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Shaft
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |

| “ | A dark priest who hates peace and attempts to bring about destruction and chaos. He resurrected Dracula to fulfill his plan to change the world according to his wishes. He was a priest before but the more he served God, the more he saw the world covered in desire (sins), and the God he believed in greatly disappointed him. He construed that the God-lead peace causes corruption, dabbling in the dark arts to destroy it, with Dracula's resurrection, he plots to change the world into the one he desires. | „ |
| ~ CR Pachinko Akumajō Dracula official website description |
| “ | Servants, come forth from the gates of Hell! Attack! Rid my master's castle of this pest! | „ |
| ~ Shaft to his servants |
| “ | Ha... I die victorious... Count Dracula rises even now! Let him purge the world in flames! Hahaha! | „ |
| ~ Shaft's last words to Alucard, in Symphony of the Night |
| “ | The dark priest called Shaft, come to cleanse the world in the forge of chaos. | „ |
| ~ Shaft introducing himself to Alucard, in Symphony of the Night |
Background
Shaft is a dark priest and devoted follower of Count Dracula. First appearing in Castlevania: Rondo of Blood, he returned in Castlevania: Symphony of the Night as the secondary antagonist in both games.
In 1792, Shaft resurrected Count Dracula and helped him abduct young girls, including Maria Renard and Annette, intending to offer Dracula a bride. During Richter Belmont’s quest, he faced Shaft, who summoned monsters that Simon Belmont had once defeated. Shaft was eventually overpowered.
In Castlevania: The Dracula X Chronicles, Shaft’s fate changes based on the protagonist’s choices. If Richter or Maria fails to save Annette, she becomes the boss of Stage 7 in place of Shaft's Ghost, allowing him to survive, aid Dracula, and buy him time to escape. If Annette is rescued, Richter or Maria directly confront and defeat Shaft's Ghost.
Afterward, Shaft’s spirit remains bound in a crystal ball.
In 1797, Shaft abducted and brainwashed Richter Belmont, believing that no one could defeat him, as he was the strongest vampire hunter. Using dark magic, Shaft manipulated Richter to defend Dracula’s Castle, unaware to Maria and Alucard. Maria suspected he was under a spell, prompting her to help Alucard uncover Shaft's manipulation. Alucard ultimately freed Richter from Shaft's control and thwarted the dark priest’s plans. Yet, even as Alucard defeated him in the Reverse Castle, Shaft remained satisfied, knowing he had succeeded in reviving Dracula.
General Information
Name: Shaft
Origin: Castlevania: Rondo of Blood
First Appearance: Castlevania: Rondo of Blood
Latest Appearance: Castlevania: Symphony of the Night
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Actor
- Japanese Voice Actor: Kiyoyuki Yanada (Symphony of the Night), Dai Matsumoto (The Dracula X Chronicles)
- English Voice Actor: Tony Oliver (Symphony of the Night & The Dracula X Chronicles), Jeff Manning (Symphony of the Night)
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Time Period: 1792 (During Rondo of Blood/The Dracula X Chronicles), 1797 (During Symphony of the Night)
Timeline: Main Timeline
Homeworld: Earth
Residence: Castlevania
Story Role: Evil Preist, Servant, Lackey
Legacy: Local Legacy (Shaft is well known as an evil dark preist)
Influence: World-Changing Influence (Shaft aids in sowing the seeds of evil within men, aiding in Dracula's resurrection)
Language: English
Classification: Preist, Dark Preist of Dracula[1], Servant of Dracula, Child of the Night[2]
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: None
Affiliations: Dracula, Death, Followers of Darkness
Enemies: Richter Belmont, Maria Renard (Captured her initially), Alucard
Height: Unknown
Weight: Unknown
Status: Deceased (Has been killed by both Richter Belmont and by Alucard)
Date of Death: 1792 (By Richter), 1797 (By Alucard)
Alignment: Lawful Evil (Shaft is a servant of Dracula, following his word and order, always attempting to revive him)
Threat Level: Global Threat (A servant of Draucla that tries to revive him to cover the world in darkness)
Codex Statistics
Key: Dracula X Chronicles | Symphony of the Night
Key Information
- Dracula X Chronicles: This key covers everything within the Dracula X games.
- Symphony of the Night: This key covers everything within Symphony of the Night.
Grade: S | S
Tier: At least 9-A, likely Far Higher | At least 9-A, likely Far Higher
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[4], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[5])
Dimensionality: 3-D
Attack Potency: At least Room level (Potency), likely Far Higher (Can fight and harm Richter Belmont who can fight and defeat 1700s Dracula, who serves as the absolute evil, the opposite to God[6], where for God to be perfectly good, there must be a being of perfect darkness[7], being the entity opposite to God[8], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[9]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[10]) | At least Room level (Potency), likely Far Higher
Durability: At least Room level, likely Far Higher | At least Room level, likely Far Higher
Striking Strength: At least Room Class (Potency), likely Far Higher | At least Room Class (Potency), likely Far Higher
Lifting Strength: Unknown: True Class | Unknown: True Class
Travel Speed: Unknown: True level | Unknown: True level
Attack Speed: At most Faster Than Light (Can tag Richter Belmont & Maria Renard, who both in turn can tag 1700s Dracula, who serves as the absolute evil, the opposite to God[11], where for God to be perfectly good, there must be a being of perfect darkness[12], being the entity opposite to God[13], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[14] and the White Demon, who can move at the speed of light at short distances[15]) | At most Faster Than Light
