The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

The background art comes from Cherylann1960.

User:Say Abracadavre Now/Sandbox

From The Codex

Enter Takeo, for whom life has no meaning if not to perfect your discipline and to reveal true character and honor. Perhaps he ponders this and other philosophical questions as his Katana slices through the flesh and sinew of his enemy. Our hero was born into wealth; his family dynasty dates back several centuries, and throughout that time they have been highly decorated Samurai and Bushido. Well Takeo is no exception to this celebrated bloodline. Even when the family first saw the young, life-filled 5 year old Takeo playing in the street with his Katana and slicing the tails off terrified kittens. It was obvious he was destined to bring honor to the Masaki name. Reserved and reflective, the war is a perfect opportunity for Takeo to explore his blood lust and study the nature of those less honorable than himself, so if you fall victim to his swift action and might know that you have helped a man better than you reach enlightenment.
~ Takeo's bio in Call of Duty: World at War
I would like to know for sure that I brought honor to my ancestor... and the Emperor.
~ Ultimis Takeo's final quote
Ultimis Takeo: Your eyes... I recognize them. Almost as though they were my own.

Primis Takeo: Takeo Masaki... I did not believe I would find you in such a place.

Ultimis Takeo: I was a warrior... I fought many great battles, for the glory of our nation... for the honor of the dying samurai spirit. I was... a hero.

Primis Takeo: I... share this memory. I have lived many of the same victories.

Ultimis Takeo: I later learned that my victories were... unwelcome.

Ultimis Takeo: His betrayal was driven by petty jealousy. He knew I could endure anything, that I fear not even my own death!

Primis Takeo: Punishment is one thing. This is... cruelty. Who could be so evil to desire another soul to endure such suffering? Who amongst us can be so dishonorable?!

Ultimis Takeo: Are you so blinded by your own loyalty? The orders... came from the Emperor himself!

Primis Takeo: My life... my path... is built upon a lie.

Primis Takeo: This realm... may have been corrupted and consumed by evil. But we possess the power to change things.

Primis Takeo: A better tomorrow is only possible... if we blow away the ashes of the past.

Ultimis Takeo: ...None of us choose the means by which mercy will find us...

Ultimis Takeo: ...But I am at peace.

Ultimis Takeo then walks into his cell. He looks back at his younger self.

Ultimis Takeo: I understand what must be done... Will you be my kaishakunin?

Primis Takeo: It is... my honor!

~ Ultimis Takeo's talking to his Primis self
Just out of curiosity, what vegetable are you most similar to?
~ Edward Richtofen
Takeo Masaki! Always talking about your honor, and your ancient samurai ways! But you are just so boring! It is no wonder the others despise you! At least you were kind to the monkey! When Edward took it from me, I was so mad! He made him into a monster! But you still see good in the monsters! Is that why you like Edward so much? Always so eager to please the doctor! Takeo, the loyal servant! Takeo, the lap dog! Takeo, the errand boy! [laughs] Is that just what you are Takeo? A follower? Not the leader? JOIN ME, TAKEO, kill Edward and I will restore your honor! After all, a good dog should be rewarded! Not neglected!
~ Samantha talking to Ultimis Takeo

Time... can be a cruel mistress. In its relentless march forward, it robs each of us of many things. Moments, experiences, people. Time can take them all from us, in an instant. Such things are gone forever, unless they live on within our hearts, our minds, our memories. For all its cruelty, time can also be a great teacher. Through the changes left behind in its wake, we can learn, we can grow, we can come to understand those truths that have eluded us in the past. Only then can we truly understand ourselves.
~ Takeo Masaki
Captain Takeo Masaki comes from a noble family that has dutifully served the Emperor for decades. After the events of Der Eisendrache, Takeo's unwavering sense of loyalty will be tested as he fights alongside Tank, Nikolai, and Richtofen in their quest to secure a better tomorrow.
~ Takeo's bio for Call of Duty: Black Ops III.
I see myself at peace. Serene. Sitting beneath a cherry blossom tree. Listening to the joy of my children at play.
~ Takeo's final wish
Feel the heat of your damnation.
~ When killing zombies with the Staff of Fire.

Background

Takeo Masaki is one of the main protagonist of the Aether storyline.

The following is a full biography of Ultimis Takeo and Primis Takeo

Note: Credit to the Call of Duty wiki

Ultimis

Enter Takeo, for whom life has no meaning if not to perfect your discipline and to reveal true character and honor. Perhaps he ponders this and other philosophical questions as his Katana slices through the flesh and sinew of his enemy.
Our hero was born into wealth; his family dynasty dates back several centuries, and throughout that time they have been highly decorated Samurai and Bushido. Well Takeo is no exception to this celebrated bloodline. Even when the family first saw the young, life-filled 5 year old Takeo playing in the street with his Katana and slicing the tails off terrified kittens.
It was obvious he was destined to bring honor to the Masaki name.
Reserved and reflective, the war is a perfect opportunity for Takeo to explore his blood lust and study the nature of those less honorable than himself, so if you fall victim to his swift action and might know that you have helped a man better than you reach enlightenment.
~ Takeo's bio added with Map Pack 2 in Call of Duty: World at War

Overseeing the Rising Sun facility

On November 5th, 1942, Takeo Masaki was dispatched by the Emperor to oversee the work of Group 935 and Division 9 at the Rising Sun facility. On June 15th, 1943, Takeo reported to the Emperor that the work being done at the Rising Sun Facility was "unacceptable".

Getting captured by Group 935

On July 24th, 1943, on the orders of the Emperor, Imperial Japanese Army Captain Takeo Masaki was taken prisoner by Group 935 and Division 9. Later on, he used as a test subject for experiments.

Arriving at the Siberian Facility

On July 15th, 1945, Dr. Edward Richtofen traveled to the Siberian Facility to do further research on "live specimens". Group 935 begins transferring three test subjects for experimentation: Nikolai, Pablo, and Takeo. Alongside fellow test subjects, an American soldier named "Tank" Dempsey, who had replaced the Mexican spy who was accidentally killed named Pablo Marinus, and a Soviet soldier named Nikolai Belinski, each are exposed to serums and Element 115, causing memory loss, and in Takeo's case, loss of interaction, as Richtofen stated "he is still staring at the floor, muttering what sounds like some kind of proverb over and over again."

On September 27th, 1945, Takeo, along with the other test subjects, were put to sleep until further need to reawaken them.

Working with Richtofen

On October 14th, 1945, Takeo along with the other test subjects are reawakened by Richtofen. With no memory of who they are or who Richtofen is, Dempsey, along with Nikolai and Takeo, agree to help him. The four would become known as Ultimis.

On October 21st, 1945, Takeo along with the rest of the Ultimis crew venture off to Group 935's Rising Sun facility in Japan to obtain Richtofen's diary. Unknown to Takeo, along with Dempsey and Nikolai, the plans Richtofen detailed in his diary are to take control of the Zombies and destroy the crew along with Samantha Maxis, who is the current controller of the Zombies, once he obtains the power from the M.P.D.

On October 28th, 1945, Ultimis then returned to Der Riese. Following Richtofen's orders, they planned to use the teleporter to teleport to the moon and confront Samantha. Unfortunately, the Wunderwaffe DG-2 overloaded the teleporter and sended them through time, which caused Richtofen to drop his diary.

From Der Riese, Ultimis teleported through time and space and ended up at the Kino Facility on October 28th, 1963, another station once ran by Group 935, which was located at an abandoned theater in Germany. Unbeknownst to them, they begin to receive help at this point from Dr. Monty, a Keeper, who added changes in the background across time with things such as chalk drawings of weapons on the walls, helping Group 935 come up the idea to make Perk-a-Colas, etc.

Helping Gersh

Ultimis located a Lunar Lander and flew to the Ascension Facility in Soviet territory, which is where Richtofen finds out his diary is located. Ultimis then arrived at the Soviet Cosmodrome on November 6th, 1963 and following Richtofen's orders, freed Gersh, a scientist who worked for the Ascension Group from the Casimir Mechanism, after Samantha corrupted Yuri Zavoyski, another scientist of the Ascension Group, and obeyed her wish by tricking Gersh into activating the Gersh Device. The rift created by it absorbed him and allowed Samantha to travel through. Richtofen recovered his diary, and learned that they need the Vril Device from the Siberian Facility for his plan. Maintaining his ethereal form, Gersh sent Ultimis into a rift to their next destination before beginning his travels across space and time.

Retrieving the Vril Device

The group then teleports to Group 935's Siberian Facility on March 17th, 2011, where George Romero is filming a zombie movie with four well-known actors. Samantha, in her pursuit of Ultimis, unleashes an undead outbreak. The celebrities find the group trapped in a small room. The film's stars fight the undead horde, ultimately recovering the Vril Device for Richtofen.

Retrieving the Focusing Stone

Ultimis then teleports to the exotic jungle where Richtofen once teleported to in one of his experiments, now known as Shangri-La, in an effort to acquire the next artifact Richtofen stated he required to defeat Samantha: the Focusing Stone. Ultimis soon arrived at Shangri-La on April 25th, 1956. Ultimis discovered explorers Brock and Gary, who are trying to find Agartha. During an eclipse, they're unwittingly trapped in a time loop. With the help of Brock and Gary, the group assist Richtofen in acquiring the Focusing Stone.

Completing Richtofen's Grand Scheme

Having everything necessary to complete his plan, Richtofen teleported the group to Hangar 18 in Area 51 on October 13th, 2025. Overrun by zombies, Ultimis quickly ran to the teleporter in the hangar, which teleported them to Griffin Station on the Moon. Using the Vril Device and the Focusing Stone, Richtofen had completed his Grand Scheme and swaps bodies with Samantha on the Moon, giving him full control of the zombies and the Aether. Takeo, along with Dempsey and Nikolai then realized Richtofen's scheme for unlimited power and attempted to stop him by contacting Ludvig Maxis, who was present at Griffin Station on the Moon. Instead of helping the trio, however, Maxis manipulated them by claiming that Richtofen's link could be destroyed by launching three missiles to sever the link from Agartha and the Moon. The trio went forward with the plan to fire the missiles, only for the Earth's ozone layer to become polluted, and for the explosion as a result of the missiles to create more zombies and further chaos.

Takeo along with the rest of the Ultimis crew end up time travelling from the Moon and back to the Pentagon as revealed in "Classified". The four were discovered by Corneilus Purnell who recognized Dempsey and Richtofen who at the time was brain dead due to Samantha’s soul no longer inhabiting his body. Takeo and the others are then held captive in Hanger 04 on Groom Lake for potential Element 115 experiments from the US Government. Takeo is alive, but traumatized by the events that occurred on the Moon.

Primis

Captain Takeo Masaki comes from a noble family that has dutifully served the Emperor for decades. After the events of Der Eisendrache, Takeo's unwavering sense of loyalty will be tested as he fights alongside Tank, Nikolai, and Richtofen in their quest to secure a better tomorrow.
~ Takeo's bio for Call of Duty: Black Ops III.

