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Maxim Kischine

From The Codex
Revision as of 04:01, 8 November 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


The day you inherited the title of Vampire Hunter... I felt as if a wall had been erected between us... and for that reason I set out on my expedition. I wanted to be better than you and relieve you of your fate.
~ Maxim Kischine to Juste Belmont

Background

After Dracula’s second defeat at the hands of Simon Belmont in 1698, the people viewed him as a hero and began gathering around him. Soon enough, a peaceful village formed around the Belmont household. Nearly 30 years passed and the village became home to the powerful Kischine Clan, and the newest member of the clan, Maxim Kischine. Maxim grew up as an aspiring vampire hunter, alongside his friends Juste Belmont and Lydie Erlanger.

Juste in particular was the grandson of Simon, and thus viewed as a prodigy. Maxim, wanting to become one of the greats, made himself Juste’s rival. The two eventually competed for who would inherit the Vampire Killer whip, but Juste outclassed Maxim in every competition they had; inheriting the whip over Maxim.

Maxim, frustrated and jealous by Juste’s victory, decided to leave on a training expedition, and Juste had not heard from him in two years; until one day, suddenly, Maxim reappeared in town with wounds all over his body, and told Juste that Lydie had been kidnapped and taken to Dracula’s Castle. Astonished that Dracula’s Castle had risen despite it not having been a century since his previous defeat, Juste rushed over to the castle as fast as he could.

Maxim’s training expedition was actually a journey to find Dracula’s body parts and resurrect him, so that he could prove himself by taking the Dark Lord down. However, Maxim was possessed by Dracula in the process, and stole Lydie himself.

Thus, Maxim had developed two separate personalities; Maxim (his regular self,) and Dark Maxim (his possessed form.) This created two alternate dimensional versions of Dracula’s Castle, Castle A and Castle B, which Juste was forced to traverse. After doing so, and conquering both entire castles, Juste finally confronted Dark Maxim in his chambers. However, during their duel, Maxim noticed his bracelet on Juste’s arm, and regained his mind.

There, it was discovered that the being that possessed Maxim was not Dracula himself, but an unknown Wraith who took over Dracula’s form and powers. After the Dracula Wraith fuses himself with the parts of Dracula’s body, he and Juste have one final duel, where Juste fortunately prevails.

Being taken by Juste, Maxim was able to escape the crumbling castle and slowly came to his senses. Maxim, ashamed by what he had done, apoligzed to Juste and Lydie, promising to put their friendship back on track and return peacefully to the village.

Maxim’s future is entirely unknown, although it is known that his Stellar Sword ends up in the hands of the legendary Eric Lecarde; who himself would then pass it onto the vampire hunter, Jonathan Morris.

Personality

General Information

Name: Maxim Kischine

Other Names: Dark Maxim (When possessed by Dracula Wraith)

Origin: Castlevania

First Appearance: Castlevania: Harmony of Dissonance

Company: Konami

Creator: Koji Igarashi

Actor: Takuo Kawamura

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Unknown

Story Role: Supporting Protagonist, Hidden Villain, Controlled Villain

Classification: Rival of Juste Belmont

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[2]

Occupation: Vampire Hunter

Affiliations: Juste Belmont (Long time friends and rivals[3]), Lydie Erlanger (Childhood friend)

Enemies: Juste Belmont (While under the influence of the Castle, he views Juste as an enemy)

Height: Unknown

Weight: Unknown

Status:

Date of Death: 1748 in the bad ending, Unknown otherwise

Alignment: Neutral Good (Maxim is a vampire hunter and friend of Juste Belmont that helps Juste with rescuing their friend Lydie. He feels ashamed for being a big part of the reason of her kidnapping and would rather tell her the truth and face punishment[4]. Would rather be killed by Juste Belmont then become a pawn of Dracula's will[5]. Maxim notes he wanted to free Juste from his cursed fate against Dracula[6]), Chaotic Evil as Dark Maxim (Completely self-serving and wicked to the core, Dark Maxim goes to any lengths to be as wicked and unpredictable as possible, even kidnapping Lydie simply because of the wicked nature of it)

