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Ness: Difference between revisions

From The Codex
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{{Tab2|maintext=Ness|link1=Ness|tab1=Mother 2|link2=Ness (Manga)|tab2=Manga|link3=Ness (Novel)|tab3=Novel|link4=Ness (Smash Bros.)|tab4=Smash Bros.}}
{{Tab2|maintext=Ness|link1=Ness|tab1=Mother 2|link2=Ness (Manga)|tab2=Manga|link3=Ness (Novel)|tab3=Novel|link4=Ness (Smash Bros.)|tab4=Smash Bros.}}
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|-|Smash Bros=[[File:77907645-BF06-47DC-A38D-9567BA5004C0.png|thumb|308px]]
|-|Clay Model=[[File:Ness_clay-1.png|thumb|300px]]
{{Quote|Okay!}}
{{Quote|'''Dear Mom & Dad:'''<poem> Having lots of fun. Visited Giant Step and squashed an enormous ant. Keep sending money. Love, Ness</poem>}}
{{Quote|'''Dear Mom & Dad:'''<poem> Weather's great in Twoson. Desposed ruthless cult leader and rescued a girl in a dress. Think I'm in love. Ness P.S She wore the dress.</poem>}}
 
|-|Clay Model=[[File:Ness_clay-1.png|thumb|322px]]
{{Quote|'''Dear Mom & Dad:'''<poem> Sat on a talking sesame seed. What a surprise! Running low on money. Need a million bucks. Love you, Ness</poem>}}
{{Quote|''I'm Ness...''
{{Quote|''I'm Ness...''


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''What will happen to us?|Ness after collecting the 7th melody''}}
''What will happen to us?|Ness after collecting the 7th melody''}}


|-|Infant=[[File:20200829_042757.jpg|center|400px]]
|-|Sprites=
{{Quote|Ness... Hmmm... I think Ness is the right name for him. Ness... he smiled just from hearing his own name. Do you think he likes his name? Try putting that red cap on him. Ha ha ha! It's too big, but it looks good on him... I hope King won't be jealous of the baby. This baby will grow up to be a hard worker just like you. I don't think he needs to be rich or famous... but I want him to be a thoughtful, strong boy. That's odd... the baby bottle that he pointed at seemed to move a little bit...|Ness's Parents}}
{{#tag:tabber|
|-|In Magicant=[[File:Image0-2-1.png|thumb|270px]]
{{!}}-{{!}}Regular=[[File:Ness Peace Sign.png|thumb|300px]]
{{Quote|'''Dear Mom & Dad:'''<poem> Having lots of fun. Visited Giant Step and squashed an enormous ant. Keep sending money. Love, Ness</poem>}}
{{Quote|'''Dear Mom & Dad:'''<poem> Weather's great in Twoson. Desposed ruthless cult leader and rescued a girl in a dress. Think I'm in love. Ness P.S She wore the dress.</poem>}}
{{Quote|'''Dear Mom & Dad:'''<poem> Sat on a talking sesame seed. What a surprise! Running low on money. Need a million bucks. Love you, Ness</poem>}}
{{!}}-{{!}}Pajamas=[[File:Pajama Ness.png|thumb|300px]]
{{Quote|Ness, you've stood on the eight power spots of the earth. From these, you created Magicant, the realm of your mind. In Magicant, there's beauty, kindness, sorrow, and hatred. Of course, there's an evil and violent side of you. The Sea of Eden sits at the center of those feelings. It takes you to the truth about yourself.|Star Master (In Ness's Magicant)}}
{{Quote|Ness, you've stood on the eight power spots of the earth. From these, you created Magicant, the realm of your mind. In Magicant, there's beauty, kindness, sorrow, and hatred. Of course, there's an evil and violent side of you. The Sea of Eden sits at the center of those feelings. It takes you to the truth about yourself.|Star Master (In Ness's Magicant)}}
{{Quote|Hey me! I found my cap that you lost.|Ness in Magicant}}
{{Quote|Hey me! I found my cap that you lost.|Ness in Magicant}}
{{Quote|It's me...I'm you when you were younger. Hey, let's play ball. Do you prefer reading comics or playing games? What? You're busy?...|A memory of Ness when he was younger}}
{{Quote|It's me...I'm you when you were younger. Hey, let's play ball. Do you prefer reading comics or playing games? What? You're busy?...|A memory of Ness when he was younger}}
|-|The Power=[[File:20200310_170926.jpg|center|400px]]
{{!}}-{{!}}Power=[[File:Awakening.gif|thumb|300px]]
{{Quote|<poem>Instantly Ness's mind cleared and he realized that he had possessed great power! At that moment, Ness's psychic powers radically expanded!</poem>}}
{{Quote|<poem>Instantly Ness's mind cleared and he realized that he had possessed great power! At that moment, Ness's psychic powers radically expanded!</poem>}}
{{Quote|Giygas' goal is to destroy you. Listen carefully! Everything in the universe could be destroyed at the hands of Giygas. But he and his followers are also in trouble. The Apple of Enlightenment has foretold that Giygas' attempt will fail. It is because of the existence of a boy named Ness. ...'''That's me!''' Listen. Free your mind and  '''KNOW''' what you must do! Your destiny has already been decided.|Ness's True form to his Avatar}}
{{Quote|Giygas' goal is to destroy you. Listen carefully! Everything in the universe could be destroyed at the hands of Giygas. But he and his followers are also in trouble. The Apple of Enlightenment has foretold that Giygas' attempt will fail. It is because of the existence of a boy named Ness. ...'''That's me!''' Listen. Free your mind and  '''KNOW''' what you must do! Your destiny has already been decided.|Ness's True form to his Avatar}}}}
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==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''Low 8-C''' | '''8-B''' | '''2-A'''
'''[[DebatesJungle Tiering System|Tier]]:''' '''9-C''' to '''Low 8-C''' | '''Low 8-C''' to '''8-B''' | '''2-A''', '''Higher''' via Prayer


'''Name:''' Ness
'''Name:''' Ness
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'''Sex:''' Male
'''Sex:''' Male


'''Age:''' Immeasurable (Exists across all of time due to being the universe). 12 (or 13 in the American release) as an Avatar
'''Age:''' 12 as an Avatar. Extra-Temporal (Exists across all of time due to being the universe) as the universe


'''Classification:''' The Universe, Human Boy, Psychic, The Chosen One, Cosmic Being  
'''Classification:''' Human Boy, Psychic, The Chosen One, Cosmic Being, Conscious Mind of the Universe


'''[[Attack Potency]]:''' '''Small Building level+''' (Fought alongside [[Buzz Buzz]] against the [[Starman (Earthbound)|Starman Jr]] and contributed to his defeat while still inexperienced. Later became much stronger than Buzz Buzz. Defeated the first Sanctuary Guardian back in Onett, and later defeated [[Mr. Carpainter]] and his cult. Along with [[Paula]], [[Jeff Andonuts|Jeff]], and [[Poo]], he was able to defeat the other Sanctuary Guardians who are each superior to one another. Can [[one-Shot]] enemies that are influenced by Giygas that lurks throughout many different locations that the Chosen Four visits, who are each superior in power than in previous spots, which would scale him above [[Territorial Oak]]'s [[User blog:GiverOfThePeace/Mother 3 Will Never Be Localized|explosion]]) | '''City Block level''' (Comparable to the rest of [[Paula|the]] [[Jeff Andonuts|Chosen]] [[Poo (Mother)|Four]] when they were powerful enough to defeat endgame enemies, which easily dwarfs the enemies they fought previously by a large margin. Has fought and defeated Thunder and Storm [[w:c:vsbattles:User blog:GiverOfThePeace/Re-Looking at Thunder and Storm's feat|who made a storm of this calibur]]) | '''High Multiverse level+''' ([https://youtu.be/xgozGp3xY_I?t=1261 Absorbed the power of the Earth along with the entirety of Magicant and gained a fraction of] [[Truth of the Universe|the Truth of the Universe's]] power after interacting with it. [https://youtu.be/qB7Yt9FauhE?t=1157 Able to slightly harm] [[Giygas]]), possibly '''higher''' via [[The Player (Nintendo)|The Player]] (Although not directly shown, it is likely that Ness can summon The Player, [https://youtu.be/qB7Yt9FauhE?t=1924 who's prayers were able to do far more damage than the prayers of the entire Earth], and were enough to completely fodderize [[Giygas]]. [https://www.youtube.com/watch?v=YbZCcSpeXrA&list=PLC3CE762A52A46507 The Player exists in the Real world], which is implied to be a higher plane of reality superior to the world of EarthBound as it also contains The Creator)
'''[[Attack Potency]]:''' '''Peak Human level''' (Able to defeat fodder enemies in Onett) to '''Small Building level+''' (Eventually became stronger than enemies such as the [[Territorial Oak]], [[User blog:GiverOfThePeace/Mother 3 Will Never Be Localized|which explode into flames upon defeat]]) | '''Small Building level+''' to '''City Block level''' (Defeated Thunder and Storm who can [https://vsbattles.fandom.com/wiki/User_blog:GiverOfThePeace/Re-Looking_at_Thunder_and_Storm%27s_feat create storms to attack]. Comparable to the rest of the chosen four when they were powerful enough to defeat endgame enemies) | '''High Multiverse level+''' ([https://youtu.be/xgozGp3xY_I?t=1261 Absorbed the power of the Earth along with the rest of Magicant], which contains a portion of the [[Truth of the Universe]]. Able to slightly harm [[Giygas]]), '''Higher''' via Pray (Should be able to use Pray to summon [[The Player (Nintendo)|The Player]], [https://youtu.be/qB7Yt9FauhE?t=1924 who was able to completely destroy Giygas])


'''[[Dimensionality]]:''' '''4-D'''. '''3-D''' as an Avatar
'''[[Dimensionality]]:''' '''4-D'''. '''3-D''' as an Avatar
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'''[[Speed|Travel Speed]]:''' '''Subsonic''' (Scaling to [[Ninten]], [https://imgur.com/a/JhuE13x who can move 700 meters in about 13 seconds]. Traveled around entire towns and cities in a shot amount of time) | '''Subsonic''' | '''Extra-Temporal'''  
'''[[Speed|Travel Speed]]:''' '''Subsonic''' (Scaling to [[Ninten]], [https://imgur.com/a/JhuE13x who can move 700 meters in about 13 seconds]. Traveled around entire towns and cities in a shot amount of time) | '''Subsonic''' | '''Extra-Temporal'''  


'''[[Speed|Combat Speed]]:''' '''Speed of Light''' (Fought with Buzz Buzz against the Starman Jr in the very beginning of the game. Grew much stronger as the journey progressed) | '''FTL''' (Can fight against identical enemies found in both Mother 1 and 3, should be comparable to Ninten and Lucas) | '''Extra-Temporal'''
'''[[Speed|Combat Speed]]:''' '''Subsonic''' to '''Speed of Light''' (Fought with Buzz Buzz against the Starman Jr in the very beginning of the game. Grew much stronger as the journey progressed) | '''FTL''' (Can fight against identical enemies found in both Mother 1 and 3, should be comparable to Ninten and Lucas) | '''Extra-Temporal'''


'''[[Reactions|Reaction Speed]]:''' '''Speed of Light''' ([https://imgur.com/a/peItXA8 Can dodge laser beams from robotic enemies]) | '''FTL'''  (Faster than before. Should be comparable to the rest of the Chosen Four when they were about to take on Porky Minch, who would later fight Lucas. Can dodge laser beams from various enemies) | '''Extra-Temporal'''
'''[[Reactions|Reaction Speed]]:''' '''Subsonic''' to '''Speed of Light''' ([https://imgur.com/a/peItXA8 Can dodge laser beams from robotic enemies]) | '''FTL'''  (Faster than before. Should be comparable to the rest of the Chosen Four when they were about to take on Porky Minch, who would later fight Lucas. Can dodge laser beams from various enemies) | '''Extra-Temporal'''


'''[[Lifting Strength]]:''' '''Unknown''' | '''Class 5 '''(Able to lift a submarine alongside Paula and Jeff) | '''Extra-Temporal'''
'''[[Lifting Strength]]:''' '''Unknown''' | '''Class 5''' (Able to lift a submarine alongside Paula and Jeff) | '''Extra-Temporal'''


'''[[Striking Strength]]:''' '''Small Building Class+''' (Can damage enemies comparable to him) | '''City Block Class''' (Comparable to the rest of the chosen four when they were powerful enough to defeat endgame enemies) | '''High Multiverse level+''' (Mostly relies on physical attacks to deal damage. Could slightly harm Giygas)
'''[[Striking Strength]]:''' '''Peak Human Class''' (Wields a baseball bat as his primary weapon) to '''Small Building Class+''' (Can harm enemies that are comparable to himself) | '''Small Building Class+''' to '''City Block Class''' (Can harm Thunder and Storm, as well as enemies that are stronger than them. Comparable to the rest of the chosen four when they were powerful enough to defeat endgame enemies) | '''High Multiverse level+''' (Mostly relies on physical attacks to deal damage. Could slightly harm [[Giygas]])


'''[[Durability]]:''' '''Small Building level+''' (Can endure attacks from enemies that are more powerful than Buzz Buzz and the Starman Junior) | '''City Block level''' (Comparable to the rest of the chosen four when they were able to take hits from endgame enemies) | '''High Multiverse level+''' (Able to withstand attacks from Giygas and is assumed to have protected the rest of the party from him during the final battle)
'''[[Durability]]:''' '''Peak Human level''' (Can withstand attacks from the fodder enemies in Onett) to '''Small Building level+''' (Eventually able to withstand the self-destruction of the [[Territorial Oak]]) | '''Small Building level''' to '''City Block level''' ([https://vsbattles.fandom.com/wiki/User_blog:GiverOfThePeace/Jeff_Crashes_his_Ship Survived a crash that reduced the Sky Runner to tiny scraps]. Can endure attacks from Thunder and Storm. Comparable to the rest of the chosen four when they were able to take hits from endgame enemies) | '''High Multiverse level+''' (Able to withstand attacks from [[Giygas]] and is assumed to have protected the rest of the party from him during the final battle)


'''[[Stamina]]:''' Superhuman (Can fight for long periods of time, can take mortal wounds and still manage to heal himself) | Superhuman (Should have higher stamina than before) | Limitless in his true form (Is the universe itself)
'''[[Stamina]]:''' '''Superhuman''' (Can fight for long periods of time, can take mortal wounds and still manage to heal himself) | '''Superhuman''' (Should have higher stamina than before) | '''Limitless''' (Exists as the conscious mind of the universe)


'''[[Range]]:''' Extended melee range with weapons, likely up to Hundreds of Meters, possibly higher with PSI (Via scaling to PSI users like Poo [https://youtu.be/AKXF2nYu4D0?t=71 who uses PK Starstorm] [https://youtu.be/AKXF2nYu4D0?t=25 which is described as] [https://wikibound.info/wiki/PK_Starstorm#Overview “shaking the stars"]) | Extended melee range with weapons, likely up to Hundreds of Meters, possibly higher with PSI. Universal via Magicant, Interdimensional via Power Absorption (Within his magicant he absorbed a portion of Truth) | High Multiversal+ (Is the Universe and became one with the Universal System. Exists throughout all of time. Was able to physically interact with the Truth of the Universe. Can summon [[The Player (Nintendo)|The Player]]. Able to hurt Giygas)
'''[[Range]]:''' '''Extended Melee range''', up to '''Hundreds of Meters''' with PSI (Comparable to [[Paula]] and [[Poo]], who can use PK Thunder, which has been demonstrated by several enemies to behave similar to normal lightning) | '''Extended Melee range''', up to Hundreds of Meters with PSI, '''Complex Universal''' with Absorption (Absorbed the entirety of Magicant, along with a portion of the [[Truth of the Universe]]) | '''Extended Melee range''', '''Complex Universal''' with PSI (Exists as the conscious mind of the universe), '''High Multiversal+''' with Pray (Should be able to summon [[The Player (Nintendo)|The Player]])


'''[[Hax|Powers and Abilities]]:'''
'''[[Hax|Powers and Abilities]]:'''