Getting sent to Europe

On October 6th, 1917, Captain Takeo Masaki of the Imperial Japanese Army was dispatched to France by the Emperor to gather intel on Group 935's weapon technology.

On March 2nd, 1918, learning that the Emperor wished to meet with him to discuss a "matter of great importance to our Nation," Takeo wrote that he felt a "growing sense of dread" in the wake of his recent dark, twisted dreams.

Freeing Samantha

On June 4th, 1918, Element 115 completely awakened the undead knights from The Great War and quickly consumed the camp. Takeo, along with American spy "Tank" Dempsey and Russian spy Nikolai Belinski unite with German scientist Edward Richtofen on the battlefield and help free a girl named Samantha from her imprisonment in Agartha. The four uniting marks the return of Primis from the original Great War, as the group were reincarnated versions of them. Samantha, who had been freed and sent to the House, then sent Primis to their next destination.

Convincing Ultimis Richtofen: Deceptio Fracture

Takeo, along with Dempsey and Nikolai, upon learning of Richtofen's multi-dimensional travels, attempt to stop him for fearing that he will disrupt the established continuity of the dimensions. After several dimension jumps and failed attempts, they arrive at the Original Timeline which has been slightly altered due to Richtofen's past actions of travelling through universes and killing his other selves, at the Der Riese facility on October 13th, 1945, just moments after Ultimis Richtofen trapped Maxis and Samantha in the teleporter with Fluffy. Takeo, Dempsey and Nikolai confront Ultimis Richtofen, telling him that there is a chain of events that must be carried out, and prompt him to awaken the original versions of themselves.

As the zombie horde approach them from outside, Richtofen ignored the three's warning and turns on the teleporter, only to find Primis Richtofen inside. Primis Richtofen then shot the Ultimis Richtofen in the head, killing him instantly. This triggered a fracturization across the original timeline. While the group expresses disappointment in Richtofen for tampering with history, he defends his action, believing that what he does will be to secure a better future. While the others fend off the zombies, Richtofen pretended to use the Summoning Key to acquire the original Richtofen's soul. Eventually, the four activate a beacon in the facility, allowing Maxis from another dimension to locate them.

Killing Ultimis Dempsey: Deceptio Fracture

After acquiring a Giant Robot from the Der Riese facility, the four pursue the scattered remains of Group 935 to Griffin Castle, codenamed "Eagle's Nest", on November 5th, 1945. The Germans had captured Ultimis Dempsey's cryo chamber from being experimented on by Ultimis Richtofen and planned to bring him to Griffin Station, with Primis close behind until a German soldier fires a Panzerschreck at the Giant Robot, disabling it before it could retrieve Ultimis Dempsey. After arriving at Griffin Castle, the young four watch as a rocket containing the Ultimis Dempsey launches to the Moon. After making radio contact with Dr. Groph, Ultimis Richtofen's second-in-command, Richtofen masquerades as his Ultimis, older self in order to fool Groph. However, Groph becomes suspicious of Richtofen's change of personality and announces him as an imposter. Using the Death Ray, the young four managed to bring the rocket containing the Ultimis Dempsey back to the castle, much to Groph's anger, who activated a failsafe so they couldn't touch the chamber.

Using the Vril Device obtained from the crash site, the young four awakened a ghost Keeper and help it return it to its physical form before it returns the favor and brings the M.P.D. from the Moon to the castle. However, the Keeper becomes corrupted, forcing the four to battle it, eventually defeating it. After defeating it, Groph expresses his extreme anger, vowing to destroy them and the castle itself. In order to tie up these loose ends, the four use the Summoning Key to launch several missiles towards the Moon, destroying it, ultimately destroying Griffin Station and killing any Group 935 scientist at the station, including Groph. After walking towards Ultimis Dempsey's cryo chamber, Richtofen activated the Summoning Key, forcing the others to levitate in the air.

Here, Richtofen's plan is revealed to the Takeo and the rest of the group. Richtofen planned to kill the Ultimis versions of themselves to be put in the Summoning Key like he supposedly did with his own at the Der Riese facility. Then, Dempsey himself sadly put his older self down. Richtofen then captured the Ultimis Dempsey's soul in the Key.

Killing Ultimis Takeo: Proditione Fracture

Takeo and the other three then travel to a different fractured timeline, to an island, arriving on a Japanese vessel heading for a Division 9 Facility on October 18th, 1945, before being caught and the Summoning key being taken away from him. A brief fight ensues with the Japanese soldiers with Richtofen burning one alive before he notices the Key rolling toward the ocean, luckily, Takeo had managed to barely catch the Key by his fingertips much to Richtofen's relief. The four then are forced to swim to a nearby island after the ship blows up. Later, Takeo witnessed his Ultimis self cured from being a Thrasher to collect his soul. After the Ultimis Takeo reveals to Takeo what Emperor's true intentions were, Takeo convinced his Ultimis self to go out with honor to secure a better future.

Stop of Alcatraz

After the Ultimis Takeo honorably sacrificed himself for a better future, Richtofen then preserved his soul. Initially Dempsey suggested going after the Ultimis Nikolai but Richtofen said a "chain of events" must be set in motion. Realizing that he wants to save his three comrades from their eventual fate, Richtofen then takes them to Alcatraz on July 4th, 1941, where he meets his younger self and acquires the Victis blood samples.

Killing Ultimis Nikolai: Agonia Fracture

Primis then jump to another fractured timeline, in a war-torn Stalingrad on November 6th, 1945, to kill the Ultimis Nikolai Belinski and place his soul in the Summoning Key. Eventually the four are teleported out of the sky and parachute in front of Ultimis Nikolai's mech while he is distracted with vodka and listening to "The Ace of Spades" on his radio.

Upon seeing them the Ultimis Nikolai attempts to kill them until a dragon throws him into a building. Later, Takeo and the others make a temporary truce with the Ultimis Nikolai in order to kill the dragon. Afterward, Takeo and the other three demand Ultimis Nikolai to surrender to which he refuses and betrays them. After the Primis Nikolai kills his Ultimis self, Richtofen opens a portal in the sky with Maxis' help and lights a beacon from the Summoning Key which releases the Ultimis Takeo, Dempsey and Nikolai. After this, he says they will see Maxis soon.

Later, the mysterious voice contacts Takeo, Dempsey and Nikolai informing them that Richtofen can't hear him. He congratulates the crew on their progress of fixing the fracturing universe. However, he informs them that Richtofen had been searching for years for the correct versions of them to close off the dimensions, suggesting that the original timeline versions of the characters were the ones who determined the universe's disorder and fates of the incarnations of the alternate versions of the characters in other universes, who have all been erased due to the originals being killed off. He also tells them to not trust Richtofen and that's he's been in "The House" for "ages". Finally, the voice introduces himself as Doctor Monty, claiming it's so nice to see the characters.

Return to the house and the final battle

Soon after the events of Gorod Krovi, Nikolai along with the rest of the Primis crew finally arrive at the house. There Richtofen reunites with Maxis, the two then destroy the MDT to ensure the house would remain safe. Letting his guard down Richtofen leaves the Soul key on a table unaware of who was trapped within. The voice inside calls out to Maxis and influences him due to his lack of soul making him easy to control. Maxis opens the Soul key releasing the Shadowman inside, exploring his new surroundings, he opens a portal to Agartha and unleashes an Apothicon invasion. Monty enlists the help of the Primis crew to defeat the Shadowman and save his perfect world from destruction.

With the help of Maxis and S.O.P.H.I.A, Primis manages to kill the Shadowman and banish the Apothicons to places unknown. As the world returns to normal Monty becomes concerned as Primis remains in front of him. Noticing the empty blood vials he becomes angered claiming that they are putting his realm at risk. Initially he decides to simply wipe them from existence but decides to instead send them somewhere else. The 4 then end up in the year 1299, in northern France just as the Great war comes to an end causing the cycle to continue.

Breaking the cycle

Set before the events of Gorod Krovi, Primis enters the pocket dimension of Alcatraz to pick up the blood vials. Ending up far from their intended target, the group enters the underground lab and find another Richtofen. He gives the vials to the group and instructs Richtofen to re-read the Kronorium. Richtofen scans through pages exclaiming that pages have changed and that his blood is needed. He becomes enraged and throws the Kronorium before hearing a horde of zombies. The group then makes their escape but before entering the portal Brutus destroys it trapping the group within the twisted version of Alctraz.

Beside a mysterious machine known as the Dark Mechanism, The Primis crew battle against Brutus, Whom is being resurrected time and time again. Richtofen realized what the Kronorium meant and that the machine was intended to draw his blood, and stepped inside, sacrificing himself to free the others.

With Brutus finally unable to resurrect, the rest of Primis is joined by a post-Revelations Richtofen, who informed them that the future had changed, and that Nikolai had to keep his soul to defeat Doctor Monty. The future Richtofen explained that the cycle was broken, and that he wished he could say he was sorry to his younger self. Taking the Soul key the future Richtofen handed Nikolai the Kronorium telling him he would need to read it to defeat Monty. The remainder of the Primis members and the original Dimention 63 Richtofen, leaving the new Richtofen alone and scared, the machine continuing to drain his blood.

Recruiting his Ultimis self

In order to prepare for the coming battle; Primis makes a stop at Groom Lake to gain some allies. Within Hanger 4 the Ultimis crew were being held seemingly after the events of Moon, With Richtofen also retaining his body. As Ultimis Nikolai expresses glee at being able to drink uninterrupted, Primis Nikolai emerged from a portal asking his alternate self if drowning his sorrows in vodka is the best choice. The Primis crew rallies their alternate selves and recruit them to fight in the coming battle. As the they each face their alternate selves Ultimis Dempsey asks Primis Nikolai "What kind of war?" to which he replies "A war unlike any other that you have seen. A Great war."

Journey to Camp Edward

Led by Nikolai, both versions of Takeo (as well as the rest of Primis and Ultimis) arrive at the Camp Edward facility in Nevada to gain access to the Elemental Shard. With the assistance of Rushmore, Primis & Ultimis defeat the former director of the facility, Cornelius Pernell, who has since become the "Avogadro" and gain access to the Elemental Shard. Soon after, the group is reunited with Samantha and Eddie, who have been teleported from the House to Camp Edward.

The End

Soon after, Primis and Ultimis arrive at a forest, where they proceed to celebrate over a campfire. Both versions of Takeo participate in the celebration before they are eventually poisoned by Nikolai.

