“ | ''I'm Ness...
It's been a long road getting here... Soon, I'll be... Soon, I'll be... Soon, I'll be... What will happen to us? |
„ |
~ Ness after collecting the 7th melody |
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Ness
“ | Dear Mom & Dad: Having lots of fun. Visited Giant Step and squashed an enormous ant. Keep sending money. Love, Ness |
„ |
“ | Dear Mom & Dad: Weather's great in Twoson. Desposed ruthless cult leader and rescued a girl in a dress. Think I'm in love. Ness P.S She wore the dress. |
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“ | Dear Mom & Dad: Sat on a talking sesame seed. What a surprise! Running low on money. Need a million bucks. Love you, Ness |
„ |
“ | Ness, you've stood on the eight power spots of the earth. From these, you created Magicant, the realm of your mind. In Magicant, there's beauty, kindness, sorrow, and hatred. Of course, there's an evil and violent side of you. The Sea of Eden sits at the center of those feelings. It takes you to the truth about yourself. | „ |
~ Star Master (In Ness's Magicant) |
“ | Hey me! I found my cap that you lost. | „ |
~ Ness in Magicant |
“ | It's me...I'm you when you were younger. Hey, let's play ball. Do you prefer reading comics or playing games? What? You're busy?... | „ |
~ A memory of Ness when he was younger |
“ | Instantly Ness's mind cleared and he realized that he had possessed great power! At that moment, Ness's psychic powers radically expanded! |
„ |
“ | Giygas' goal is to destroy you. Listen carefully! Everything in the universe could be destroyed at the hands of Giygas. But he and his followers are also in trouble. The Apple of Enlightenment has foretold that Giygas' attempt will fail. It is because of the existence of a boy named Ness. ...That's me! Listen. Free your mind and KNOW what you must do! Your destiny has already been decided. | „ |
~ Ness's True form to his Avatar |
Background
Ness (ネス, Nesu) is the silent main protagonist of Earthbound (Mother 2 in Japan), and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the Earthbound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.
At the beginning of Earthbound, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Porky Minch, he returns home and tries to get back to sleep. Soon thereafter, Porky arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.
After a pep-talk from his mother, Ness, Porky, and King go back out to the hillside, where they find Picky (who reveals it was Porky who actually ran away). They also encounter Buzz-Buzz, an insectoid warrior who has returned from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two other boys and one girl, will stand against Giygas and save the universe from total annihilation.
Powers and Stats
Tier: 9-C to Low 8-C | Low 8-C to 8-B | 2-A, Higher via Prayer
Name: Ness
Origin: Mother 2
Sex: Male
Age: 12 as an Avatar. Extra-Temporal (Exists across all of time due to being the universe) as the universe
Classification: Human Boy, Psychic, The Chosen One, Cosmic Being, Conscious Mind of the Universe
Attack Potency: Peak Human level (Able to defeat fodder enemies in Onett) to Small Building level+ (Eventually became stronger than enemies such as the Territorial Oak, which explode into flames upon defeat) | Small Building level+ to City Block level (Defeated Thunder and Storm who can create storms to attack. Comparable to the rest of the chosen four when they were powerful enough to defeat endgame enemies) | High Multiverse level+ (Absorbed the power of the Earth along with the rest of Magicant, which contains a portion of the Truth of the Universe. Able to slightly harm Giygas), Higher via Pray (Should be able to use Pray to summon The Player, who was able to completely destroy Giygas)
Dimensionality: 4-D. 3-D as an Avatar
Travel Speed: Subsonic (Scaling to Ninten, who can move 700 meters in about 13 seconds. Traveled around entire towns and cities in a shot amount of time) | Subsonic | Extra-Temporal
Combat Speed: Subsonic to Speed of Light (Fought with Buzz Buzz against the Starman Jr in the very beginning of the game. Grew much stronger as the journey progressed) | FTL (Can fight against identical enemies found in both Mother 1 and 3, should be comparable to Ninten and Lucas) | Extra-Temporal
Reaction Speed: Subsonic to Speed of Light (Can dodge laser beams from robotic enemies) | FTL (Faster than before. Should be comparable to the rest of the Chosen Four when they were about to take on Porky Minch, who would later fight Lucas. Can dodge laser beams from various enemies) | Extra-Temporal
Lifting Strength: Unknown | Class 5 (Able to lift a submarine alongside Paula and Jeff) | Extra-Temporal
