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Christopher Belmont

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


A phantom son taken by a ridiculous legend... ...Belmont, marriage scares you more than you must realize.
~ Christopher Belmont

Background

Exactly one hundred years following his defeat at the hands of Trevor Belmont and the Three Legendary Heroes, Dracula was revived; as the hearts of mankind started to darken, and their faith in God dwindled. With the Belmont Clan having been accepted back into society, Trevor’s descendant, Christopher Belmont, lived within Wallachia, and thus was able to respond to Dracula’s return immediately.

Christopher had been trained all his life to be a vampire hunter, much like his ancestors before him, and thus was perfectly prepared to deal with the threat. Armed with the Vampire Killer whip, Christopher infiltrated Dracula’s Castle and fought his way through it, before finally reaching the Dark Lord himself. After a hard-fought battle, Christopher left the castle successfully as it crumbled behind him; sure that he had vanquished Dracula.

Unbeknownst to Christopher, however, Dracula had barely survived the battle, and turned to mist to feign his defeat. Escaping from the castle, Dracula would lie in wait, allowing for Christopher to settle down before he attacked again. Not even a year later, Christopher settled down and had a child, who he named Soleil.

Christopher began training Soleil as he grew up, until the boy turned 15 and began celebrating his passage into manhood. Christopher was confident that, with his son taking over the reins as vampire hunter, thought that peace would remain for at least the next century. However, Dracula finally decided to come out of hiding and strike; possessing Soleil, and using him to raise four elemental castles.

Realizing what must have happened, Christopher picked up the Vampire Killer once more, and conquered the guardians of the four castles. He then travelled back into Dracula’s Castle, where he found the possessed Soleil. Christopher was forced to fight his son, but was able to free him from Dracula’s possession. Heading to the next room, Christopher faced off once again against Dracula, and slew the Vampire King for good. With Dracula finally defeated for the next 100 years, Christopher passed the Vampire Killer to Soleil, and settled down for good.

General Information

Name: Christopher Belmont

Origin: Castlevania: The Adventure

First Appearance: Castlevania: The Adventure

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Male

Sexuality: Heterosexual[1]

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Translyvania

Story Role: Protagonist, Main Hero

Classification: Vampire Hunter, Ancestor of Simon Belmont[2]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[3]

Occupation: None

Affiliations: Belmont Clan, Soleil Belmont, Illyana Belmont (His wife)

Enemies: Creatures of the Night, Dracula, Death, Soleil Belmont (While under Dracula's control

Height: Unknown

Weight: Unknown

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1500s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Fought to protect the peace of Translyvania from Dracula, going through his entire castle and fighting him in a life and death battle[4])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[5], stopped Dracula, returning peace to Translyvania[6]. Where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[8])

Codex Statistics

Key: The Adventure | Belmont’s Revenge

Key Information

  • The Adventure: Covers the events of Castlevania: The Adventure.
  • Belmont's Revenge: Covers the events of Castlevania II: Belmont's Revenge