Power and Stats

Tier: 7-B physically, far higher with Wonder Weapons, Pack-a-Punched Weapons, and Specialist Weapons, 2-A with the Summoning Key

Name: Takeo Masaki, Takeo, Tak, "Monkey Bomb" (by Richtofen), Subject "N3WB"

Origin: Zombies (Treyarch)

Gender: Male

Age: 40's as Ultimis Takeo, 20's as Primis Takeo

Classification: Human, Soldier, Child and Living Soul

Attack Potency: City level physically (Fought Avogadro who survived a nuclear bomb and mere presence created storms in Tranzit, fought Brutus, the Panzer, Russian Manglers, and The Margwa, with The Margwa and Brutus being far stronger then Avogadro. This is because Brutus was amped by The Shadowman and Apothicons are stronger then zombies), far higher with Wonder Weapons, Pack-a-Punched Weapons, and Specialist Weapons (Can kill Demonic Announcers far faster than before and Wonder Weapons like the Ray Gun can one shot himself in the majority of the games), High Multiverse level+ with the Summoning Key (The Summoning Key is the most powerful artifact in the multiverse and the Keepers used it to create Agartha, a place above all of existence)

Dimensionality: 3-D

Travel Speed: Massively Hypersonic (Can outrun Zombies and Hellhounds, can keep up with Avogadro, who is made up of electricity)

Combat Speed: Massively Hypersonic by himself, Supersonic+ to Speed of Light with weapons, Extra-Temporal with the Summoning Key

Reaction Speed: Massively Hypersonic (Him dodging bullets was calculated at subsonic, he can dodge attacks from Avogadro)

Lifting Strength: Class 1 (Comparable to the zombies in Shangri La who can easily grab large rocks and throw them. Zombies can rip off heads)

Striking Strength: City Class, higher with the One Inch Punch.

Durability: City level physically (Can tank hits from Demonic Announcers), higher with Shields, Perk-a-Cola's, etc

Stamina: High

Range: Standard Melee Range by himself, Extended Melee Range with the starting Knife, Sickle, Swords, and Bowie Knife, Tens to Hundreds of meters with Firearms, Staffs, Bows, etc, Kilometers with Sniper Rifles, Tens to Hundreds of Kilometers, likely far higher with Powerups (Can effect the entire map with power ups, which includes islands and broken universes), Universal+ to High Multiversal+ with technology, The Summoning Key, and BFR

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Type 4 and 8. Is protected by Dr. Monty and is stuck in a paradox that prevents death and causes him to be reborn. The paradox cannot used in combat), Genius Intelligence (See intelligence section), Regeneration (Mid-Low. Can regenerate from zombie attacks in a few seconds), Non-Physical Interaction, Peak Human, Superhuman Speed, Immortality Negation (Type 6 and 7. Can kill zombies with his bare fists despite the fact they can survive without legs), Acausality Negation (Type 4. Can move in a realm that exists outside the multiverse and can harm people who come from Agartha, place outside of reality and people who existed before time), Limited Subjective Reality (Can buy a weapon off of a chalk drawing), Time Paradox Immunity (Type 0 and 1. Is unaffected by seeing his future versions and killing his past version), Breaking the Fourth Wall (Can break the fourth wall), Weapon Usage
Energy Projection and Plasma Manipulation (The Ray Gun, Ray Gun Mark II, Raygun Mark II-V, Raygun Mark II-X, Raygun Mark II-Y, Raygun Mark II-Z, GKZ-45 Mk3, and one of the effects of the QED shoots out beams of energy and The Ray beams have beams of Plasma according to Takeo), Electricity Manipulation and Status Effect Inducement (Via the Wunderwaffe DG-2, The Zap Gun Dual Wield also fires electricity, the Raygun Mark II-V fires electricity, the Staff of Lighting fires lighting, the QED can produce a electric chain, and the Storm Bow fires lighting), Size Manipulation and Age Manipulation (Can shrink zombies and turn them into babies with the 31-79 JGb215), Air Manipulation (The Thundergun shoots out compressed air and the Staff of Wind can fire out wind), Radiation Manipulation (The Wave Gun causes these effects), Vibration Manipulation (Can create shockwaves), Sound Manipulation (It makes a sound that attracts all zombies to it), Explosion Manipulation (The Monkey Bombs can create explosions, The Matryoshka Doll creates explosions, The QED can fire a China Lake bullet, a Scavenger bullet, and grenades, The Raygun Mark II-Y can fire explosives, the G-Strike can create explosions, and the Wrath of the Ancients can fire explosive rounds), Ice Manipulation (The Winter's Howl can fire out ice and the Staff of Ice and freeze zombies), Black Hole Creation (The GKZ-45 Mk3 can create a black hole, The Gersch Devices can create black holes, and the QED can create a black hole as one of its effects), Acid Manipulation (The Acidgat can fire acid), Magma Manipulation (The Fire Bow can fire lava and the Magmagat does the same), Earth Manipulation (Via the Fire Bow), Fire Manipulation (The Fire Bow can shoot out fire and the Staff of Fire can do the same), Resurrection (The Sekhmet's Vigor can revive other players and the QED can revive other players), Portal Creation and BFR (The Void Bow can create portals and the Apothicon Servant can create portals that send zombies to a different universe), Plant Manipulation (Can cause spores to grow on zombies), Animal Manipulation (Can take control of a spider via Spider Bait), Homing Attack (The Hell's Retriever will chase after its target), Summoning (Can summon a squid-like creature via Li'l Arnies, the Void Bow can summon skulls, and the QED can summon power ups), Ectoplasm Manipulation (Via the Wolf Bow), Transformation (Can zombies into humans via the QED), Limited Power Nullification (The QED can remove a perk), Statistics Amplification (Can turn a gun Pack-a-Punched and can increase the speed of the zombies), Teleportation (The QED can teleport the player and the Mystery Box), Thread Manipulation (The QED can create Widow's Wine Grenades)
Statistics Amplification (Juggernog can increase health, Double Tap can increase fire rate and Double Tap 2 increase your damage by twice, Speed Cola lets you reload faster, Stamin-up lets you run faster, Melee damage increases with Dying Wish, and Stone Cold Stronghold boosts damage and armor), Healing (Ethereal Razor allows you to get some health back), Penetration Vision (Death Perception allows the player to see through walls), Accuracy Manipulation (Deadshot Daiquiri automatically aims for the head), Explosion Manipulation (PhD Flopper can create explosions when you "flop" and PhD Slider causes the same effect while sliding), Electricity Manipulation (Electric Cherry creates electricity while reloading), Thread Manipulation (Widow's Wine can create web when hitting a zombie with a melee weapon, when a zombie hits you, they get trapped in web, and your grenades have the same effect), Berserk, Invulnerability, and Statistics Reduction (All via Dying Wish), Ice Manipulation (Winter's Wail causes these effects), Resurrection and Regeneration (Quick Revive lets you revive teammates faster and in the later games, it revives the player and prevents them from bleeding out), Fire Manipulation (Blaze Phase leads a fire trail), Summoning (Blood Wolf Bite can summon a wolf to fight for you)
Statistics Amplification (All weapons become stronger via Pack-a-Punch), Power Modification, Resurrection (When the NX ShadowClaw Dual Wield becomes the Apollo's Fervor, it can resurrect players and when the Ballistic Knife becomes the Krauss Refibrillator, it can do the same), Mind Manipulation (Via Turned/Brain Rot. It turns zombies on your side when they are shot), Ice Manipulation (Via Cryofreeze. It slows down zombies with a ice effect), Fire Manipulation (Via Blast Furance/Fire Bomb. It sets zombies on fire), Electricity Manipulation (Via Dead Wire/Kill-O-Watt. It can electrocute zombies), Explosion Manipulation (Dozens of pistols can become explosive, some guns can get a grenade launcher attachment, and Fireworks can also cause explosions), Energy Projection (Some weapons can fire lasers after being upgraded), Air Manipulation (Via Thunder Wall. It creates air and sends the zombies flying)
Statistics Amplification (Always Done Swiftly lets you walk faster when aiming, Sword Flay increases Melee attacks by 5x, and Armamental Accomplishment lets you switch weapons and use items faster), Transformation (In Plain Sight turns the player into a zombies as shown in Multiplayer), Teleportation and Concussive Blast (Anywhere But Here allows you teleport across the map and creates a concussive blast), Fire Manipulation (Burned Out causes all nearby zombies to be set on fire), Summoning (Can summon power ups), Resurrection (Can revive all teammates with Phoenix Up and Near Death Experience can revive the player), Electricity Manipulation (Via Pop Shocks), Explosion Manipulation (Slaughter Slide creates explosions), Power Bestowal, Time Stop (Killing Time stops time), Status Effect Inducement (Can slow Zombies down with Undead Man Walking), Paralysis Inducement (Fear in Headlights makes it to were when you look at a someone, they stop moving), Biological Manipulation (Projectile Vomiting makes zombies vomit after being killed), Gravity Manipulation (Newtonian Negation causes zombies to fall up), Perception Manipulation (Eye Candy changes the colors you see), Sound Manipulation (Tone Death makes silly sounds play when a zombie is killed), Durability Negation
Gravity Manipulation and Electricity Manipulation (Via the Ragnarok DG-4 and Ragnarok DG-5), Fire Manipulation (The Gauntlet of Siegfried and Hellfire spit out fire), Light Manipulation, Mind Manipulation, Matter Manipulation, and Resistance Negation (The Skull of Nan Sapwe can create light and mesmerize and vaporize zombies. This bypasses resistances due to the fact that the demonic announcers already have control of what the zombies do), Explosion Manipulation (Overkill can get a grenade launcher attachment), Resurrection and Forcefield Creation (The Ragnarok DG-5 can create a electric shield and resurrect downed players)
Higher-Dimensional Manipulation and Creation (Can create dimensions like Agartha, which is a place above all of reality), Life Manipulation, Soul Manipulation (Richtofen used the Summoning Key in order to collect the souls of the Ultimis versions), Sealing (Sealed The Shadowman and later sealed the chaos he created), Dimensional Travel, Can remove Curses (According to the Shadowman), Summoning, Reality Warping, Portal Creation, Sleep Manipulation (The Shadowman made the entire Shadows of Evil cast fall asleep), Dream Manipulation (The Shadowman appeared in their dreams according to Nero Blackstone), Mind Manipulation, Necromancy (Demonic Announcers have control over the zombies), Social Influencing (The Shadowman convinced Maxis to help him), Madness Manipulation (Richtofen was driven insane by the Apothicons "Voices of Corruption"), Pocket Reality Manipulation and Causality Manipulation (Brutus turned all of Alcatraz into a hellish version of itself and the entire point of Mob of the Dead is to break out of a cycle that Brutus trapped them in), Limited Telekinesis (Samuel J. Stuhlinger can hear Richtofen in his head although this was only because of his consumption of flesh), Precognition (The Shadowman knew that the Primis cast was going to be erased), Electricity Manipulation, Duplication (Brutus can spawn multiple times), Resurrection, Time Manipulation, Existence Erasure (Type 3. Monty would have erased the Primis crew from the timeline despite them resisting), Soul Manipulation and Purification (Type 2. Cleansed Samantha's soul), Higher-Dimensional Manipulation, Portal Creation, Dimensional Travel, Weapon Creation and Creation (Monty is the one who created the Mystery Box), Transformation (Can turn himself into a human), Telepathy, Sound Manipulation, Conceptual Manipulation (Created free will), Cosmic Awareness, Higher-Dimensional Existence, Breaking the Fourth Wall (Shown here)
Statistics Amplification (Always Done Swiftly lets you walk faster when aiming, Sword Flay increases Melee attacks by 5x), Teleportation and Concussive Blast (Anywhere But Here allows you teleport across the map and creates a concussive blast. Nowhere But There will teleport you to a downed player as well), Gravity Manipulation (Newtonian Negation causes zombies to fall up), Electricity Manipulation (Via Pop Shocks), Summoning (Can summon various power ups), One Hit Kill (Headshots have a chance to instantly kill with Head Scan), Fire Manipulation (Burned Out causes all nearby zombies to be set on fire), Mind Manipulation (CTRL-Z turns zombies near you into allies), Enhanced Regeneration (Talkin' Bout Regeneration lets you regenerate when you are just moving), Status Effect Inducement (Can slow Zombies down with Undead Man Walking), Resurrection (Phoenix Up, Join the Party, and Near Death Experience can revive the player and other players)
Causality Manipulation and Paradox Inducement (Monty states that the Blood Vitals also created a paradox), Soul Manipulation and Resurrection (After fusing the Focusing Stone and Vril Device, Richtofen swapped souls with Samantha. The Vril Device was used in order to revive a dead Keeper and The Maxis Drone can revive players), Self-Sustenance (Type 1 with P.E.S (Pressurized External Suit)), Hacking, Power Modification, and Power Nullification (Can Hack open doors, can remove perks, and change drops), Absorption and Essence Manipulation (Can absorb essence with the Spectral Shield), Nigh-Omniscience and Precognition (Type 4. The Kronorium has knowledge of the entire timeline, multiple timelines as well, and it can seemingly answer any question), Hellfire Manipulation (Via Wraith Fire), Statistics Amplification and Statistics Reduction (Dozens of his masks can lower the stats of others and increase his), Resurrection (Via Charm of Impatience), Acid Manipulation (Dimensional Pocket acid bomb), Explosion Manipulation (Via Dimensional pocket claymore), Probability Manipulation (Via Minor virtuoso’s charm), Statistics Amplification (Can increase the durability of the a shield), Pocket Reality Manipulation (A lot of Talismans are called Dimensional Pockets), Resistance to Power Nullification (Cannot lose any perks), all of the previous perks are now passive
Resistance to: Existence Erasure (Type 3. The blood vitals prevented him from being erased from the timeline), Reality Warping, Time Stop (Can move while time is stopped), Transformation (Resist the Spores in Zetsubou No Shima, which can turn people into Thrasers), Electricity Manipulation and Paralysis Inducement (Can survive hits from his own Wunderwaffe), Gravity Manipulation and Radiation Manipulation (Unaffected by Gersch Devices, which create Mini Black Holes), Radiation Manipulation (His exposure to Element 115 hasn't killed him), Explosion Manipulation and Fall Damage (PhD Flopper prevents explosive damage and fall damage. Danger Closest also prevents explosive damage), Corruption and Infection (Resist zombie bites), Trauma (He's suffered from great trauma and yet can push his pain aside), Fire Manipulation and Acid Manipulation (Anti-Entrapment makes him immune to all traps, which includes fire and acid traps. He also resists the fire from various boss zombies and Stomach Acid), Poison Manipulation and Disease Manipulation (Resists Nova Gas which also causes diseases), Soul Manipulation and Essence Manipulation (His soul is corrupted already. Your essence is your soul in game as shown by the shield that drains the essence of others is attacking their soul), Precognition (The Shadowman saw that the Primis would fail but was beaten by the Primis. This isn't the Shadowman being cocky as he can actually see into the future. This is further supported when Samantha Maxis, who can see into the future of every timeline, couldn't do anything to stop him), Sound Manipulation (Can survive the screams of a Shrieker Zombie who can make screams so loud that it kills other zombies), Mind Manipulation, Empathic Manipulation, Memory Manipulation, Illusion Creation (Resisted these abilities from Element 115. Should be comparable to the other members of the Ultimis crew who despite being brainwashed, still found Richtofen as a suspicious person and "Tank" full on hated Richtofen, despite the fact he brainwashed them to follow his orders), Cold Manipulation (Was fine while being in the Austrian Alps)

