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Ms. Chalice

From The Codex
Revision as of 19:27, 8 October 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
Articles About Ms. Chalice
Cuphead Cuphead - The Cuphead Show

Ms. Chalice!
~ Ms. Chalice after defeating a boss

Background

Ms. Chalice, also known as The Legendary Chalice, is a side character in Cuphead, and the tritagonist of Cuphead: The Delicious Last Course. She searches various mausoleums in search of magic, which is revealed later in the DLC to be magic capable of returning her back to life. She is also implied to be a great warrior in her youth.

Appearance

Like her last name says, Ms. Chalice is an anthropomorphic light-yellow chalice, with a golden lip and handles, and a golden- and white-striped straw sticking out of her head, similar to that of Mugman.

Her facial features consist of a small golden nose, round eyes with three eyelashes on each and a yellow mole under her right eye.

She wears a black long-sleeve shirt, a light blue skirt with white bloomers, white gloves (with either white or yellow cuffs) and a pair of golden ballet flats.

If the answer "Yes" is chosen in the cut scene with the Devil before his battle—triggering the bad ending—Just like Cuphead and Mugman, her appearance dramatically changes. Her light blue and gold colors changes to pink and she now has a bitten straw, her left handle is broken, and she now has evil-looking yellow eyes with black and red pupils, a maniacal smile, and sharp teeth. Her eyelashes seem to be missing.

When the player completes the Cactus Girl’s quest, now the player can access to a new filter called Chalice in this filter Ms. Chalice’s appearance stays the same, but her colors are now gold rather than her usual default colors, her skin is also white rather than being light yellow, however for The Legendary Chalice her body is now gold, and her skin is also white as well.

Personality

The Legendary Chalice is a very kind and caring person, always going out of her way to help Cuphead and Mugman by finding new arts they can use. She's also very brave and/or naive, since she goes into the Mausoleums despite knowing that she can be trapped by the ghosts. She also seems to put others before herself, as while she wishes very much to become mortal again, she states that it isn't worth sacrificing her friends over it.

Codex Statistics

Key: Physical Body | Astral Plane

Tier: High 8-C, Higher with Super Arts | High 8-C, Higher with Super Arts

Name: The Legendary Chalice, Ms. Chalice

Origin: Cuphead

Sex: Female

Age: Unknown, likely centuries old (Is implied to be a warrior from a distant age)

Classification: Chalice, undead spirit, warrior

Status: Undead (Is a soul that is a resident of the astral plane, the world of Inkwell's afterlife), Alive in the comics and after the epilogue of Cuphead: The Delicious Last Course (Seems to have gained a physical body after Chef Saltbaker redeemed himself)

Alignment: Neutral Good (Ms. Chalice is a kind-hearted spirit willing to help those she's just met. She refuses to put other lives before her own in her quest to regain life)

Dimensionality: 3-D | 3-D

Attack Potency: Large Building level (Is able to fight character such as Glumstone, who destroyed a large portion of a mountain platform. Fought Esther Winchester who completely destroyed a saloon), Higher with her Super Arts (Ms. Chalice's Super Art I and III have the power of five EX attacks) | Large Building level, Higher with her Super Art, Can ignore conventional durability with Mind Manipulation. Ms. Chalice can only attack her opponents whilst in the Astral Plane

Durability: Large Building level (Can withstand attacks from Glumstone and Esther Winchester) | Large Building level, Incorporeality make her difficult to hurt.

Striking Strength: Large Building Class, Higher with Super Arts | Large Building Class, Higher with Super Arts, can ignore conventional durability with Mind Manipulation. Ms. Chalice can only attack her opponents whilst in the Astral Plane

Lifting Strength: Unknown, likely Peak Human (Should be comparable to Mugman who can carry a bag several times his own size and filled with tools for survival) | Unknown, likely Peak Human

Travel Speed: Massively Hypersonic (Avoided and outmanuavered a bolt of lightning which resulted in speeds of this caliber. Far superior to Inkwell Isle III Cuphead and Mugman) | Massively Hypersonic, possibly Higher

Attack Speed: Faster Than Light (Ms. Chalice can parry lasers from the Dog Chinook ray guns. Scales to Cuphead and Mugman) | Faster Than Light, possibly Higher