Striking Strength: Peak Human Class (Wields a baseball bat as his primary weapon) to Small Building Class+ (Can harm enemies that are comparable to himself) | Small Building Class+ to City Block Class (Can harm Thunder and Storm, as well as enemies that are stronger than them. Comparable to the rest of the chosen four when they were powerful enough to defeat endgame enemies) | High Multiverse level+ (Mostly relies on physical attacks to deal damage. Could slightly harm Giygas)
Durability: Peak Human level (Can withstand attacks from the fodder enemies in Onett) to Small Building level+ (Eventually able to withstand the self-destruction of the Territorial Oak) | Small Building level to City Block level (Survived a crash that reduced the Sky Runner to tiny scraps. Can endure attacks from Thunder and Storm. Comparable to the rest of the chosen four when they were able to take hits from endgame enemies) | High Multiverse level+ (Able to withstand attacks from Giygas and is assumed to have protected the rest of the party from him during the final battle)
Stamina: Superhuman (Can fight for long periods of time, can take mortal wounds and still manage to heal himself) | Superhuman (Should have higher stamina than before) | Limitless (Exists as the conscious mind of the universe)
Range: Extended Melee range, up to Hundreds of Meters with PSI (Comparable to Paula and Poo, who can use PK Thunder, which has been demonstrated by several enemies to behave similar to normal lightning) | Extended Melee range, up to Hundreds of Meters with PSI, Complex Universal with Absorption (Absorbed the entirety of Magicant, along with a portion of the Truth of the Universe) | Extended Melee range, Complex Universal with PSI (Exists as the conscious mind of the universe), High Multiversal+ with Pray (Should be able to summon The Player)
All previous abilities, but more powerful. Cosmic Intelligence and Cosmic Awareness (Touched the Truth of the Universe and attained the ultimate intelligence), Omnipresence (Type 2. Exists as the conscious mind of the universe and exists throughout time), Acausality (Types 1 and 3. Was unaffected by traveling to the past and destroying Giygas. Exists throughout all of time in the universe), Immortality (Type 1. Exists throughout all of time in the universe), Self-Sustenance (Types 1, 2 and 3. Exists as the conscious mind of the universe), Higher-Dimensional Existence (Exists as the conscious mind of the universe, though he operates through a 3 dimensional avatar), Abstract Existence (Type 1. Overlapped with the universal system of fate), Large Size (Type 8. Exists as the conscious mind of the universe), Avatar Creation (The playable Ness is only an avatar of the real Ness, who exists as the conscious mind of the universe), Clairvoyance and Precognition (Type 5. [https://youtu.be/xgozGp3xY_I?t=1220 His true self knew that he had to travel to Saturn Valley to progress his journey. Knew of the Apple of Enlightenment's existence and knew about the prophecy it had foretold), Enhanced Non-Physical Interaction (Can harm Abstract, Nonexistent and conceptual beings. Capable of slightly harming Giygas. Should be comparable to Ninten, who can make a nonexistent NPC exist as long as he thinks about him), should have access to many PSI abilities that he does not use in-game due to possessing the ultimate intelligence, such as Mind Manipulation and Resistance Negation (Should be able to manipulate the minds of others and ignore PSI resistance due to being immensely superior to Giygas's original form in Mother 1, though he is vastly inferior to Giygas's transformed state in Mother 2), [Life Manipulation]] and Necromancy (Possesses vastly superior abilities to Giygas in his original form, who could turn inanimate objects into living beings and raise the dead), Illusion Creation (Should have the power to create illusions due to the fact that the Mani Mani statue can do so, albeit through channeling Giygas's power), Elemental Manipulation (Through various elemental PSI), Fire Manipulation (PK Fire), Heat Manipulation and Air Manipulation (PK Freeze), Electricity Manipulation (PK Thunder), Earth Manipulation (PK Ground), Darkness Manipulation (PSI Darkness), Illusion Creation (Type 3. Should be able to produce a psychic illusion comparable to if not superior to that of the Mani Mani Statue), Danmaku (PK Starstorm), Power Nullification (PSI Block. Should be comparable to enemies who can emit pale green light, which removes the effects of PSI such as shields and stat buffs), Statistics Amplification (Offense Up, Defense Up, and Quick Up), Statistics Reduction (Offense Down and Defense