Standard Equipment:

  • The M1991 is the starter pistol in the majority of the games. Deals 20 damage.
  • The .357 Magnum (also known as the SW 357) is a revolver that appears in World at War. It deals 1,000 damage.
  • The CZ75 is a pistol appearing in Black Ops. It deals 100-150 damage.
  • The Python is a revolver appearing in Black Ops. It deals 300-1000 damage.
  • The Mauser C96 is the starting pistol in the map Origins. It deals 20 damage.
  • The B23R is a 3 round burst pistol appearing in Black Ops 2. It deals 100-160 damage.
  • The Five-Seven Dual Wield is a pistol appearing in Black Ops 2. It deals 90-160 damage.
  • The KAP-40 is a pistol appearing in Black Ops 2. It deals 100-150 damage.
  • The MR6 is a pistol appearing in Black Ops 3. It deals 20 damage.
  • The RK5 is a 3 round burst pistol appearing in Black Ops 3. It deals 25-100 damage.
  • The Marshal 16 is a double-barreled pistol appearing in Black Ops 3. It was 50-98 damage.
  • The Rift E9 is a 2 round burst energy pistol appearing in Black Ops 3.
  • The Welling (original called the Webley) is a revolver appearing in Black Ops 4.
  • The Strife is a pistol appearing in Black Ops 4.
  • The RK 7 Garrison is a 3 round burst pistol appearing in Black Ops 4.
  • The Mozu is a double action revolver appearing in Black Ops 4.

    • The M1897 Trench Gun is a pump-action shotgun that appears in World at War, Black Ops, and Black Ops 4. It deals 120x8 (960) damage.
    • The Double-Barreled Shotgun is a extremely powerful shotgun that appears in World at War and Black Ops. It deals 200 x8 (1600) damage
    • The Olympia is a powerful shotgun appearing in all Black Ops games (expect Black Ops 4). It deals 80x8 (640) damage
    • The Stakeout is a pump-action Shotgun appearing in Black Ops. It deals 160x8 (1280) damage.
    • The SPAS-12 is pump-action Shotgun appearing in Blacks Ops and Black Ops 2. It deals 160×8 (1280) damage
    • The KSG is a bullpup pump-action shotgun appearing in Black Ops 2. It deals 100-800 damage
    • The M1216 is a fully automatic shotgun that appears in Black Ops 2. It deals 35-280x4 damage.
    • The KRM-262 is a pump-action shotgun that appears in Black Ops 3. It deals 225x4 damage.
    • The 205 Brecci is a semi-automatic shotgun that appears in Black Ops 3. It deals 300x4 damage
    • The Haymaker 12 is a fully automatic shotgun that appears in Black Ops 3. It deals 280x4 damage.
    • The Argus is a Lever-action shotgun that appears in Black Ops 3 and Black Ops 4. It deals 500-800 damage.
    • The Banshii is a Pump-action energy shotgun that appears in Black Ops 3. It deals 700-900 damage.
    • The MOG 12 is a pump-action shotgun that appears in Black Ops 4.
    • The S612 is a magazine-fed, semi-automatic shotgun that appears in Black Ops 4.
    • The Rampage is a fully-automatic shotgun that appears in Black Ops 4.

    • The Arisaka is a rifle that appears in the World at War and Black Ops version of Shi No Numa. It deals 80-100 damage.
    • The Karabiner 98k, abbreviated as Kar98k is a rifle that appears in the World at War and Black Ops. It deals 80-100 damage.
    • The PTRS-41 is a rifle that appears in World at War. It deals 100 damage.
    • The Dragunov is a rifle that appears in Black Ops. It deals 300 damage.
    • The L96A1 is a Sniper Rifle that appears in Black Ops. It deals 500 damage.
    • The DSR 50 is a Sniper Rifle that appears in Black Ops 2. It deals 550-800 damage.
    • The Ballista is a Sniper Rifle that appears in Black Ops 2. It deals 150 damage.
    • The Drakon is a Sniper Rifle that appears in Black Ops 3 and 4. It deals 400-500 damage.
    • The Locus is a Sniper Rifle that appears in Black Ops 3 and 4. It deals 500 damage.
    • The SVG-100 is a Sniper Rifle that appears in Black Ops 3. It deals 550-800 damage.
    • The Paladin HB50 is a Bolt-action Sniper Rifle that appears in Black Ops 4.
    • The Outlaw is a rapid fire Sniper Rifle that appears in Black Ops 4.
    • The SDM is a semi-automatic Sniper Rifle that appears in Black Ops 4.
    • The Koshka is a Bolt-action Sniper Rifle that appears in Black Ops 4.

    • The STG-44 is a Assault Rifle that appears in World at War, Black Ops, Black Ops 2, and Black Ops 3. It deals 70-100 damage.
    • The M16 is a Assault Rifle that appears in Black Ops, Black Ops 2, and Black Ops 4. It deals 70-100 damage.
    • The AUG is a Assault Rifle that appears in Black Ops. It deals 90-140.
    • The FAL is a Assault Rifle that appears in Black Ops and Black Ops 2. It deals 130-160 damage.
    • The M14 is a Assault Rifle that appears in Black Ops, Black Ops 2, and Black Ops 3. It deals 80-105.
    • The Famas is a Assault Rifle that appears in Black Ops. It deals 70-100 damage.
    • The Galil is a Assault Rifle that appears in Black Ops, Black Ops 2, Black Ops 3, and Black Ops 4. It deals 100-150 damage.
    • The Commando is a Assault Rifle that appears in Black Ops. It deals 100-150 damage.
    • The G11 is a Assault Rifle that appears in Black Ops. It deals 70-100 damage.
    • The Type 25 is a Assault Rifle that appears in Black Ops 2. It deals 70-110
    • The M8A1 is a Assault Rifle that appears in Black Ops 2. It deals 80-100 damage.
    • The AN-94 is a Assault Rifle that appears in Black Ops 2 and Black Ops 4. It deals 75-120 damage.
    • The KN-44 is a Assault Rifle that appears in Black Ops 3. It deals 70-120 damage.
    • The Sheiva is a Assault Rifle that appears in Black Ops 3. It deals 80-100 damage.
    • The HVK-30 is a Assault Rifle that appears in Black Ops 3. It deals 60-110 damage.
    • The ICR-1 is a Assault Rifle that appears in Black Ops 3. It deals 100-150 damage.
    • The Man-O-War is a Assault Rifle that appears in Black Ops 3. It deals 100-210 damage.
    • The M8A7 is a Assault Rifle that appears in Black Ops 3. It deals 80-120 damage.
    • The MX Garand is a Assault Rifle that appears in Black Ops 3. It deals 100-210 damage.
    • The FFAR is a Assault Rifle that appears in Black Ops 3. It deals 60-110 damage.
    • The Peacekeeper MK2 is a Assault Rifle that appears in Black Ops 3. It deals 70-120 damage.
    • The ICR-7 is a Assault Rifle that appears in Black Ops 4.
    • The Rampart 17 is a Assault Rifle that appears in Black Ops 4.
    • The KN-57 is a Assault Rifle that appears in Black Ops 4.
    • The Vapr-XKG is a Assault Rifle that appears in Black Ops 4.
    • The Maddox RFB is a Assault Rifle that appears in Black Ops 4.
    • The Hitchcock M9 is a Assault Rifle that appears in Black Ops 4.

