Name
|
Effect
|
Apperances
|
Freeze
|
Prevents any action in battle. Usually caused by Ice skills and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit.
|
Most Megami Tensei Games
|
Shock
|
Prevents any action in battle. Usually caused by Electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit.
|
Most Megami Tensei Games
|
Poison
|
Depletes health at the end of each turn, often persisting on the field.
|
Most Megami Tensei Games
|
Paralyze
|
Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn.
|
Most Megami Tensei Games
|
Stun
|
Stunned characters have lowered agility and defense.
|
Most Megami Tensei Games
|
Confused
|
Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic.
|
Most Megami Tensei Games
|
Charm
|
Character begins attacking their own allies or cast healing spells on the enemies.
|
Most Megami Tensei Games
|
Stone
|
Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it triggers a game over. In some games, Force spells will shatter a petrified opponent.
|
Most Megami Tensei Games
|
Sleep
|
Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP.
|
Most Megami Tensei Games
|
KO
|
Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells.
|
Most Megami Tensei Games
|
Bind
|
Prevents any action from a unit. In Persona Q and Persona Q2, Binds are spilt into three different subsets that stop specific actions.
|
Majin Tensei II: Spiral Nemesis Megami Ibunroku Persona Shin Megami Tensei III: Nocturne Shin Megami Tensei IV Shin Megami Tensei IV: Apocalypse Persona Q Persona Q2
|
Bomb
|
Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the Devil Children series, only the character inflicted with Bomb is hurt when hit by Fire attacks.
|
Devil Summoner: Soul Hackers Shin Megami Tensei: Strange Journey Devil Children series
|
Happy
|
Overjoyed and may not attack.
|
Shin Megami Tensei Shin Megami Tensei: Devil Summoner Giten Megami Tensei: Tokyo Mokushiroku Megami Ibunroku Persona Devil Children series
|
Rage
|
Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility.
|
Shin Megami Tensei: Strange Journey Persona 3 Persona 4 Persona 5
|
Down
|
Character may get their turn skipped and they take more damage. Overlaps with other ailments.
|
Persona 3 Persona 4 Persona 5
|
Hungry
|
Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally.
|
DDS: Avatar Tuner Persona 5
|
Sick
|
Capacity (how much the character can carry) is doubled.
|
Shin Megami Tensei NINE
|
Fly
|
Renders the target 200% vulnerable to all affinities and reduces all their stats except Ag to 1.
|
Shin Megami Tensei III: Nocturne
|
Sick
|
Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected.
|
Shin Megami Tensei IV
|
Lost
|
Flynn cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter.
|
Shin Megami Tensei IV
|
Brand
|
DLC only. Reduces HP and MP recovery to 1 point. Can't be cured.
|
Shin Megami Tensei IV
|
Sick
|
Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of the party's turn or an individual party member's turn, if a party member is afflicted, there is a 5% chance that another party member will be infected.
|
Shin Megami Tensei IV: Apocalpyse
|
Lost
|
Nanashi cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter.
|
Shin Megami Tensei IV: Apocalpyse
|
Brand
|
Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle.
|
Shin Megami Tensei IV: Apocalpyse
|
Close
|
Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills.
|
Majin Tensei II: Spiral Nemesis
|
Mirror
|
Affected character cannot move, takes increased damage from physical attacks but reflects all magic.
|
Shin Megami Tensei: Devil Summoner
|
Card
|
Affected character cannot move, takes increased damage from Fire attacks, and decreased damage from physical attacks.
|
Shin Megami Tensei: Devil Summoner
|
Bat
|
Affected character steals HP from allies outside of battle. Can spread to allies.
|
Shin Megami Tensei: Devil Summoner
|
Plague
|
Stronger version of Poison that deals more damage.
|
Giten Megami Tensei: Tokyo Mokushiroku
|
Dance
|
Affected character cannot move. Evasion is increased.
|
Giten Megami Tensei: Tokyo Mokushiroku
|
Tipsy
|
Affected character may take a random action
|
Giten Megami Tensei: Tokyo Mokushiroku
|
Drunk
|
Affected character performs random actions
|
Giten Megami Tensei: Tokyo Mokushiroku
|
High
|
Provides bonuses to all actions, but they also become random.
|
Giten Megami Tensei: Tokyo Mokushiroku
|
Guilt
|
Randomly-selected actions cannot be performed.
|
Megami Ibunroku Persona
|
Blind
|
Hit rate and evasion dropped.
|
Megami Ibunroku Persona
|
Sick
|
Loses HP at the end of the turn and when walking around. Works like Poison, but Sick is considered a different ailment in-game.
|
Megami Ibunroku Persona
|
Cloak
|
Cannot be directly targeted by single-target attacks. Defense lowered and cannot summon Persona.
|
Megami Ibunroku Persona
|
Puppet
|
Allows controlling a K.O-ed ally. Puppet can attack and use items, but cannot summon Persona.
|
Megami Ibunroku Persona
|
Beast
|
Buffs all stats. Amount varies depending on the current moon phase.
|
Megami Ibunroku Persona
|
Illusion
|
When a character is in the illusion status effect, his/her hit rate will decrease significantly.
|
Persona 2
|
Possession
|
Possession occurs when the demon inhibits the characters body. When a possessed character summons a persona, there's a high chance that the possessed character will attack instead.
|
Persona 2
|
Despair
|
Drains SP every turn, cannot move. Dies/Faints after 3 turns have passed.
|
Persona 5 / Royal
|
Rattled
|
Cannot move, damage taken increased.
|
Persona 5 / Royal
|
Artist's Grace
|
Inflict weaknesses to all affinities.
|
Persona 5 / Royal
|
Lust
|
Affected targets may lose a turn.
|
Persona 5 / Royal
|
Wrath
|
Affected targets have their attack raised sharply, but their defense decreased sharply for a turn. Allows free action.
|
Persona 5 / Royal
|
Envy
|
Affected Targets may attack random party members with weapons when a support skill is used on anyone but the envied target for a turn.
|
Persona 5 / Royal
|
Ache
|
After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set.
|
Digital Devil Saga: Avatar Tuner
|
Bat
|
Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. Does not override passive skills that affect Force resistance.
|
Digital Devil Saga: Avatar Tuner
|
Egg
|
When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them.
|
Devil Survivor
|