All previous powers and abilities to a far greater extent, Acausality (Type 3. Serge and everyone is now unbound by fate after they killed FATE), Elemental Manipulation (Serge naturally uses the powers of elements to fight. The Spectra Swallow is imbued with the power of every element), Flight (Serge will briefly fly in the sky during Luminaire and FlyingArrow), Summoning, Astral Projection, Soul Manipulation, Duplication, Chi Manipulation, Energy Manipulation & Explosion Manipulation (With FlyingArrow, Serge flies up into the air as he summons a magical double which appears behind him. Serge then launches himself forward and creates a large explosion, this is done through bringing out the soul within the weapon as if Serge does this tech with the Mastermune he will summon a double of Master & Mune in their merged form. Luminaire is described as building up and releasing a burst of chi energy), Resistance to Reality Warping, Time Manipulation, Nothingness Manipulation (Can move, fight, and act within the Darkness Beyond Time, where there is no beginning or end, a place where all timelines, existent or non-existent go to feed Lavos’ strength. Can move in the Bend of Time), Absorption (It is stated that Lavos needed to kill Serge first before he could absorb with him), Black Hole Creation (Survives being around Black Holes), Soul Manipulation (Like others in verse, can dodge his soul being taken out of him when the enemy uses hell soul), Fate Manipulation (After killing FATE, Kid makes mention that destiny and fate itself is dead, with all characters having to make their own destiny)
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Serge (Chrono Cross)
Background
Serge is the main protagonist of Chrono Cross. Like Crono, Serge is a silent main protagonist.
This dropdown contains the synopsis of Serge’s story. Read at your own risk as you may be spoiled otherwise! |
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Serge's existence is a contradiction between the dimensions, which is the basis for much of the philosophical discourse in Chrono Cross. Born to Marge and Wazuki of the fishing village of Arni in the El Nido Archipelago, Serge had a storied history with the world since before he knew how to write. At the tender age of three years old, he came into contact with the Frozen Flame as a result of his father Wazuki's desperation to heal his son after he had been mauled by a panther demon. The contact healed him and designated him as its Arbiter, or controller. This caused the Frozen Flame to be unusable by the supercomputer FATE due to the Prometheus Circuit. Due to its obviously advanced technology, FATE had no problem binding both Miguel, a friend of Serge's father, and eventually Wazuki himself into cruel servitude. For the time being, however, Serge escaped unharmed with Wazuki, who was only mildly corrupted by the computer. Back in Arni, Serge became good friends with Leena, Miguel's daughter, and the other inhabitants of the village, who took interest in watching him grow. Forces beyond his control would soon threaten his life again, however. Four years later, Serge nearly drowned at Opassa Beach. His father—whose mind was completely corrupted by FATE and became its vessel/avatar—was instructed to drown Serge to release the lock on the Flame. his father Wazuki attempted to accomplish the feat, but Kid traveled back in time to 1010 A.D. and stopped him. The attempt on his own son's life corrupted Wazuki fully; he was recalled to Chronopolis and reshaped as Lynx. Serge only caught a glimpse of his savior before returning to the village. In time travel, Kid effectively split the dimensions; the one in which Serge lived came to be known as the Home World. As a result of the destruction of Home World's version of Chronopolis, the Record of Fate terminals in that dimension ceased to function, which was something FATE could not allow. Therefore, the computer concocted an elaborate plan to get Serge to unlock the Flame by stealing his body and fooling the Flame into thinking that the Serge facing it was genuine, instead of merely Lynx inhabiting Serge's body. The computer predicted that Serge would one day use the split he had created to cross the dimensions. This was fulfilled ten years later in 1020 A.D.; Serge began the fateful day by collecting Komodo Scales for Leena. After a talk with her on the beach about old times and a promise they made to each other, a huge wave rolled in and crashed upon the boy. He had successfully crossed over to Another World. When this occurred, Serge was confronted by a squad of Acacia Dragoons, Solt and Peppor, under Deva Karsh, but was saved by Kid. He managed to discover his death in this world, so he set out to figure out why this was true, and why the Dragoons were trying to capture him. Kid had befriended Serge on Cape Howl, and the two traveled to Termina, where they found a third person (the player can choose between Guile, Pierre, and Nikki) willing to infiltrate Viper Manor with them. During the night's events, Lynx confronted Serge, calling him the "Chrono Trigger" and attempting to capture him. Serge dove over the balcony to the sea with the others, and was taken to Guldove for treatment. There, Kid's illness caused him to make a decision—whether to look for Hydra Humour, the required panacea or simply continue on his journey. If you choose to continue your journey, Macha, Doc, and Glenn will join your party. If you choose to save Kid, Korcha, Mel, and Razzly will join your party. Whatever the case, he soon discovered that the Acacia Dragoons were amassing at Fort Dragonia. He consulted old man Radius for advice, and found that to cross Mount Pyre, he required the Ice Breath of the Water Dragon. While attempting to dock at the bank of Pyre, he was captured by Fargo and thrown in the hold of the S.S. Invincible. He later won the pirate's respect by defeating the Ghost Ship invaders and sojourned to the top of Fort Dragonia. However, Lynx initiated a Dragonian ritual with the Dragon Tear and switched bodies with Serge, leaving him in the body of a panther Demi-human. He was then banished to the Temporal Vortex, only escaping with Harle's help. Left with no option but to seek out Lynx, who was on his way to Chronopolis, Serge explored his options and made new friends as his former party members dispersed throughout El Nido. He concluded that he would need to go to the Dead Sea to regain the power to cross the dimensions and reach Another World; to this end, he sought out the Sage of Marbule, who awarded him the Fiddler Crab upon being defeated. In the Dead Sea, Serge met Miguel who revealed much about his history and also challenged him. Serge reluctantly finished off Leena's father; the Dead Sea then collapsed in an attempt to destroy Home World's Frozen Flame and kill Serge in one fell swoop. The Sky Dragon saved Serge, who soon learned that to enter the Sea of Eden in Another World, he would need to regain his body. He borrowed the Dragon Tear of Home World and defeated the six Dragons to obtain their blessings to allow passage into the Sea of Eden. With his real body returned to him, Serge