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Desmond Belmont
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | There will always be a Belmont waiting to send you back to hell. | „ |
~ Desmond Belmont to Count Dracula |
“ | The hero of the game, Desmond Belmont wields the Vampire Killer whip and tries to stop The Order, an mysterious cult planning to resurrect Dracula. | „ |
~ Desmond Belmont's character description |
Background
Desmond Belmont was born to the Belmont Clan during the 1600s, alongside his sisters Zoe and Dolores Belmont, as the son of Soleil Belmont. Desmond exists in an alternate timeline to the main continuity, although for unknown reasons, as his game doesn’t present any contradictions or alternative events that would make it not fit.
Much like the rest of the male members of the Belmont Clan, Desmond was raised to be a powerful hunter of the night, and thus became incredibly proficient in using a variety of weapons; including swords, knives, axes, crosses, and the Belmont’s trademark whips.
However, when Desmond and his sisters were still fairly young, their father caught wind of a powerful group of Dracula worshippers that called themselves the Order of Shadows. Soleil took the Vampire Killer and made his way into the mansion where the Order of Shadows resided, but was fatally wounded by the leader of the Order, Rohan Krause.
Soleil made his way back to his three children and, before dying, passed the Belmont family’s legendary Vampire Killer whip down to Desmond. Many years passed and the Belmont kids grew into competent young adults; at last, they were prepared to take down the Order of Shadows.
Desmond, Zoe, and Dolores ventured into the cursed mansion in which the Order resided; Zoe and Dolores sought for the chamber in which Rohan resided, while Desmond destroyed as many monsters as he could. Eventually, Zoe discovered a powerful relic that had once belonged to the Belmont’s, but fell into the hands of the Order. This was the gauntlet of Leon Belmont, which had been blessed with alchemy by Rinaldo Gandolfi. Desmond reclaimed this artifact and wore it, granting alchemic powers unto him.
At long last, Zoe and Dolores discovered the hiding place of Rohan Krause, and Desmond immediately headed inside. After Rohan taunted Desmond’s dad and claimed the Vampire Killer whip would be useless, a battle ensued. Much to Rohan’s surprise, Desmond was able to strike him down. With his dying breath, Rohan used his own blood to resurrect Count Dracula, and Dracula’s Castle rose once again.
With absolutely no time to waste, Desmond rushed into Dracula’s Castle and stormed his way through it, mowing down enemy after enemy before coming to the Dark Lord himself. Dracula admitted that he was not at full strength, but conceded that he should still be able to win.
Desmond mustered all the power he could and struck down the Dark Lord, who stated that he would always return no matter what. Assuring Dracula that there would always be a Belmont waiting for him to send him back to hell, he struck him one final time with the Vampire Killer, and ended the conflict.
With everything finally over, Desmond took Zoe and Dolores and left the crumbling castle. He would go on to continue the Belmont bloodline, presumably becoming the father of the legendary Simon Belmont.
General Information
Name: Desmond Belmont[1]
Origin: Castlevania
First Appearance: Castlevania: Order of Shadows
Company: Konami
Creator: Koji Igarashi
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Homeworld: Earth
Residence: Wallachia
Story Role: Main Protagonist
Classification: Descendant of the Belmont Clan
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Zoe Belmont (Desmond's sister[3]), Dolores Belmont (The younger sister of Desmond and Zoe[4]), Potentially Soleil Belmont (Likely his father as he is Simon Belmont's grandfather), Potentially Simon Belmont (As he is from the late 1600s while Simon is an adult during the very end of the 1600s, he is likely either Simon's dad or at the very least an uncle)
Enemies: Dracula, Death, Rohan Krause (Noted to be the responsible for Desmond's parents death[5])
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in 1600s, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (Good-hearted and always fights for what's right. He puts the safety of his sisters above all else, due to experiencing the death of his father, but recognizes his necessary duties as a vampire slayer and arises to the occasion when need-be. Is not carried by vengeance but rather doing the right thing[6])
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[7]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[8], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[9])
Codex Statistics
Key: With the Weakened Vampire Killer | Earning The True Vampire Killer
Key Information
- With the Weakened Vampire Killer: This key deals with him having the weaker vampire killer.
- Earning The True Vampire Killer: This key deals with him after fighting Rohan Krause, where he obtained the true vampire killer[10].