Reaction Speed: Faster Than Light (Superior to Inkwell Isle III Cuphead and Mugman, the former of which can dodge lasers from Dr Khal's Robot with ease. Dodged a lightning bolt point-blank) | Faster Than Light, possibly Higher

Stamina: High (Can fight several residents of Inkwell Isle IV back-to-back. Should be comparable to Cuphead and Mugman) | Limitless (As a ghost, she shouldn't be bound by standard biological limitations)

Range Varies from Below Standard Melee (She is less than a meter tall), to Kilometers physically with Elasticity (Should be comparable to Cuphead who can stretch his limbs the length of an entire amusement park), Higher with weapons, Multi-Universal with Astral Projection, Mind Manipulation, Dream Manipulation, and Portal Creation

Intelligence: At least Gifted (Ms. Chalice, previously a warrior when alive, was able to instantly master her weapons after taking possession of Mugman. Can easily fight skilled combatants with her weapons and even had her skill remarked and admired by the King of Games)


Powers and Techniques

Superhuman Physical Characteristics, Human Achievements (Was a skilled warrior in her past life), Inorganic Physiology (Is a sentient chalice), Small Size (Dwarf; Is less than half the size of a regular human), Martial Arts (Should be far more skilled than Cuphead who has displayed skill in hand-to-hand combat), Acrobatics & Multiple Jumps (Physics Defying; Can perform a double-jump in midair, simultaneously pulling off several forward flips), Pseudo-Flight (Ms. Chalice's dash allows her to remain temporarily airborne for a moment. Ms. Chalice has shown to hover within the air when following the trail of food's scent), Limited Invulnerability (Ms. Chalice can perform a roll that makes her immune to damage until she exits the roll), Portal Creation and Dimensional Travel (Ms. Chalice can create portals between the astral plane and Inkwell Isle), Cartoon Physics (Mid), Elasticity (Should be comparable to Cuphead who can stretch his limbs the length of an entire amusement park), Limited Body Control and Shapeshifting (Can transform her straw into a hand to parry objects), Limited Absorption (Anything pink Ms. Chalice parries will be absorbed into her Super Meter. She can even parry her own attacks), Dimensional Storage, Supernatural Resilience (The residents of Inkwell Isle can survive and persist well after being reduced to bones, flesh, and their heads. They can even continue fighting after technically "dying"), Regeneration (Low-High; Scales to Cuphead and Mugman who can form from a container of ink), Resurrection (Can resurrect Cuphead and Mugman by parrying their souls. Every death and failed victory Ms. Chalice experiences is recorded and acknowledged by several characters), Immersion and Plot Manipulation (Story Manipulation; Traditional; Should be comparable to Cuphead who can enter movies and directly alter the stories and script), Non-Standard Interaction (Metaphysical Intercation; Can harm and defeat various ghosts).


Resistance to Pain (Can endure large amounts of punishment and various forms of attacks), Extreme Heats and Fire Manipulation (Survived Grim Matchstick's fire breath which turned Elder Kettle's house into ashes. Can fight the likes of Djimmi the Great in a desert), Extreme Colds and Ice Manipulation (Can tank attacks from the likes of Mortimer Freeze who uses icicles for attacks. Can fight in snowy mountain cliffs), Matter Manipulation (Scales to Cuphead who survived a blast from Dr Khal's Robot atomizer), Electricity Manipulation (Can tank attacks from bolts of lightning and electricity), Petrification (Can break out of being petrified by Cala Maria's petrification beams), Acid Manipulation (Can survive falling into Glumstone's stomach acids), Dream Manipulation, Mind Manipulation, and Soul Manipulation ( Can directly fight off astral beings attacking her in her own mind)

