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Dracula's Castle

From The Codex
(Redirected from Dracula’s Castle)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Dracula's Castle, also known as Demon Castle or Castlevania, is Count Dracula's lair and symbol of his magic, being one of the most primary areas in the Castlevania series. It houses an army of his supernatural minions and tends to collapse when Dracula is defeated. Yet, it can restore itself and reappear intact in later games, even those where Dracula has not yet revived himself.

The castle’s exact location is impossible to pinpoint since it’s an entity of chaos that can appear in various places whenever it reemerges. Most often, though, it has appeared in Europe, specifically in Transylvania.

If one considers the events in the original 1897 novel and historical locations linked to Vlad III Drăculea, the castle in the series may have once been situated in Transylvania or northern Wallachia, near Poenari Castle, one of Vlad's known residences.

Nevertheless, as a supernatural structure linked to Dracula's powers, the castle does not exist as a typical physical landmark but rather as a spiritual realm layered over another dimension. This explains why, after Dracula’s death, the castle usually collapses without a trace, aside from a rare exception in the late 1600s when only part of it fell.

The castle’s appearance changes frequently:

  • In the original Castlevania, it is atop a mountain.
  • In Symphony of the Night, it is by a lake.
  • In Curse of Darkness, it is near an ocean (possibly the Black Sea).

Characters like Maria Renard and Alucard note that it’s different each time, with Alucard suggesting it’s “a creature of chaos,” hinting at its shifting, unstable nature.

Some speculate that the castle once belonged to Walter Bernhard, whose stronghold shared features with Dracula’s. If true, Castlevania may date to the 11th century. However, the Lament of Innocence story leaves it unclear whether Dracula ever returned to Walter’s original castle, and the Japanese guide for Castlevania: The Adventure suggests Dracula built his own castle near Transylvania.

After Dracula’s defeat in 1999, his castle was sealed within a solar eclipse. It nearly returned in 2035, only to be resealed when Soma Cruz rejected his destiny to become Dracula. In 2036, a cult created a replica of the castle to summon a new Dark Lord, but it collapsed when their plans failed. The castle briefly returned through a new Dark Lord but was quickly sealed away by Arikado to prevent its reappearance.

General Information

Name: Castlevania[1] (The castle has been directly called this in some games such as Order of Shadows[2]), Dracula's Castle, Walter's Castle

Origin: Castlevania

First Appearance: Castlevania NES (Game release wise it's first appearance), Castlevania: Lament of Innocence (Chronologically its first appearance)

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: None

Sexuality: None

Pronouns: It

Age: Over thousands of years old

Time Period: Irrelevant (As Dracula's Castle is an immortal, it has been through every time period in the Castlevania franchise after the 1000s)

Timeline: Main Timeline, Legends Timeline, & Circle of the Moon Timeline

Homeworld: Earth

Address: Unknown

Story Role: Exploration Area for the Hero, Home for Demons

Legacy: Worldwide Legacy (Dracula's Castle is famously known throughout the world, even to those who view Dracula as mere myth[3])

Influence: Cultural Influence (Dracula's Castle acts as a safe haven for those who turn their backs against God[4])

Language: None

Classification: Creature of Chaos[5], Castle of Hell[6], Child of the Night[7]

Species: Living Castle

State of Being: Regular

Physiology: Castle Physiology

In-Universe Creator: Dark Lords, most notable Dracula

Wielders: Walter Bernhard (Formerly), Richter Belmont, Shaft, Dracula, Maxim Kischine, Dracula Wraith, Graham Jones, Kid Dracula, Galamoth, Olrox

Size: Varies (The castle is a creature of Chaos, where with each rebirth it takes a new form[8])

Weight: Varies (The castle is a creature of Chaos, where with each rebirth it takes a new form[9])

Environment: Varies on area in castle

Resources: Endless amount of resources due to the infinite magic[10], along with an infinite supply of monsters and drawing it with their magic, spreading chaos across the world[11]

Status: Other (The Castle has been sealed within a Solar Eclipse by the year 1999, prior it would fall when Dracula dies and come back when a new Dark Lord comes)

Date of Seal: 1999

Alignment: Chaotic Evil (The castle is a creature of Chaos[12], creating an infinite supply of monsters and drawing it with their magic, spreading chaos across the world[13])

Threat Level: Global Threat (Creates an infinite supply of zombies and monsters drawn by the Castle's magic[14], all used by it's Dark Lord to rule the world)


