“ | To kill someone to save the world... Is that really the right thing to do? | „ |
~ Silver the Hedgehog to Blaze the Cat |
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Silver the Hedgehog
Articles About Silver the Hedgehog
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Main Continuity | Main Timeline - Sir Galahad |
Alternate Continuity | Pre-Genesis Archie Comics - Post-Genesis Archie Comics |
“ | Get out of my way, I've got some personal business to take care of. | „ |
~ Silver the Hedgehog to Sonic the Hedgehog |
“ | I am not to be trifled with! | „ |
~ Silver the Hedgehog winning a race |
“ | Run straight for that bright future I told you about! | „ |
~ Silver the Hedgehog to Sonic the Hedgehog |
“ | I know you can do this, Sonic! | „ |
~ Silver the Hedgehog to Sonic the Hedgehog |
“ | Stay cool. I'm on my way! | „ |
“ | I'll take care of this! | „ |
~ Super Silver |
“ | All right. Ready to save the world? | „ |
~ Super Silver to Super Sonic |
Background
Silver the Hedgehog is a main protagonist of the Sonic the Hedgehog series. He is an anthropomorphic Hedgehog who travelled back in time from the distant future, possessing mystical Psychokinetic powers that allow for him to rival Sonic the Hedgehog and Shadow the Hedgehog. Silver's main goal is to change the past enough for the betterment of his future, which has caused for him to butt heads with both heroes and villains alike.
This dropdown contains the synopsis of Silver’s story. Read at your own risk as you may be spoiled otherwise! |
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In the distant future, the world has been engulfed in the Flames of Disaster, caused by a mysterious and evil creature known as Iblis. Iblis has burned entire cities to the ground with its power, including one notable place known as Crisis City. The only two survivors of this city, Silver the Hedgehog, and his partner Blaze the Cat, served as the only resistance to Iblis's rampage. Although Silver and Blaze had defeated Iblis time and time again, the creature would return without end. Silver, frustrated that there seemed to be nothing he could do to defeat Iblis once and for all, was then approached by the mysterious Mephiles The Dark. Mephiles stated that the only way to defeat Iblis was to prevent it in the past, and claimed that Sonic the Hedgehog was the so-called "Iblis Trigger." As a result, Silver and Blaze were sent back in time, where they hunted down Sonic in order to kill him and prevent Iblis's rise. Silver fought Sonic time and time again, but was constantly stopped at the last second. Eventually, Silver came to learn that Mephiles deceived him, and was merely using Silver to do his dirty-work. Sonic's death released Iblis, who combined with Mephiles and formed the Sun God, Solaris. After Sonic was revived by the Chaos Emeralds, he, Shadow, and Silver absorbed the Emeralds' power and assume their Super forms. Super Silver, alongside his two allies, defeated Solaris, and the timeline was reset. Silver was returned to a bright future, where his memories of the previous timeline were erased. As the years went on, Silver has travelled back in time multiple times for multiple different adventures, as his future was constantly changing in both good and bad ways. However, he is consistently seen helping Sonic and his friends, solidifying himself as an ally of good. When reunited with Blaze the Cat on Eggman's Amusement Park, Silver reveals that some of his memories of their previous companionship remains, and he decides to remain in the present for the time being. |
Statistics
Tier: 7-C | 5-B
Name: Silver the Hedgehog
Origin: Sonic the Hedgehog
Sex: Male
Age: Unknown (The official Sonic ages aren't confirmed)
Classification: Animal, Hedgehog, Psychic, Time Traveller
Dimensionality: 3-D
Attack Potency: Town level (Can fight on par with Sonic the Hedgehog, even defeating him in some instances. Sonic's younger self, alongside Tails and Knuckles, destroyed a large base) | Planet level (Comparable to Super Sonic, who is empowered by the seven Chaos Emeralds, which were directly stated by Dr. Gerald Robotnik himself to be capable of destroying the planet)
Durability: Town level, Moon level with Psychokinetic Barrier (Silver's barrier could tank a blast by 0.5% of the Eclipse Cannon's power; the Eclipse Cannon at full power could destroy the planet), rings make him incredibly difficult to kill | Planet level, Invulnerability makes him difficult to kill
Striking Strength: Town Class | Planet Class
Lifting Strength: Class M (Comparable to Sonic the Hedgehog, who contributed 1/4th of effort into stopping a train, which weigh around 4000 to 20000 tons. Can overpower an alligator attempting to close their mouth who have a bite force of over 13000 newtons), Higher with Psychokinesis (With his telekinetic powers, Silver can casually lift a gigantic pile of dozens of concrete chunks, cars, and other rubble) | At least Class M, Higher with Psychokinesis
Travel Speed: Relativistic+ (Can somewhat keep up with Sonic the Hedgehog), Speed of Light with Cyan Wisp (The Cyan Laser Wisp transforms Silver into a laser), FTL flight speed and with items (Can keep pace with Sonic the Hedgehog even while he's using his boost. Power-ups like the Power Sneakers can nearly triple Shadow's standard running speed) | FTL+ (Comparable to Super Sonic, who could travel to Nonaggression Zone in a short timeframe)