used his endowed power to break into Chronopolis and confront Lynx, who explained why he needed Serge's body. He defeated the supercomputer FATE in mortal combat, only to discover that he'd been duped by the Dragon Gods, who took the Flame for themselves. Upon chasing them, he learned of Lavos' new form, the Time Devourer. Using an anti-gravity device, he used Korcha's boat to rise to Terra Tower and defeat the Dragon God. He then returned to Opassa Beach, where the Ghost Children revealed his unknown history. Project Kid's entire purpose was to endow Serge with the necessary artifact, the Chrono Cross, and the required power to free Schala from the Time Devourer. Everything, including the split of the dimensions, was predestined to bring Serge to that one point in time. The decision to save the world was then ultimately left in Serge's hands, along with a Time Egg that could take him to the Darkness Beyond Time. In the end, with Belthasar's aid, Serge was victorious over the monster, restoring the two divergent timelines into one unified timeline where Serge lived, Schala was rescued, and Lavos was destroyed. Serge supposedly lost his entire memory of the ordeal, but upon waking up on Opassa Beach at a point in time immediately before he traversed to the other world, he said something to Leena about Terra Tower and FATE. It is thus uncertain how much of his memory truly remains, or what the fate of the other characters in Serge's party turned out to be—or certain characters from the original game, for that matter. In a picture shown at the end by Schala's diary, one can see a photo of Serge in clothing similar to a tuxedo and Kid in what is similar to a wedding dress to indicate the two got married. |
Statistics
Key: Viper’s Mansion | Pre-Vortex | Post-Vortex | Pre-FATE | Post-FATE
Tier: 9-B to High 6-B, likely 6-A | High 6-B, likely 6-A to 2-C | 2-C to 2-C, likely 1-C | 2-C, likely 1-C to 1-C | 1-C, High 1-C with the Chrono Cross
Name: Serge, “Lynx”
Origin: Chrono Cross
Sex: Male
Age: 17
Classification: Human, “Chrono Trigger”, Irregularity, Wielder of the Chrono Cross
Status: Alive
Alignment: Neutral Good (Throughout the game Serge has shown to be one with a good heart, helping people along his way with whatever troubles they may have, willing to let foes that were previously enemies join his party all with a common cause, and saving people from various dangers. With his penultimate goal ending with him stopping Lavos from destroying the entire multiverse)
Dimensionality: 3-D
Attack Potency: Wall level+ (Serge can use elements such as uplift to telekinetically pull out a rock formation and drop it on someone hard enough to where it destroys the rocks and the enemies can tank it. Can defeat fake doors and defeat giant robots) to Large Country level+, possibly Continent level | Large Country level+ (Fought Lynx, who killed Lucca, who with Crono defeated Lavos whose Rains of Destruction did this much damage, and his power was used to lift Zeal into the air), possibly Continent level (Lucca and Crono could harm and defeat Lavos who caused Zeal to fall) to Complex Universe level | Complex Universe level (Can cast moves such as Forever Zero, which sends one to an alternate universe with multiple galaxies in the background that is all completely erased into nothingness, with the description for it even saying “all things will become eternal nothingness) to Complex Universe level, likely Complex Multiverse level+ | Complex Universe level, likely Complex Multiverse level+ (Far stronger then before and able to defeat a Lynx fused with FATE. Likely not far off from his end-game counterpart before he went to get the Chrono Cross) to Complex Multiverse level+ | Complex Multiverse level+ (Fought Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there, with the cosmology reaching this size), High Complex Multiverse level with the Chrono Cross (Merged all the universes with the Chrono Cross into a higher dimension, to where the real world was merged where even the developers show up)
Durability: Wall level+ (Can tank falling boulders, can tank enemies using the uplift element on him) to Large Country level+, possibly Continent level | Large Country level+, possibly Continent level to Complex Universe level | Complex Universe level (Can tank ForeverZero) to Complex Universe level, likely Complex Multiverse level+ | Complex Universe level, likely Complex Multiverse level+ to Complex Multiverse level+ | Complex Multiverse level+ (Took attacks from Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there)
Striking Strength: Wall Class+ (Should physically scale to Uplift as Elements are apart of one's power) to Large Country Class+, possibly Continent Class | Large Country Class+, possibly Continent Class to Complex Universal | Complex Universal to Complex Universal, likely Complex Multiversal+ | Complex Universal, likely Complex Multiversal+ (Far stronger then before and able to defeat a Lynx fused with FATE. Likely not far off from his end-game counterpart before he went to get the Chrono Cross) to Complex Multiversal+ | Complex Multiversal+ (Fought Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there)
Lifting Strength: Superhuman (Can move this gigantic shell out of the way), Class 1 with Telekinesis (Can lift a giant block of stone and drop it on the enemy with the stone being this heavy) | Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis
Travel Speed: Superhuman (Comparable to Poshu who moves as fast as a regular dog) | Superhuman (Can keep up with party members who can keep up with Lynx, a black panther hybrid), higher with Dash & Slash (Moves so fast he appears as a blur to his enemy) | Superhuman, higher with Dash & Slash | Superhuman, higher with Dash & Slash
Combat Speed: Superhuman (Comparable to Poshu who moves as fast as a regular dog), Speed of Light Attack (With Photon Ray, shoots a bright laser beam at the enemy) to Extra-Temporal | Extra-Temporal (Can tag Lynx who can tag Lucca who can tag Lavos who flew to Earth from a distant star system in around 20 seconds. Lucca can also tag Queen Zeal who exists in the black omen which flows across all temporal dimensions and transcends space-time, existing outside of the flow of time itself. Along with the black omen being stated to “straddle time”) | Extra-Temporal to Inapplicable | Inapplicable (Likely not fast off from his end-game counterpart) | Inapplicable (Can move and tag Time Devourer Lavos in the darkness beyond time, a higher dimensionless hierarchal realm beyond the regular multiverse where there is no beginning or end. Can move in the Bend of Time, a plane beyond time)
Reaction Speed: Superhuman to Extra-Temporal | Extra-Temporal | Extra-Temporal to Inapplicable | Inapplicable | Inapplicable
Stamina: Superhuman (Serge is capable of traveling across the world, climbing up the cliff side of viper’s manor while fighting multiple monsters and having boulders fall down on him all the while being pushed back down by water), Limitless with Vigora (Temporarily stops Serge’s stamina from decreasing)