Down), Status Effect Inducement (Paralysis, Confusion, Uncontrollably Crying, Instant Death, Sleep Manipulation, Poison, and Blindness), Intangibility (Spatial via dimension Slip), Transformation and Power Mimicry (Should be able to use Poo's Mirror ability), Flight (Should be comparable to Poo, who was able to swoop down from the sky and end the party's battle with Master Barf), and Enhanced Telepathy (Should be comparable to Paula, who can use her Pray ability to call upon the Player in desperate situations), should also have Information Analysis (Due to his omniscience he should know how to use Jeff's Spy ability which lets him reveal the stats and weaknesses of a target, as well as what item they may be carrying), Durability Negation and One Hit Kill (PK Fire and Beam at higher levels can instantly kill foes. PK Freeze can reduce foes to a critical condition), Time Stop and Transmutation (Should have the abilities of some enemies due to them being gifted their powers by Giygas's PSI. The Dali's Clock is able to briefly freeze a target in time as it attacks them and several enemies are able to diamondize a target, usually through an eerie glare) Resistances: Void Manipulation, Existence Erasure, and Darkness Manipulation (Could fight inside of Giygas and endure his attacks), Conceptual Manipulation (Type 2) and Unholy Manipulation (Able to exist in Giygas’s presence, a being who embodies evil itself), Enhanced Resistance to Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Fear Manipulation, and Reality Warping (Completely immune to Giygas's influence), should theoretically resist many PSI abilities due to possessing the ultimate intelligence and the fact that PSI resistant items are a part of him, such as Statistics Reduction, Fire Manipulation, Heat Manipulation, Air Manipulation, Electricity Manipulation, Energy Manipulation, Light Manipulation, Paralysis Inducement, Sleep Manipulation, Transmutation, Sense Manipulation, Power Nullification, and Durability Negation (Immensely superior to Giygas's original form in Mother 1 who could completely resist all PSI, including PK Fire and PK Freeze which can negate durability in that game at certain levels as well as all status inflicting PSI)
*Cracked Bat: The first baseball bat Ness is able to equip, being found in Tracy's room or being bought from the store in Onett. It increases Offense by 4. Almost all baseball bats have a base accuracy of 93.75%.
- Tee Ball Bat: A baseball bat that can be bought from stores in Onett and Twoson. It increases Offense by 8.
- Sand Lot Bat: A baseball bat that can be bought from stores in Happy Happy Village and Fourside. Increases Offense by 15.
- Minor League Bat: A baseball bat that can be bought from stores in Threed and Fourside. Increases Offense by 26.
- Mr. Baseball Bat: A baseball bat that can be bough from stores in Dusty Dunes Desert and Fourside. It increases Offense by 38.
- T-Rex's Bat: A baseball bat that can be bought from the store in Winters. It increases Offense by 48.
- Big League Bat: A baseball bat that can be bought from stores in Summers and Scaraba. It increases Offense by 54.
- Casey Bat: A very powerful baseball obtained by defeating Master Barf. Increases Offense by 125, though it has a base accuracy of only 25%.
- Hall of Fame Bat: A baseball bat that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Offense by 62.
- Ultimate Bat: A baseball bat that can be bought from a Tenda in the Lost Underworld. It increases Offense by 68.
- Magicant Bat: A powerful baseball bat found in Magicant. It increases Offense by 80.
- Legendary Bat: Ness's second strongest weapon, obtained by opening the lone present in the Cave of the Past. It increases Offense by 110.
- Gutsy Bat: Ness's ultimate weapon, obtained from defeating a Bionic Kraken. It increases Offense by 100 and increases Guts by 127. The massive boost to Ness's Guts stat allows him to land critical hits and survive mortal damage much more frequently.
*Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.
*Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.
*Cheap Bracelet: An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.
*Baseball Cap: An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.
*Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
*Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
*Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
*Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
*Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
- Effect 1: Recovers about 60 Hp (43.75%).
- Effect 2: Recovers about 240 Hp (25%).
- Effect 3: Fully recovers Hp (18.75%).
- Effect 4: Recovers 5 Pp (6.25%).