    • The Panzerschreck is a rocket launcher that appears in World at War. It deals 600 damage.
    • The M72 LAW is a rocket launcher that appears in Black Ops 1. It deals 2000 damage.
    • The China Lake is a pump-action grenade launcher that appears in Black Ops 1. It deals 600 damage.
    • The War Machine is semi-automatic grenade launcher that appears in Black Ops 2. It deals 200 damage.
    • The XM-53 is a rocket launcher that appears in Black Ops 3. It deals 2000 damage.
    • The L4 Siege is a Semi-automatic rocket launcher that appears Black Ops 3. It deals 100 damage.
    • The Hellion Salvo is a rocket launcher that appears in Black Ops 4.

    • The HK21 is a LMG that appears in Black Ops. It deals 110-150 damage.
    • The RPK is a LMG that appears in Black Ops and Black Ops 3. It deals 90-130 damage.
    • The BAR is a LMG that appears in World at War and Black Ops. It deals 85-100 damage.
    • The FG42 is a LMG that appears in World at War and Black Ops. It deals 85-100 damage.
    • The HAMR is a LMG that appears in Black Ops 2. It deals 120-190 damage.
    • The MG08/15 is a LMG that appears in Origins (Both the Black Ops 2 and Black Ops 3 version). It deals 110-200 damage
    • The BRM is a LMG that appears in Black Ops 3. It deals 80-200 damage.
    • The Dingo is a LMG that appears in Black Ops 3. It deals 50-250 damage.
    • The Gorgon is a LMG that appears in Black Ops 3. It deals 130-225 damage.
    • The 48 Dredge is LMG that appears in Black Ops 3. It deals 125-200 damage.
    • The Titan is a LMG that appears in Black Ops 4 that is very slow.
    • The Hades is a LMG that appears in Black Ops 4 that has the highest fire rate.
    • The VKM 750 is a LMG that appears in Black Ops 4 that deals high damage but is quite slow.
    • The Tigershark is a LMG that appears in Black Ops 4.
    • The Zweihänder is a LMG that appears in Black Ops 4 that deals high damage and is automatic.

    • The Thompson is a Submachine Gun that appears in World at War and Black Ops. It deals 80-120 damage.
    • The MP40 is a Submachine Gun that appears in all of the zombies games. It deals 60-100 damage.
    • The Type 100 is a Submachine Gun that appears in World at War and Black Ops. It deals 60-100 damage.
    • The PPSh-41 is a Submachine Gun that appears in World at War, Black Ops, and Black Ops 3. It deals 60-100 damage.
    • The MP5K is a Submachine Gun that appears in Black Ops. It deals 50-100 damage.
    • The AK-74u is a Submachine Gun that appears in Black Ops, Black Ops 2, and Black Ops 3. It deals 80-120 damage.
    • The PM63 is a Submachine Gun that appears in Black Ops. It deals 60-100 damage.
    • The MPL is a Submachine Gun that appears in Black Ops. It deals 60-100 damage.
    • The Spectre is a Submachine Gun that appears in Black Ops. It deals 50-90 damage.
    • The PDW-57 is a Submachine Gun that appears in Black Ops 2. It deals 90 damage.
    • The Chicom CQB is a Submachine Gun that appears in Black Ops 2. It deals 60-100 damage.
    • The Skorpion EVO is a Submachine Gun that appears in Black Ops 2. It deals 40-110 damage.
    • The Peacekeeper is a Submachine Gun that appears in Black Ops 4.
    • The M1927 is a Submachine Gun that appears in Black Ops 2, Black Ops 3, and Black Ops 4. It deals 60-90 damage.
    • The Kuda is a Submachine Gun that appears in Black Ops 3. It deals 60-110 damage.
    • The VMP is a Submachine Gun that appears in Black Ops 3 and Black Ops 4. It deals 50-90 damage.
    • The Weevil is a Submachine Gun that appears in Black Ops 3. It deals 45-95.
    • The Vesper is a Submachine Gun that appears in Black Ops 3. It deals 60-100 damage.
    • The Pharo is a Submachine Gun that appears in Black Ops 3. It deals 60-80 damage.
    • The Razorback is a Submachine Gun that appears in Black Ops 3. It deals 70-150 damage.
    • The HG 40 is a Submachine Gun that appears in Black Ops 3. It deals 70-120 damage.
    • The Bootlegger is a Submachine Gun that appears in Black Ops 3. It deals 150 damage.
    • The MX9 is a Submachine Gun that appears in Black Ops 4.
    • The GKS is a Submachine Gun that appears in Black Ops 4.
    • The Spitfire is a Submachine Gun that appears in Black Ops 4.
    • The Cordite is a Submachine Gun that appears in Black Ops 4.
    • The Saug 9mm is a Submachine Gun that appears in Black Ops 4.
    • The Daemon 3XB is a Submachine Gun that appears in Black Ops 4.
    • The Switchblade X9 is a Submachine Gun that appears in Black Ops 4.
    • The Escargot is a Submachine Gun that appears in Black Ops 4.

    • The Knife is the starting melee weapon in all of the games. It deals 150 damage.
    • The Bowie Knife is a special knife appearing in all of the games. It increases knife damage by 150 to 1150.
    • The Sickle is a melee weapon that appears in Black Ops and Black Ops 3 on the map Ascension. It deals 1000 (+150) damage.
    • The Wrench is a melee weapon that appears in Black Ops 3 on the map Gorod Krovi. It deals 150 damage.
    • The Slash N' Burn is a melee weapon that appears in Black Ops 3 on the map Gorod Krovi. It deals 150 damage.
    • The Malice is a melee weapon that appears in Black Ops 3 on the map Gorod Krovi. It deals 150 damage.
    • The Fury's Song is a melee weapon that appears in Black Ops 3 on the map Gorod Krovi. It deals 150 damage.
    • The Plunger is a melee weapon that appears in Der Eisendrache and deals as much damage as the knife. When upgraded however, it can one shot zombies and the Panzersoldat for a minute.

    • The Ballistic Knife is a knife that can work as a projectile and appears in Black Ops, Black Ops 2, and Black Ops 4 for zombies mode. It deals 500 damage.
    • The Crossbow is a weapon that fires explosive tips and appears in Black Ops and Black Ops 2. It deals 750 damage as a direct impact but only 75-400 with splash damage.
    • The NX ShadowClaws is a weapon that fires out bolts and serves as a one shot to the head (up until round 31). It only appears in Black Ops 3.

    • The Ray Gun is a Wonder Weapon that appears in all of the Treyarch Zombies maps. The Ray Gun was created by Dr. Ludvig Maxis. It deals 1,000 damage and up to 1,500 with splash damage and fires out beams of energy.
    • The Wunderwaffe DG-2 is a Wonder Weapon that appears in World at War, Black Ops, and Black Ops 3. It was created by Richtofen during World War 2. It deals infinite damage and shocks the zombies.
    • Monkey Bombs is a Wonder Weapon that appears in all of zombies games. It serves as a weapon that makes loud sounds and attracts all of the zombies to it and then explodes. It deals 2,500 damage.
    Oh, good, it's small now!
    ~ When shrinking a zombie with the 31-79 JGb215.
    • The 31-79 JGb215/Shrink Ray is a Wonder Weapon that appears only in Shangri-La. It was created by Dr. Ludvig Maxis. It deals 0 damage but turns the zombies into babies.
    • The Thundergun is a Wonder Weapon in Black Ops, Black Ops 3, and Black Ops 4. It was created by Anton Gersh. It deals infinite damage up close and pushes zombies back with compressed air.
    • The Wave Gun is a Wonder Weapon that only appears in Black Ops and Black Ops 3 on Moon. It deals infinite damage. The Zap Gun, the duel wield version, shoots out electricity but when they are combined, they make the Wave Gun. When a zombie is shot by it, their body will expand and explode.
    • The Winter's Howl is a Wonder Weapon that only appears in Black Ops and Black Ops 4 on Five and its remake, Classified. It was a weapon created by the Americans using element 115 and is meant to be similar to the Ice Staff. It freezes and slows down zombies and deals 1700 damage.
    • The Gersh Device serves as a Wonder Weapon in Black Ops and Black Ops 3. It creates a black hole and sucks up every zombie around and deals infinite damage.
    • The Matryoshka Doll serves as a Wonder Weapon in Black Ops, Black Ops 3, and Black Ops 4. It deals 100,000 damage and it acts like a cluster bomb.
    • The QED (A.K.A the Quantum Entanglement Device and called the Richtofen Device by Richtofen) works as a Wonder Weapon and appears in Black Ops and Black Ops 3. Here are all of the effects of the QED
    • The Blundergat is a Wonder Weapon that appears in Black Ops 2 and Black Ops 4 on Mob of the Dead and Blood of the Dead. It deals 1500 damage.
    • The Acidgat is a upgraded version of the Blundergat. It shoots out acid that sticks on surfaces and explodes. It delas 500-2000 damage.
    • The Magmagat is a upgraded version of the Blundergat. It appears only in the map Blood of the Dead and while it is similar to the Acidgat, it fires out lava now.
    • The Ray Gun Mark II is a Wonder Weapon that appears in Black Ops 2, Black Ops 3, and Black Ops 4. It deals 2,300 damage and is a three round burst.
    • The Raygun Mark II-V is a upgraded version of the Ray Gun Mark II in Alpha Omega that shoots out electricity.
    • The Raygun Mark II-X is a upgraded version of the Ray Gun Mark II in Alpha Omega that shoots out lasers.
    • The Raygun Mark II-Y is a upgraded version of the Ray Gun Mark II in Alpha Omega that shoots out explosive rounds.
    • The Raygun Mark II-Z is a upgraded version of the Ray Gun Mark II in Alpha Omega that shoots out lasers.
    • The Staff of Fire is a Wonder Weapon appearing in Origins. It is easily one of the strongest wonder weapons and deals 1,000 damage normally. When upgraded, it deals 300,000 damage. Like the name implies, it sets zombies on fire.
    • The Staff of Ice is a Wonder Weapon appearing in Origins. It deals 1,000 damage normally and when upgraded, deals 15,840,814 damage. It freezes the zombies, like the name implies. Due to the sheer amount of damage it does, it is easily one of the strongest wonder weapons.
    • The Staff of Lighting is a Wonder Weapon appearing in Origins. It deals 1,000 damage and when upgraded, deals 300,000 damage. It shocks the zombies and like all of the staffs, is easily one of the strongest wonder weapons.
    • The Staff of Wind is a Wonder Weapon appearing in Origins. It deals 1,0000 damage as a direct hit but only 15 from far away. When upgraded, it is easily one of the better wonder weapons and deals infinite damage.
    • The G-Strike is a Wonder Weapon that appears in Origins. It works as a enhanced version of the Monkey Bomb, however, the giant robot will fire missiles at the target.
    • The One Inch Punch is a Wonder Weapon appearing in Black Ops 2 and Black Ops 3. It deals 2,500 damage normally and 11,918 damage upgraded.
    • The Sekhmet's Vigor is a Wonder Weapon appearing in Origins. It is best known for its ability to revive downed players.
    • The Apothicon Servant is a Wonder Weapon that appears in Black Ops 3. It deals infinite damage and sends the zombies to a different universe when shot.
    • Li'l Arnies is a Wonder Weapon in Black Ops 3. It acts just like Monkey Bomb but it deals far more damage.
    • The KT-4 is a buildable Wonder Weapon that appears in Zetsubou No Shima. It fires out a green liquid that causes spores to grow on a zombie and explode them.
    • The Spider Bait is a Wonder Weapon in Zetsubou No Shima. It allows the player to take control of a spider who shoots webs.
    • The GKZ-45 Mk3 is a duel wield version of the GKZ-45 and the Ray Gun Mark 3. It fires out lasers and can create black holes.
    • The Dragon Strike is a Wonder Weapon in Gorod Krovi. It works just like the G-Strike but with Dragons instead.
    • The Hell's Retriever is a Wonder Weapon in Mob and Blood of the Dead. It works like boomerang and it can even grab power ups. It deals 2,500 damage while charged.
    • The Golden Spork is a Wonder Weapon appearing in Mob and Blood of the Dead. It deals 10,000 damage.
    • The Wrath of the Ancients is a Wonder Weapon in Der Eisendrache. It fires explosive arrows.
    • The Kreegakaleet lu Gosata'ahm (also called the Demon Gate and Void Bow) is a upgraded version of the Wrath of the Ancients. It fires out a portal and several skulls will emerge that stall and eat nearby zombies.
    • The Kreeholo lu Kreemasaleet (also called the Wolf Bow and the Wolf Howl) is a upgraded version of the Wrath of the Ancients. When charged, it causes two wolves to come out and damage the zombies.
    • The Kreeaho'ahm nal Ahmhogaroc (also called the Fire Bow and the Rune Prison) is a upgraded version of the Wrath of the Ancients. It fires out lava and when charged, it will trap any zombies within the blast radius in volcanic mounds.
    • The Kreema'ahm la Ahmahm (also called the Storm/the Storm Bow) is a upgraded version of the Wrath of the Ancients. It fires electricity and when charged, it can fire a thunder storm.