Grade: S | S

Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat the Golem, and later 1500s Dracula[9], who serves as the absolute evil, the opposite to God[10], where for God to be perfectly good, there must be a being of perfect darkness[11], being the entity opposite to God[12], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[15]) | At least Town level (Potency) (Noted that Christopher's abilities are dramatically improved[16]. It is noted that the combined powers of Christopher Belmont and Soleil Belmont defeated Dracula[17]), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[18], during and before Trevor's time[19], the Belmont's were feared because of their immense power[20], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will | Superhuman (Noted that Christopher's abilities are dramatically improved, including increased speed[24]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1500s Dracula, who serves as the absolute evil, the opposite to God[25], where for God to be perfectly good, there must be a being of perfect darkness[26], being the entity opposite to God[27], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[28] and the White Demon, who can move at the speed of light at short distances[29]), Far Higher with Sheer Will | At most Faster Than Light (Noted that Christopher's abilities are dramatically improved, including increased speed[30]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (On two separate occasions, Christopher was able to invade Dracula’s Castle and stop the Dark Lord’s forces himself, without rest. He was also able to conquer four elemental castles without rest)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing knives and axes, Universal with Stop Watch (With Stopwatch, stops everything in time[31])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[32])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[33]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[34], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater. Able to navigate a maze while fighting various enemies[35]. Christopher is able to navigate an entire cave in the dark without it hindering his moveset or attacks[36]. Can navigate rooms with large spike walls closing in on him[37]. Could climb up ropes while dodging and attacking enemies[38]. Navigated a room where the ropes kept switching directions all while fighting enemies[39])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[40]. During and before Trevor's time[41], the Belmont's were feared because of their immense power[42]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[43]. Ricther also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[44]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[45]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[46]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[47]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[48]. Many of the famous Belmont weapons were left behind by Trevor[49]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[50]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[51]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[52]), Aura (Belmonts release a glow of aura around them[53], that envelops their body[54]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[55]. Leon could sense and feel that Joachim Armster was a vampire[56]. Leon could sense the rage from a Vampire Killer[57]. Trevor could sense a bad omen approaching[58]. Christopher Belmont felt a "chill" upon Dracula's return[59]. Belmonts such as Juste could sense Death's overwhelming power[60]. Belmonts such as Juste could sense the aura of the two different layers of the castles[61]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[62]. Julius could sense the dark powers within Soma Cruz[63]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[64]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[65]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[66]), Magic (Due to coming into contact with Rinalod and gaining the whip, Rinaldo granted him a magic amulet[67]. where Leon gained magical energy that would naturally be passed down to all of his descendants[68]. Belmonts such as Julius naturally has magical powers due to this[69], along with Juste having magical powers deriving from the Fernandez (Belnades) family[70]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[71]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[72]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[73] the infinite corridor[74]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[75]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[76]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[77], this is also shown with Trevor Belmont's ultimate in Castlevania Judgement[78]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[79]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[80]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[81]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[82]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[83]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[84])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[85]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[86]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[87]. Ricther showcases this where he moves around in a burning city without much affect or limitation to his movements[88]), Absorption (Belmonts can fight and take hits from the mist[89], a creature that swallows up the living[90]), Life-Force Absorption (Belmonts can take hits from the Spirit[91], which is an evil spirit that sucks up people's life energy[92]), Corruption (Belmonts can be bitten by vampires without instantly turning[93]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[94]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[95]), Paralysis Inducement (Belmonts can be paralyzed[96], and slowly recover from the effects of it[97]), Attack Reflection (Belmonts can[98] hit Dracula[99] with different[100] projectile[101] attacks[102], this extends to even Morrises'[103], where Dracula's mere rib bone reflects all projectiles back[104]), Petrification (Belmonts can[105] take hits[106], from Medusa heads[107] who can turn one into stone upon contacting them[108]. Belmonts can[109] can break out of[110], being petrified[111]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[112]), Time Stop (Belmonts are unaffected by time being stopped[113]. With time in Castlevania being so potent that not even eternity can withstand time[114], along with even artificial life being subject to the laws of time[115]), Poison Manipulation (Belmonts can take hits from the poison zombie[116], which spews a deadly poison that can rot flesh on contact[117]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[118] an oridnary hero feel like a spineless coward[119]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[120]), Absolute Zero (Belmonts can take ice from the frost demon[121], a demon that wields absolute cold[122] and a total command of cold[123], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[124]), Essence Manipulation (Belmonts can take hits from Succubus[125], who can suck up a person's essence[126]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[127]), Death Manipulation & Fate Manipulation (Belmonts cannot[128] be killed[129] by the[130] likes of[131] Death and his scythes[132], who is noted to govern the fate of death[133], being noted to have the power to govern the end of all living things[134], and can use his scythes to kill abstractions such as distance and sound[135]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowningly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[136], where contracts are made to be absolute and bind one to it's agreements[137])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[138], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[139]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[140]), Possession (The castle possesses objects with its magic, such as a ouija table[141]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[142]. The Castle has doors sealed off without solving puzzles[143]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[144]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[145], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[146]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[147]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[148]. The castle increases one's dark desires, allowing Dracula to easily control them[149]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[150]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[151]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[152]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[153]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[154]), Curse Manipulation (The Curse status that spirits inflict[155] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[156]), Life Manipulation (The castle can bring inanimate statues to life to attack[157]. Can cause the glass murals to come to life and attack[158]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[159]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[160])

Social Influencing (Social Status; Christopher's defeat of Dracula sparked a new legend in the history of the Belmonts that spread for generations), Weapon Mastery (Whip Mastery; Christopher can deftly wield his whip in combat, being capable of hitting airborne enemies[161]. Axe Mastery; Can defltly throw the battle axe at an arc while in the middle of combat to hit his enemies[162]. Cross Mastery; Able to accurately throw his cross in combat, where it always comes back to him[163]), Extrasensory Perception (Felt a "chill" upon Dracula's return[164]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[165]), Energy Absorption (Christopher can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[166]).



