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Ray the Flying Squirrel: Difference between revisions
From The Codex
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==Codex Statistics== | ==Codex Statistics== | ||
'''Key:''' '''Base''' | '''Super Ray''' | '''Key:''' '''Base''' | '''Super Ray''' | ||
'''[[Grade]]:''' '''A''' | '''S''' | |||
'''[[Tiering System|Tier]]:''' At least '''7-C''' | At least '''6-B''' | '''[[Tiering System|Tier]]:''' At least '''7-C''' | At least '''6-B''' |
Latest revision as of 19:25, 6 December 2024
Articles About Ray the Flying Squirrel
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Versions | Main Continuity - Archie - IDW Comics |
Background
Ray the Flying Squirrel is a young squirrel and friend of both Sonic the Hedgehog and Mighty the Armadillo. Ray is a very young a naive character who has found himself being captured by Dr. Robotnik on several occasions, although he also serves as a valuable ally. After Sonic rescued Ray and Mighty from their imprisonment on Angel Island, Ray joined up with Sonic in hopes of defeating the doctor.
Eventually, Ray was drawn into the plot of the Phantom Ruby, in which he saw the gem create the Hard Boiled Heavies. Ray travelled through several zones, facing off against not only Robotnik but the Heavies as well. Along the way, the Chaos Emeralds were collected, which allowed for Ray to take on the transformation into Super Ray.
General Information
Name: Ray the Flying Squirrel
Origin: Sonic the Hedgehog
Sex: Male
Age: Around 15 years old
Classification: Flying Squirrel
Species: Squirrel
Occupation: None
Status: Alive
Alignment: Chaotic Good (Ray joins up with Sonic in defeating Dr. Eggman)
Codex Statistics
Key: Base | Super Ray
Grade: A | S
Tier: At least 7-C | At least 6-B
Dimensionality: 3-D
Attack Potency: At least Town level (Is comparable to Sonic, who alongside Tails and Knuckles, destroyed a base) | At least Country level (Comparable to Classic Era Super Sonic, who is empowered by the seven chaos emeralds, though does not exert the full power of the Emeralds to reach planetary levels of destruction. However Super Sonic should be superior to the moon fracture done by six Chaos Emeralds)
Durability: At least Town level, rings make him incredibly difficult to kill | At least Country level, Invulnerability makes him difficult to kill
Striking Strength: At least Town Class | At least Country Class
Lifting Strength: Class 10 (Comparable to Classic Era Sonic, and thus also main timeline Sonic, who can push boulders comparable to his size) | At least Class 10 (Powered by the Chaos Emeralds, the ultimate power of the universe)
Travel Speed: At least Supersonic (Comparable to Classic Era Sonic, and thus also main timeline Sonic, who can reach a top speed of mach three) | Faster Than Light (Comparable to Classic Super Sonic)
Attack Speed: At most Relativistic | Faster Than Light
Reaction Speed: At most Relativistic (Comparable to Classic Era Sonic, and thus also main timeline Sonic, who can somewhat dodge lasers from Eggrobos and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness) | Faster Than Light
Stamina: Peak Human (Was able to travel across the world to fight Dr. Robotnik and the Hard Boiled Heavies, across several zones without any signs of fatigue) | Pseudo-Limitless (Ray can maintain his Super form and hyper form indefinitely so long as he has access to rings)
Range: Standard Melee, Cross-Universal with Chaos abilities
Intelligence: Gifted Intelligence (Is comparable to Sonic, who has been able to thwart Dr. Eggman on multiple occasions. Ray himself has stopped Eggman as well as the Hard-Boiled Heavies, who are extremely potent in combat. Is regarded as similar to Mighty, who himself has been a fighter for several years)
Powers and Techniques
Added Invulnerability, Energy Boost, Statistics Amplification, Healing, and Energy Absorption (They can restore your energy for your abilities and Super/Hyper form. They allow one to survive lethal attacks from far stronger foes)
All abilities of base form are greatly enhanced, Should have all of the abilities of Super Sonic, which includes: Enhanced Afterimage Creation & Energy Manipulation (Can create multiple energy-based afterimages that damage foes), Enhanced Telekinesis (Super Sonic allows Sonic to telekinetically lift objects far larger with Cyloop than he previously could. Should scale to Silver who telekinetically lifted the combined metal virus that infected most of the population), Self-Sustenance (Type 3), Flight, Spaceflight, Glyph Creation (Can form large energy projections of his fists and shoes when attacking foes, stacking more damage than he would normally dish out), Invulnerability (Remains invulnerable so long as he has rings), Reality Warping, Aura (Can ram enemies with a boosting aura attack), Chain Manipulation (Can form golden chains around struck foes to hold them in place), Fire Manipulation (Scales to Burning Blaze), BFR (Type 2; Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Mind Manipulation (By fighting Perfect Chaos he erased his urge to destroy. Could interact with and harm Solaris' consciousness), Holy Manipulation (This form is achieved through miracle), Light Manipulation (Super Sonic can absorb light to become an arrow of light), Forcefield Creation (Super Sonic can create a forcefield to constantly protect himself), Power Nullification & Attack Reflection (Can stop attacks and redirect them in a given direction. Further shown here).
Equipment
Rings, Chaos Emeralds (Can have one or two on hand at times)
Optional Equipment
Item Boxes
Other
Weaknesses: None notable.
Battle Records
None
None
None