'''Mario''' is the main protagonist of the [[Super Mario Bros.|Super Mario]] franchise and the overall mascot of Nintendo. In the Super Mario Bros games Mario and his brother [[Luigi (Smash Bros.)|Luigi]] go on a rescue mission to save Princess Peach from the evil koopa king Bowser. In Super Smash Bros Mario is one of the original playable characters in Super Smash Bros 64 and has been playable ever sense making him a part of the "perfect-attendance crew". In Super Smash Bros Melee Mario's appearance as '''Dr. Mario''' was introduced to the Super Smash Bros series as a Echo Fighter. Unlike Mario, Dr. Mario has only appeared in Super Smash Bros Melee, Super Smash Bros for 3DS/Wii U, and Super Smash Bros Ultimate. In gameplay Dr. Mario is slightly slower and has a worst recovery than Mario but is slightly stronger than him.
'''Mario''' is the main protagonist of the [[Super Mario Bros.|Super Mario]] franchise and the overall mascot of Nintendo. In the Super Mario Bros games Mario and his brother [[Luigi (Smash Bros.)|Luigi]] go on a rescue mission to save Princess Peach from the evil koopa king Bowser. In Super Smash Bros Mario is one of the original playable characters in Super Smash Bros 64 and has been playable ever sense making him a part of the "perfect-attendance crew". In Super Smash Bros Melee Mario's appearance as '''Dr. Mario''' was introduced to the Super Smash Bros series as a Echo Fighter. Unlike Mario, Dr. Mario has only appeared in Super Smash Bros Melee, Super Smash Bros for 3DS/Wii U, and Super Smash Bros Ultimate. In gameplay Dr. Mario is slightly slower and has a worst recovery than Mario but is slightly stronger than him.
==Statistics==
==General Information==
'''[[Tiering System|Tier]]:''' '''High 2-B''', '''Higher''' with Spirits and Final Smash
'''Name:''' Mario, Dr. Mario
'''Name:''' Mario, Dr. Mario
Line 58:
Line 59:
'''Sex:''' Male
'''Sex:''' Male
'''Age:''' 30 ([https://youtu.be/LYOk7D8jxNQ?t=136 Is the older twin brother of] [[Luigi (Smash Bros.)|Luigi]])
'''[[Status]]:''' '''Alive''', '''Deceased''' in the [[Galeem]] and [[Dharkon]] endings ([https://youtu.be/RHemnd_tPAY?t=100 Died in the Galeem] and [https://youtu.be/RHemnd_tPAY?t=34 Dharkon endings])
'''[[Status]]:''' '''Alive''', '''Deceased''' in the [[Galeem]] and [[Dharkon]] endings ([https://youtu.be/RHemnd_tPAY?t=100 Died in the Galeem] and [https://youtu.be/RHemnd_tPAY?t=34 Dharkon endings])
'''[[Alignment]]:''' '''Neutral Good''' (Aided in the defeat of Galeem and Dharkon who were trying to eradicate the universe in either light or darkness respectively)
'''[[Alignment]]:''' '''Neutral Good''' (Aided in the defeat of Galeem and Dharkon who were trying to eradicate the universe in either light or darkness respectively)
==Codex Statistics==
'''[[Tiering System|Tier]]:''' '''Unknown-E''', '''Higher''' with Spirits and Final Smash
'''[[Cardinality]]:''' '''Unknown'''
'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''
'''[[Attack Potency]]:''' '''High Multiverse level''' ([https://youtu.be/tDD5xj5HYsk?t=750 Can fight] [[Master Hand]] who is far superior to beings such as Arceus and Dialga [https://youtu.be/LYOk7D8jxNQ?t=2399 who birthed] [https://youtu.be/GkhFWneefO8?t=562 time] and [https://youtu.be/GkhFWneefO8?t=494 created the universe], [https://youtu.be/8DFNtlwhtmk?t=1373 fought and defeated] [[Tabuu]] with the rest of the cast [https://youtu.be/oU2CzynZqmI?t=2674 who one-shotted] Master Hand and [https://youtu.be/oU2CzynZqmI?t=2945 whose defeat caused the subspace realm to be destroyed] [https://www.youtube.com/watch?v=LYOk7D8jxNQ&feature=youtu.be&t=1957 the subspace realm contains worlds from the world of trophies] [https://youtu.be/LYOk7D8jxNQ?t=1952 including objects like the subspace gun which can infinitely render space]. [https://youtu.be/7LCS51HHp3U?t=187 Fought] [[Galeem]] [https://youtu.be/73tcA3szq6Y?t=246 and] [[Dharkon]] [https://youtu.be/WShCN-AYHqA?t=12 the former of who commands hundreds of] Master Hands. [[w:c:vsbattles:User_blog:DatOneWeeb/Smash_Bros%27_Cosmology|Master Hand has several statements of being the creator of the Super Smash Bros. universe which has countless timelines]]), '''Higher''' with Spirits and Final Smash ([https://www.smashbros.com/en_US/howtoplay/spirits.html Spirits are used to power up smash characters and are the very thing that aided them to defeat] [[Galeem]])
