Background
Vincent is a main protagonist of the Compilation of Final Fantasy VII, starring as a playable character in Final Fantasy VII and the lead of Dirge of Cerberus: Final Fantasy VII.
This dropdown contains the synopsis of Vincent’s story. Read at your own risk as you may be spoiled otherwise!
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Vincent
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Statistics
Key: Pre-Experimentation | Final Fantasy VII (Early Game) | Final Fantasy VII (Late Game) | Advent Children | Dirge of Cerberus
Tier: 4-A | 4-A | High 3-A | At least High 3-A | At least High 3-A
Name: Vincent Valentine
Origin: Final Fantasy VII
Sex: Male
Age: 34 years old (Pre-Experimentation), 52 years old (Before Crisis), 57 years old (Final Fantasy VII), 59 years old (Advent Children), 60 years old (Dirge of Cerberus), is physically 30 years younger Post-Experimentation
Classification: Turk (formerly), Chaos, Shapeshifter, pseudo-Vampire
Status: Alive, Undead Post-Experimentation
Alignment: Neutral Good initially (), Chaotic Good Post-Experimentation ()
Dimensionality: 3-D
Attack Potency: Multi Solar System level ()
Durability: Average Human level | Multi Solar System level | Multi Supercluster level | At least Multi Supercluster level
Striking Strength: Average Human Class, Multi Solar System Class with Sheer Will | Multi Solar System Class | Multi Supercluster Class | At least Multi Supercluster Class
Lifting Strength: Athletic Human
Travel Speed: Athletic Human (Should be just as fast as his older self) | Athletic Human (He can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph) | Athletic Human | Athletic Human, Superhuman with Fenrir (The average motorcycle can reach speeds between 80 and 165 mph)
Combat Speed: At least Massively Hypersonic+ | At least Massively Hypersonic+ | FTL+ | At least FTL+
Reaction Speed: At least Massively Hypersonic+ (Should be similar to his early-game older self) | At least Massively Hypersonic+ (Can dodge the lasers from Shinra security system) | FTL+ (Could keep up with and defeat Sephiroth; Sephiroth knew Super Nova at the time of their fight, meaning he could react to the comet of his Super Nova) | At least FTL+ (Should be much faster than before. Could outpace Sephiroth’s reactions, who was able to react to the move he died to previously)
Stamina: Superhuman (Even when riddled with Mako poisoning, Cloud was able to walk all the way into Midgar from several miles away. Cloud went on his journey to defeat Sephiroth for countless days on end, with very few breaks in between, and never seemed naturally fatigued a single time)
Range: Standard Melee, Extended Melee with Buster Sword and Fusion Sword, Far Higher with Materia
Intelligence: Genius (Although he spent several years of his life as a simple infantryman, it only took a bit of mental trickery for Cloud to become a convincing SOLDIER 1st Class. He was even able to outskill Sephiroth two separate times, who was a legitimate SOLDIER that had years upon years of experience on him)
Spirit Energy Physiology, which grants:
Superhuman Physical Characteristics, Blessed (Everyone born into the world is blessed with Spirit Energy), Sheer Will (Willpower alone can be enough to fight off Mako poisoning, and the will of Jenova. Those with a strong enough will can retain their sense of self after dying and returning to the Lifestream), Memory Manipulation, Energy Manipulation, Rage Power, & Aura (Limit Breaks are born of memories, are comprised of Spirit Energy, and are unleashed when the user's anger is pushed to the limit. They give off an aura when used), Non-Physical Interaction (Characters can interact with the souls of the Gi Tribe), Regeneration Negation (Mid-High; Jenova can regenerate itself fully so long as its cells remain, as Cloud Strife participates in Jenova's Reunion despite only containing her cells. Despite this, pieces of Jenova defeated by the heroes were unable to enact the Reunion), Immortality Negation (Type 3; Can completely kill pieces of Jenova, preventing them from regenerating), Accelerated Development (When Sephiroth fought the party far earlier than he was supposed to, the main characters could still contend with him, even after Sephiroth absorbed the Whispers and became stronger than he had ever been)Human Achievements (Vincent was an accomplished Turk), Weapon Mastery () Spirit Energy Physiology, which grants resistance to:
Mind Manipulation & Soul Manipulation (Those with high willpower can resist succumbing to Jenova's will, which passively takes over one's mind and eats away at the soul, and can prevent their mind from shattering), Poison Manipulation (High willpower can prevent the toxicosis that comes with the exposure to Jenova Cells), Power Mimicry & Power Absorption (Limit Breaks cannot be copied by others. Only Zack Fair can copy Limit Breaks, though he is noted to be the only exception to this), Corruption (Types 1 & 2; Several main characters have been exposed to high amounts of Mako energy, and never became Makonoid monsters), Biological Deconstruction & Soul Manipulation (Main characters have fallen into the Lifestream and returned unscathed, without being forcefully diffused or dissolved into it, or having their spirit be eroded and dissipated), Heat Manipulation & Radiation Manipulation (Can withstand Super Nova without any negative effects of heat or radiation), Limited Disease Manipulation (Those with a will to live are unaffected by Geostigma, which infects those with a weak will)Forcefield Creation (Creates a barrier with different effects), Damage Reduction (Barrier reduces the damage of physical attacks. MBarrier reduces the damage of magic. Wall does both at once), Attack Reflection (Reflect has magic spells be reflected back on the opponent)Earth Manipulation & Fire Manipulation (Comet and Comet2 launch a flaming rock at the opponent)Possible Ice Manipulation (Has a chance of attacking with ice using Freeze), possible Earth Manipulation (Has a chance of attacking with earth using Break), possible Air Manipulation (Has a chance of attacking with wind using Tornado), possible Fire Manipulation (Has a chance of attacking with fire using Flare)Forcefield Negation (Removes Barriers and MBarriers)Earth Manipulation (Casts Quake)Fire Manipulation (Casts Fire)Gravity Manipulation (Casts Demi)Poison Negation (Poisona negates poison effects), Status Effect Negation (Esuna negates all status effects)Ice Manipulation (Casts Ice)Electricity Manipulation (Casts Bolt)Status Effect Inducement (Confu has a 60% chance of confusing an enemy. Berserk has an 80% chance of inflicting berserk on an enemy)Poison Manipulation (Casts Bio)Healing (Restores health with Cure, Cure2, and Cure3), Regeneration (Low; Grants Regen, which slowly restores HP)Resurrection (Life and Life2 revive an ally)Sleep Manipulation (Sleepel puts an enemy to sleep), Magic Negation (Silence prevents an opponent from casting magic spells)Resistance to Physical Attacks & Elemental Magic (Shield provides immunity to physical attacks and elemental magic spells)Statistics Amplification (Casts Haste, which increases the speed of one's ATB gauge, thereby allowing for them to attack faster), Statistics Reduction (Casts Slow, which decreases the speed of a foe's ATB gauge, thereby making them attack slower), Time Stop (Stop completely freezes a target in time)Size Manipulation & Statistics Reduction (Mini turns a target tiny in size, and reduces their damage output to 1), Transmutation (Toad transforms the opponent into a toad)Magic & Attack Reflection Negation (Ultima is a powerful magic spell that ignores all reflection) Large Size (Type 1), Immortality (Type 1), Flight, Energy Projection (Via Mega Flare), Magical Durability Negation (Mega Flare ignores magical defenses), Attack Reflection Negation (Bahamut's attacks cannot be reflected)Large Size (Type 1), Immortality (Type 1), Flight, Energy Projection (Via Giga Flare), Magical Durability Negation (Giga Flare ignores magical defenses), Attack Reflection Negation (Neo Bahamut's attacks cannot be reflected)Large Size (Type 1), Immortality (Type 1), Flight, Energy Projection (Via Tera Flare), Magical Durability Negation (Tera Flare ignores magical defenses), Attack Reflection Negation (Bahamut ZERO's attacks cannot be reflected)Time Stop (Has a chance to inflict Stop)Large Size (Type 0), Immortality (Type 1), Levitation, Ice Manipulation (Shiva is an Ice elemental and attacks with ice magic), Attack Reflection Negation (Shiva's attacks cannot be reflected), Resistance to Ice Manipulation & Cold ManipulationLarge Size (Type 0), Immortality (Type 1), Levitation, Fire Manipulation (Ifrit is a Fire elemental and attacks with fire magic), Attack Reflection Negation (Ifrit's attacks cannot be reflected), Resistance to Fire Manipulation & Heat ManipulationLarge Size (Type 0), Immortality (Type 1), Electricity Manipulation (Ramuh is a Lightning elemental and attacks with lightning