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Sariel

From The Codex
Touhou Project/Sariel
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Sariel is an angel of death who serves as the final opponent along the Makai route of Highly Responsive to Prayers. Reimu Hakurei encounters them within the Fallen Shrine located in Makai. As Sariel has no character profile and engages in no conversation with Reimu, no further information is known about them.

Sariel
Origin
Origin Touhou Reiiden (Wondrous Tale) ~ The Highly Responsive to Prayers
Creator ZUN
First Appearance Touhou Project - Highly Responsive to Prayers
Characteristics
Species Angel
Gender Female
Pronouns She/Her
Sexuality Unknown
Age Unknown
Birthday Unknown
Height Unknown
Weight Unknown
Ethnicity Makai Angel
Status Alive
Alignment Neutral Evil
Archetype Dark Lord
Occupation Angel of Death
Time Period Non-linear
Language Unknown
Combat Style Magical Combat
Homeworld Makai
Relationships
Affiliations Shinki, Maki
Enemies Reimu Hakurei

Background

This dropdown contains the synopsis of Sariel’s story. Read at your own risk as you may be spoiled otherwise!

Highly Responsive to Prayers


A small shrine resting in a country far to the east, the "Hakurei Shrine". Many out-of-the-ordinary events transpire here, causing normal people to almost never draw close to the shrine. On the other hand, there is also a reason that "things that aren't human" never descend to terrorize the Human Village: because shrine maidens, females with the power to channel the gods, have lived at this shrine for many generations, guarding the gates to other realms such as Hell and Makai where those "things that aren't human" reside.
Long ago, powerful mountaineering ascetics, exorcists, and spiritual leaders from all areas of the country gathered in order to seal away youkai, demons, and other creatures from their land. Despite their great success, the recoil from performing the ceremonies was so tremendous that it annihilated everyone gathered there.
Much time passed after that — so much time that the effectiveness of the seal began to fade. The shrine maiden currently living at this shrine has trained her body and mind intensely in order to fight these unstoppable enemies, these "things that aren't human", and prevent them from reaching the Human Village. Even though she knew it was a futile effort, even though she knew her life would be forfeit, she made her way to one of the gates.
...Actually, it's not really that serious.
The truth is that this shrine maiden is Reimu Hakurei, who always gets caught up in strange things. One of the "things that isn't human" destroyed her shrine, and she flew into a rage. There is only one thing that will quell her anger: the total annihilation of all "things that aren't human"!!
...Well, that's half wrong too.
The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
What sort of fate awaits this shrine maiden?
~ Highly Responsive to Prayers Prologue English


ここは東の国のとある小さな神社、‘博麗神社’、ここには色々な出来事が起こるため、普通の人はめったに近寄ったりしなかった。しかし、‘人間でない何か’が、人里におりてこないのにはわけがあった。それは、この神社には代々、神に通ずる力のある女性、つまり巫女がいたからであった。 なぜ、この小さな神社に力の在る巫女がいるわけは、ここには地獄や魔界、といった‘人間でない何か’の棲む世界との接点(ゲート)が重なっているからである。
その昔、ここから現れる妖怪、悪魔などを封印するために、全国各地の力のある修験者、調伏師、などが集まり封印に成功した。 が、そのときの反動は非常に大きく、集まった者も全滅した。
それから時がたち、あれほどの力をもった封印の効力も薄れてきた。この神社の巫女は、‘人間でない何か’を人里におりていかない様にするためかなうはずもない敵に対し、精一杯の修業を積み、それでも無理と分かっていながら、自分の身を犠牲にし、このゲートへ向かっていった。
う ・ そ
ほんとは、変な事巻き込まれ体質の巫女、博麗靈夢。‘人間でない何か’に、神社を破壊されちゃって、おこちゃったのだ。この怒りを沈めるには、‘人間でない何か’を、全滅させるしか!!
って、半分うそ
ほんとのほんとは、博麗靈夢は、かなりの楽天家。今回もきまぐれで、ゲートに入ってみたのであった。 ここの魔に対して効力のあるのは、博麗神社最大の秘宝‘陰陽玉’だけであるということが分かったのも、しばらくしてである。
靈夢「ま、いっか。‘陰陽玉’をうまく使えば、なんとかなるわよね」
どうなることやら・・・・
~ Highly Responsive to Prayers Prologue Japanese

A shrine located in the Far East, the Hakurei Shrine, houses a powerful seal that has begun to deteriorate. As a result, numerous non-human entities have started to emerge. It is implied through Sariel showing Reimu different periods in time during their fight that Sariel is the cause of the deterioration of the Hakurei Shrine's seal.

