
| “ | It worked! It really worked! I'm alive again! | „ |
| ~ Ms. Chalice after swapping places with Mugman |
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Articles About Ms. Chalice
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| Cuphead | Cuphead - The Cuphead Show |

| “ | It worked! It really worked! I'm alive again! | „ |
| ~ Ms. Chalice after swapping places with Mugman |

| “ | I am known as the Legendary Chalice, pleased to meet you! | „ |
| ~ Legendary Chalice upon meeting Cuphead and Mugman |

| “ | Ms. Chalice! | „ |
| ~ Ms. Chalice after defeating a boss |
Ms. Chalice, also known as The Legendary Chalice, is a side character in Cuphead, and the tritagonist of Cuphead: The Delicious Last Course. She searches various mausoleums in search of magic, which is revealed later in the DLC to be magic capable of returning her back to life. She is also implied to be a great warrior in her youth.
Like her last name says, Ms. Chalice is an anthropomorphic light-yellow chalice, with a golden lip and handles, and a golden- and white-striped straw sticking out of her head, similar to that of Mugman.
Her facial features consist of a small golden nose, round eyes with three eyelashes on each and a yellow mole under her right eye.
She wears a black long-sleeve shirt, a light blue skirt with white bloomers, white gloves (with either white or yellow cuffs) and a pair of golden ballet flats.
If the answer "Yes" is chosen in the cut scene with the Devil before his battle—triggering the bad ending—Just like Cuphead and Mugman, her appearance dramatically changes. Her light blue and gold colors changes to pink and she now has a bitten straw, her left handle is broken, and she now has evil-looking yellow eyes with black and red pupils, a maniacal smile, and sharp teeth. Her eyelashes seem to be missing.
When the player completes the Cactus Girl’s quest, now the player can access to a new filter called Chalice in this filter Ms. Chalice’s appearance stays the same, but her colors are now gold rather than her usual default colors, her skin is also white rather than being light yellow, however for The Legendary Chalice her body is now gold, and her skin is also white as well.
The Legendary Chalice is a very kind and caring person, always going out of her way to help Cuphead and Mugman by finding new arts they can use. She's also very brave and/or naive, since she goes into the Mausoleums despite knowing that she can be trapped by the ghosts. She also seems to put others before herself, as while she wishes very much to become mortal again, she states that it isn't worth sacrificing her friends over it.
Name: The Legendary Chalice, Ms. Chalice
Origin: Cuphead
Assigned Gender: Female
Age: Unknown, likely centuries old (Is implied to be a warrior from a distant age)
Classification: Chalice, Undead Spirit, Warrior
Status: Undead (Is a soul that is a resident of the astral plane, the world of Inkwell's afterlife), Alive in the comics and after the epilogue of Cuphead: The Delicious Last Course (Seems to have gained a physical body after Chef Saltbaker redeemed himself)
Alignment: Neutral Good (Ms. Chalice is a kind-hearted spirit willing to help those she's just met. She refuses to put other lives before her own in her quest to regain life)
Key: Physical Body | Astral Plane
Tier: High 8-C, Higher with Super Arts | High 8-C, Higher with Super Arts
Dimensionality: 3-D
Attack Potency: Large Building level (Is able to fight character such as Glumstone, who destroyed a large portion of a mountain platform. Fought Esther Winchester who completely destroyed a saloon), Higher with her Super Arts (Ms. Chalice's Super Art I and III have the power of five EX attacks) | Large Building level, Higher with her Super Art, Can ignore conventional durability with Mind Manipulation. Ms. Chalice can only attack her opponents whilst in the Astral Plane
Durability: Large Building level (Can withstand attacks from Glumstone and Esther Winchester) | Large Building level, Incorporeality make her difficult to hurt.
