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Freyra: Difference between revisions
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Revision as of 05:56, 10 July 2024
“ | This just won't do... I'm not done for yet!! I can still go on!! I will defeat you, Zirconiade! This is it! The last... The last of whatever strength I have left! Prepare yourself! | „ |
~ Freyra to Zirconiade |
Background
Freyra, also known as Shotgun, is a supporting protagonist and playable character of Before Crisis: Final Fantasy VII. She is a highly esteemed member of the Turks, a secretive group of investigators working under the Shinra Power Electric Company. Freyra was born in Mideel within an extremely well-to-do family, though she desired to be a hunter all her life. Her skill with a shotgun earned her a position within the Turks, as well as giving her the nickname "Shotgun."
Powers and Stats
Tier: At least 9-A, up to High 3-A with Sheer Will
Name: Freyra
Origin: Final Fantasy VII
Sex: Female
Age: Around 30 years old
Classification: Shotgun (Female)
Species: Human
Occupation: Turk
Status: Alive
Alignment: Chaotic Neutral (As a Turk, Freyra will do any task as ordered to her by Shinra, no matter the morality behind it, which is a given due to Shinra's shady history. She is known to be extremely daring and will actively choose to go on dangerous missions simply for the thrill of them, and sets unreasonable expectations for herself just to give her an excuse to be more reckless)
Dimensionality: 3-D
Attack Potency: At least Room level (Comparable to standard Summons which are fought as regular training programs in the Shinra Combat Simulator, such as Bahamut, whose Megaflare is this powerful), up to Multi Supercluster level with Sheer Will (Gathered strength through memories of their friends in order to defeat Zirconiade, the Ultimate Summon, who by that title is superior to Bahamut Fury, who can create a dimension with a starry sky, and Knights of the Round, which can destroy its own dimension containing a galaxy cluster)
Durability: At least Room level
Striking Strength: At least Room Class, up to Multi Supercluster Class with Sheer Will
Lifting Strength: Likely Athletic Human
Travel Speed: Athletic Human (Should be similar to Cloud Strife, who can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph)
Combat Speed: At least Massively Hypersonic+
Reaction Speed: At least Massively Hypersonic+ (Should be similar to the Final Fantasy VII party, who could dodge the lasers from the Shinra security system)
Stamina: High (Freyra has been trained as a Turk, who are superhumans on the same caliber of SOLDIERs without any Mako enhancements. Emma is able to carry out prolonged missions and fights without much difficulty)
Range: Standard Melee, Tens of Meters with shotgun
Intelligence: Gifted in combat (Freyra is a combative genius due to her training with the Turks. She can take on entire Avalanche squadrons by herself, namely due to her intelligence in combat and proficiency with all types of guns. She's also been able to take Zirconiade head-on, a Summon with countless years of history as a dangerous force of nature)
Powers and Techniques
Possible Ice Manipulation (Has a chance of attacking with ice using Freeze), possible Earth Manipulation (Has a chance of attacking with earth using Break), possible Air Manipulation (Has a chance of attacking with wind using Tornado), possible Fire Manipulation (Has a chance of attacking with fire using Flare)
Resistance to Fire Manipulation & Heat Manipulation
Equipment
- Shotgun: A standard shotgun that Freyra carries at all times, which she had been training with since she was a child in Mideel. She specializes in this type of weapon and thus can wield it with great proficiency.
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Shotgun
- Summon: Small red orbs of crystalized Mako energy that can be used to call upon legendary, gargantuan beasts from the distant past, to fight alongside him. This includes giant flaming behemoths like Ifrit, to huge dragons like Bahamut.
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Summon
- Magic: Small green orbs of crystalized Mako energy that can be used to enable the use of magic spells, oftentimes being elemental in nature, such as Fire/Fira/Firaga which attacks with flames.
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Magic
- Command: Small yellow orbs of crystalized Mako energy that can be used to enable the use of extra commands in battle, such as the ability to throw items or steal items from enemies.
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Command
- Support: Small blue orbs of crystalized Mako energy that have the primary purpose of being linked to other Materia, in order to enhance their effects.
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Support
- Independent: Small purple orbs of crystalized Mako energy that increase the stats of the user, or give them auto-abilities such as Cover.
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Independent
- Potion: Restores a small amount of health.
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Potion
- Hi-Potion: Restores a large amount of health.
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Hi-Potion
- X-Potion: Restores all health.
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X-Potion
- Ether: Restores a small amount of magic power.
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Ether
- Turbo Ether: Restores all magic power.
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Turbo Ether
- Elixir: Restores all health and magic power.
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Elixir
- Megalixir: Restores all health and magic power of the entire party.
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Megalixir
- Remedy: Cures all abnormal status effects, including Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Mini, Slow, Petrify, Berserk, Paralysis, and Darkness.
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Remedy
- Phoenix Down: Resurrects one party member from death.
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Phoenix Down
Other
Weaknesses: Freyra is extraordinarily reckless, putting herself in harms way simply for the thrill of it. She is constantly raising the bar for herself and hoping to take on any challenge simply to pass time. This puts her directly in harms way more often than not.
Battle Records
None
None
None