 204 HP.
- Molokheiya soup: Heals 84 HP.
- Pasta di Summers: Heals 110 HP.
- Peanut cheese bar: Heals 108 HP.
- Picnic lunch: Heals 80 HP.
- Piggy jelly: Heals 300 HP.
- Pizza: Heals 300 HP
- Plain roll: Heals 80 HP.
- Plain yogurt: Heals 168 HP.
- Popsicle: Heals 18 HP.
- Protein drink: Heals 84 HP.
- PSI caramel: Heals 20 PP.
- Royal iced tea: Heals 60 HP.
- Skip sandwich: Increases speed and heals 6 HP.
- Skip sandwich DX: Increases speed and heals 6 HP.
- Spicy jerky: Heals 252 HP.
Intelligence: Gifted (Poo remarks how well he managed to use PSI without any training. Regarded as a bright child by several characters) | Nigh-Omniscient (Gained the power of the Sea of Eden, which was described as the Supreme intelligence and Truth of the Universe)
Weaknesses: Pacifist. Gets home sick if he hasn't called/visited home recently, though this weakness no longer had an affect on him as the journey went on. Summoning The Player requires a bit of time and is only accessible if the outcome desires it | Same as before
Notable Attacks/Techniques:
*PK Rockin: Powerful psychokinetic wave that assaults all enemies.
- Teleport: Allows immediate teleportation to anywhere he has previously been.
- Paralysis: Freezes opponents by making them too numb to move.
- Shield: Reduces the damage in half and reflects enemy attacks back at them. Can be layered to become stronger.
- Lifeup: Heals himself and his allies.
- PK Flash: Causes instant death, makes enemies cry or makes them feel strange or become numb.
- Hypnosis: Victim falls asleep.
- Healing: Removes status alignments. Can revive allies after they've fallen.
*PSI Fire - An array of fire that burns a row of enemies. Is able to harm psychic barriers.
Key: Pre-Magicant | Post-Magicant
Explanations
Further explanation on Ness' tiering and statistics here.
Others
Notable Victories:
Animdude (Five Nights at Freddy's) - Animdude's profile (Both were at Low 2-C, Animdude had prior knowledge and was bloodlusted, Ness was restricted to his avatar form, and speed was equalized)
Galeem (Super Smash Bros.) - Galeem's profile (Both were at Low 2-C, speed was equalized, and Ness was in avatar form)
Notable Losses:
Inconclusive Matches:
Ninten (Earthbound Beginnings) - Ninten's profile (7-B keys were used, speed was equalized and Truth of the Universe was disabled)