Range: Standard Melee Range, Extended Melee Range with Swallow, Varies from Several Meters to Kilometers with Elements (Many elements either beams that can be shot or causing storms from the sky), Complex Universal with stronger Elements (Forever Zero sends the target to an alternate universe and fully destroys it, UltraNova pulls the target into outer space (or possibly an alternate dimension) causing a massive explosion), Low Multiversal with Astral Amulet (Can transfer to another universe through the Astral Amulet, along with lower dimensional realities), Complex Multiversal+ with the Time Egg (The time egg enables Serge to go beyond space-time to enter the Darkness Beyond Time), High Complex Multiversal with Chrono Cross (Merged all the universes with the Chrono Cross into a higher dimension, to where the real world was merged where even the developers show up)
Intelligence: At least Genius (A capable fighter who could easily break into Viper Manor and take down many of the guards, who are well-trained soldiers, could defeat both Viper and Lynx back to back. Intelligence and magic are interchangeable in the verse, with Serge being able to use the highest level black element spells in Lynx's body without ever being an innate black element caster. Can use the higher level white element spells), higher with Elements (Can use elements such as genius to increase his intelligence making his magic attacks more powerful, can strengthen one’s mind with StrongMinded)
Powers and Abilities
With the Chrono Cross, Serge gains: Memory Manipulation & Sleep Manipulation (Awoken Schala from her long sleep and restored both her and Kids memories), Conceptual Manipulation, Space-Time Manipulation, Dimension Manipulation, Higher-Dimensional Manipulation & Fusionism (Merged all the universes, including dreams, into a higher dimension. Merged Schala and Kid back into one), Sound Manipulation & Healing (The Chrono Cross can combine the sounds of the planet that the six types of elements produce, creating a “song of life” that can heal Schala of her suffering. The ghost of Crono goes on to note that it could cross space and time and unify people's thoughts and feelings; transfer memories; draw on the sounds of the six colored Elements to produce a healing harmony, and combine the sounds of the world into one melody), Dimensional Travel (Can travel into lower dimensional areas outside of reality), Summoning (Serge can summon all of his party members from another dimension with the Chrono Cross), Resurrection Negation, Regeneration Negation & Immortality Negation (Types 3, 5, 6, 7, 8 & 9. Mid-Godly), Reactive Adaptation Negation, Nonexistent Physiology Negation (Separated Schala from Lavos and killed him once and for all, negating all of his survival abilities and making him unable to regenerate or resurrect back, nor was it something he could adapt too)
Blue Elements: Water Manipulation & Ice Manipulation (Via Aquabeam, aquaball, deluge, icelance, iceblast, iceberg), Healing (With cure, curse plus, cureall), Purification (With medicine), Power Nullification (With Anti Red, which nullifies all red element attacks), Statistics Amplification (With nimble, amps up evasion vigora, which stops one’s stamina from decreasing), Statistics Reduction (With numble, lowers evasion), Elemental Manipulation (Can set the entire field to blue)
Red Elements: Fire Manipulation & Magma Manipulation (With fireball, firepillar, magma bomb, magma burst, inferno), Earth Manipulation & Vibration Manipulation (Can generate a volcano to come out), Healing (With tablet), Purification (With ointment), Power Modification (With recharge, restores all previously used elements), Power Nullification (With Anti Blue, which nullifies all blue element attacks), Statistics Amplification (With strengthen, raises one’s attack. With ninety-nine, raises their accuracy to 99%), Statistics Reduction (With weaken, lowers one’s attack), Elemental Manipulation (Can set the entire field to red)
Yellow Elements: Telekinesis (With uplift, lifts a boulder into the air and slams it on the opponent), Electricity Manipulation (With electrojolt, electrobolt), Earth Manipulation (With upheaval), Vibration Manipulation (With Earthquake), Weather Manipulation (With thundastorm), Purification (With Brace), Healing (With Capsule), Power Nullification (With Anti Green, which nullifies all green element attacks), Statistics Amplification (With HiRes, which amplifies one’s defense), Statistics Reduction (With LoRes, which lowers one’s defense. Nullifies physical attacks with physnegate), Elemental Manipulation (Can set the entire field to yellow)
Green Elements: Information Analysis (With info scope, gives the health of an enemy), Air Manipulation (With bushwhacker), aero saucer, aero blaster, tornado), Plant Manipulation (With bushbasher carnivore), Healing (With heal, heal all, healplus, ), Purification (With antidote), Power Nullification (With Anti Yellow, which nullifies all yellow element attacks), Statistics Amplification (With eagleeye which raises hit%), Statistics Reduction (With bay eye which decreases hit%), Elemental Manipulation (Can set the entire field green)
White Elements: Light Manipulation & Energy Manipulation (With photon ray, photon beam, holy light), Summoning (Can summon meteorites with meteorite, meteor shower), BFR & Explosion Manipulation (With ultranova), Purification (With whiteout, purify, panacea), Healing (With recoverall, holyhealing), Power Nullification (With Anti Black, which nullifies all black element attacks), Statistics Amplification (With magnify, increases elemental damage by 1.5x), Statistics Reduction & Mind Manipulation (With weak minded, lowers magic defense through lowering one’s mind. MagNegate, nullifies all magic), Resurrection (With revive and fullrevival), Resistance to Mind Manipulation (With strong mind, amplifies one's mind to gain magic defense amplifications)
Black Elements: Gravity Manipulation (With gravityblow, gravitonne), Soul Manipulation (With Hell Soul, removes the soul from the user), BFR (Type 1. With Hellbound, pulls the opponent into hell), Vibration Manipulation (With freefall, causes a massive vibration that causes one to fly into the air), Damage Transferal (With Revenge, shifts status effect onto the opponent), Black Hole Creation (With Black Hole), Purification (With blackout), Healing (With nostrum), Power Nullification (With Anti White, which nullifies all white element attacks. SealAll nullifies all elements), Statistics Amplification (With Genius, increasing a party member’s magic power), Statistics Reduction (With Imbecile, lower one’s intelligence making their magic power weaker. Diminish halves all elements power)Standard Equipment
Name | Attack | Hit% | Special Effects |
---|---|---|---|
Sea Swallow | + 5 | 29% | |
Copper Swallow | + 8-10 | 30% | |
Steel Swallow | + 10-13 | 31% | |
Silver Swallow | + 16 | 31% | |
Stone Swallow | + 20 | 32% | Extra damage to Matter type enemies. |
Mastermune | + 20-23 | 33% | 100% Critical Hit Rate. Recovers a small amount of Serge's HP each turn |
Spectra Swallow | + 20- 25 | 33% | Imbued with all the Elements. |
Vests
- Ivory Vest: Armor that raises defense by 2 and evasion by 3%.