Protection Level: Global Protector (Maxim notes he wanted to free Juste from his cursed fate against Dracula[7], where he went and replicated Simon's journey of gathering all of Dracula's remains[8], as such Maxim is one that fights to stop Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[9], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[10])

Threat Level: Global Threat as Dark Maxim (Dark Maxim has Dracula's Wraith possessing him, who has the image of Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[11], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[12])

Codex Statistics

Key Regular | Possessed by Dracula's Wraith

Key Information

  • Regular: This key covers regular Maxim, without being controlled by Dark Maxim or Dracula's Wraith.
  • Possessed by Dracula's Wraith: This key covers Maxim during the events of Harmony of Dissonance where he's possessed by Draucla's Wraith.

Grade: A

Tier: At least 7-C, Higher with Double Spirit | At least 7-C, Higher with Double Spirit

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Went on a two-year training expedition after Juste inherited the title of Vampire Killer to be able to catch up to him[13], due to his want and training to try and reach the level of Juste Belmont, he should be far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]), Higher with Double Spirit (Maxim's super move has him move so fast that two afterimages of him clear and attack everything on the screen[16]) | At least Town level (Potency) (Fought Juste Belmont, who was considered the fiercest and most prodigious hunter even among the other Belmont’s, making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[17]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[18]. Gained power he believed surpassed Juste[19]), Higher with Double Spirit

Durability: At least Town level | At least Town level

Striking Strength: At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 Went on a two-year training expedition after Juste inherited the title of Vampire Killer to be able to catch up to him[20], due to his want and training to try and reach the level of Juste Belmont, he should be far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23]) | At least Class 10 (As he has Dracula's Wraith possessing him, he should by this point have far surpassed the level of Hector's Battle-Type innocent devils)

Travel Speed: At least Superhuman regularly (Should be comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[24]). At most Faster Than Light through full Aura (Maxim moves so fast that his very light projection cannot keep up with him enveloping a red aura around him[25]. Maxim's super move has him move so fast that two afterimages of him clear and attack everything on the screen, with him moving so fast it looks like he didn't even leave his initial starting place[26]) | At least Superhuman regularly. At most Faster Than Light through full Aura

Attack Speed: At most Faster Than Light | At most Faster Than Light (Can tag Juste Belmont, who can tag Dracula Wraith, who is an image of 1600s Dracula, who serves as the absolute evil, the opposite to God[27], where for God to be perfectly good, there must be a being of perfect darkness[28], being the entity opposite to God[29], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[30] and the White Demon, who can move at the speed of light at short distances[31])

Reaction Speed: At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman (Should be similar to Juste Belmont. Maxim went on an entire expedition for two years searching for Dracula’s body parts. He then was able to travel home, raise Dracula’s Castle, and fight Juste Belmont, without rest)

Range: Standard Melee, Extended Melee with Stellar Sword, Tens of Meters with Shuriken and Maxim Mirage

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[32])

Knowledge: Master level (Could fight and pose a challenge to a reluctant Juste Belmont, showcasing incredible skill[33], Went on a two year training expedition after Juste inherited the title of Vampire Killer to be able to catch up to him[34], went and replicated Simon's journey of gathering all of Dracula's remains[35]. A skilled user of his sword and shurikens, being a master all on his own and being second only to Juste Belmont. Maxim's super move has him move so fast that two afterimages of him clear and attack everything on the screen, with him moving so fast it looks like he didn't even leave his initial starting place[36])


