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Reno

From The Codex
Revision as of 17:16, 23 September 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
Articles About Reno
Main Continuity Compilation of Final Fantasy VII
Alternate Continuity Dissidia

A pro isn't someone who sacrifices himself for his job. That's just a fool.
~ Reno

Only three of us, huh...
~ Reno

I think she wants you to move on, man.
~ Reno to Cloud Strife
Sector 8 is Turks jurisdiction, Slick.
~ Reno to Zack Fair
That's all folks!
~ Reno
It's nothing personal... bitch!
~ Reno to Cloud Strife

Background

Reno is a minor antagonist, turned supporting protagonist of the Final Fantasy VII series. As a member of the highly-classified Turks, Reno has been expertly trained. Despite his status, Reno is very light-hearted and fairly unprofessional at times, but his skill is invaluable to the Shinra Power Electric Company.

Reno is commonly paired with fellow Turk, Rude. Together, Reno and Rude are an extremely powerful duo, able to enhance each others skill simply through their teamwork. Although Reno started out as an opposing force to Cloud Strife and his party, their similar goal of saving the planet brought them to the same side.

Powers and Stats

Key: Before Crisis/Crisis Core/Final Fantasy VII (Early Game) | Final Fantasy VII (Late Game)/Advent Children

Tier: At least 9-A | High 3-A

Name: Reno

Origin: Final Fantasy VII

Sex: Male

Age: 22 - 23 years old (Before Crisis/Crisis Core), 28 years old (Final Fantasy VII), 31 years old (Advent Children)

Classification: N/A

Species: Human

Occupation: Turk

Status: Alive

Alignment: Lawful Neutral (Although Reno acts extremely cocky, he has a strong respect for government and follows the words of Rufus Shinra exactly as directed to him. Even after the fall of Shinra, he stays loyal to it, and tries what he can to bring it back from the ashes. He is a good man and wants people to live freely, but has opposed the heroes in the past when told to do so)

Dimensionality: 3-D

Attack Potency: At least Room level (Comparable to standard Summons which are fought as regular training programs in the Shinra Combat Simulator, such as Bahamut, whose Megaflare is this powerful) | Multi Supercluster level (Was able to contend with a Late Game Cloud Strife, who can fight Sephiroth, who can create a dimension containing starry skies and multiple galaxies. Sephiroth is also consistently stated to be the strongest character in the series, placing him above Bahamut Fury, who can also create a dimension with a starry sky, and Knights of the Round, which can destroy its own dimension containing a galaxy cluster. Later fought Yazoo who is stated to be just as strong as Sephiroth)

Durability: At least Room level | Multi Supercluster level

Striking Strength: At least Room Class | Multi Supercluster Class

Lifting Strength: Athletic Human

Travel Speed: Athletic Human (Should be similar to Cloud Strife, who can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph) | Athletic Human

Attack Speed: At least Massively Hypersonic+ | Faster Than Light

Reaction Speed: At least Massively Hypersonic+ (Should be similar to the Final Fantasy VII party, who could dodge the lasers from the Shinra security system) | Faster Than Light (Could keep up with Cloud, who later defeated Sephiroth; Sephiroth knew Super Nova at the time of their fight, meaning he could react to the comet of his Super Nova)

Stamina: High (Reno has been trained as a Turk, who are superhumans on the same caliber of SOLDIERs without any Mako enhancements. Reno is able to carry out prolonged missions and fights without much difficulty, even against people such as Cloud who has extreme power enhancers from his experimentation) | High

Range: Standard Melee, Extended Melee with electro-mag rod, Tens of Meters with Turk Light

Intelligence: Genius Intelligence in combat (Reno is a combative expert even though he doesn't usually show it. He is capable of taking on enemies such as the Genesis Clones, who should retain some of Genesis Rhapsodos's own years of battle expertise. Can also fight with the main Final Fantasy VII party, each of whom have years to decades of fighting experience) | Genius Intelligence in combat

