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Galeem
“ | Thus the universe was crushed in the hands of Galeem. Those who fought the light were devoured. The others lost their bodies and became spirits. Only one survived... | „ |
~ Narration in World of Light • Super Smash Bros. Ultimate. |
Background
Galeem is one of the two main antagonists of Super Smash Bros. Ultimate's Adventure Mode: World of Light. He is described as "Lord of Light" and the "ultimate enemy" in the World of Light. His goal is to recreate the universe in his own image. His dark counterpart is named Dharkon, who tries to achieve the same thing as Galeem.
Galeem is first seen accompanied by an army of Master Hands, approaching the cliff where the fighters are situated. As the fighters prepare for battle, every Master Hand surrounding Galeem slowly disintegrates into a glowing, blue streak of light that ends up being absorbed by the winged being. As the fighters prepare for the glowing orb’s next move, Shulk suddenly envisions the downfall of his comrades at Galeem's hands and immediately looks at them all in shock and despair, but perhaps foresees Kirby's escape. The singularity between Galeem and the now-absorbed life force of his Master Hand army creates a black hole, which soon collapses, unleashing an array of beams of intense light. He uses this attack to not only vaporize every fighter that was situated on the cliff (with the sole exception of Kirby, who just barely manages to escape the onslaught with the help of his Warp Star), but he also uses the aforementioned beams of light to atomize every non-playable character, leaving them as nothing more than spirits.
From this point onward, the planet in its entirety becomes engulfed by Galeem's light, with said light slowly expanding throughout the galaxy, engulfing and vaporizing multiple planets. Eventually, the deadly light produced by the deity-like being erases the entire universe, leaving nothing in its wake. The planet on which the ordeal started is now left as nothing more than a barren wasteland, with its remains currently inhabited by the now-hostile souls of non-playable characters. Kirby, who has ended up becoming the sole survivor of Galeem's onslaught upon the universe, makes a rough emergency landing into a nearby canyon. As he recovers from his crash-landing, he looks towards a vast landscape consisting of various areas, some of which are recognizable as coming from the fighters' old worlds. The landscape, constructed by Galeem, is none other than the World of Light.
Shortly afterward, it is also revealed that Galeem is the creator of the puppet fighters, who are unleashed upon Galeem's new world with the purpose of stopping Kirby from freeing his comrades. After Galeem's first defeat, Dharkon appears along with his army of Crazy Hands, driving Galeem away. Galeem later returns when Dharkon is defeated and flees into a dark portal, with Galeem in pursuit.
In the final world, Galeem wages war with Dharkon, while also seeking to destroy the fighters. If only Dharkon is defeated, Galeem destroys Dharkon's army and strikes him down, killing him by engulfing the world in light, resulting in one of two bad endings. If Galeem is defeated, Dharkon impales him and corrupts the world, resulting in one of two bad endings.
The true ending can be obtained by defeating both Galeem and Dharkon in the final stage. Both Galeem and Dharkon are finally defeated by the fighters, sinking into the ocean and exploding thereafter.
Galeem also appears in Sephiroth's reveal trailer. While facing the fighters with his army of Master Hands, he is attacked by surprise by Sephiroth, which slashes him in half cleanly using his sword Masamune, at which point his core turns black while the army of Master Hands disintegrates.
Codex Statistics
Tier: 11-A
Name: Galeem
Origin: Super Smash Bros. Ultimate
Sex: Male
Age: Unknown
Classification: Tyrant, The Lord of Light, the Ultimate Enemy
Status: Deceased (Killed by the smash cast during the true ending of the game)
Alignment: Neutral Evil (Galeem wishes to put the world into light and recreate the world into his own image where only light exists)
Dimensionality: 3-D
Attack Potency: Simple Lower Hierarchal level (Superior to the numerous Master Hands he is able to control to his whim. One-shotted a bunch of Crazy Hands who are on par with Master Hands. Able to engage Dharkon head-on. Master Hand is the creator of the Smash Bros. universe, his equal Crazy Hand is the personification of destruction in the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe. The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[1]. With the lower reality being this large)
Durability: Simple Lower Hierarchal level
Striking Strength: Simple Lower Hierarchal Class (Disintegrated Dharkon. Scales to Dharkon who could impale and restrain him)
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Faster Than Light (Comparable to other fighters, like Kirby, who avoided their, which can reach alternate space-times and separate time periods)
Reaction Speed: Faster Than Light
Stamina: Unknown
Range: Standard Melee Range, Multiversal Cell with his energy attacks (His beams can reach alternate space-times and separate time periods)
Intelligence: Unknown
Power and Abilities