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|-|Pre-Awakening=[[Superhuman Physical Characteristics]], [[Genius Intelligence]], [[Divine Protection]] (Protected by [[Truth of the Universe|Truth]]), [[Immortality]] (Types 4, 6, 7, and 8. Losing a battle causes his defeat to be unwritten, becoming a bad dream and allowing Ness to wake up at his last save location. The real Ness is the entire universe, while the playable Ness is an avatar he uses, with the death of said avatar not affecting the real Ness. Can take fatal attacks and still hang on with 1 Hp as long as he has greater than 1 Hp, as well as being able survive any fatal damage as long as he wins the battle before his Hp rolls down all the way. If his avatar’s soul is separated from its body, it will be able to return to the original body if the host body it inhabits is destroyed, as Ness was able to return from the past after his robot body was destroyed upon Giygas’s death. [https://youtu.be/Wi3hIMw2xq8?list=PL_sYhAj0WXRNAq14rcgKF7KZmGz8R3Xrh&t=948 Can die and turn into a ghost]), [[Accelerated Development]] (Grows from battle very quickly, with his strength trivializing enemies from previous areas as he progresses), [[Sheer Will|Supernatural Willpower]] (Possesses the sheer willpower to accept his fate to save the world without a second thought and agreed to go to the past to defeat Giygas without any hesitation, even knowing that he may not succeed or get to come back. [https://youtu.be/b57AZWsOoF8?t=244 Apple Kid remarks that his courage is what allowed Ness to succeed against his seemingly small odds of victory and is impressed enough to want to study the phenomenon of “courage” itself]. Was fully committed to traveling to the Sea of Eden to awaken his true power, despite being warned that he would be [https://youtu.be/PM1DGLHpiM0?t=1069 met with sorrow if he was not truly ready]), [[Mind Manipulation|PSI]] (Can use various PSI techniques. Capable of affecting both non-physical and non-sentient beings), [[Telepathy]] (Regularly communicates with animals that cannot speak. Can communicate with his true self in the Sea of Eden), [[Teleportation]], [[Telekinesis]] (Was able to [https://youtu.be/PM1DGLHpiM0?t=115 move his bottle as a baby]), [[Energy Manipulation]], [[Light Manipulation]] (PK Flash emits glorious rays of light that can inflict several status effects and has the chance to instantly destroy a target at the Beta level and higher), [[Healing]], [[Purification]] (Types 1 and 3) and [[Resurrection]] (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, petrification, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air. Can restore Hp with Lifeup), [[Status Effect Inducement]] (Can inflict [[Sleep Manipulation|sleep]], [[Paralysis Inducement|paralysis]], uncontrollable crying, and confusion/strangeness), [[Forcefield Creation]] and [[Damage Reduction]] (Can create shields that halve the damage of non-psychic attacks. Grants [[Attack Reflection]] at the Beta level, redirecting half of the damage taken to the attacker), [[Empathic Manipulation]] (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified), [[Damage Boost]] (Can occasionally land critical hits that deal much more damage than his standard bash attacks), [[Astral Projection]] (Able to enter his Magicant as a mental projection, a metaphysical realm that exists within his mind), [[Absorption]] and [[Power Absorption]], ([https://youtu.be/xgozGp3xY_I?t=1261 Absorbed the Earth’s power, as well as the rest of Magicant. Touched the Truth of the Universe and absorbed the fraction of it that existed in Magicant]), [[Weapon Mastery]] (Proficient in using several types of makeshift weapons such as bats, yo-yos, and slingshots), [[Non-Physical Interaction]] (Can harm [[Intangibility|intangible]] and [[Non-Corporeal|non-corporeal]] beings such as ghosts with physical attacks and PSI), Passive [[Fear Manipulation]] (Causes weaker enemies to flee from him on the overworld), Passive [[Fate Manipulation]], [[Probability Manipulation]], [[Causality Manipulation]], [[Time Manipulation]], [[Truth Manipulation]], [[Dream Manipulation]], [[Plot Manipulation]] and [[Subjective Reality]] via the [[Truth of the Universe]] (Type 2 and Type 3. [https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Can manipulate fate on a multiversal scale]. [https://www.youtube.com/watch?v=YziVkkjMfEA Able to turn Ness's defeats into bad dreams to prevent him from failing his journey], [https://youtu.be/dNTmYoBtQGU?t=5433 this is all done from truth's pre-destined view of reality turning what it views as truth into reality]. Upon doing this it turns back time allowing Ness and co. to re-do their past loss and end up winning, or just avoid it entirely. [https://www.youtube.com/watch?t=244&v=b57AZWsOoF8&feature=youtu.be Truth manipulated the probabilities to where Giygas had a 99% chance of winning compared to Ness' 1% chance and through Ness' courage he pulled through with the 1% chance]. All events are predestined by truth, even when an event might seem to go bad for the cast will end up in their favor, [https://youtu.be/7HEpC2o4ov0?t=14102 such as where Giygas had zombies and ghost corner and knock out Ness and Paula], [https://youtu.be/7HEpC2o4ov0?t=14126 locking them in a room inescapable] [https://youtu.be/7HEpC2o4ov0?t=14180 and Paula was capable of telepathically calling to Jeff] [https://youtu.be/gv3cmVEgmeE?t=3655 allowing the Player to possess him and bring him to Ness and Paula]. Truth is on the same scale as the Player and the Creators, who view the universal system as a mere narrative code that Truth can manipulate), Limited [[Psychometry]] ([https://youtu.be/Wqmravlx-Jg?t=825 Upon visiting a sanctuary he is able to see a vision from his past]), Limited [[Dimensional Storage]] (Can store large items in his backpack such as a bazooka and [https://youtu.be/2AtB2gZFOMQ?t=550 an entire bicycle], though there is a limit to how many items he can carry), [[Reality Warping]], [[Spatial Manipulation]], [[Time Manipulation]], [[Quantum Manipulation]], [[Matter Manipulation]], [[Creation]], [[Subjective Reality]], and [[Conceptual Manipulation|Conceptual Interaction]] via Magicant (Created Magicant, which was shown to be an entire universe. Able to interact with the Truth of the Universe, a conceptual being who is [https://legendsoflocalization.com/earthbound/monkey-caves/ described to travel through time and space as a “grain and a wave”], a direct reference to the quantum mechanical phenomenon of [https://en.wikipedia.org/wiki/Wave%E2%80%93particle_duality wave-particle duality]. Can bring back various items created from Magicant into the physical universe)
|-|Pre-Awakening=[[Superhuman Physical Characteristics]], [[Genius Intelligence]], [[Immortality]] (Types 8 and 9, Limited Types 2 and 6. Losing a battle causes his defeat to be unwritten, becoming a bad dream and allowing Ness to wake up at his last save location. The real Ness is the entire universe, while the playable Ness is an avatar he uses, with the death of said avatar not affecting the real Ness. Can take fatal attacks and still hang on with 1 Hp as long as he has greater than 1 Hp, as well as being able survive any fatal damage as long as he wins the battle before his Hp rolls down all the way. If his avatar’s soul is separated from its body, it will be able to return to the original body if the host body it inhabits is destroyed, as Ness was able to return from the past after his robot body was destroyed upon Giygas’s death), [[Accelerated Development]] (Grows from battle very quickly, with his strength trivializing enemies from previous areas as he progresses), [[Sheer Will|Supernatural Willpower]] (Possesses the sheer willpower to accept his fate to save the world without a second thought and agreed to go to the past to defeat Giygas without any hesitation, even knowing that he may not succeed or get to come back. [https://youtu.be/b57AZWsOoF8?t=244 Apple Kid remarks that his courage is what allowed Ness to succeed against his seemingly small odds of victory and is impressed enough to want to study the phenomenon of “courage” itself]. Was fully committed to traveling to the Sea of Eden to awaken his true power, despite being warned that he would be [https://youtu.be/PM1DGLHpiM0?t=1069 met with sorrow if he was not truly ready]), [[Regeneration]] (Mid-Low. Able to take attacks such as stabs and explosions without being hindered and can heal from them with PSI and by eating food items. Staying at a rest area overnight completely recovers Hp and Pp) [[Enhanced Senses]] (Capable of fighting in [https://youtu.be/E2xUx-9-9z0?t=595 total darkness] completely uninhibited. Can still hit enemies even while uncontrollably crying), [[Mind Manipulation|PSI]] (Can use various PSI techniques. Capable of affecting both non-physical and non-sentient beings), [[Telepathy]] (Regularly communicates with animals that cannot speak. Can communicate with his true self in the Sea of Eden), [[Telekinesis]] ([https://youtu.be/PM1DGLHpiM0?t=115 Was able to move his bottle as a baby]. PK Rockin is described as a telekinetic wave), [[Teleportation]] (Able to use PSI Teleport), [[Energy Manipulation]] and [[Energy Projection]] (Can manipulate psychic energy by using PSI), [[Light Manipulation]] and [[Durability Negation]] (PK Flash emits glorious rays of light that can inflict several status effects and has the chance to [[One Hit Kill|instantly destroy a target]] at the Beta level and higher), [[Healing]], [[Purification]] (Types 1 and 3) and [[Resurrection]] (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, petrification, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air. Can restore Hp with Lifeup), [[Status Effect Inducement]] (Can inflict [[Sleep Manipulation|sleep]], [[Paralysis Inducement|paralysis]], uncontrollable crying, and strangeness), [[Forcefield Creation]] and [[Damage Reduction]] (Can create shields that halve the damage of non-psychic attacks. Grants [[Attack Reflection]] at the Beta level, redirecting half of the damage taken to the attacker), [[Empathic Manipulation]] (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified), [[Power Bestowal]] (Taught a monkey how to use PSI Teleport), [[Damage Boost]] (Can occasionally land critical hits that deal much more damage than his standard bash attacks), [[Astral Projection]] (Able to enter his Magicant as a mental projection, a metaphysical realm that exists within his mind), [[Absorption]] and [[Power Absorption]], ([https://youtu.be/xgozGp3xY_I?t=1261 Absorbed the Earth’s power, as well as the rest of Magicant. Touched the Truth of the Universe and absorbed the fraction of it that existed in Magicant]), [[Weapon Mastery]] (Proficient in using several types of makeshift weapons such as bats, yo-yos, and slingshots), [[Non-Physical Interaction]] (Can harm [[Intangibility|intangible]] and [[Non-Corporeal|non-corporeal]] beings such as ghosts with physical attacks and PSI), passive [[Fear Manipulation]] (Causes weaker enemies to flee from him on the overworld), passive [[Fate Manipulation]], [[Probability Manipulation]], [[Plot Manipulation]], [[Causality Manipulation]], [[Time Manipulation]], [[Dream Manipulation]], [[Truth Manipulation]], [[Subjective Reality]] and [[Divine Protection]] via the [[Truth of the Universe]] ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Can manipulate fate on a multiversal scale]. [https://www.youtube.com/watch?v=YziVkkjMfEA Able to turn Ness's defeats into bad dreams to prevent him from failing his journey], All events in the series are predestined to happen. Even in situations where Giygas has the upper hand, it will only further Ness's journey, [https://youtu.be/7HEpC2o4ov0?t=14102 such as when the monsters in Threed corner and knock out Ness and Paula], which ended up allowing them to meet Jeff, as well as when the Starmen kidnapped Dr. Andonuts and Apple Kid, allowing them to meet upon being rescued and start work on the phase distorter. Even when Giygas had a 99% chance of winning, his defeat was still guaranteed due to the prophecy), [[Magicant Creation]] (Created Magicant, which was shown to be an entire universe), [[Quantum Manipulation]] and [[Conceptual Manipulation|Conceptual Interaction]] (Able to interact with the Truth of the Universe, a conceptual being who is [https://legendsoflocalization.com/earthbound/monkey-caves/ described to travel through time and space as a “grain and a wave”], a direct reference to the quantum mechanical phenomenon of [https://en.wikipedia.org/wiki/Wave%E2%80%93particle_duality wave-particle duality]. Can bring back various items created from Magicant into the physical universe), limited [[Psychometry]] ([https://youtu.be/Wqmravlx-Jg?t=825 Upon visiting a sanctuary he is able to see a vision from his past]), limited [[Dimensional Storage]] (Can store large items in his backpack such as a bazooka and [https://youtu.be/2AtB2gZFOMQ?t=550 an entire bicycle], though there is a limit to how many items he can carry)


'''Resistances:''' [[Mind Manipulation]], [[Reality Warping]], [[Morality Manipulation]], [[Fear Manipulation]], [[Hell Manipulation]], [[Empathic Manipulation]], [[Madness Manipulation]] (Type 2), and [[Corruption]] (Type 3) (Able to resist Giygas’s influence during his journey, although he is not immune to it as he was required to awaken his true power to stand a chance against Giygas. Can fight and defeat the Mani Mani statue, whose powers were able to turn people greedy and selfish, without being affected), [[Disease Manipulation]] (Does not get inflicted with diseases when bitten by zombies and wild animals), [[Radiation Manipulation]] ([https://youtu.be/_PxfKUsGatI?t=842 Can endure the Atomic Reactor Robot’s explosion without suffering any adverse effects from the radiation]), Limited [[Resistance]] to [[Time Stop]] ([https://youtu.be/R-h_hz7z4vk?t=394 Can dodge attacks even while frozen in time by the Dali's Clock])  
'''[[Resistance|Resistances:]]''' [[Mind Manipulation]], [[Morality Manipulation]], [[Empathic Manipulation]], [[Madness Manipulation]] (Type 2), [[Corruption]] (Type 3), [[Fear Manipulation]], and [[Reality Warping]], (Able to resist Giygas’s influence during his journey, although he is not immune to it as he was required to awaken his true power to stand a chance against Giygas. Can fight and defeat the Mani Mani statue, whose powers were able to turn people greedy and selfish, without being affected), [[Disease Manipulation]] (Does not get inflicted with diseases when bitten by zombies and wild animals), [[Radiation Manipulation]] ([https://youtu.be/_PxfKUsGatI?t=842 Can endure the Atomic Reactor Robot’s explosion without suffering any adverse effects from the radiation]), limited [[Resistance]] to [[Time Stop]] (Can dodge attacks even while frozen in time by the Dali's Clock)


|-|With Items=[[Statistics Amplification]] with Defense Spray and Sudden Guts Pills (Can increase his defense stat with the Defense Spray and double his Guts stat with the Sudden Guts Pill), [[Explosion Manipulation]] with Bombs and Super Bombs, [[Poison Manipulation]] with various items (Pharaoh's Curse, Snake, Snake Bag, Viper), [[Ectoplasm Manipulation]] with the Pharaoh's Curse (Emits an ectoplasmic ooze that poisons an enemy), [[Transformation]] and [[Fire Manipulation]] with the Bag of Dragonite (Can transform into a dragon and breath fire to deal massive damage to enemies), Limited [[Existence Erasure]] with the Pencil Eraser and the Eraser Eraser (Can erase pencil shaped and eraser shaped objects with the respective items in the North American release of the game, and can erase octopus shaped objects and kokeshi doll shaped objects in the original Japanese release)
|-|Awakened=All previous abilities, but more powerful. [[Cosmic Intelligence]] and [[Cosmic Awareness]] (Touched the Truth of the Universe and attained the ultimate intelligence), [[Omnipresence]] (Type 2. Exists as the conscious mind of the universe and exists throughout time), [[Acausality]] (Types 1 and 3. Was unaffected by traveling to the past and destroying Giygas. Exists throughout all of time in the universe), [[Immortality]] (Type 1. Exists throughout all of time in the universe), [[Self-Sustenance]] (Types 1, 2 and 3. [https://legendsoflocalization.com/earthbound/lost-underworld/ Exists as the conscious mind of the universe]), [[Higher-Dimensional Existence]] ([https://legendsoflocalization.com/earthbound/lost-underworld/ Exists as the conscious mind of the universe], though he operates through a 3 dimensional avatar), [[Abstract Existence]] (Type 1. Overlapped with the universal system of fate), [[Large Size]] (Type 8. [https://legendsoflocalization.com/earthbound/lost-underworld/ Exists as the conscious mind of the universe), [[Avatar Creation]] (The playable Ness is only an avatar of the real Ness, who exists as the conscious mind of the universe), [[Clairvoyance]] and [[Precognition]] (Type 5. [https://youtu.be/xgozGp3xY_I?t=1220 His true self knew that he had to travel to Saturn Valley to progress his journey]. [https://youtu.be/xgozGp3xY_I?t=1168 Knew of the Apple of Enlightenment's existence and knew about the prophecy it had foretold]), Enhanced [[Non-Physical Interaction]] (Can harm [[Abstract Existence|Abstract]], [[Nonexistent Physiology|Nonexistent]] and [[Conceptual Manipulation|conceptual]] beings. Capable of slightly harming Giygas. Should be comparable to Ninten, who can make a nonexistent NPC exist as long as he thinks about him), should have access to many PSI abilities that he does not use in-game due to possessing the ultimate intelligence, such as [[Mind Manipulation]] and [[Resistance Negation]] (Should be able to manipulate the minds of others and ignore PSI resistance due to being immensely superior to Giygas's original form in Mother 1, though he is vastly inferior to Giygas's transformed state in Mother 2), [Life Manipulation]] and [[Necromancy]] (Possesses vastly superior abilities to Giygas in his original form, who could turn inanimate objects into living beings and raise the dead), [[Illusion Creation]] (Should have the power to create illusions due to the fact that the Mani Mani statue can do so, albeit through channeling Giygas's power), [[Elemental Manipulation]] (Through various elemental PSI), [[Fire Manipulation]] (PK Fire), [[Heat Manipulation]] and [[Air Manipulation]] (PK Freeze), [[Electricity Manipulation]] (PK Thunder), [[Earth Manipulation]] (PK Ground), [[Darkness Manipulation]] (PSI Darkness), [[Illusion Creation]] (Type 3. Should be able to produce a psychic illusion comparable to if not superior to that of the Mani Mani Statue), [[Danmaku]] (PK Starstorm), [[Power Nullification]] (PSI Block. Should be comparable to enemies who can emit pale green light, which removes the effects of PSI such as shields and stat buffs), [[Statistics Amplification]] (Offense Up, Defense Up, and Quick Up), [[Statistics Reduction]] (Offense Down and Defense Down),  [[Status Effect Inducement]] ([[Paralysis Inducement|Paralysis]], [[Mind Manipulation|Confusion]], [[Empathic Manipulation|Uncontrollably Crying]], [[Durability Negation|Instant Death]], [[Sleep Manipulation]], [[Poison Manipulation|Poison]], and [[Sense Manipulation|Blindness]]), [[Intangibility]] (Spatial via dimension Slip), [[Transformation]] and [[Power Mimicry]] (Should be able to use Poo's Mirror ability), [[Flight]] (Should be comparable to Poo, who was able to [https://youtu.be/Vy2kdUeGBN4?t=1190 swoop down from the sky] and end the party's battle with Master Barf), and Enhanced [[Telepathy]] (Should be comparable to [[Paula]], who can use her Pray ability to call upon the Player in desperate situations), should also have [[Information Analysis]] (Due to his omniscience he should know how to use Jeff's Spy ability which lets him reveal the stats and weaknesses of a target, as well as what item they may be carrying), [[Durability Negation]] and [[One Hit Kill]] (PK Fire and Beam at higher levels can instantly kill foes. PK Freeze can reduce foes to a critical condition), [[Time Stop]] and [[Transmutation]] (Should have the abilities of some enemies due to them being gifted their powers by Giygas's PSI. The Dali's Clock is able to briefly freeze a target in time as it attacks them and several enemies are able to diamondize a target, usually through an eerie glare)