- Bronze Vest: Armor that raises defense by 4, magic defense by 2, and evasion by 3%.
- Iron Vest: Armor that raises defense by 7, magic defense by 4, and evasion by 3%.
- Mythril Vest: Armor that raises defense by 10, magic defense by 7, and evasion by 3%.
- Stone Vest: Armor that raises defense by 14, magic defense by 10, and evasion by 3%.
- Prism Vest: Armor that raises defense by 17, magic defense by 13, and evasion by 3%.
- Ivory Mail: Armor that raises defense by 4 and magic defense by 2.
- Bronze Mail: Armor that raises defense by 5 and magic defense by 3.
- Iron Mail: Armor that raises defense by 8 and magic defense by 5.
- Mythril Mail: Armor that raises defense by 11 and magic defense by 8.
- Stone Mail: Armor that raises defense by 14 and magic defense by 12.
- Prism Mail: Armor that raises defense by 18 and magic defense by 14.
Plates
- Blue Plate: Armor that absorbs all blue element attacks.
- Red Plate: Armor that absorbs all red element attacks.
- Green Plate: Armor that absorbs all green element attacks.
- Yellow Plate: Armor that absorbs all yellow element attacks.
- White Plate: Armor that absorbs all white element attacks.
- Black Plate: Armor that absorbs all black element attacks.
Name | Effect / Stats Raised |
---|---|
Angel Charm | Protects against AntiWhite |
Antitoxinal Cap | Defense +1, Magic Defense +1, prevents Poison |
Antiviral Cap | Defense +1, Magic Defense +1, prevents Flu |
Black Brooch | Prevents AntiBlack and the Black elemental Status Effects: Darkness, Blind, and Curse |
Blue Brooch | Prevents AntiBlue and the Blue elemental Status Effects: Flu, and Frozen |
Bronze Helmet | Defense +2, Magic Defense +3 |
Daemon Charm | Protects against AntiBlack |
Dancing Shoes | Evade% +6 |
Defender | Defense +1, Evade% +6, Magic Defense +1 |
Defender Plus | Defense +3, Evade% +12%, Magic Defense +2 |
Dragoon Gauntlet | Attack +3 |
Dragoon's Glory | Attack +3, Hit% +3, Magic +2 |
Dragoon's Honor | Attack +1, Hit% +2, Magic +1 |
Dreamer's Sarong | Starts battle with Element Power at Level 8 |
Dreamer's Sash | Starts battle with Element Power at Level 2 |
Dreamer's Scarf | Starts battle with Element Power at Level 1 |
Earring of Hope | Increases HP by 15% when in battle. |
Earring of Light | Increases HP by 12% when in battle. |
Earth Charm | Protects against AntiYellow |
Elbow Pad | Defense +5 |
Flame Charm | Protects against AntiRed |
Flea Vest | Magic Defense +13 (Always in Fatigued and Cursed status while wearing this accessory) |
Forest Charm | Protects against AntiGreen |
Forget-Me-Not Pot | Adds defeated monsters to the Doppelgang list; the user must deliver the killing blow—even Sprigg . Only certain monsters can be added. |
Gold Earring | Increases HP by 8% when in battle. |
Gold Pendant | Magic Defense +2 |
Green Brooch | Prevents AntiGreen and the Green elemental Status Effects: Poison, and Afraid |
Iron Helmet | Def +3, M.Def +1 |
Ivory Helmet | Defense +1, Magic Defense +1 |
Knee Pad | Defense + 1 |
Kung-fu Shoes | Evade% +12 |
Magic Ring | Magic +1 |
Magic Seal | Magic +5, Magic Defense +5 |
MementoPendant | Magic Defense +4 |
Moonglasses | Reduces received damage by 25%. |
Mythril Helmet | Defense +4, Magic Defense +2 |
Ozzie Pants | Defense +13 (When worn, always in Afraid, Dizzy and Darkness status during battle) |
Pendragon Sigil A | When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil A covers low to high range Elements |
Pendragon Sigil B | When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil B covers low to mid range Elements |
Pendragon Sigil C | When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil C covers low range Elements |
Plaster Cap | Defense + 1, Magic Defense +1, Prevents Sprain |
Poultice Cap | Defense +1, Magic Defense +1, Prevents Burn |
Power Glove | Attack +1 |
Power Seal | Attack +5 |
Prism Helmet | Defense +6, Magic Defense +3 |
Profiteer Purse | Increases the amount of Gold received at the end of battle by 25%. |
Red Brooch | Prevents AntiRed and the Red elemental Status Effects: Burn, and Confused |
Resistance Belt | Decreases amount of time that Status Effects last |
Resistance Ring | Decreases amount of time that Status Effects last |
Sea Charm | Protects against AntiBlue |
Sight Scope | Hit% +3% |
Silver Earring | Increases HP by 5% when in battle. |
Silver Loupe | Hit% +2% |
Silver Pendant | Magic Defense +1 |
Sky Djinn Ring | Magic +2 |
Stamina Belt | Stamina Recovery +2 |
Stamina Ring | Stamina Recovery +1 |
Star Fragment | Prevents the four battle/field Status Effects Poison, Burn, Flu, and Sprain. |
Stone Helmet | Defense +5, Magic Defense +5 |
Sunglasses | Increases damage dealt to enemies by 25%. |
Third Eye | Hit% +4 |
Waist Pad | Defense + 5 |
White Brooch | Prevents AntiWhite and the White elemental Status Effects: Fatigued, and Asleep |
Winged Shoes | Evade% +18 |
Yellow Brooch | Prevents AntiYellow and the Yellow elemental Status Effects: Sprain, and Dizzy |
*Aroma Pouch: It has the power to make seeds and fruit cling to one upon examining plants.