Reaction Speed: At most Faster Than Light | At most Faster Than Light
Stamina: Unknown, Limitless as Shaft's Ghost (As he is a spirit in this state)
Range: Standard Melee, Multi-Universal with Abilities (Shaft's magic can summon servants from the gates of hell[16])
Intelligence: Supergenius intelligence (Shaft is a skilled practicioner of alchemy[17]. Where alchemy experiments with the principles of God's creation of the world[18], along with being said to be as great a task as recreating God's creation of the Earth[19]. Along with being a skilled practicioner of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[20])
Knowledge: Grandmaster level
Is a Creature of the Night, which gives:
- Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[21], one of Dracula's bats easily destroyed a stone ground block[22])
- Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[23])
- Immortality
- Ageless: The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[24].
- Immortal Metaphysical Aspect: Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[25].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[26], along with ignoring the very passage of time[27]. With their souls being completely free from time[28]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[29])
- Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[30])
- Empowerment (Creatures of the night are empowered by the night[31], becoming stronger when it's night time[32])
- Evolution (Creatures of chaos can inherit evil natures[33] awakening into stronger enemies with new abilities and less weaknesses[34])
- Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[35]. This has also been shown with slain heads reviving as an angry wraith[36])
- Regeneration
- Type: Cyclical (Creatures of chaos are in a state of a "regeneration cycle"[37]).
- Source: Unholy Regeneration
- Capabilities: Even the castle from Castlevania is a Creature of Chaos[38], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[39]. Rebirth for creatures seem to their aspects, as the castle itself in every game essentially crumbles or fades away yet comes back in a new form[40].
- Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[41])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[42])
- Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[43]. With the real world and world of grimoires being considered the same or "equal"[44], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[45])
- Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[46]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[47]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[48], or Charlotte fading from existence due to them messing with the history of the Grimoires[49], Maria starting to fade because Richter's history is being rewritten[50], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[51]. The text alterations also make the monsters stronger[52]. With the real world and world of grimoires being considered the same or "equal"[53], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[54])
- Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[55])
- Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[56]. The Chaos of the Grimoire destabilized the magic of the others[57]).
- Resistance to
- Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[58]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[59])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[60], with their souls being completely free from time[61]. With time in Castlevania being so potent that not even eternity can withstand time[62], along with even artificial life being subject to the laws of time[63]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[64])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[65], with their souls being completely free from time[66], with fate being a truth wound by time[67])
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[68])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[71], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[72])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[73])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[74])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[75])
- Superhuman Physical Characteristics
- Flight (Naturally flies around as Shaft's ghost[76])
- Incorporeality (After being killed[77], he comes back in his soul state[78], being capable of attacking[79])
- Magic & Principle Manipulation (Shaft is a skilled practicioner of alchemy[80]. Where alchemy experiments with the principles of God's creation of the world[81], along with being said to be as great a task as recreating God's creation of the Earth[82])
- Astral Projection (Shaft is able to project his soul out of his body while talking to Alucard[83])
- Necromancy (Summons undead beings to fight with him, can summon a giant undead bird to shoot out fireballs at his opponents[84])
- Teleportation (Teleported away when found by Richter[85])
- Glyph Manipulation & Summoning (Can manifest glyphs that summon servants from the gates of hell[86])
- Mind Manipulation (Shaft was capable of mind controlling Richter Belmont[87])
- Darkness Manipulation (Appeared from an aura of darkness behind Annette[88]. Emerged from darkness preparing to fight against Richter and Maria[89])
- Sleep Manipulation (Put Annette to sleep after Dracula wished to bring her alive[90])
- Forcefield Manipulation (Created a forcefield around Dracula that Maria and Richter could not break[91])
- Fire Manipulation (With his two orbs he can light them on fire, with the fire orbs attempting to home in on the enemy[92])