Grade: A | S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[11], during and before Trevor's time[12], the Belmont's were feared because of their immense power[13])
Tier: At most 7-C | At least 7-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At most Town level (Potency) (Even before obtaining the True Vampire Killer fought and defeated, Rohan Krause who noted that he was much stronger than his father, who he killed in the past[14]. Can fight the likes of Dracula's minions such as Medusa[15], who should be relative or even superior toGolem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]) | At least Town level (Obtained the true vampire killer[18]. Desmond has directly killed 1600s Count Dracula[19], who serves as the absolute evil, the opposite to God[20], where for God to be perfectly good, there must be a being of perfect darkness[21], being the entity opposite to God[22])
Durability: At most Town level | At least Town level (Could take hits from Dracula)
Striking Strength: At most Town Class (Potency) | At least Town Class
Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[23], during and before Trevor's time[24], the Belmont's were feared because of their immense power[25], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[26] where logs can weigh around 15 to 5 tons[27] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[28]) | At least Class 10
Travel Speed: Superhuman (Should scale above Leon Belmont; Leon was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed)
Attack Speed: At most Faster Than Light (Can tag 1600s Dracula, who serves as the absolute evil, the opposite to God[29], where for God to be perfectly good, there must be a being of perfect darkness[30], being the entity opposite to God[31], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[32] and the White Demon, who can move at the speed of light at short distances[33])
Reaction Speed: At most Faster Than Light
Stamina: Superhuman (Ventured through an entire cursed mansion and then the entirety of Dracula’s Castle, whilst uncovering the truth about the Order of Shadows, and didn’t rest a single time. He went on to defeat Count Dracula and all of his servants)
Range: Standard Melee, Extended Melee with Vampire Killer and swords, Tens of Meters with axes, possibly Planetary with Meteor
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[34])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[35]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[36], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)
Powers and Techniques
Is a member of the Belmont Bloodline, which gives him:
Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[37]. During and before Trevor's time[38], the Belmont's were feared because of their immense power[39]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[40]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[41]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[42]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[43]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[44]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[45]. Many of the famous Belmont weapons were left behind by Trevor[46]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[47]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[48]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[49]), Aura (Belmonts release a glow of aura around them[50], that envelops their body[51]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[52]. Leon could sense and feel that Joachim Armster was a vampire[53]. Leon could sense the rage from a Vampire Killer[54]. Trevor could sense a bad omen approaching[55]. Christopher Belmont felt a "chill" upon Dracula's return[56]. Belmonts such as Juste could sense Death's overwhelming power[57]. Belmonts such as Juste could sense the aura of the two different layers of the castles[58]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[59]. Julius could sense the dark powers within Soma Cruz[60]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[61]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[62]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[63]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[64]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[65]. where Leon gained magical energy that would naturally be passed down to all of his descendants[66]. Belmonts such as Julius naturally has magical powers due to this[67], along with Juste having magical powers deriving from the Fernandez (Belnades) family[68]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[69]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[70]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[71] the infinite corridor[72]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[73]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[74]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[75], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[76]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[77]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[78]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[79]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[80]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[81]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[82])
The Castle Abilities Include:
Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[136], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[137]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[138]), Possession (The castle possesses objects with its magic, such as a ouija table[139]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[140]. The Castle has doors sealed off without solving puzzles[141]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[142]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[143], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[144]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[145]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[146]. The castle increases one's dark desires, allowing Dracula to easily control them[147]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[148]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[149]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[150]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[151]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[152]), Curse Manipulation (The Curse status that spirits inflict[153] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[154]), Life Manipulation (The castle can bring inanimate statues to life to attack[155]. Can cause the glass murals to come to life and attack[156]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[157]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[158])
Wields the Vampire Killer, which grants:
All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[196], even those who are half-vampire such as Alucard[197]), Magic (The Vampire Killer has been referred to as a magic whip[198]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[199]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[200] which includes[201] ghosts[202]. This is also shown in Haunted Castle Revisited[203]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[204]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[205]. Can interact with creatures of the night made of fire[206]. Can fully disperse and destroy water bubbles instead of the attack just going through it[207]. Blood Interaction; Can harm and kill enemies made of blood[208]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[209] to where he was immune to all other[210] weapons prior other then the Vampire Killer[211]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[212]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[213]. The Vampire Killer can nullify energy projectiles through hitting them[214], even those from Dracula[215]. Can negate fire projectiles[216]. Electricity Nullification; Can completely disperse and nullify electricity attacks[217]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[218]. Transformation Nullification; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[219]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[220]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[221] and scream out in pain, where it is an immortal being immune to pain and suffering[222]), Regeneration Negation (Holy; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[223]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[224]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[225]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[226]. Death is a being unconstrained by mortality[227]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[228]), Resurrection Bypassing (The Vampire Killer can kill zombies[229], who are corpses brought back to life from the power of hate[230]), Purification (The Vampire Killer can purify people who was turned into a monster[231]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[232]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[233]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[234]. The whip can have fire burst around the enemies even without them dying[235]. Causes even objects like coffins to burst into flames[236]. This is even shown in Lament of Innocence, once Leon has the vampire killer[237]. This is even shown in graphic novels such as Belmonts Legacy[238]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[239]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[240], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[241]. One must sacrifice their lifeforce in order to wield it[242]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[243]), Light Manipulation (The Whip can create orbs of light to light up torches[244])
Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[245]), Mimicry (Doppelganger is unable to mimic the vampire killer during[246] the time of Lament of Innocence[247])
Equipment
Whips
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
- Flame Whip: The Vampire Killer given the elemental attribute of fire.
