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Olimar (Original Trilogy)
From The Codex
“ | My name is Captain Olimar. While traveling through space, my ship was struck by a meteor... I must have blacked out, and I awoke on the surface of a weird planet. With so many parts lost, the skeletal hull of my beloved Dolphin is a painful sight. The engine is gone... I'm stranded.
To make matters worse, my atmospheric sensors indicate this planet's environment contains high levels of poisonous oxygen. My life-support systems can function for only 30 days. If I can't repair the Dolphin by then... No! Better not to think about it. I must find the missing ship parts!'' |
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~ Olimar's Monologue |
Background
Captain Olimar, also referred to as simply Olimar, is the main protagonist of Pikmin 1, Pikmin 2, and the side stories to Pikmin 3 Deluxe. He also has a minor role throughout the main story of Pikmin 3 where he becomes a primary character in the final location, the Formidable Oak. He is from the planet Hocotate, and while on several missions for his employer, Hocotate Freight, he discovered PNF-404 and all types of Pikmin so far.
This dropdown contains the synopsis of Captain Olimar’s story. Read at your own risk as you may be spoiled otherwise! | ||
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Pikmin 1 While on an interstellar vacation from Hocotate, Captain Olimar's ship, the S.S. Dolphin, collided with a meteor and crashed onto an uncharted planet (later named "PNF-404" by natives of Planet Koppai), which is actually the Pikmin' planet. The Dolphin lost 30 pieces, and the accident rendered Olimar unconscious. When he regained consciousness, he found the planet's atmosphere contained high amounts of oxygen, which is extremely poisonous to his species. Fortunately, Olimar landed next to the still, barely functioning skeletal hull of the Dolphin. While wandering around an area he called The Impact Site, Olimar met odd creatures that he called Pikmin at what could be called their nest, which he named an Onion. Both Pikmin and the Onions are named after famous foods Olimar often ate on Hocotate. These Red Pikmin that he discovered were able to reproduce more Pikmin with Olimar's help. Olimar directed them to carry his ship's Main Engine back to The Dolphin's remains, which auto-repaired itself with the parts that Olimar and the Pikmin brought. This allowed the S.S. Dolphin at least to lift off for the night and avoid the hostile nocturnal creatures that reside on PNF-404. Olimar found that the Pikmin followed him loyally, which he guessed was because he plucked each one from the ground or was seen as a parental figure. Olimar's leadership skills and the Pikmins' ability to fight enemies, destroy obstacles and carry ship parts combined to allow Olimar to find each of the various parts of the Dolphin while the Pikmin species flourished. While looking for parts, Olimar discovered other areas, including the Forest of Hope, the Forest Navel, the Distant Spring, and the Final Trial. He also discovered two more Pikmin species, the bomb-carrying Yellow Pikmin and the aquatic Blue Pikmin. Luckily for Olimar, he was able to find the Dolphin's 30 ship parts to attach to the Dolphin's remains with time left to spare. Before he left, he took a bottle cap from the planet as a souvenir for his son. By the time Olimar left, the Pikmin had learned to work together by themselves, and it seemed as though they would survive as species without his assistance, resulting in a happy ending.
Return to Hocotate After Olimar's success at the Distant Planet, he was able to blast off of the planet to return to Hocotate, see his family and return to his normal life. Deciding to land at Hocotate Freight, he met up with the President of Hocotate Freight and a local employee named Louie. After landing the S.S. Dolphin, he learned that the company was in serious debt, having to pay an amount equal to 10,100 Pokos and the unknown price of Olimar's prized ship, the S.S. Dolphin. This was to pay for the loss of a Golden Pikpik Carrot shipment, supposedly eaten by a ravenous space bunny. Learning that the S.S. Dolphin was sold to pay for some of the debt, Olimar was so shocked he dropped a souvenir he found on the Distant Planet for his son. As the bottle cap rolled past Louie, an old ship, commonly known as 'The Ship' was able to use its Research Pod to suck up the rusty bottle cap. The Pod analyzed the piece of salvage to be worth 100 Pokos, which lowered the remaining debt to 10,000 Pokos. With hope for Hocotate Freight's future insight, The President commanded Olimar and Louie to return to the Distant Planet and collect more treasure to pay off the debt. Pikmin 2 As Olimar and Louie were heading to the Valley of