'''Resistances:''' to [[Electricity Manipulation]] and [[Energy Manipulation]] with the Franklin Badge (Capable of completely reflecting lightning based attacks back at the enemy. Shown in Mother 1 that it can also reflect PK Beam), [[Fire Manipulation]], [[Ice Manipulation]], [[Heat Manipulation]], [[Light Manipulation]] and [[Paralysis Inducement]] with various pendants, [[Sleep Manipulation]] with higher tier arm bands (Pixie's Bracelet, Cherub's Band, and the Goddess Band all increase resistance to Hypnosis while lowering resistance to Brainshock), [[Power Nullification]] with the Brain Stone (Can prevent enemies from making him lose his concentration, which prevents the usage of PSI), Limited [[Resistance]] to [[Durability Negation]] with various pendants (The Night, Sea, and Star pendants give him near full immunity to PK Flash and its effects, including instant death)
'''[[Resistances|Resistances]]:''' [[Void Manipulation]], [[Existence Erasure]], and [[Darkness Manipulation]] (Could fight inside of Giygas and endure his attacks), [[Conceptual Manipulation]] (Type 2) and [[Unholy Manipulation]] (Able to exist in Giygas’s presence, a being who embodies evil itself), Enhanced [[Resistance]] to [[Mind Manipulation]], [[Morality Manipulation]], [[Empathic Manipulation]], [[Madness Manipulation]], [[Corruption]] (Type 3), [[Fear Manipulation]], and [[Reality Warping]] (Completely immune to Giygas's influence), should theoretically resist many PSI abilities due to possessing the ultimate intelligence and the fact that PSI resistant items are a part of him, such as [[Statistics Reduction]], [[Fire Manipulation]], [[Heat Manipulation]], [[Air Manipulation]], [[Electricity Manipulation]], [[Energy Manipulation]], [[Light Manipulation]], [[Paralysis Inducement]], [[Sleep Manipulation]], [[Transmutation]], [[Sense Manipulation]], [[Power Nullification]], and [[Durability Negation]] (Immensely superior to Giygas's original form in Mother 1 who could completely resist all PSI, including PK Fire and PK Freeze which can negate durability in that game at certain levels as well as all status inflicting PSI)


|-|In Magicant=[[Abstract Existence]] (Type 1. Can create Magicant and all of its inhabitants, who each represents a part of Ness's Mind)
|-|With Items=[[Statistics Amplification]] with Defense Spray and Sudden Guts Pills (Can increase his defense stat with the Defense Spray and double his Guts stat with the Sudden Guts Pill), [[Explosion Manipulation]] with Bombs and Super Bombs, [[Poison Manipulation]] with various items (Pharaoh's Curse, Snake, Snake Bag, Viper), [[Ectoplasm Manipulation]] with the Pharaoh's Curse (Emits an ectoplasmic ooze that poisons an enemy), [[Transformation]] and [[Fire Manipulation]] with the Bag of Dragonite (Can transform into a dragon and breath fire to deal massive damage to enemies), limited [[Existence Erasure]] with the Pencil Eraser and the Eraser Eraser (Can erase pencil shaped and eraser shaped objects with the respective items in the North American release of the game, and can erase octopus shaped objects and kokeshi doll shaped objects in the original Japanese release)


'''Appears in Magicant Normally:'''
'''[[Resistance|Resistances]]:''' [[Electricity Manipulation]] and [[Energy Manipulation]] with the Franklin Badge (Capable of completely reflecting lightning based attacks back at the enemy. Shown in Mother 1 that it can also reflect PK Beam), [[Fire Manipulation]], [[Ice Manipulation]], [[Heat Manipulation]], [[Light Manipulation]], and [[Paralysis Inducement]] with various pendants, [[Sleep Manipulation]] with higher tier arm bands (Pixie's Bracelet, Cherub's Band, and the Goddess Band all increase resistance to Hypnosis while lowering resistance to Brainshock), [[Power Nullification]] with the Brain Stone (Can prevent enemies from making him lose his concentration, which prevents the usage of PSI), limited [[Resistance]] to [[Durability Negation]] with various pendants (The Night, Sea, and Star pendants give him near full immunity to PK Flash and its effects, including instant death)
</tabber>


'''Care Free Bomb:''' [[Explosion Manipulation]], Resistance to [[Light Manipulation]] (Flash is only 50% effective), Resistance to [[Fire Manipulation]], [[Air Manipulation]] and [[Heat Manipulation]] (Fire is only 50% effective and Freeze is only 75% effective), Resistance to [[Status Effect Inducement]] (Paralysis and Brainshock are only 50% effective, and Hypnosis is only 10% effective)
'''[[Standard Equipment]]:'''  
 
<tabber>
'''Electro Swoosh:''' [[Electricity Manipulation]], Resistance to [[Fire Manipulation]], [[Heat Manipulation]] and [[Air Manipulation]] (Fire is only 50% effective and Freeze is only 75% effective), Resistance to [[Status Effect Inducement]] (Paralysis and Hypnosis are both only 50% effective, and Brainshock is only 10% effective)
|-|Weapons=
 
{{#tag:tabber|
'''French Kiss of Death:''' [[Poison Manipulation]], Resistance to [[Light Manipulation]] (Flash is only 10% effective), Resistance to [[Fire Manipulation]], [[Heat Manipulation]] and [[Air Manipulation]] (Fire and Freeze are only 75% effective), Resistance to [[Status Effect Inducement]] (Resists Brainshock completely and Paralysis is only 50% effective)
{{!}}-{{!}}Bats=
 
*'''Cracked Bat:''' The first baseball bat Ness is able to equip, being found in Tracy's room or being bought from the store in Onett. It increases Offense by 4. Almost all baseball bats have a base accuracy of 93.75%.
'''Loaded Dice:''' [[Summoning]] (Can summon Carefree Bombs, Beautiful UFOs, High Class UFOs, Electro Swooshes, Fobbies, and Uncontrollable Spheres), Resistance to [[Light Manipulation]] (Flash is only 10% effective), Resistance to [[Status Effect Inducement]] (Resists Hypnosis completely)
*'''Tee Ball Bat:''' A baseball bat that can be bought from stores in Onett and Twoson. It increases Offense by 8.
 
*'''Sand Lot Bat:''' A baseball bat that can be bought from stores in Happy Happy Village and Fourside. Increases Offense by 15.
'''Mr. Molecule:''' [[Light Manipulation]] (via Flash alpha), [[Fire Manipulation]] (via Fire alpha), [[Heat Manipulation]] and [[Air Manipulation]] (via Freeze alpha), [[Status Effect Inducement]] (Crying and Strangeness), Resistance to [[Light Manipulation]] (Flash is only 10% effective), Resistance to [[Status Effect Inducement]] (Resists Hypnosis completely)
*'''Minor League Bat:''' A baseball bat that can be bought from stores in Threed and Fourside. Increases Offense by 26.
*'''Mr. Baseball Bat:''' A baseball bat that can be bough from stores in Dusty Dunes Desert and Fourside. It increases Offense by 38.
*'''T-Rex's Bat:''' A baseball bat that can be bought from the store in Winters. It increases Offense by 48.
*'''Big League Bat:''' A baseball bat that can be bought from stores in Summers and Scaraba. It increases Offense by 54.
*'''Casey Bat:''' A very powerful baseball obtained by defeating Master Barf. Increases Offense by 125, though it has a base accuracy of only 25%.
*'''Hall of Fame Bat:''' A baseball bat that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Offense by 62.
*'''Ultimate Bat:''' A baseball bat that can be bought from a Tenda in the Lost Underworld. It increases Offense by 68.
*'''Magicant Bat:''' A powerful baseball bat found in Magicant. It increases Offense by 80.
*'''Legendary Bat:''' Ness's second strongest weapon, obtained by opening the lone present in the Cave of the Past. It increases Offense by 110.
*'''Gutsy Bat:''' Ness's ultimate weapon, obtained from defeating a Bionic Kraken. It increases Offense by 100 and increases Guts by 127. The massive boost to Ness's Guts stat allows him to land critical hits and survive mortal damage much more frequently.
{{!}}-{{!}}Other=
*'''Yo-yo:''' An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.
*'''Slingshot:''' An ordinary slingshot that can be bought from the store in Twoson. It increases Offense by 12, though it has a base accuracy of 81.25%.
*'''Bionic Slingshot:''' An augmented slingshot that can be bought from the store in Saturn Valley. It increases Offense by 32, though it has a base accuracy of 81.25%.
*'''Trick Yo-yo:''' A stronger yo-yo that can be bought from the store in Fourside. It increases Offense by 46, though it has a base accuracy of 81.25%.
*'''Combat Yo-yo:''' The strongest yo-yo in the game, able to be bought from the merchant in Deep Darkness. It increases Offense by 54, though it has a base accuracy of 81.25%.}}


'''Ness's Nightmare:''' [[Superhuman Physical Characteristics]], [[Mind Manipulation]], [[Power Nullification]] and [[Corruption]] (Exist as the evil part of Ness's mind heavily influenced by [[Giygas]], which acts to corrupt Ness. This also prevented Ness from interacting with The Truth of the Universe as its evil nature had begun to take an affect on the sea of eden), [[Mind Manipulation|PSI]]: [[Telepathy]], [[Energy Manipulation]] and [[Telekinesis]] (via PK Rockin), [[Energy Projection]], [[Light Manipulation]] (which can induce [[Paralysis Inducement|Paralysis]], [[Durability Negation|Instant Death]], [[Empathic Manipulation|Uncontrollable Crying]], and Confusion/Strangeness), [[Status Effect Inducement]] (Via [[Sleep Manipulation|Hypnosis]], [[Paralysis Inducement|Paralysis]], and PK Flash), [[Healing]] (via PSI Lifeup and PSI Healing, which can which can cure/remove [[Disease Manipulation|Cold]], Sunstroke, Sleep, Poisoning, Nausea, [[Mind Manipulation|Confusion]], [[Empathic Manipulation|Uncontrollable Crying]], [[Transmutation]], Paralysis, and can also [[Resurrection|revive those that have fallen]]), [[Forcefield Creation]] (For non-psychic attacks only, also grants [[Attack Reflection]]), Resistance to [[Fire Manipulation]] (Takes 70% damage from fire-based attacks), [[Air Manipulation]] and [[Heat Manipulation]] (Takes 50% damage from ice-based attacks), [[Light Manipulation]] (Flash is only 10% effective against it), [[Paralysis Inducement]], Partial Resistance to [[Sleep Manipulation]], Possibly several abilities from Ness: including [[Teleportation]], [[Dimensional Storage|Hammerspace]], [[Fear Manipulation]], [[Power Absorption]], [[Psychometry]], [[Sleep Manipulation]], and [[Non-Physical Interaction]] (Is the evil and violent side of Ness created by his thoughts and influenced by [[Giygas]], has already demonstrated most of his abilities as well)
|-|Defensive Equipment=
{{#tag:tabber|
{{!}}-{{!}}Body Equipment=
*'''Travel Charm:''' An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.
*'''Great Charm:''' A charm that can be found in the Lilliput Steps or bought from the store in Saturn Valley. It increases Defense by 1, Speed by 5, and provides 90% resistance to Paralysis.
*'''Crystal Charm:''' A charm that can be bought from the store in Scaraba, providing immunity to Paralysis. It increases Defense by 2 and Speed by 15.
*'''Rabbit's Foot:''' A charm found in Lumine Hall that increases speed and grants immunity to Paralysis. It increases Defense by 3 and Speed by 40.
*'''Flame Pendant:''' A pendant that can be found in the Monkey Caves or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Fire based attacks.
*'''Night Pendant:''' A pendant that can be found in Moonside or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides immunity to Flash.
*'''Rain Pendant:''' A pendant that can be found in the Scaraba pyramid or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Freeze based attacks.
*'''Earth Pendant:''' A pendant that can be bought from the shop in Magicant. It increases Defense by 16, provides a 60% resistance to Fire and Freeze based attacks, and provides a 90% resistance to Flash.
*'''Sea Pendant:''' A powerful pendant obtained from a present in the Lost Underworld. It increases Defense by 20, provides a 95% resistance to Fire and Freeze based attacks, and provides immunity to Flash.
*'''Star Pendant:''' The best pendant in the game, obtained by defeating a Major Psychic Psycho. It increases Defense by 30, provides a 95% resistance of Fire and Freeze based attacks, and provides immunity to Flash and Paralysis.
{{!}}-{{!}}Arm Equipment=
*'''Cheap Bracelet:''' An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.
*'''Copper Bracelet:''' A bracelet that can be bought from stores in Burglin Park and Happy Happy Village. It increases Defense by 10.
*'''Silver Bracelet:''' A bracelet that can be obtained from a present in the underground of Threed or bought from the store in Saturn Valley. It increases Defense by 15.
*'''Gold Bracelet:''' A bracelet that can be bought from stores in Fourside and Summers. It increases Defense by 30.
*'''Platinum Band:''' A bracelet that can be found in the Dusty Dunes Desert Gold Mine or bought from stores in Summers and Scaraba. It increases Defense by 40.
*'''Diamond Band:''' A bracelet that can be found in the Scaraba pyramid or bought from stores in Summers and Deep Darkness. It increases Defense by 50.
*'''Pixie's Bracelet:''' A powerful bracelet found in the Stonehenge Base. It increases Defense by 60, Luck by 10, and it provides a 33.33% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 66.67%.
*'''Cherub's Band:''' A powerful bracelet found in the Fire Spring. It increases Defense by 70, Luck by 20, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
*'''Goddess Band:''' The best bracelet in the game, obtained from a present in Magicant. It increases Defense by 80, Luck by 30, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
{{!}}-{{!}}Other Equipment=
*'''Baseball Cap:''' An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.
*'''Mr. Baseball Cap:''' A unique baseball cap given to Ness by one of the kids in the Onett Treehouse. It increases Defense by 6.
*'''Holmes Hat:''' A hat meant to be worn by detectives that can be obtained from one of the lockers in the Winters Boarding School or bought from the store in Threed. It increases Defense by 10.
*'''Hard Hat:''' A helmet that can be obtained from a present or bought from the store in Threed. It increases Defense by 15.
*'''Coin of Slumber:''' A coin that can be obtained from a present in the Milky Well or bought from stores in the Dusty Dunes Desert and Fourside. It increases Defense by 30 and Luck by 10.
*'''Coin of Defense:''' A coin that can be obtained from a present in the Dusty Dunes Desert Gold Mine or bought from stores in Fourside and Toto. It increases Defense by 40 and Luck by 13.
*'''Coin of Silence:''' A coin that can be bought from the store in Winters. It increases Defense by 45 and Luck by 16.
*'''Mr. Saturn Coin:''' A unique coin given to Ness by a Mr. Saturn after defeating Master Belch. It increases Defense by 47 and Luck by 18.
*'''Lucky Coin:''' A coin that can be bought from the store in Summers. It increases Defense by 50 and Luck by 20.
*'''Charm Coin:''' A coin that can be bought from the merchant in Deep Darkness. It increases Defense by 50 and Luck by 20.
*'''Talisman Coin:''' A unique coin that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Defense by 6o and Luck by 25.
*'''Shiny Coin:''' A coin that can be bought from the store in Lost Underworld. It increases Defense by 70 and Luck by 30.
*'''Souvenir Coin:''' The best coin in the game, obtained from a present in Deep Darkness. It increases Defense by 80 and Luck by 35.}}