    Activates Immediately (Lasts 3 full rounds). Walk faster while aiming. Raise and lower your weapon to aim more quickly.
    ~ Official description
    Activates Immediately (Lasts until next respawn). Respawn with the guns you had when you bled out.
    ~ Official description
    Activates Immediately (Lasts 20 minutes). Longer bleedout time.
    ~ Official description
    Activated (2x Activations, 10 seconds each). You are ignored by zombies for 10 seconds.
    ~ Official description
    Activates Immediately (Lasts 3 minutes). Ammo is taken from your stockpile instead of your weapon's magazine.
    ~ Official description
    Activates Immediately (Lasts until bleedout). Respawn near the end of the current round instead of the start of the next round.
    ~ Official description
    Activates immediately (Lasts 2.5 minutes). Melee attacks deal zombies 5x as much damage.
    ~ Official description
    Activated (2x Activations). Instantly teleport to a random location. A concussive blast knocks away any nearby zombies, keeping you safe.
    ~ Official description
    Activates immediately (Lasts 3 full rounds). Zero explosive damage.
    ~ Official description
    Activates Immediately (Lasts 3 full rounds). Switch weapons and recover from performing melee attacks faster. Reload and use items more quickly.
    ~ Official description
    Activates Immediately (Lasts 3 full rounds). Can fire while sprinting.
    ~ Official description
    Activates Immediately (Lasts 10 minutes). Charge your special weapon faster.
    ~ Official description
    Activates Immediately (Lasts 1 full round). Improves your chances of activating an Alternate Ammo Type.
    ~ Official description
    Activated (2x Activations). All zombies will chase you for 10 seconds.
    ~ Official description
    Activated (2x Activations, 60 seconds each). Every 10 points earned is instead awarded 1 ammo in the stock of the current weapon.
    ~ Official description
    Activates Immediately (Lasts 3 full rounds). Keep all perks after being revived.
    ~ Official description
    Activates Immediately (Lasts two hits). The next time you take melee damage, nearby zombies burst into fire.
    ~ Official description
    Activated (2x Activations). Spawns a nuke power up.
    ~ Official description
    Activated (2x Activations, 60 seconds each). Turns the weapon in your hands into Pack-a-Punched weapon.
    ~ Official description
    Activated (2a Activations). Spawn a random power up.
    ~ Official description
    Activated (3x Activations). Spawns a fire sale power up.
    ~ Official description
    Activated (3x Activations). Spawns a Carpenter power up.
    ~ Official description
    Activated (1x Activation). Revives all teammates. Teammates keep all of their perks.
    ~ Official description
    Auto-activates when melee attacking zombies (5x Activations). Melee attacks trigger an electrostatic discharge, electrocuting nearby zombies.
    ~ Official description
    Activated (2x Activations). Re-spins the weapon in a magic box after it has been activated.
    ~ Official description
    Auto-activates when you have maximum perks. Can buy a extra perk.

    ~ Official description
    Activated (2x Activations). Spawns a double points power up.
    ~ Official description
    Activated (5x Activations). All nearby zombies become crawlers.
    ~ Official description
    Activated (2x Activations). Spawns a Death Machine power up.
    ~ Official description
    Auto-activates when a teddy bear appears in the magic box. Magic box respawns automatically. Magic box will not move for several uses.
    ~ Official description
    Activates immediately (Lasts for 5 minutes). Gives a random gun every 10 seconds.
    ~ Official description
    Auto-activates when sliding (6x Activations). Create 2 lethal explosions by sliding.
    ~ Official description
    Activated (3x Activations). Gib the heads of all zombies you can see, killing them.
    ~ Official description
    Activates immediately (Lasts 5 full rounds). Repairing a board immediately repairs all boards at that window.
    ~ Official description
    Activates immediately (Lasts for 5 minutes). Repairing a board will kill all nearby zombies.
    ~ Official description
    Activates immediately (2x Activations). Transforms into a random Mega GobbleGum not in your pack.
    ~ Official description
    Activated (3x Activations, 30 seconds each). All zombies will ignore all players.
    ~ Official description
    Activated (1x Activation). Spawns a max ammo power up.
    ~ Official description
    Activated (2x Activations). Spawns an Instakill power up.
    ~ Official description
    Activated (1x Activation). Spawns a free perk power up.
    ~ Official description
    Auto-activates on your next wall-buy gun purchase. The next gun bought off a wall comes Pack-a-Punched.
    ~ Official description
    Activates immediately (Lasts 4 minutes). Slows down all zombies to shambling speed.
    ~ Official description
    Activated (1x Activation, 2 minutes). Zombies seen by the players will not move.
    ~ Official description
    Activates immediately (Lasts 1 full round). Power ups last longer.
    ~ Official description
    Auto-activates next time you take a gun from the magic box. The next gun taken from the magic box comes Pack-a-Punched.
    ~ Official description
    Activated (2x Activations). Re-Pack your current Pack-a-Punched gun (if supported)
    ~ Official description
    Activated (4x Activations). Spawns a personal 1250 point power up.
    ~ Official description
    Auto-activates when you buy a perk (5x Activations). Can buy an extra perk. Gives you a free perk after you buy one.
    ~ Official description
    Activated (1x Activation). All zombies freeze in place for 20 seconds. If they are shot, they will be annihilated when the time is up.
    ~ Official description
    Activates Immediately. Gives you all perks in the map.
    ~ Official description
    Activates Immediately (Lasts for the remainder of the round). Any bullet which hits a zombie will damage its head.
    ~ Official description
    Activates Immediately (Lasts for 10 minutes). Any gun wall-buy can be used to buy ammo for any gun.
    ~ Official description
    Activates Immediately (Lasts 1 minute). All purchases are free.
    ~ Official description
    Activates Immediately (Lasts 3 full rounds). Revive, or be revived, simply by being near other players. Revived players keep all of their perks.
    ~ Official description
    Activates immediately (Lasts 10 minutes). Points you earn are also received by nearby players, and vice versa.
    ~ Official description
    Activated (1x Activation). Ends the current round. All players gain 1500 points.
    ~ Official description
    Auto-activates by getting a kill in last stand (3x Activations). Auto revive yourself. Keep all of your perks.
    ~ Official description
    Activates Immediately (Lasts for 4 full rounds). More power ups can drop each round.
    ~ Official description
    Activated (2x Activations)). Spawns one of each of the nine core power ups.
    ~ Official description
    Activates immediately (Last 5 full rounds). Zombies you kill with grenades and large projectiles vomit uncontrollably.
    ~ Official description
    Activates immediately (Last 25 minutes). Zombies killed fall straight up.
    ~ Official description
    Activated (4x Activations). Overrides the colors you see.
    ~ Official description
    Auto-activates when killing a zombie (25x Activations). Silly sounds play when zombies is killed.
    ~ Official description

    Always Done Swiftly: Walk faster when aiming down sights. Raise and lower your weapon to aim more quickly.

    Anywhere But Here: Instantly teleport to a random location. A concussive blast knocks away any nearby zombies keeping you safe.

    Burned Out: The next time you take melee damage, nearby zombies burst into fire.

    Equip Mint: Refreshes cooldown on equipment.

    Head Scan: Headshots have a chance to Instakill.

    Temporal Gift: Power-ups last longer.

    Aftertaste: Keep all perks when being revived.

    Point Drops: Drop 500 of your points as a power-up.

    Anti-Entrapment: Immune to player initiated trap damage.

    Nowhere But There: Teleport to a downed player's location.

    Now You See Me: All zombies will chase you for 15 seconds.

    Arsenal Accelerator: Charge your special weapon faster.

    Pop Shocks: Melee attacks instantly trigger an electrostatic discharge, electrocuting nearby zombies.

    Stock Option: Ammo is taken from your stockpile instead of your weapon's magazine.

    Newtonian Negation: Zombies killed fall straight up.

    Quacknarok: Zombies wear a duck float, but it doesn't help anything.

    Bullet Boost: Applies or re-rolls an AAT to your current weapon (if supported). Weapon damage is not affected.

    Ctrl-Z: Turns zombies near you into allies. (Max 2)

    Dead of Nuclear Winter: Spawns a Nuke power-up.

    In Plain Sight: You are ignored by Zombies for 10 seconds.

    Licensed Contractor: Spawns a Carpenter power-up.

    Phantom Reload: Sometimes reloading does not use ammo.

