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Range: Difference between revisions

From The Codex
GiverOfThePeace
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GiverOfThePeace
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|width="15%" style="background:black; border-radius:3.25px;"|'''Terminology'''
|width="15%" style="background:black; border-radius:3.25px;"|'''Terminology'''
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]]
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]]
|-  
|-  
|style="background:black; border-radius:3.25px;"|'''Standards'''
|style="background:black; border-radius:3.25px;"|'''Standards'''
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Timeless Void Standards]]
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Blunt Force Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Timeless Void Standards]]
|-  
|-  
|style="background:black; border-radius:3.25px;"|'''Formats'''
|style="background:black; border-radius:3.25px;"|'''Formats'''
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'''Cross-Dimensional:''' Attacks are able to reach other spatial dimensions outside of the main 3 we perceive.  
'''Cross-Dimensional:''' Attacks are able to reach other spatial dimensions outside of the main 3 we perceive.  


'''Multiversal Cell:''' Attacks are able to reach anywhere anywhere finite sized multiverse.
'''Multi-Universal:''' Attacks are able to reach anywhere anywhere finite sized multiverse.


'''Multiversal:''' Attacks are able to reach anywhere in a countless sized multiverse of an undefined size.
'''Multiversal:''' Attacks are able to reach anywhere in a countless sized multiverse of an undefined size.

Revision as of 17:31, 16 June 2024

Important Codex Wiki Articles
Important Pages The Codex Wiki - Site FAQ - General Help Page- Tiering System - Civilization Tiering System - Rules for Codex Profiles - Common Editing Mistakes - Disclaimer - How to Handle Calculations - Universe - Multiverse - Omniverse - Projectile and Objects Feats - Dimensional Tiering Explanation - Common Terminology - Discussion Rules - Reference for Common Feats - Rules for Acceptable Profiles - Rules for Fanon Profiles - Misleading Titles - Mistranslations - Outside Wiki Standards - Statements - Verse Cosmology Categorizations - Fictional Universes
Terminology Alignment - Status - Protection Level - Threat Level - Cardinality - Dimensionality - Attack Potency - Durability - Speed - Reactions - Lifting Strength - Striking Strength - Range - Intelligence - Knowledge - Powers and Techniques - State of Being - Physiology - Equipment - No Limits Fallacy - Omnipotence - Cinematic Time - Canon - Crossover - Multipliers - Environmental Destruction - Bloodlust - Chain Reactions -Outside Help - Space - The Kardashev Scale - Infinity - Power Source - Light Speed - Requirements for Speed of Light/Faster Than Light Speeds
Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Blunt Force Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Timeless Void Standards
Formats Standard Format for Character Profiles - Standard Format for Factions - Standard Format for Cosmic Forces - Standard Format for Events - Standard Format for Verse Pages - Standard Format for Locations Profiles - Standard Format for Weapon Profiles - Standard Format for Powers and Abilities - Standard Format for Civilization Profiles - Standard Format for Category Names - Standard Templates For Tabbers


Background

Range is the concept of how far one can reach with their standard attacks or other abilities. The measurement of range comes from different units of length. It should be noted when using abilities such as Teleportation, Dimensional Travel, Reality Warping, etcetera, would count as their own range separate from one's physical range.

Below Standard Melee: 0 - 50 centimeters

  • Applies to small characters.

Standard Melee: Around 50 centimeters-1.5 meters

  • Applies to fighters using mostly their arms and legs as weapons.
  • Knives/daggers, gauntlets, and short-ranged weapons would qualify for this range.

Extended Melee: Around 1.5-5 meters

Several Meters: Around 5-10 meters

  • Characters with type 0 Large Size.
  • Explosion radius from a thrown grenade.

Tens of meters: Around 10-100 meters

  • Applies to fighters who are essentially giants.
  • The distance of how far one can get an accurate shot of something with slingshot.

Hundreds of meters: Around 100-1000 meters

  • The distance that one can reach with a bow & arrow/crossbow.
  • The distance that you can perceive without a scope; average firing range.

Kilometers: Around 1-10 kilometers

  • The distance/width of an average city, or the distance between cities.
  • Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km).
  • The distance that can be reached with a handgun, though it requires good aim.

Tens of kilometers: Around 10-100 kilometers

  • The distance/width of a large city or the distance between cities.
  • Nuclear explosions from weaker bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomba explosion radius = 26.26km).

Hundreds of kilometers: Around 100-1,000 kilometers

Thousands of kilometers: Around 1,000 km-20,037 kilometers

Planetary: Around 20,037-1,391,400 kilometers

  • Half the circumference of Earth starts at 20,037 km.
  • The distance from the Earth to the Moon is 384,400 km.

Stellar: Around 1,391,400-50,290,000 kilometers

  • The diameter of the Sun is 1,391,400 km.
  • The circumference of the Sun is 4,371,212 km.

Interplanetary: Around 50,290,000 kilometers to 4.22 light years.

  • The distance from Mercury to Venus is 50,290,000 km.
  • The distance from Mercury to Neptune is 4,443,090,000 km.
  • Mainly quantifies the distance between planets, or distance between multiple planets, etcetera

Interstellar: Around 4.22-50,000 light years

  • The distance from Earth to the nearest star (Proxima Centauri) is 4.2 Light Years.
  • 50,000 LY is the radius of the Milky Way (radius of our galaxy).

Galactic: Around 50,000-2,500,000 light years

  • The radius of our galaxy, the Milky Way in 50,000 light years.

Intergalactic: Around 2,500,000-110,000,000 million light years.

  • The distance from our galaxy, the Milky Way and Andromeda is 2.5 million light years.
  • Mostly describes the distance between different galaxies in our universes.

Supercluster: 110,000,000 million light years+

Multi Supercluster: 179,386,008 light years to an infinite distance.

  • From here, the average distance spans from 55 megaparsecs (179,386,008 light years), to infinity at that point, as there is no exact end or beginning to how far the actual universe spans.

Universal: Attacks are able to reach anywhere within a single space-time continuum.

Cross-Universal: Attacks are able to reach anywhere between the main universe and any number of separate pocket dimensions not universal in size.

Cross-Dimensional: Attacks are able to reach other spatial dimensions outside of the main 3 we perceive.

Multi-Universal: Attacks are able to reach anywhere anywhere finite sized multiverse.

Multiversal: Attacks are able to reach anywhere in a countless sized multiverse of an undefined size.

High Multiversal: Attacks are able to reach anywhere in an infinite sized multiverse.

Complex Multiversal: Attacks are able to reach beyond a the standard multiversal hierarchy.

Low Hypercomplex Multiversal: Attacks are able to reach in any finite number of hierarchies.

Hypercomplex Multiversal: Attacks are able to reach in a countless number of hierarchies.

High Hypercomplex Multiversal: Attacks are able to reach in an infinite amount of hierarchies.

Low Mathematical Multiversal: Attacks are able to reach areas beyond all uncountably infinite stacks of hierarchies.

Mathematical Multiversal: Attacks are able to reach areas on such a scale that their existence cannot be reached by using set replacement.

Boundless: Attacks are able to reach areas that cannot be described using set theory.

Additional terms

At least

Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have reached an entire superbly casually.

At most

Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.

Likely

Should be used to list a hypothetical statistic for a character, but inconclusive due to uncertainty of if the character truly reached that far. Probability of said hypothetical statistic should be favourable.

Possibly

Should be used to list a hypothetical statistic for a character, but inconclusive due to uncertainty of if the characer truly reached that far. Probability of said hypothetical statistic should also be indeterminate.