Reimu only encounters Sariel if she chooses the Makai route, where Sariel is the final boss that end sup being defeated by Reimu.

Sariel has not been seen again, but due to Reimu rarely killing any of her adversaries unless they directly broke the laws of Gensokyo, it is very likely Sariel is still alive. ZUN has made word too that characters from PC-98 games are still alive and are just "retired".

Name Meaning

The name "Sariel" translates to "Command of God". In Judaic and Islamic traditions, Sariel is identified as an archangel. Certain Judaic-Christian texts, however, describe Sariel as an Angel of Death alongside Michael, Gabriel, and Samael, while other sources refer to Sariel as a fallen angel. Religious depictions consistently portray Sariel as male, though the incarnation in this game is left sufficiently ambiguous to allow for either gender.

Within Coptic tradition, Sariel is believed to be the angel of the church of Sardis mentioned in the Revelation to John. This figure is attributed with vast knowledge of magic, magical rituals, and powers that enable him to lead others astray. Appropriately, Sariel's second theme in the game is titled "The Civilization of Magic".

Appearance

General Description: Sariel is a ghost-like angelic figure. They have knee-length white hair and what appear to be blue eyes. Their build is obscured by their clothing.

Facial Features: Their hair is white and falls to knee length. Their eyes appear to be blue.

Clothing/Outfit:

  • Primary Outfit (Highly Responsive to Prayers): A long, simple blue dress paired with long white sleeves. They carry a wand of an unusual design. They have six angel wings, a trait associated with seraphim, the highest order of angels in Christian angelic hierarchy.

Special Features: Sariel possesses six angel wings, visible in their sprite. They hold a distinct, strangely designed wand.

Alternate Forms/Disguises:

  • Second Form: Sariel's appearance changes to a silhouette containing a black hole-like mass within it.

Personality

Sariel has no spoken dialogue or narrative exposition in Highly Responsive to Prayers. Their actions and motivations are not explained or referenced within the game.

Goals

  • Not known, other then possibly defeating Reimu (Failed).

Relationships

Shinki

While she and Shink never directly interact, Sariel is a resident of Makai, and Shinki is the goddess and creator of Makai[1]. Meaning that Shinki created Sariel, as she created other residents such as Yumeko[2].

General Information

Name: Sariel[3]

Title: Angel of Death[4]

Origin: Touhou Reiiden (Wondrous Tale) ~ The Highly Responsive to Prayers

Overall Series: Touhou Project

First Appearance: Touhou Project - Highly Responsive to Prayers

Latest Appearance: Touhou Project - Highly Responsive to Prayers

Company: Team Shanghai Alice

Creator: ZUN

Actor: N/A

Gender: Female

Sexuality: Unknown

Pronouns: She/Her

Handedness: Likely Left-Handed (Wields and swings[5], her rod with her left hand[6])

Age: Unknown

Birthday: Unknown

Time Period: The world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Makai

Residence: Makai

Story Role: Final Boss

Legacy: Unknown Legacy

Influence: No Influence

Language: Unknown

Ethnicity: Makai Angel

Religion: Makai Religion

Classification: Angel of Death' Sariel'[7]

Species: Angel[8]

State of Being: Regular

Physiology: Angelic Physiology

In-Universe Creator: Shinki

Occupation: Angel of Death

Combat Style: Magical Combat

Affiliations: Shinki, Makai

Enemies: Reimu Hakurei

Height: Unknown

Weight: Unknown

Status: Alive (Noted by ZUN that characters from the PC-98 games have probably retired and are warmly watching over things from various places nowadays[9])

Alignment: Likely Neutral Evil (Sariel is the one likely responsible for destroying Reimu's shrine, and as a makai demon she will go around attacking anyone she sees)

Threat Level: Global Threat (Noted to be pouring out of the broken seal from the Hakurei Shrine, being an overall threat to the world outside of Makai)

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed
  • Description: Hasn't had any real statements to showcase anything beyond the standard potential.
  • Limitations: Standard limitations.