'''[[Truth of the Universe|The Sea of Eden]]:''' [[Superhuman Physical Characteristics]], [[Non-Corporeal]] (Described as being like a "wave" that travels around the cosmos, It does not present any physical form in any of its appearances, mostly talking to the mind of the Chosen ones in an unknown way), [[Non-Physical Interaction]] (Should be superior to Ness, who can harm Intangible, Non-corporeal, and Abstract beings), [[Conceptual Manipulation|Conceptual Embodiment]], [[Cosmic Awareness]], [[Precognition]] (Type 5), [[Clairvoyance]], [[Omniscience]], [[Large Size]] (Type 10), [[Abstract Existence]] (Type 2. Embodies Wisdom, PSI, and Knowledge in the EarthBound world), [[Higher-Dimensional Existence]], [[Higher-Dimensional Manipulation]], [[Truth Manipulation]], [[Quantum Manipulation]], [[Nonexistent Physiology]] [[Power Nullification|Negation]] (Should be comparable to [[Ninten]], who can make a nonexistent NPC exist as long as he thinks about them. Can interact with Giygas), [[Immortality]] (Type 5. The destruction of one universe where Giygas achieves his full power did not affect it in any way possible. The reset of reality in MOTHER 3 did not affect it either), [[Acausality]] (Type 5. Is not bound to conventional time, views everything including concepts as a grain and wave. Existed before the game was even made), [[Fate Manipulation]] (Controls a "universal system", of which selects "Chosen ones" when the universe is in danger to save it, when these people are selected, they are "destined" to defeat the evil that presents the danger, in any way possible. Stated of being the responsible of controlling destiny), [[Probability Manipulation]] (Negated the odds of Giygas's victory against Ness), [[Power Bestowal]] (Ness, just touching the Truth of the universe, managed to acquire enough power to confront [[Giygas]]. Should be capable of granting people the ability to use PSI), [[Telepathy]] (Can comunicate through Ness' and Lucas' minds after they drink coffee), [[Omnipresence]] (Type 4. It is possible that it is present everywhere within the Earthbound verse), Likely [[Mind Manipulation|Psychic abilities]] (Should be capable of using PSI/PK attacks and would theoretically have access to all of the psychic abilities in the game and also other abilities unrelated to PSI which includes: [[Spatial Manipulation|Space-]][[Time Manipulation]], [[Subjective Reality]], [[Time Stop]], [[Creation]], [[Illusion Creation]] (Type 3), [[Transmutation]], [[Nothingness Manipulation]], [[Existence Erasure]] (Type 3 and 4), [[Matter Manipulation]], [[Life Manipulation]], [[Necromancy]], [[Conceptual Manipulation]], [[Empathic Manipulation]], [[Morality Manipulation]], [[Madness Manipulation]] (Type 2), [[Corruption]] (Type 3), [[Mind Manipulation|Mind Control]], [[Mind Manipulation]], [[Fear Manipulation]], [[Soul Manipulation]], [[Energy Manipulation]], [[Telekinesis]], [[Air Manipulation]] and [[Heat Manipulation]], [[Ice Manipulation]], [[Fire Manipulation]], [[Energy Manipulation|Beam Spam]] which also grants [[Durability Negation]], [[Electricity Manipulation]], [[Healing]], [[Forcefield Creation]] (Also grants [[Attack Reflection]] against Physical and Psychic attacks), [[Telekinesis]], [[Teleportation]], [[Light Manipulation]], [[Danmaku]], [[Power Nullification]], [[Absorption|Power Absorption]], [[Statistics Amplification]] and [[Statistics Reduction]], [[Power Nullification|Can negate shields]], [[BFR]] (Type 1), Can [[Portal Creation|slip through 4-D space]] to escape battles, [[Absorption]], [[Status Effect Inducement]] ([[Paralysis Inducement|Paralysis]], [[Mind Manipulation|Confusion]], [[Empathic Manipulation|Uncontrollably Crying]], [[Sleep Manipulation]], and Blindness), [[One Hit Kill]], [[Breaking the Fourth Wall|4th Wall Awareness/Breaking]] (Can communicate with the player, and connect its power with them), [[Plot Manipulation]] (Type 3. Exist on a higher plane than Ruffini the Dog, who is the game devs that made the entirety of Earthbound and its narrative), [[Reality Warping]], [[Dream Manipulation]], [[Causality Manipulation]], Possibly [[Resistance]] to the abilities listed above (Should scale massively above characters who have these resistances)
|-|Battle Items=
{{#tag:tabber|
{{!}}-{{!}}Offensive Items=
*'''Bomb:''' A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
*'''Super Bomb:''' A more powerful bomb that explodes when thrown at an enemy. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
*'''Bag of Dragonite:''' A bag of magic powder that turns the user into a dragon when sprinkled on themself. Deals 600 to 1,000 fire damage to all enemies.
*'''Rust Promoter:''' A spray that rusts metallic enemies, dealing 100 to 300 damage to them.
*'''Rust Promoter DX:''' A spray that rusts metallic enemies, dealing 200 to 600 damage to them.
*'''Insecticide Spray:''' A spray that damages insect enemies, dealing 50 to 150 damage to them. Targets all enemies.
*'''Xterminator Spray:''' A spray that damages insect enemies, dealing 100 to 300 damage to them. Targets all enemies and can be reused.
{{!}}-{{!}}Status Inflicting Items=
*'''Pair of Dirty Socks:''' A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
*'''Stag Beetle:''' A stag beetle that jumps at an enemy and shocks them into solidification.
*'''Handbag Strap:''' A handbag strap that can be used as a whip, dealing damage to an enemy and solidifying them.
*'''Mummy Wrap:''' Wrapping used to mummify the deceased. Can be used as a whip, dealing damage to an enemy and solidifying them.
*'''Monkey's Love:''' A token of affection give to Ness by a monkey in Deep Darkness after he taught them how to teleport. Summons a tiny monkey that gives the target a hug, solidifying them.
*'''Pharaoh's Curse:''' A box filled with ectoplasmic ooze. Poisons an enemy when used.
*'''Snake:''' A poisonous snake. Deals a small amount of damage to one target with a 50% chance of inflicting poison.
*'''Viper:''' A poisonous viper. Deals a small amount of damage to one target with a 100% chance of inflicting poison.
*'''Snake Bag:''' A bag filled with thousands of small snakes. Deals a small amount of damage to one target with a 50% chance of inflicting poison. Can be reused.
{{!}}-{{!}}Temporary Boosting Items=
*'''Defense Spray:''' A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
*'''Sudden Guts Pill:''' A special pill that doubles the Guts stat of the user for the duration of the battle. Ignores the 255 stat cap.
{{!}}-{{!}}Passive Items=
*'''Teddy Bear:''' A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
*'''Super Plush Bear:''' A fluffier stuffed teddy bear that can take attacks for the part if it's targeted. Has 400 Hp and 50 Defense. Even if multiple are owned, only one can be active in battle at a time.
*'''Franklin Badge:''' A badge given to Ness by Paula after he rescues her from captivity. It reflects any lightning based attacks that hit the user.
*'''Brain Stone:''' A special stone belonging to Poo that allows the user to concentrate without using their own brain when held. It prevents the user from being able to lose concentration.}}


|-|Awakened=All previous abilities, but more powerful. [[Genius Intelligence]], [[Acausality]] (Type 3. Merged with the universal system as he is one with the universe, a system that decides the destiny and truth of all chosen ones), [[Omnipresence]] (Type 2. His true form is the universe itself), [[Immortality]] (Type 1. Exists throughout all of time in the universe), [[Self-Sustenance]] (Types 1, 2 and 3. [https://legendsoflocalization.com/earthbound/lost-underworld/ Exists as the universe itself]), [[Higher-Dimensional Existence]] ([https://legendsoflocalization.com/earthbound/lost-underworld/ Exists as the universe itself], though he operates through a 3 dimensional avatar), [[Abstract Existence]] (Type 1. Embodies the "Universal System" which is all of Fate and Destiny), [[Large Size]] (Type 8. [https://legendsoflocalization.com/earthbound/lost-underworld/ Exists as the universe itself]), [[Cosmic Awareness]], [[Avatar Creation]] (The playable Ness is only an avatar of the real Ness, who exists as the universe itself), [[Precognition]] (Type 5) and [[Clairvoyance]] ([https://youtu.be/xgozGp3xY_I?t=1220 His true self knew that he had to travel to Saturn Valley to progress his journey]. [https://youtu.be/xgozGp3xY_I?t=1168 Knew of the Apple of Enlightenment's existence and knew about the prophecy it had foretold]), Enhanced [[Non-Physical Interaction]] (Can harm [[Abstract Existence|Abstract]], [[Nonexistent Physiology|Nonexistent]] and [[Conceptual Manipulation|conceptual]] beings. Capable of slightly harming Giygas. Should be comparable to Ninten, who can make a nonexistent NPC exist as long as he thinks about him), should theoretically have access to many PSI abilities that he does not use in-game due to possessing the ultimate intelligence such as [[Mind Manipulation]] and [[Resistance Negation]] (Should be able to manipulate the minds of others and ignore PSI resistance due to being immensely superior to Giygas's original form in EarthBound Beginnings, though he is vastly inferior to Giygas's transformed state in EarthBound. Despite this certain limitation, Ness is capable of affecting Giygas with his PSI, who had already conceptually erased his own mind due to his sheer power), [[Elemental Manipulation]] (Through various elemental PSI), [[Fire Manipulation]] (PK Fire), [[Heat Manipulation]] and [[Air Manipulation]] (PK Freeze), [[Electricity Manipulation]] (PK Thunder), [[Earth Manipulation]] (PK Ground), [[Darkness Manipulation]] (PSI Darkness), [[Illusion Creation]] (Type 3. Should be able to produce a psychic illusion comparable to if not superior to that of the Mani Mani Statue), [[Danmaku]] (PK Starstorm), [[Power Nullification]] (PSI Block. Should be comparable to enemies who can emit pale green light, which removes the effects of PSI such as shields and stat buffs), [[Statistics Amplification]] (Offense Up, Defense Up, and Quick Up), [[Statistics Reduction]] (Offense Down and Defense Down),  [[Status Effect Inducement]] ([[Paralysis Inducement|Paralysis]], [[Mind Manipulation|Confusion]], [[Empathic Manipulation|Uncontrollably Crying]], [[Durability Negation|Instant Death]], [[Sleep Manipulation]], [[Poison Manipulation|Poison]], and [[Sense Manipulation|Blindness]]), [[Dimensional Travel]] (4th-D Slip), [[Transformation]] and [[Power Mimicry]] (Should be able to use Poo's Mirror ability), [[Flight]] (Should be comparable to Poo, who was able to [https://youtu.be/Vy2kdUeGBN4?t=1190 swoop down from the sky] and end the party's battle with Master Barf), and Enhanced [[Telepathy]] (Should be comparable to [https://vsbattles.fandom.com/wiki/User_blog:VileShadows/Paula_(Revised) Paula], who can use her Pray ability to call upon the Player in desperate situations), should also have [[Information Analysis]] (Due to his omniscience he should know how to use Jeff's Spy ability which lets him reveal the stats and weaknesses of a target, as well as what item they may be carrying), [[Durability Negation]] and [[One Hit Kill]] (PK Fire and Beam at higher levels can instantly kill foes. PK Freeze can reduce foes to a critical condition, or in gameplay terms "1 HP") [[Time Stop]] and [[Transmutation]] (Should have the abilities of some enemies due to them being gifted their powers by Giygas's PSI. The Dali's Clock is able to briefly freeze a target in time as it attacks them and several enemies are able to diamondize a target, usually through an eerie glare)
|-|Consumables=


'''Resistances:''' [[Nothingness Manipulation]], [[Absorption]], [[Soul Manipulation|Soul Erasure]], [[Existence Erasure]] (Type 5) and [[Darkness Manipulation]] (Could fight inside of Giygas and endure his attacks), [[Unholy Manipulation]] (Able to exist in Giygas’s presence, a being who embodies evil itself), Enhanced [[Resistance]] to [[Mind Manipulation]], [[Morality Manipulation]], [[Fear Manipulation]], [[Hell Manipulation]], [[Empathic Manipulation]], [[Madness Manipulation]] (Type 2), and [[Corruption]] (Type 3) (Completely immune to Giygas's influence), [[Fire Manipulation]], [[Heat Manipulation]] and [[Air Manipulation]], [[Electricity Manipulation]], [[Energy Manipulation]], [[Light Manipulation]], [[Status Effect Inducement]] ([[Sleep Manipulation|Sleep]], [[Durability Negation|Instant Death]], [[Paralysis Inducement|Paralysis]], [[Mind Manipulation|Confusion]], [[Sense Manipulation|Blindness]], [[Transmutation]] and [[Empathic Manipulation|Uncontrollable crying]]), [[Radiation Manipulation]], [[Disease Manipulation]], [[Earth Manipulation]], [[Statistics Reduction]], [[Power Nullification]] (Including the removal of shields, PSI, Buffs and Debuffs), [[Durability Negation]] and [[One Hit Kill]], [[Space-Time Manipulation]], [[Conceptual Manipulation]] (Immensely superior to Giygas's original form in EarthBound Beginnings who could completely resist all PSI, including PK Fire and PK Freeze which can negate durability in that game at certain levels. Should theoretically resist many PSI abilities due to possessing the ultimate intelligence and the fact that PSI resistant items are a part of him, along with scaling to the Absolutely Safe Capsule)
{{#tag:tabber|
{{!}}-{{!}}Hp Restoration=
*'''Skip Sandwich:''' A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
*'''Skip Sandwich DX:''' A special sandwich that increases the running speed of the consumer for about 20 seconds. Recovers 6 Hp when eaten.
*'''Cookie:''' An ordinary cookie. Recovers 6 Hp when eaten.
*'''Can of Fruit Juice:''' A can of fruit juice. Recovers 6 Hp when consumed.
*'''Cup of Coffee:''' A regular cup of coffee. Recovers about 12 Hp when consumed.
*'''Popsicle:''' A regular popsicle. Recovers about 18 Hp when eaten.
*'''Banana:''' A regular banana. Recovers about 25 Hp when eaten.
*'''Bag of Fries:''' A bag of french fries. Recovers about 24 Hp when eaten.
*'''Bread Roll:''' A buttered bread roll. Recovers about 30 Hp when eaten.
*'''Gelato de Resort:''' A delicious ice cream sold in Summers. Recovers about 30 Hp when eaten.
*'''Trout Yogurt:''' A special trout flavored yogurt given to Ness by Pokey's maid. Recovers about 30 Hp when eaten.
*'''Cup of Noodles:''' A regular cup of noodles. Recovers about 40 Hp when eaten.
*'''Boiled Egg:''' A boiled egg. Recovers about 40 Hp when eaten.
*'''Bean Croquette:''' A croquette made with mashed chick peas, then breaded and deep fried. Recovers about 40 Hp when eaten.
*'''Hamburger:''' A regular hamburger. Recovers about 50 Hp when eaten.
*'''Royal Iced Tea:''' The highest quality tea, produced by tea expert Mr. Y. Todaar, who carefully selects only hand-picked tea leaves. Long ago, only aristocrats at a king's court were allowed to drink this tea. Recovers about 60 Hp when consumed.
*'''Croissant:''' A regular croissant. Recovers about 60 Hp when eaten.
*'''Calorie Stick:''' An energy bar. Recovers about 60 Hp when eaten.
*'''Fresh Egg:''' A fresh egg. Recovers about 80 Hp when eaten. If kept in the inventory for long enough, it will hatch into a chick that will eventually mature into a chicken.
*'''Protein Drink:''' A protein drink meant for building a stronger body. Recovers about 80 Hp when eaten.
*'''Picnic Lunch:''' A picnic lunch filled with assorted goods, including a slice of cake. Recovers about 80 Hp when eaten.
*'''Plain Roll:''' A completely plain bread roll. Nothing particularly special about it. Recovers about 80 Hp when eaten.
*'''Molokheiya Soup:''' A soup made with Molokheiya, a summer vegetable from Scaraba. It's high in nutrients, and it has a light flavor that Scarabans love. Recovers about 80 Hp when eaten.
*'''Double Burger:''' A burger with two patties instead of one. Recovers about 90 Hp when eaten.
*'''Peanut Cheese Bar:''' A snack bar made with peanuts and cheese. Recovers about 100 Hp when eaten.
*'''Pasta di Summers:''' This is a pasta dish which legend holds was a favorite of King Summers the Third in the 16th century. Back then, there were many great chefs, confident of their culinary skills, always going to and from Summer's Palace. One day, King Summers wife, Anna Summers, said, "Oh what I wouldn't give for some really delicious pasta!" ...Well, let's just leave it at that. The story is too long to go through completely... but it really is a beautiful, touching tale... Recovers about 110 Hp when eaten.
*'''Pizza:''' A regular pizza. Recovers about 120 Hp when eaten.
*'''Kabob:''' Broiled lamb's liver and other meats served on a skewer. Recovers about 120 Hp when eaten.
*'''Plain Yogurt:''' Completely plain and ordinary yogurt. Nothing particularly special about it. Recovers about 160 Hp when eaten.
*'''Mammoth Burger:''' A large burger. Recovers about 200 Hp when eaten
*'''Bowl of Rice Gruel:''' A bowl of rice gruel. Recovers about 200 Hp when eaten.
*'''Chef's Special:''' A special dish prepared by a highly trained chef from Summers. Recovers about 200 Hp when eaten.
*'''Large Pizza:''' An extra large pizza that everyone can share. Recovers about 240 Hp to every party member.
*'''Spicy Jerky:''' Some spicy jerky. Recovers about 250 Hp when eaten.
*'''Luxury Jerky:''' A gourmet version of jerky that is considered a delicacy. It is created by a skillful artisan who has been making jerky for over 60 years. Jerky fans consider this the caviar of all jerkys. Recovers about 300 Hp when eaten.
*'''Piggy Jelly:''' A special type of Jelly that Mr. Saturns love. Recovers about 300 Hp when eaten.
*'''Kraken Soup:''' Soup made from the fin of a Kraken. Fully recovers Hp when eaten.
*'''Hand-Aid:''' A special band-aid made by Paula's mother. Fully recovers Hp when used.
*'''Brain Food Lunch:''' A special box lunch. Recovers 300 Hp and 50 Pp when eaten. Fully recovers Hp and Pp when eaten with the correct condiment.
*'''Lucky Sandwich:''' A special type of sandwich that varies in effect. The effect it has is randomly determined when it is first bought.
**'''Effect 1:''' Recovers about 60 Hp (43.75%).
**'''Effect 2:''' Recovers about 240 Hp (25%).
**'''Effect 3:''' Fully recovers Hp (18.75%).
**'''Effect 4:''' Recovers 5 Pp (6.25%).
**'''Effect 5:''' Recovers 20 Pp (4.17%).
**'''Effect 6:''' Fully recovers Hp and Pp (2.08%).
{{!}}-{{!}}Pp Restoration=
*'''Bottle of Water:''' A regular bottle of water. Recovers 1 Pp when consumed.
*'''Bottle of DX Water:''' A bottle of expensive water. Recovers 1 Pp when consumed.
*'''PSI Caramel:''' A piece of sweet caramel. Recovers about 20 Pp when eaten.
*'''Magic Tart:''' A special tart that can be found in Magicant. Recovers about 20 Pp when eaten.
*'''Magic Pudding:''' A special pudding that can be bought from Magicant. Recovers about 40 Pp when eaten.
*'''Magic Truffle:''' A rare truffle that can only be found growing at the base of trees in wet, muddy places, most notably Deep Darkness. Recovers about 80 Pp when eaten.
{{!}}-{{!}}Condiments=
*'''Ketchup Packet:''' A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.
*'''Salt Packet:''' A packet of salt. Goes well with boiled eggs, picnic lunches, brain food lunches, and the chef's special. Doubles Hp recovered.
*'''Sugar Packet:''' A packet of sugar. Goes well with bread rolls, calorie sticks, plain yogurt, and sweets. Doubles Hp and Pp recovered.
*'''Sprig of Parsley:''' A sprig of parsley. Goes well with piggy jelly, peanut cheese bars, and bowls of rice gruel. Doubles Hp recovered.
*'''Carton of Cream:''' A carton of cream. Goes well with bananas, popsicles, lucky sandwiches, and trout yogurt. Doubles Hp restored.
*'''Tin of Cocoa:''' A tin of cocoa powder. Goes well with cookies, plain rolls, skip sandwiches, and ice cream. Doubles Hp recovered.
*'''Jar of Hot Sauce:''' A jar of hot sauce. Goes well a cup of noodles, pasta, and pizza. Doubles Hp recovered.
*'''Jar of Delisauce:''' A special type of condiment that goes well with all foods. Doubles Hp and Pp recovered.
{{!}}-{{!}}Status Removal=
*'''Cold Remedy:''' A medicine used to cure colds.
*'''Wet Towel:''' A wet towel meant to cool off the user. Cures sunstroke when used.
*'''Vial of Serum:''' A vial of serum used to cure poison.
*'''Refreshing Herb:''' A refreshing herb used to heal an ally. Acts as the equivalent of Healing β, removing colds, sunstroke, sleep, crying, strangeness, poison, and nausea.
*'''Secret Herb:''' A special type of herb used to heal an ally. Acts as the equivalent of Healing γ, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with 25% Hp.
*'''Horn of Life:''' A special horn that heals an ally when it is blown. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
*'''Cup of Lifenoodles:''' A special cup of noodles. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.}}
</tabber>
</tabber>


