Background
Treble, known as Gospel in Japan, is a wolf-like support robot created by Dr. Wily to work with Bass in a similar way to Rush with Mega Man. Unlike Rush, Treble possesses considerable offensive capabilities to support Bass in battle. Bass can also fuse with Treble to gain wings and fly, as well as to improve his offensive capabilities.
| This dropdown contains the synopsis of Treble’s story. Read at your own risk as you may be spoiled otherwise!
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Mega Man 7
Treble appears as the partner of Bass, who Mega Man meets at the beginning of the game. After Mega Man tells Bass to head to Dr. Light's Laboratory and Bass wrecks the place, Mega Man discovers that Bass and Treble were made by Dr. Wily. The second time Mega Man finds Bass in the Wily Castle, Bass combines with Treble to become Super Bass and face him, but they are defeated.
Mega Man 8
Treble once more appears with Bass fighting Mega Man at the beginning of the game, being used similar to that of Rush Jet. He appears once more in one of the final stages, the Wily Tower, to combine with Bass and fight Mega Man, and is defeated again.
Mega Man & Bass
Treble assists Bass when he is sent by Dr. Wily to stop King, most likely to get his fortress back, after being kicked out by King.
Mega Man 10
Treble acts a helper for Bass with the Treble Boost once more, along with Treble Rescue. He acts like Rush for Mega Man, assisting Bass.
Mega Man 2: The Power Fighters
Treble appears as a support item, where he helps Bass by taking the item dropped by Eddie. Treble shoots from his mouth when Bass attacks with a normal shot, and charges at enemies when Bass fires a charged shot or performs a kick attack. Treble also will jump when Bass jumps, but he doesn't attack during a jump.
Mega Man Battle & Chase
Bass uses Treble as a car (or a vehicle resembling Treble) in the Battle & Chase. Treble also appears in Bass's ending, where he is used to communicate with Dr. Wily.
Rockman & Forte: Mirai Kara no Chōsensha
Treble once again assists Bass, this time against the Dimensions.
Rockman Strategy
Treble fights alongside Bass as a boss in the "Room of Building Blocks". The pair are accompanied by Pharaoh Man and Knight Man.
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General Information
Name: Treble, Gospel
Origin: Mega Man 7
Assigned Gender: Male
Age: Unknown
Classification: Robot Master, Support Robot for Bass
Species: Robot Dog
Occupation: Support Robot
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Neutral (Programmed by Dr. Wily to help support Bass in his endeavors, to this end he will only obey Bass)
Codex Statistics
Grade: A
Tier: At most High 6-A, Higher with Rage Power
Cardinality: Finite
Dimensionality: 3-D
Power Source: Solar Energy (Robot Masters[1][2][3] are built in with[4] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[5])
Attack Potency: At most Multi-Continent level (Potency) (Can amplify Bass by fusing with him, along with being able to harm robot masters who can fight against and harm Mega Man. Mega Man was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Treble was even designed with much more considerable offensive abilities then Rush), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: At most Multi-Continent level (Can take hits from Mega Man)
Striking Strength: At most Multi-Continent Class (Potency), Higher with Rage Power
Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)
Travel Speed: Massively Hypersonic (Acts as Bass's jet unit meaning he should naturally be comparable to or faster then him on foot. Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[6], reaching this levels of speed)
Attack Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)
Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)
Stamina: Mimics Limitless Stamina (As long as they are powered by solar energy. All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[7][8][9][10])
Range: Standard Melee, Hundreds of Meters with Energy Manipulation (His energy projectiles should be able to go as far as Mega Man's, who can shoot opponents an entire forest distance away), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[11])
Intelligence: Average Intelligence
Knowledge: Expert level (Can keep up with Mega Man in combat)
- Energy Pellet: Life Energy is an item in the Mega Man franchise. When touched, the item will recover a set amount of life energy from the player's character. Life Energy usually comes in two sizes, small and large, but some games contain extra large/MAX versions that usually completely restores health. The small ones traditionally replenish between 2-4 units of the player's health, while the big ones restore between 8-10 units.
- Energy Tank: The Energy Tank, known as Energy Can in Japan and in Mega Man 7, shortened to E Tank or E Can, first appeared in Mega Man 2, and since then in almost all games from the original Mega Man series. It fully recovers the health of the user.