- Astral Amulet: This enigmatic pouch contains a wooden amulet that allows the user to jump dimensions.
- Beeba Flute: Flute used to summon a Wingapede.
- Chrono Cross: The ultimate, long-lost Element of the seventh color attribute. The Chrono Cross is a mysterious and powerful item said to be the seventh Element and forged from the Tear of Hate and the Tear of Love. Only the ancient Dragonians, presumably controlled by Belthasar, knew of its existence, and constructed a pedestal for its creation at the Divine Dragon Falls. Legend of it passed down from then on through the Demi-humans and the indigenous villagers of El Nido; when the settlers from Zenan arrived, the Dragonians perished and the myth came to be safeguarded in Guldove by the village shaman. When Serge became Lynx and subsequently reverted back to his form, he obtained the necessary shattered Dragon Tear components to build the Chrono Cross; however, Steena specifically pointed out that it could be done at the falls in Another World. After it was forged, Serge infiltrated Terra Tower; during his audience in the illusory Viper Manor with Belthasar and the Ghost Children, the full power of the Chrono Cross was revealed. The ghost Marle noted that it could cross space and time and unify people's thoughts and feelings; transfer memories; draw on the sounds of the six colored Elements to produce a healing harmony, and combine the sounds of the world into one melody. Soon later, it was used to this end by Serge, who unleashed it upon the Time Devourer, freed Schala, and merged all the dimensions. It can also be used to summon an entire party even if Serge previously did not recruit them.
- Explosive: Serge used this to blast the large creatures on Earth Dragon Isle who are blocking the way.
- Garai Keepsake: Allows entrance through the mirror passages.
- Green Tinkler: Its a small bell that jingles instead of rings. This jingle makes the Marsh plants react, bending to open the way without having been touched.
- Hydra Humour: Extracted from a dead Hydra, the Hydra Humour is sought after for its multiple medicinal purposes, it is used to cure poison that not even antidotes can cure.
- Ice Breath: A breath of a Water Dragon, it can chill even the fiercest of flames.
- Ice Gun: It was made so baby-sitters could fight fires. It cools down hot areas, making things like vegetation possible.
- Life Sparkle: A botanical energy that will give life to NeoFio - a man-made half-human, half-plant life form.
- Relief Charm: Which is used to replace Serge with a different party member during fights.
- Safety Gear: It is a tough poison-resistant suit often used by exploration parties that venture into the Hydra Marshes.
- Smith Spirit: Wherever there's a customer, a blacksmith will be there! Just summon the master smith's spirit.
- Star Fragment: It protects them from the status effects Poison, Flu, Sprain and Burn.
- Tele-Porter: Kid presents the party with it when she joins the party in either Cape Howl/Arni (Home World) or Termina (Another World) relatively early in the plot. Note that the exact moment this item is received depends on when the player lets Kid join the party, the longer the player refuses to let her join the longer it will take to receive this item.
- Time Egg: Item that allows one to go beyond space and time and enter the darkness beyond time.
- Time Shifter: Automatically obtained once a New Game Plus is started, the item is used to speed up or slow down gameplay via the L and R buttons on a PlayStation controller.
Red Elements
Name | Allocation Level | Type | Target | Description |
---|---|---|---|---|
Tablet | 1/0 | Consumable | One Ally | Restores HP (small) |
TurnRed | 1/7 | Magic | One Enemy/Ally | Turn enemy's attribute / ally's attacks red |
Fireball | 1/7 | Magic | One Enemy | Hurls spheres of flames at enemy |
Ointment | 2/0 | Consumable | One Ally | Heals burns and red status effects |
MagmaBomb | 2/6 | Magic | All Enemies | Launches a volley of fireballs at enemies |
AntiBlue | 3/5 | Magic | One Enemy | Temporarily seals blue Elements |
FirePillar | 3/5 | Magic | One Enemy | Burns the enemy in a pillar of flames. Inflicts Burns. |
Strengthen | 4/4 | Magic | Singly Ally | Temporarily increases your attack power |
Weaken | 4/4 | Magic | One Enemy | Temporarily decreases enemy's attack power |
MagmaBurst | 4/4 | Magic | One Enemy | Makes lava gush out from beneath the enemy. Inflicts Confuse. |
RedField | 5/3 | Field Effect | All Enemies & Allies | Colors all field attributes red |
Inferno Trap | 5/0 | Trap | All Enemies | Set trap to catch Inferno Element |
Inferno | 5/3 | Magic | All Enemies | Heats air to a burning-hot temperature. Inflicts Burns. |
Recharge | 6/0 | Magic | One Ally | Recovers a used Element for re-use |
Ninety-Nine | 6/2 | Magic | One Ally | Temporarily keeps Hit% of basic attacks at 99% |
Volcano | 6/0 | Trap | All Enemies | Set trap to catch Volcano Element |
Volcano | 6/2 | Magic | All Enemies | Induces an enormous volcanic eruption. Inflicts Burns. |
RedWolf Trap | 7/0 | Trap | All Enemies | Set trap to catch RedWolf Element |
RedWolf | 7/2 | Summon | All Enemies | Summons a fire wolf to create a sea of flames. Inflicts Burns. |
Salamander | 8/0 | Summon | All Enemies | Use salamander's breath to incinerate enemies. Inflicts Burns. |
Blue Element
Name | Allocation Level |
Type | Target | Description |
