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Leila (Castlevania)

From The Codex
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Leila is the direct descendant of Alucard from an alternate timeline, from the 1990 choose-your-own-adventure novel, called The Legend of Satanic Castle: The Vampire Hunters. Hailing in Transylvania much like his ancestors, Sid quickly became partners with the descendants of the Three Legendary Heroes from Trevor Belmont’s era; Sid Belmont (descendant of Trevor Belmont), Row Danasty (descendant of Grant Danasty), and Zouk Belnades (descendant of Sypha Belnades).

Being directly related to Alucard, and thus also his father Count Dracula, Leila is part-vampire. Despite this, she fights for the light, and is constantly seen wearing a cross around her neck, which emits holy light. Long after Dracula's defeat at the hands of Trevor Belmont, his resurrection came under way. Feeling responsible for the Count's evil due to her familial bond with him, she set out alongside her friends to destroy him.

General Information

Name: Leila Tepes[1]

Origin: Akumajou Densetsu: Shinsei Vampire Hunter

First Appearance: Akumajou Densetsu: Shinsei Vampire Hunter

Company: Konami

Creator: Naomi Inoue

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Homeworld: Earth

Residence: Unknown

Story Role: Supporting Protagonist

Classification: Member of Alucard's family

Species: Dhampir (Human/Vampire Hybrid)

State of Being: Regular

Physiology: Dhampir Physiology

In-Universe Creator: God[2]

Occupation: Vampire Huntress

Affiliations: Sid Belmont

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Joins Sid Belmont in the quest to defeat Dracula and restore peace to the world, despite her familial relation to Dracula)

Protection Level: Global Protector (Joins Sid Belmont in the quest to defeat Dracula and restore peace to the world)

Codex Statistics

Grade: S

Tier: 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight and defeat Dracula, who serves as the absolute evil, the opposite to God[3], where for God to be perfectly good, there must be a being of perfect darkness[4], being the entity opposite to God[5], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[6]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[7]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[8]. Alucard notes that having something to protect surpasses the limits of strength[9])

Durability: Town level, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[10], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[11] where logs can weigh around 15 to 5 tons[12] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[13]), Far Higher with Sheer Will

Travel Speed: Superhuman regularly, At most Faster Than Light at top speeds (Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[14], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[15]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[16]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Dracula, who serves as the absolute evil, the opposite to God[17], where for God to be perfectly good, there must be a being of perfect darkness[18], being the entity opposite to God[19], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[20] and the White Demon, who can move at the speed of light at short distances[21]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[22]. Went on a large journey, making several acquaintances and fighting supremely powerful monsters such as a Cyclops, Skull Knight, Dragon, and Count Dracula himself, all without rest)

Range: Standard Melee

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[23])