Archetypal Tiering: Dark Lord

Codex Statistics

Grade: A

Tier: At least Low 8-C, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: At least Small Building level (Size) (Her size vastly eclipses Reimu, putting her at least around this size[10]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparisson with the real thing[11]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[12], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[13]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[14]. Magic is noted by Yumemi to have close ties with religion[15])

Durability: At least Small Building level, Far Higher with Spiritual Power

Striking Strength: At least Small Building Class (Size)

Lifting Strength: At least Superhuman

Travel Speed: Unknown: True level (As she does not move during the boss fight[16])

Attack Speed: Superhuman (Capable of tagging Reimu Hakurei with her attacks[17]). Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[18], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[19]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[20]. Magic is noted by Yumemi to have close ties with religion[21])

Reaction Speed: Superhuman

Stamina: Superhuman (She does not at all seem to get tired[22], despite her shooting out[23] a multitude of attacks all over the screen[24])

Range: Tens of Meters through sheer size. At least Kilometers with Attacks (It is shown that Sariel is attacking from far in the sky[25], and is constantly changing the background[26], causing the entire background to go on fire[27]), likely Universal (Some of her attacks has the background change and show different periods of time inside of bubbles[28])

Intelligence: Unknown Intelligence

Knowledge: Likely Cosmic level (Sariel seems to have an awareness of differnet time periods, being able to show Reimu different periods of time inside of bubbles[29])


Powers and Techniques




Equipment

Rod

Sariel's rod shown in her hand
  • Description: While not outright stated, a lot of Sariel's attacks comes from a rod she wields in her left hand.
  • Appearance: The rod has a similar color pattern to her own being, likely being a magically manifested object, it has tendril-like objects right below the sphere on top of the stick.
  • Usage: Sariel uses it for some magic attacks such as summoning red birds to attack Reimu with.
  • Function: It seems to function off of magic and spiritual energy, as it's noted that magic users can transfer their spiritual/magical energy into objects.

Notable Techniques

Phase 1

Sariel Phase 1

Random Lasers

Sariel fires lasers from fixed spawn points and angles. While the number of possible trajectories is limited, no position on the battlefield is completely safe. Laser frequency increases on higher difficulties.

Vortex Pair

Sariel summons two vortices from the left and right screen edges. They converge toward the center before rising diagonally while firing a 2-way spreadshot. Upon reaching their apex, the spreadshot escalates to 3-way. The vortices then drift toward one side, with a chance to suddenly reverse direction mid-flight.

This attack functions primarily as a movement constraint; the spreadshot density makes slipping through the gap without destroying pellets nearly impossible. On Easy difficulty, the vortices remain far apart, rendering the attack nonthreatening. On Lunatic, they move significantly closer together, leaving negligible safe space.

Red Birds

Sariel traces an ellipsis with red dots, from which creatures emerge and flee while firing projectiles. Higher difficulties increase the number of spawns. This attack possesses two variants: a simpler pattern of aimed pellets, and a denser pattern of 6-way radial rings.


Phase 2

Sariel Phase 2

Spiral Barrage

Two rotating spirals of projectiles descend from the upper corners of the screen, persisting throughout the entire phase.

Sariel fires a pellet toward the opponent's current position, twice in succession. The blast radius remains active for an extended duration and can easily be collided with accidentally during evasion.

Pellet Cluster

Sariel throws a cluster of pellets toward the player's current position.


Phase 3

Sariel Phase 3

Four-Shot Volley

Sariel fires four aimed lasers from fixed spawn points, in the following order: right side close to Sariel, left side close to Sariel, right edge, left edge. The second laser deviates from standard aiming behavior, deliberately firing away from the opponent's position rather than tracking them. Laser velocity increases on higher difficulties.

Subsequent laser volleys throughout the phase are supplemented with random, unaimed pellets. On most difficulties, these pellets simply fall vertically and pose minimal threat. On Lunatic, each pellet receives an angular offset, resulting in incoming fire from varied trajectories.

Screen Shake

Sariel shakes the screen. Making it harder for the opponent to dodge attacks due to the disorientation.

Spiral Pattern

Sariel initiates a sustained barrage of desynchronized fire. On each frame of the attack, she fires a 3-way spreadshot, with every third center pellet replaced by a laser that accelerates on higher difficulties.

Harder difficulities have these differences:

  • Hard: A 2-way spreadshot trails behind the primary volley.
  • Lunatic: A 3-way spreadshot and an additional single pellet follow further behind.