Repose, the ship collided with a tree branch, and the resulting impact jolted Louie out of the cockpit, meaning Olimar had to search for him. Luckily for Olimar, he found a group of Red Pikmin fighting a lone Dwarf Red Bulborb. He was able to unite with Louie by using the Pikmin to penetrate the barriers. Louie had discovered a treasure that was a large double D Duracell battery, dubbed the Courage Reactor and started their treasure -seeking adventure. Later they discovered a series of Caverns deep underground, which housed many treasures and even the previously undiscovered Purple Pikmin. As they were able to make progress in the Awakening Wood and Perplexing Pool, they encountered the undocumented White Pikmin and rediscovered the Yellow and Blue Pikmin, which were eager to help. The debt eventually lowered to a minuscule amount. In the end, Olimar and Louie were able to pay off their company's debt. After repaying the debt, Captain Olimar blasted off the planet but noticed that he somehow left Louie behind. Alas, it was too late, as he was going too fast to turn around and get him. After meeting the President once again to present him with all the treasures he and Louie found, the debt was fully paid. Olimar then told the President that there was more treasure on the planet. The President, looking to increase Hocotate Freight's fortune, then decided to send Olimar and Louie back to the planet. Only then did he realize that Louie was missing. The President decided that he would join Olimar to search for Louie and to make their company even wealthier. The two went to the Wistful Wild to start their search and find more treasure. They both were able to find Louie in the Wistful Wild, but he was at the very bottom of the deep, dark, dangerous Dream Den. To make matters worse, Louie was resting on top of a gigantic Titan Dweevil. Olimar and the President were able to rescue Louie, although they suspect that Louie was the one controlling the Titan Dweevil in the first place. Pikmin 3 Due to to the President's excessive spending and failure of a new business venture, Olimar is sent back to PNF-404 with Louie in search of even more treasure to buy back the S.S. Dolphin and repay Hocotate Freight's newly acquired second debt. However, The Ship lands near a massive creature known as a Quaggled Mireclops, which destroys it, leaving Olimar and Louie stranded. As they explore the planet, they inadvertently pick up the Koppaites' Cosmic Drive Key. After a while, Olimar starts to enjoy the search for treasure and even becomes tempted by it. He at one point writes in his diary he is sick of the President getting everything and how easy it would be to take just one piece of gold. Olimar eventually discovers the Formidable Oak, seeing something glittering at the top of it. Thinking it must be valuable gold, he climbs to the top, only to find it is actually a living creature, the Plasm Wraith. The creature eventually obsesses over Olimar, preventing him from leaving, yet doesn't harm him. Each time Olimar attempts to escape from the Plasm Wraith, the creature activates the suit's auto-sleep feature, preventing him from continuing his escape. With the help of Louie, Alph, Brittany, and Charlie are able to locate Olimar and subdue the Plasm Wraith just long enough for them to take off with Olimar back to their respective planets. In Pikmin 3, his notes state that once he pays off the second debt he will be able to get his beloved S.S. Dolphin back. Pikmin 3 Deluxe After returning to Hocotate, the President, distraught from the loss of the Hocotate Ship, forces Olimar and Louie to return to PNF-404 yet again to locate and restore the totalled ship. |
Statistics
Tier: At least 10-C physically, higher with the Rocket Fist, 4-C with the Nova Blaster
Name: Olimar
Origin: Pikmin
Sex: Male
Age: Likely in his late 30s to early 40s
Classification: Alien
Status: Alive, Deceased in the bad ending of Pikmin 1 (Due to not being able to successfully repair the S.S Dolphin in working condition, the ship falls back into PNF-404's orbit and crashes, killing Olimar in the process. Although he is shortly resurrected afterwards)
Alignment: Neutral Good (Olimar does what he needs to do in order to survive. This involves killing wildlife if they threaten him or the Pikmin. Despite this, Olimar has a deep respect and leader-like connection with the Pikmin and blames himself for their deaths. Olimar was willing to rescue Louie despite not having much of a connection with him)
Dimensionality: 3-D
Attack Potency: At least Below Average Human level (Can harm those who can harm him. Has punched fully grown Bulbords to death), Higher with Rocket Fist (The Rocket Fist amplifies Olimar's attacks by roughly three times its original power), Star level with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits)