'''[[Attack Potency]]:''' '''Unknown: Lower Reality level''' ([https://youtu.be/tDD5xj5HYsk?t=750 Can fight and defeat] [[Master Hand]], [https://youtu.be/g5DlowSzyl4?t=66 fought and defeated] [[Tabuu]] with the rest of the cast [https://youtu.be/oU2CzynZqmI?t=2674 who one-shotted] Master Hand and [https://youtu.be/oU2CzynZqmI?t=2945 whose defeat caused the subspace realm to be destroyed] [https://www.youtube.com/watch?v=LYOk7D8jxNQ&feature=youtu.be&t=1957 the subspace realm contains worlds from the world of trophies] [https://youtu.be/LYOk7D8jxNQ?t=1952 including objects like the subspace gun which can infinitely render space]. [https://youtu.be/A2tvW_eyx_A?t=217 Fought] [[Galeem]] [https://youtu.be/Vjtx0aGMMp4?t=27 and] [[Dharkon]] [https://youtu.be/WShCN-AYHqA?t=12 the former of who commands hundreds of] Master Hands. Master Hand [https://youtu.be/4i5VGZq3KjM Is] [https://youtu.be/Zy4tT1KMZs8?t=384 the creator] [http://www.game-art-hq.com/wp-content/uploads/2017/03/Master-Hand-SSB4-Trophy-Screenshot.jpg of the Smash Bros. universe], his equal [[Crazy Hand]] [https://youtu.be/Zy4tT1KMZs8?t=398 is the personification of destruction in the Smash Bros. universe]. [https://youtu.be/jDAr19vlkGw?t=703 Is the link between the real world and the imaginary world of the Smash Bros. Universe]. [https://www.youtube.com/watch?v=fccgHnBQ0YM&t=509s The Smash Bros. universe is the "World of Imagination"], [https://www.ssbwiki.com/Final_Destination_(SSBM)#Trophy being noted to be imaginary in comparison to reality]<ref>"As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."</ref>. [[User:DatOneWeeb/Super Smash Bros. Cosmology|With the lower reality being this large]]), '''Higher''' with Spirits and Final Smash ([https://www.smashbros.com/en_US/howtoplay/spirits.html Spirits are used to power up smash characters and are the very thing that aided them to defeat] [[Galeem]])
'''[[Durability]]:''' '''High Multiverse level''', '''Higher''' with Spirits
'''[[Durability]]:''' '''Unknown: Lower Reality level''', '''Higher''' with Spirits
'''[[Striking Strength]]:''' '''High Multiverse Class''', '''Higher''' with Spirits
'''[[Striking Strength]]:''' '''Unknown: Lower Reality Class''', '''Higher''' with Spirits
'''[[Lifting Strength]]:''' '''Class M''' (Comparable to [[King Dedede (Smash Bros.)|King Dedede]] [[w:c:vsbattles:User_blog:Edwardtruong2006/Super_Smash_Bros.:_Penguin_swings_a_hammer|who can swing his hammer at such a force]])
'''[[Lifting Strength]]:''' '''Unknown: Lower Reality Class''' (Comparable to [[King Dedede (Smash Bros.)|King Dedede]] who can swing his hammer at massive force)
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Can travel around the World of Light map in a short timespan), '''Higher''' with Spirits
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Can travel around the World of Light map in a short timespan), '''Higher''' with Spirits
'''[[Speed|Combat Speed]]:''' '''Extra-Temporal''' ([https://youtu.be/XqBlDHXKiCU?t=191 Can tag] [[Kirby (Smash Bros.)|Kirby]], [https://youtu.be/WShCN-AYHqA?t=53 who avoided beams from] [[Galeem|Galeem's]], [https://www.usgamer.net/articles/how-kirby-survived-super-smash-bros-ultimate-spirits-lore which can reach alternate space-times] [https://www.ssbwiki.com/List_of_spirits_(Metal_Gear_series) and seperate time periods]), '''Higher''' with Spirits
'''[[Speed|Attack Speed]]:''' '''Faster Than Light''' ([https://youtu.be/XqBlDHXKiCU?t=191 Can tag] [[Kirby (Smash Bros.)|Kirby]], [https://youtu.be/WShCN-AYHqA?t=53 who avoided beams from] [[Galeem|Galeem's]], [https://www.usgamer.net/articles/how-kirby-survived-super-smash-bros-ultimate-spirits-lore which can reach alternate space-times] [https://www.ssbwiki.com/List_of_spirits_(Metal_Gear_series) and separate time periods]), '''Higher''' with Spirits