Resistance to Death Manipulation & Fate Manipulation (Can take hits from Death and his scythes[167], who is noted to govern the fate of death[168], being noted to have the power to govern the end of all living things[169], and can use his scythes to kill abstractions such as distance and sound[170])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[171]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[172]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[173]. The Alchemy whip can create wind blades around its user to protect them from all directions[174]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[175]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[176]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[177])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[178], even those who are half-vampire such as Alucard[179]), Magic (The Vampire Killer has been referred to as a magic whip[180]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[181]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[182] which includes[183] ghosts[184]. This is also shown in Haunted Castle Revisited[185]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[186]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[187]. Can interact with creatures of the night made of fire[188]. Can fully disperse and destroy water bubbles instead of the attack just going through it[189]. Blood Interaction; Can harm and kill enemies made of blood[190]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[191] to where he was immune to all other[192] weapons prior other then the Vampire Killer[193]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[194]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[195]. The Vampire Killer can nullify energy projectiles through hitting them[196], even those from Dracula[197]. Can negate fire projectiles[198]. Electricity Nullification; Can completely disperse and nullify electricity attacks[199]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[200]. Transformation Nullification; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[201]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[202]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[203] and scream out in pain, where it is an immortal being immune to pain and suffering[204]), Regeneration Negation (Holy; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[205]. Juste with the Vampire Killer could permenantely kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[206]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[207]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[208]. Death is a being unconstrained by mortality[209]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[210]), Resurrection Bypassing (The Vampire Killer can kill zombies[211], who are corpses brought back to life from the power of hate[212]), Purification (The Vampire Killer can purify people who was turned into a monster[213]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[214]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[215]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[216]. The whip can have fire burst around the enemies even without them dying[217]. Causes even objects like coffins to burst into flames[218]. This is even shown in Lament of Innocence, once Leon has the vampire killer[219]. This is even shown in graphic novels such as Belmonts Legacy[220]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[221]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[222], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[223]. One must sacrifice their lifeforce in order to wield it[224]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[225]), Light Manipulation (The Whip can create orbs of light to light up torches[226])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[227]), Mimicry (Doppelganger is unable to mimic the vampire killer during[228] the time of Lament of Innocence[229])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Christopher’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Christopher uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Christopher after being thrown.
  • Stopwatch: A watch that allows Christopher to stop time for a brief moment, although it is costly in hearts for him to use.

Items

  • Heart: Partially restores Christopher’s health.
  • Flashing Heart: Completely restores Christopher’s health.
  • Cross of Gold: Makes Christopher invincible for a time.

  • Other

    Standard Tactics: Christopher will use his vampire killer along with the different sub-weapons that best suit the situation.

    Weaknesses: None notable.

    Note

    Miscellaneous Feats

    Trivia

    Battle Records

    With Castlevania: The Adventure
    11-0-0

    With Castlevania: The Adventure ReBirth
    18-0-0

    Combined
    29-0-0



    • Phantom Bat - Fight[251]
      • Conditions: None.
      • Location: Stage 1
    • Giant Eyeball - Fight[252]
      • Conditions: None.
      • Location: Stage 1
    • Giant Amoeba - Fight[253]
      • Conditions: None.
      • Location: Stage 2
    • Man Beast - Fight[254]
      • Conditions: None.
      • Location: Stage 2
    • Bone Dragon King - Fight[255]
      • Conditions: None.
      • Location: Stage 3
    • Ruler Sword - Fight[256]
      • Conditions: None.
      • Location: Stage 3
    • Succubus - Fight[257]
      • Conditions: None.
      • Location: Stage 4
    • Golem - Fight[258]
      • Conditions: None.
      • Location: Stage 4
    • The Creature - Fight[259]
      • Conditions: None.
      • Location: Stage 5