Durability: At least Below Average Human level (Him and other captains have survived falls from orbit), Higher with Metal Suit Z (The Metal Suit Z is a direct upgrade from Olimar's original suit and reduces all forms of damage)
Striking Strength: At least Below Average Human Class, Higher with the Rocket Fist
Lifting Strength: At least Below Average (Can lift roughly 350 grams and effortlessly throw Rock Pikmin)
Travel Speed: At least Superhuman, likely Supersonic (Can maneuver and keep pace with the gunfire from Man-at-Legs), higher with Rush Boots (The Rush Boots increase Olimar's travel speed), High Hypersonic launching speeds (Can scale to Pikmin, who can launch each other above the clouds in seconds), FTL+ with S.S Dolphin (S.S Dolphin & Drake can travel 279,000 light years in seconds and beyond "super light speed")
Combat Speed: Supersonic (Should be comparable to lesser enemies), Extra-Temporal Attack Speed with Nova Blaster (The Nova Blaster creates shockwaves that travel in the currents of space-time destroying anything in its path)
Reaction Speed: At least Supersonic (Can fight off Mushroom Pikmin who scale to the original Pikmin. Can dodge gunfire from Man at Legs)
Stamina: Peak Human (Can go days without food and rest and still be able to work)
Range: Below Average Melee Range physically (Can only punch a few centimeters far), at least Standard Melee Range with Pikmin (Can throw pikmin long distances), Hundreds of Meters with whistles (As Olimar's whistles are sound-based, they should naturally travel around 340 meters and can be increased further with speaker amplifications), Complex Universal with S.S Dolphin (The Chronos Reactor can warp the space-time continuum and the Nova Blaster travels through the currents of space-time), Low Multiversal with optional equipment, Information Analysis, and Purple Pikmin's Shockwave Generation
Intelligence: Extraordinary Genius (Is a Scientist and Biologist who designed the Bowsprit for the S.S Dolphin. Studied the Pikmin species along with the enemy species to learn their weaknesses and how they act and react to things. Modified his ship and suit with technology he considered advanced and with only a night's time. Is a brilliant puzzle solver and has shown to work incredibly efficiently while under pressure)
Powers and Abilities
All previous powers. Spaceflight, Inorganic Physiology, Information Analysis and Cosmic Awareness (Can scan anomalies such as the Waterwraith and was able to deduce and sense that its physical form was present in a separate dimension), Dimensional Storage, Radiation Manipulation (The Radiation Canopy can transform and nullify space radiation), Light Manipulation (Nova blaster is stated to emit a dazzling burst of light), Electricity Generation (Can generate electricty with the Positron Generator), Limited Purification (Can filter out toxins to prevent pollution with the Anti-Dioxin Filter), Gravity Manipulation (The Gravity Jumper can manipulate gravity, allowing for easier takeoff and reentry on various planets), Possible Gluon Manipulation (The Gluon Drive is implied to metaphysically bind gluons to travel through space), Regeneration (Mid. The Repair-Type Bolt can repair anything in the ship, including the engine), Space-Time Manipulation and Shockwave Generation (The Nova Blaster can send shockwaves through space-time), Reality Warping and Transmutation (The Chronos Reactor can warp space-time and transmutate it into pure energy), Resistance to Cosmic Radiations, Space-Time Manipulation, and Reality Warping (Should be unaffected by its own weaponry which warps all of space and time)
Standard Equipment
Pikmin, Whistle, Space Suit, Sprays, and S.S Dolphin
Notable Techniques
- Pikmin Throw: Olimar throws his Pikmin at nearby foes for them to latch on and attack the enemy with their stems. This includes:
- Red Pikmin: Immune to and can manipulate fire, along with doing more damage than a regular Pikmin.
- Yellow Pikmin: Immune to and can absorb electricity, along with being lighter than other Pikmin.
- Blue Pikmin: Immune to and can manipulate water, along with intake/breathe water as fish would.
- White Pikmin: Immune to and can induce toxins and acid, along with having enhanced senses.
- Purple Pikmin: Has the physical power of 10 Pikmin and can send vibrations through the ground that paralysis nearby foes.
- Rock Pikmin: Pikmin with a solid rock-like body that are crush resistant and can shatter brittle surfaces like glass or crystal.
- Winged Pikmin: Pikmin with the ability to fly. They can carry Olimar to new heights and avoid grounded obstacles.
Other
Weaknesses: Must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done, so losing all Pikmin causes him to become extremely depressed and drop everything he's doing to flee.