'''[[Standard Equipment]]:'''
<tabber>
|-|Weapons=
===Bats===
*'''Cracked Bat:''' Ness's starting bat, the weakest one. Raises his offense by 4.
*'''Tee Ball Bat Bat:''' A stronger bat Ness gets. Raises his offense by 8.
*'''Sand Lot Bat:''' A much stronger bat then previously. Raises his offense by 15.
*'''Minor League Bat:''' A much stronger bat then previously. Raises his offense by 26.
*'''Mr. Baseball Bat:''' A much stronger bat then previously. Raises his offense by 38.
*'''T-rex's Bat:''' A much stronger bat then previously. Raises his offense by 48.
*'''Hall of Fame Bat:''' A much stronger bat then previously. Raises his offense by 62.
*'''Ultimate Bat:''' A stronger bat Ness gets. Contrary to its name, this is not Ness' ultimate weapon. Raises his offense by 62.
*'''Magicant Bat:''' A bat he gains from his journey in his Magicant. A much stronger bat then previously. Raises his offense by 80.
*'''Legendary Bat:''' The second-strongest bat Ness can get. It increases his offense stat by 110, making it more powerful than the Gutsy Bat, though it lacks the Guts bonus the Gutsy Bat provides.
*'''Casey Bat:''' The strongest bat Ness can get. It increases Ness' Offense stat by 125, making it the strongest overall of his weapons, but will only hit 25% of the time under normal circumstances. However, its accuracy and the chance of it scoring SMAAAASH!! hits increases as Ness' party members are knocked out, and while fighting opponents much stronger than the party. In addition, if used directly from the inventory, its accuracy is increased.
*'''Gutsy Bat:''' Ness' ultimate weapon. It raises his Offense by 100 and Guts by 127.
===Other Equippable Weapons===
*'''Yo-yo:''' First found by Ness. Can be bought at a drugstore. It is bought for $29 and sold for $14. This item increases the offense by 6.
*'''Trick Yo-yo:''' Another item found by Ness and Jeff. It is bought at the Fourside Department Store. It is bought for $998 and sold for $499. This item increases the offense by 46.
*'''Combat Yo-yo:''' Another item found by Ness and co. It is bought at the Deep Darkness Arms Dealer. It is bought for $1148 and sold for $574. This item increases the offense by 54.
*'''Slingshot:''' A standard slingshot. First bought and obtained by Ness in the Twoson Dept. Store, and bought for $89. It is sold for $44, and increases the offense of a party member by 12 points.
*'''Bionic Slingshot:''' An enhanced version of the standard slingshot. Obtained by Ness and co. in the Saturn Valley Shop for $449. This item can be sold for $224, and it increases the offense of a party member by 32 points.
|-|Limited/Unlimited Use Items=
*'''Bag of Dragonite:''' Use to turn into a dragon for a single attack against your enemies.
*'''Bomb:''' Damages an enemy when used during battle. Because of its explosive power, it may effect others besides the target creature. Gone after one use.
*'''Handbag Strap:''' Freezes an enemy during battle.
*'''Insecticide:''' Deals 100 damage to any arthropod-based enemies.
*'''Mummy Wrap:''' Freezes an enemy during battle.
*'''Pair of dirty socks:''' When used during battle, the enemy gets so nauseous from the ripe odor, they cannot fight. Gone after one use.
*'''Pharoh's Curse:''' An ectoplasmic ooze is disgorged out of the dreadful box, and the enemy may be poisoned. Gone after one use.
*'''Rust Promoter:''' Quickly rusts metallic enemies when used during battle. The enemy will take about 200 points of damage. Gone after one use.
*'''Rust promoter DX:''' Causes almost instantaneous rusting when used on metallic enemies during battle. The enemy will take about 400 points of damage. Gone after one use.
*'''Shyness Book:''' As the title says, it helps one overcome shyness.
*'''Snake:''' When used during battle, it bites the enemy and disappears. It may also poison the enemy.
*'''Snake Bag:''' During battle, a snake pops out of the bag and bites the enemy. There are thousands of small snakes living in the bag, so you should be able to use it over and over again. It can possibly poison the enemy, too.
*'''Stag Beetle:''' By throwing this at the enemy during battle, the enemy is shocked and stops moving. Gone after one use.
*'''Super Bomb:'''  Able to dish out some heavy-duty destruction in combat. Because of its explosive power, it may effect others besides the target creature. Gone after one use.
*'''Toothbrush:''' Freezes an enemy during battle.
*'''Viper:''' When used during battle, it bites the enemy and disappears. It always poisons the enemy.
*'''Xterminator spray:''' Deals 200 points of damage to any bug when used during combat. Can be used many times.
*'''Zombie Paper:''' Similar to fly paper, but used to trap wandering zombies.
|-|Equippable Defense Items=
*'''Travel Charm:''' Provides protection from Paralysis.
*'''Great Charm:''' Speed increases by 5. Raises defense by 1.
*'''Crystal Charm:''' Raises defense by 2 and speed by 15.
*'''Rabbit's Foot:''' Speed increases by 40. Provides protection from Paralysis. Raises defense by 3.
*'''Baseball Cap:''' It has the logo of your favorite baseball team. Raises defense by 5.
*'''Cheap Bracelet:''' Raises defense by 5.
*'''Mr. Baseball Cap:''' It is said to have been given to Ness' friend by a famous player at the ballpark. Raises defense by 6.
*'''Copper Bracelet:''' Raises defense by 10.
*'''Holmes Hat:''' It makes you feel like the great detective, Sherlock Holmes, when equipped. Raises defense by 10.
*'''Hard Hat:''' Raises defense by 15.
*'''Silver Bracelet:''' Raises defense by 15.
*'''Night Pendant:''' Provides protection from Flash via absorbing the light of a flash attack. Raises defense by 15.
*'''Flame Pendant:''' Provides protection from Fire. Raises defense by 15.
*'''Rain Pendant:''' Provides protection from Freeze. Raises defense by 15.
*'''Earth Pendant:''' Provides protection from Fire, Freeze and Flash. Raises defense by 16.
*'''Sea Pendant:''' Provides protection from Fire, Freeze and Flash. Raises defense by 20.
*'''Gold Bracelet:''' Raises defense by 30.
*'''Coin of Slumber:''' Raises defense by 30 and luck by 10.
*'''Star Pendant:''' Provides protection from Fire, Freeze, Flash and Paralysis. Raises defense by 30.
*'''Platinum Band:''' Raises defense by 40.
*'''Coin of Defense:''' Raises defense by 40 and Luck by 13.
*'''Coin of Silence:''' Raises defense by 45 and luck by 16.
*'''Mr. Saturn Coin:''' Raises defense by 47 and luck by 18.
*'''Diamond Band:''' Raises defense by 50.
*'''Lucky Coin:''' Raises defense by 50 and luck by 20.
*'''Charm Coin:''' Raises defense by 50 and luck by 20.
*'''Tailsman Coin:''' Raises luck by 25 and defense by 60.
*'''Pixie's Bracelet:''' Provides protection from Sleep. Increases Luck by 10. Raises defense by 60.
*'''Shiny Coin:''' Raises luck by 30 and raises defense by 70.
*'''Cherub's Band:''' It increases your defense. Helps keep you from being hypnotized, and it also increases your Luck by 20. Raises defense by 70.
*'''Souvenir Coin:''' Raises luck by 35 and defense by 80.
*'''Goddess Band:''' Provides protection from Sleep. Increases Luck by 30. Raises defense by 80.
*'''Hawk Eye:''' Allows you to see in the dark.
*'''Piggy Nose:''' If you wear this on your nose, you can find and root out magic truffles. Can be used many times. ...let me explain about Magic Truffles. They are a kind of mushroom that grow in damp places, like at the base of big trees. They are almost always buried , so they cannot be seen. If you find one and eat it, it is said to greatly restore a person's PP! You can see more info about the wondrous Magic Truffle after you have obtained one.
*'''Franklin Badge:''' Passively reflects against lightning and light based attacks.
|-|Goods=
===Important Items===
*'''ATM Card:''' His bank reserves can hold up to $9,999,999.
*'''Bad Key Machine:''' The "Machine that Opens Doors, especially when you have a slightly bad key" machine. Opens any locked door.
*'''Sound Stone:''' If Ness touches this to his forehead and concentrate on his thoughts, "Your Sanctuary" melodies can be heard.
*'''Pencil Eraser:''' Apple Kid's invention. It makes something blocking Ness' way that looks like a pencil disappear in just a second.
*'''Eraser Eraser:''' Apple Kid's invention. The Eraser eraser erases eraser statues that block Ness's way.
*'''Receiver Phone:''' Allows Ness to receive calls but he cannot call with it himself.
===Foods===
*'''Bag of fries:''' Heals 24 HP.
*'''Banana:''' Heals 25 HP.
*'''Bean croquette:''' Heals 42 HP.
*'''Beef jerky:''' Heals 150 HP.
*'''Boiled egg:''' Heals 42 HP.
*'''Bottle of DXwater:''' Heals: 1 PP.
*'''Bowl of rice gruel:''' Heals 216 HP.
*'''Brain food lunch:''' Heals 300 HP and 50 PP.
*'''Bread roll:''' Heals 30 HP.
*'''Calorie stick:''' Heals 60 HP.
*'''Can of fruit juice:''' Heals 6 HP.
*'''Chef's special:''' Heals 200 HP.
*'''Cookie:''' Heals 6 HP.
*'''Croissant:''' Heals 60 HP.
*'''Cup of coffee:''' Heals 12 HP.
*'''Cup of noodles:''' Heals 40 HP.
*'''Double burger:'''Heals 90 HP.
*'''Fresh Egg:''' Heals 80 HP.
*'''Gelato de resort:'''Heals 30 HP.
*'''Hamburger:''' Heals 50 HP.
*'''Kabob:''' Heals 120 HP.
*'''Kraken soup:''' Completely refills everyone's HP.
*'''Large pizza:''' Heals 240 HP.
*'''Lucky sandwich:''' Can heals either 60 HP, 240 HP, or all HP, and 5 PP, 20 PP, or all PP.
*'''Luxury jerky:''' Heals 300 HP.
*'''Magic pudding:''' Heals 40 PP.
*'''Magic tart:''' Heals 20 PP.
*'''Magic truffle:''' Heals 80 PP.
*'''Mammoth burger:''' Heals 204 HP.
*'''Molokheiya soup:''' Heals 84 HP.
*'''Pasta di Summers:''' Heals 110 HP.
*'''Peanut cheese bar:''' Heals 108 HP.
*'''Picnic lunch:''' Heals 80 HP.
*'''Piggy jelly:''' Heals 300 HP.
*'''Pizza:''' Heals 300 HP
*'''Plain roll:''' Heals 80 HP.
*'''Plain yogurt:''' Heals 168 HP.
*'''Popsicle:''' Heals 18 HP.
*'''Protein drink:''' Heals 84 HP.
*'''PSI caramel:''' Heals 20 PP.
*'''Royal iced tea:''' Heals 60 HP.
*'''Skip sandwich:''' Increases speed and heals 6 HP.
*'''Skip sandwich DX:''' Increases speed and heals 6 HP.
*'''Spicy jerky:''' Heals 252 HP.
</tabber>


'''[[Intelligence]]:''' '''[[Intelligence]]:''' [[Genius Intelligence|Genius]] (Regarded as a bright child by several characters and became a master of PSI with no formal training. Serves as the leader of the chosen four, with his decisions and judgment overriding even that of [[Jeff]], an extraordinary genius, and [[Poo]], an experienced warrior who was able to master PK Starstorm, which is said to only be able to be learned after reaching a higher level of intelligence. Stated in the [https://youtu.be/2JJ8Nq6KdkU?t=1273 tea break] scene that his in-born intelligence and courage is what brought him through his journey). [[Cosmic Intelligence|Cosmic]] after awakening his true power (Touched the [[Truth of the Universe]] and gained [https://youtu.be/PM1DGLHpiM0?t=1069 the ultimate intelligence] upon becoming the conscious mind of the universe)


'''[[Intelligence]]:''' '''Genius''' (Despite appearing as a silent protagonist with little information surrounding him, Ness is a bright, compassionate, strong and determined child that has been acknowledged by many others in the series, even by the TOTU. Even from the beginning of the game, he was willing enough to go out and investigate a meteor that had crash landed in his town. Understood Buzz Buzz's warning about Giygas and his own Destiny, and took up the job without any retaliation. His courage and mental resistances is exceptionally high to such a degree that it can resist Giygas’s influences. Is the leader of the chosen four, having extraordinary navigation, leadership, and communication skills, never getting lost or having doubts traveling around the planet (aside from Homesickness, but eventually got over it) and while still keeping a calm, courageous and optimistic look despite the negativity that surrounds his world or any dire situation he may be in. Able to navigate through a large illusion world with its own set rules of "Yes" meaning "No" and "No" meaning "Yes". Poo remarks how well Ness is able to use PSI without any training, in which he has no trouble executing complex Psychic attacks. One of them includes a powerful psychokinetic wave ability that only he and Giygas knows how to use. It should be noted that Intelligence roughly correlates to the power of PSI. This can be shown by Giygas's race who are Super Geniuses that possesses PSI abilities beyond human comprehension. Despite his nature and inexperience look, Ness is surprisingly a noteworthy tactician in battle; having been able to outwit gang leaders, police officers, an entire cult dedicated to turning the world blue, corrupted mayors with the entire city on their own side, and geniuses such as the Starmen and other advanced enemies in combat. By the time he created Magicant, the realm of his mind, Ness was capable of entering The Sea of Eden, which only those who are "truly ready" are able to enter in. The Sea of eden is said to be filled with "Ultimate Intelligence" and where the Truth of the Universe can be interacted with. When Ness defeated the evil part of his mind, he then learned of his true self, who is the Universe and soon reached out deep within his mind, truly realizing his purpose and destiny). '''Cosmic''' after awakening his true power (Gained the power of the Sea of Eden, which was described as the [https://vignette.wikia.nocookie.net/vsbattles/images/f/f4/The_sea_of_Eden.png/revision/latest?cb=20170608213307 Supreme intelligence] and [https://vignette.wikia.nocookie.net/vsbattles/images/f/fb/Truth_of_the_Universe.png/revision/latest?cb=20170608213358 Truth of the Universe]. His true form is the Universe and exist throughout Time-Space. Told his avatar what's to come in the future, even being completely aware of the Apple of Enlightenment and its prediction and telling him to meet up at Saturn Valley as he and his friends would get something new there. Is an aspect of the Truth of the Universe and absorbed a part of it to himself)
'''Standard Tactics:''' Ness primarily fights using his powerful physical attacks, though he has access to a plethora of useful PSI at his disposal. Ness has access to PK Rockin, which is the single most powerful offensive PSI in the series, though most of Ness's PSI is centered around supporting his teammates, having access to the best set of healing PSI as well as two powerful status inducing PSI with Hypnosis and Paralysis. If Ness is completely cornered, the player will directly intervene with his battle in order to save him.