Knowledge: Grandmaster level (Fought and defeated Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[24])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[25], one of Dracula's bats easily destroyed a stone ground block[26]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[27]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[28]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[29]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[30]. With their souls being completely free from time[31]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[32]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[33]), Empowerment (Creatures of the night are empowered by the night[34], becoming stronger when it's night time[35]), Evolution (Creatures of chaos can inherit evil natures[36] awakening into stronger enemies with new abilities and less weaknesses[37]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[38]. This has also been shown with slain heads reviving as an angry wraith[39]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[40], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[41], with this state being referred to as a "regeneration cycle"[42]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[43]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[44]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[45]. With the real world and world of grimoires being one and the same[46], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[47]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[48]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[49]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[50], or Charlotte fading from existence due to them messing with the history of the Grimoires[51], Maria starting to fade because Richter's history is being rewritten[52], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[53]. The text alterations also make the monsters stronger[54]. With the real world and world of grimoires being one and the same[55], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[56]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[57]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[58]. The Chaos of the Grimoire destabilized the magic of the others[59]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[60]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[61]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[62], with their souls being completely free from time[63]. With time in Castlevania being so potent that not even eternity can withstand time[64], along with even artificial life being subject to the laws of time[65]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[66]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[67], with their souls being completely free from time[68], with fate being a truth wound by time[69])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[70]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[71]), Disguise Mastery (Vampires will sometimes disguise themselves[72] as villages in order to get near one[73]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[74], with Mathias noting he has eternal life[75]. Aeon notes that vampires exist for eternity[76]. Walter is noted to be a vampire that has eternal life[77]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[78]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[79]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[80]. With their souls being completely free from time[81]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[82]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[83], defying God's decree[84]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[85]), Surface Scaling (Vampires can stand on ceilings[86]), Flight (Vampires can either naturally levitate grow wings to fly[87], turn into a bat[88], or into mist[89]), Immersion (Vampires can infuse magic into paintings to increase their power[90]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[91]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[92]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[93]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[94]. Vampires can disguise themselves as huamns[95]), Teleportation (Vampires possess the ability to teleport freely[96]. Even non-threatening vampires such as Rosa, fade out from view[97]), Power Suppression (Vampires can submerge their own vampiric powers if needed[98]), Life-Force Absorption (Vampires can consume one's lifeforce[99], allowing them to heal themselves through biting into a victim[100]), Vampirification (Vampires can turn others into vampires[101], Walter turned Rinaldo's daughter into a vampire[102]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[103]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[104]), Animal Manipulation (Bats serve under the control of vampires[105], being freely spawnned by any vampire[106]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[107]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[108]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[109]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[110]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[111]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[112], or Charlotte fading from existence due to them messing with the history of the Grimoires[113], Maria starting to fade because Richter's history is being rewritten[114], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[115]. The text alterations also make the monsters stronger[116]. With the real world and world of grimoires being one and the same[117], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[118]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[119]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[120]. The Chaos of the Grimoire destabilized the magic of the others[121]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[122]), Biological Manipulation (Vampires biological functions are no longer required for them[123]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[124], with their souls being completely free from time[125]. With time in Castlevania being so potent that not even eternity can withstand time[126], along with even artificial life being subject to the laws of time[127]), Death Manipulation ("Death" loses all meaning for Vampires, as they[128] defy God's decree that life should be limited, and exist for eternity[129]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[130]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[131], with their souls being completely free from time[132], with fate being a truth wound by time[133]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[134])

Blessed & Holy Manipulation (With Cross, a cross necklace that Leila carries around blessed with holy powers, shines brightly to repel the creatures of the night)

Equipment

  • Cross: A cross necklace that Leila carries around, blessed with holy powers. It shines brightly to repel the creatures of the night.
  • Map: A map of the Transylvanian countryside that Sid Belmont's party obtains, complete with location names, a compass, and the route towards Dracula’s location.

Other

Standard Tactics: Leila utilizes vampire techniques along with holy powers for attacks.