- Electricity Manipulation (With his two orbs, he can create electricity around them, causing them to shoot down lightning[93]).
Can manifest glyphs that summon servants from the gates of hell[95], giving him:
Summoned the Giant Bat[96], who has:
- Flight (Naturally flies around due to its wings][103])
- Body Control (Can spin around with its wings in a fast enough motion to imitate a drill and drill into the ground[104])
- Fusionism (Multiple smaller bats fuse together to form the giant bat[105])
- Fire Manipulation (Shoots out a fireball from his mouth that homes in on the target[106])
Summoned Medusa[107], who has:
- Weapon Mastery
- Bow Mastery: Medusa can use a bow and arrow in combat against her opponentets[108].
- Sword Mastery: Uses a sword against Alucard[109]. Uses a large sword against Desmond[110]. In the Castlevania Legends timeline, Medusa has shown to be skilled with a sword in combat[111].
- Shield Mastery: Uses her shield against Alucard to stop any attacks from in front of her[112].
- Acrobatics (Can leap extremely high into the air and far distances[113])
- Spin Dash (Can curl into a ball and roll around the battlefield[114])
- Body Control (Can use her own tail for tail swipes in combat[115])
- Transformation
- Transformative Arsenal: Can transform into a gigantic snake[116].
- Large Size
- At least Building Sized: Large enough that her body can spread across an entire room[117].
- Aura (Has a blue aura around herself as she curls into a ball and spins around[118])
- Multiple Organisms (Medusa has around eight snakes on her head, each having their own mind[119], which she can order to attack with)
- Fusionism (Medusa can be formed through multiple snakes merging into one[120])
- Flight & Irregular Physiology (Medusa can live as a giant floating head[121])
- Petrification (Medusa is the one responsible for all of the stone statues with Leon noting that Medusa is the legendary monster that turns people to stone, being capable of turning Leon to stone during her boss fight[122]. Can turn Trevor Belmont to stone[123]. Can turn Simon Belmont to stone[124]. Can turn Alucard to stone[125]. Can turn Carrie Fernandez to stone[126])
- Telekinesis (Can telekinetically control and throw several stone statues at the enemy when low on health[127])
- Summoning (Can summon Medusa Heads to attack with her[128])
- Energy Projection (Medusa can fire out energy projectiles in battle[129])
- Homing Attack (Can shoot out multiple projectiles that home in on the opponent[130])
- Light Manipulation (When attempting to turn her enemy to stone, she projects a flash of light from her eyes[131])
- Animal Manipulation (Can have snakes come out of her mouth to run and attack her enemies[132])
- Explosion Manipulation (Can throw out multiple projectiles that explode upon impact[133])
- Fire Manipulation (Elizabeth Bartley channeling the powers of Medusa, can shoot out a massive fire wave[134])
- Electricity Manipulation (Can shoot out electricity that homes in on a target[135]. Electricity is shown to naturally produce around her body[136])
Summoned the Mummy Man[137], who has:
- Body Control (Formed itself from a series of bandages and can move around through detaching and reattaching its bandages into a different location[138]. Can extend out his arms[139])
- Paper Manipulation (Can throw its bandages as an attack[140])
- Curtain Fire (Multi-Directional; Can shoot out multiple of his bandages at once[141])
- Fire Manipulation (Can shoot out a rapid fire of fireballs[142])
- Curtain Fire (Rapid Fire)
- Earth Manipulation (Can control stone to launch at the opponent and crush them with[143])
- Fragrance Manipulation & Poison Manipulation (Can shoot out a cloud of its decaying fragrance, that can induce poison if hit by it[144])
- Spike Manipulation (Can cause spikes to protrude out of the stones it controls[145])
- Heat Manipulation (Can heat up the stones he proceeds to throw at at the opponent, making them burst into flames upon impact[146])
Summoned The Creature[147], who has:
- Superhuman Physical Characteristics
- Weapon Mastery
- Whip Mastery: Can use a giant whip to attack enemies from far away[148].
- Unique Weaponry: Frankenstein can use his own chains as weapons[149].
- Hammer Mastery: Can wield a giant hammer in combat[150].
- Spin Dash (Can roll and spin around as an attack[151])
- Body Control
- Vibration Manipulation (Can cause entire rooms to vibrate and shake just from hitting the wall and from stomping the floor[154]. Can cause entire rooms to vibrate and shake just from jumping[155])
- Electricity Manipulation (Can charge the electricity from his body to shoot out lightning[156]. Has electricity naturally around his body[157]. Can punch the ground to cause a long electricity wave[158]. Can shoot electricity out of his hands[159]. Can shoot out a giant electricity orb[160])
Shaft is the one powering the Inverted Castle after Richter Belmont's mind control is broken[161], where the inverted castle is just Dracula's Castle inverted, giving him:
- Magic (The castle pulses with dark magical power[162]. The castle uses magic to do things like re-animate corpses[163], along with skeletons[164])
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[165], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[166])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[167])
- Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[168], with these chairs being acknowledged in rooms in the castle with a description[169])
- Possession (The castle possesses objects with its magic, such as a ouija table[170])
- Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[171])
- Mind Bestowal (The castle can bestow a mind through its magic[172])
- Soul Bestowal (The castle can bestow a soul through its magic[173]. Imbued the Mud Man with a tormented soul[174])