    None

    None

    References

    1. Castlevania: The Belmont Legacy #2
    2. History of Castlevania - Crescent of the Moon Pages 20-21
    3. Castlevania Lament of Innocence
    4. Castlevania: The Adventure ReBirth
    5. Castlevania: Lament of Innocence Ending
    6. Castlevania: The Adventure ReBirth
    7. Akumajou Densetsu Famicon Intro English Patch
    8. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    9. Castlevania: The Adventure ReBirth
    10. Castlevania: Aria of Sorrow Ending
    11. Castlevania: Dawn of Sorrow Dark Lord Candidates
    12. Castlevania: Dawn of Sorrow Ending
    13. Castlevania Judgement: True Story Mode, Golem
    14. Castlevania: Judgement Golem Ultimate Attack
    15. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    16. History of Castlevania - Crescent of the Moon Pages 22-23
    17. Castlevania II: Belmont's Revenge Ending
    18. History of Castlevania - Crescent of the Moon Pages 40-41
    19. History of Castlevania - Crescent of the Moon Pages 40-41
    20. Akumajou Densetsu Famicon Intro English Patch
    21. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    22. Estimating Weight of Logs and Standing Timber Page 2
    23. Castlevania: Curse of Darkness
    24. History of Castlevania - Crescent of the Moon Pages 22-23
    25. Castlevania: Aria of Sorrow Ending
    26. Castlevania: Dawn of Sorrow Dark Lord Candidates
    27. Castlevania: Dawn of Sorrow Ending
    28. Castlevania Aria of Sorrows
    29. Castlevania Grimoire of Souls Enemy Compendium Showcase
    30. History of Castlevania - Crescent of the Moon Pages 22-23
    31. Castlevania: The Adventure ReBirth
    32. Castlevania: Lament of Innocence Game Manual Page 10
    33. Lament of Innocence Perfect Guidebook
    34. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    35. Castlevania: The Adventure ReBirth
    36. Castelvania: The Adventure ReBirth
    37. Castlevania II: Belmont's Revenge
    38. Castlevania II: Belmont's Revenge
    39. Castlevania II: Belmont's Revenge
    40. History of Castlevania - Crescent of the Moon Pages 40-41
    41. History of Castlevania - Crescent of the Moon Pages 40-41
    42. Akumajou Densetsu Famicon Intro English Patch
    43. Castlevania: The Dracula X Chronicles Intro
    44. Castlevania: Dracula X Final Boss
    45. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
    46. Castlevania: Lament of Innocence Game Manual Page 10
    47. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    48. Castlevania: The Belmont's Legacy Issue 1
    49. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    50. Castlevania: Lament of Innocence Game Manual Page 10
    51. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
    52. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    53. Castlevania: Curse of Darkness Trevor Boss Fight
    54. Castlevania: Harmony of Dissonance
    55. Castlevania: Judgement Simon Belmont Story Mode
    56. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    57. Castlevania: Lament of Innocence
    58. Castlevania: Curse of Darkness Volume 2 Chapter 3
    59. Castlevania: The Belmont Legacy #2
    60. Castlevania: Harmony of Dissonance
    61. Castlevania: Harmony of Dissonance
    62. Castlevania: Symphony of the Night Beastiary No. 106
    63. Castlevania: Aria of Sorrow
    64. Castlevania: Aria of Sorrow
    65. Castlevania: Aria of Sorrow Julius Boss
    66. Castlevania: The Belmont Legacy #1
    67. Castlevania: Lament of Innocence
    68. Castlevania: Lament of Innocence Page 10
    69. Castlevania: Aria of Sorrow
    70. Castlevania: Harmony of Dissonance Game Manual Page 22
    71. Castlevania: Lament of Innocent
    72. Castlevania: Harmony of Dissonance
    73. Castlevania: Curse of Darkness Trevor Second Boss Fight
    74. Castlevania: Curse of Darkness Infinite Corridor
    75. Castlevania: Lament of Innocence
    76. Castlevania: Lament of Innocence Garden Forgotten By Time
    77. Castlevania: Judgement Simon Belmont Ultimate Attack
    78. Castlevania: Judgement Trevor Belmont Ultimate Attack
    79. Castlevania: Lament of Innocence Game Manual Page 10
    80. Castlevania: Legends Game Manual Page 8
    81. Castlevania: Lament of Innocence
    82. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
    83. Castlevania Legends Game Manual Page 9