Sub-Weapons
- Demon Sword: A large red sword that was once wielded by a knight. It had been cursed by a dark priest.
- Cross: This is a boomerang, which is shaped like a holy cross. It returns to Desmond after being thrown.
- Sacred Cross: This cross has been blessed with holy powers, which arches forwards and then returns when thrown.
- Throwing Axe: An axe made with silver, which Desmond uses to throw at his enemies. He is noted in saying that he finds this axe heavy to carry around.
- Lightning Hammer: A giant, nearly indestructible hammer that has been energized with electricity.
- Vjaya: This legendary sword is said to have been created from one of Indra’s lightning bolts.
- Muramasa: A legendary sword said to have a life of its own, crafted by both a legendary swordsman and blacksmith.
- Crissaegrim: An extremely rare and extremely powerful sword which can strike a target several times.
- Platinum Sword: A light-weight sword made from the purest of platinum.
Alchemy
- Frostbolt: This spell harnesses the element of ice.
- Invulnerability: Makes Desmond temporarily invulnerable to all attacks.
- Reflect: Reflects all attacks directly back at the sender.
- Lightning: Allows Desmond to shoot electricity from his fingertips.
- Frostbolt: This spell harnesses the element of ice.
- Firestorm: Rains down holy fire on the enemy.
- Heal: Restores a small amount of Desmond’s health.
- Meteor: Summons a giant meteor that crashes down upon enemies.
- The Gambler: This spell will randomly choose between raising Desmond’s attack or defence.
- Hellfire: Through channeling the powers of the Dark Lord, Desmond can shoot balls of hellfire.
Items
Notable Techniques
- Backdash: This move is useful for Desmond to avoid enemy attacks, has him dash backwards.
- Slide[266]: Desmond's slide allows him to fit into smaller places.
- Double Jump[267]: Desmond can jump and then jump again while in the air in order to get to higher places.
Other
Standard Tactics: Desmond will use weaons along with alchemy that best suits the situation.
Weaknesses: None notable.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[268]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[269], a knight who has natural holy powers[270]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[271].
Trivia
- The magic gauntlet that Zoe gives to Desmond during the course of the story is the same Magic Gauntlet Leon Belmont used in Castlevania: Lament of Innocence and which was powered by Rinaldo Gandolfi, Giovanni Gandolfi's ancestor.
Battle Records
5-0-0
- Order Knight - Fight[272]
- Conditions: None.
- Location: The Mansion[273]
- Twin Bats - Fight[274]
- Conditions: None.
- Location: Bat's Belfry[275]
- Medusa - Fight[276]
- Conditions: None.
- Location: The Cavern[277]
- Rohan Krause - Fight[278]
- Conditions: None.
- Location: Inner Sanctum[279]
- Dracula - Fight[280]
- Conditions: None.