---|---|---|---|---|
TurnBlue | 1/7 | Magic | Single Enemy/Ally | Turn enemy's attribute / ally's attacks blue |
Cure | 1/7 | Magic | Single Enemy/Ally | Restores HP (Small) |
AquaBeam | 1/7 | Magic | Single Enemy | Blasts enemy with high-pressure water stream |
Medicine | 2/0 | Consumable | Single Ally | Heals the flu and blue status effects |
IceLance | 2/6 | Magic | Single Enemy | Hurls an icicle spear at unsuspecting enemy |
AntiRed | 3/5 | Magic | Single Enemy | Temporarily seals red Elements |
CurePlus | 3/5 | Magic | Single Enemy/Ally | Restores HP (Medium) |
AquaBall | 3/5 | Magic | Single Enemy | Hurls a large sphere of water at the opponent. Inflicts Flu. |
Nimble | 4/4 | Magic | Single Ally | Temporarily increases physical Evade% |
Numble | 4/4 | Magic | Single Enemy | Temporarily decreases physical Evade% |
IceBlast | 4/4 | Magic | Single Ally | Freezes your enemy in a cage of ice. Inflicts Frozen. |
BlueField | 5/3 | Field Effect | All Enemies & Allies | Colors all field attributes blue |
CureAll | 5/3 | Magic | All Allies | Restores HP (Large) |
Deluge Trap | 5/0 | Trap | All Enemies | Set trap to catch Deluge Element |
Deluge | 5/3 | Magic | All Enemies | Inundates enemies in icy-cold floodwaters. Inflicts Flu. |
Vigora | 6/2 | Magic | Singly Ally | Temporarily stops your stamina from decreasing |
Iceberg Trap | 6/0 | Trap | All Enemies | Set trap to catch Iceberg Element |
Iceberg | 6/2 | Magic | All Enemies | Hails large chunks of ice down on enemies. Inflicts Frozen. |
FrogPrince Trap | 7/0 | Trap | All Enemies | Set trap to catch FrogPrince Element |
FrogPrince | 7/2 | Summon | All Enemies | Summons Frog Prince to perform a water attack |
BlueWhale | 8/0 | Summon | All Enemies | Calls on Neptune's anger to create a tsunami |
Green Element
Name | Allocation Level | Type | Target | Description |
---|---|---|---|---|
TurnGreen | 1/7 | Magic | Single Enemy/Ally | Turn enemy's attribute / ally's attacks green |
Bushwhacker | 1/7 | Magic | Single Enemy | Slices enemy with a cloud of whirling leaves |
Antidote | 2/0 | Consumable | Single Ally | Heals poison and green status effects |
Heal | 2/6 | Magic | Single Enemy/Ally | Restores HP (Small) |
AeroSaucer | 2/6 | Magic | Single Enemy | Throws blades of razor-sharp air to slice enemy |
AntiYellow | 3/5 | Magic | Single Enemy | Temporarily seals yellow Elements |
Bushbasher | 3/5 | Magic | Single Enemy | Encases enemy in a cage of thorny brambles. Inflicts Poison. |
HealAll | 4/4 | Magic | All Allies | Restores HP (Medium) |
EagleEye | 4/4 | Magic | Single Ally | Temporarily increases your attack Hit% |
BatEye | 4/4 | Magic | Single Enemy | Temporarily decreases enemy's attack Hit% |
AeroBlaster | 4/4 | Magic | Single Enemy | Shoots a sonic blast at your enemy. Inflicts Afraid. |
GreenField | 5/3 | Field Effect | All Enemies & Allies | Colors all field attributes green |
Carnivore Trap | 5/0 | Trap | All Enemies | Set trap to catch Carnivore Element |
Carnivore | 5/3 | Magic | All Enemies | A humongous Venus Flytrap devours enemies. Inflicts Poison. |
HealPlus | 6/2 | Magic | Single Enemy/Ally | Restores HP (Large) |
InfoScope | 6/2 | Magic | Single Enemy | Detects your opponent's HP data |
Tornado Trap | 6/0 | Trap | All Enemies | Set trap to catch Tornado Element |
Tornado | 6/2 | Magic | All Enemies | Causes a cyclone that batters enemies to bits |
Sonja Trap | 7/0 | Trap | All Enemies | Set trap to catch Sonja Element |
Sonja | 7/2 | Summon | All Enemies | Summons a forest dryad to sprinkle poison dust. Inflicts Poison. |
Genie | 8/0 | Summon | All Enemies | A wind djinn blows your enemies away with a twister |
Yellow Element
Name | Allocation Level | Type | Target | Description |
---|---|---|---|---|
TurnYellow | 1/7 | Magic | Single Enemy/Ally | Turn enemy's attribute / ally's attacks yellow |
Uplift | 1/7 | Magic | Single Enemy | Cuts out and drops a block of stone on enemy |
Brace | 2/0 | Consumable | Single Ally | Heals sprains and yellow status effects |
ElectroJolt | 2/6 | Magic | Single Enemy | Shocks enemy with an electrical discharge |
Capsule | 3/0 | Consumable | Single Ally | Restores HP (Medium) |
AntiGreen | 3/5 | Magic | Single Enemy | Temporarily seals green Elements |
Upheaval | 3/5 | Magic | Single Enemy | Spears enemy with shards of shattered earth. Inflicts Sprain. |
HiRes | 4/4 | Magic | Single Ally | Temporarily increases your defense |
LowRes | 4/4 | Magic | Single Enemy | Temporarily decreases your opponent's defense |
ElectroBolt | 4/4 | Magic | Single Enemy | Hurls a lightning bolt down on your opponent. Inflicts Dizzy. |
YellowField | 5/3 | Field Effect | All Enemies & Allies | Colors all field attributes yellow |
Earthquake Trap | 5/0 | Trap | All Enemies | Set trap to catch Earthquake Element |
Earthquake | 5/3 | Magic | All Enemies | Crushes enemies beneath giant stone pillars. Inflicts Sprain. |
PhysNegate | 6/2 | Magic | Single Ally | Temporarily nullifies enemy's physical attacks |
ThundaStorm | 6/0 | Trap | All Enemies | Set trap to catch ThundaStorm Element |
ThundaStorm | 6/2 | Magic | All Enemies | Causes a series of thunderbolts to occur |
Golem Trap | 7/0 | Trap | All Enemies | Set trap to catch Golem Element |
Golem | 7/2 | Summon | All Enemies | Summons an earth giant to stomp on your enemies |
ThundaSnake | 8/0 | Summon | All Enemies | An electric serpent zaps anything in its path |