Despite the density, the pattern predominantly fires away from the center of the screen.


Phase 4

Sariel Phase 4

Symmetric Creatures

Sariel summons creatures arranged symmetrically, which toss gravity-affected pellets from the sides.

Four Semicircles

Sariel fires four descending semicircular arcs of pellets.

Ground Sweep

Sariel sweeps the field, causing pillars of pellets to erupt from the opponent's position and both edges, followed by random pellets descending from the top of the screen.


Final Form

Sariel Final Form

Pellet Spray (Multi-Directional)

Sariel sprays pellets from right to left, then immediately from left to right.

Pellet Spray (Double Volley)

Sariel repeats the multi-directional pellet spray, this time executing two full cycles.

Horizontal Line

Sariel generates a horizontal line across the middle of the playfield, which subsequently releases randomly descending pellets. Bullet density scales with difficulty, and higher settings often force the opponent out of center positioning.

Indestructible Leaves

Following the first full cycle, Sariel begins launching projectiles that transform upon reaching the top of the playfield. These become indestructible leaves that sway gently downward. Initially, this attack appears in isolation, affording a window to damage Sariel unharassed. As time elapses, the leaves begin to overlap with the pellet-based attacks.


Other

Standard Tactics

  • Phase 1: Sariel initiates the fight with a randomized sequence of up to seven attacks, cycling through her attacks as needed. She may transition immediately after her opening laser volley, or loop through all available attacks twice and fire a third laser spam.
  • Phase 2: Sariel cycles between two primary attacks for up to five exchanges, accompanied by a persistent secondary hazardn.
  • Phase 3: Sariel cycles through a sequence of up to six actions, transitioning to the next phase after three to six executions. The cycle consists of aimed laser volleys, screen shakes, and a sustained spiral pattern.
  • Phase 4: Sariel performs two to six actions from a fixed set, cycling as needed.
  • Phase 5 (Second Form): Sariel cycles through three attacks in fixed order.

Weaknesses

Note

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[81]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think fo Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[82], he's also referred to Highly Responsive to Prayers as a study product[83]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[84]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[85]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[86]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[87]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[88]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[89].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[90]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[91]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[92].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[93].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[94].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[98]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[99]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[100]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[101], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[102] are[103] multiple[104] occasions[105] of[106] characters[107] commenting[108] on[109] humans like[110] Reimu[111] being strong[112]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[113], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[114], with her acknolwedging her strength[115], something Yuugi only does to those who are truly strong[113]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

Trivia

  • Sariel's design motif has since been used in other media, one of the most popular examples being Asriel Dreemurr & Toriel from Undertale, where they both share a similar outfit motif to Sariel's. Asriel's name is even has all the same letters as Sariel, the a and s are merely swapped. Even Toriel's name has the -riel part of the name, showing further similarity. This is clearly intentional too as Toby Fox is a fan of the Touhou series and has worked with ZUN before.
    • Asriel's name is also derived from Azrael, the angel of death, Sariel's title in Highly Reponsive to Prayers.
  • Sariel's battlefield undergoes multiple transformations over the course of the fight: a starry night sky, a river flanked by two floating yin-yang orbs, what appears to be a blazing inferno with human arms stretching from the earth, and a set of orbs displaying scenes of Reimu and her shrine from a different point in time.
  • During the second phase of the encounter, Sariel is depicted only in silhouette—a presentation style that would later become characteristic of Windows-era cover art. This marks the first instance in the entire Touhou series of a character appearing in silhouette.
  • Sariel is also the first character in the franchise to be associated with more than one distinct musical theme.

Gallery

Misconceptions

Reimu is the 13th Hakurei Shrine Maiden

This misconception has been fully debunked by ZUN[116], essentially noting it were a lot of people that made additions to the original text causing confusion.

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[117], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[118].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[119], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[120]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Songs:

Battle Records

0 - 1 - 0

None.

None.