- Power Bestowal (The castle grants enemies to attack under the power of magic[175]. The magic of Dracula's power that empowers the owl enemy[176])
- Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[177])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[178]. The Castle has doors sealed off without solving puzzles[179]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[180])
- Telekinesis (The Castle can lift parts of levels apart[181]. The castle has blocks that float and levitate up and downwards to crush opponents or send them into spikes[182])
- Immersion (Can bring paintings to life and have them attack[183])
- Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[184]. The Castle can also do this without mirror worlds[185], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[186])
- Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[187]. The castle has objects that fade in and out while trying to platform on them[188])
- Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[189], and invisible platforms[190])
- Necromancy (The castle can raise the dead to attack whoever enters a room[191]. The castle reanimates human bones as monsters by its evil magic[192]. The Castle created the Executioner from numerous dead bodies[193])
- Fusionism (The Castle can create an abomination made from numerous dead bodies[194])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[195], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[196]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[197]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[198]. The castle increases one's dark desires, allowing Dracula to easily control them[199]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[200])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[201])
- Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[202])
- Blood Manipulation (The castle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[203]. The Castle has areas where its blood can form new enemies[204])
- Acid Manipulation (The castle has areas of acid rain falling[205])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[206])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[207]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[208])
- Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[209])
- Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[210])
- Gravity Manipulation (3-D; The castle has rooms with reverse gravity[211])
- Curse Manipulation (The Curse status that spirits inflict[212] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[213])
- Mortality Manipulation (The castle can bring inanimate statues to life to attack[214]. Can cause the glass murals to come to life and attack[215])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[216])
- Plant Manipulation (The castle can cause even the trees to attack[217]. The castle can cause the plants and leaves to form a wraith[218])
- Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[219]. Evil energy can create barriers blocking one until they defeat all enemies[220])
- Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[221])
- Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[222]. Brought a wandering merchant in through swallowing him into a dense fog[223]. The castle has magic energies that seal the gateway to hell[224])
- Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[225]. The castle can make glyphs that teleport one outside of the castle by standing over it[226]. A lot of these creatures are summoned from Hell[227])
- Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[228])
- Spatial Manipulation (3-D; The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[229]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[230]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[231])
- Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[232])
- Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[233]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[234]. Can summon enemies through the lightning bolts it makes[235])
- Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation)
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[236])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[237], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[238] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[239], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[240], or Charlotte fading from existence due to them messing with the history of the Grimoires[241], Maria starting to fade because Richter's history is being rewritten[242], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[243]. The text alterations also make the monsters stronger[244]. With the real world and world of grimoires being considered the same or "equal"[245], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[246]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[247])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[248], which alter grimoires, which do not adhere to the laws of reality[249])
- Power Modification (The vital souls are noted to be apart of the Castle's power[250], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[251]. The Chaos of the Grimoire destabilized the magic of the others[252]).
- Resistance to
- Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[253]. Noted that the stop watch has no effect on moving platforms in the castle[254]. Christopher stopping time on an elevator does not stop the elevator from moving[255], machinery still moves along[256], and floating objects still float[257]. With time in Castlevania being so potent that not even eternity can withstand time[258], along with even artificial life being subject to the laws of time[259])
Floating Orbs

