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Mr. Incredible (Disney Infinity)

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Revision as of 04:20, 18 February 2022 by NarioThePlumber998 (talk | contribs) (Added revisions)
Mr. Incredible
Disney Infinity
The strongest Super you'll ever meet! Whether putting out a fire or fighting Omnidroids, he's the hero for the job!

Background

Mr. Incredible (alias of Robert Parr) is a character from the Pixar The Incredibles, and is included in the Disney Infinity Starter Pack.

Statistics

Tier: 7-C

Name: Robert Parr

Origin: Disney Infinity (Originally from The Incredibles)

Sex: Male

Age: 40 years old

Classification: Superhero, Super

Dimensionality: 3-D

Attack Potency: Town level (Can harm those who can harm him)

Durability: Town level (Can tank getting shot by spaceships which can destroy meteors), his immortality and regeneration makes him difficult to put down

Striking Strength: Town Class

Lifting Strength: Class 5 (Can pick up and throw other characters which would include the cars characters), Class M with Magic Wand (Can move things such as Scrooge McDuck’s Money Bin and the Avengers Tower)

Travel Speed: Unknown

Combat Speed: Supersonic (Fought people with comparable reaction speed)

Reaction Speed: Supersonic (Cars characters can use gatling guns which he and the other characters should be able to react to)

Stamina: Unknown

Range: Standard Melee Extended Melee with melee weapon, Several Meters with range attack, Hundres of Meters with range weapons (As access to weapons like Blunderbuss) Far higher with power discs (Resistance Tactical Strike shoots laser rom the sky)

Intelligence: Above Average (Mr.Incredible can use all weapons in DI, along with driving all sort of vehicles from Normal everyday cars and Motorcycles to stuff like Helicopters and Vehicles for space travel, along with displaying talent using the magic wand)


