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Merging Feats

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Yaldabaoth merges mementos with the real world

Background

Merging Feats involve having characters, objects, etcetera merge a structure through their existence, life force, connection, abilities, etcetera on a varying level. There is no set capacity on what degree something can be merged as it could be from something as minimal as a building from another world being merged into the main universe, to even an entire multiverses merging in scale.

However, not all merging feats are valid. Some of them are very questionable on whether or not they actually fit the idea of scaling to Attack Potency. The accepted idea on this wiki of merging feats are that they are Hax, non-combat applicable Attack Potency, or Environmental Destruction/Chain Reactions. In order to be regular Attack Potency that scales to one's Striking Strength and Durability the following requirements below need to be met.

Merging Feat Rules

  • Requirement 1: The merging needs to be directly explained and specified. This is to better understand the general scale a certain area is being merged at.
  • Requirement 2: Demonstrate how a character's merging either scales to Attack Potency or is Hax. Characters should preferably have showings that rival or show influence on a scale of comparability to that of the merging feat. For example, a character warping the location, corrupting it, or even doing something extreme as utilizing it for offensive attacks can illustrate how they properly scale to it too. Keep in mind that the rate of a merging may also influence how a character is rated for statistics. Normally the accepted idea of a merging feat being fully accepted is that the feat is done instantaneously with no timframe. An important note for this requirement is that merely having one's existence merge the area isn't enough to be considered outright regular Attack Potency, there must be at least some form of proof showing the character has feats on the level of what they stabilize.
  • Requirement 3: There must be some kind of damage or destruction done from the merging itself. An example of this is a massive explosion being caused which afterwards merges the objects.
  • Requirement 4: Our last notable requirement is that you demonstrate why this merging feat should be consistent with a character's overall statistics. This is just to avoid any potential outliers/inconsistencies.

Possible Common Problems

  • There is absolutely no damage shown through the merger and no actual threat to the setting (due to the merge itself, things like hostile life existing on the other side as an example do not count towards it being Attack Potency).
  • The timeframe of the merging isn't instantaneous. As noted with other standards, the length of time expected for feats under the tiering system to reach a level is that the timeframe was nigh-instantaneous when it happened.
  • The merging may be too vague and unexplained to properly count as a feat.
  • Merging may only be tied to characters because of their existence, magical properties, or a specific link that is independent of the character's statistics.
  • The reverse of the merging might potentially be like a domino effect where something/someone that was crucial to the overall support, and that's what may have made it collapse. To give an example, take the idea of a platform supported by four beams. If you break one of the beams, the entire structure can come crumbling down in response.
  • Someone may merge a general structure together, but it could be non-viable in that it demonstrably and logically doesn't scale in strength. To explain this idea, take the idea of a paper clip. A paper clips essentially bring a bunch of papers together. However, the paper clip doesn't necessarily do that with power.
  • There is nothing to suggest a degree of comparability between the character and the structure.
  • Statistics between a character and the sustenance aren't consistent with each other.

Examples Applicable to Attack Potency

Examples Applicable to Chain Reactions

Examples Applicable to Powers and Techniques