Shaft has two floating orbs around him that he uses for different magic attacks.
Notable Techniques
Enemy Summon
Shaft can conjures glyphs allowing him to summon enemies such as the Giant Bat, Medusa, Mummy Man, and Frakenstein's Monster.
Giant Bat Summon

Medusa Summon

Mummy Man Summon

Fraken Summon

Fire Magical Orbs

Shaft lights his orbs on fire and have them home in on the target and harm them through contact damage.
Lightning Magical Orbs

Shaft has two orbs that shoot out lightning below them.
Rotating Magical Orbs

Shaft has the magical orbs rotate and try to damage an enemy through contact.
Back Dash

Shaft jumps backwards to avoid attacks thrown at him.
Other
Standard Tactics: Shaft will start with summoning enemies for the opponent to fight, once the opponent defeats all of them, he will utilize hsi two orbs for a variety of elemental attacks, if he is defeated, his consciousness will persist as Shaft's Ghost, where he uses the powers of necromancy and other magical attacks.
Weaknesses
- Unique Weaknesses: Nothing notable.
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[260]. Garlic significantly weakens creatures of the night[261], and causes demons to die if its placed on the ground[262]. If a vital soul is defeated, the grimoire will revert back to its original content[263].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[264]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[265], a knight who has natural holy powers[266]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[267]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[268].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[269] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[270]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[271]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- The four bosses Shaft summons in Castlevania: Rondo of Blood are the same first four bosses that appeared in the original Castlevania: the Giant Bat, Medusa, the Mummy and The Creature (Death is not summoned in this encounter as he has his own boss fight).
- As a side note, these five bosses (Death included) would each hold one of Dracula's relics in the sequel, Castlevania: Symphony of the Night.