Striking Strength: Large Building Class, Higher with Super Arts | Large Building Class, Higher with Super Arts, can ignore conventional durability with Mind Manipulation. Ms. Chalice can only attack her opponents whilst in the Astral Plane
Lifting Strength: Unknown, likely Peak Human (Should be comparable to Mugman who can carry a bag several times his own size and filled with tools for survival) | Unknown, likely Peak Human
Travel Speed: Massively Hypersonic (Avoided and outmanuavered a bolt of lightning which resulted in speeds of this caliber. Far superior to Inkwell Isle III Cuphead and Mugman) | Massively Hypersonic, possibly Higher
Attack Speed: Faster Than Light (Ms. Chalice can parry lasers from the Dog Chinook ray guns. Scales to Cuphead and Mugman) | Faster Than Light, possibly Higher
Reaction Speed: Faster Than Light (Superior to Inkwell Isle III Cuphead and Mugman, the former of which can dodge lasers from Dr Khal's Robot with ease. Dodged a lightning bolt point-blank) | Faster Than Light, possibly Higher
Stamina: High (Can fight several residents of Inkwell Isle IV back-to-back. Should be comparable to Cuphead and Mugman) | Limitless (As a ghost, she shouldn't be bound by standard biological limitations)
Range Varies from Below Standard Melee (She is less than a meter tall), to Kilometers physically with Elasticity (Should be comparable to Cuphead who can stretch his limbs the length of an entire amusement park), Higher with weapons, Multi-Universal with Astral Projection, Mind Manipulation, Dream Manipulation, and Portal Creation
Intelligence: At least Gifted (Ms. Chalice, previously a warrior when alive, was able to instantly master her weapons after taking possession of Mugman. Can easily fight skilled combatants with her weapons and even had her skill remarked and admired by the King of Games)
Superhuman Physical Characteristics, Human Achievements (Was a skilled warrior in her past life), Inorganic Physiology (Is a sentient chalice), Small Size (Dwarf; Is less than half the size of a regular human), Martial Arts (Should be far more skilled than Cuphead who has displayed skill in hand-to-hand combat), Acrobatics & Multiple Jumps (Physics Defying; Can perform a double-jump in midair, simultaneously pulling off several forward flips), Pseudo-Flight (Ms. Chalice's dash allows her to remain temporarily airborne for a moment. Ms. Chalice has shown to hover within the air when following the trail of food's scent), Limited Invulnerability (Ms. Chalice can perform a roll that makes her immune to damage until she exits the roll), Portal Creation and Dimensional Travel (Ms. Chalice can create portals between the astral plane and Inkwell Isle), Cartoon Physics (Mid), Elasticity (Should be comparable to Cuphead who can stretch his limbs the length of an entire amusement park), Limited Body Control and Shapeshifting (Can transform her straw into a hand to parry objects), Limited Absorption (Anything pink Ms. Chalice parries will be absorbed into her Super Meter. She can even parry her own attacks), Dimensional Storage, Supernatural Resilience (The residents of Inkwell Isle can survive and persist well after being reduced to bones, flesh, and their heads. They can even continue fighting after technically "dying"), Regeneration (Low-High; Scales to Cuphead and Mugman who can form from a container of ink), Resurrection (Can resurrect Cuphead and Mugman by parrying their souls. Every death and failed victory Ms. Chalice experiences is recorded and acknowledged by several characters), Immersion and Plot Manipulation (Story Manipulation; Traditional; Should be comparable to Cuphead who can enter movies and directly alter the stories and script), Non-Standard Interaction (Metaphysical Intercation; Can harm and defeat various ghosts).
