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Can you detect the trick?!
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„
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~ Magic Man
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Background
Magic Man is an illusionist-themed Robot Master and a member of King's army. He was formerly a member of a circus, but he enlisted in King's army in order to show off his talents. His Special Weapon, the Magic Card, can steal energy from enemies to restore his health. His stage is one of the two stages unlocked by beating Ground Man.
Magic Man is a natural showman who puts incredible effort into his magic tricks, but because of his egotism and a bad habit of performing tricks at inopportune times, he is not regarded well by his comrades. He is something of an attention seeker — he enjoys amazing people and especially receiving applause for his performances — but tends to be very secretive about the trickery involved in making his illusions work. He has recently taken up fortune-telling as a hobby.
This dropdown contains the synopsis of Magic Man’s story. Read at your own risk as you may be spoiled otherwise!
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Magic Man will start off the battle dashing away from Mega Man or Bass, and for the majority of the battle he will dash across the room. After dashing, he will either throw out a Magic Card at them that quickly returns to him, which can steal health from the player so he can recover a little bit of his own health, or toss a magic orb that spawn Romper Gs when shot at. Magic Man can also jump into the air and toss a ball with stars on it directly at Mega Man/Bass, which spawns white birds once they hit the ground. These birds can be destroyed easily with a charged Mega Buster shot if playing as Mega Man. Magic Man is weak to the Tengu Blade; if he is hit by this weapon, he will be (nearly) cut in half, momentarily stunning him. The projectile sent out after using Tengu Blade cannot stun Magic Man, however. If the player runs out of weapon energy for the Tengu Blade, the Wave Burner is also a good weapon to use against Magic Man.
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General Information
Name: Magic Man, KGN-006
Origin: Mega Man & Bass
Sex: Male
Age: Unknown
Classification: Robot Master
Species: Robot
Occupation: Member of a Circus
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Initially Lawful Good (Magic Man was formerly a member of a circus and would follow the rules of robotics), Lawful Evil upon joining King's army (Enlisted in King's army in order to show off his talents, attacking and trying to destroy the likes of Mega Man and Bass)
Codex Statistics
Tier: At most High 6-A, Higher with Rage Power
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At most Multi-Continent level (Fought against and harmed Mega Man, who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: At most Multi-Continent level (Can take hits from Mega Man)
Striking Strength: At most Multi-Continent Class, Higher with Rage Power
Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)
Travel Speed: Massively Hypersonic (Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Speed of Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)
Combat Speed: Relativistic+ (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Reaction Speed: Relativistic+ (Can react to Cut Man who can cut objects while teleporting. Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])
Range: Standard Melee Range, Dozens of Meters with weapons, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])
Intelligence: Gifted (Can keep up with Mega Man in combat)
Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[7] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[8]), Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Absorption (Robot Masters[9][10][11] are built in with[12] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[13]), Psuedo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & BFR (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[14], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[15][16]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Immortality (Regenerative Immortality; Through robots and reploids ability to regenerate back their body and data. Immortal Metaphysical Aspect; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired. Reliance on Concept; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from his entire body being cut in half. Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).
Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[17]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[18]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & BFR (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)
Human Achievements (Magic Man originally entertained the masses as part of a circus troupe), Weapon Mastery (Can use explosives, and cards to attack and steal items from a user), Supernatural Thievery (Can steal items from a user, such as their weapon energy, with his attacks).
Resistance to Ice Manipulation & Absolute Zero (Is completely immune to ice wall)
Various magic trick related items
Notable Techniques
- Magic Card: Magic Card is Magic Man's Special Weapon in Mega Man & Bass. It is a card that can be shot straight forward or upward and come back to the user like a boomerang unless it hits an enemy. It can also pass through walls. As a bonus, it can snatch items dropped by enemies and that are out of reach, whether too high, too far away, too dangerous to reach for, or unreachable by other means. When Magic Man uses it, he can steal health from the player and use it to heal himself.
Other
Standard Tactics: Magic Man will use various of his magic tricks for attacks, throwing cards that steal items and stamina from the user, throwing explosives, and more.
Weaknesses: Has a weakness to Tengu Man's tengu blade. If his data is corrupted, he will be incapable of coming back.
Trivia
- He was originally called "Magician Man" in his early sketches.
- His dislike, revealing too much, is a reference to the phrase, "A magician never reveals his secrets."
- His weakness, the Tengu Blade, may be a reference to the term "cutting the deck", as he nearly splits in half when hit with it and uses cards to attack.
- As the Tengu Blade comes from Tengu Man, a tengu-based Robot Master, and it is the weakness of Magic Man, an entertainer-based Robot Master, it also may be a reference to the Japanese tale of "The Old Man's Lump Removed", where a greedy man upon hearing that one who danced, played, and partied merry with tengu in the night and was given gifts for his spirited entertainment, was punished for his bad dancing and greed through the tengu's powers.
- Magic Man is one of two entertainer-themed Robot Masters, the other being Clown Man from Mega Man 8. Interestingly enough, both are weak to Tengu Man's weapons (Tornado Hold and Tengu Blade) in the respective games in which they appear.
- Coincidentally, before the Magic Man from Mega Man & Bass, a Magic Man was created for the Nintendo Power Mega Man 6 boss character contest by reader Jason Clayton.
References
Explanations
Explanation of data in the Mega Man series.
Battle Records