Powers and Techniques

Superhuman Physical Characteristics, Expert Combatant (Maxim is able to dive kick while in the air, keeping the energy and strength from the kick[37]), Penetration Damage (Physical Penetration & Bladed Penetration) & Weapon Mastery (Sword Mastery; Maxim is able to swing his sword so fast, it looks like a streak of light[38]. Shuriken Mastery; Can throw his large shuriken deftly, having it always return to him no matter how he throws it[39]), Magic & Principle Manipulation(Maxim naturally has magic, where doing his continuous somersault takes up magic[40]. Where alchemy experiments with the principles of God's creation of the world[41], along with being said to be as great a task as recreating God's creation of the Earth[42]), Acrobatics & Multiple Jumps (Maxim is able to jump three times in the air[43], while jumping he can pull off acrobatic movements like a flip in the air[44]), Sheer Will (Maxim puts great resistance against his other side trying to take over his body, holding on to his true self until he reached his limit[45]. Through the help of Juste and their bracelets, Maxim was able to overpower the spirit within him[46]), Afterimage Creation (Can attack so fast he leaves behind a punch rush of afterimages[47]. Maxim moves so fast that his very light projection cannot keep up with him enveloping a red aura around him[48]. Maxim's super move has him move so fast that two afterimages of him clear and attack everything on the screen, with him moving so fast it looks like he didn't even leave his initial starting place[49]), Healing (Maxim is able to heal himself from injuries he sustained[50]), Energy Absorption (Maxim can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[51]).



Resistance to Dracula's Castle abilities (Without being possessed by Dracula's remains, Maxim is able to enter the castle without any adverse effects done to him[53]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[54], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[55]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[56]), Possession (The castle possesses objects with its magic, such as a ouija table[57]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[58]. The Castle has doors sealed off without solving puzzles[59]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[60]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[61], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[62]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[63]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[64]. The castle increases one's dark desires, allowing Dracula to easily control them[65]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[66]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[67]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[68]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[69]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[70]), Curse Manipulation (The Curse status that spirits inflict[71] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[72]), Life Manipulation (The castle can bring inanimate statues to life to attack[73]. Can cause the glass murals to come to life and attack[74]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[75]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[76])
Went and replicated Simon's journey of gathering all of Dracula's remains[77], giving him: Attack Reflection (Has the Rib of Vlad[78], where Dracula's mere rib bone reflects all projectiles back[79]), Nullification (Curse Nullification; With the Eye of Vlad, has the power to negate curses[80]. Petrification Nullification; With the Heart of Vlad, has the power to negate petrification[81]. Poison Negation; With the Rib of Vlad, has the power to negate poison[82]), Statistics Boost (With Nail of Vlad, increases Juste's strength[83]. With the Fang of Vlad, increases Juste's defense[84]), Supernatural Luck (Dracula's ring increases the luck of those who wear it[85])

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[86], one of Dracula's bats easily destroyed a stone ground block[87]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[88]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[89]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[90]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[91]. With their souls being completely free from time[92]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[93]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[94]), Empowerment (Creatures of the night are empowered by the night[95], becoming stronger when it's night time[96]), Evolution (Creatures of chaos can inherit evil natures[97] awakening into stronger enemies with new abilities and less weaknesses[98]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[99]. This has also been shown with slain heads reviving as an angry wraith[100]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [101] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[102], with this state being referred to as a "regeneration cycle"[103]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[104]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[105]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[106]. With the real world and world of grimoires being one and the same[107]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[108]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[109]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[110], or Charlotte fading from existence due to them messing with the history of the Grimoires[111], Maria starting to fade because Richter's history is being rewritten[112], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[113]. The text alterations also make the monsters stronger[114]. With the real world and world of grimoires being one and the same[115]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[116]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations[117]. The Chaos of the Grimoire destabilized the magic of the others[118]).



Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[119]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[120]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[121]. With time in Castlevania being so potent that not even eternity can withstand time[122], along with even artificial life being subject to the laws of time[123]. Some creatures of chaos are immune to time stop, normally being boss level creatures[124]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[125], with fate being a truth wound by time[126])

As he is possessed by Dracula's Wraith, he is the reason behind both of the castles and its effects, which should give him the natural abilities of Dracula's Castle, which include:

Magic (The castle pulses with dark magical power[128]. The castle uses magic to do things like re-animate corpses[129], along with skeletons[130]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[131], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[132]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[133]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[134], with these chairs being acknowledged in rooms in the castle with a description[135]), Possession (The castle possesses objects with its magic, such as a ouija table[136]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[137]), Mind Bestowal (The castle can bestow a mind through its magic[138]), Soul Bestowal (The castle can bestow a soul through its magic[139]. Imbued the Mud Man with a tormented soul[140]), Power Bestowal (The castle grants enemies to attack under the power of magic[141]. The magic of Dracula's power that empowers the owl enemy[142]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[143]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[144]. The Castle has doors sealed off without solving puzzles[145]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[146]), Telekinesis (The Castle can lift parts of levels apart[147]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[148]), Immersion (Can bring paintings to life and have them attack[149]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[150]. The Castle can also do this without mirror worlds[151], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[152]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[153]. The castle has objects that fade in and out while trying to platform on them[154]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[155], and invisible platforms[156]), Necromancy (The castle can raise the dead to attack whoever enters a room[157]. The castle reanimates human bones as monsters by its evil magic[158]. The Castle created the Executioner from numerous dead bodies[159]), Fusionism (The Castle can create an abomination made from numerous dead bodies[160]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[161], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[162]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[163]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[164]. The castle increases one's dark desires, allowing Dracula to easily control them[165]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[166]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[167]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[168]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[169]. The Castle has areas where its blood can form new enemies[170]), Acid Manipulation (The castle has areas of acid rain falling[171]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[172]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[173]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[174]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[175]), Gravity Manipulation (The castle has rooms with reverse gravity[176]), Curse Manipulation (The Curse status that spirits inflict[177] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[178]), Life Manipulation (The castle can bring inanimate statues to life to attack[179]. Can cause the glass murals to come to life and attack[180]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[181]), Plant Manipulation (The castle can cause even the trees to attack[182]. The castle can cause the plants and leaves to form a wraith[183]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[184]. Evil energy can create barriers blocking one until they defeat all enemies[185]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[186]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[187]. Brought a wandering merchant in through swallowing him into a dense fog[188]. The castle has magic energies that seal the gateway to hell[189]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[190]. The castle can make glyphs that teleport one outside of the castle by standing over it[191]. A lot of these creatures are summoned from Hell[192]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[193]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[194]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[195]. The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[196]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[197]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[198]. Can conjure thunderstorms around itself that can summon enemies during its flashes of lightning[199]. Can summon enemies through the lightning bolts it makes[200]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[201]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[202]. Noted that the stop watch has no effect on moving platforms in the castle[203]. Christopher stopping time on an elevator does not stop the elevator from moving[204], machinery still moves along[205], and floating objects still float[206]. With time in Castlevania being so potent that not even eternity can withstand time[207], along with even artificial life being subject to the laws of time[208])


Equipment

Whips

Stellar Sword

A sword with thin edges like five sheets that are overlapped and can be opened like a fan. The fully opened form shines like a star.
~ Harmony of Dissonance Description
The blade of the legendary swordsman Maxim Kischine.
~ Portrait of Ruin Description

An extremely powerful sword that attacks faster than the Vampire Killer whip, and is able to harm all enemies in the vicinity simultaneously.

Sub-Weapons

Shuriken (Stellar Sword (Opened Form)

A sword with thin edges like five sheets that are overlapped and can be opened like a fan. The fully opened form shines like a star.
~ Harmony of Dissonance Description

A gigantic metal ninja star nearly as large as Maxim himself, which acts as a boomerang that returns after being thrown.


Notable Techniques

Somersault

A somersault Maxim can do while in midair, makes him invulnerable to attacks though it costs magic to use.

Double Spirit

Maxim's special move, he moves so fast that while his image can be seen in the center of the screen, two afterimages cross and attack everything on the screen, likely killing anything hit by this on screen.

Healing

Maxim bathes in a great amount of light around him as he recovers from any injuries he's sustained.


Other

Standard Tactics

  • Regular: Maxim will use his quick sword strikes along with his shurikens, acrobatic movement and special attacks such as double spirit.
  • Possessed by Dracula's Wraith: Maxim does much of the same strategy, with more vicious and bloodlusted intent.