All previous abilities. Undead Physiology (Is a resident of the Astral Plane, Ms. Chalice is naturally a spirit. Ms. Chalice is bound by the Astral Plane and cannot leave, thus she is unable to truly die due to it keeping her within it. She potentially gained control over the Astral Plane after the Delicious Last Course, allowing her to freely create a body whenever she pleases), Enhanced Portal Creation and Dimensional Travel (Ms. Chalice can create portals between the astral plane and Inkwell Isle, along with anchor points to lure opponents into a dream within the Astral Plane), Enhanced Battlefield Removal (Type 2; Ms. Chalice can open portals to and from the Astral Plane, where she can send various objects in and out of the two realms, along with anchor points to lure opponents into a dream within the Astral Plane), Mind Manipulation, Dream Manipulation, and Soul Manipulation ( Residents of the Astral Plane can create anchor points in Inkwell to directly enter the minds of the residents and attack their astral forms), Reality Warping and possible Life Manipulation (Astral Beings can warp the minds of their opponents to fit their liking. Ms. Chalice is implied to gain complete control over the Astral Plane in the Epilogue of the Delicious Last Course)
Magic (Ms. Chalice's weapons and Super Arts are magic in nature, along with being the reason she can use magical attacks at all), Accelerated Development and Power Bestowal (Ms. Chalice's powers grow stronger and faster the more opponents she defeats in battle), Curtain Fire (Various attack modifications can fire several types of projectile patterns, some of which are omni-directional or fire in multiple directions), Homing Attack and Forcefield Creation (The Chaser homes in on targets and can create a bubble-like shield made of stars that damage foes on contact. The Crackshot remains airborne briefly before breaking into a smaller projectile and swiftly targeting an opponent), Fire Manipulation and Explosion Manipulation (The Charge weapon fires a flaming projectile that explodes on contact. The Lobber Ex, Kablooey, creates an explosive sphere that detonates on contact with an opponent. Can fire multiple bombs at foes whilst in her plane), Energy Manipulation (The Roundabout EX, Jumbo Rebound, fires energy-based buzzsaws that move similarly to the roundabout projectile), Electricity Manipulation and Piercing Attack (The Converge fires three bolts of electricity that pierce through multiple targets. Further Enhanced through the EX move Electro-Bolt), Air Manipulation and minor Weather Manipulation (The Twist-Up weapon fires three small tornadoes that sore through the air. Further enhanced by the EX move Cyclone Spiral which fires a much larger and wild tornado), Enhanced Flight (Can now fly indefinitely with his airplane), Transformation, Fusionism, and Self-Destruction (Can transform into a smaller plane and a giant rocket that explodes on impact. Ms. Chalice's Super Art III turns her into her ancient self), Magnetism Manipulation (Can fire magnetic rockets with EX I that home in on foes after being fired), Astral Manipulation (Her Super Art I fires a pillar of astral energy vertically, performing large amounts of damage on foes), Summoning and Invulnerability (Can summon a heart-like entity from the Astral Plane to take a hit for her with Super II), Portal Creation, Dimensional Travel, and Battlefield Removal (Type 2; Ms. Chalice can open portals to and from the Astral Plane, where she can send various objects in and out of the two realms with Super III)
Statistics Amplification (The Heart and Twin Heart charm increase the health of Ms. Chalice, but at the cost of decreased damage output), Reactive Power Level (The Coffee charm gradually increases Ms. Chalice's Super Meter overtime), Minor Smoke Manipulation and Teleportation (The Smoke Bomb creates a cloud of smoke, teleporting Ms. Chalice a short distance in front of her), Instinctive Reaction (P. Sugar forces Ms. Chalice to automatically parry objects when she jumps), Enhanced Body Control and Shapeshifting (The Whetstone charm turns Ms. Chalice's straw into an axe when performing a parry move), Limited Possession and Sealing (The Astral Cookie allows Ms. Chalice to take the body of whoever eats the cookie, locking them in the Astral Plane in her place), Curse Manipulation, Fire Manipulation, Limited Reality Warping, Statistics Reduction, and Power Bestowal (The Cursed Relic curses the bearer with various status ailments. The Cursed Relic changes the overworld music, creates a trail of purple fire in Ms. Chalice's wake, reduces the user's health to a single hit point, and grants them the powers of several different charms [Coffee, Smoke Bomb, Whetstone, and Heart Ring]), Holy Manipulation and Aura (The Divine Relic, now purified to divinity, grants all of the previous boons of the Cursed Relic minus the reduction of health. The Divine Relic creates a blue aura around the user in battle), Life Absorption, Healing, and Power Modification (The Heart Ring allows Ms. Chalice's parry move to heal her every first, third, and sixth parry she lands successfully)
Has all of the powers of Djimmi the Great. Wish Granting and Summoning (Has access to an infinite number of wishes so long as she has Djimmi the Great's lamp or can summon him by spinning)
Standard Tactics: Ms. Chalice's method for combat is entirely dependent on if she's in a physical body, or within the Astral Plane. For the former, she'll use her various weapons and charms to combat her opponents. For the latter, she will enter the minds of her opponents and fight their astral form.
Weaknesses: Due to being dead, she is bound by the Astral Plane and cannot escape, though this seems to have been resolved after the events of the Delicious Last Course.
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