All previous abilities. Undead Physiology (Is a resident of the Astral Plane, Ms. Chalice is naturally a spirit. Ms. Chalice is bound by the Astral Plane and cannot leave, thus she is unable to truly die due to it keeping her within it. She potentially gained control over the Astral Plane after the Delicious Last Course, allowing her to freely create a body whenever she pleases), Enhanced Portal Creation and Dimensional Travel (Ms. Chalice can create portals between the astral plane and Inkwell Isle, along with anchor points to lure opponents into a dream within the Astral Plane), Enhanced BFR (Type 2; Ms. Chalice can open portals to and from the Astral Plane, where she can send various objects in and out of the two realms, along with anchor points to lure opponents into a dream within the Astral Plane), Mind Manipulation, Dream Manipulation, and Soul Manipulation ( Residents of the Astral Plane can create anchor points in Inkwell to directly enter the minds of the residents and attack their astral forms), Reality Warping and possible Life Manipulation (Astral Beings can warp the minds of their opponents to fit their liking. Ms. Chalice is implied to gain complete control over the Astral Plane in the Epilogue of the Delicious Last Course)

Magic (Ms. Chalice's weapons and Super Arts are magic in nature, along with being the reason she can use magical attacks at all), Accelerated Development and Power Bestowal (Ms. Chalice's powers grow stronger and faster the more opponents she defeats in battle), Curtain Fire (Various attack modifications can fire several types of projectile patterns, some of which are omni-directional or fire in multiple directions), Homing Attack and Forcefield Creation (The Chaser homes in on targets and can create a bubble-like shield made of stars that damage foes on contact. The Crackshot remains airborne briefly before breaking into a smaller projectile and swiftly targeting an opponent), Fire Manipulation and Explosion Manipulation (The Charge weapon fires a flaming projectile that explodes on contact. The Lobber Ex, Kablooey, creates an explosive sphere that detonates on contact with an opponent. Can fire multiple bombs at foes whilst in her plane), Energy Manipulation (The Roundabout EX, Jumbo Rebound, fires energy-based buzzsaws that move similarly to the roundabout projectile), Electricity Manipulation and Piercing Attack (The Converge fires three bolts of electricity that pierce through multiple targets. Further Enhanced through the EX move Electro-Bolt), Air Manipulation and minor Weather Manipulation (The Twist-Up weapon fires three small tornadoes that sore through the air. Further enhanced by the EX move Cyclone Spiral which fires a much larger and wild tornado), Enhanced Flight (Can now fly indefinitely with his airplane), Transformation, Fusionism, and Self-Destruction (Can transform into a smaller plane and a giant rocket that explodes on impact. Ms. Chalice's Super Art III turns her into her ancient self), Magnetism Manipulation (Can fire magnetic rockets with EX I that home in on foes after being fired), Astral Manipulation (Her Super Art I fires a pillar of astral energy vertically, performing large amounts of damage on foes), Summoning and Invulnerability (Can summon a heart-like entity from the Astral Plane to take a hit for her with Super II), Portal Creation, Dimensional Travel, and BFR (Type 2; Ms. Chalice can open portals to and from the Astral Plane, where she can send various objects in and out of the two realms with Super III)
Statistics Amplification (The Heart and Twin Heart charm increase the health of Ms. Chalice, but at the cost of decreased damage output), Reactive Power Level (The Coffee charm gradually increases Ms. Chalice's Super Meter overtime), Minor Smoke Manipulation and Teleportation (The Smoke Bomb creates a cloud of smoke, teleporting Ms. Chalice a short distance in front of her), Instinctive Reaction (P. Sugar forces Ms. Chalice to automatically parry objects when she jumps), Enhanced Body Control and Shapeshifting (The Whetstone charm turns Ms. Chalice's straw into an axe when performing a parry move), Limited Possession and Sealing (The Astral Cookie allows Ms. Chalice to take the body of whoever eats the cookie, locking them in the Astral Plane in her place), Curse Manipulation, Fire Manipulation, Limited Reality Warping, Statistics Reduction, and Power Bestowal (The Cursed Relic curses the bearer with various status ailments. The Cursed Relic changes the overworld music, creates a trail of purple fire in Ms. Chalice's wake, reduces the user's health to a single hit point, and grants them the powers of several different charms [Coffee, Smoke Bomb, Whetstone, and Heart Ring]), Holy Manipulation and Aura (The Divine Relic, now purified to divinity, grants all of the previous boons of the Cursed Relic minus the reduction of health. The Divine Relic creates a blue aura around the user in battle), Life Absorption, Healing, and Power Modification (The Heart Ring allows Ms. Chalice's parry move to heal her every first, third, and sixth parry she lands successfully)