Weaknesses

Note

Trivia

  • In the bad ending, Evil Maxim's portrait was utilized when he told Juste that he would have to force him to change his mind (referring to Juste putting Maxim out of his misery), implying that his true persona barely restrained his evil persona enough to yell that out. This was confirmed in the Futabasha Castlevania: Byakuya no Concerto Official Guide, citing that he retained his "true nature" despite already becoming dangerously close to succumbing to his evil self.
  • In Castlevania: Harmony of Dissonance, an item known as the War Fatigues strongly resembles Maxim's own coat he wears. This is implied to be the same one or an identical one due to the item's location: it is placed inside the Entrance's castle grounds of Castle B right beside the castle's main gate. This is the exact same spot Maxim was standing on in Castle A at the beginning of the game.
  • Maxim is the only boss in Harmony of Dissonance to not drop a Magic Crystal (if one does not also count Dracula Wraith's first form. However, Dracula Wraith's second form does drop a Magic Crystal).
  • The weapon is called the Stella Sword in Japan. Stella is Latin for "Star".
  • In Castlevania: Harmony of Dissonance, the weapon can be hacked in the sub-weapon slot for Juste Belmont and Simon Belmont, though they cannot utilize its attack. If Juste has the star sub-weapon and picks up another sub-weapon, the dropped star visually turns into a High Potion. Collecting this High Potion will make Juste obtain the unusable Star sub-weapon.
    • Reversibly, Maxim can use cheats to pick-up sub-weapons but is unable to utilize them except his own star sub-weapon.