'''Weaknesses:''' Pacifist. Gets homesick if he hasn't called or visited home recently, though this weakness is eventually overcome. As a ghost he cannot interact with anyone. | Despite creating Magicant and all of it's inhabitants, he does not have full control over it as there are some beings within it that will attack and act hostile towards Ness | Summoning [[The Player (Nintendo)|The Player]] is only accessible if the outcome desires it, otherwise nothing notable.
'''Weaknesses:''' Ness is a pacifist and chooses not to kill his enemies. Occasionally becomes homesick if he hasn't visited or called home recently, though this weakness is eventually overcome.


'''Notable Attacks/Techniques:'''  
'''Notable Attacks/Techniques:'''  
*'''PK Rockin:''' A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies but is the only offensive PSI that can be avoided.


<tabber>
*'''PK Flash:''' A glorious flash of light that has various effects. At the Omega level, it has a 37.5% chance to cause enemies to cry uncontrollably, a 12.5% chance to paralyze, a 12.5% chance to make enemies feel strange, and a 37.5% chance to cause instant death. Naturally resisted by some enemies.
|-|Pre-Magicant=
* '''PK Rockin:''' A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies but is the only offensive PSI that can be avoided.
 
* '''PK Flash:''' A glorious flash of light that has various effects. At the Omega level, it has a 37.5% chance to cause enemies to cry uncontrollably, a 12.5% chance to paralyze, a 12.5% chance to make enemies feel strange, and a 37.5% chance to cause instant death. Naturally resisted by some enemies.


* '''Lifeup:''' Heals himself and/or his allies. The Gamma level fully restores the health of the target and is very low cost. The Omega level heals Ness and his entire party for a great amount of HP.
*'''Lifeup:''' Heals himself and/or his allies. The Gamma level fully restores the health of the target and is very low cost. The Omega level heals Ness and his entire party for a great amount of Hp.


* '''Healing:''' Removes status ailments depending on the level used. At the Gamma level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization (petrification), as well as being able to revive fallen allies back with a fraction of their HP.
*'''Healing:''' Removes status ailments depending on the level used. At the Gamma level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization, as well as being able to revive fallen allies back with a fraction of their Hp.


* '''Shield:''' The user creates a shield that reduces the damage physical attacks and some non-PSI energy based attacks in half at the Alpha level and reflects 50% of the damage taken from enemy attacks back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits.
*'''Shield:''' The user creates a shield that reduces the damage of physical attacks and some non-PSI energy based attacks by half at the Alpha level and reflects 50% of the damage taken from enemy attacks back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits.


* '''Hypnosis:''' The target falls asleep. The Omega level can affect many targets at once.
*'''Hypnosis:''' The target falls asleep. The Omega level can affect many targets at once.


* '''Paralysis:''' Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items. The Omega level can affect many targets at once.
*'''Paralysis:''' Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items. The Omega level can affect many targets at once.


* '''Teleport:''' Allows teleportation to anywhere he has previously been.
*'''Teleport:''' Allows teleportation to anywhere he has previously been.


* '''Magicant:'''  A universe created entirely from Ness's own memories. It exists only within the mind of the user and is shaped entirely by their thoughts and desires. Deep into Magicant is the Sea of Eden, a place where Ness can touch the Truth of the Universe.
Due to touching the Truth of the Universe and becoming nigh-omniscient, he should theoretically know every PSI technique in the series, with the following being PSI that he does not display in game:


* '''Truth of the Universe:''' The Truth of the Universe (also known as Eternity or The Sea of Eden) is a supreme being that exist beyond the Mother world and embodies all of knowledge and possibility, having the ability to manipulate fate and reality itself in order to protect its chosen ones.
*'''PK Starstorm:''' The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.
|-|Post-Magicant=
* '''PK Starstorm:''' The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.


* '''PK Fire:''' The user shoots a burst of fire from their fingertips that damages an entire row of enemies. In EarthBound Beginnings the Omega level is able to instantly destroy all enemies in battle.
*'''PK Fire:''' The user shoots a burst of fire from their fingertips that damages an entire row of enemies. In Mother 1 the Omega level is able to instantly destroy all enemies in battle.


* '''PK Freeze:''' The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidifying the target for one turn, preventing them from doing anything. In EarthBound Beginnings the Gamma level is able to reduce a single enemy to critical levels of Hp.
*'''PK Freeze:''' The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. In Mother 1 the Gamma level is able to reduce a single enemy to critical levels of Hp.


* '''PK Thunder''' The user fires a bolt of lightning that deals damage to random targets. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
*'''PK Thunder''' The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.


* '''PK Beam:''' A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit, and the Omega level deals damage to all enemies. Partially resisted by metallic enemies.
*'''PK Beam:''' A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit, and the Omega level deals damage to all enemies. Partially resisted by metallic enemies.


* '''PK Ground:''' Creates an earthquake to damage all enemies with. Negates durability by an extent due to the fact that it deals percentage based damage instead of scaling damage. Cannot be reflected by shields.
*'''PK Ground:''' Creates an earthquake to damage all enemies with. Negates durability by an extent due to the fact that it deals percentage based damage instead of scaling damage. Cannot be reflected by shields.


* '''PSI Magnet:''' The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
*'''PSI Magnet:''' The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.


* '''Refresh:''' The user bestows themselves or an ally with a status that restores 10% of their maximum Hp every turn for five turns.
*'''Refresh:''' The user bestows themselves or an ally with a status that restores 10% of their maximum Hp every turn for five turns.


* '''PSI Shield:''' The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks.
*'''PSI Shield:''' The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks.


* '''Offense Up:''' Increases an ally's Offense stat by a small amount. Can be stacked up to three times and ignores the Offense cap of 255. The Omega level can affect the entire team.
*'''Offense Up:''' Increases an ally's Offense stat by a small amount. Can be stacked up to three times and ignores the Offense cap of 255. The Omega level can affect the entire team.


* '''Defense Up:''' Increases an ally's Defense stat by a small amount. Can be stacked up to three times and ignores the Defense cap of 255. The Omega level can affect the entire team.
*'''Defense Up:''' Increases an ally's Defense stat by a small amount. Can be stacked up to three times and ignores the Defense cap of 255. The Omega level can affect the entire team.


* '''Quick Up:''' Increases an ally's Speed stat by a small amount. Ignores the Speed cap of 255. Does not have an Omega level and only works on one ally.
*'''Quick Up:''' Increases an ally's Speed stat by a small amount. Ignores the Speed cap of 255. Does not have an Omega level and only works on one ally.


* '''Offense Down:''' Decreases an enemy's Offense stat by a small amount. Can be stacked up to three times. The Omega level can affect many targets at once.
*'''Offense Down:''' Decreases an enemy's Offense stat by a small amount. Can be stacked up to three times. The Omega level can affect many targets at once.


* '''Defense Down:''' Decreases an enemy's Defense stat by a small amount. Can be stacked up to three times. The Omega level can affect many targets at once.
*'''Defense Down:''' Decreases an enemy's Defense stat by a small amount. Can be stacked up to three times. The Omega level can affect many targets at once.


* '''PSI Block:''' Causes a target to lose concentration and prevents them from being able to use any PSI.
*'''PSI Block:''' Causes a target to lose concentration and prevents them from being able to use any PSI.


* '''Shield Off:''' Removes a shield from a single target.
*'''Shield Off:''' Removes a shield from a single target.


* '''Brainshock:''' Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. The Omega level can affect many targets at once. Strangeness lasts until the target is hit by a physical attack.
*'''Brainshock:''' Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. The Omega level can affect many targets at once. Strangeness lasts until the target is hit by a physical attack.


* '''Darkness:''' Blinds one target, sharply reducing the accuracy of their physical attacks.
*'''Darkness:''' Blinds one target, sharply reducing the accuracy of their physical attacks.


* '''4th-D Slip:''' The user slips through space to escape battle. Known simply as the "Dimension Slip" in the original Japanese release.
*'''4th-D Slip:''' The user slips through space to escape battle. Known simply as the "Dimension Slip" in the original Japanese release.


* '''Pray:''' The user calls out using telepathy to make a random effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the Player.
*'''Pray:''' The user calls out using telepathy to make a [https://earthbound.fandom.com/wiki/Pray random] effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the Player.


* '''Mirror:''' The user concentrates and turns into a targeted enemy. Does not work on some enemies.</tabber>
*'''Mirror:''' The user concentrates and turns into a targeted enemy. Does not work on some enemies.


'''Key:''' '''Early/Mid Game''' | '''Late Game''' | '''Awakened'''
'''Key:''' '''Early Game''' | '''Mid to Late Game''' | '''Awakened'''


'''Note:''' Enemies that are fought in the illusionary moonside [https://wikibound.info/wiki/Dali%27s_Clock spawn in other parts of the world] and use the same attacks.
==Explanations==
[[User blog:GiverOfThePeace/Earthbound Tiering and Abilities Explanation|Further explanation on Ness's tiering and statistics here]].


==Explanations==
==Gallery==
[[User blog:GiverOfThePeace/Earthbound Tiering and Abilities Explanation|Further explanation on Ness' tiering and statistics here]].
<gallery>
Ness American Clay Model.png|Ness's official North American clay model.
Ness Sprite.png|Ness's standard walking sprite in Mother 2.
Ness Bicycle.png|Ness riding his bicycle.
Soulless Ness.png|Ness's body after his soul is removed from it.
Robot Ness.png|Ness after his soul was transferred into a robot body.
Ghost Ness.png|Ness appearing as a ghost after falling in battle.
Teleport Ness.png|Ness after failing to teleport.
Mashroomized Ness.png|Ness after being inflicted with mashroomization.
Diamondized Ness.png|Ness after being diamondized by an enemy.
Baby Ness.jpg|Ness as a baby, appearing in a flashback sequence.
Mother 3 Ness.gif|Ness and his companions as seen from the projector room in New Pork City in Mother 3.
Mother 2 Manga.jpg|Ness as he appears on the cover of the official Mother 2 manga.
GameCube Ness.jpg|Ness as he appears in a piece of concept art from a pitch for a Mother game on the GameCube.
Mario Maker Ness.png|Ness as he appears in Super Mario Maker, serving as an amiibo costume for Mario.
Ness SSB.png|Ness's official artwork for the original Super Smash Bros.
Ness SSBM.png|Ness as he appears in Super Smash Bros. Melee.
Ness Melee CSS.png|Ness as he appears on the character selection screen in Super Smash Bros. Melee.
Ness - Super Smash Bros. Brawl.png|Ness as he appears in Super Smash Bros. Brawl.
Pajama Ness (Project M).png|Ness as he appears in Project M.
Ness (SSB4).png|Ness as he appears in Super Smash Bros. for Wii U and 3DS.
1200px-Ness SSBU.png|Ness as he appears in Super Smash Bros. Ultimate.
Ness SSBU Mural.png|Ness as he appears on the roster mural for Super Smash Bros. Ultimate.
Ness Final Smash.png|Ness performing PK Starstorm with Paula and Poo in Super Smash Bros. Ultimate.
Ness Bio.jpg|Ness's character bio in the original Super Smash Bros.
Ness Trophy 1 (SSBM).jpg|Ness's primary trophy in Super Smash Bros. Melee.
Ness Trophy 2 (SSBM).jpg|Ness's second trophy in Super Smash Bros. Melee.
Ness Trophy 3 (SSBM).jpg|Ness's third trophy in Super Smash Bros. Melee.
Ness Trophy 1 (SSBB).png|Ness's trophy in Super Smash Bros. Brawl.
Ness Trophy 2 (SSBB).jpg|Ness's final smash trophy in Super Smash Bros. Brawl.
Ness Trophy 1 (SSB4).png|Ness's primary trophy in Super Smash Bros. for Wii U and 3DS.
Ness Trophy 2 (SSB4).png|Ness's second trophy in Super Smash Bros. for Wii U and 3DS.
Ness Trophy 3 (SSB4).png|Ness's final smash trophy in Super Smash Bros. for Wii U and 3DS.
Ness Melee Intro.jpg|Ness as he appears in the intro movie for Super Smash Bros. Melee.
Ness Meets Lucas.jpg|Ness meeting Lucas for the first time in the Subspace Emissary after saving him from the King Statue.
Ness Saves Lucas.jpg|Ness saves Lucas from Wario's dark cannon by pushing him out of the way.
Ness Jobbing to Wario.jpg|Wario holding Ness after having transformed him into a trophy using the dark cannon.
Ness with Teeth.png|Ness and Luigi standing over King Dedede after he had been revived by the two.
Ness Congratulations (SSB64).png|Ness's congratulations screen for 1 player mode in the original Super Smash Bros.
Ness Congratulations (SSBU).png|Ness's congratulations screen picture for Classic Mode in Super Smash Bros. Ultimate.
</gallery>


==Battle Records==
==Battle Records==
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[[Category:Weapon Masters]]
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[[Category:Psychometry Users]]
[[Category:Psychometry Users]]
[[Category:Dimensional Storage Users]]
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[[Category:Tier 9]]
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[[Category:9-C]]
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[[Category:2-A]]
{{Discussions}}
{{Discussions}}
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[[Category:Nothingness Users]]

Revision as of 04:04, 3 November 2021

Ness
Mother 2
''I'm Ness...

It's been a long road getting here...

Soon, I'll be... Soon, I'll be... Soon, I'll be...

What will happen to us?

~ Ness after collecting the 7th melody

Dear Mom & Dad:

 Having lots of fun. Visited Giant Step and squashed an enormous ant. Keep sending money. Love, Ness

Dear Mom & Dad:

 Weather's great in Twoson. Desposed ruthless cult leader and rescued a girl in a dress. Think I'm in love. Ness P.S She wore the dress.

Dear Mom & Dad:

 Sat on a talking sesame seed. What a surprise! Running low on money. Need a million bucks. Love you, Ness

Ness, you've stood on the eight power spots of the earth. From these, you created Magicant, the realm of your mind. In Magicant, there's beauty, kindness, sorrow, and hatred. Of course, there's an evil and violent side of you. The Sea of Eden sits at the center of those feelings. It takes you to the truth about yourself.
~ Star Master (In Ness's Magicant)
Hey me! I found my cap that you lost.
~ Ness in Magicant
It's me...I'm you when you were younger. Hey, let's play ball. Do you prefer reading comics or playing games? What? You're busy?...
~ A memory of Ness when he was younger

Instantly Ness's mind cleared and he realized that he had possessed great power! At that moment, Ness's psychic powers radically expanded!

Giygas' goal is to destroy you. Listen carefully! Everything in the universe could be destroyed at the hands of Giygas. But he and his followers are also in trouble. The Apple of Enlightenment has foretold that Giygas' attempt will fail. It is because of the existence of a boy named Ness. ...That's me! Listen. Free your mind and KNOW what you must do! Your destiny has already been decided.
~ Ness's True form to his Avatar

Background

Ness (ネス, Nesu) is the silent main protagonist of Earthbound (Mother 2 in Japan), and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the Earthbound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.

At the beginning of Earthbound, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Porky Minch, he returns home and tries to get back to sleep. Soon thereafter, Porky arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.

After a pep-talk from his mother, Ness, Porky, and King go back out to the hillside, where they find Picky (who reveals it was Porky who actually ran away). They also encounter Buzz-Buzz, an insectoid warrior who has returned from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two other boys and one girl, will stand against Giygas and save the universe from total annihilation.