Codex Statistics

Cardinality: Finite

Dimensionality: 3+1-D

Range: Varies through sheer size (The castle is a creature of Chaos, where with each rebirth it takes a new form[15]), up to Multi-Universal (The castle is directly steered by Mathias' power[16], which exist on top of another dimension[17]. The castle is directly steered by Dracula's power[18]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[19]. The castle can make glyphs that teleport one outside of the castle by standing over it[20]. A lot of these creatures are summoned from Hell[21]. The castle has magic energies that seal the gateway to hell[22])

Stamina: Limitless (The Castle has an infinte supply of zombies drawn by the castles magic[23])

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Effects

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[24], one of Dracula's bats easily destroyed a stone ground block[25]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[26]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[27]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[28]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[29], along with ignoring the very passage of time[30]. With their souls being completely free from time[31]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[32]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[33]), Empowerment (Creatures of the night are empowered by the night[34], becoming stronger when it's night time[35]), Evolution (Creatures of chaos can inherit evil natures[36] awakening into stronger enemies with new abilities and less weaknesses[37]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[38]. This has also been shown with slain heads reviving as an angry wraith[39]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[40], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[41], with this state being referred to as a "regeneration cycle"[42]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[43]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[44]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[45]. With the real world and world of grimoires being considered the same or "equal"[46], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[47]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[48]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[49]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[50], or Charlotte fading from existence due to them messing with the history of the Grimoires[51], Maria starting to fade because Richter's history is being rewritten[52], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[53]. The text alterations also make the monsters stronger[54]. With the real world and world of grimoires being considered the same or "equal"[55], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[56]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[57]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[58]. The Chaos of the Grimoire destabilized the magic of the others[59]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[60]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[61]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[62], with their souls being completely free from time[63]. With time in Castlevania being so potent that not even eternity can withstand time[64], along with even artificial life being subject to the laws of time[65]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[66]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[67], with their souls being completely free from time[68], with fate being a truth wound by time[69])


Notable Features

Inhabitants

An infinite supply of zombies and monsters drawn by the Castle's magic[177], Olrox, Death, Medusa, The Creature,

Areas

Rooms and features

The Castle's interior constantly shifts between games due to being a creature of chaos, some of the rooms include:

  • Entrance
  • Bridges
  • Castle Keep
  • Ceremonial Room
  • Chapel
  • Clock Tower
  • Courtyard
  • Guest Rooms
  • Great Stairway
  • Halls
  • Kitchen and Storage Area
  • Mansion/Villa
  • Marble Corridor
  • Outer Wall
  • Throne Room
  • Top Floor
  • Towers

Recreation

  • Arena
  • Ballroom
  • Garden
  • Library
  • Theater

Research

  • Laboratory

Underground

  • Armory
  • Catacomb
  • Caves
  • Dungeon
  • Waterway

Objects

  • Fountains
  • Hallways
  • Waterfalls
  • Ferries
  • Stairs

Other

Issues

Trivia

  • The word "Castlevania" was created by Emil Heidkamp, Konami of America's senior vice president at the time, who believed the game's Japanese name was translated as "Dracula's Satanic Castle", and therefore he chose to change it out of potential religious sensibilities[182].
  • In the first game, only the keep portion of the castle collapses, while later games had the entire castle collapsing. This was because it was originally intended that the keep area (more specifically the clock tower gears) acted as Dracula's metaphorical heart and could only remain standing as long as Dracula himself remained alive[183].
  • Several real life castles have served as inspiration in Dracula's design over the games[184]:
  • In real life, Poenari Castle was Vlad Ţepeş' most prominent outposts. Poenari was chosen for its strategic location: built high atop a precipice to gauge properly the lands of southern Romania all around, with a bottlenecked path in and out of its domain, making it hard to infiltrate, and large enough to accommodate a small army, making it difficult to siege. Long after his reign, Poenari Castle is reported to have hauntings and unusual phenomena within its grounds by visitors. While based upon more lavish and grandiose real world castles, Castlevania itself appears to take its geographical and even strategic aspects from Poenari, from its seaside/lakeside position, elevation upon natural mountains and structures, and to be used as a fortification for an army.
  • The castle is referred to as "Dracula's Tower" in an American commercial for Super Castlevania IV.
  • Aside from the Demon Castle that frequently acted as the setting of the series, Soma Cruz in Aria of Sorrow twice alluded to a castle that Count Dracula owned in Europe[187][188], which was presumably referring to either Bran Castle, Poenari Castle, Hunyad Castle, or Mount Izvorul Câlimanului from the novel.
  • The stage Big Battle from Contra: Hard Corps (also from Konami), when seen from the outside, bears a resemblance to Dracula's Castle, with the ending of the stage emulating the classic 'castle crumbling while the hero stares at a distance' ending from Castlevania titles. The interior also bears a long walkway upward to the base's center.
  • The Dark Castle from the Boktai series (also by Konami) is probably a reference to Dracula's Castle. It is a castle that can travel in space by the combined powers of the Count and Carmilla (themselves also being Castlevania references), along with other enemies.
    • The castle itself bears some resemblance to the Reverse Castle from Castlevania: Symphony of the Night, mainly from the cutscene where it is introduced.