Equipment


  • Weapons:
Name Icon EX Description
Peashooter Mega Blast Standard issue weapon. Long range with average damage.
Spread Eight Way Short range with great damage -- if you can keep close to your target.
Chaser Chaos Orbit Long range with below-average damage. No aiming required.
Lobber Kablooey Medium range and good damage with a slower rate of fire.
Charge Radial Barrage Hold attack to increase damage. No rapid fire, so precision is key.
Roundabout Jumbo Rebound Great coverage with average damage. Aim backward for maximum range.
Crackshot P. Turret Straight shot with good damage. Breaks into weaker aimed projectiles.
Converge Electro-Bolt Full screen piercing 3-way shot. Hold lock button to narrow spread.
Twist-Up Cyclone Spiral Rapid-fire shot with arced pathway and average damage.
Name Description Icon EX
Spiral Pillar A vertical version of the Energy Beam.
Super Art I
Shield Pal Summons a familiar that will take one extra hit for you.
Super Art II
Ghostly Barrage Unleashes Ms. Chalice's ancient form and launches a spectral volley.
Super Art III
Missile Morph You can transform into a giant missile that flies forward automatically. You can only steer her up and down. After exploding, you'll be invulnerable for 3 seconds.
Aeroplane

  • Charms:
Name Icon Description
Heart Adds an additional hit point but lightly weakens your attack power.
Smoke Bomb You will not take damage during a dash. A great defense maneuver.
P. Sugar The first parry move is automatic — all you need to do is jump.
Coffee Super meter continuously fills -- in addition to what you earn.
Twin Heart Adds two additional hit points but weakens your attack power.
Whetstone Your first parry move doubles as a damaging axe attack.
Astral Cookie Play as Ms. Chalice and gain access to her moveset.
Heart Ring Restores one HP to the player for their first, third, and sixth parries.
Broken Relic A simple bauble of unknown origin.
Cursed Relic Jinxed curio that inflicts various status ailments.
Divine Relic Wondrous talisman that grants a variety of abilities.

Optional Equipment


  • Djimmi the Great's Lamp: A genie lanp that contains Djimmi the Great, who will grant Ms. Chalice any wish she desires.

Notable Techniques


  • Double Jump: Although has less height than Cuphead and Mugman's standard height, Ms. Chalice can perform a far more versatile double jump.
  • Parry Dash: Ms. Chalice propels herself forward quickly to dodge or cover long distances without falling, whilst also parrying any parriable objects in front of her.
  • Invincible Roll: Ms. Chalice performs a grounded roll that makes her temporarily invulnerable to all forms of damage,
  • Peashooter: An average damage weapon with good range. It has a light blue color and looks like a laser beam. The standard issue weapon that is given to Cuphead and Mugman at the beginning of their journey and is inherited by Ms. Chalice. It travels straightforward at a high velocity
  • EX Move: Varies depending on the current bullet type.
  • Supers:
    • I: Astral Energy shoots from Ms. Chalice in a devastating vertical blast.
    • II: Summons a familiar from the Astral Plane that will take 1 hit for you.
    • III: Unleash Ms. Chalice's ancient form and launch a spectral volley.
  • Plane: Ms. Chalice can use her astral plane for ariel combat.
    • Rapid-Fire Spread Bullets: Rapid-Fire bullets are smaller than peashooter, but fire in three consecutive directions. Its EX move shoots two small horseshoe-shaped magnet rockets that dart at the target.
    • Mini Bombs: Ms. Chalice drops double as many bombs as Cuphead and Mugman that deal more damage than regular bullets in exchange for a slower attack speed. Its EX fires a large missile that slowly tuns towards an opponent and chomps at them.
    • Size Reduction: Ms. Chalice reduces her size and increases her speed while giving her bullets less range and less damage
    • Super: Ms. Chalice turns into a rocket missile that explodes on contact or after a short period of time.

Other

Standard Tactics: Ms. Chalice's method for combat is entirely dependent on if she's in a physical body, or within the Astral Plane. For the former, she'll use her various weapons and charms to combat her opponents. For the latter, she will enter the minds of her opponents and fight their astral form.

Weaknesses: Due to being dead, she is bound by the Astral Plane and cannot escape, though this seems to have been resolved after the events of the Delicious Last Course.

Gallery

Images and Official Artwork

Battle Records

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