All previous powers and abilities to a greater extent, Enhanced Large Size (Type 1 as Master Giant. Of this size. Possibly Type 3 AS Master Fortress. Turns himself into an entire fortress), Curtain Fire (Creates several blobs that explode into several light projectiles in many directions), Size Manipulation (Can increase its size), Forcefield Negation (One of it’s attacks is a quick slash that does nothing at first but then a horizontal slash will appear across the stage, dealing damage. The slash can penetrate through shields), Shapeshifting (Can shapeshift into several different forms), Body Control (Can extend his body to attack), Weapon Creation (Can turn himself into a sword), Homing Attack (His energy attacks follow the target), Mimicry (Physiology Mimicry; Can turn into the fighter he’s facing and mimic all of their moves), Enhanced Creation (Can create enemies), Acid Manipulation (Has acidic waters in his fortress), Possible Regeneration (Low-High. Everytime a form of Master Core is defeated it reforms itself from its shadow bits alone), Self-Destruction (Has a final self-destruction attack that one-shots the fighters regardless of their health)
Standard Equipment
His Master Hands and the controlled spirit fighters
Notable Techniques
Move | Damage | Description |
---|---|---|
Time Bomb: Cross-Type | hit 1 21% (close), 15.7% (mid), 10.48% (far) hits 2-6 10.48% hit 7 21% |
Galeem creates three to six small objects that explode in plus-shaped beams of light like X Bombs. These can be destroyed before their detonation to stop the attack. After he loses half his HP, he often creates more. Despite their appearance, they inflict aura damage. |
Penetrate | 100.95% | Galeem's wings ravel into two to five drill-like objects which slam through the ground. At low health, it will up to six drills instead (enough to fully cover the stage when combined) and perform the attack twice in a row. This attack is a meteor smash to aerial characters. |
Massive Laser | 119.4% | A crisscrossing mass of small purple lines appear on the screen, marking the position of powerful laser beams that fire a second later. The beams deal heavy damage but can be avoided with careful positioning to stay in the gaps between the beams or with dodging. When Galeem is at low health, more beams are created and the attack is done twice in a row. |
Exploding Straight Shot | 62.1% (large orb contact) 19.4% (small orb contact) 38.8% (small orb, fast), 23.3% (small orb, slow) |
Galeem produces a large blue sphere of light, which breaks apart into three to six smaller spheres that attempt to home in on the player. When Galeem is at low health, twice as many orbs will appear and will re-aim partway through their attack. |
Stationary Turret | 11.6%, 7.8% (late) | Galeem's core splits into three yellow spheres of light, which fire a barrage of smaller projectiles. The projectiles can be reflected or absorbed. |
Intimidation | 124.65% | Galeem releases two to four orbs that produce powerful, slow-moving shockwaves that resemble Tabuu's Off Waves. Like the Off Waves, these cannot be shielded against, and despite not being an one hit kill, they require careful dodging to avoid taking significant damage and knockback. This is only used in his second phase. |
Torrent of Light | 5.14% | Galeem covers two sides of the screen with waves of light that provide a small, ever-shifting gap of safety between them. At higher difficulties, the waves will move erratically at the horizontal axis, and on hard difficilty the waves will move erratically on all directions to a point. The attack cannot be shielded against and deals damage every 1/20th of a second while the player is in it. If Dharkon is present, each will contribute one wave to the attack. If Dharkon is stunned, only one part of the screen is covered. |
Energy Bullet | 13.1% (loop), 42% (explosion) | Galeem fires a single projectile that strongly homes in on the player, eventually detonating in a large explosion if it hits the player, the ground, or stays in the air for too long. |
Light Fighter | N/A | Galeem vanishes and his wings expand, producing two (three on higher difficulties) light false characters to support him. These eventually self-destruct after a period of time and their explosion, while not terribly powerful, had wide range. If dark false characters are present, they will fight each other. |
194.1% | If Dharkon is stunned, Galeem turns his wings into a spear that attacks Dharkon's core and deals significant damage. The player will also be damaged if too close but otherwise is not in any danger. |
Other
Standard Tactics: Galeem will send an army of Master Hand clones to go and shoot beams that capture one's spirit.
Weaknesses: None notable
Trivia
- Galeem's theme is mostly comprised of the second and third verses of Lifelight, the main theme of Super Smash Bros. Ultimate.
- The wings on Galeem's body glow in the same colors as the ones on the Super Smash Bros. 4 logos.
- His appearance as an ethereal being of light with eight wings resembles Seraphim.
- In the Abrahamic religions, the appearance of a Seraph in the mortal realm signifies the end of the world. This reflects Galeem's role in World of Light as the one who attempted to destroy everyone in existence, turning them all (except for the fighters) into spirits.
- Although he appears at the start of the game, Galeem bears various similarities to Tabuu, being a powerful being with angelic motifs with a goal of making the entire world their domain that assaults an oncoming resistance, with a powerful attack that instantly defeats every member except for a select few. In both cases, Kirby manages to recover and help the rest of the roster.
- Coincidentally, when both Tabuu and Galeem attempt to do their powerful attack a second time, they are stopped from doing so by Sonic and Sephiroth respectively. However, while Sonic simply damaged one of Tabuu's wings, and did it in a heroic effort to save the other characters, Sephiroth killed Galeem entirely in just one slash, and did it with the antagonistic intention of taking down the characters himself.
- Galeem and Dharkon are the only two bosses not to appear in Classic Mode as bosses, since they are the antagonists of the World of Light.
References
- ↑ "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."
Battle Records
None.
None.
None.