    84. Castlevania: Dawn of Sorrow
    85. Castlevania Chronicles
    86. Castlevania: Lament of Innocence
    87. Castlevania: Lament of Innocence
    88. Castlevania: The Dracula X Chronicles Stage 1
    89. Castlevania: Lament of Innocence
    90. Castlevania: Lament of Innocence Beastiary No. 031
    91. Castlevania: Lament of Innocence
    92. Castlevania: Lament of Innocence Beastiary No. 010
    93. Castlevania 64
    94. Castlevania: Lament of Innocence Beastiary No. 016
    95. Castlevania: Lament of Innocence Game Manual Page 10
    96. Castlevania: Lament of Innocence Game Manual Page 11
    97. Castlevania: Lament of Innocence
    98. Castlevania NES Final Boss
    99. Castlevania III: Dracual's Curse Final Boss
    100. Castlevania: Dracula X Final Boss
    101. Castlevania 64 Final Boss
    102. Castlevania Adventure Rebirth Final Boss
    103. Castlevania: Bloodlines Final Boss
    104. Castlevania II: Simon's Quest
    105. Castlevania: Order of Shadows
    106. Super Castlevania IV
    107. Castlevania III: Dracula's Curse
    108. Castlevania Harmony of Despair
    109. Castlevania: Order of Shadows
    110. Castlevania Chronicles
    111. Castlevania: Lament of Innocence
    112. Castlevania: Order of Ecclesia
    113. Castlevania: Curse of Darkness Trevor Boss Fight
    114. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
    115. Castlevania: Judgement Aeon's Hyper Attack on Golem
    116. Castlevania: Lament of Innocence
    117. Castlevania: Lament of Innocence Beastiary No. 030
    118. Castlevania II: Simon's Quest
    119. Castlevania II: Simon's Quest Game Manual Page 9
    120. Castlevania: Curse of Darkness Beastiary No. 112
    121. Castlevania: Lament of Innocence
    122. Castlevania: Lament of Innocence Beastiary No. 040
    123. Castlevania: Curse of Darkness Beastiary No. 065
    124. Castlevania Nocturne of Recollection
    125. Castlevania: Lament of Innocence
    126. Castlevania: Lament of Innocence Beastiary No. 076
    127. Castlevania: Lament Innocence
    128. Castlevania III: Dracula's Curse Death Boss
    129. Castlevania Death Boss
    130. Castlevania: Rondo of Blood Death Boss
    131. Castlevania: Harmony of Dissonance Death Boss
    132. Castlevania 64 Death Boss
    133. Castlevania Judgement Aeon's Hyper Attack Sequences
    134. Castlevania: Judgement Aeon's Hyper Attack on Death
    135. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    136. Castlevania 64 Renon Boss
    137. Castlevania 64 Carrie Fernandez Bad Ending
    138. Castlevania: Harmony of Dissonance
    139. Castlevania: Harmony of Dissonance
    140. Castlevania: Symphony of the Night Beastiary No. 40
    141. Castlevania: Symphony of the Night Beastiary No. 16
    142. Castlevania: Portrait of Ruin Beastiary No. 133
    143. Castlevania: Lament of Innocence
    144. Castlevania 64
    145. Castlevania: Portrait of Ruin
    146. Castlevania: Portrait of Ruin
    147. Castlevania: Harmony of Dissonance
    148. Castlevania: Circle of the Moon
    149. Castlevania: Circle of the Moon
    150. Castlevania: Order of Ecclesia Beastiary No. 061
    151. Castlevania: Portrait of Ruin Beastiary No. 131
    152. Castlevania: Symphony of the Night Beastiary No. 44
    153. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    154. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    155. Castlevania: Grimoire of Souls
    156. Castlevania 64
    157. Castlevania Chronicles
    158. Castlevania Chronicles
    159. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    160. Castlevania: Curse of Darkness Beastiary No. 115
    161. Castlevania: The Adventure ReBirth
    162. Castlevania: The Adventure ReBirth
    163. Castlevania: The Adventure ReBirth
    164. Castlevania: The Belmont Legacy #2
    165. Castlevania: The Belmont Legacy #1
    166. Castlevania: Lament of Innocence Game Manual Page 10
    167. Castlevania: The Adventure ReBirth
    168. Castlevania Judgement Aeon's Hyper Attack Sequences
    169. Castlevania: Judgement Aeon's Hyper Attack on Death
    170. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    171. Castlevania: Lament of Innocence
    172. Castlevania: Lament of Innocence
    173. Castlevania: Lament of Innocence
    174. Castlevania: Lament of Innocence
    175. Castlevania: Lament of Innocence