Powers and Abilities

Superhuman Physical Characteristics, Acrobatics and Limited Physics Manipulation (Can perform a double jump), Weapon Mastery (Can use any weapon from Disney Infinity), Vehicular Mastery (Via Ground Vehicles and Flying Vehicles), Self-Sustenance (Type 1; Can breathe in space), Enhanced Senses and Precognition (Type 1, via Incredible Intuition which is comparable to other Heightened Senses users which warns them when an attack is about to happen), Limited Earth Manipulation (Via Super Ground Smash), Preparation, Summoning (Mr.Incredible can summon his sidekick), Accelerated Development (Leveling; sulley can level up, becoming stronger and learning new moves in the process), Resurrection (Via Team Player), Transmutation (Enemies defeated by Mr.incredible seemingly turn into sparks) , Non-Physical Interaction (Can interact with ghosts) Regeneration (Low-High, Can come back from being melted by Olaf), Immortality and Divine Protection (Type 3 and 4, The Spark can grant him weaponry and uses power discs along with bringing him back to life if he dies), Resistance to Ice Manipulation (Can break out after being frozen solid), Corruption (Can be covered in symbiote and still remain under control), Cosmic Radiation (Can survive in the vacuum of space), Sleep Manipulation (Unaffected by Snoring Gloria’s Plants)
Energy Projection (Via Black Panther's Vibranium Knives, Retro Ray Gun, Star Command Blaster and Sergeant Calhoun's Blaster), Size Manipulation (Via Goo Grower and Goo Shrinker), Explosion Manipulation (Via Green Goblin's Impact Grenade, Halloween Town Jack-O-Lanterns, Vanellope's Cherry Bomb and Pirate Bombs), Healing (Via Medicine Ball), Creation (Via Holo-Platform Gun), Invisibility (Via Invisibility Device), Animal Manipulation (Via Mabel's Kittens for Fists), Velocity Manipulation (Via Zero Point Energy Gauntlet), Flight (Via Buzz Lightyear's Jetpack), Ice Manipulation (Via Honey Lemon's Ice Capsules and Blizzaga), Fire Manipulation (Via Firaga), Electricity Manipulation (Via Stun Impact), Homing Attack (Via Ragnarok), Deconstruction (The Identity Disc causes enemies to derez), Transformation (Via Crow Wing Pack), Biological Manipulation (Via Glow Urchin), Summoning (Via Thundering Hooves Pack and Silent Warrior Pack), Plasma Manipulation (Via Lightsaber), Reality Warping (Via skydomes)
Summoning (Via Enemy Generator, Friend Generator, Enemy Wave Generator, Friednly Wave Generator and Boss Fight Spawner), Invulnerability (Via Invulnerability Beacon), Resurrection Negation (Via Defeat Manager), One Hit Kill, Invulnerability Negation and Forcefield Creation Negation (Via Kill switch), Homing Attack and Black Hole Creation (Via Asgardian Implosion Mine), Limited Teleportation (Via Teleporter), Air Manipulation (Via Weather Vane), Limited Time Stop (Via Stopwatch), Mind Manipulation (Via Remote Controller and Asgardian Decoy), Morality Manipulation (Via Orange Team Activator Purple Team Activator, Green Team Activator and Blue Team Activator), Body Puppetry (Via Action Enforcer), Portal Creation (Via Toy Box Door), Limited Light Manipulation (Via Area Light), Weather Manipulation (Via M.O.D.O.K.'s Weather Machine), Resistance to Telekinesis (The Invulnerability Beacon gives him resistance to The Force)
Damage Boost (Via Bolt's Super Strength, Ralph's Power of Destruction, Dr. Doofenshmirtz's Damage-Inator!, Chernabog's Power, Emperor Zurg's Wrath, C.H.R.O.M.E. Damage Increaser, Gamma Rays, Stark Arc Reactor, Sandy Claws Surprise, Finn's Stormtrooper Costume), Damage Reduction (C.H.R.O.M.E.'S Armor Shield, Star Command Shield, Violet's Force Field, Space Armor and Cursed Pirate Gold), Forcefield Creation (Via Princess Leia's Boushh Disguise, Sorcerer Supreme and Infinity Gauntlet (Power Disc)), Attack Reflection (Via Sorcerer Supreme), Summoning (Via Team-Up: Winter Soldier, Team-Up: Iron Patriot, Team-Up: Ant-Man, Team-Up: White Tiger, Team-Up: Yondu, Team-Up: Captain Marvel, and Team-Up: Mace Windu), Explosion Manipulation (Via S.H.I.E.L.D. Helicarrier Strike), Energy Projection (Via Resistance Tactical Strike, Darkhawk Blast, Cosmic Cube Blast and Nova Corps Strike), Electricity Manipulation (Via Zeus' Thunderbolts), Fire Manipulation (via Maleficent's Spell Cast), Plant Manipulation (Via King Louie's Monkeys), Time Stop (Via Tomorrowland Time Bomb), Necromancy (Via Chernabog’s Spirit Cyclone), Black Hole Creation (Via Infinity Gauntlet (Power Disc)), Healing (Via Rapunzel's Healing and Fix It Felix's Repair Power), Accelerated Development (Via Mulan's Training Uniform and User Control), Magnetism Manipulation, Invulnerability, and Damage Transferal (Via Power Disc Alchemy)
Superhuman Physical Characteristics, Human Achievements (Sidekicks are talended farms), Accelerated Development (Eating; Sidekicks can become stronger by eating), Weapon Mastery (Sidekicks can use a wide variety of weapons), Non-Physical Interaction (Sidekicks should be comparable to the playable characters who can interact with ghosts), likely Resurrection (Sidekicks should be comparable to the playable characters who can come back after dying), Healing (Via Trainee Medic Hat, Basic Medic Hat, Advanced Medic Hat, Pro Medic Hat, Doc Hat, Yoda Hat, Basic Camo Hat, Randall Hat, Chesire Cat Hat, Thor Hat, Basic Centurion Hat, Stinky Pete Hat, Honey Lemon Hat, Baisc Cuckoo Clock Hat, and Doris), Ice Manipulation (Via Basic Medic Hat, Trainee Ice Hat, Basic Ice Hat, Advanced Ice Hat, Pro Ice Hat, Frozone Hat, Elsa Tiara, Hoth Wampa Hat, Pro Rebel Pilot Helmet, Imperial Hat, Robin Hood Hat, Advanced Cuckoo Clock Hat, White Rabbit Hat, Advanced Camo Hat, Randall Hat, Elliott Hat and Elsa's Ice Crystal), Forcefield Creation (Via Advanced Medic Hat, Doc Hat, Basic Ice Hat, Frozone Hat, Rebel Pilot Helmet, Basic Rebel Pilot Helmet, Advanced Rebel Pilot Helmet, Pro Rebel Pilot Helmet, Finn McMissile Hat, Imperial Hat, Jafar Hat, Pro Cuckoo Clock Hat, Cogsworth Hat, Pro Camo Hat, Chesire Cat Hat), Statistics Reduction (Via Hoth Wampa Hat, Finn McMissile Hat, Jafar Hat, Advanced Centurion Hat, Stinky Pete Hat, Robin Hood Hat, Trainee Cuckoo Clock Hat, Basic Cuckoo Clock Hat, Advanced Cuckoo Clock Hat, Pro Cuckoo Clock Hat, Cogsworth Hat, Doris and White Rabbit Hat), Invisibility (Via Pro Viking Hat, Thor Hat, Pro Centurion Hat, Honey Lemon Hat, Doris, White Rabbit Hat, Cogsworth Hat, Trainee Camo Hat, Basic Camo Hat, Advanced Camo Hat, Pro Camo Hat, Randall Hat, Chesire Cat Hat and Elliot Hat), Energy Projection (Via Traniee Blaster, Advanced Blaster, Pro Blaster, Traniee Laser Gun, Basic Laser Gun, Sure-Shot Laser Gun and Advanced Laser Gun), Explosion Manipulation (Via Traniee Grenade Launcher, Basic Grenade Launcher, Adavanced Grenade Launcher, Sure-Shot Grenade Launcher, Pro Grenade Launcher, Trainee Rocket Launcher, Basic Rocket Launcher, Advanced Rocket Launcher, and Pro Rocket Launcher), Magic (Via Trainne Magic Wand, Advanced Magic Wand, Sure-Shot Magic Wand, Pro Magic Wand and Sorcerer's Spell Book), Black Hole Creation (Via V.I.N.CENT's Black Hole Grenade), Web Manipulation (Via Spidey's webslingers), Mind Manipulation (Via Basic Machine Gun, Sure-Shot Machine Gun, Advanced Bow, Pro Magic Wand and Spidey's webslingers), Attack Reflection (Via Advanced Magic Wand, Pro Magic Wand, Advanced Ricochet Disc and Pro Ricochet Disc), Damage Reduction (Via Advanced Machine Gun, Pro Machine Gun, Basic Grenade Launcher, Sure-Shot Grenade Launcher, Basic Laser Gun, Sure-Shot Laser Gun, Basic Rocket Launcher, Sure-Shot Magic Wand, Pro Potion, Hawkeye's bow and V.I.N.CENT's Black Hole Grenade)

Standard Equipment

None Notable

Optional Equipment

Packs and Tools, Magic Wand, Power Discs


Other

Standard Tactics: Disney Infinity characters are rarely seen acting on their own, which would generally make them wild cards, however they'd likely use their natural abilties along with their sidekicks fighting with them and Spark assisting them by providing equipement, using power discs and liekly other useful things

Weaknesses: Event discs need time to recharge

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Mr. Incredible (Disney Infinity)