    Sword Flay: Melee attacks deal zombies 5x as much damage.

    Who's Keeping Score?: Spawns a Double-Points power-up.

    Alchemical Antithesis: Every 10 points carried is instead awarded 1 ammo in the stock of current weapon.

    Blood Debt: Instead of losing health, you lose points. Amount lost increases each time you are hit until max amount is hit. If you have 0 points, you die

    Extra Credit: Spawns a personal 1250 point power-up.

    Immolation Liquidation: Spawns a Fire Sale power-up.

    Kill Joy: Spawns an Insta-Kill power-up.

    Shields Up: Gives you a new shield.

    Talkin' Bout Regeneration: Your health constantly regenerates while moving.

    Cache Back: Spawns a Max Ammo power up.

    Dividend Yield: Some of the points you earn create additional bonus points for you and all other nearby players.

    Free Fire: Fire weapons without using up bullets.

    Perk Up: Gain 4 additional random Perks that are not in your loadout. Will not stack with itself.

    Power Keg: Spawns a Full Power power-up.

    Wall to Wall Clearance: Wall buy Fire Sale.

    Undead Man Walking: Slow down all zombies to a shambling speed.

    Head Drama: Any bullet which hits a zombie will damage its head.

    Shopping Free: All purchases are free.

    Reign Drops: Spawns one of each of the nine core power ups.

    Phoenix Up: Revives all teammates. Teammates keep all Loadout Perks after being revived.

    Near Death Experience: Revive, or be revived, simply by being near other players. Revived players keep all Loadout Perks after being revived.

    Conflagration Liquidation: Spawns a Bonfire Sale power-up.

    Join the Party: All players in spectate will spawn in immediately and all downed players will be immediately revived. Will not restore lost Perks.

    Perkaholic: Receive all Loadout Perks and six random, extra perks that are not in your loadout. Will not stack with itself.

    Refresh Mint: Refreshes the cooldowns for Equipment, Perks, and Special Weapons for your entire time.

    Suit Up: You and other nearby players get full Armor which lasts until destroyed.

    Wall Power: The next gun bought off a wall comes Pack-A-Punched.

    • The Carpenter is a powerup that appears in all of the games. It rebuilds all of the barriers and gives the player 200 points.
    • Double Points is a powerup that appears in all of the games (Expect Black Ops 4). It gives the player twice the amount of points they would normally get.
    • Insta-Kill is a powerup that appears in all of the games (Expect Black Ops 4). It lowers the zombies health to one.
    • Max Ammo is a powerup that appears in all of the games. It restores the players ammo.
    • Nuke is a powerup that appears in all of the games. It kills every zombie that's currently on the map.
    • Bonfire Sale is a powerup that appears in Black Ops and Black Ops 4. It lowers the price of the Pack-a-Punch machine to 1000 points.
    • Bonus Points is a powerup that appears in all of the Black Ops games. It gives the player extra points.
    • Death Machine is a powerup that appears in all of the Black Ops games. It serves as a limited time gun.
    • Random Perk Bottle is a powerup that appears in Black Ops, Black Ops 2, and Black Ops 3. It gives the player a random perk.
    • Fire Sale is a powerup that appears in all of the Black Ops games. It reduces the prices of the Mystery Box to 10 points and causes the Mystery Box to appear in all of its locations.
    • Zombie blood is a powerup that appears in Black Ops 2, Black Ops 3, and Black Ops 4. It causes the player to be masked in a red fog and disguised as a zombie.
    • Blood Money is a powerup that appears in only Black Ops 2 and Black Ops 3. It does the same effect as Bonus Points

    • The Annihilator is a specialist that appears in Black Ops 3 and Black Ops 4. It is a high-caliber pistol and deals 200 damage.
    • The Ragnarok DG-4 is a specialist that appears in Black Ops 3 and appears in the maps Der Eisendrache and Revelations. It works similar to the Gravity Spikes and it can be planted onto the ground, creating a forcefield capable of trapping zombies.
    • The Skull of Nan Sapwe is a specialist weapon that appears in Black Ops 3 and appears in the map Zetsubou No Shima and Revelations. It can be used to vaporize zombies or turn any zombie, thrasher, or spider docile while seeing the Skull. It deals infinite damage.
    I think little dragon will be Nikolai's new best friend! Yes I do! Yes I do! Won't you little dragon? As long as he doesn't set Nikolai on fire...
    ~ Upon taking out the Gauntlet of Siegfried.
    • The Gauntlet of Siegfried is a specialist weapon that appears in Black Ops 3 and appears in the map Gorod Krovi. It allows the player to wield a 'whelp' (which is a baby dragon) on their right arm. It acts like a flamethrower.
    • Hellfire is a specialist weapon that appears in Black Ops 4. It is a automatic flamethrower.
    Time for impression of cliche American soldier! Ahem... ARRRRRRRRRRRRRRRGHHHHHHHHHHHHHHHHHHHH!
    ~ When activating Overkill special weapon.
    • Overkill is a specialist weapon that appears in Black Ops 4. It is a Death Machine that when upgraded gets a grenade launcher attachment.
    • Path of Sorrows, also known as the katana, is the specialist weapon of the "Kaminari" class in Black Ops 4. It increases movement speed and allows for dash attacks.
    • The Ragnarok DG-5 is a specialist weapon in Black Ops 4. It works quite similar the Ragnarok DG-4 but it can create forcefields and revive players.

  • Juggernog Machine

    Juggernog Machine

  • Juggernog Bottle

    Juggernog Bottle

  • Juggernog Poster

    Juggernog Poster

  • Cut Shi No Numa Machine

    Cut Shi No Numa Machine

  • Chronicles Drawing

    Chronicles Drawing

  • When you need some help to get by, something to make you feel strong. Reach for Juggernog tonight, sugar seduction delight! When you need to feel big and strong, reach for Juggernog tonight!
    ~ Perk Jingle
    "When you need, some help to get by, something to make you feel faster. uh wait" veracious, is that better? Oh dear oh dear oh dear! What was it again? Reach for the Juggernog tonight, sugar seduction delight! When you need to feel big and strong, reach for Juggernog tonight! NIIICE!
    ~ Dr. Monty
    Life is hard, sometimes cruel, what to do... Toughen up, you know you should, but how to?... A thicker skin can help you climb out of this bluff. A little health can help you beat your demons up! Are you sure you're really ready for the answer? Jugger, Jugger, Jugger, Jugger, JUGGER!!! Juggernog!
    ~ Cut perk jingle
    • Juggernog is a perk that appears in appears in World at War, Black Ops, Black Ops 2, and Black Ops 3. It increases health from 100 to 250.
    When everything's been draggin' you down,

    Grabs you by the hair and pulls you to the ground, If you wanna get up, you need a little revive. If you wanna get up... YOU NEED A LITTLE REVIIIIIIVE!...YEAH!