Powers and Stats

Tier: 9-C to Low 8-C | Low 8-C to 8-B | 2-A, Higher via Prayer

Name: Ness

Origin: Mother 2

Sex: Male

Age: 12 as an Avatar. Extra-Temporal (Exists across all of time due to being the universe) as the universe

Classification: Human Boy, Psychic, The Chosen One, Cosmic Being, Conscious Mind of the Universe

Attack Potency: Peak Human level (Able to defeat fodder enemies in Onett) to Small Building level+ (Eventually became stronger than enemies such as the Territorial Oak, which explode into flames upon defeat) | Small Building level+ to City Block level (Defeated Thunder and Storm who can create storms to attack. Comparable to the rest of the chosen four when they were powerful enough to defeat endgame enemies) | High Multiverse level+ (Absorbed the power of the Earth along with the rest of Magicant, which contains a portion of the Truth of the Universe. Able to slightly harm Giygas), Higher via Pray (Should be able to use Pray to summon The Player, who was able to completely destroy Giygas)

Dimensionality: 4-D. 3-D as an Avatar

Travel Speed: Subsonic (Scaling to Ninten, who can move 700 meters in about 13 seconds. Traveled around entire towns and cities in a shot amount of time) | Subsonic | Extra-Temporal

Combat Speed: Subsonic to Speed of Light (Fought with Buzz Buzz against the Starman Jr in the very beginning of the game. Grew much stronger as the journey progressed) | FTL (Can fight against identical enemies found in both Mother 1 and 3, should be comparable to Ninten and Lucas) | Extra-Temporal

Reaction Speed: Subsonic to Speed of Light (Can dodge laser beams from robotic enemies) | FTL (Faster than before. Should be comparable to the rest of the Chosen Four when they were about to take on Porky Minch, who would later fight Lucas. Can dodge laser beams from various enemies) | Extra-Temporal

Lifting Strength: Unknown | Class 5 (Able to lift a submarine alongside Paula and Jeff) | Extra-Temporal

Striking Strength: Peak Human Class (Wields a baseball bat as his primary weapon) to Small Building Class+ (Can harm enemies that are comparable to himself) | Small Building Class+ to City Block Class (Can harm Thunder and Storm, as well as enemies that are stronger than them. Comparable to the rest of the chosen four when they were powerful enough to defeat endgame enemies) | High Multiverse level+ (Mostly relies on physical attacks to deal damage. Could slightly harm Giygas)

Durability: Peak Human level (Can withstand attacks from the fodder enemies in Onett) to Small Building level+ (Eventually able to withstand the self-destruction of the Territorial Oak) | Small Building level to City Block level (Survived a crash that reduced the Sky Runner to tiny scraps. Can endure attacks from Thunder and Storm. Comparable to the rest of the chosen four when they were able to take hits from endgame enemies) | High Multiverse level+ (Able to withstand attacks from Giygas and is assumed to have protected the rest of the party from him during the final battle)

Stamina: Superhuman (Can fight for long periods of time, can take mortal wounds and still manage to heal himself) | Superhuman (Should have higher stamina than before) | Limitless (Exists as the conscious mind of the universe)

Range: Extended Melee range, up to Hundreds of Meters with PSI (Comparable to Paula and Poo, who can use PK Thunder, which has been demonstrated by several enemies to behave similar to normal lightning) | Extended Melee range, up to Hundreds of Meters with PSI, Complex Universal with Absorption (Absorbed the entirety of Magicant, along with a portion of the Truth of the Universe) | Extended Melee range, Complex Universal with PSI (Exists as the conscious mind of the universe), High Multiversal+ with Pray (Should be able to summon The Player)

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Immortality (Types 8 and 9, Limited Types 2 and 6. Losing a battle causes his defeat to be unwritten, becoming a bad dream and allowing Ness to wake up at his last save location. The real Ness is the entire universe, while the playable Ness is an avatar he uses, with the death of said avatar not affecting the real Ness. Can take fatal attacks and still hang on with 1 Hp as long as he has greater than 1 Hp, as well as being able survive any fatal damage as long as he wins the battle before his Hp rolls down all the way. If his avatar’s soul is separated from its body, it will be able to return to the original body if the host body it inhabits is destroyed, as Ness was able to return from the past after his robot body was destroyed upon Giygas’s death), Accelerated Development (Grows from battle very quickly, with his strength trivializing enemies from previous areas as he progresses), Supernatural Willpower (Possesses the sheer willpower to accept his fate to save the world without a second thought and agreed to go to the past to defeat Giygas without any hesitation, even knowing that he may not succeed or get to come back. Apple Kid remarks that his courage is what allowed Ness to succeed against his seemingly small odds of victory and is impressed enough to want to study the phenomenon of “courage” itself. Was fully committed to traveling to the Sea of Eden to awaken his true power, despite being warned that he would be met with sorrow if he was not truly ready), Regeneration (Mid-Low. Able to take attacks such as stabs and explosions without being hindered and can heal from them with PSI and by eating food items. Staying at a rest area overnight completely recovers Hp and Pp) Enhanced Senses (Capable of fighting in total darkness completely uninhibited. Can still hit enemies even while uncontrollably crying), PSI (Can use various PSI techniques. Capable of affecting both non-physical and non-sentient beings), Telepathy (Regularly communicates with animals that cannot speak. Can communicate with his true self in the Sea of Eden), Telekinesis (Was able to move his bottle as a baby. PK Rockin is described as a telekinetic wave), Teleportation (Able to use PSI Teleport), Energy Manipulation and Energy Projection (Can manipulate psychic energy by using PSI), Light Manipulation and Durability Negation (PK Flash emits glorious rays of light that can inflict several status effects and has the chance to instantly destroy a target at the Beta level and higher), Healing, Purification (Types 1 and 3) and Resurrection (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, petrification, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air. Can restore Hp with Lifeup), Status Effect Inducement (Can inflict sleep, paralysis, uncontrollable crying, and strangeness), Forcefield Creation and Damage Reduction (Can create shields that halve the damage of non-psychic attacks. Grants Attack Reflection at the Beta level, redirecting half of the damage taken to the attacker), Empathic Manipulation (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified), Power Bestowal (Taught a monkey how to use PSI Teleport), Damage Boost (Can occasionally land critical hits that deal much more damage than his standard bash attacks), Astral Projection (Able to enter his Magicant as a mental projection, a metaphysical realm that exists within his mind), Absorption and Power Absorption, (Absorbed the Earth’s power, as well as the rest of Magicant. Touched the Truth of the Universe and absorbed the fraction of it that existed in Magicant), Weapon Mastery (Proficient in using several types of makeshift weapons such as bats, yo-yos, and slingshots), Non-Physical Interaction (Can harm intangible and non-corporeal beings such as ghosts with physical attacks and PSI), passive Fear Manipulation (Causes weaker enemies to flee from him on the overworld), passive Fate Manipulation, Probability Manipulation, Plot Manipulation, Causality Manipulation, Time Manipulation, Dream Manipulation, Truth Manipulation, Subjective Reality and Divine Protection via the Truth of the Universe (Can manipulate fate on a multiversal scale. Able to turn Ness's defeats into bad dreams to prevent him from failing his journey, All events in the series are predestined to happen. Even in situations where Giygas has the upper hand, it will only further Ness's journey, such as when the monsters in Threed corner and knock out Ness and Paula, which ended up allowing them to meet Jeff, as well as when the Starmen kidnapped Dr. Andonuts and Apple Kid, allowing them to meet upon being rescued and start work on the phase distorter. Even when Giygas had a 99% chance of winning, his defeat was still guaranteed due to the prophecy), Magicant Creation (Created Magicant, which was shown to be an entire universe), Quantum Manipulation and Conceptual Interaction (Able to interact with the Truth of the Universe, a conceptual being who is described to travel through time and space as a “grain and a wave”, a direct reference to the quantum mechanical phenomenon of wave-particle duality. Can bring back various items created from Magicant into the physical universe), limited Psychometry (Upon visiting a sanctuary he is able to see a vision from his past), limited Dimensional Storage (Can store large items in his backpack such as a bazooka and an entire bicycle, though there is a limit to how many items he can carry) Resistances: Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation (Type 2), Corruption (Type 3), Fear Manipulation, and Reality Warping, (Able to resist Giygas’s influence during his journey, although he is not immune to it as he was required to awaken his true power to stand a chance against Giygas. Can fight and defeat the Mani Mani statue, whose powers were able to turn people greedy and selfish, without being affected), Disease Manipulation (Does not get inflicted with diseases when bitten by zombies and wild animals), Radiation Manipulation (Can endure the Atomic Reactor Robot’s explosion without suffering any adverse effects from the radiation), limited Resistance to Time Stop (Can dodge attacks even while frozen in time by the Dali's Clock)

All previous abilities, but more powerful. Cosmic Intelligence and Cosmic Awareness (Touched the Truth of the Universe and attained the ultimate intelligence), Omnipresence (Type 2. Exists as the conscious mind of the universe and exists throughout time), Acausality (Types 1 and 3. Was unaffected by traveling to the past and destroying Giygas. Exists throughout all of time in the universe), Immortality (Type 1. Exists throughout all of time in the universe), Self-Sustenance (Types 1, 2 and 3. Exists as the conscious mind of the universe), Higher-Dimensional Existence (Exists as the conscious mind of the universe, though he operates through a 3 dimensional avatar), Abstract Existence (Type 1. Overlapped with the universal system of fate), Large Size (Type 8. Exists as the conscious mind of the universe), Avatar Creation (The playable Ness is only an avatar of the real Ness, who exists as the conscious mind of the universe), Clairvoyance and Precognition (Type 5. [https://youtu.be/xgozGp3xY_I?t=1220 His true self knew that he had to travel to Saturn Valley to progress his journey. Knew of the Apple of Enlightenment's existence and knew about the prophecy it had foretold), Enhanced Non-Physical Interaction (Can harm Abstract, Nonexistent and conceptual beings. Capable of slightly harming Giygas. Should be comparable to Ninten, who can make a nonexistent NPC exist as long as he thinks about him), should have access to many PSI abilities that he does not use in-game due to possessing the ultimate intelligence, such as Mind Manipulation and Resistance Negation (Should be able to manipulate the minds of others and ignore PSI resistance due to being immensely superior to Giygas's original form in Mother 1, though he is vastly inferior to Giygas's transformed state in Mother 2), [Life Manipulation]] and Necromancy (Possesses vastly superior abilities to Giygas in his original form, who could turn inanimate objects into living beings and raise the dead), Illusion Creation (Should have the power to create illusions due to the fact that the Mani Mani statue can do so, albeit through channeling Giygas's power), Elemental Manipulation (Through various elemental PSI), Fire Manipulation (PK Fire), Heat Manipulation and Air Manipulation (PK Freeze), Electricity Manipulation (PK Thunder), Earth Manipulation (PK Ground), Darkness Manipulation (PSI Darkness), Illusion Creation (Type 3. Should be able to produce a psychic illusion comparable to if not superior to that of the Mani Mani Statue), Danmaku (PK Starstorm), Power Nullification (PSI Block. Should be comparable to enemies who can emit pale green light, which removes the effects of PSI such as shields and stat buffs), Statistics Amplification (Offense Up, Defense Up, and Quick Up), Statistics Reduction (Offense Down and Defense Down), Status Effect Inducement (Paralysis, Confusion, Uncontrollably Crying, Instant Death, Sleep Manipulation, Poison, and Blindness), Intangibility (Spatial via dimension Slip), Transformation and Power Mimicry (Should be able to use Poo's Mirror ability), Flight (Should be comparable to Poo, who was able to swoop down from the sky and end the party's battle with Master Barf), and Enhanced Telepathy (Should be comparable to Paula, who can use her Pray ability to call upon the Player in desperate situations), should also have Information Analysis (Due to his omniscience he should know how to use Jeff's Spy ability which lets him reveal the stats and weaknesses of a target, as well as what item they may be carrying), Durability Negation and One Hit Kill (PK Fire and Beam at higher levels can instantly kill foes. PK Freeze can reduce foes to a critical condition), Time Stop and Transmutation (Should have the abilities of some enemies due to them being gifted their powers by Giygas's PSI. The Dali's Clock is able to briefly freeze a target in time as it attacks them and several enemies are able to diamondize a target, usually through an eerie glare) Resistances: Void Manipulation, Existence Erasure, and Darkness Manipulation (Could fight inside of Giygas and endure his attacks), Conceptual Manipulation (Type 2) and Unholy Manipulation (Able to exist in Giygas’s presence, a being who embodies evil itself), Enhanced Resistance to Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Fear Manipulation, and Reality Warping (Completely immune to Giygas's influence), should theoretically resist many PSI abilities due to possessing the ultimate intelligence and the fact that PSI resistant items are a part of him, such as Statistics Reduction, Fire Manipulation, Heat Manipulation, Air Manipulation, Electricity Manipulation, Energy Manipulation, Light Manipulation, Paralysis Inducement, Sleep Manipulation, Transmutation, Sense Manipulation, Power Nullification, and Durability Negation (Immensely superior to Giygas's original form in Mother 1 who could completely resist all PSI, including PK Fire and PK Freeze which can negate durability in that game at certain levels as well as all status inflicting PSI)

Statistics Amplification with Defense Spray and Sudden Guts Pills (Can increase his defense stat with the Defense Spray and double his Guts stat with the Sudden Guts Pill), Explosion Manipulation with Bombs and Super Bombs, Poison Manipulation with various items (Pharaoh's Curse, Snake, Snake Bag, Viper), Ectoplasm Manipulation with the Pharaoh's Curse (Emits an ectoplasmic ooze that poisons an enemy), Transformation and Fire Manipulation with the Bag of Dragonite (Can transform into a dragon and breath fire to deal massive damage to enemies), limited Existence Erasure with the Pencil Eraser and the Eraser Eraser (Can erase pencil shaped and eraser shaped objects with the respective items in the North American release of the game, and can erase octopus shaped objects and kokeshi doll shaped objects in the original Japanese release) Resistances: Electricity Manipulation and Energy Manipulation with the Franklin Badge (Capable of completely reflecting lightning based attacks back at the enemy. Shown in Mother 1 that it can also reflect PK Beam), Fire Manipulation, Ice Manipulation, Heat Manipulation, Light Manipulation, and Paralysis Inducement with various pendants, Sleep Manipulation with higher tier arm bands (Pixie's Bracelet, Cherub's Band, and the Goddess Band all increase resistance to Hypnosis while lowering resistance to Brainshock), Power Nullification with the Brain Stone (Can prevent enemies from making him lose his concentration, which prevents the usage of PSI), limited Resistance to Durability Negation with various pendants (The Night, Sea, and Star pendants give him near full immunity to PK Flash and its effects, including instant death)

Standard Equipment:

*Cracked Bat: The first baseball bat Ness is able to equip, being found in Tracy's room or being bought from the store in Onett. It increases Offense by 4. Almost all baseball bats have a base accuracy of 93.75%.

  • Tee Ball Bat: A baseball bat that can be bought from stores in Onett and Twoson. It increases Offense by 8.
  • Sand Lot Bat: A baseball bat that can be bought from stores in Happy Happy Village and Fourside. Increases Offense by 15.
  • Minor League Bat: A baseball bat that can be bought from stores in Threed and Fourside. Increases Offense by 26.
  • Mr. Baseball Bat: A baseball bat that can be bough from stores in Dusty Dunes Desert and Fourside. It increases Offense by 38.
  • T-Rex's Bat: A baseball bat that can be bought from the store in Winters. It increases Offense by 48.
  • Big League Bat: A baseball bat that can be bought from stores in Summers and Scaraba. It increases Offense by 54.
  • Casey Bat: A very powerful baseball obtained by defeating Master Barf. Increases Offense by 125, though it has a base accuracy of only 25%.
  • Hall of Fame Bat: A baseball bat that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Offense by 62.
  • Ultimate Bat: A baseball bat that can be bought from a Tenda in the Lost Underworld. It increases Offense by 68.
  • Magicant Bat: A powerful baseball bat found in Magicant. It increases Offense by 80.
  • Legendary Bat: Ness's second strongest weapon, obtained by opening the lone present in the Cave of the Past. It increases Offense by 110.
  • Gutsy Bat: Ness's ultimate weapon, obtained from defeating a Bionic Kraken. It increases Offense by 100 and increases Guts by 127. The massive boost to Ness's Guts stat allows him to land critical hits and survive mortal damage much more frequently.

*Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.

  • Slingshot: An ordinary slingshot that can be bought from the store in Twoson. It increases Offense by 12, though it has a base accuracy of 81.25%.
  • Bionic Slingshot: An augmented slingshot that can be bought from the store in Saturn Valley. It increases Offense by 32, though it has a base accuracy of 81.25%.
  • Trick Yo-yo: A stronger yo-yo that can be bought from the store in Fourside. It increases Offense by 46, though it has a base accuracy of 81.25%.
  • Combat Yo-yo: The strongest yo-yo in the game, able to be bought from the merchant in Deep Darkness. It increases Offense by 54, though it has a base accuracy of 81.25%.

  • *Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.

  • Great Charm: A charm that can be found in the Lilliput Steps or bought from the store in Saturn Valley. It increases Defense by 1, Speed by 5, and provides 90% resistance to Paralysis.
  • Crystal Charm: A charm that can be bought from the store in Scaraba, providing immunity to Paralysis. It increases Defense by 2 and Speed by 15.
  • Rabbit's Foot: A charm found in Lumine Hall that increases speed and grants immunity to Paralysis. It increases Defense by 3 and Speed by 40.
  • Flame Pendant: A pendant that can be found in the Monkey Caves or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Fire based attacks.
  • Night Pendant: A pendant that can be found in Moonside or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides immunity to Flash.
  • Rain Pendant: A pendant that can be found in the Scaraba pyramid or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Freeze based attacks.
  • Earth Pendant: A pendant that can be bought from the shop in Magicant. It increases Defense by 16, provides a 60% resistance to Fire and Freeze based attacks, and provides a 90% resistance to Flash.
  • Sea Pendant: A powerful pendant obtained from a present in the Lost Underworld. It increases Defense by 20, provides a 95% resistance to Fire and Freeze based attacks, and provides immunity to Flash.
  • Star Pendant: The best pendant in the game, obtained by defeating a Major Psychic Psycho. It increases Defense by 30, provides a 95% resistance of Fire and Freeze based attacks, and provides immunity to Flash and Paralysis.

  • *Cheap Bracelet: An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.

  • Copper Bracelet: A bracelet that can be bought from stores in Burglin Park and Happy Happy Village. It increases Defense by 10.
  • Silver Bracelet: A bracelet that can be obtained from a present in the underground of Threed or bought from the store in Saturn Valley. It increases Defense by 15.
  • Gold Bracelet: A bracelet that can be bought from stores in Fourside and Summers. It increases Defense by 30.
  • Platinum Band: A bracelet that can be found in the Dusty Dunes Desert Gold Mine or bought from stores in Summers and Scaraba. It increases Defense by 40.
  • Diamond Band: A bracelet that can be found in the Scaraba pyramid or bought from stores in Summers and Deep Darkness. It increases Defense by 50.
  • Pixie's Bracelet: A powerful bracelet found in the Stonehenge Base. It increases Defense by 60, Luck by 10, and it provides a 33.33% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 66.67%.
  • Cherub's Band: A powerful bracelet found in the Fire Spring. It increases Defense by 70, Luck by 20, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
  • Goddess Band: The best bracelet in the game, obtained from a present in Magicant. It increases Defense by 80, Luck by 30, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.