'''[[Reactions|Reaction Speed]]:''' '''Extra-Temporal''', '''Higher''' with Spirits
'''[[Reactions|Reaction Speed]]:''' '''Faster Than Light''', '''Higher''' with Spirits
'''[[Stamina]]:''' '''Very High''' (Can fight with up to 7 opponents at once without shows of being tired), '''Higher''' with Spirits
'''[[Stamina]]:''' '''Very High''' (Can fight with up to 7 opponents at once without shows of being tired), '''Higher''' with Spirits
Line 86:
Line 93:
'''[[Range]]:''' '''Standard Melee''', '''Extended Melee''' (While using [https://youtu.be/PotBOtJLxJw?t=6 Fireball], [https://youtu.be/PotBOtJLxJw?t=10 Fast Fireball], [https://youtu.be/PotBOtJLxJw?t=16 Fire Orb], [https://youtu.be/PotBOtJLxJw?t=32 Cape], [https://youtu.be/PotBOtJLxJw?t=42 Shocking Cape], [https://youtu.be/PotBOtJLxJw?t=51 Gust Cape], [https://youtu.be/PotBOtJLxJw?t=72 Scalding F.L.U.D.D.], [https://youtu.be/PotBOtJLxJw?t=255 Megavitamins], [https://youtu.be/PotBOtJLxJw?t=258 Fast Capsule], [https://youtu.be/PotBOtJLxJw?t=263 Mega Capsule], [https://youtu.be/PotBOtJLxJw?t=277 Super Sheet], [https://youtu.be/PotBOtJLxJw?t=286 Shocking Sheet], [https://youtu.be/PotBOtJLxJw?t=294 Breezy Sheet], and [https://youtu.be/PotBOtJLxJw?t=324 Soaring Tornado]), '''Several Meters''' (While using [https://youtu.be/PotBOtJLxJw?t=69 F.L.U.D.D.], [https://youtu.be/PotBOtJLxJw?t=80 High-Pressure F.L.U.D.D.], and [https://youtu.be/PbetJKOQB7k?t=23 Mario Finale]), '''Hundreds of Meters''' with items
'''[[Range]]:''' '''Standard Melee''', '''Extended Melee''' (While using [https://youtu.be/PotBOtJLxJw?t=6 Fireball], [https://youtu.be/PotBOtJLxJw?t=10 Fast Fireball], [https://youtu.be/PotBOtJLxJw?t=16 Fire Orb], [https://youtu.be/PotBOtJLxJw?t=32 Cape], [https://youtu.be/PotBOtJLxJw?t=42 Shocking Cape], [https://youtu.be/PotBOtJLxJw?t=51 Gust Cape], [https://youtu.be/PotBOtJLxJw?t=72 Scalding F.L.U.D.D.], [https://youtu.be/PotBOtJLxJw?t=255 Megavitamins], [https://youtu.be/PotBOtJLxJw?t=258 Fast Capsule], [https://youtu.be/PotBOtJLxJw?t=263 Mega Capsule], [https://youtu.be/PotBOtJLxJw?t=277 Super Sheet], [https://youtu.be/PotBOtJLxJw?t=286 Shocking Sheet], [https://youtu.be/PotBOtJLxJw?t=294 Breezy Sheet], and [https://youtu.be/PotBOtJLxJw?t=324 Soaring Tornado]), '''Several Meters''' (While using [https://youtu.be/PotBOtJLxJw?t=69 F.L.U.D.D.], [https://youtu.be/PotBOtJLxJw?t=80 High-Pressure F.L.U.D.D.], and [https://youtu.be/PbetJKOQB7k?t=23 Mario Finale]), '''Hundreds of Meters''' with items
'''[[Intelligence]]:''' '''Extraordinary Genius''' in combat (Can fight and defeat [[Master Hand]] who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter)
'''[[Intelligence]]:''' '''Gifted Intelligence''' (Can fight and defeat [[Master Hand]] who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter)
----
----
===[[Hax|Powers and Abilities]]===
==[[Powers and Techniques]]==
<tabber>
<tabber>
|-|Innate Abilities=
|-|Innate Abilities=
'''[[Superhuman Physical Characteristics]]''', '''[[Weapon Mastery]]''', '''[[Acrobatics]]''', '''[[Multiple Jumps]]''', & Limited '''[[Physics Manipulation]]''' (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump. Mario can use [https://youtu.be/fhanK-GQQMY?t=40 Super Jump] [https://youtu.be/0zwIr_A2tII?t=23 Punch], [https://youtu.be/XhVvnIeuXbo?t=104 Super] [https://youtu.be/94ZVcAsZnZU?t=185 Jump], [https://youtu.be/fhanK-GQQMY?t=4 Explosive Punch], and [https://youtu.be/fhanK-GQQMY?t=499 Ol' One-Two] while mid air acting as an extra mid air jump for Mario), '''[[Life Manipulation|Life]]''' '''[[Absorption]]''' (Can drain the life of their opponents with their attacks), '''[[Dimension Manipulation]]''' ([https://www.youtube.com/watch?v=vQOd5AoBaXo Can interact and harm beings such as Mr. Game & Watch]), '''[[Immortality]]''' (Type 1, 4, & 8 [https://imgur.com/qHOjOuX All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected]), '''[[Non-Physical Interaction]]''' (Can harm beings like [[Mr. Game & Watch]] [https://imgur.com/a/SBPh9OQ who is the embodiment of a primordial substance], can