Combat Speed: FTL | FTL+
Reaction Speed: FTL (Comparable to Sonic the Hedgehog, who can react to lasers from Eggrobo) | FTL+
Stamina: Superhuman (Comparable to Sonic the Hedgehog, who traveled through many different time zones in Sonic CD and managed to beat Dr. Eggman without showing signs of tiring, and was said in Sonic Forces to have been tortured for months, but could still defeat Zavok with little trouble or signs of fatigue. Silver himself is implied to have defeated Iblis on numerous occasions) | Pseudo-Limitless (Silver can maintain his Super form indefinitely so long as he has access to Rings)
Range: Standard Melee, Hundreds of Meters with Psychokinesis, Planetary Psychokinesis while in his Super form (Telekinetically collected the metal virus from across the planet), Cross-Universal with Chaos Control
Intelligence: Gifted (Should be comparable to Sonic the Hedgehog, although he is fairly naïve, hampering his judgement. He is capable of defeating Shadow the Hedgehog, and Sonic the Hedgehog, who both have several years of experience. He can use his Psychokinesis in battle to overwhelm opponents in many different and creative ways)
Tier: At least 7-C | 5-B
Name: Silver the Hedgehog
Origin: Sonic the Hedgehog
Sex: Male
Age: Unknown (The official Sonic ages aren't confirmed)
Classification: Animal, Hedgehog, Psychic, Time Traveller
Dimensionality: 3-D
Attack Potency: At least Town level (Was able to fight Sonic the Hedgehog in Sonic Generations. Should be stronger than before) | Planet level (Comparable to Super Sonic, who is empowered by the seven Chaos Emeralds, which were directly stated by Dr. Gerald Robotnik himself to be capable of destroying the planet)
Durability: At least Town level, Moon level with Psychokinetic Barrier (Silver's barrier could tank a blast by 0.5% of the Eclipse Cannon's power; the Eclipse Cannon at full power could destroy the planet), rings make him incredibly difficult to kill | Planet level, Invulnerability makes him difficult to kill
Striking Strength: At least Town Class | Planet Class
Lifting Strength: Class M (Comparable to Sonic the Hedgehog, who can topple the Egg Golem with a kick), Higher with Psychokinesis (With his telekinetic powers, Silver can casually lift a gigantic pile of dozens of concrete chunks, cars, and other rubble) | At least Class M, Higher with Psychokinesis
Travel Speed: Relativistic+ (Can somewhat keep up with Sonic the Hedgehog), Speed of Light with Cyan Wisp (The Cyan Laser Wisp transforms Silver into a laser), FTL flight speed and with items (Can keep pace with Sonic the Hedgehog even while he's using his boost. Power-ups like the Power Sneakers can nearly triple Shadow's standard running speed) | FTL+ (Comparable to Super Sonic, who could travel to Nonaggression Zone in a short timeframe)
Combat Speed: FTL | FTL+
Reaction Speed: FTL (Comparable to Sonic the Hedgehog, who can react to lasers from Eggrobo) | FTL+
Stamina: Superhuman (Comparable to Sonic the Hedgehog, who through many different time zones in Sonic CD and managed to beat Dr. Eggman without showing signs of tiring. Silver himself is implied to have defeated Iblis on numerous occasions) | Pseudo-Limitless (Silver can maintain his Super form indefinitely so long as he has access to Rings)
Range: Standard Melee, Hundreds of Meters with Psychokinesis and Wisp powers, Planetary Psychokinesis while in his Super form (Telekinetically collected the metal virus from across the planet), Cross-Universal with Chaos Control
Intelligence: Gifted (Should be comparable to Sonic the Hedgehog, although he is fairly naïve, hampering his judgement. He is capable of defeating Shadow the Hedgehog, and Sonic the Hedgehog, who both have several years of experience. He can use his Psychokinesis in battle to overwhelm opponents in many different and creative ways)
Tier: At least 7-C | 5-B
Name: Silver the Hedgehog
Origin: Sonic the Hedgehog
Sex: Male
Age: Unknown (The official Sonic ages aren't confirmed), likely a young adult (Sonic, and by proxy Silver, has been fighting Eggman for "years" and is implied to be a young adult now)
Classification: Animal, Hedgehog, Psychic, Time Traveller
Dimensionality: 3-D
Attack Potency: At least Town level (Can fight on par with Sonic the Hedgehog, even defeating him in some instances. Should be superior E-123 Omega who caused a large explosion in Eggman's Arsenal Pyramid. Briefly fought a weakened Infinite) | Planet level (Scales to Super Sonic, who defeated a weakened The End with help from Sage, The End is Sonic's most powerful foe to date. With The End being a living planetoid, who can cut through planets. Is empowered by the Chaos Emeralds, which have powered planet destroying machinery, and are superior to the Warp Topaz, which was capable of collapsing the entire planet)
Durability: At least Town level, Moon level with Psychokinetic Barrier (Silver's barrier could tank a blast by 0.5% of the Eclipse Cannon's power; the Eclipse Cannon at full power could destroy the planet. Helped protect Sonic from harm), rings make him incredibly difficult to kill | Planet level, Invulnerability makes him difficult to kill
Striking Strength: At least Town Class | Planet Class