- Location: Castle Keep[281]
None
None
References
- ↑ Castelvania: Order of Shadows Intro
- ↑ Castlevania Lament of Innocence
- ↑ Castelvania: Order of Shadows
- ↑ Castelvania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Order of Shadows
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania Judgment: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows Final Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania: Dracula X Final Boss
- ↑ Castlevania: Dawn of Sorrow Meeting Yoko & Julius
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: The Belmont's Legacy Issue 1
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Curse of Darkness Trevor Boss Fight
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania Judgment Simon Belmont Story Mode
- ↑ Castlevania: Lament of Innocence Dark Palace of Waterfalls
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Curse of Darkness Volume 2 Chapter 3
- ↑ Castlevania: The Belmont Legacy #2
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 106
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Aria of Sorrow Julius Boss
- ↑ Castlevania Legends Game Manual Page 12
- ↑ Castlevania: The Belmont Legacy #1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Page 10
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Trevor Second Boss Fight
- ↑ Castlevania: Curse of Darkness Infinite Corridor
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Garden Forgotten By Time
- ↑ Castlevania Judgment Simon Belmont Ultimate Attack
- ↑ Castlevania Judgment Trevor Belmont Ultimate Attack
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Legends Game Manual Page 8
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
- ↑ Castlevania Legends Game Manual Page 9
- ↑ Castlevania: Dawn of Sorrow
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 031
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 010
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Bestiary No. 016
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Lament of Innocence Game Manual Page 11
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania NES Final Boss
- ↑ Castlevania III: Dracual's Curse Final Boss
- ↑ Castlevania: Dracula X Final Boss
- ↑ Castlevania 64 Final Boss
- ↑ Castlevania Adventure Rebirth Final Boss
- ↑ Castlevania: Bloodlines Final Boss
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Order of Shadows
- ↑ Super Castlevania IV
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Order of Ecclesia
- ↑ Castlevania: Curse of Darkness Trevor Boss Fight
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 030
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania II: Simon's Quest Game Manual Page 9
- ↑ Castlevania: Curse of Darkness Bestiary No. 112
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 040
- ↑ Castlevania: Curse of Darkness Bestiary No. 065
- ↑ Castlevania Nocturne of Recollection
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 076
- ↑ Castlevania: Lament Innocence
- ↑ Castlevania III: Dracula's Curse Death Boss
- ↑ Castlevania Death Boss
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Harmony of Dissonance Death Boss
- ↑ Castlevania 64 Death Boss
- ↑ Castlevania Judgment Aeon's Hyper Attack Sequences
- ↑ Castlevania Judgment Aeon's Hyper Attack on Death
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania 64 Renon Boss
- ↑ Castlevania 64 Carrie Fernandez Bad Ending
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows Instruction Manual
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Harmony of Dissonance Soul Orb Description
- ↑ Castlevania: Harmony of Dissonance Fairy Journal Description
- ↑ Castlevania: Harmony of Dissonance Monster Tome Description
- ↑ Castelvania: Portrait of Ruin
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Lament of Innocence Bestiary No. 040
- ↑ Castlevania: Curse of Darkness Bestiary No. 065
- ↑ Castlevania Nocturne of Recollection
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!”
Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
It was a whip that was soaked in blood in some places.
“I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
“That’s great……! Curtis! With this your power-----“
In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
“Sorry, but…… with my current self, I could not handle it.”
“……? What are you talking about? Curtis……”
was he still confused, Michelle made him grip his whip.
Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
“Uh……!?”
What happened, she directed her eyes on the origin of the shock-----
A part of the whip’s handle had a rotten like disintegration-----
A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
----- No way……
“Curtis……?”
“……I am currently weak at holy magic.”
“Eh……”" - ↑ Castlevania: Lament of Innocence Bestiary No. 72
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
- ↑ Castlevania NES Game Manual Page 4
- ↑ Super Castlevania IV
- ↑ Castlevania NES
- ↑ Castlevania NES Game Manual Page 4
- ↑ Castlevania NES Game Manual Pages 7-9
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlvania: Judgment Simon Belmont Story Mode
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: The Arcade Dracula Boss
- ↑ Castlevania NES
- ↑ Castlevania NES
- ↑ Castlevania Chronicles
- ↑ Castlevania: The Adventure ReBirth
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
- ↑ Castlevania: The Arcade White Dragon Boss
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Castlevania: Harmony of Dissonance Final Boss
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Castlevania Judgment Death True Story Mode Ending
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Belmonts Legacy #3
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
- ↑ Castlevania: Portrait of Ruin
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 073
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Tutorial Room
- ↑ Castlevania: Lament of Innocence Page 7
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania 64 Charlie Vincent Boss
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Order of Shadows