harm Floow), '''[[Forcefield Creation]]''', '''[[Absorption]]''' & '''[[Attack Reflection]]''' ([https://imgur.com/a/ND0GBrD Can create a shield that can absorb and deflect attacks]. While using [https://youtu.be/PotBOtJLxJw?t=34 Cape], [https://youtu.be/PotBOtJLxJw?t=51 Gust Cape], [https://youtu.be/PotBOtJLxJw?t=277 Super Sheet], and [https://youtu.be/PotBOtJLxJw?t=294 Breezy Sheet] Mario can deflect deflect projectiles), '''[[Rage Power]]''' ([https://www.ssbwiki.com/Rage His attacks come out stronger the more damage she takes via the rage mechanic]), '''[[Fire Manipulation]]''' (While using [https://youtu.be/PotBOtJLxJw?t=6 Fireball], [https://youtu.be/PotBOtJLxJw?t=10 Fast Fireball], [https://youtu.be/PotBOtJLxJw?t=16 Fire Orb] Mario can throw fire balls. His Forward Smash [https://youtu.be/dR8M3qQpDCs?t=81 can release a burst of fire]. While using [https://youtu.be/PbetJKOQB7k?t=23 Mario Finale] Mario can unleash a huge wave of fire), '''[[Velocity Manipulation]]''' (While using [https://youtu.be/-AWS9V4Edm8?t=47 Cape], [https://youtu.be/PotBOtJLxJw?t=56 Gust Cape], [https://youtu.be/PotBOtJLxJw?t=282 Super Sheet], and [https://youtu.be/PotBOtJLxJw?t=299 Breezy Sheet] Mario can change the direction of someone while they are moving), '''[[Air Manipulation]]''' (While using [https://youtu.be/PotBOtJLxJw?t=56 Gust Cape] and [https://youtu.be/PotBOtJLxJw?t=294 Breezy Sheet] Mario can create a gust of wind. [https://youtu.be/PotBOtJLxJw?t=323 While using Soaring Tornado Mario can create wind]), '''[[Electricity Manipulation]]''' (While using [https://youtu.be/PotBOtJLxJw?t=41 Shocking Cape] and [https://youtu.be/PotBOtJLxJw?t=286 Shocking Sheet]. [https://youtu.be/5bBXYpO8U0I?t=49 Dr. Mario's Forward Smash contains electrical properties]), '''[[Creation]]''' ([https://youtu.be/PotBOtJLxJw?t=90 Can create Coins with his Super Jump Punch]. While using [https://youtu.be/PotBOtJLxJw?t=254 Megavitamins], [https://youtu.be/PotBOtJLxJw?t=259 Fast Capsule], [https://youtu.be/PotBOtJLxJw?t=263 Mega Capsule], and [https://youtu.be/ob4kCvaSxHI?t=6 Doctor Finale] Mario Can create Megavitamins), '''[[Explosion Manipulation]]''' ([https://youtu.be/PotBOtJLxJw?t=100 Can create an explosion with his Explosive Punch]), Limited '''[[Flight]]''' (While using [https://youtu.be/EXzQRb51xaw?t=50 Mario Tornado] [https://youtu.be/PotBOtJLxJw?t=311 Dr. Tornado], [https://youtu.be/PotBOtJLxJw?t=320 Soaring Tornado], and [https://youtu.be/PotBOtJLxJw?t=333 Clothesline Tornado] Mario can fly for a short time), '''[[Water Manipulation]]''' (While using While using [https://youtu.be/PotBOtJLxJw?t=69 F.L.U.D.D.], [https://youtu.be/PotBOtJLxJw?t=72 Scalding F.L.U.D.D.], [https://youtu.be/PotBOtJLxJw?t=80 High-Pressure F.L.U.D.D.]), '''[[Heat Manipulation]]''' (While using Scalding F.L.U.D.D. [https://www.ssbwiki.com/F.L.U.D.D.#Customization Mario's F.L.U.D.D. can heat up water] and fire it at enemies), '''[[Resurrection]]''' ([https://youtu.be/361LgylscdI?t=47 Came back to life] after being [https://youtu.be/361LgylscdI?t=26 turned into a trophy])
'''[[Superhuman Physical Characteristics]]''', '''[[Weapon Mastery]]''', '''[[Acrobatics]]''' & '''[[Multiple Jumps]]''' (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump. Mario can use [https://youtu.be/fhanK-GQQMY?t=40 Super Jump] [https://youtu.be/0zwIr_A2tII?t=23 Punch], [https://youtu.be/XhVvnIeuXbo?t=104 Super] [https://youtu.be/94ZVcAsZnZU?t=185 Jump], [https://youtu.be/fhanK-GQQMY?t=4 Explosive Punch], and [https://youtu.be/fhanK-GQQMY?t=499 Ol' One-Two] while mid air acting as an extra mid air jump for Mario), '''[[Life Manipulation|Life]]''' '''[[Absorption]]''' (Can drain the life of their opponents with their attacks), '''[[Dimension Manipulation]]''' ([https://www.youtube.com/watch?v=vQOd5AoBaXo Can interact and harm beings such as Mr. Game & Watch]), '''[[Resurrection]]''' ('''Self-Resurrection''', '''Resurrection of the Deceased;''' [https://imgur.com/qHOjOuX All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected]), '''[[Non-Standard Interaction]]''' (Can