Black Element
Name | Allocation Level | Type | Target | Description |
---|---|---|---|---|
TurnBlack | 1/7 | Magic | Single Enemy/Ally | Turn enemy's attribute / ally's attacks black |
GravityBlow | 1/7 | Magic | Single Enemy | Blows away enemy with a ball of pure gravity |
BlackOut | 2/0 | Consumable | Singly Ally | Removes black status effects |
HellSoul | 2/0 | Magic | Single Enemy | Attempts to remove the soul from enemy's body |
AntiWhite | 3/5 | Magic | Single Enemy | Temporarily seals white Elements |
Gravitonne | 3/5 | Magic | All Enemies | Crushes enemies with a supergravity field |
Genius | 4/4 | Magic | Single Ally | Temporarily increases your magical power |
Imbecile | 4/4 | Magic | Single Enemy | Temporarily decreases your enemy's magical power |
HellBound | 4/0 | Magic | Single Enemy | Sends your enemy on a trip to hell. Inflicts Cursed. |
Revenge | 5/3 | Magic | Single Enemy | Shifts your status effects onto enemy |
FreeFall Trap | 5/0 | Trap | All Enemies | Set trap to catch FreeFall Element |
FreeFall | 5/3 | Magic | Single Enemy | Drops enemy from the sky at supersonic speed |
Nostrum | 6/0 | Consumable | Single Ally | Restores HP (Large) |
Diminish | 6/2 | Magic | All Enemies & Allies | Temporarily halves Elemental damage |
SealAll | 6/2 | Magic | All Enemies & Allies | Temporarily stops everyone's Elements |
BlackHole Trap | 6/0 | Trap | All Enemies | Set trap to catch BlackHole Element |
BlackHole | 6/2 | Magic | All Enemies | Sucks everything in the area into a super-vacuum |
MotherShip Trap | 7/0 | Trap | All Enemies | Set trap to catch MotherShip Element |
MotherShip | 7/1 | Summon | All Enemies | Contacts a spaceship to blast enemies to pieces |
GrimReaper | 8/0 | Summon | All Enemies | Summons Death to wreak doom and destruction |
White Element
Name | Allocation Level | Type | Target | Description |
---|---|---|---|---|
TurnWhite | 1/0 | Magic | Single Enemy/Ally | Turn enemy's attribute / ally's attacks white |
Revive | 1/7 | Magic | Single Ally | Recovers friend from incapacitated status |
PhotonRay | 1/7 | Magic | Single Enemy | Shoots a bright laser beam at your opponent |
WhiteOut | 2/0 | Consumable | Single Ally | Removes white status effects |
Meteorite | 2/6 | Magic | Single Enemy | Drops a comet down on an unsuspecting enemy's head |
RecoverAll | 3/5 | Magic | All Allies | Restores HP (Medium) |
AntiBlack | 3/5 | Magic | Single Enemy | Temporarily seals black Elements |
PhotonBeam | 3/5 | Magic | Single Enemy | Bombards enemy with an extra-powerful laser. Inflicts Fatigued. |
Panacea | 4/0 | Consumable | Single Ally | Removes all status effects |
Purify | 4/4 | Magic | Single Ally | Removes all status effects |
StrongMinded | 4/4 | Magic | Single Ally | Temporarily increases your magical defense |
WeakMinded | 4/4 | Magic | Single Enemy | Temporarily decreases your enemy's magical defense |
MeteorShower | 4/4 | Magic | All Enemies | Hurls several large asteroids at enemies. Inflicts Fatigued. |
FullRevival | 5/3 | Magic | Single Ally | Recovers incapacitated status and heals all HP |
HolyLight Trap | 5/0 | Trap | All Enemies | Set trap to catch HolyLight Element |
HolyLight | 5/3 | Magic | All Enemies | Casts a holy circle (annihilates undead). Inflicts Fatigued. |
HolyHealing | 6/2 | Magic | All Allies | Restores all HP and removes status effects |
Magnify | 6/2 | Magic | All Enemies & Allies | Temporarily increases Element damage by 1.5 |
MagNegate | 6/2 | Magic | Single Ally | Temporarily nullifies enemy's magic attacks |
UltraNova Trap | 6/0 | Trap | All Enemies | Set trap to catch UltraNova Element |
UltraNova | 6/2 | Magic | All Enemies | Causes an explosion of high-density energy |
Unicorn Trap | 7/0 | Trap | All Enemies | Set trap to catch *Unicorn Element |
Unicorn | 7/1 | Summon | All Allies | Holy horse's prayer raises Def & M.Def |
Saints | 8/0 | Summon | All Enemies & Allies | Army of angels attacks enemies and heals party |
Notable Techniques
Techs: A series of abilities unique to every user. Every playable character in Chrono Cross has three different techs that they can use, and the colors of techs correspond to the user's innate element; in Serge's case, white.
- Dash & Slash: Serge quickly slides forward, slashing through his opponent.
- Luminaire: Serge rises into the air and forms an orb of light that causes an explosion on the field that hits all enemies. It may inflict Fatigue, causing the stamina of enemies to decrease at a faster rate than normal.
- Flying Arrow: Serge rises into the air as a magic double appears behind him, then dashes forward with his doppelganger, causing an explosion on impact with the enemy.
Elements: Elements are the foundation of existence in the Chrono universe, and everyone and everything has their own element color. This color determines the nature of the person or object, as well as their innate ability. There are six elements in total, with Serge's innate element being White. This means that he is resistant to white element attacks and receives a bonus when casting white elements, but takes increased damage from black elements.
- Red: The element color associated with Fire and Lava, and counterpart to Blue.
- Tablet: A consumable element that recovers a small amount of HP.
- Turn Red: Turns the attribute of foes and allies red, changing their weakness.
- Fireball: Hurls spheres of flame at an enemy.
