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Pit (Kid Icarus)

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Revision as of 01:59, 30 October 2021 by MrWarnerTheGreat (talk | contribs)

My mission is to find the Three Sacred Treasures and to defeat Medusa. Now let's find the items, and set out for the Palace in the sky.
~ Pit
My mission is to find the Three Sacred Treasures and to defeat Medusa. Now let's find the items, and set out for the Palace in the sky.
~ Pit

The main character of the game. He has been ordered on a mission by Palutena.
The main character of the game. He has been ordered on a mission by Palutena.

Listen well, all you demons of the Underworld! In the name of the Goddess Palutena, defender of all that is good! Those who hide in the darkness will be made to face the light!
~ Pit with the Three Sacred Treasures
Listen well, all you demons of the Underworld! In the name of the Goddess Palutena, defender of all that is good! Those who hide in the darkness will be made to face the light!
~ Pit with the Three Sacred Treasures
Listen well, all you demons of the Underworld! In the name of the Goddess Palutena, defender of all that is good! Those who hide in the darkness will be made to face the light!
~ Pit with the Three Sacred Treasures
Listen well, all you demons of the Underworld! In the name of the Goddess Palutena, defender of all that is good! Those who hide in the darkness will be made to face the light!
~ Pit with the Three Sacred Treasures

The Great Sacred Treasure was designed by Dyntos to be the ultimate weapon. Used in the final battle against Hades, the weapon is huge and incredibly powerful, yet can stop on a dime and change its form to adapt to damage.
~ Great Sacred Treasure's idol description

Background

Pit is the main character and protagonist of Kid Icarus. He is Palutena's most loyal servant and leader of her royal bodyguard, the Icarus army. During the first game, Palutena was locked away in Skyworld temple by Medusa during a war between the Underworld army and the Icarus army, which resulted in an easy victory for the Underworld due to a surprise attack, leaving Pit the last remaining angel and the only one capable of saving Palutena by retrieving the Three Sacred Treasures. After successfully acquiring them, Pit defeats Medusa and saves Palutena, returning peace to Angel Land.

Some time after the war between the two goddesses, Palutena has a horrid dream of demonic beings known as the Orcos that plan to bring chaos to Angel Land. After learning of this, Palutena tasks Pit to traverse through the Underworld, Overworld, and Skyworld to once again earn the power of the Three Sacred Treasures to become Amazing Pit and defeat the ominous Orcos for good.

Roughly twenty-five years later, the events of the most recent title, Kid Icarus Uprising, lead to another war between Palutena and Medusa, which reveals the true master of the Underworld and his plans to turn the souls of all living things into an undead army of Underworld troops. This leads to many events during the war, such as an alien invasion in which all gods must come together to fight them off, the Chaos Kin's espace which leads to a three-year time skip, the creation of Dark Pit from the Mirror of Truth's destruction, and even Pit receiving his most powerful weapon, the Great Sacred Treasure, which he uses to defeat Hades, end the war, and bring peace to the universe for supposedly another twenty-five years until Hades returns.

Powers and Stats

Tier: At least 9-B, higher with amplifications | High 6-B, higher with the power of flight and Accelerated Development | At least High 6-B, higher with the power of flight and Accelerated Development | At least High 6-B | At least High 6-B, much higher with different transformations

Origin: Kid Icarus

Sex: Male

Age: Physically a teenager, while chronologically over 25 years old, possibly hundreds of years old

Classification: Palutena's Angel and bodyguard, Captain of the Icarus army

Attack Potency: At least Wall level (Can destroy stone statues), higher with amplifications | Large Country level (Comparable to Pyrrhon who spun the Aurum Brain around. destroyed a Pyrrhon-amped Aurum Hive which resulted in an explosion this big), higher with the power of flight | At least Large Country level (Far stronger than before. Fought evenly with a possessed Palutena) | At least Large Country level (Dwarfs gods such as Poseidon who destroyed and sank an entire country) | At least Large Country level, much higher with transformations (Can fight and match Hades while piloting the Great Sacred Treasure)