Lifting Strength: Class M (Comparable to Sonic the Hedgehog, who can topple the Egg Golem with a kick), Higher with Psychokinesis (With his telekinetic powers, Silver can casually lift a gigantic pile of dozens of concrete chunks, cars, and other rubble) | At least Class M, possibly Class G with Psychokinesis (Was able to telekinetically lift the combined metal virus that infected most of the population)
Travel Speed: Relativistic+ (Can somewhat keep up with Sonic the Hedgehog), Speed of Light with Cyan Wisp (The Cyan Laser Wisp transforms Silver into a laser), FTL flight speed and with items (Can keep pace with Sonic the Hedgehog even while he's using his boost. Power-ups like the Power Sneakers can nearly triple Shadow's standard running speed) | FTL+ (Comparable to Super Sonic, who could travel to Nonaggression Zone in a short timeframe)
Combat Speed: FTL | FTL+
Reaction Speed: FTL (Comparable to Sonic the Hedgehog, who can react to lasers from Eggrobo) | FTL+
Stamina: Superhuman (Comparable to Sonic the Hedgehog, who through many different time zones in Sonic CD and managed to beat Dr. Eggman without showing signs of tiring and was said in Sonic Forces to have been tortured for months but could still defeat Zavok with little trouble or signs of fatigue. Silver himself is implied to have defeated Iblis on numerous occasions) | Pseudo-Limitless (Silver can maintain his Super form indefinitely so long as he has access to Rings)
Range: Standard Melee, Hundreds of Meters with Psychokinesis and Wisp powers, Planetary Psychokinesis while in his Super form (Telekinetically collected the metal virus from across the planet), Cross-Universal with Chaos Control, Low Multiversal with the Warp Topaz (Sent Sonic to the Sol dimension)
Intelligence: Gifted (Should be comparable to Sonic the Hedgehog, although he is fairly naïve, hampering his judgement. He is capable of defeating Shadow the Hedgehog, and Sonic the Hedgehog, who both have several years of experience. He can use his Psychokinesis in battle to overwhelm opponents in many different and creative ways)Powers and Abilities
Added Invulnerability, Energy Boost, Statistics Amplification, Healing, and Energy Absorption (They can restore your energy for your abilities and Super/Hyper form. They allow one to survive lethal attacks from far stronger foes)
Added Paralysis Inducement & Vibration Manipulation (The Shock Bracelet grants Psycho Shock, which paralyzes surrounding opponents with a shockwave), Space Manipulation (The Heart of the Wind grants Teleport Dash, which warps space), Statistics Amplification (The Power Bracelet increases the range of his telekinesis)
All abilities of base form are greatly enhanced, Afterimage Creation & Energy Manipulation (Can create multiple energy-based afterimages that damage foes and move at such speeds that they can appear in multiple places at once), Enhanced Telekinesis (Super Silver increases Silver's telekinetic abilities to a far greater extent, allowing him to telekinetically lift the combined metal virus that infected most of the population), Self-Sustenance (Type 3. As long as one has rings, they won't tire. The Chaos Emeralds rejuvenated a nigh-unconscious Sonic back into his prime), Flight, Spaceflight, Glyph Creation (Can form large energy projections of his fists and shoes when attacking foes, stacking more damage than he would normally dish out), Invulnerability (Remains invulnerable so long as he has rings), Reality Warping, Aura (Can ram enemies with a boosting aura attack), Chain Manipulation (Can form golden chains around struck foes to hold them in place), Fire Manipulation (Scales to Burning Blaze), BFR (Type 1. Scales to Super Sonic and Super Shadow who warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Mind Manipulation (Super Sonic, by fighting Perfect Chaos, erased his urge to destroy, which Super Silver should also be capable of. Could interact with and harm Solaris' consciousness), Holy Manipulation (This form is achieved through miracle), Light Manipulation (Super Silver can absorb light to become an arrow of light), Forcefield Creation (Super Silver can create a forcefield to constantly protect himself), Power Nullification & Attack Reflection (Can stop attacks and redirect them in a given direction. Further shown here). Resistance to Space-Time Manipulation (Sonic in his Super state can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future). Resistance to Space-Time Manipulation (Should be comparable to Sonic's Mania version who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future), Disease Manipulation, Biological Manipulation, and Transmutation (The power of the Chaos Emeralds completely cured Sonic of the Metal Virus, as well as being shown to have cured others infected by it as well)
Standard Equipment
- Rings: The Ring, also known as the Gold Ring, is an object that appears in the Sonic the Hedgehog series. Rings serve as a unique health system in gameplay throughout most of the series; in most cases, as long as the players hold even one Ring, it will protect them from losing a life upon taking damage. Instead, the players lose a portion of their Rings, though the amount varies between games. Aside from this, Rings have served many other purposes in different games, and collecting them grants things like extra lives, Continues and points. Though of unknown origin, Rings can be found everywhere on earth and other places beyond time and space. They are most commonly found everywhere in the different games' levels, but can also be obtained from Item Boxes, Badniks and other sources.