harm beings like [[Mr. Game & Watch]] [https://imgur.com/a/SBPh9OQ who is the embodiment of a primordial substance], can harm Floow), '''[[Forcefield Creation]]''', '''[[Absorption]]''' & '''[[Attack Reflection]]''' ([https://imgur.com/a/ND0GBrD Can create a shield that can absorb and deflect attacks]. While using [https://youtu.be/PotBOtJLxJw?t=34 Cape], [https://youtu.be/PotBOtJLxJw?t=51 Gust Cape], [https://youtu.be/PotBOtJLxJw?t=277 Super Sheet], and [https://youtu.be/PotBOtJLxJw?t=294 Breezy Sheet] Mario can deflect deflect projectiles), '''[[Rage Power]]''' ([https://www.ssbwiki.com/Rage His attacks come out stronger the more damage she takes via the rage mechanic]), '''[[Fire Manipulation]]''' (While using [https://youtu.be/PotBOtJLxJw?t=6 Fireball], [https://youtu.be/PotBOtJLxJw?t=10 Fast Fireball], [https://youtu.be/PotBOtJLxJw?t=16 Fire Orb] Mario can throw fire balls. His Forward Smash [https://youtu.be/dR8M3qQpDCs?t=81 can release a burst of fire]. While using [https://youtu.be/PbetJKOQB7k?t=23 Mario Finale] Mario can unleash a huge wave of fire), '''[[Velocity Manipulation]]''' (While using [https://youtu.be/-AWS9V4Edm8?t=47 Cape], [https://youtu.be/PotBOtJLxJw?t=56 Gust Cape], [https://youtu.be/PotBOtJLxJw?t=282 Super Sheet], and [https://youtu.be/PotBOtJLxJw?t=299 Breezy Sheet] Mario can change the direction of someone while they are moving), '''[[Air Manipulation]]''' (While using [https://youtu.be/PotBOtJLxJw?t=56 Gust Cape] and [https://youtu.be/PotBOtJLxJw?t=294 Breezy Sheet] Mario can create a gust of wind. [https://youtu.be/PotBOtJLxJw?t=323 While using Soaring Tornado Mario can create wind]), '''[[Electricity Manipulation]]''' (While using [https://youtu.be/PotBOtJLxJw?t=41 Shocking Cape] and [https://youtu.be/PotBOtJLxJw?t=286 Shocking Sheet]. [https://youtu.be/5bBXYpO8U0I?t=49 Dr. Mario's Forward Smash contains electrical properties]), '''[[Creation]]''' ([https://youtu.be/PotBOtJLxJw?t=90 Can create Coins with his Super Jump Punch]. While using [https://youtu.be/PotBOtJLxJw?t=254 Megavitamins], [https://youtu.be/PotBOtJLxJw?t=259 Fast Capsule], [https://youtu.be/PotBOtJLxJw?t=263 Mega Capsule], and [https://youtu.be/ob4kCvaSxHI?t=6 Doctor Finale] Mario Can create Megavitamins), '''[[Explosion Manipulation]]''' ([https://youtu.be/PotBOtJLxJw?t=100 Can create an explosion with his Explosive Punch]), Limited '''[[Flight]]''' (While using [https://youtu.be/EXzQRb51xaw?t=50 Mario Tornado] [https://youtu.be/PotBOtJLxJw?t=311 Dr. Tornado], [https://youtu.be/PotBOtJLxJw?t=320 Soaring Tornado], and [https://youtu.be/PotBOtJLxJw?t=333 Clothesline Tornado] Mario can fly for a short time), '''[[Water Manipulation]]''' (While using While using [https://youtu.be/PotBOtJLxJw?t=69 F.L.U.D.D.], [https://youtu.be/PotBOtJLxJw?t=72 Scalding F.L.U.D.D.], [https://youtu.be/PotBOtJLxJw?t=80 High-Pressure F.L.U.D.D.]), '''[[Heat Manipulation]]''' (While using Scalding F.L.U.D.D. [https://www.ssbwiki.com/F.L.U.D.D.#Customization Mario's F.L.U.D.D. can heat up water] and fire it at enemies), '''[[Resurrection]]''' ([https://youtu.be/361LgylscdI?t=47 Came back to life] after being [https://youtu.be/361LgylscdI?t=26 turned into a trophy])
'''[[Resistance]]''' to '''[[Empathic Manipulation]]''' & '''[[Madness Manipulation]]''' (Type 2. Doesn't turn mad or go sad from [https://imgur.com/M6WmDAe Floow's screams]), '''[[Fire Manipulation]]''' ([https://youtu.be/361LgylscdI?t=71 Can grab Sora's Keyblade while its on fire without taking any form of damage])
'''[[Resistance]]''' to '''[[Empathic Manipulation]]''' & '''[[Madness Manipulation]]''' (Type 2; Doesn't turn mad or go sad from [https://imgur.com/M6WmDAe Floow's screams]), '''[[Fire Manipulation]]''' ([https://youtu.be/361LgylscdI?t=71 Can grab Sora's Keyblade while its on fire without taking any form of damage])
|-|With Skill Tree=
|-|With Skill Tree=