- The Ghost boss in Stage 4' of Castlevania: Dracula X (a remake of Rondo of Blood) is basically Shaft's (or more precisely his ghost's) equivalent in the game, at least in appearance.
- However, Carmilla's abilities in the same game are the ones that are nearly identical to Shaft's own powers in Rondo of Blood, conjuring two orbs that unleash elemental attacks (Carmilla's riding skull's eyeballs in this case).
- In Castlevania: The Dracula X Chronicles, the remake of Rondo of Blood, Shaft's skin tone was changed to match the Symphony of the Night artwork of his ghostly self.
- The Dracula X Chronicles also changes the storyline of the original game to some extent by giving Shaft a larger role. He was ironically responsible for detecting and unlocking Maria Renard's magical potential (rather than Maria getting caught while trying to be a heroine), and was also the one to explicitly kidnap Annette due to her bond with a Belmont.
- In The Dracula X Chronicles Shaft's possession of Richter Belmont is foreshadowed during the first battle with Shaft, where before summoning monsters to fight Richter he uses an incantation that's similar to the one possessed Richter will say while summoning a Minotaur and a Werewolf to deal with Alucard in Symphony of the Night ("Servants, come forth from the gates of hell! Attack! Rid my master's castle of this pest!").
- Also in The Dracula X Chronicles, if the player didn't meet the conditions to fight and defeat his ghost, Shaft will appear after Dracula's second form is defeated and the two villains will flee, thus ending the battle –and the game– prematurely.
- The Necromancer boss from Castlevania: Circle of the Moon also shares a resemblance to Shaft, or more precisely to his ghost, mainly being a floating robe with a very similar design. He is even given some antagonistic lines similar to those usually said by Shaft, being the only regular boss in the game to have this treatment.
- According to a post by David Cox on Facebook, in the Lords of Shadow universe, Zobek is an amalgamation of Shaft and Death[272].
- Shaft's possession of Richter Belmont in Symphony of the Night was referenced by Alucard in Richter's Palutena's Guidance conversation in Super Smash Bros. Ultimate.
- In addition, Mewtwo's classic mode route, Psychic Control, has him having one of his previous opponents as his "ally". Richter acts as his ally in the fifth round, which apparently is a reference to Shaft brainwashing him in Symphony of the Night.
- Shaft was given a mention in Castlevania: Grimoire of Souls, where Lucy Westenra speculates from the records that Maria's abnormally high magic potential at her age was likely the result of it being awakened by Shaft. Genya Arikado (a.k.a. Alucard), hearing this, curses him as a malcontent and deduces that Shaft most likely did that as a gift for Dracula.
- His name may be a miswriting of the German suffix -schaft, which equates as "-hood" or "-ship" for words such as bruderschaft (brotherhood) or partnerschaft (partnership).
- While Shaft hasn't made any appearances in the two Netflix animated series, Castlevania and Castlevania: Nocturne, some characters from both series seem to borrow aspects from him:
- The Bishop apparently borrows some traits from Shaft, such as also being a malevolent priest and even sharing some physical resemblance to him.
- Sala also seems to borrow certain traits from Shaft, such as being a monk whose ultimate goal is to resurrect Dracula.
- The Vampire Magician wears a cowled robe similar to Shaft's and even uses floating magical orbs to cast spells. However, Adam Deats later confirmed this character was instead based on the Necromancer from Circle of the Moon[273].
- Vaublanc seems to be a loose reference to Shaft. He wears a similar robe and cowl, and even shares some of his mannerisms. Likewise, most of Erzsebet Báthory's followers also wear similar robes.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[274], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[275], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[276] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[277].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[278]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[279], attempted to destroy the specific era of time[280], cause all beings everywhere to disappear, forever[281] and that the age was on the verge of collapse[282]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[283], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[284], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[285]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[286] Julia didn't come save him, and Isaac died within the castle[287]. In other cases the Castle does not collapse[288], but instead slowly fades away[289]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[290].
Battle Records
0 - 5 - 0
None.
- Richter Belmont - Fight[291]
- Conditions: None.
- Location: Stage 6: Marble Gallery
- Richter Belmont - Fight[292]
- Conditions: Match was a rematch.
- Location: Stage 7: Clock Tower
- Maria Renard - Fight[293]
- Conditions: None.
- Location: Stage 6: Marble Gallery
- Maria Renard - Fight[294]
- Conditions: Match was a rematch.
- Location: Stage 7: Clock Tower
None.
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