Weaknesses

Note

Battle Records

None

None

None

References

  1. Akumajou Densetsu: Shinsei Vampire Hunter
  2. Castlevania Lament of Innocence
  3. Castlevania: Aria of Sorrow Ending
  4. Castlevania: Dawn of Sorrow Dark Lord Candidates
  5. Castlevania: Dawn of Sorrow Ending
  6. Castlevania Judgment: True Story Mode, Golem
  7. Castlevania Judgment Golem Ultimate Attack
  8. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  9. Castlevania: Nocturne of Recollection Intro
  10. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  11. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  12. Estimating Weight of Logs and Standing Timber Page 2
  13. Castlevania: Curse of Darkness
  14. Castlevania: Symphony of the Night
  15. Castlevania Harmony of Dissonance
  16. Castlevania: Grimoire of Souls Prologue level
  17. Castlevania: Aria of Sorrow Ending
  18. Castlevania: Dawn of Sorrow Dark Lord Candidates
  19. Castlevania: Dawn of Sorrow Ending
  20. Castlevania Aria of Sorrows
  21. Castlevania Grimoire of Souls Enemy Compendium Showcase
  22. Castlevania: Lament of Innocence
  23. Castlevania: Lament of Innocence Game Manual Page 10
  24. Lament of Innocence Perfect Guidebook
  25. Super Castlevania IV Stage B-1
  26. Castlevania: Circle of the Moon
  27. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  28. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  29. Haunted Castle Revisited Dominus Collection
  30. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  31. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  32. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  33. Castlevania: Curse of Darkness Manga Volume 1
  34. Castlevania II: Simon's Quest Night Transition
  35. Castlevania II: Simon's Quest Online Game Manual Page 4
  36. Castlevania: Lament of Innocence Bestiary No. 058
  37. Castlevania: Lament of Innocence Bestiary No. 059
  38. Castlevania: Curse of Darkness Bestiary No. 009
  39. Castlevania: Curse of Darkness Bestiary No. 005
  40. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  41. Castlevania: Symphony of the Night
  42. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  43. Castlevania: Lament of Innocence Bestiary No. 064
  44. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  45. Castlevania: Grimoire of Souls Prologue
  46. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  47. Castlevania: Portrait of Ruin
  48. Castlevania: Grimoire of Souls Prologue Stage 4
  49. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  50. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  51. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  52. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  53. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  54. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  55. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  56. Castlevania: Portrait of Ruin
  57. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  60. Castlevania III: Dracula's Quest
  61. Castlevania: Curse of Darkness Absolute Zero Ring Description
  62. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  63. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  64. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  65. Castlevania Judgment Aeon's Hyper Attack on Golem
  66. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  67. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  68. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  69. Castlevania Judgment Aeon Hyper Attack on Death
  70. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  71. Castlevania: Legacy of Darkness Game Manual Page 35
  72. Castlevania: Legacy of Darkness Game Manual Page 35
  73. Castlevania 64
  74. Castlevania: Lament of Innocence
  75. Castlevania: Lament of Innocence
  76. Castlevania Judgment Aeon Hyper Attack on Alucard
  77. Lament of Innocent Perfect Guidebook
  78. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  79. Castlevania: Lament of Innocence
  80. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  81. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  82. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  83. Castlevania: Curse of Darkness Manga Volume 1
  84. Castlevania: Lament of Innocence
  85. Castlevania 64
  86. Castlevania 64
  87. Castlevania 64 Vampire Boss
  88. Castlevania: The Dracula X Chronicles Intro
  89. Castlevania 64 Vampire Boss
  90. Castlevania: Portrait of Ruin
  91. Castlevania: Lament of Innocence
  92. Castlevania: Lament of Innocence
  93. Castlevania: Lament of Innocence
  94. Castlevania: The Dracula X Chronicles Intro
  95. Castlevania 64
  96. Castlevania: Portrait of Ruin
  97. Castlevania 64 Flower Garden Cutscene
  98. Castlevania: Symphony of the Night
  99. Castlevania: Order of Shadows
  100. Castlevania 64
  101. Castlevania: Lament of Innocence Bestiary No. 078
  102. Castlevania: Lament of Innocence
  103. Castlevania: Lament of Innocence Bestiary No. 064
  104. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  105. Castlevania: Lament of Innocence Bestiary No. 002
  106. Castlevania 64 Vampire Boss
  107. Castlevania: Curse of Darkness
  108. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  109. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  110. Castlevania: Grimoire of Souls Prologue Stage 4
  111. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  112. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  113. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  114. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  115. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  116. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  117. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  118. Castlevania: Portrait of Ruin
  119. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  120. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  121. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  122. Castlevania: Lament of Innocence
  123. Castlevania: Lament of Innocence
  124. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  125. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  126. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  127. Castlevania Judgment Aeon's Hyper Attack on Golem
  128. Castlevania: The Dracula X Chronicles Stage 1
  129. Castlevania: Lament of Innocence
  130. Castlevania: Lament of Innocence
  131. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  132. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  133. Castlevania Judgment Aeon Hyper Attack on Death
  134. Castlevania: Lament of Innocence
  135. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  136. Konami of Europe's Camilla Fernandez profile
  137. Castlevania: Portrait of Ruin
  138. Castlevania: Grimoire of Souls Prologue Stage 1
  139. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  140. Castlevania: Nocturne of Recollection Intro
  141. Castlevania: Lament of Innocence Game Manual Page 10
  142. Castlevania II: Simon's Quest Day Transition
  143. Castlevania II: Simon's Quest Day Game Manual Page 11
  144. Castlevania II: Simon's Quest
  145. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  146. Super Castlevania IV Stage B-4
  147. Castlevania III: Dracula's Curse Alucard Ending
  148. Castlevania 64 Rose Encounter
  149. Castlevania II: Simon's Quest
  150. Castlevania: Lament of Innocence
  151. Castlevania: Harmony of Dissonance
  152. Castlevania 64
  153. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  154. Castlevania: Circle of the Moon
  155. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  156. Castlevania 64 Charlie Vincent Boss
  157. Akumajou Densetsu: Shinsei Vampire Hunter
  158. Castlevania 64 Rose Encounter
  159. Castlevania 64 Carrie Bad Ending
  160. Castlevania III: Dracula's Curse Alucard Ending