Battle Records

0 - 1 - 0

None

None

References

  1. Castlevania: Harmony of Dissonance
  2. Castlevania Lament of Innocence
  3. Castlevania: Harmony of Dissonance Game Manual Page 22
  4. Castlevania: Harmony of Dissonance
  5. Castlevania: Harmony of Dissonance
  6. Castlevania: Harmony of Dissonance
  7. Castlevania: Harmony of Dissonance
  8. Castlevania: Harmony of Dissonance
  9. Akumajou Densetsu Famicon Intro English Patch
  10. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  11. Akumajou Densetsu Famicon Intro English Patch
  12. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  13. Castlevania: Harmony of Dissonance Game Manual Page 22
  14. Castlevania Judgment: True Story Mode, Golem
  15. Castlevania Judgment Golem Ultimate Attack
  16. Castlevania: Harmony of Dissonance Maxim Playthrough
  17. Castlevania Judgment: True Story Mode, Golem
  18. Castlevania Judgment Golem Ultimate Attack
  19. Castlevania: Harmony of Dissonance
  20. Castlevania: Harmony of Dissonance Game Manual Page 22
  21. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  22. Estimating Weight of Logs and Standing Timber Page 2
  23. Castlevania: Curse of Darkness
  24. Castlevania: Lament of Innocence Ending
  25. Castlevania: Harmony of Dissonance Maxim Playthrough
  26. Castlevania: Harmony of Dissonance Maxim Playthrough
  27. Castlevania: Aria of Sorrow Ending
  28. Castlevania: Dawn of Sorrow Dark Lord Candidates
  29. Castlevania: Dawn of Sorrow Ending
  30. Castlevania Aria of Sorrows
  31. Castlevania Grimoire of Souls Enemy Compendium Showcase
  32. Castlevania: Lament of Innocence Game Manual Page 10
  33. Castlevania: Harmony of Dissonance
  34. Castlevania: Harmony of Dissonance Game Manual Page 22
  35. Castlevania: Harmony of Dissonance
  36. Castlevania: Harmony of Dissonance Maxim Playthrough
  37. Castlevania: Harmony of Dissonance Maxim Mode
  38. Castlevania: Harmony of Dissonance Maxim Mode
  39. Castlevania: Harmony of Dissonance Maxim Mode
  40. Castlevania: Harmony of Dissonance Maxim Mode
  41. Castlevania: Lament of Innocent
  42. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  43. Castlevania: Harmony of Dissonance Maxim Mode
  44. Castlevania: Harmony of Dissonance Maxim Mode
  45. Castlevania: Harmony of Dissonance
  46. Castlevania: Harmony of Dissonance Final Boss Best Ending
  47. Castlevania: Harmony of Dissonance Maxim Boss
  48. Castlevania: Harmony of Dissonance Maxim Playthrough
  49. Castlevania: Harmony of Dissonance Maxim Playthrough
  50. Castlevania: Harmony of Dissonance Maxim Mode
  51. Castlevania: Lament of Innocence Game Manual Page 10
  52. Castlevania: Harmony of Dissonance
  53. Castlevania: Harmony of Dissonance Maxim Mode
  54. Castlevania: Harmony of Dissonance
  55. Castlevania: Harmony of Dissonance
  56. Castlevania: Symphony of the Night Beastiary No. 40
  57. Castlevania: Symphony of the Night Beastiary No. 16
  58. Castlevania: Portrait of Ruin Beastiary No. 133
  59. Castlevania: Lament of Innocence
  60. Castlevania 64
  61. Castlevania: Portrait of Ruin
  62. Castlevania: Portrait of Ruin
  63. Castlevania: Harmony of Dissonance
  64. Castlevania: Circle of the Moon
  65. Castlevania: Circle of the Moon
  66. Castlevania: Order of Ecclesia Beastiary No. 061
  67. Castlevania: Portrait of Ruin Beastiary No. 131
  68. Castlevania: Symphony of the Night Beastiary No. 44
  69. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  70. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  71. Castlevania: Grimoire of Souls
  72. Castlevania 64
  73. Castlevania Chronicles
  74. Castlevania Chronicles
  75. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  76. Castlevania: Curse of Darkness Beastiary No. 115
  77. Castlevania: Harmony of Dissonance
  78. Castlevania: Harmony of Dissonance Rib of Vlad Description
  79. Castlevania II: Simon's Quest
  80. Castlevania: Harmony of Dissonance Eye of Vlad Description
  81. Castlevania: Harmony of Dissonance Heart of Vlad Description
  82. Castlevania: Harmony of Dissonance Rib of Vlad Description
  83. Castlevania: Harmony of Dissonance Nail of Vlad Description
  84. Castlevania: Harmony of Dissonance Fang of Vlad Description
  85. Castlevania: Harmony of Dissonance Vlad's Ring Description
  86. Super Castlevania IV Stage B-1
  87. Castlevania: Circle of the Moon
  88. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  89. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  90. Haunted Castle Revisited Dominus Collection
  91. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  92. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  93. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  94. Castlevania: Curse of Darkness Manga Volume 1
  95. Castlevania II: Simon's Quest Night Transition
  96. Castlevania II: Simon's Quest Online Game Manual Page 4
  97. Castlevania: Lament of Innocence Beastiary No. 058
  98. Castlevania: Lament of Innocence Beastiary No. 059
  99. Castlevania: Curse of Darkness Beastiary No. 009
  100. Castlevania: Curse of Darkness Beastiary No. 005
  101. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  102. Castlevania: Symphony of the Night
  103. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  104. Castlevania: Lament of Innocence Beastiary No. 064