'''[[Statistics Amplification]]''' ([https://www.ssbwiki.com/Skill_Tree Via various attack, defense, items, etcetera skill increases]), '''[[Poison Manipulation]]''' ([https://www.ssbwiki.com/Skill_Tree Via Poisoned Smash, sometimes poisons opponents hit by smash attacks]), '''[[Attack Reflection]]''' ([https://www.ssbwiki.com/Skill_Tree Via Perfect Shield Reflect, reflects incoming projectiles when you perform a perfect shield]), '''[[Invulnerability]]''' (Type 1. [https://www.ssbwiki.com/Skill_Tree Via Unflinching Charged Smash Attacks, gain super armor while charging smash attacks]), '''[[Healing]]''' ([https://www.ssbwiki.com/Skill_Tree Via Perfect-Shield Recovery, restores health relative to an attack when it is blocked by a perfect shield]), '''[[Life Manipulation]]''' ([https://www.ssbwiki.com/Skill_Tree Via Heal With Smash Attacks, sometimes steals opponents' health when they're hit with a smash attack]), '''[[Acrobatics]]''' & '''[[Multiple Jumps]]''' ([https://www.ssbwiki.com/Skill_Tree Via additional midair jump, increases the number of midair jumps]), '''[[Magnetism Manipulation|Magnetic Attraction]]''' ([https://www.ssbwiki.com/Skill_Tree Via Healing-Item Attraction, pulls nearby recovery items closer]), '''[[Empowerment]]''' (Gets stronger when both damaged, undamaged, and eating food)
'''[[Statistics Amplification]]''' ([https://www.ssbwiki.com/Skill_Tree Via various attack, defense, items, etcetera skill increases]), '''[[Poison Manipulation]]''' ([https://www.ssbwiki.com/Skill_Tree Via Poisoned Smash, sometimes poisons opponents hit by smash attacks]), '''[[Attack Reflection]]''' ([https://www.ssbwiki.com/Skill_Tree Via Perfect Shield Reflect, reflects incoming projectiles when you perform a perfect shield]), '''[[Invulnerability]]''' (Physical Invulnerability; [https://www.ssbwiki.com/Skill_Tree Via Unflinching Charged Smash Attacks, gain super armor while charging smash attacks]), '''[[Healing]]''' ([https://www.ssbwiki.com/Skill_Tree Via Perfect-Shield Recovery, restores health relative to an attack when it is blocked by a perfect shield]), '''[[Life Manipulation]]''' ([https://www.ssbwiki.com/Skill_Tree Via Heal With Smash Attacks, sometimes steals opponents' health when they're hit with a smash attack]), '''[[Acrobatics]]''' & '''[[Multiple Jumps]]''' ([https://www.ssbwiki.com/Skill_Tree Via additional midair jump, increases the number of midair jumps]), '''[[Magnetism Manipulation|Magnetic Attraction]]''' ([https://www.ssbwiki.com/Skill_Tree Via Healing-Item Attraction, pulls nearby recovery items closer]), '''[[Empowerment]]''' (Gets stronger when both damaged, undamaged, and eating food)
'''[[Resistance]]''' to '''[[Fire Manipulation]]''' & '''[[Explosion Manipulation]]''' ([https://www.ssbwiki.com/Skill_Tree Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks]), '''[[Weapon Mastery|Weapons]]''' ([https://www.ssbwiki.com/Skill_Tree Via Weapon Resist, decreases damage taken from melee weapons like swords and whips]), '''[[Martial Arts|Blunt Force Trauma]]''' ([https://www.ssbwiki.com/Skill_Tree Via Sprinting Endurance, makes it harder to be launched while running], airborn endurance, makes it harder to be launched when in the air), '''[[Ice Manipulation]]''' (Can break out of freezies)
'''[[Resistance]]''' to '''[[Fire Manipulation]]''' & '''[[Explosion Manipulation]]''' ([https://www.ssbwiki.com/Skill_Tree Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks]), '''[[Weapon Mastery|Weapons]]''' ([https://www.ssbwiki.com/Skill_Tree Via Weapon Resist, decreases damage taken from melee weapons like swords and whips]), '''[[Martial Arts|Blunt Force Trauma]]''' ([https://www.ssbwiki.com/Skill_Tree Via Sprinting Endurance, makes it harder to be launched while running], airborn endurance, makes it harder to be launched when in the air), '''[[Ice Manipulation]]''' (Can break out of freezies)
*'''Fireball:''' Mario throws a bouncing fire ball at his opponent.
*'''Fireball:''' Mario throws a bouncing fire ball at his opponent.
*'''Fast Fireball:''' Mario throws a fast flying fire ball at his opponent.
*'''Fast Fireball:''' Mario throws a fast flying fire ball at his opponent.
Line 326:
Line 334:
*'''Mario Finale:''' Mario fires out a huge wave of fire which travels across the battlefield.