Dimensionality: 3-D

Travel Speed: At least Subsonic, likely higher on foot (Can traverse the Underworld, Overworld, and Skyworld which requiered Pit to travel across several mountain ranges within a few days) | At least Subsonic (Can run up walls), likely FTL on foot (Can escape the gravitational pull of black holes), higher with Super Speed (The Super Speed power can massively increase the ground speed of Pit enough to blitz other opponents), FTL+ while amplified by the power of flight (Flew out to the Galactic Sea in seconds) | At least Subsonic, likely FTL on foot, higher with Super Speed, FTL+ while amplified by the power of flight | At least Massively FTL (Likely on par with the Lightning Chariot Whilst Flying) | At least Massively FTL (Should be on par with the Lightning Chariot in speed), much higher with different transformations

Combat Speed: At least Subsonic, likely higher (Can fight opponents who traverse between the separate realms in short time periods) | Massively FTL | Massively FTL (Can pilot the Lightning Chariot which is regarded as one of the fastest mounts in the universe) | Massively FTL (Far greater than before) | Massively FTL (Far greater than before)

Reaction Speed: Subsonic | Massively FTL | Massively FTL (Can dodge attacks from Phosphora who is relative to the Lightning Chariot) | Massively FTL | Massively FTL

Lifting Strength: Peak Human (Can easily lift several giant hammers) | At least Class P (Is comparable to Pyrrhon who spun the entire Aurum Brain around), likely Class E with Telekinesis (Should scale to the gods such as Poseidon who can split the entire ocean down the middle) | Class P, likely Class E with Telekinesis | Class E | Class E (Matched and overpowered Hades who should be superior to Poseidon)

Striking Strength: At least Wall Class | Large Country Class | At least Large Country Class | At least Large Country Class | At least Large Country Class, much higher with transformations

Durability: At least Wall level (Can endure Underworld onslaughts in his most vulnerable state), higher while amplified by Super Armor (The Super Armor power briefly increases the durability of Pit and nullifies the knockback of strong attacks) | Large Country level (Endured a kick from Dark Pit), higher while amplified by Super Armor (The Super Armor blessing briefly increases the durability of the user and nullifies the knockback of strong attacks) | At least Large Country | At least Large Country level | At least Large Country level (Could survive and adapt to Hades' attacks), much higher with transformations

Stamina: Superhuman (Could traverse the Underworld, Overworld, and Skyworld over the course of several nights whilst fighting non stop without tiring) | Superhuman (Can fight hundreds of enemies in the Chaos Vortex), Limitless through specific blessings from Palutena | Superhuman with Three Sacred Treasures, Limitless with the Great Sacred Treasures

Range: Standard Melee Range, Extended Melee Range to Hundreds of Meters with Pre-Uprising weapons and armor, at least Kilometers (The Wolf Claws, a weapon with lower range than other weapon types, can create explosions this big), Hundreds of Kilometers with Sacred Treasures (Can pulverize Medusa), Low Multiversal with Cosmic Awareness and blessings from Palutena (Can communicate with Palutena and Viridi between the main universe and Chaos Vortex. The Chomp Trap can transport opponents into a universe of pain)

Powers and Abilities:

Superhuman Physical Characteristics, Limited Flight, Divine Magic, Weapon Mastery (Has mastered several classes of weapons and obtained hundreds of weapons over his journey in uprising), Vehicular Mastery (Can pilot and master various vehicles such as the Lightning Chariot upon just getting them), Telepathy, H2H Proficiency, Acrobatics (Can perform dodge maneuvers such as rolls, somersaults, and other acrobatic stunts), Stealth Proficiency and limited Invisibility (Escaped the Underworld Prison while the guard numbers were low. Further enhanced my Stealth Claws, which have invisible blades), Social Influencing (Can haggle with various shopkeepers to lower the price of their products for Pit. Pit's rally cry encourages his foes to support his efforts), Breaking the Fourth Wall (Is aware of The Player and their world), Divine Blessings and Immortality (Type 1, 4, 6, and possibly 8. Pit, along with other angels and gods, doesn't age without outside influence. If Pit dies, Palutena will resurrect him shortly afterwards. Him and Palutena have even referenced several of his deaths in the past. Can survive catching on fire and still persist even after his wings are burned off. Dark Pit refers to him and Pit as two sides of the same coin, and if one falls, so does the other. [Likely not combat applicable]), Self-Sustenance (Type 1. Does not need oxygen to breathe), Sheer Will and Possession (Through willpower alone, he can possess another's body), Acausality Negation (Type 3. Killed the Chaos Kin whose origins resides in the Chaos Vortex, a dimension with irregular laws and physics), Regeneration Negation, Immortality Negation, and Soul Manipulation (Type 3, 6, and 7. Low-Godly. Can kill Hewdraw, whose head can live despite lacking a body and even regenerate their entire body back. Can kill Underworld troops, who are made from souls effectively destroying the soul in the process and characters like Medusa and Hades), Time Manipulation and Time Travel (Can save and load to return at any previous events. Check notes for further elaboration), Adaptation (Pit went from having his stamina and power drained by Monoeyes to being too divine for them to even touch. Has adapted to various status effects), Extrasensory Perception, Non-Physical Interaction, and Lower-Dimensional Manipulation (Can see and use grind rails while nobody else can. Can interact and kill Sinistews, which are beings who reside in a one-dimensional universe), Clairvoyance and Cosmic Awareness (Dark Pit heard the explosion of Hades' heart from the Underworld. Hades' stomach is an entirely separate space-time continuum from the Underworld. Can communicate with other characters from the Chaos Vortex), Accelerated Development (Pit grows stronger through the more foe's he fights and can fight previous bosses without the aid of all three Sacred Treasures), Telekinesis (Can unconsciously levitate Guardian Orbitars and Protective Crystals, which circle Pit's body even without the need to summon or control them and damage foe's nearby), Summoning (Can summon Palutena's troops and the Great Sacred Treasure on him), Instinctive Reaction (Will automatically fly away or out of hazzards with the Angel's Wing), Healing (Can heal health before and after dying to continue fighting), Poison Manipulation (The Viper Blade and Scorpio Staff can inflict poisonous debuffs), Danmaku, Fire Manipulation (Through Fire Arrows and Various other weapons such as the Wolf Claws), Water Manipulation and Ice Manipulation (Through weapons such as the Aquarius Blade, he can mold water into sharp blades and freeze his opponents), Petrification (With the Stone Card, he can apply petrification through any of his weapons), Electricity Manipulation and Paralysis Inducement (The Electroshock Arm and Phosphora Bow have electrical properties that paralysis struck opponents), Can cause foes to shake uncontrollably with the Bluster, Mind Manipulation (The Fairy Orbitars confuse foe's when hit), Attack Nullification (Various weapons nullify incoming attacks from damaged foes), Light Manipulation (The Optical Blade has the uncanny ability to glow within the dark), Curse Manipulation and Corruption (The Gaol Blade is made from the same curse that corrupted Lord Gaol into a slave of evil), Animal Manipulation (Can summon bats with the Thanatos Staff), Enhanced Movement (Weapons such as the Brawler Claws slightly boost the wearer's movement speed), Barrier Creation (Pit can backflip with the Pandora Claws to create a protective barrier), Durability Negation and Lifeforce Drain (The Great Reaper Palm cuts an opponent's life in half), Weather Manipulation and Air Manipulation (The Babel Club creates a violent storm to continuously hit enemies), Earth Manipulation (Can fire massive destructive rocks with the Cragalanche Cannon), Transmutation (Can turn nearby enemies into mallets), Resistance to Magic, Extreme Heats (Can fight in the Underworld and inside Volcanoes with the power of cooling), Extreme Colds (Can traverse in the tundra), Transmutation and Petrification (Resisted Medusa's petrifacation magic that turned everyone in Angel Land into stone statues and pillars. Can break out being petrified), Life Force Absorption and Paralysis Inducement (Is too divine to have his life force absorbed and is no longer paralyzed when hit by Monoeyes), Status Effect Inducement, Poison Manipulation, Fire Manipulation, Electricity Manipulation, Ice Manipulation, Size Manipulation, Statistics Reduction, and Limited Velocity Manipulation (Can quickly recover from these status effects), Nothingness Manipulation, Soul Manipulation (Despite the Reaper's scythe being capable of ripping out the victim's soul, this has no effect on Pit. Hades can render a soul nonexistent when he eats it, which had no effect on Pit. Souls in Kid Icarus are just another material that lack any personality. When Pit was sealed in a ring, his body lacked a soul and was completely mindless, but still able to fight. The Collin had their soul removed by Medusa but could still fight which Pit should scale to), Mind Manipulation (Foe's such as Cacaws attack with a piercing noise that damages the brain, which does minor damage to Pit. The Aurum Brain was unable to take control over Pit despite his close range to the it which hacked and mind controlled Pyrrhon), BFR (Type 2 and 3. Can escape the Sinistew's pot, which is a one-dimensional universe), Law Manipulation and Physics Manipulation (Despite the Chaos Vortex not being governed by the physical laws of the regular universe, Pit is unaffected by the lack of those laws), Space-Time Manipulation and Immense Pain Tolerance (The Chomp Trap bends both space and time which Pit tanks like regular attacks), One Hit Kill (Before ever dying, Pit, along with all other divine beings, can enter Crisis Mode, preventing them from being one-shot in the first place), and Black Hole Creation (Can survive inside a black hole with no negative effects)