    176. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    177. Castlevania: Lament of Innocence Beastiary No. 72
    178. Castlevania: Lament of Innocence
    179. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    180. Castlevania NES Game Manual Page 4
    181. Super Castlevania IV
    182. Castlevania NES
    183. Castlevania NES Game Manual Page 4
    184. Castlevania NES Game Manual Pages 7-9
    185. Haunted Castle Revisited Dominus Collection
    186. Castlvania: Judgement Simon Belmont Story Mode
    187. Haunted Castle Revisited Dominus Collection
    188. Castlevania III: Dracula's Curse
    189. Castlevania: The Adventure ReBirth
    190. Castlevania 64
    191. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    192. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    193. Castlevania: Lament of Innocence
    194. Castlevania: Aria of Sorrow
    195. Castlevania: The Arcade Dracula Boss
    196. Castlevania NES
    197. Castlevania NES
    198. Castlevania Chronicles
    199. Castlevania: The Adventure ReBirth
    200. Haunted Castle Revisited Dominus Collection
    201. Castlevania II: Belmont's Revenge Game Manual Page 4
    202. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    203. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    204. Castlevania: The Arcade White Dragon Boss
    205. Castlevania II: Belmont's Revenge Game Manual Page 4
    206. Castlevania: Harmony of Dissonance Final Boss
    207. Castlevania: Rondo of Blood Death Boss
    208. Castlevania: Lament of Innocence Ending
    209. Castlevania: Judgement Death True Story Mode Ending
    210. Castlevania: Lament of Innocence Final Boss
    211. Castlevania: Harmony of Dissonance
    212. Castlevania: Curse of Darkness Beastiary No. 009
    213. Castlevania III: Dracula's Curse
    214. Castlevania II: Belmont's Revenge Soleil Boss
    215. Haunted Castle Revisited Dominus Collection
    216. Super Castlevania IV
    217. Super Castlevania IV
    218. Super Castlevania IV
    219. Castlevania: Lament of Innocence
    220. Castlevania: The Belmonts Legacy #3
    221. Castlevania: Curse of Darkness
    222. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    223. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    224. Castlevania: Portrait of Ruin
    225. Haunted Castle Revisited Dominus Collection
    226. Castlevania: Lament of Innocence
    227. Castlevania II: Simon's Quest
    228. Castlevania: Lament of Innocence
    229. Castlevania: Lament of Innocence Beastiary No. 073
    230. History of Castlevania - Crescent of the Moon Pages 22-23
    231. Castlevania: The Adventure ReBirth
    232. History of Castlevania - Crescent of the Moon Pages 22-23
    233. Castlevania: The Adventure ReBirth
    234. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
    235. Castlevania: Judgement Aeon's Hyper Attack on Golem
    236. Castlevania: The Adventure ReBirth
    237. Castlevania: The Adventure ReBirth
    238. Castlevania: The Adventure ReBirth
    239. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    240. Castlevania: The Adventure ReBirth
    241. Castlevania: The Adventure ReBirth
    242. Castlevania: The Adventure ReBirth
    243. Castlevania: The Adventure ReBirth
    244. Castlevania II: Belmont's Revenge
    245. His age is never specified in games where he appears in, but some Belmont's Revenge artworks show him old.
    246. Castlevania: The Belmont Legacy Issue #1
    247. Castlevania: The Adventure
    248. Castlevania: The Adventure
    249. Castlevania: The Adventure
    250. Castlevania: The Adventure
    251. Castlevania: The Adventure ReBirth
    252. Castlevania: The Adventure ReBirth
    253. Castlevania: The Adventure ReBirth
    254. Castlevania: The Adventure ReBirth
    255. Castlevania: The Adventure ReBirth
    256. Castlevania: The Adventure ReBirth
    257. Castlevania: The Adventure ReBirth
    258. Castlevania: The Adventure ReBirth
    259. Castlevania: The Adventure ReBirth
    260. Castlevania: The Adventure ReBirth
    261. Castlevania: The Adventure ReBirth
    262. Castlevania II: Belmont's Revenge
    263. Castlevania II: Belmont's Revenge
    264. Castlevania II: Belmont's Revenge
    265. Castlevania II: Belmont's Revenge
    266. Castlevania II: Belmont's Revenge
    267. Castlevania II: Belmont's Revenge
    268. Castlevania II: Belmont's Revenge