Tier: At least 9-A

Name: Reno

Origin: Final Fantasy VII Remake

Sex: Male

Age: 28 years old

Classification: Turk

Status: Alive

Alignment: Lawful Neutral

Dimensionality: 3-D

Attack Potency: At least Room level

Durability: At least Room level

Striking Strength: At least Room Class

Lifting Strength: Athletic Human

Travel Speed: Athletic Human

Attack Speed: At least Massively Hypersonic+

Reaction Speed: At least Massively Hypersonic+

Stamina: High

Range: Standard Melee, Extended Melee with electro-mag rod

Intelligence: Genius Intelligence in combat

Powers and Techniques

Spirit Energy Physiology, which includes: Superhuman Physical Characteristics, Blessed (Everyone born into the world is blessed with Spirit Energy), Sheer Will (Willpower alone can be enough to fight off Mako poisoning, and the will of Jenova. Those with a strong enough will can retain their sense of self after dying and returning to the Lifestream), Memory Manipulation, Energy Manipulation, Rage Power, & Aura (Limit Breaks are born of memories, are comprised of Spirit Energy, and are unleashed when the user's anger is pushed to the limit. They give off an aura when used), Non-Standard Interaction (Characters can interact with the souls of the Gi Tribe), Regeneration Negation (Mid-High; Jenova can regenerate itself fully so long as its cells remain, as Cloud Strife participates in Jenova's Reunion despite only containing her cells. Despite this, pieces of Jenova defeated by the heroes were unable to enact the Reunion), Immortality Negation (Type 3; Can completely kill pieces of Jenova, preventing them from regenerating), Accelerated Development (When Sephiroth fought the party far earlier than he was supposed to, the main characters could still contend with him, even after Sephiroth absorbed the Whispers and became stronger than he had ever been)
Human Achievements (Reno is an accomplished Turk), Acrobatics, Weapon Mastery (Reno is experienced with his electro-mag rod), Vehicular Usage (Air Vehicles; Reno can pilot a helicopter), Stealth Mastery (Turks are proficient in stealth), Electricity Manipulation & Paralysis Inducement (His electro-mag rod gives off electricity and can paralyze a target), Energy Projection (Turk Light fires off a blast of energy), Status Effect Inducement (Neo Turk Light leaves a target confused), Creation & Power Nullification (Reno can use Pyramid, which creates a crystal around the target and prevents them from using any action)

Spirit Energy Physiology, which grants Resistance to: Mind Manipulation & Soul Manipulation (Those with high willpower can resist succumbing to Jenova's will, which passively takes over one's mind and eats away at the soul, and can prevent their mind from shattering), Poison Manipulation (High willpower can prevent the toxicosis that comes with the exposure to Jenova Cells), Power Mimicry & Power Absorption (Limit Breaks cannot be copied by others. Only Zack Fair can copy Limit Breaks, though he is noted to be the only exception to this), Corruption (Types 1 & 2; Several main characters have been exposed to high amounts of Mako energy, and never became Makonoid monsters), Biological Deconstruction & Soul Manipulation (Main characters have fallen into the Lifestream and returned unscathed, without being forcefully diffused or dissolved into it, or having their spirit be eroded and dissipated), Heat Manipulation & Radiation Manipulation (Can withstand Super Nova without any negative effects of heat or radiation), Limited Disease Manipulation (Those with a will to live are unaffected by Geostigma, which infects those with a weak will)


Equipment

Electro-mag rod


Notable Techniques


  • Turk Light: Reno fires off an orange blast of energy, which inflicts non-elemental magic damage.
    • Neo Turk Light: An advanced version of Turk Light, which can inflict a target with Confusion.
  • Pyramid: Reno creates a crystal-like pyramid that encapsulates the target, preventing them from preforming any action.

Other

Weaknesses: Reno is quite overconfident, and easily tricked. His big mouth has lead to him revealing more than he wanted to, on more than one occassion.

Battle Records

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