Enhanced Flight (Can fly for five minutes before Pit's wings burn up), Information Analysis (Palutena can give info on bosses Pit fights. Has shown extended knowledge of the foes Pit fights in smash and how to beat them. Pit's reticle can automatically lock on to foes and detect weakpoints in them), Teleportation and Dimensional Travel (Palutena can teleport Pit out of battle and from being incapacitated. Pit can teleport around with the Warp power), Statistics Amplification, Statistics Reduction, and Possible Law Manipulation (The Fiend's Cauldron changes the difficulty of a mission for Pit by manipulating the stats, numbers, rewards, and overall difficulty of a mission, which is referenced by Palutena in Pit's first mission and Hades post-credits), Enhanced Clairvoyance (Palutena can see through Pit's Laurel Crown to divine his settings, which allows her to inform Pit of nearby opponents, treasure, hazards, and other obstacles. Pit has a green arrow from Palutena that points him to his objective), Possible One Hit Kill (Palutena can fire a massive destructive laser, dubbed The Sacred Clobberlaser, that one-shots opponents as tough as the Hewdraw when Pit is in trouble), Fragrance Manipulation (Has a monster pheromone that Palutena can use on Pit which has a strong scent capable of attracting monsters and Underworld troops), Can nullify/remove curses or status effects off Pit after a brief period, Chain Manipulation and Movement Negation (Palutena can chain an opponent's legs preventing them from moving to help Pit), Summoning (Palutena can summon grind rails only Pit can see and interact with and various other things to help Pit in combat), Healing (Palutena can grant food and other healables for Pit on his journey even when her powers are being blocked off by other gods. Can quickly heal when in a pinch with Health Recovery Power), Statistics Amplification (Can amplify his stats with several powers. Powers can be further amplified in potency the greater rarity they are), Transformation (Can turn into an missile that explodes on impact with the Angelic Missile power), Transmutation (Can fire a shot that transforms enemies into idols. Pit can turn opponents into Eggplants or Tempuras through their respective bombs or by modifying his attacks), Fire and Explosion Manipulation (Can summon a sphere of explosive flames with the Explosive Flame power), Black Hole Creation (Creates a miniature black hole that pulls foes in with the Black Hole power), Attack Reflection (The Reflective Barrier power creates a wall that bounces back any projectiles that hit it), Light Manipulation (Hurts the enemy with a ray of damaging light through the Heavenly Light power), Self-Destruction (The Spite power allows Pit and others to explode and damage any nearby opponents), Power Modification (Pit can enhance his base attacks in several ways), Death Manipulation (Can instantly kill anyone Pit strikes with the Instant Death power), Power Nullification and Power Stealing (Pit can steal one's power rendering them powerless for a short time and can plant a beacon that disrupts opponent's powers when they get near), Life Manipulation (Can make it to where any incoming damage heals Pit instead with the Libra Sponge power), Vacuum Manipulation (Can use Item Vacuum to pull in items similarly to the Black Hole power), Perception Nullification (Can render an opponent completely blind for a short while with the Darkness power), Invulnerability (Can temporarily stay invulnerable with the Brief Invincibility power), Enhanced Invisibility (Can turn completely invisible in the middle of combat), Plant Manipulation (Throwing a Demon Vine bomb causes a small area of thorny vines to grow and trap the opponent),Space-Time Manipulation, Pain Manipulation, and BFR (The Chomp Trap traps the opponent in a dimension of pain that warps space and time),Purification (Can now remove status alignments without Palutena's help with the Effect Recovery power), Purification (Can now remove status alignments without Palutena's help with the Effect Recovery power), Greater Resistance to Status Effect Inducement, Poison Manipulation, Fire Manipulation, Paralysis Inducement, Electricity Manipulation, Ice Manipulation, Petrification, Mind Manipulation, Size Manipulation, Statistics Reduction, and Limited Velocity Manipulation (The Aries Armor power boosts Pit's durability a small amount and makes him completely immune to Status Effects)