References

  1. Castlevania: Lament of Innocence
  2. Castlevania: Order of Shadows
  3. Castlevania: Aria of Sorrow Prologue Scene
  4. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  5. Castlevania: Symphony of the Night
  6. Castlevania (N64)
  7. Castlevania Judgment Carmilla Story Mode
  8. Castlevania: Symphony of the Night
  9. Castlevania: Symphony of the Night
  10. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  11. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  12. Castlevania: Symphony of the Night
  13. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  14. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  15. Castlevania: Symphony of the Night
  16. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  17. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  18. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  19. Castlevania: Lament of Innocence
  20. Castlevania: Lament of Innocence
  21. Castlevania: Symphony of the Night Bestiary No. 21
  22. Castlevania: Order of Ecclesia
  23. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  24. Super Castlevania IV Stage B-1
  25. Castlevania: Circle of the Moon
  26. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  27. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  28. Haunted Castle Revisited Dominus Collection
  29. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  30. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  31. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  32. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  33. Castlevania: Curse of Darkness Manga Volume 1
  34. Castlevania II: Simon's Quest Night Transition
  35. Castlevania II: Simon's Quest Online Game Manual Page 4
  36. Castlevania: Lament of Innocence Bestiary No. 058
  37. Castlevania: Lament of Innocence Bestiary No. 059
  38. Castlevania: Curse of Darkness Bestiary No. 009
  39. Castlevania: Curse of Darkness Bestiary No. 005
  40. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  41. Castlevania: Symphony of the Night
  42. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  43. Castlevania: Lament of Innocence Bestiary No. 064
  44. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  45. Castlevania: Grimoire of Souls Prologue
  46. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  47. Castlevania: Portrait of Ruin
  48. Castlevania: Grimoire of Souls Prologue Stage 4
  49. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  50. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  51. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  52. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  53. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  54. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  55. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  56. Castlevania: Portrait of Ruin
  57. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  60. Castlevania III: Dracula's Quest
  61. Castlevania: Curse of Darkness Absolute Zero Ring Description
  62. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  63. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  64. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  65. Castlevania Judgment Aeon's Hyper Attack on Golem
  66. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  67. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  68. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  69. Castlevania Judgment Aeon Hyper Attack on Death
  70. Castlevania: Portrait of Ruin
  71. Castlevania: Lament of Innocent
  72. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  73. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  74. Konami of Europe's Camilla Fernandez profile
  75. Castlevania: Portrait of Ruin
  76. Castlevania: Grimoire of Souls Prologue Stage 1
  77. Castlevania: Dawn of Sorrow Yoko's Shop
  78. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  79. Castlevania: Portrait of Ruin
  80. Castlevania: Lament of Innocence Bestiary No. 003
  81. Castlevania: Lament of Innocence Bestiary No. 004
  82. Castlevania: Harmony of Dissonance
  83. Castlevania: Harmony of Dissonance
  84. Castlevania: Symphony of the Night Bestiary No. 40
  85. Castlevania: Curse of Darkness
  86. Castlevania: Curse of Darkness Save Room Chair
  87. Castlevania: Symphony of the Night Bestiary No. 16
  88. Castlevania: Portrait of Ruin
  89. Castlevania: Curse of Darkness Bestiary No. 014
  90. Castlevania: Curse of Darkness Bestiary No. 025
  91. Castlevania: Portrait of Ruin Bestiary No. 10
  92. Castlevania: Lament of Innocence Bestiary No. 029
  93. Castlevania: Order of Ecclesia Bestiary No. 061
  94. Castlevania: Lament of Innocence Bestiary No. 046
  95. Castlevania: Portrait of Ruin Bestiary No. 133