magic), Attack Reflection Negation (Ramuh's attacks cannot be reflected)Large Size (Type 0), Immortality (Type 1), Earth Manipulation (Titan is an Earth elemental and attacks with earth magic), Attack Reflection Negation (Titan's attacks cannot be reflected)Large Size (Type 0), Immortality (Type 1), Vehicular Mastery (Animals; Rides atop a horse), Weapon Usage (wields a lance and a sword), Teleportation (Can appear from nowhere out of a cloud of black smoke), Death Manipulation (Odin inflicts Instant Death)Large Size (Type 1), Immortality (Type 1), Aquatic Breathing, Flight, Water Manipulation (Leviathan is a Water elemental and attacks with water magic), Attack Reflection Negation (Leviathan's attacks cannot be reflected)Large Size (Type 0), Immortality (Type 1), Fire Manipulation, Electricity Manipulation, & Ice Manipulation (Kujata attacks with Fire, Lightning, and Ice magic), Vibration Manipulation (It's final attacks sends ripples across the earth)Large Size (Type 1), Immortality (Type 1), Inorganic Physiology, Holy Manipulation (Attacks with Holy-type damage), Damage Boost (Alexander's attacks do more damage to undead enemies)Large Size (Type 1), Immortality (Type 1), Flight, Fire Manipulation (Phoenix is a Fire elemental and attacks with fire magic), Resurrection (Pheonix resurrects all party members back to full HP)Large Size (Type 0), Immortality (Type 1 & 7), Levitation, Inorganic Physiology, Status Effect Inducement (Hades inflicts Sleep, Silence, Poison, Confusion, Small, Frog, Slow, and Paralyzed to all enemies)Large Size (Type 0), Immortality (Type 1), Air Manipulation (Typhon is a Wind elemental), Fire Manipulation, Ice Manipulation, Electricity Manipulation, & Earth Manipulation (Typhon attacks with Fire, Ice, Lightning, and Earth magic), Magical Durability Negation (Disintegration ignores magical defenses), Attack Reflection Negation (Typhon's attacks cannot be reflected)Large Size (Type 0), Immortality (Type 1), Weapon Usage (Each knight wields a blade), Durability Negation (Ultimate End ignores magical defenses), Attack Reflection Negation (The Knights of the Round's attacks cannot be reflected) Healing (Potions, Hi-Potions, and X-Potions all restore Cloud’s health. Ethers and Turbo Ethers restore magic power), Resurrection (Phoenix Down fully restores fallen party members when they are defeated), Resistance to Status Effect Inducement (Remedy, Elixir, and Megalixir prevents negative status effects)
*Buster Sword: An enormous broadsword with two Materia slots, that serves as a symbol of dreams and honor. It has inherited the hopes of those who fight, which is then bequeathed from one warrior to another. The Buster Sword once belonged to legendary SOLDIER 1st Class, Angeal Hewley, who then passed it down to Zack Fair, before it eventually ended up in the hands of Cloud Strife. It now currently rests in the Sector 5 Church, serving eternally as a reminder of those who sacrificed themselves to save the planet.
*Summon: Small red orbs of crystalized Mako energy that can be used to call upon legendary, gargantuan beasts from the distant past, to fight alongside him. This includes giant flaming behemoths like Ifrit, to huge dragons like Bahamut.
- Magic: Small green orbs of crystalized Mako energy that can be used to enable the use of magic spells, oftentimes being elemental in nature, such as Fire/Fira/Firaga which attacks with flames.
- Command: Small yellow orbs of crystalized Mako energy that can be used to enable the use of extra commands in battle, such as the ability to throw items or steal items from enemies.
- Support: Small blue orbs of crystalized Mako energy that have the primary purpose of being linked to other Materia, in order to enhance their effects.
- Independent: Small purple orbs of crystalized Mako energy that increase the stats of the user, or give them auto-abilities such as Cover.
*Potion: Restores a small amount of health.
- Hi-Potion: Restores a large amount of health.
- X-Potion: Restores all health.
- Ether: Restores a small amount of magic power.
- Turbo Ether: Restores all magic power.
- Elixir: Restores all health and magic power.
- Megalixir: Restores all health and magic power of the entire party.
- Remedy: Cures all abnormal status effects, including Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Mini, Slow, Petrify, Berserk, Paralysis, and Darkness.
- Phoenix Down: Resurrects one party member from death.
Notable Techniques
Other
Weaknesses: None notable.
Battle Records