- Single-Layered Extreme: A shop item presented to Silver once he reached the Soleanna Forest. This item grants him the Hold Smash ability, which allows for him to throw everything he has grabbed all at once. Before obtaining this item, Silver could only throw objects one at a time. He is seen using this piece of equipment from then on, notably in his boss fight during Sonic Generations.
- Power Bracelet: A shop item that Silver obtained, which are two golden wrist attachments, that attach onto the upper half of Silver's regular bracelets. These grant Silver the Grab All ability, which greatly enhances the range of his Psychokinetic powers. It also allows for him to carry more things with his telekinesis than ever before.
- Heart of Wind: A shop item that Silver obtained. With this item, he is capable of an ability called Teleport Dash, which enhances his Psychokinetic power. Teleport Dash allows for Silver to warp space, teleporting him a short distance forwards when he performs a dash.
- Shock Bracelet: A shop item that Silver gets, which is another attachment for his bracelets. The Shock Bracelets attach to the lower half of his regular bracelets and grant him the ability known as Psycho Shock. This ability allows for Silver to create telekinetic shockwaves when he lands, stunning any nearby opponents.
- Chaos Emeralds: The Chaos Emeralds, also known as the miracle gems or gems of miracles, are objects that appear in the Sonic the Hedgehog series. They are seven ancient emeralds and mystical relics tied to the Master Emerald that possess powerful properties and abilities. Those that hold the Chaos Emeralds can use them for a variety of things, such as warping time and space, powering machines, and initiating super transformations. Anyone who combines all seven Chaos Emeralds can control unimaginable power. Even when not including their mystical powers, the Chaos Emeralds' monetary value and beauty make them prime targets of treasure hunters who seek to make a mint.
Optional Equipment
- Wisps: Wisps are creatures that appear in the Sonic the Hedgehog series. They are a diminutive, yet powerful alien species from Planet Wisp, although they can be found on many other planets across the universe. During one of Dr. Eggman's plots, the Wisps were kidnapped and enslaved by the doctor until Sonic the Hedgehog freed them. While most of the Wisps went home after that, some of them decided to stay on Sonic's world after taking a liking to it, and they have been living happily on Sonic's world ever since. Now, in remembrance of Sonic's deeds, the Wisps are ready to offer him and his allies help whenever needed. There are numerous breeds of Wisps, each with its own special ability. When a Wisp enters a person, they bestow upon them a certain Color Power that grant them new and powerful abilities, but only if that person is someone they can trust.
- Item Boxes: The Item Box, also referred to as the Video Monitor, Monitor, Item Capsule and TV, is an object that appears in the Sonic the Hedgehog series. Having been featured frequently in the series since the very beginning, Item Boxes contain various kinds of power-ups or bonuses which can be used by the player. Placed on the ground, in mid-air or even hidden in different places in the various levels, the player can open Item Boxes in order to obtain their power-ups.
- Flame Shield: Item Boxes containing Flame Shield usually either contain or display an icon depicting what looks like a red flame. When the player obtains the Flame Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Flame Shield equipped, the Flame Shield disappears and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds. However, the Flame Shield cannot protect the playable character from losing a try when falling into a bottomless pit, being crushed, or in case they get a Time Over.
- Invincible: Item Boxes containing Invincible usually either contain or display an icon depicting four-pointed white stars or a colorful, sparkling shield. When the player obtains Invincible, the playable character can destroy or damage enemies upon physical contact, even when not attacking. In addition, the playable character cannot take damage when touching enemies and obstacles. This allow, for example, the playable character to walk on spikes without any ill effects.
- Magnetic Shield: Item Boxes containing Magnetic Shield usually either contain or display an icon depicting what looks like a white and blue plasma globe. When the player obtains the Magnetic Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Magnetic Shield equipped, the Magnetic Shield disappears and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.