    ~ Perk Jingle
    Whenever things been draggin' you down, grabs you by the hair, pulls you down to the ground 'now', you need a little revive, yes you do! Oh get up and go, you pick up the pieces and go with the flow 'now', you need a little revive, YOU NEED A LITTLE REVIVE!!! 'REVIIIIIIVE SODA' YES!!!
    ~ Shadows of Evil Perk Jingle
    When everything's been dragging you down. Grabbed you by the hair and pulled you to the ground. If you want to get up...you need a little reverie (music stops) Oh shit, I completely forgot *ahem* alright...quite disgraceful sometimes. (music starts again) If you want to get up...you need a little revive... yeah! *hahahaha* YEAH!
    ~ Dr. Monty
    • Quick Revive is a perk that appears in all the zombies games. It revives the player and it can be used to revive people faster. It tastes like fish according to the main crew.
    Cowboys can't shoot slow or they'll end up below. When they need some help, they reach for the root beer shelf (Yee-haw!). Cowboys can't shoot slow, or they'll end up below, when they need some help, they reach for the root beer shelf. YA THIRSTY PARTNER!?
    ~ Perk Jingle
    Cowboys can't move slow, they'll end up dead or old, when they need some help, they reach out for the shelf. Cowboys can't shoot slow, they'll end up dead below, when they need some help, they reach out for the shelf. Have no fear, the Double Tap Root Beer, get all the damage done, Double Tap Root Beer, will double damage fun. Oh Yeah, Get Thirsty.
    ~ Shadows of Evil Perk Jingle
    (Sips cup of tea, clears throat) Alright... ALRIGHT! When they need some help, they reach for the Root beer shelf, YAAA THIRSTY PARTNER!? Its, its gonna be fine, i think, yeah (mumbles to himself)...
    ~ Dr. Monty
    • Double Tap Root Beer is a perk that appears in World at War, Black Ops, Black Ops 2, and Black Ops 3. It increases fire rate, however, its newer version, Double Tap Root Beer 2 also increases damage.
    Your hands are slow, your movements sluggish, your lack of speed, just brings you anguish. Just take a sip, you will move faster. Just try it now! And speed is mastered! Press those lips against the only one that really moves you. Speed Cola speeds up your life!
    ~ Perk Jingle
    Your hands are cold, your movements lifeless, you want more speed, you're feeling restless. So take a sip 'yes', you'll move much faster, when you ask how, Speed Cola's the answer. Press those lips against the only one that truly moves you. Speed Cola speeds up your life! ARRIIIBAA!!!
    ~ Shadows of Evil Perk Jingle
    Your hands are slow, your movements sluggish, your lack of speed just, brings you anguish. Just take a sip, you will move faster. Just try it now! And speed is mastered! Press those lips against the only one that really moves you. Speed Cola speeds up your life!
    ~ Dr. Monty
    • Speed Cola is a perk that appears in World at War, Black Ops, Black Ops 2, and Black Ops 3. It increases reload speed.
    Stamin-up-min-up (x3) When you need some extra runnin', when you need some extra time, when you want to keep on gunnin', when you like a twist of lime. When you need to keep on moving, when you need to get away. When you need to keep on groovin', when you need that vitamin K. Babe, you know you want me! Let's run the extra mile! I'll open your eyes and I'll make you see! I'll make it worth your while! (Stamin-Up-min-up!) Sounds like it's Staaaaamin-Up time! Oh yeah, drink it baby. Drink it.
    ~ Perk Jingle
    • Stamin-Up is a perk that appears in Black Ops, Black Ops 2, Black Ops 3, and Black Ops 4. It increases movement speed by 7%.
    To error is human, to forgive is divine. Well I'm not forgiving and the error ain't mine! They ain't quite human; least they're not to my eyes. One sip of this and I'll give them the shock of their lives! Yeah, we got the guns and we got the bombs! In deadshot heaven, we pop skulls for fun! Zero in baby, zero on that spot. The hot spot baby, give it all you got! So quit complaining, about your bad aiming! Just try, try again for me! With the headshot power of a Deadshot Daiquiri!
    ~ Perk Jingle
    • Deadshot Daiquiri is a perk that appears in Black Ops, Black Ops 2, and Black Ops 3. It makes the player's crosshairs narrower by 35%.
    Legend tells us of a man, a hero in a tortured land, where Señoritas lived in fear. Their lonely nights in deep despair, he was EL BURRO! (Hee-Haw, Hee-Haw). Across the fields, across the plains. He ran so fast he dodged the rain. He was El Burro! He hurried in to save the day, gun in hand, and thrice they say. He was strong like a Mule, he was stubborn like a Mule, he even kicked like a Mule, El Burro! (El Burro!). A man not equal, so they say. But some and more, it's just the way! He was El Burro! He was EL BURRO! EL BURRO! (Hee-Haw, Hee-Haw).
    ~ Perk Jingle
    ARRIIIBAA!!! QUE PASA!!! When you're 'round Louisiana, Nawlins or Texarkana. Lord you want more firepower, MULE KICK! (Hee-Haw, Hee-Haw). Come and get your hands on more guns, that's what I'm home did, I guarantee, take more if you dare. HOW 'BOUT 3 GUNS, MON CHER?! MULE KICK! (Hee-Haw, Hee-Haw, Hee-Haw).
    ~ Shadows of Evil Perk Jingle
    • Mule Kick is a perk that appears in all of the Black Ops games. It allows the player to carry a extra gun.
    (PhD) Night-time scene. (PhD) The streets are mean. (PhD) The things I have seen. The good, (PhD) the bad, and the in-between. When you dive to prone, you are surely gonna own, PhD (Flopper)! When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, 'cause of PhD! (PhD) The feelin's growing strong. (PhD) So right that it feels wrong. (PhD) Like the chorus of a song. (PhD) Not short but not too long. Slap your body to the floor, everybody needs some more, of your lovin', your explosive lovin'. When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, cause of PhD! (PhD) (Flopper)! Damn straight.
    ~ Perk Jingle
    • PhD Flopper is a perk that appears in Black Ops, Black Ops 2, and Black Ops 4. It prevents splash and fall damage and when you dive, it creates a explosion.
    • Electric Cherry is a perk that appears in Black Ops 2 and Black Ops 3. It causes a electric shockwave while reloading that stuns zombies.
    When you're feeling kinda lonely, and your spouse is kinda dead, or feel like curling up with someone in your empty little bed. There's danger around the corner (CORNER!) And your love life's in decline, (DECLINE!) You'll no longer be a mourner, with a little Widow's Wine (x3). With a little Widow's Wine you're mine...with Widow's Wine, you're mine!
    ~ Perk Jingle
    • Widow's Wine is a perk that only appears in Black Ops 3. It covers whoever hits the player in web and it can effect entire crowds. It also gives Widow's Wine Grenades and the Widow's Wine knife, which can web up zombies as well.
    Equipment cooldown rate increased. Mystery box and Pack-a-Punch weapons appear faster. Greatly reduced Trap and Fast Travel cooldowns.
    ~ Official Description
    See nearby enemies through walls. Receive screen indicators when enemies approach the Player from off screen.
    ~ Official Description
    Offhand melee swipes affect multiple enemies in an arc. Offhand swipe and lunge give bonus damage and restore a small amount of health.
    ~ Official Description
    Instead of entering Last Stand the Player goes Berserk for 9 seconds. While Berserk, they are invulnerable and melee damage is greatly increased. Afterwards, the Player is left with 1 health. Cooldown increases with every use.
    ~ Official Description
    Standing your ground creates a defensive circle which boosts damage and armor over time while inside.
    ~ Official Description
    Shields block damage from all directions when held. When a Shield breaks it will trigger a defensive explosion.
    ~ Official Description
    Carry increased ammo stock.
    ~ Official Description
    When hit by a melee attack generate a frost explosion that will freeze or slow enemies nearby. Player can store two charges.
    ~ Official Description
    Slide to build up a charge. Once fully charged, slide into an enemy to trigger an explosion. Gain full resistance to self-inflicted explosive damage and partial resistance to enemy explosive damage.
    ~ Official Description
    Receive a random Perk not assigned to another slot.
    ~ Official Description
    Crouch then uncrouch to dash through enemies in a blaze of fire, killing and knocking them back. Stay crouched to charge for more distance. Jump to cancel charge.
    ~ Official Description
    Aiming down sight snaps to the enemy's head. Reduced hip-spread and recoil when firing. Removes scope sway.
    ~ Official Description
    Quickly inflicting a lot of damage spawns a Wolf companion that fights alongside the player.
    ~ Official Description
    Basic zombies have a chance to explode when killed, leaving behind a contamination field that slows enemies and increases damage dealt to them.
    ~ Official Description

    • The Maxis Drone is a drone created by Richtofen. It has the brain of Dr. Maxis and deals 250 damage.
    • The Rocket Shield, similar to the Zombie Shield, works as a way to defend the players back but it also has a burst feature.
    • The Zombie Shield is a shield that appears in Black Ops 2 and Black Ops 3. It deals 2,500 damage but is mainly used for defense.
    • The Keeper Protector serves as a keeper version of the Civil Protector. It helps the player in combat and can easily kill other Keepers and Zombies
    • The Frag Grenades are standard grenades used by Richtofen
    • Semtex Grenades are grenades that are slightly more powerful than frag grenades used by Nikolai
    • The Molotov Cocktails are throwable weapons that set zombies on fire when hit.
    The Summoning Key is one of the oldest artifacts in all creation. It was used by the first one to mix all the dimensions with life, giving each one its unique balance. Under certain circumstances, it has the ability to form bridges between dimensions allowing the transfer of life forces back and forth. It resides in the 63rd dimensions of creation.
    ~ Kronorium Excerpt 349561223
    • The Summoning Key is a very important item in the Aether Storyline with how the Keepers used it in order to create universes and Richtofen steals the Summoning Key in order to complete his goal with it.
    • The Spectral Shield is a weapon appearing in Black Ops 4. It works as a normal shield but it can be used to absorb essence and soul.
    • The Gas Mask is a buildable item that protects the player from Spores
    • The Riot Shield serves the same purpose as a normal shield, expect it has a machine pistol.
    • The Acid Gat Kit is a buildable item in Mob of the Dead and Blood of the Dead. It can be fused with the Blundergat to make the Acid Gat.
    • The Vril Device is a Golden Rod that Richtofen later fuses with the Focusing Stone in order to finish his plan.
    • The Focusing Stone is a giant meteorite infused with Element 115. Richtofen shrunk down the meteor and later fuses it with the Vril Device.
    • The P.E.S is a space suit used by Nikolai in order to breathe in spaces without oxygen
    • The Spikemore is a similar weapon to the Claymore, expect it deals far more damage. It only appears in Shangri-La.
    • The Bouncing Betty is a mine that appears in World at War and Black Ops 1. It serves a lot of damage and is used a lot while camping.
    • The Claymore serves as a mine that increases damage as the game goes on.
    • Trip Mines are throwable explosives appearing in Black Ops 3.
    • The Wraith Fire is a weapon appearing in Black Ops 4. It acts like a Molotov Cocktail but it only hurts zombies.
    • The Blood Vitals are a item Richtofen uses as a sort of "insurance". The Blood Vitals are actually the blood of the mobsters and Victis crew.
    • The Kronorium is a book of knowledge on future events, the past, the entire timeline, many weapons, and creatures. It can seemingly answer any question as well.
    • The Dire Wolf mask is a mask appearing on Revelations. It increases sprint and howling can be heard if the player kills a lot of zombies.
    • The Helmet of Siegfried is a helmet appearing on Revelations. It allows the player to take a extra hit and the sound of a horn can be heard if the player kills a lot of zombies.
    • The Margwa mask is a mask appearing on Revelations. It reduces Margwa attacks by 50%, it makes the player do 33% more damage against Margwa's, and it increases sprint duration.
    • The Mangler Helmet is a helmet appearing in Gorod Krovi. It increases damage by 30% against Manglers and decreases attacks from the Mangler by 50%.
    • The Helmet of the King is a helmet appearing on Revelations. It decreases boss attacks by 50%, the player does 33% more damage to boss zombies, it increases sprint duration, and will be unaffected from elemental zombies death effects.
    • The Keeper Skull mask is a mask appearing on Revelations. It allows the player to take a extra hit, it reduces damage from Enslaved Keepers by 50%, the player will do 33% more damage against Enslaved Keepers, and the Keeper Protector will last longer.
    • The Golden Helmet is a helmet in Origins. While wearing the helmet, the player takes no damage from the Giant Robots.
    • The Apothicon Mask is a mask appearing on Revelations. It allows the player to take a extra hit, it increases sprint duration, the player will deal 50% more damage to all enemies, and reduce all of their attacks by 33%.
    • The Fury mask is a mask appearing on Revelations. It allows the player to take a extra hit, it reduces damage done from Furies by 33%, and increases damage against them by 50%.
    • The Panzersoldat Claw Helmet is a helmet appearing in Origins. It prevents melee damage from the Panzersoldat.
    • The M2 Flamethrower is a weapon that appears in World at War. It burns the zombies and deals 30 damage (but will get stronger per round)

    Intelligence: Genius (His Primis version can build shields, Pack-A-Puch Machines, weapons, and other tools from scratch. As a kid, he was practing to become a combat genius and in his adulthood, he was a hero of World War II. He was sent on dozens of missions meant to kill him yet all of them failed.)

    Standard Tactics: Depends on what equipment he has. If he has the summoning key, he will banish his enemy to the Dark Aether. If he can't do that, he will use a mix of his weapons, GobbleGums, Power Ups, etc.

    Weaknesses: Suffers from memory lost, was tricked by his emperor, and has hallucinations

    Note:

    1. Takeo's first key and second key is a "composite" of his Ultimus, Primis, and Child versions. The reason why they are composited is all versions of Takeo are the same person and share the same soul, they just have different equipment and morals. Note that this doesn't mean that stuff like Call of Duty: Mobile, Call of Duty: Heroes, Blackout, and his appearnce in Call of the Dead in Nazi Zombies Portable are added here. Those games are vastly different and the Call of the Dead level doesn't follow the original Call of the Dead story. It should also be noted that the comics are canon in the original zombies storyline and it is fine to use them.

    2. Do not attempt to scale Takeo to the true form of the Keepers. This is heavily contradicted when Takeo himself needed the Summoning Key in order to even fight them. It should be noted that most of the Apothicon's do not have tier 2 feats and the only one who does was defeated by The Summoning Key so Takeo can scale to the Apothicons but he only scales to the Meatballs, Margwa, and Parasites physically.

    3. Takeo's type 4 immortality doesn't just stop physical attacks, Monty himself wants to help Takeo without directly fighting and using his haxs to help Takeo in ways like giving him power ups, GobbleGums, Wonder Weapons, etc. To further explain Takeo's immortality, Dr. Monty and The Dark Aether do not want Takeo to die. For the paradox, the paradox forces the main characters to relive the events of the timeline and as such, he will come back alive due to the cycle of life and death.

    Gallery

    Gallery

    Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Discussions (Link For Mobile Users):

    Discussion threads involving Say Abracadavre Now/Sandbox