  96. Castlevania: Lament of Innocence
  97. Castlevania (N64)
  98. Castlevania Chronicles
  99. Super Castlevania IV
  100. Super Castlevania IV
  101. Castlevania Chronicles
  102. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  103. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  104. Castlevania: Curse of Darkness Chair Room
  105. Castlevania: Legacy of Darkness Tower of Sorcery
  106. Castlevania: The Adventure ReBirth
  107. Super Castlevania IV
  108. Castlevania: Lament of Innocence
  109. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  110. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  111. Castlevania Curse of Darkness Bestiary No. 002
  112. Castlevania: Portrait of Ruin
  113. Castlevania: Portrait of Ruin
  114. Castlevania: Harmony of Dissonance
  115. Castlevania: Circle of the Moon
  116. Castlevania: Circle of the Moon
  117. Castlevania: Order of Ecclesia Bestiary No. 061
  118. Castlevania: Portrait of Ruin Bestiary No. 131
  119. Castlevania: Lament of Innocence Bestiary No. 051
  120. Castlevania: Curse of Darkness Bestiary No. 008
  121. Castlevania (N64)
  122. Castlevania III: Dracula's Curse Castle Dungeon
  123. Castlevania: Symphony of the Night Bestiary No. 44
  124. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  125. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  126. Castlevania: Bloodlines Stage 6-2 First Room
  127. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  128. Castlevania: Bloodlines Stage 6-3 First Room
  129. Castlevania: Grimoire of Souls
  130. Castlevania (N64)
  131. Castlevania Chronicles
  132. Castlevania Chronicles
  133. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  134. Haunted Castle Revisited Dominus Collection
  135. Super Castlevania IV
  136. Haunted Castle Revisited Dominus Collection
  137. Castlevania: Grimoire of Souls Prologue level
  138. Castlevania Chronicles
  139. Haunted Castle Arcade Stage 03
  140. Castlevania: Harmony of Dissonance
  141. Castlevania: Order of Ecclesia
  142. Castlevania: Lament of Innocence
  143. Castlevania: Lament of Innocence
  144. Castlevania: Symphony of the Night Bestiary No. 21
  145. Castlevania: Symphony of the Night Underground Caverns
  146. Castlevania III: Dracula's Curse
  147. Super Castlevania IV
  148. Castlevania: Aria of Sorrow Prologue
  149. Castlevania: Aria of Sorrow Prologue
  150. Castlevania: Harmony of Dissonance Ending
  151. Castlevania: Lament of Innocence
  152. Castlevania III: Dracula's Curse
  153. Castlevania: Curse of Darkness Bestiary No. 115
  154. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  155. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  156. Castlevania: Grimoire of Souls Prologue Stage 4
  157. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  158. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  159. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  160. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  161. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  162. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  163. Castlevania: Portrait of Ruin
  164. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  165. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  166. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  167. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  168. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  169. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  170. Super Castlevania IV Stage 8-1
  171. History of Castlevania - Crescent of the Moon Pages 12-13
  172. Castlevania: The Adventure ReBirth
  173. Castlevania: The Adventure ReBirth
  174. Castlevania: The Adventure ReBirth
  175. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  176. Castlevania Judgment Aeon's Hyper Attack on Golem
  177. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  178. Castlevania II: Simon's Quest Day Transition
  179. Castlevania II: Simon's Quest Day Game Manual Page 11
  180. Castlevania II: Simon's Quest
  181. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  182. Console Wars: Sega, Nintendo and a Battle that Defined a Generation by Blake J. Harris.
  183. Castlevania – Developer Commentary at Shmuplations.
  184. Real life castles article at the Castlevania Dungeon
  185. Akumajō Dracula (X68000) instruction booklet
  186. Castlevania: Symphony of the Night instruction booklet
  187. Castlevania: Aria of Sorrow
    Genya Arikado: "We're in Dracula's Castle."
    Soma Cruz: "Huh? Dracula's Castle? Are you telling me we are in Europe?"
  188. Castlevania: Aria of Sorrow
    Soma Cruz: "Is it true that this is Dracula's castle?"
    Graham Jones: "It most certainly is."
    Soma Cruz: "But, isn't Dracula's castle in Europe somewhere?"