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Emma (Final Fantasy VII)

From The Codex
Revision as of 02:42, 20 January 2024 by GiverOfThePeace (talk | contribs) (→‎[[Equipment]]: clean up and re-categorisation per CFD, replaced: User_blog → User)
You forgot something again? Still walking around with your head in the clouds, I see.
~ Emma to Elena

Background

Emma, also known as Gun, is a supporting protagonist and playable character of Before Crisis: Final Fantasy VII. She is a Turk and the older sister of Elena. Extremely loyal and steadfast to a fault, Emma has earned herself a lot of respect among the Turks, although she is known to be quite stubborn at times. Her extreme skill has lead Elena to be jealous of her, although Emma is oblivious to this.

General Information

Name: Emma

Origin: Final Fantasy VII

Sex: Female

Age: Around 30 years old

Classification: Gun (Female)

Species: Human

Occupation: Turk

Status: Alive

Alignment: Lawful Neutral (Emma is entirely loyal to Shinra, much like her sister. She will do whatever she's asked, as she takes extreme pride in her reputation at Shinra and wants to appease her directors. This means that she will follow any of their orders, whether asked to attack those fighting for the protection of the planet, or fight alongside them)

Codex Statistics

Tier: At least 9-A, up to High 3-A with Sheer Will

Dimensionality: 3-D

Attack Potency: At least Room level+ (Comparable to standard Summons which are fought as regular training programs in the Shinra Combat Simulator, such as Bahamut, whose Megaflare is this powerful), up to Multi Supercluster level with Sheer Will (Gathered strength through memories of their friends in order to defeat Zirconiade, the Ultimate Summon, who by that title is superior to Bahamut Fury, who can create a dimension with a starry sky, and Knights of the Round, which can destroy its own dimension containing a galaxy cluster)

Durability: At least Room level+

Striking Strength: At least Room Class+, up to Multi Supercluster Class with Sheer Will

Lifting Strength: Likely Athletic Human

Travel Speed: Athletic Human (Should be similar to Cloud Strife, who can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph)

Combat Speed: At least Massively Hypersonic+

Reaction Speed: At least Massively Hypersonic+ (Should be similar to the Final Fantasy VII party, who could dodge the lasers from the Shinra security system)

Stamina: High (Emma has been trained as a Turk, who are superhumans on the same caliber of SOLDIERs without any Mako enhancements. Emma is able to carry out prolonged missions and fights without much difficulty)

Range: Standard Melee, Hundreds of Meters with gun

Intelligence: Gifted in combat (Emma is a combative genius due to her training with the Turks, skilled enough to earn the trust of Tseng, who himself has been a Turk for countless year. She can take on entire Avalanche squadrons by herself, namely due to her intelligence in combat and proficiency with all types of guns)


Powers and Techniques

Spirit Energy Physiology, which grants Resistance to: Mind Manipulation & Soul Manipulation (Those with high willpower can resist succumbing to Jenova's will, which passively takes over one's mind and eats away at the soul, and can prevent their mind from shattering), Poison Manipulation (High willpower can prevent the toxicosis that comes with the exposure to Jenova Cells), Power Mimicry & Power Absorption (Limit Breaks cannot be copied by others. Only Zack Fair can copy Limit Breaks, though he is noted to be the only exception to this), Corruption (Types 1 & 2; Several main characters have been exposed to high amounts of Mako energy, and never became Makonoid monsters), Biological Deconstruction & Soul Manipulation (Main characters have fallen into the Lifestream and returned unscathed, without being forcefully diffused or dissolved into it, or having their spirit be eroded and dissipated), Heat Manipulation & Radiation Manipulation (Can withstand Super Nova without any negative effects of heat or radiation), Limited Disease Manipulation (Those with a will to live are unaffected by Geostigma, which infects those with a weak will)


Equipment


  • Gun: A standard handgun that Emma carries at all times. She specializes in this type of weapon and thus can wield it with great proficiency.

  • Summon: Small red orbs of crystalized Mako energy that can be used to call upon legendary, gargantuan beasts from the distant past, to fight alongside him. This includes giant flaming behemoths like Ifrit, to huge dragons like Bahamut.
  • Magic: Small green orbs of crystalized Mako energy that can be used to enable the use of magic spells, oftentimes being elemental in nature, such as Fire/Fira/Firaga which attacks with flames.
  • Command: Small yellow orbs of crystalized Mako energy that can be used to enable the use of extra commands in battle, such as the ability to throw items or steal items from enemies.
  • Support: Small blue orbs of crystalized Mako energy that have the primary purpose of being linked to other Materia, in order to enhance their effects.
  • Independent: Small purple orbs of crystalized Mako energy that increase the stats of the user, or give them auto-abilities such as Cover.

  • Potion: Restores a small amount of health.
  • Hi-Potion: Restores a large amount of health.
  • X-Potion: Restores all health.
  • Ether: Restores a small amount of magic power.
  • Turbo Ether: Restores all magic power.
  • Elixir: Restores all health and magic power.
  • Megalixir: Restores all health and magic power of the entire party.
  • Remedy: Cures all abnormal status effects, including Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Mini, Slow, Petrify, Berserk, Paralysis, and Darkness.
  • Phoenix Down: Resurrects one party member from death.

Other

Weaknesses: Emma is noted to be quite stubborn, and is often claimed to be quite rigid. She will refuse to change her view on things if she believes that she is correct.

Battle Records

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