- Power Sneakers: Item Boxes containing Power Sneakers typically contain or display an icon depicting a singular shoe, which is identical to Sonic the Hedgehog's iconic footwear. When the player obtains the Power Sneakers, the playable character will automatically be able to accelerate and move around (both by walking or running) at a much faster pace and leap higher than normal. Also, whilst the Power Sneakers are in effect, the background music for the level usually changes to either a more fast-paced version of itself or a dedicated jingle. The latter sound effect is generally heard on platforms where increasing the speed of the music is not possible due to technical reasons.
- Shield: Item Boxes containing Shield usually either contain or display an icon depicting a sphere that is colored either green or blue. When the player obtains the Shield, a protective bubble will typically appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Shield equipped, the Shield disappears, and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.
Notable Techniques
*Boost: When performing the Boost, the user surrounds themselves in a projectile-shaped energy shield and propels themselves forward at speeds beyond the sound barrier, thus turning the user into a highly destructive projectile moving at supersonic speeds. The color of the energy field depends on the user: Sonic's is (usually) blue, Shadow's is orange-yellow, Classic Sonic's is light blue, and the Avatar's is white. While using this move, the user is able to barge straight through obstacles at staggering speeds without slowing down.
- Air Boost: While coming into contact with a Boost Object or a Boost Ring, the Air Boost is executed by pressing the "X button" while engaging with the Boost object. The button must be pressed quickly otherwise the opportunity is lost and the character simply vaults over the Boost Object or is released from the Boost Ring. The Air Boost will launch the character vertically into the air, mainly for accessing higher routes that lead into a shortcut or a needed Power-Up.
- Boost Mode: When entering Boost Mode, the users becomes able to run at extremely fast speeds, usually leaving afterimages in their wake. In gameplay, there are two ways to enter Boost Mode: the first one is by running at full speed for a while, and the other is by utilizing Dash Panels or horizontal Springs.
- Crouch: When performing the Crouch, the user assumes a low position by lowering their head and upper body. In gameplay, Crouching is useful for dodging attacks or obstacles that would otherwise hit the player while standing up.
- Crouch (Grinding): When performing the crouch, the user assumes a lower position while grinding along a Grind Rail to gain a small boost of speed. How this position is assumed differs between games. In gameplay, the crouch is useful for maximizing the player's grinding speed when their acceleration starts to falter at any time while grinding.
- Drift: When performing the Drift, the user creates friction to one of their sides while either sliding or spinning at high speed, causing their direction to shift rapidly in a smooth curve without losing much momentum.
- Grab: When performing Grab, the users grasp an object with their hands and start carrying it around or holding onto it. In gameplay, unlike conventional items akin to the Rings, objects picked up with Grab do not disappear from the field and enter the in-game inventory when touched, but remains in the playable characters' hands. As such, Grab can under normal circumstances only be used on one object at the time.
- Grinding: Grinding is the act of balancing on a Grind Rail and then moving down such rails at high speeds. Most practitioners grind with their feet on the Grind Rails while others grind using other parts of their bodies, like their rear. Extreme Gear practitioners on the other hand always grind with their Extreme Gears on the Grind Rails.
- Grind Step: When performing the Grind Step, the user, while grinding besides a parallel Grind Rail, does a jump over to the parallel rail at high speed, from where they continue grinding. In gameplay, this move enables the player to quickly and safely switch lanes when grinding in Grind Rail sections. This way, the player can dodge incoming obstacles on the Grind Rails while still maintaining speed or the Boost, as opposed to simply jumping to another rail.
- Homing Attack: When performing the Homing Attack, the user first targets a foe or object from midair. The user then curls into a spinball and launches straight into the target. After hitting, the attack's force will cause the user to bounce off the target. The user will then usually strike a pose. Also, when performing the Homing Attack, the user typically leaves a colored aura trail in their wake. The color of this trail depends on the user.
- Auto-Homing: Auto Homing is a Power Formation maneuver used by Team Sonic, Team Dark, Team Rose and Team Chaotix in Sonic Heroes. When performing this move, the Power type character from each team (Knuckles the Echidna, E-123 Omega, Big the Cat and Vector the Crocodile) approaches nearby enemies while their teammates automatically attack them with Homing Attacks.
- Focused Homing Attack: In gameplay, the Focused Homing Attack is capable of locking-on to multiple enemies; up to six at once. The more enemies Silver takes out with a single Focused Homing Attack, the more Animals will be rescued than just defeating each enemy individually, with the second enemy destroyed releasing two animals, the third releasing three, and so on. This type of Homing Attack can also work on just one foe; if three layers of reticles appear on a certain enemy, the player can release the Focused Homing Attack to deal even more damage and possibly defeat the foe immediately. No bosses, excluding the first fight with Zazz, will be defeated easily with this method, but it is very effective against them.