  105. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  106. Castlevania: Grimoire of Souls Prologue
  107. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  108. Castlevania: Grimoire of Souls Prologue Stage 4
  109. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  110. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  111. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  112. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  113. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  114. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  115. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  116. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  117. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  118. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  119. Castlevania III: Dracula's Quest
  120. Castlevania: Curse of Darkness
  121. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  122. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  123. Castlevania Judgment Aeon's Hyper Attack on Golem
  124. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  125. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  126. Castlevania Judgment Aeon Hyper Attack on Death
  127. Castlevania: Harmony of Dissonance
  128. Castlevania: Portrait of Ruin
  129. Castlevania: Lament of Innocence Beastiary No. 003
  130. Castlevania: Lament of Innocence Beastiary No. 004
  131. Castlevania: Harmony of Dissonance
  132. Castlevania: Harmony of Dissonance
  133. Castlevania: Symphony of the Night Beastiary No. 40
  134. Castlevania: Curse of Darkness
  135. Castlevania: Curse of Darkness Save Room Chair
  136. Castlevania: Symphony of the Night Beastiary No. 16
  137. Castlevania: Portrait of Ruin
  138. Castlevania: Curse of Darkness Beastiary No. 014
  139. Castlevania: Curse of Darkness Beastiary No. 025
  140. Castlevania: Portrait of Ruin Beastiary No. 10
  141. Castlevania: Lament of Innocence Beastiary No. 029
  142. Castlevania: Order of Ecclesia Beastiary No. 061
  143. Castlevania: Lament of Innocence Beastiary No. 046
  144. Castlevania: Portrait of Ruin Beastiary No. 133
  145. Castlevania: Lament of Innocence
  146. Castlevania 64
  147. Castlevania Chronicles
  148. Super Castlevania IV
  149. Super Castlevania IV
  150. Castlevania Chronicles
  151. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  152. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  153. Castlevania: Curse of Darkness Chair Room
  154. Castlevania: Legacy of Darkness Tower of Sorcery
  155. Castlevania: The Adventure ReBirth
  156. Super Castlevania IV
  157. Castelvania: Lament of Innocence
  158. Castlevania: Curse of Darkness Beastiary No. 001 Skeleton
  159. Castlevania: Curse of Darkness Beastiary No. 002 Executioner
  160. Castlevania Curse of Darkness Beastiary No. 002
  161. Castlevania: Portrait of Ruin
  162. Castlevania: Portrait of Ruin
  163. Castlevania: Harmony of Dissonance
  164. Castlevania: Circle of the Moon
  165. Castlevania: Circle of the Moon
  166. Castlevania: Order of Ecclesia Beastiary No. 061
  167. Castlevania: Portrait of Ruin Beastiary No. 131
  168. Castlevania: Lament of Innocence Beastiary No. 051
  169. Castlevania: Curse of Darkness Beastiary No. 008
  170. Castlevania 64
  171. Castlevania III: Dracula's Curse Castle Dungeon
  172. Castlevania: Symphony of the Night Beastiary No. 44
  173. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  174. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  175. Castlevania: Bloodlines Stage 6-2 First Room
  176. Castlevania: Bloodlines Stage 6-3 First Room
  177. Castlevania: Grimoire of Souls
  178. Castlevania 64
  179. Castlevania Chronicles
  180. Castlevania Chronicles
  181. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  182. Haunted Castle Revisited Dominus Collection
  183. Super Castlevania IV
  184. Haunted Castle Revisited Dominus Collection
  185. Castlevania: Grimoire of Souls Prologue level
  186. Castlevania Chronicles
  187. Haunted Castle Arcade Stage 03
  188. Castlevania: Harmony of Dissonance
  189. Castlevania: Order of Ecclesia
  190. Castelvania: Lament of Innocence
  191. Castlevania: Lament of Innocence
  192. Castlevania: Symphony of the Night Beastiary No. 21
  193. Castlevania: Symphony of the Night Underground Caverns
  194. Castlevania III: Dracula's Curse
  195. Super Castlevania IV
  196. Castlevania: Aria of Sorrow Prologue
  197. Castlevania: Aria of Sorrow Prologue
  198. Castlevania: Harmony of Dissonance Ending
  199. Castlevania: Lament of Innocence
  200. Castlevania III: Dracula's Curse
  201. Castlevania: Curse of Darkness Beastiary No. 115
  202. Super Castlevania IV Stage 8-1
  203. History of Castlevania - Crescent of the Moon Pages 12-13
  204. Castlevania: The Adventure ReBirth
  205. Castlevania: The Adventure ReBirth
  206. Castlevania: The Adventure ReBirth
  207. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  208. Castlevania Judgment Aeon's Hyper Attack on Golem
  209. Castlevania II: Simon's Quest Day Transition
  210. Castlevania II: Simon's Quest Day Game Manual Page 11
  211. Castlevania II: Simon's Quest
  212. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  213. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  214. Castlevania: Harmony of Dissonance