*'''Mario Finale:''' Mario fires out a huge wave of fire which travels across the battlefield.
|-|Dr. Mario's techniques=
|-|Dr. Mario's techniques=
<br>
*'''Megavitamins:''' Dr. Mario throws a Megavitamin which can be used for approaching and pressure options.
*'''Megavitamins:''' Dr. Mario throws a Megavitamin which can be used for approaching and pressure options.
*'''Fast Capsule:''' Dr. Mario quickly throws a Megavitamin at his opponent which moves fast enough to be seen as a floating megavitamin.
*'''Fast Capsule:''' Dr. Mario quickly throws a Megavitamin at his opponent which moves fast enough to be seen as a floating megavitamin.
Line 341:
Line 350:
</tabber>
</tabber>
----
----
===Other===
==Other==
'''Standard Tactics:''' Smash characters are general wild cards whose moveset tailor to how a person plays. Thus making it hard to tell what their standard tactics are.
'''Standard Tactics:''' Smash characters are general wild cards whose moveset tailor to how a person plays. Thus making it hard to tell what their standard tactics are.
Although best known as the mustachioed plumber who battles the Turtle Tribe with his distinct jumping action, this internationally famous hero has also acted as a referee, a driver, and even a doctor! He's been linked to Princess Peach of the Mushroom Kingdom for years, but to this day their true relationship remains a mystery.
„
~ Mario's Super Smash Bros 64 character bio
“
Let's-a go!
„
~ Mario
“
Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls.
„
~ Mario's Super Smash Bros Melee trophy
“
Let's-a go!
„
~ Mario
“
A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?
„
~ Mario's Super Smash Bros Brawl trophy
“
Let's-a go!
„
~ Mario
“
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It's-a me, Mario!"
„
~ Mario's Super Smash Bros for 3DS/Wii U trophy
“
Let's-a go!
„
~ Mario
“
Let's-a go!
„
~ Mario
“
Everyone is here!
„
~ Super Smash Bros Ulimate's tagline
“
Let's-a go!
„
~ Mario
“
Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow he's managed to keep up with all the new viruses that have arisen over the years.
„
~ Dr. Mario's Super Smash Bros Melee trophy
“
Let's-a go!
„
~ Mario
“
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
„
~ Dr. Mario's Super Smash Bros for 3DS/Wii U trophy
Mario is the main protagonist of the Super Mario franchise and the overall mascot of Nintendo. In the Super Mario Bros games Mario and his brother Luigi go on a rescue mission to save Princess Peach from the evil koopa king Bowser. In Super Smash Bros Mario is one of the original playable characters in Super Smash Bros 64 and has been playable ever sense making him a part of the "perfect-attendance crew". In Super Smash Bros Melee Mario's appearance as Dr. Mario was introduced to the Super Smash Bros series as a Echo Fighter. Unlike Mario, Dr. Mario has only appeared in Super Smash Bros Melee, Super Smash Bros for 3DS/Wii U, and Super Smash Bros Ultimate. In gameplay Dr. Mario is slightly slower and has a worst recovery than Mario but is slightly stronger than him.
Intelligence:Gifted Intelligence (Can fight and defeat Master Hand who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter)
When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
Back Shield
Defends the wearer from attacks towards their back.
Banana Gun
Ejects the banana out of the peel and the player is left with the banana peel after using it.
Banana Peel
Once thrown, trips opponents that touch it.
Barrel
Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.
Barrel Cannon
Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.
Beam Sword
Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable.
Beastball
Reappears near an opponent after being thrown and targets them, covered in flames.
Beehive
Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.
Beetle
Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.
Black Hole
Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.
Blast Box
Very poor throwing distance. Explodes upon taking 30% damage or a flame attack.
Bob-omb
Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable.
Bombchu
Can move up walls and across floors and ceilings. Explodes on contact with opponent.
Bomber
Explodes in the player's hand when used. Only affects enemies.
Boomerang
Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.
Boss Galaga
Carries foes upward to the top of the screen. Can be destroyed by attacking it.
Bullet Bill
Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.
Bumper
Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.
Bunny Hood
Increases the user's movement speed, jump height, and falling speed.
Capsule
Contains a single item. Has a one-in-eight chance of exploding.
Cloaking Device
Renders the user mostly invisible and makes them immune to damage (but not knockback).
Cracker Launcher
Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch.
Crate
Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.
Cucco
Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.
Daybreak
Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.
When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial).
Dragoon
Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.
Drill
Allows the wearer to fire a large drill.
Fairy Bottle
Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.
Fake Smash Ball
Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.
Fan
Fastest-swinging battering item. High shield damage.
Fire Bar
Causes fire damage. Grows shorter with each successful attack.
Fire Flower
Produces a continuous stream of short-range fire.
Flipper
Once thrown, halts in the air and bops characters that run into it.
Food
Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.
Franklin Badge
Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.
Freezie
Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.
Golden Hammer
Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.
Gooey Bomb
When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.
Grass
When picked up, another item appears in its place.
Green Shell
When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.
Gust Bellows
Blows gusts of wind at other players to push them away.
Hammer
One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.
Healing Field
Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.
Healing Sprout
Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb.
Heart Container
Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%).
Hocotate Bomb
A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time.
Home-Run Bat
An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip.
Hothead
Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.