- Homing Dash: When performing the Homing Dash, the user jumps into midair and homes directly into a target at high speed while leaving a colored trail, like the Homing Attack. Unlike the Homing Attack though, the users do not curl into a ball; instead, they move through midair like when using the Jump Dash.
- Spin Dash: The Spin Dash, for all intended purposes, is a move that lets the playable characters dash off from a standstill. When performing the Spin Dash, the user first crouches down and curls up into a tight concussive ball or cutting disk. The user then starts charging up the Spin Dash from a stationary position by spinning rapidly on the spot and gaining potential energy before taking off into a high-speed rolling attack, dealing incredible damage to whatever they collide with. The move can be used for both attacking foes and simply travelling at high speeds.
*Chaos Control: Chaos Control is an ability that allows the user to manipulate or warp the fabric of space and time using a Chaos Emerald's chaos energy, and its effects can be molded into affecting reality in a multitude of manners. The power of Chaos Control is enhanced with each Chaos Emerald added to its usage, until reaching full power with all seven, meaning that the more Chaos Emeralds that are used in the process, the greater is the extent that the user can warp space and time. Furthermore, because the power of the Chaos Emeralds can be harnessed without a physical connection to a Chaos Emerald, users only need to be within an unknown proximity to one to use Chaos Control. Chaos Control requires at least one Chaos Emerald nearby to draw power from, and without one, Chaos Control is impossible, with the exception of fake Emeralds with the same wavelength and properties as a real Chaos Emerald. A report for the Biolizard also stated that a specific organ was used by the creature to begin the process of Chaos Control.
*Bestowal: All wisps bestow Silver with a different set of powers and abilities upon going inside of him. The most basic white wisps can grant him the power to boost or fill his boost meter allowing him to boost for longer. Other wisps greatly enhance his speed.
- Transformation: Majority of wisps, once entering into Silver have the ability to transform his body into different kinds of objects depending on their power set, like the Indigo Asteroid turning him into a black-hole like object with its own gravitational pull, pink spikes turns him into a pink set of spikes, black bomb turns him into a bomb, etcetera.
- Black Bomb: Once absorbing the Black Wisp, Silver turns into a ticking time bomb that will eventually explode.
- Blue Cube: Once absorbing the Blue Wisp, Silver turns into a blue cube that causes massive shockwaves upon landing.
- Crimson Eagle: Once absorbing the Crimson Wisp, Silver turns into an eagle and can utilize this form's wings to achieve flight and soar through the air unhindered. The Crimson Eagle's only known weakness is that it can only be used for a few seconds and requires more Hyper-go-on from Crimson Wisps to be maintained.
- Cyan Laser: Once absorbing the Cyan Wisp, Silver turns into a laser.
- Green Hover: Once absorbing the Green Wisp, Silver turns into a hovercraft.
- Ring Dash: The Ring Dash is very similar to the Light Speed Dash, except it is much slower, can be used on even vertical trails of Rings and requires the Green Hover. When using it, the Green Hover automatically moves along a trail of Rings without interruption though midair while picking up the Rings, until it reaches the end of the trail.
- Gray Quake: Once absorbing the Gray Wisp, Silver turns into an iron ball.
- Indigo Asteroid: Once absorbing the Indigo Wisp, becomes a miniature planet with a strong gravitational field. The user is as such capable of creating a powerful gravitational pull around themselves, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants the user the ability to levitate through midair.
- Ivory Wing: Once absorbing the Ivory Wisp, Silver turns into a lightning bolt.
- Jade Ghost: The Ghost Attack is very similar to the Homing Attack, except it is slower and requires the Jade Ghost, among other things. When using the Ghost Attack, the user locks onto a target from a distance and pulls themselves towards it in a straight line. When doing so, a jade light tether line will emit from the Jade Ghost, which will connect straight to the that target. If used on an enemy, the user will pull themselves towards it and then land a damaging impact upon it. Notably, the Ghost Attack can even lock onto targets behind walls and objects, and then pull the user through the aforementioned obstructions until they reach their target.
- Magenta Rhythm: Once absorbing the Magenta Wisp, Silver turns into a musical note.
- Orange Rocket: Once absorbing the Orange Wisp, Silver turns into a rocket.
- Pink Spikes: Once absorbing the Pink Wisp, Silver turns into pink spikes, being capable of scaling on any surface.
- Purple Frenzy: Once absorbing the Purple Wisp, Silver gains powerful jaws that can chew through any robot’s armor and other durable obstacles that even Shadow cannot smash with a single hit. The Purple Frenzy can also consume any matter the user bites off and add it to their own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that let the user suck in smaller objects not too heavy or rooted to the ground. The Purple Frenzy is also capable of levitating a small distance above the ground, which is how it travels around without legs.