- Ointment: A consumable element that heals red status effects, including burns,
- Magma Bomb: Launches a volley of fireballs at enemies.
- FirePillar: Burns the enemy in a pillar of flames.
- Strengthen: Temporarily increases Serge's attack power.
- Weaken: Temporarily weakens the foe's attack power.
- Magma Burst: Makes lava gush out from beneath the foe.
- Red Field: Changes the attribute of the field to red.
- Inferno: Heats the air to a burning hot temperature.
- Blue: The element color associated with Water and Ice, and counterpart to Red.
- Turn Blue: Turns the attribute of foes and allies blue, changing their weakness.
- Cure: Heals a small amount of HP.
- Aqua Beam: Blasts the foe with a high-pressure water stream.
- Medicine: A consumable element that heals sickness.
- Ice Lance: Hurls an icicle spear at a foe.
- Cure Plus: Heals a medium amount of HP.
- Aqua Ball: Hurls a large sphere of water at an opponent.
- Nimble: Increases Serge's speed and evasion.
- Numble: Decreases a foe's speed and evasion.
- Ice Blast: Freezes a foe in a cage of ice.
- Blue Field: Changes the attribute of the field to Blue.
- Deluge: Inundates enemies in icy-cold floodwaters.
- Green: The element color associated with Air and Nature, and counterpart to Yellow.
- Turn Green: Turns the attribute of foes and allies green, changing their weakness.
- Bushwhacker: Slices the foe with a cloud of whirling leaves.
- Antidote: A consumable element that heals poison.
- Heal: Restores a small amount of HP.
- Aero Saucer: Throws out blades of razor-sharp air to slice the enemy.
- Bush Basher: Encases the foe in a cage of thorny brambles.
- HealAll: Restores a medium amount of HP.
- Eagle Eye: Increases Serge's accuracy.
- Ba tEye: Decreases a foe's accuracy.
- Aero Blaster: Shoots a sonic blast at a foe that may inflict Afraid.
- Green Field: Changes the attribute of the field to Green.
- Carnivore: Devours foes with a huge Venus Flytrap.
- Yellow: The element color associated with Earth and Lightning, and counterpart to Green.
- Turn Yellow: Turns the attribute of foes and allies yellow, changing their weakness.
- Uplift: Cuts out and drops a block of stone on a foe.
- Brace: A consumable element that heals sprains.
- Electro Jolt: Shocks foe with an electrical discharge.
- Capsule: A consumable element that restores a medium amount of HP.
- Upheaval: Impales foes with spears of shattered earth.
- Hi-Res: Temporarily increases Serge's defense.
- Lo-Res: Temporarily lowers an enemy's defense.
- Electro Bolt: Hurls a lightning bolt down on opponents.
- Yellow Field: Changes the attribute of the field to Yellow.
- Earthquake: Crushes foes beneath giant stone pillars.
- Black: The element color associated with Shadow and Space, and counterpart to White.
- Turn Black: Turns the attribute of foes and allies black, changing their weakness.
- Gravity Blow: Blasts a foe away with a sphere of pure gravity.
- Black Out: A consumable element that removes black status effects.
- HellSoul: Removes the soul from an opponent's body, inflicting instant death.
- Gravitonne: Crushes foes in a supergravity field.
- Genius: Temporarily increases Serge's magic power.
- Imbecile: Temporarily decreases the foe's magic power.
- Hell Bound: Sends the enemy into hell, preventing them from being revived.
- Revenge: Shifts Serge's status effects onto the enemy.
- Free Fall: Drops a foe from the sky at supersonic speed.
- Nostrum: A consumable element that restores a large amount of HP.
- Diminish: Temporarily halves all elemental damage.
- White: The element color associated with Light and Life, and counterpart to Black. This is Serge's main element, letting him use advanced White elements that others cannot.
- Turn White: Turns the attribute of foes and allies white, changing their weakness.
- Revive: Revives a fallen ally.
- Photon Ray: Shoots a bright laser beam at an opponent.
- White Out: A consumable element that removes white status effects.
- Meteorite: Summons a comet onto an unsuspecting foe.
- Recover All: Heals all allies for a medium amount of HP.
- Anti Black: Seals black elements, preventing foes from using them.
- Photon Beam: Bombards the enemy with an extra-powerful laser.
- Panacea: A consumable element that removes all status effects.
- Purify: Removes all status effects.
- Strong Minded: Temporarily increases Serge's magic defenses.
- Weak Minded: Temporarily reduces a foe's magic defenses.
- Meteor Shower: Hurls several large asteroids at foes.
- Full Revival: Revives a fallen ally and heals all their HP.
- Holy Light: Creates a holy circle which damages foes and annihilates undead.
- Holy Healing: Restores all of an ally's HP and removes their status effects.
- Magnify: Temporarily increases the damage of elements.
- Mag Negate: Temporarily nullifies a foe's magic attacks.
- Ultra Nova: Creates an explosion of high-density energy.
- Unicorn: Summons a unicorn, whose prayer increases the defense and magic defense of all allies on the field.
- Saints: The ultimate White Element. Summons an army of angels that attacks all foes and heals all allies.
Other
Standard Tactics: Serge is generally a wildcard due to being an RPG character, though it should be assumed he’d use his innate elements abilities along with what’s most helpful for the scenario.
Weaknesses: Has an innate weakness to black elemental attacks. Changing the elemental composition of the battlefield will make his elemental attacks weaker. Ozzie’s pants inflict status effects on him.
Note: This is Serge from Chrono Cross, for the Serge from Radical Dreamers click here.
Explanations
Read here for the in-depth cosmology of Chrono.
Gallery
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Kid’s farewell to Serge
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Serge as he appears in the Menu
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Serge's portrait
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Serge in Lynx's body
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Serge in-game.
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Chibi version from Parallel Navigator.
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Old Chrono Cross artwork
Battle Records
*Scott Pilgrim (Scott Pilgrim) - Scott Pilgrim's profile (Both are at 6-A and speed was equalized)
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Discussions (Link For Mobile Users):
Discussion threads involving Serge (Chrono Cross) |