References

Expand here.
  1. Touhou 05: Mystic Sqaure Final Stage
  2. Touhou 05: Mystic Sqaure Stage 5
  3. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  4. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  5. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  6. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  7. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  8. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  9. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  10. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  11. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  12. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  13. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  14. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  15. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  16. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  17. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  18. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  19. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  20. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  21. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  22. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  23. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  24. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  25. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  26. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  27. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  28. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  29. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  30. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  31. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  32. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  33. Touhou 04: Lotus Land Story Stage 1
  34. Touhou 13.5 Hopeless Masquerade
  35. Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  36. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  37. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  38. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  39. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  40. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  41. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  42. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  43. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  44. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  45. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  46. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  47. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  48. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  49. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  50. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  51. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  52. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  53. Touhou 14: Double Dealing Character Extra Stage
  54. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  55. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  56. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  57. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  58. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  59. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  60. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  61. Touhou 01: Highly Responsive to Prayers Stage 20 Makai Route
  62. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  63. 63.0 63.1 63.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  64. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  65. Cite error: Invalid <ref> tag; no text was provided for refs named Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game
  66. Touhou 02: Story of Eastern Wonderland
  67. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  68. Touhou 05: Mystic Quest
  69. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  70. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  71. Touhou 01: Highly Responsive to Prayers
  72. Touhou 02: Story of Eastern Wonderland
  73. Touhou 04: Lotus Land Story
  74. Touhou 01: Highly Responsive to Prayers
  75. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  76. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  77. Touhou 04: Lotus Land Story Stage 1
  78. Immaterial and Missing Power Tutorial
  79. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  80. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  81. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  82. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  83. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  84. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  85. Cite error: Invalid <ref> tag; no text was provided for refs named Embodiment of the Scarlet Devil おまけ.txt Reimu Backstory
  86. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  87. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  88. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  89. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  90. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  91. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  92. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  93. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  94. Cite error: Invalid <ref> tag; no text was provided for refs named ZUN's reply to messages on the former Gensou Bulletin Board Reimu's continues
  95. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  96. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  97. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  98. Cite error: Invalid <ref> tag; no text was provided for refs named Touhou Project - Perfect Memento in Strict Sense Reimu Profile Spell Card Rules
  99. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  100. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  101. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  102. Touhou 05: Mystic Sqaure Good Ending #1
  103. Touhou 6: Embodiment of Scarlet Devil Stage 5
  104. Touhou 07: Perfect Cherry Blossom Extra Stage
  105. Touhou 8: Imperishable Night Extra Stage
  106. Cite error: Invalid <ref> tag; no text was provided for refs named Meiji University talkshow Dawn of Touhou Reimu the Strongest
  107. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  108. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  109. Touhou 16: Hidden Star in Four Seasons Stage 6
  110. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  111. Touhou 18: Unconnected Marketeers Stage 2
  112. Touhou 18: Unconnected Marketeers Stage 3
  113. 113.0 113.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  114. Touhou 11: Subterranean Animism Stage 2
  115. Touhou 11: Subterranean Animism Stage 2
  116. ZUN's E-mails "> • Is Reimu the 13th Hakurei Shrine Maiden?
    > The manual's back story mentions the 13th Shrine Maiden.
    > So this would have to be Reimu, wouldn't it?
    It's been a long while, so speaking from the conclusion, probably not.
    The message behind the Gensokyo Record is as follows:
    The Gensokyo Record is fairly suspect. It's not like they let anyone hear it, and no one has any idea when or where someone's looking. That's a transcript among the people living in Gensokyo. It was not necessarily read at the same time as the story took place. In a sense, the content is common knowledge of Gensokyo recognized by the humans. However, there is a continuation of the Gensokyo Record that was abridged out of the manual, and a variety of events are recorded in it. It's not just stories about Reimu and company written there, though. It describes a variety of events that have occurred in Gensokyo.
    The problem is, no one knows whether the original of this transcript exists, or even if it does, no one knows where. All sorts of people have copied it and even added new anecdotes without permission. (You can see from how the additional material is written that it was added on by someone quite recently.) In short, the copiers' intentions have interfered. Naturally, since the transcript is in regard to the entire contents, not just for the guide portion, additions and deletions stemming from typos, omissions, or arbitrary interpretations have rapidly changed the content. There is simply no way one can say such a book is capable of conveying the truth.
    In short, being able to look at this and imagine (or expect, in this case) that it was embellished by the shrine maiden's hand is the same as thinking, "There is no way I can trust the contents of this record."
    I've kind of gotten away from the topic of the question, but for the above reasons, as you might expect, there is a high possibility that Reimu is not the 13th Hakurei shrine maiden."
  117. Touhou 02: Story of Eastern Wonderland Stage 03
  118. Touhou 02: Story of Eastern Wonderland Stage 03
  119. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  120. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  121. Touhou 01: Highly Responsive to Prayers