  • *Baseball Cap: An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.

  • Mr. Baseball Cap: A unique baseball cap given to Ness by one of the kids in the Onett Treehouse. It increases Defense by 6.
  • Holmes Hat: A hat meant to be worn by detectives that can be obtained from one of the lockers in the Winters Boarding School or bought from the store in Threed. It increases Defense by 10.
  • Hard Hat: A helmet that can be obtained from a present or bought from the store in Threed. It increases Defense by 15.
  • Coin of Slumber: A coin that can be obtained from a present in the Milky Well or bought from stores in the Dusty Dunes Desert and Fourside. It increases Defense by 30 and Luck by 10.
  • Coin of Defense: A coin that can be obtained from a present in the Dusty Dunes Desert Gold Mine or bought from stores in Fourside and Toto. It increases Defense by 40 and Luck by 13.
  • Coin of Silence: A coin that can be bought from the store in Winters. It increases Defense by 45 and Luck by 16.
  • Mr. Saturn Coin: A unique coin given to Ness by a Mr. Saturn after defeating Master Belch. It increases Defense by 47 and Luck by 18.
  • Lucky Coin: A coin that can be bought from the store in Summers. It increases Defense by 50 and Luck by 20.
  • Charm Coin: A coin that can be bought from the merchant in Deep Darkness. It increases Defense by 50 and Luck by 20.
  • Talisman Coin: A unique coin that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Defense by 6o and Luck by 25.
  • Shiny Coin: A coin that can be bought from the store in Lost Underworld. It increases Defense by 70 and Luck by 30.
  • Souvenir Coin: The best coin in the game, obtained from a present in Deep Darkness. It increases Defense by 80 and Luck by 35.

  • *Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.

  • Super Bomb: A more powerful bomb that explodes when thrown at an enemy. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
  • Bag of Dragonite: A bag of magic powder that turns the user into a dragon when sprinkled on themself. Deals 600 to 1,000 fire damage to all enemies.
  • Rust Promoter: A spray that rusts metallic enemies, dealing 100 to 300 damage to them.
  • Rust Promoter DX: A spray that rusts metallic enemies, dealing 200 to 600 damage to them.
  • Insecticide Spray: A spray that damages insect enemies, dealing 50 to 150 damage to them. Targets all enemies.
  • Xterminator Spray: A spray that damages insect enemies, dealing 100 to 300 damage to them. Targets all enemies and can be reused.

  • *Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.

  • Stag Beetle: A stag beetle that jumps at an enemy and shocks them into solidification.
  • Handbag Strap: A handbag strap that can be used as a whip, dealing damage to an enemy and solidifying them.
  • Mummy Wrap: Wrapping used to mummify the deceased. Can be used as a whip, dealing damage to an enemy and solidifying them.
  • Monkey's Love: A token of affection give to Ness by a monkey in Deep Darkness after he taught them how to teleport. Summons a tiny monkey that gives the target a hug, solidifying them.
  • Pharaoh's Curse: A box filled with ectoplasmic ooze. Poisons an enemy when used.
  • Snake: A poisonous snake. Deals a small amount of damage to one target with a 50% chance of inflicting poison.
  • Viper: A poisonous viper. Deals a small amount of damage to one target with a 100% chance of inflicting poison.
  • Snake Bag: A bag filled with thousands of small snakes. Deals a small amount of damage to one target with a 50% chance of inflicting poison. Can be reused.

  • *Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.

  • Sudden Guts Pill: A special pill that doubles the Guts stat of the user for the duration of the battle. Ignores the 255 stat cap.

  • *Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.

  • Super Plush Bear: A fluffier stuffed teddy bear that can take attacks for the part if it's targeted. Has 400 Hp and 50 Defense. Even if multiple are owned, only one can be active in battle at a time.
  • Franklin Badge: A badge given to Ness by Paula after he rescues her from captivity. It reflects any lightning based attacks that hit the user.
  • Brain Stone: A special stone belonging to Poo that allows the user to concentrate without using their own brain when held. It prevents the user from being able to lose concentration.

  • *Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.

  • Skip Sandwich DX: A special sandwich that increases the running speed of the consumer for about 20 seconds. Recovers 6 Hp when eaten.
  • Cookie: An ordinary cookie. Recovers 6 Hp when eaten.
  • Can of Fruit Juice: A can of fruit juice. Recovers 6 Hp when consumed.
  • Cup of Coffee: A regular cup of coffee. Recovers about 12 Hp when consumed.
  • Popsicle: A regular popsicle. Recovers about 18 Hp when eaten.
  • Banana: A regular banana. Recovers about 25 Hp when eaten.
  • Bag of Fries: A bag of french fries. Recovers about 24 Hp when eaten.
  • Bread Roll: A buttered bread roll. Recovers about 30 Hp when eaten.
  • Gelato de Resort: A delicious ice cream sold in Summers. Recovers about 30 Hp when eaten.
  • Trout Yogurt: A special trout flavored yogurt given to Ness by Pokey's maid. Recovers about 30 Hp when eaten.
  • Cup of Noodles: A regular cup of noodles. Recovers about 40 Hp when eaten.
  • Boiled Egg: A boiled egg. Recovers about 40 Hp when eaten.
  • Bean Croquette: A croquette made with mashed chick peas, then breaded and deep fried. Recovers about 40 Hp when eaten.
  • Hamburger: A regular hamburger. Recovers about 50 Hp when eaten.
  • Royal Iced Tea: The highest quality tea, produced by tea expert Mr. Y. Todaar, who carefully selects only hand-picked tea leaves. Long ago, only aristocrats at a king's court were allowed to drink this tea. Recovers about 60 Hp when consumed.
  • Croissant: A regular croissant. Recovers about 60 Hp when eaten.
  • Calorie Stick: An energy bar. Recovers about 60 Hp when eaten.
  • Fresh Egg: A fresh egg. Recovers about 80 Hp when eaten. If kept in the inventory for long enough, it will hatch into a chick that will eventually mature into a chicken.
  • Protein Drink: A protein drink meant for building a stronger body. Recovers about 80 Hp when eaten.
  • Picnic Lunch: A picnic lunch filled with assorted goods, including a slice of cake. Recovers about 80 Hp when eaten.
  • Plain Roll: A completely plain bread roll. Nothing particularly special about it. Recovers about 80 Hp when eaten.
  • Molokheiya Soup: A soup made with Molokheiya, a summer vegetable from Scaraba. It's high in nutrients, and it has a light flavor that Scarabans love. Recovers about 80 Hp when eaten.
  • Double Burger: A burger with two patties instead of one. Recovers about 90 Hp when eaten.
  • Peanut Cheese Bar: A snack bar made with peanuts and cheese. Recovers about 100 Hp when eaten.
  • Pasta di Summers: This is a pasta dish which legend holds was a favorite of King Summers the Third in the 16th century. Back then, there were many great chefs, confident of their culinary skills, always going to and from Summer's Palace. One day, King Summers wife, Anna Summers, said, "Oh what I wouldn't give for some really delicious pasta!" ...Well, let's just leave it at that. The story is too long to go through completely... but it really is a beautiful, touching tale... Recovers about 110 Hp when eaten.
  • Pizza: A regular pizza. Recovers about 120 Hp when eaten.
  • Kabob: Broiled lamb's liver and other meats served on a skewer. Recovers about 120 Hp when eaten.
  • Plain Yogurt: Completely plain and ordinary yogurt. Nothing particularly special about it. Recovers about 160 Hp when eaten.
  • Mammoth Burger: A large burger. Recovers about 200 Hp when eaten
  • Bowl of Rice Gruel: A bowl of rice gruel. Recovers about 200 Hp when eaten.
  • Chef's Special: A special dish prepared by a highly trained chef from Summers. Recovers about 200 Hp when eaten.
  • Large Pizza: An extra large pizza that everyone can share. Recovers about 240 Hp to every party member.
  • Spicy Jerky: Some spicy jerky. Recovers about 250 Hp when eaten.
  • Luxury Jerky: A gourmet version of jerky that is considered a delicacy. It is created by a skillful artisan who has been making jerky for over 60 years. Jerky fans consider this the caviar of all jerkys. Recovers about 300 Hp when eaten.
  • Piggy Jelly: A special type of Jelly that Mr. Saturns love. Recovers about 300 Hp when eaten.
  • Kraken Soup: Soup made from the fin of a Kraken. Fully recovers Hp when eaten.
  • Hand-Aid: A special band-aid made by Paula's mother. Fully recovers Hp when used.
  • Brain Food Lunch: A special box lunch. Recovers 300 Hp and 50 Pp when eaten. Fully recovers Hp and Pp when eaten with the correct condiment.
  • Lucky Sandwich: A special type of sandwich that varies in effect. The effect it has is randomly determined when it is first bought.
    • Effect 1: Recovers about 60 Hp (43.75%).
    • Effect 2: Recovers about 240 Hp (25%).
    • Effect 3: Fully recovers Hp (18.75%).
    • Effect 4: Recovers 5 Pp (6.25%).
    • Effect 5: Recovers 20 Pp (4.17%).
    • Effect 6: Fully recovers Hp and Pp (2.08%).

  • *Bottle of Water: A regular bottle of water. Recovers 1 Pp when consumed.

  • Bottle of DX Water: A bottle of expensive water. Recovers 1 Pp when consumed.
  • PSI Caramel: A piece of sweet caramel. Recovers about 20 Pp when eaten.
  • Magic Tart: A special tart that can be found in Magicant. Recovers about 20 Pp when eaten.
  • Magic Pudding: A special pudding that can be bought from Magicant. Recovers about 40 Pp when eaten.
  • Magic Truffle: A rare truffle that can only be found growing at the base of trees in wet, muddy places, most notably Deep Darkness. Recovers about 80 Pp when eaten.

  • *Ketchup Packet: A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.

  • Salt Packet: A packet of salt. Goes well with boiled eggs, picnic lunches, brain food lunches, and the chef's special. Doubles Hp recovered.
  • Sugar Packet: A packet of sugar. Goes well with bread rolls, calorie sticks, plain yogurt, and sweets. Doubles Hp and Pp recovered.
  • Sprig of Parsley: A sprig of parsley. Goes well with piggy jelly, peanut cheese bars, and bowls of rice gruel. Doubles Hp recovered.
  • Carton of Cream: A carton of cream. Goes well with bananas, popsicles, lucky sandwiches, and trout yogurt. Doubles Hp restored.
  • Tin of Cocoa: A tin of cocoa powder. Goes well with cookies, plain rolls, skip sandwiches, and ice cream. Doubles Hp recovered.
  • Jar of Hot Sauce: A jar of hot sauce. Goes well a cup of noodles, pasta, and pizza. Doubles Hp recovered.
  • Jar of Delisauce: A special type of condiment that goes well with all foods. Doubles Hp and Pp recovered.

  • *Cold Remedy: A medicine used to cure colds.

  • Wet Towel: A wet towel meant to cool off the user. Cures sunstroke when used.
  • Vial of Serum: A vial of serum used to cure poison.
  • Refreshing Herb: A refreshing herb used to heal an ally. Acts as the equivalent of Healing β, removing colds, sunstroke, sleep, crying, strangeness, poison, and nausea.
  • Secret Herb: A special type of herb used to heal an ally. Acts as the equivalent of Healing γ, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with 25% Hp.
  • Horn of Life: A special horn that heals an ally when it is blown. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
  • Cup of Lifenoodles: A special cup of noodles. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.


  • Intelligence: Intelligence: Genius (Regarded as a bright child by several characters and became a master of PSI with no formal training. Serves as the leader of the chosen four, with his decisions and judgment overriding even that of Jeff, an extraordinary genius, and Poo, an experienced warrior who was able to master PK Starstorm, which is said to only be able to be learned after reaching a higher level of intelligence. Stated in the tea break scene that his in-born intelligence and courage is what brought him through his journey). Cosmic after awakening his true power (Touched the Truth of the Universe and gained the ultimate intelligence upon becoming the conscious mind of the universe)

    Standard Tactics: Ness primarily fights using his powerful physical attacks, though he has access to a plethora of useful PSI at his disposal. Ness has access to PK Rockin, which is the single most powerful offensive PSI in the series, though most of Ness's PSI is centered around supporting his teammates, having access to the best set of healing PSI as well as two powerful status inducing PSI with Hypnosis and Paralysis. If Ness is completely cornered, the player will directly intervene with his battle in order to save him.

    Weaknesses: Ness is a pacifist and chooses not to kill his enemies. Occasionally becomes homesick if he hasn't visited or called home recently, though this weakness is eventually overcome.

    Notable Attacks/Techniques:

    • PK Rockin: A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies but is the only offensive PSI that can be avoided.
    • PK Flash: A glorious flash of light that has various effects. At the Omega level, it has a 37.5% chance to cause enemies to cry uncontrollably, a 12.5% chance to paralyze, a 12.5% chance to make enemies feel strange, and a 37.5% chance to cause instant death. Naturally resisted by some enemies.
    • Lifeup: Heals himself and/or his allies. The Gamma level fully restores the health of the target and is very low cost. The Omega level heals Ness and his entire party for a great amount of Hp.
    • Healing: Removes status ailments depending on the level used. At the Gamma level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization, as well as being able to revive fallen allies back with a fraction of their Hp.
    • Shield: The user creates a shield that reduces the damage of physical attacks and some non-PSI energy based attacks by half at the Alpha level and reflects 50% of the damage taken from enemy attacks back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits.
    • Hypnosis: The target falls asleep. The Omega level can affect many targets at once.
    • Paralysis: Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items. The Omega level can affect many targets at once.
    • Teleport: Allows teleportation to anywhere he has previously been.

    Due to touching the Truth of the Universe and becoming nigh-omniscient, he should theoretically know every PSI technique in the series, with the following being PSI that he does not display in game:

    • PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.
    • PK Fire: The user shoots a burst of fire from their fingertips that damages an entire row of enemies. In Mother 1 the Omega level is able to instantly destroy all enemies in battle.
    • PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. In Mother 1 the Gamma level is able to reduce a single enemy to critical levels of Hp.
    • PK Thunder The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
    • PK Beam: A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit, and the Omega level deals damage to all enemies. Partially resisted by metallic enemies.
    • PK Ground: Creates an earthquake to damage all enemies with. Negates durability by an extent due to the fact that it deals percentage based damage instead of scaling damage. Cannot be reflected by shields.
    • PSI Magnet: The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
    • Refresh: The user bestows themselves or an ally with a status that restores 10% of their maximum Hp every turn for five turns.
    • PSI Shield: The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks.
    • Offense Up: Increases an ally's Offense stat by a small amount. Can be stacked up to three times and ignores the Offense cap of 255. The Omega level can affect the entire team.
    • Defense Up: Increases an ally's Defense stat by a small amount. Can be stacked up to three times and ignores the Defense cap of 255. The Omega level can affect the entire team.
    • Quick Up: Increases an ally's Speed stat by a small amount. Ignores the Speed cap of 255. Does not have an Omega level and only works on one ally.
    • Offense Down: Decreases an enemy's Offense stat by a small amount. Can be stacked up to three times. The Omega level can affect many targets at once.
    • Defense Down: Decreases an enemy's Defense stat by a small amount. Can be stacked up to three times. The Omega level can affect many targets at once.
    • PSI Block: Causes a target to lose concentration and prevents them from being able to use any PSI.
    • Shield Off: Removes a shield from a single target.
    • Brainshock: Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. The Omega level can affect many targets at once. Strangeness lasts until the target is hit by a physical attack.
    • Darkness: Blinds one target, sharply reducing the accuracy of their physical attacks.
    • 4th-D Slip: The user slips through space to escape battle. Known simply as the "Dimension Slip" in the original Japanese release.
    • Pray: The user calls out using telepathy to make a random effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the Player.
    • Mirror: The user concentrates and turns into a targeted enemy. Does not work on some enemies.

    Key: Early Game | Mid to Late Game | Awakened

    Explanations

    Further explanation on Ness's tiering and statistics here.

    Gallery

    Battle Records

    Notable Victories:

    Enerjak (Archie Comics) - Enerjak's profile (Both were at 2-A and speed was equalized)

    Bill Cipher (Gravity Falls) - Bill's profile (Pre-Awakening Ness was used, Physical Form Bill was used, battle was in Onett and speed was equalized)

    Caliborn (Homestuck) - Caliborn's profile (Both were at Low 8-C and speed was equalized)

    Star Butterfly (Star Vs. The Forces of Evil) - Star's profile (Both were at 8-B and speed was unequalized)

    Majora (The Legend of Zelda Majora's Mask) - Majora's profile (Post-Awakening Ness and Unrestricted Majora were used, speed was equalized, battle took place within the moon)

    Notable Losses:

    Inconclusive Matches:

    W. D. Gaster (Undertale) - W. D. Gaster's profile (Both were at Low 8-C)

    Sans (Undertale) - Sans' profile (Both were at Low 8-C, battle took place in the judgement hall and fate manipulation was restricted)

    Discussions (Link For Mobile Users):

    Discussion threads involving Ness