- Red Burst: Once absorbing the Red Wisp, Silver turns into a fire ball that can burst.
- Violet Void: Once absorbing the Violet Wisp, Silver turns into a pseudo-black hole, with a gravitational pull so strong that it bends space and time. This gravitational pull allows the Violet Void to draw objects into themselves from a distance and make them vanish into a void within them.
- White Boost: Once absorbing the White Wisp, Silver gains more boost gauge allowing him to boost even faster.
- Yellow Drill: Once absorbing the Yellow Wisp, Silver gains the ability to turn into a drill and burrow underground.
*Hold Smash: When equipped with the Single-Layered Extreme, Silver can perform Hold Smash, which allows for him to throw all of his held items at once, instead of one-by-one.
- Grab All: When equipped with the Power Bracelet, Silver's Psychokinetic range is increases, allowing for him to telekinetically control from a longer distance, as well as letting him pick up far more than he could previously.
- Teleport Dash: When equipped with the Heart of Wind, Silver gains the ability to warp space with his dash, which is so potent that instead of dashing forwards, he teleports forwards.
- Psycho Shock: When equipped with the Shock Bracelet, Silver is able to perform a ground stomp, which unleashes a shockwave of psychic energy and completely stuns anyone in the surrounding area.
- Item Box Transfer: The Item Box Transfer is a team action that certain racing cars can pull off. With it, a car racer can request or offer an Item Box power-up to their teammates to help themselves or their teammates out throughout the race.
*Air Ride: Air Ride, also called Air Riding, is a move that appears in all three games in the Sonic Riders series. It is a racing maneuver used by racers riding on Extreme Gear, where users are able to take flight into mid-air on their Gear and pass through Dash Rings/Accelerators.
- Air Slide: When performing the Air Slide, the user shoots out a jet of Air from the side on the user's Extreme Gear, resulting in the user making a sharp turn while still moving at high speed. After making the turn, the user will then shoot forward in the direction he/she is facing. In gameplay, this is a useful maneuver for making it through sharp turns on the racing tracks while still maintaining top speed.
- Bowling Strike: Strikes anyone in its way.
- Free Throw: Stuns racer in 1st Place temporarily. Replaces Tee Shot when using a Bike.
- Gravity Control: Story-wise, in order to allow a user to perform Gravity Control, the user must possess an Ark of the Cosmos/Gravity Band which is required due to their gravity-altering properties. In order to perform Gravity Control in gameplay, the user must have accumulated enough Gravity Points (GP) in their GP Gauge. If the user has even a little amount of GP, they can perform Gravity Control. When performing Gravity Control, the user activates their Ark of the Cosmos/Gravity Band, which is signified by a small wave of light and ripples erupting from the Ark of the Cosmos/Gravity Band, followed by the Ark of the Cosmos/Gravity Band itself glowing. This causes the gravity in the user's nearby vicinity to be negated, causing nearby objects and the user itself to enter zero gravity, though the user will still move in the same direction as when the Gravity Control was activated (albeit at a slower pace). Once in mid-air, the user can directly select any new direction to head towards, even when the user were going at full speed on Extreme Gear. Once the direction has been selected, the user propels themselves forward at high speeds with a quick shift in gravity, while other objects caught in the gravity shift are destroyed, allowing the user to resume racing on their Extreme Gear at high speeds. This is sometimes referred to as "Gravity Drift".
- Gravity Dive: Story-wise, in order for the user to perform Gravity Dive, the user must possess an Ark of the Cosmos/Gravity Band which is required due to their gravity-altering properties. In order to perform Gravity Dive in gameplay, the user must have accumulated enough Gravity Points (GP) in their GP Gauge by performing tricks, grinding, opening certain Item boxes etc. If the user has even a little amount of GP, the player can perform Gravity Dive. When performing Gravity Dive, the user activates their Ark of the Cosmos/Gravity Band, which is signified by an brief explosion of light erupting from the Ark of the Cosmos/Gravity Band that turns all colors from the user's perspective monochrome. Once activated, the Ark of the Cosmos/Gravity Band will generate a temporary black hole further down the track, thus creating a powerful gravitational disturbance that makes all objects within a large radius of the user to enter zero-gravity. This results in larger objects along the side of the track, such as trains or tree trunks, to be torn off the ground and to float closer to the center of the track. At the same time, the user slowly gets off their Extreme Gear and starts floating above the ground, holding the minimized Extreme Gear loosely at their side. Once in position, the user usually shouts a personal quote and is, in an instant, pulled through mid-air towards the black hole at maximum speed. While flying through the air, the user has free movement abilities, can plow through most obstacles and can freely control their movements in all directions, though the player will slowly descend back to the ground if the Gravity Dive is used high above. Once the player runs out of Gravity Points or chooses to deactivate Gravity Dive, the user falls back on the ground and gets back on their Extreme Gear and resumes racing at high speeds.