- Effect 5: Recovers 20 Pp (4.17%).
- Effect 6: Fully recovers Hp and Pp (2.08%).
*Bottle of Water: A regular bottle of water. Recovers 1 Pp when consumed.
*Ketchup Packet: A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.
*Cold Remedy: A medicine used to cure colds.
Intelligence: Intelligence: Genius (Regarded as a bright child by several characters and became a master of PSI with no formal training. Serves as the leader of the chosen four, with his decisions and judgment overriding even that of Jeff, an extraordinary genius, and Poo, an experienced warrior who was able to master PK Starstorm, which is said to only be able to be learned after reaching a higher level of intelligence. Stated in the tea break scene that his in-born intelligence and courage is what brought him through his journey). Cosmic after awakening his true power (Touched the Truth of the Universe and gained the ultimate intelligence upon becoming the conscious mind of the universe)
Standard Tactics: Ness primarily fights using his powerful physical attacks, though he has access to a plethora of useful PSI at his disposal. Ness has access to PK Rockin, which is the single most powerful offensive PSI in the series, though most of Ness's PSI is centered around supporting his teammates, having access to the best set of healing PSI as well as two powerful status inducing PSI with Hypnosis and Paralysis. If Ness is completely cornered, the player will directly intervene with his battle in order to save him.
Weaknesses: Ness is a pacifist and chooses not to kill his enemies. Occasionally becomes homesick if he hasn't visited or called home recently, though this weakness is eventually overcome.
Notable Attacks/Techniques:
- PK Rockin: A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies but is the only offensive PSI that can be avoided.
- PK Flash: A glorious flash of light that has various effects. At the Omega level, it has a 37.5% chance to cause enemies to cry uncontrollably, a 12.5% chance to paralyze, a 12.5% chance to make enemies feel strange, and a 37.5% chance to cause instant death. Naturally resisted by some enemies.
- Lifeup: Heals himself and/or his allies. The Gamma level fully restores the health of the target and is very low cost. The Omega level heals Ness and his entire party for a great amount of Hp.
- Healing: Removes status ailments depending on the level used. At the Gamma level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization, as well as being able to revive fallen allies back with a fraction of their Hp.
- Shield: The user creates a shield that reduces the damage of physical attacks and some non-PSI energy based attacks by half at the Alpha level and reflects 50% of the damage taken from enemy attacks back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits.
- Hypnosis: The target falls asleep. The Omega level can affect many targets at once.
- Paralysis: Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items. The Omega level can affect many targets at once.
- Teleport: Allows teleportation to anywhere he has previously been.
Due to touching the Truth of the Universe and becoming nigh-omniscient, he should theoretically know every PSI technique in the series, with the following being PSI that he does not display in game:
- PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.
- PK Fire: The user shoots a burst of fire from their fingertips that damages an entire row of enemies. In Mother 1 the Omega level is able to instantly destroy all enemies in battle.
- PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. In Mother 1 the Gamma level is able to reduce a single enemy to critical levels of Hp.
- PK Thunder The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
- PK Beam: A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit, and the Omega level deals damage to all enemies. Partially resisted by metallic enemies.
- PK Ground: Creates an earthquake to damage all enemies with. Negates durability by an extent due to the fact that it deals percentage based damage instead of scaling damage. Cannot be reflected by shields.
- PSI Magnet: The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
- Refresh: The user bestows themselves or an ally with a status that restores 10% of their maximum Hp every turn for five turns.
- PSI Shield: The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks.
- Offense Up: Increases an ally's Offense stat by a small amount. Can be stacked up to three times and ignores the Offense cap of 255. The Omega level can affect the entire team.
- Defense Up: Increases an ally's Defense stat by a small amount. Can be stacked up to three times and ignores the Defense cap of 255. The Omega level can affect the entire team.
- Quick Up: Increases an ally's Speed stat by a small amount. Ignores the Speed cap of 255. Does not have an Omega level and only works on one ally.
- Offense Down: Decreases an enemy's Offense stat by a small amount. Can be stacked up to three times. The Omega level can affect many targets at once.
- Defense Down: Decreases an enemy's Defense stat by a small amount. Can be stacked up to three times. The Omega level can affect many targets at once.