Killer Eye
When placed, can fire energy beams in the direction it faces. Hitting it flips it around.
Killing Edge
A sword that deals x2 more damage and knockback when glowing.
Lightning Bolt
When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
Lip's Stick
Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.
Master Ball
Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.
Maxim Tomato
The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage).
Metal Box
Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games).
Motion-Sensor Bomb
Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
Mr. Saturn
Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.
Ore Club
An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.
Parasol
Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.
Party Ball
Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.
Pitfall
Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect.
Poison Mushroom
Slides across the stage. When touched, shrinks the character.
Poké Ball
Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
POW Block
When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.
Rage Blaster
Fires a blast of energy. The higher the percent a user has, the more damage it does.
Ramblin' Evil Mushroom
A mushroom will grow on the opponent's head, reversing the left and right controls.
Ray Gun
Fires blasts of energy that have infinite horizontal range.
Red Shell
When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.
Rocket Belt
Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.
Rolling Crate
When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.
Sandbag
When attacked, produces items.
Screw Attack
Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up.
Smart Bomb
Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.
Smash Ball
Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used.
Smoke Ball
Once thrown, spews smoke around its immediate area. May stick to opponents.
Soccer Ball
Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.
Special Flag
Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.
Spiny Shell
Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.
Spring
When idle, repels characters when touched depending on whether it is upright or sideways.
Staff
Shoots a beam. The farther the opponent is, the more damage it deals.
Star Rod
Has a limited supply of long-range star shots produced on f-tilt or f-smash.
Steel Diver
A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.
Super Launch Star
Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.
Super Leaf
Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.
Super Mushroom
Slides across the stage. When touched, enlarges the character.
Super Scope
Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.
Super Star
Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.
Superspicy Curry
Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.
Team Healer
Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.
Timer
Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.
Unira
Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.
Warp Star
Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.
X Bomb
Creates a cross-shaped explosion that spans most of the screen.
Fireball: Mario throws a bouncing fire ball at his opponent.
Fast Fireball: Mario throws a fast flying fire ball at his opponent.
Fire Orb: Mario throws a huge slow moving fire ball at his opponent.
Cape: Mario uses his cape to reflect projectiles and change the direction of an opponent.
Shocking Cape: Similar to Cape but instead of having reflective properties it has electrical properties.
Gust Cape: Similar to Cape but it can now create a gust of wind.
Super Jump Punch: Mario jumps up into the air and hits whatever is next to him or above him.
Super Jump: Mario jumps up into but instead of hitting opponents he jumps extra high.
Explosive Punch: A similar attack to Super Jump Punch but it loses some vertical height but gains explosive properties.
Mario Tornado: Mario spins around and hits his opponents. He can also fly for a couple seconds while doing this in the air.
F.L.U.D.D.: Mario charges and uses his F.L.U.D.D. to spray his opponents with water which can push them into pits or spikes.
Scalding F.L.U.D.D.: Mario charges and uses his F.L.U.D.D. to spray his opponents with hot water which can burn them.
High-Pressure F.L.U.D.D.: Mario charges his F.L.U.D.D. for a longer time and uses his F.L.U.D.D. to spray his opponents with water which can push his opponents back greater distances than his normal F.L.U.D.D.
Mario Finale: Mario fires out a huge wave of fire which travels across the battlefield.
Megavitamins: Dr. Mario throws a Megavitamin which can be used for approaching and pressure options.
Fast Capsule: Dr. Mario quickly throws a Megavitamin at his opponent which moves fast enough to be seen as a floating megavitamin.
Mega Capsule: Dr. Mario throws a slow floating megavitamin at his opponent.
Super Sheet: Dr. Mario flips his white sheet upward and it can reflect opponents and even their projectiles.
Shocking Sheet: A similar attack to Super Sheet but it gains electrical properties and loses its reflective properties.
Breezy Sheet: A similar attack to Super Sheet but it can create wind which can push opponents away from Dr. Mario.
Super Jump Punch: Dr. Mario performs very strong jumping uppercut that can be used to KO opponents.
Super Jump: A similar move to Super Jump Punch but instead of the attack having a uppercut Dr. Mario jumps higher than he would if he was using Super Jump Punch.
Ol' One-Two: A similar attack to Super Jump Punch but instead of the attack having a uppercut it has 2 explosive uppercuts although it loses some of the height from Super Jump Punch.
Dr. Tornado: Dr. Mario performs a series of clothesline spins giving him limited flight along with a deadly offstage attack.
Soaring Tornado: A similar attack to Dr. Tornado that allows Dr. Mario for fly higher than Dr. Tornado as well as producing wind that can push opponents away from Dr. Mario.
Clothesline Tornado: A similar attack to Dr. Tornado but it loses almost all of its vertical height in exchange for extra damage.
Doctor Finale: Dr. Mario throws multiple giant Megavitamins in a similar manner to Mario Finale that deal tons of damage to his opponent and can KO them as well.
Other
Standard Tactics: Smash characters are general wild cards whose moveset tailor to how a person plays. Thus making it hard to tell what their standard tactics are.
Weaknesses: Holding their shield too long will cause it to break leaving them in a dazed state.
↑"As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."