- Kick Dash: When performing the Kick Dash, the user releases a burst of air from the rear of his/her Extreme Gear, resulting in the user and his/her Extreme Gear being propelled forward at high speed.
- Level 1 Attack: Shocks the opponent by shouting "Here I come!"
- Level 2 Attack: Hits the opponent with a Spin Dash.
- Level 3 Attack: Hits the opponent with a stronger Spin Dash.
- Octo-Ink: Distorts an opponent's vision when struck.
- Slide Turn: When performing Slide Turn, the user jumps while leaning towards the side they want to turn on their Extreme Gear, causing it to tilt and make a sharp sliding turn along the ground while still moving at high speed. After making the turn, the user will then shoot forward in the direction they are facing. In gameplay, this is a useful maneuver for making it through sharp turns on the racing tracks without using Gravity Control. It also partially overcomes the Wheel type Extreme Gears' inability to use the aforementioned move to the same extent as other Extreme Gears.
- Soda Rocket: Provides a burst of speed.
- Special Item: Character uses his or her special attack when using the Kick Dash.
- Target Torpedo: Locks onto and strikes an opponent.
- Tee Shot: Stuns racer in 1st place temporarily.
- Tornado: When performing the Tornado, the users spins around once on their Extreme Gear and uses their accumulated Air to release a grey mini-tornado in their wake. These tornados possess strong enough wind currents to knock an Extreme Gear rider off-balance.
*Drift: The Drift is a move that is performed with race cars to get through sharp turns. When performing this move, the user makes a sharp turn while using their accelerator and drifting controls at the same time. This causes the user's direction to shift rapidly in a smooth curve without them losing much of their momentum. At the same time, the user builds up a speed boost that will be triggered once the user finishes drifting. In gameplay, the Drift is useful for the player when they have to get through tight turns at high speeds. In fact, mastering Drift can help the player conquer the most complicated of tracks by making them able to perform 180 degree turns or more. Sometimes, using Drift will be the only way to master tricky corners. In addition, by continuously drifting, the player earns a speed boost which will automatically propel the playable character forward quickly upon ending their drifting maneuver. By using the Drift long enough, the player will build up their boost, allowing it to power through three different boost levels. For each increase in level, the Drift's speed boost will be empowered further, allowing for greater and faster acceleration when triggered.
- Rival Takedown: The Rival Takedown is a maneuver that can only be pulled off while driving in a race car. When performing the Rival Takedown, the user attacks an rival car racer with either a Wisp's Color Power or by shunting.
- Skim Boost: The Skim Boost is a maneuver that certain racing cars can pull off. When performing the Skim Boost, a car racer's teammate drives up next to the car racer and skims past them. This will cause yellow rings to appear around the car racer which will then close in around them. Once the rings disappear, the car racer will receive a brief speed boost.
- Slingshot: The Slingshot is a maneuver that certain racing cars can pull off. When performing the Slingshot, a car racers follows the yellow tire tracks of a teammate. By staying on the trail, the car racer's car will build up a speed boost which will come into effect when the user leaves their teammate's trail.
- Start Line Boost: The Start Line Boost is a move that is performed with race cars. When performing this move, the user revs up their car just before a race starts. If done correctly, then the user's race car will take off at high speed when beginning the race. If done incorrectly however, the user will start off with a plodding disadvantage.
- Stunt: The Stunt refers to a form of acrobatic maneuvers that the user performs with a race car. When performing a Stunt, the user uses their car to execute a form of aerial movement while their race car is in midair. By executing a Stunt, the user builds up a speed boost. In some cases, it even lets the user steer their race car through midair.
- Team Ultimate: When performing the Team Ultimate, the user, while riding a racing vehicle, surrounds themselves in a fiery golden aura that grants their vehicle a massive speed boost, thereby turning them into an unstoppable projectile that can plow through any obstacle and rival racer.
*Shield of Light: Super Silver uses his powered-up Psychokinesis to form a gigantic green barrier of telekinetic power in front of him. This shield not only protects him, but will gather any projectiles that enters its radius for Silver to use for himself. With each item he picks up into his Shield of Light, his Super Gauge is slightly drained, until he is unable to carry any more and must wait until the Gauge fills back up.
Other
Weaknesses: Is noted to be extremely naïve. Was tricked by Mephiles The Dark to attempt to kill Sonic the Hedgehog, which could've doomed his future.
Battle Records
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*Future Trunks (Dragon Ball) - Thread
- Keys: Post-Rebellion Super Silver and Post-Hyperbolic Time Chamber Trunks were used.
- Conditions: Silver had the Warp Topaz on his being.
- Location: Fight takes place in a future where both worlds' rules and logic applies.
- Restrictions: None.
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