- PSI Block: Causes a target to lose concentration and prevents them from being able to use any PSI.
- Shield Off: Removes a shield from a single target.
- Brainshock: Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. The Omega level can affect many targets at once. Strangeness lasts until the target is hit by a physical attack.
- Darkness: Blinds one target, sharply reducing the accuracy of their physical attacks.
- 4th-D Slip: The user slips through space to escape battle. Known simply as the "Dimension Slip" in the original Japanese release.
- Pray: The user calls out using telepathy to make a random effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the Player.
- Mirror: The user concentrates and turns into a targeted enemy. Does not work on some enemies.
Key: Early Game | Mid to Late Game | Awakened
Explanations
Further explanation on Ness's tiering and statistics here.
Gallery
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Ness's official North American clay model.
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Ness's standard walking sprite in Mother 2.
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Ness riding his bicycle.
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Ness's body after his soul is removed from it.
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Ness after his soul was transferred into a robot body.
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Ness appearing as a ghost after falling in battle.
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Ness after failing to teleport.
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Ness after being inflicted with mashroomization.
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Ness after being diamondized by an enemy.
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Ness as a baby, appearing in a flashback sequence.
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Ness and his companions as seen from the projector room in New Pork City in Mother 3.
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Ness as he appears on the cover of the official Mother 2 manga.
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Ness as he appears in a piece of concept art from a pitch for a Mother game on the GameCube.
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Ness as he appears in Super Mario Maker, serving as an amiibo costume for Mario.
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Ness's official artwork for the original Super Smash Bros.
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Ness as he appears in Super Smash Bros. Melee.
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Ness as he appears on the character selection screen in Super Smash Bros. Melee.
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Ness as he appears in Super Smash Bros. Brawl.
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Ness as he appears in Project M.
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Ness as he appears in Super Smash Bros. for Wii U and 3DS.
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Ness as he appears in Super Smash Bros. Ultimate.
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Ness as he appears on the roster mural for Super Smash Bros. Ultimate.
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Ness performing PK Starstorm with Paula and Poo in Super Smash Bros. Ultimate.
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Ness's character bio in the original Super Smash Bros.
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Ness's primary trophy in Super Smash Bros. Melee.
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Ness's second trophy in Super Smash Bros. Melee.
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Ness's third trophy in Super Smash Bros. Melee.
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Ness's trophy in Super Smash Bros. Brawl.
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Ness's final smash trophy in Super Smash Bros. Brawl.
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Ness's primary trophy in Super Smash Bros. for Wii U and 3DS.
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Ness's second trophy in Super Smash Bros. for Wii U and 3DS.
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Ness's final smash trophy in Super Smash Bros. for Wii U and 3DS.
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Ness as he appears in the intro movie for Super Smash Bros. Melee.
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Ness meeting Lucas for the first time in the Subspace Emissary after saving him from the King Statue.
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Ness saves Lucas from Wario's dark cannon by pushing him out of the way.
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Wario holding Ness after having transformed him into a trophy using the dark cannon.
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Ness and Luigi standing over King Dedede after he had been revived by the two.
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Ness's congratulations screen for 1 player mode in the original Super Smash Bros.
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Ness's congratulations screen picture for Classic Mode in Super Smash Bros. Ultimate.
Battle Records
Notable Victories:
Enerjak (Archie Comics) - Enerjak's profile (Both were at 2-A and speed was equalized)
Bill Cipher (Gravity Falls) - Bill's profile (Pre-Awakening Ness was used, Physical Form Bill was used, battle was in Onett and speed was equalized)
Caliborn (Homestuck) - Caliborn's profile (Both were at Low 8-C and speed was equalized)
Star Butterfly (Star Vs. The Forces of Evil) - Star's profile (Both were at 8-B and speed was unequalized)
Majora (The Legend of Zelda Majora's Mask) - Majora's profile (Post-Awakening Ness and Unrestricted Majora were used, speed was equalized, battle took place within the moon)
Notable Losses:
Inconclusive Matches:
W. D. Gaster (Undertale) - W. D. Gaster's profile (Both were at Low 8-C)
Sans (Undertale) - Sans' profile (Both were at Low 8-C, battle took place in the judgement hall and fate manipulation was restricted)
Discussions (Link For Mobile Users):
Discussion threads involving Ness |