- Weapon Capsule: Weapon Energy is an item in the Mega Man franchise. When touched, the item will recover a set amount of energy from the player's current Special Weapon. Like Life Energy, Weapon Energy usually comes in two sizes, small and large, but some games contain extra large/MAX versions that usually completely restores the energy from one or all weapons.
- Weapon Tank: Weapon Tank, known as Weapon Can in Japan, W Tank or W Can for short, is an item that recovers the energy of Special Weapons. It first appeared in Mega Man IV and V, where it recovers all the energy to one Special Weapon. In Mega Man 7 and later appearances it recovers the energy of all Special Weapons at once.
- Spare Body: A spare body Treble leaves behind for Bass to transfer his consciousness into the Spare Body as a way to continue battling if he is at all defeated in battle.
Notable Techniques
- Flight Ability: Treble can fly to transport Bass like the Rush Jet. This function was only used in the opening animation of Mega Man 8.
- Super Adapter: The Super Adapter allows Treble to merge with Bass, acting like an armor that increases his strength and gives him the ability to fly and perform a flying fist attack. Unlike Mega Man's Super Adapter, Bass has the ability to fire either a regular charged shot or a rocket punch, as opposed to just the rocket punch. It was created by Dr. Wily using the parts Bass had stolen in Dr. Light's lab in Mega Man 7, which were originally planned to enhance Rush's Super Adapter. Bass used this in the second battle against Mega Man in the Wily Castle.
- Support Items: In Mega Man 2: The Power Fighters, Treble appears to assist Bass for a limited time when he takes the Support Item dropped by Eddie. Treble shoots from his mouth when Bass attacks with a normal shot, and dashes at enemies at high speed when Bass fires a charge shot or performs a somersault kick. Treble also jumps when Bass does so, but he doesn't attack during the jump.
- Treble Boost: Treble Boost, known as Gospel Boost in Japan, is an item in Mega Man 10, Mega Man & Bass and Rockman & Forte: Mirai Kara no Chōsensha that allows Bass to turn into Super Bass. While using it Bass can fly and fire shots in three directions at the same time. It slowly comsumes Weapon Energy, making its use limited. In Mega Man & Bass and Rockman & Forte: Mirai Kara no Chōsensha, Bass can buy this ability in the item shop. In Rockman & Forte: Mirai Kara no Chōsensha, he can fire in one of seven directions, but it can only be used once.
- Treble Item: Treble Item is an item that Bass can buy for 20 Screws in Reggae's shop. When used, Treble appears and gives a random item to Bass, similar to Mega Man's Eddie Call.
- Treble Rescue: Treble Rescue is an item that Bass can buy for 30 Screws in Mega Man 10. It acts similar to the Beat Call, saving Bass from bottomless pits by using the Treble Boost for a few seconds.
- Communicator: In Bass' ending from the Japanese version of Mega Man: Battle & Chase, Wily contacts Bass. During the conversation, Bass orders Treble to cut the communication when he got angry with Wily, suggesting Treble is the source of the communication. As only their voices are heard, it's unknown if Treble can only reproduce the voices or is able to show images like the Rush Vision.
Other
Standard Tactics: Treble acts as a support for Bass though as shown he can fire out green energy attacks and ram into the opponent.
Weaknesses: If his data is corrupted, he will be incapable of coming back.
Trivia
- Strangely, Forte.EXE was localized to Bass.EXE, but Gospel was left the same in the Mega Man Battle Network series.
- Treble is one of the many characters who have music-inspired names, Treble being a musical term and Gospel a type of music.
- Treble refers to the treble clef, the high clef in music. Likewise, Bass refers to the low clef in music.
- Despite the fact that Bass made a small cameo in Mega Man 9, Treble was nowhere to be found.
- In Mega Man Battle Network 2, Gospel appeared as a multibug organism and the final boss in the game. In Mega Man Battle Network 6, the Cybeast Gregar appeared as part of the main plot and the final boss. Both of these characters' designs are based on Treble.
- When using the Treble Boost, Bass's wings are smaller in Mega Man & Bass than in Mega Man 8, possibly due to hardware limitations.
- Treble seems to be the only other being Bass shows any concern for, though this may be because of his support role rather than any actual affection on Bass's part.
References
Explanations
Explanation of data in the Mega Man series.
Battle Records