Pikmin
For the Pikmin profile, click the following:
Pikmin |
This dropdown contains a full run-down of all of the Pikmin if one does not wish to go on the separate Pikmin profile. |
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BackgroundPikmin are a plant-animal life-form first encountered by Captain Olimar when his ship crash-lands on an uncharted planet in Pikmin. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are 1.2 cm, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, carry, and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their maturity. Captain Olimar was noted in Pikmin to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure". However, the Antenna Beetle being able to control Pikmin with its sound might prove that it is in fact the whistle that makes Pikmin non-aggressive. BiologyAlthough each species have different characteristics, most Pikmin have the same general appearance: a roughly humanoid body shape, two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root structures. The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin flowering Pikmin will sometimes drop seeds when slain in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. These bones however are incredibly flexible to the point of allowing the Pikmin to act like rubber. Pikmin don't appear to have any sort of lungs (however, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a ghost resembling the original Pikmin flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the Cloaking Burrow-nit attacks. Pikmin start off as seeds ejected from the Onion, which, after landing on the ground, transform into sprouts. A leader must pluck a sprout so that the Pikmin may come out or alternatively have the Pluckaphone whistle blown at them to "inspire" them. While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2, would suggest that Pikmin are somehow bioluminescent, though what causes this and what function(s) it might serve in the wild have never been explained. Regular Pikmin are able to carry (at least) ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin when they are drowning in water, and have even been shown to lift entire nuggets of gold roughly the size of the Pikmin. Pikmin are also capable of basic speech and can even be heard saying English phrases like "OK!", "Hi!", and "Yahoo!" after being plucked from the ground. When in a group they will sometimes sing parts of Ai no Uta in Pikmin 2. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive. StagesPikmin can be divided into three stages. In the first of these, the Pikmin will have a leaf on their stem, which changes to a bud and then a flower as the stage increases. Leaf Pikmin are the slowest and least efficient at performing tasks, but as the stage goes up the movement speed and task efficiency increases. Along with that, Pikmin think more efficiently in both combat and task when in a higher stage as they sprout into their flower state when thinking of more elaborate plans. Pikmin can advance their current stage in several ways. The most common way is by being fed nectar. Alternatively, they may be left underground before being plucked, where they will gradually mature with time, or, in Pikmin 3, they can be sprayed. When knocked to the ground in battle in Pikmin and Pikmin 2, they have a chance of losing their maturity and decreasing in stage. They will never revert their current stage in Pikmin 3. In Pikmin, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time. StatisticsTier: At least 10-C, 10-A with Purple Pikmin, higher with multiple of them attacking at once Name: Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin etc. (Not all Pikmin types have been discovered as shown in the ending of Pikmin) Origin: Pikmin Sex: Unknown (Has no confirmed sex and are hermaphrodites like many plants) Age: Unknown Classification: Plant-like Creatures, Pikmin Dimensionality: 3-D Attack Potency: At least Below Average Human level+ (Puffmin can harm Olimar, and pikmin can harm Puffmins), Athlete level with Purple Pikmin (Purple Pikmin have ten times the strength of a regular pikmin and can one-shot most enemies regular Pikmin can't), higher with multiple of them attacking at once (Up to 100 pikmin can attack enemies at once, in many cases killing enemies nigh-instantly) Durability: At least Below Average Human level+ (Puffmin can tank hits from Pikmin and Pikmin can tank hits from Puffmin), Athlete level for Purple Pikmin, higher for Rock Pikmin (Unlike most pikmin, Rock Pikmin can survive getting crushed by bosses that attack by crushing pikmin, such as the Shaggy Long Legs) Striking Strength: At least Below Average Human Class+, Athlete Class with Purple Pikmin higher with multiple of them attacking at once Lifting Strength: Below Average, higher with multiple of them (With 100 Purple Pikmin can lift the "Doomsday Apparatus"[a 1 kilogram dumbbell]) Travel Speed: Supersonic (White Pikmin can outpace the gun fire from Man at Legs), High Hypersonic launching speeds (Can launch each other above the clouds in seconds) Combat Speed: Supersonic Reaction Speed: Supersonic (Can react to Puffmin) Stamina: Superhuman (Constantly do heavy lifting [for them], fighting, and treasure hunting for an entire day without getting tired) Range: Below Average Melee Range (Can only attack a few centimeters far), Standard Melee Range when thrown, Low Multiversal with Vibration Manipulation and Paralysis Inducement Intelligence: At least Animalistic (Pikmin naturally require a leader to do actions, however they can fight for themselves and by Pikmin 2 have become competent enough to fight enemies without Olimar or another captain's command. They also are capable of forming elaborate plans to escape bottles and Blue Pikmin are intelligent enough to understand that their other brethren are drowning and will proceed to save them) Powers and AbilitiesStandard EquipmentBomb Rocks OtherWeaknesses: Aside from Bulbmin, every Pikmin either only resists one elemental type or none of them. Purples and Rocks resist no elemental types, and any Pikmin that's not a blue pikmin or Winged Pikmin can drown. Though if a Winged Pikmin does get caught off guard they can fall in the water and proceed to drown themselves. However this weakness can be avoided with the help of Blue Pikmin throwing them out of the water Gallery
Pikmin 2
Pikmin 3
Super Smash Bros. series
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Battle Records
*Louie (Pikmin) - Louie's profile (Both didn't have Pikmin)
- Coconut Fred (Coconut Fred's Fruit Salad Island) - Coconut Fred's profile (Both were at 4-C and the fight took place on Fruit Salad Island)
*Hat Kid (A Hat in Time) - Hat Kid's profile (Speed was equalized)
None.
Discussions (Link For Mobile Users):
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