All previous powers to a far greater extent, Empowerment (Is empowered by Palutena herself), Unlimited Flight, Attack Reflection (Mirror Shield reflects projectiles), Damage Reduction (Silver Armor halves all damage), Danmaku (Can fire a rapid number of arrows), Piercing Arrows (Light arrows pierce through enemies and travel through structures), Light Manipulation (Can shoot pillars of light at his foes. [See note]), Regeneration Negation (Killed Medusa who can detach and reattach her head), Immortality Negation, Resurrection Negation, and Soul Manipulation (3, 6, and 7. Could permanately kill Medusa in their first battle, who needed to be resurrected by Hades to return), Invulnerability Negation (Can kill Ornes, who are completely invulnerable)

All previous powers to a far greater extent. Transformation (Has various transformations it can enter for different situations), Adaptation (Due to its ability to quickly transform, the Great Sacred Treasure can easily adapt to the current situation), Danmaku, Teleportation, Regeneration (Mid-Low. Can reform after being ripped in two), Fire Manipulation (Can fire flaming projectiles), Explosion Manipulation, Vacuum Manipulation, Darkness Manipulation, Possible Black Hole Creation (Can shoot dark vacuums, that resemble black holes, which pull opponents closer), Energy Manipulation and Light Manipulation, Air Manipulation (Can fire several tornadoes with minor homing properties), Possible One Hit Kill (The Great Sacred Treasure's Final Strike allows Pit to one-shot Hades even after he had transformed and started going all out), Regeneration Negation and Resurrection Negation (Low-Godly. Killed Hades, who no longer had a physical body after his death and wasn't sure if he could resurect back), Immortality Negation and Soul Manipulation (Type 3, 6, and 7. Can kill Hades, who can reform his head and legs. Can kill Underworld troops)

Standard Equipment: Blades, Staffs, Claws, Bows, Palms, Clubs, Cannons, Orbitars, Arms, Various Healing Items, Blessings, Protective Crystals, and The Sacred Treasures

Intelligence: Below Average academically (Is regarded as naïve by the gods and claims to never learned how to read), At least Genius, likely higher in combat (Has mastered several weapon classes after just using them and has lead Palutena's army through several wars even while mindless. Pit and the other gods have hinted at being eons old)

Standard Tactics:

Pit will typically use his longbow for all forms of combat, including melee where he can utilize his protective crystals to punish those in radius like a damaging shield and use his various drinks to heal if he takes enough damage (If he gets too low on health, his weaponry will begin to fail, which is why Pit prioritizes avoiding damage). Alternatively, he can transmutate his foes into mallets with the harp. If Pit ends up dying, Palutena will resurrect him shortly afterwards and possibly grant him the Three Sacred Treasures if they are available.

Pit will begin the battle airborne for five minutes (His maximum flight time with Palutena's blessings), where he flies on a pre-set flight path and uses his various weapons to overwhelm his opponent from a safe distance, eventually using his blessings if the battle proves to be tougher than anticipated. After the five minutes, he'll land a safe distance from his opponent and repeat the same strategy while grounded, using his various abilities to track his opponent and exploit their weaknesses.

Similarly to his airborne strategy, Pit will remain airborne indefinitely, overwhelming his opponent with an onslaught of different projectiles and adapting mid-combat to best suit his scenario.

Weaknesses: If he uses too much of Palutena's Blessings (I.e Power of Flight) his wings will burn up, causing him to die beyond typical resurrection. Very reliant on Palutena for advice, equipment, and guidance. | Same with the Sacred Treasures minus the flight limitations due to having unrestricted flight

Notable Attacks/Techniques:

Icon Name Description
First Blade Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon.
Burst Blade While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire.
Viper Blade A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.
Crusader Blade The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful.
Royal Blade Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy.
Optical Blade Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances.
Samurai Blade The Samurai Blade is a powerful copy of a legendary sword whose curved blade was devastating in close combat. While this blade improves quickness, it has weaker ranged shots and takes time to charge.
Bullet Blade This old-school weapon uses magic to fire a hail of explosive steel bullets. The Bullet Blade doesn't have much in the way of homing ability or melee attacks, but its shots are just as strong over long distances as up close.
Aquarius Blade The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes.
Palutena Blade The rare example of a weapon ordered by Palutena. While its charged shots have a strong potential of nullifying enemy fire and its continuous-fire dash shots travel fast, they aren't very strong. However, its dash shots have great range.
Gaol Blade A blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has a strong homing ability, these attacks move slowly.
Icon Name Description
Insight Staff Staffs have long attack ranges with shots that generally get stronger the farther they travel. They're weak in melee combat, however. The Insight Staff is a well-balanced choice for learning this type of weapon.
Orb Staff The Orb Staff's jewel raises its melee power. Its shot strength doesn't vary much, making it effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.
Rose STaff The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.
Knuckle Staff The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully!
Ancient Staff The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemies they strike. This makes the weapon a great fit for defensive play.
Lancer Staff A staff modeled after an infamous spear said to have slain thousands. It charges quickly, and its shots, although slow moving, are most damaging at close range. Its melee attack is also better than most staffs.
Flintlock Staff This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon.
Somewhat Staff Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions.
Scorpio Staff The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed.
Laser Staff The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance!
Dark Pit Staff Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range.
Thanatos Staff Modeled after Thanatos, this staff features a magic scarf wrapped around a piece of bone. Its continuous fire produces a stream of bats, and its backward-dash charged shot conjures a giant skull that hovers in the air.
Icon Name Description
Tiger Claws Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself.
Wolf Claws These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws.
Bear Claws These claws are like a bear's, with melee attacks among the most devastating of any weapon. Their ranged shots are strong but have a short reach. If you can get up close, your foes won't know what hit them.
Brawler Claws Not only do these claws grant faster movement than any other weapon, they make you look like the king of the ring! While their other attributes aren't as cool as their speed boost, you can't deny the coolness of two-fist punching action.
Stealth Claws Forged in darkness and wrapped in the bandages of mummies, these claws are nearly invisible, so the targets of its fast fire may find it hard to find out exactly who is shooting. The claws do have a lower melee power, however.
Hedgehog Claws Inspired by hedgehogs, these claws charge quickly and provide a large speed boost to users. While they lack homing ability and have a low attack power, their rapid fire shoots a ceaseless barrage of projectiles.
Raptor Claws Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal.
Artillary Claws These macho-looking claws aren't well suited to melee and have almost no homing ability. But where they shine is their shots that have a range comparable to blades, lose no power over distance, and move super fast.
Cancer Claws The Zodiac weapon bearing the sign of Cancer. Their melee attack packs a mighty wallop, and their charged shots can temporarily hover near enemies. They also give users a speed boost during continuous-fire attacks.
Beam Claws The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power.
Viridi Claws Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time.
Pandora Claws These claws are based on the spirit form of Pandora. Their backward-dash charged shot creates a barrier that offers good defense in Together mode. Their third melee strike can knock enemies into the air. Try using a backward-dash attack as foes fall.
Icon Name Description
Fortune Bow Bows fire fast homing shots, making them well suited to medium- and long-range attacks. Their shots are small, slightly increasing in damage over long ranges. The Fortune Bow was designed to be a well-balanced version of this weapon.
Silver Bow Prototype of a bow designed by Palutena, it's the only weapon of its type whose shot power is higher at close range. Also features a relatively high firing range and homing ability, making it a solid choice for skilled users.
Meteor Bow The shots fired by this weapon have the longest range of any bow. While its charged shots are large and travel fast, they don't have much homing ability or power. Compensate for this with its heavy homing continuous fire.
Divine Bow A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability
Darkness Bow The Darkness Bow is shrouded in mystery. Its ranged attacks are powerful, and it even excels as a melee weapon. However, it comes up short in terms of homing ability and charge time.
Crystal Bow A bow carved from crystal taken from a forest near the home of the gods. It has high overall attack power, and fires fairly large projectiles. However, it has a short firing range, giving it a narrow sweet spot for attacks.
Angel Bow Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on.
Hawkeye Bow Why get close to foes when you can snipe from afar? This bow's high-speed shots have a long range and have the strong potential to nullify incoming fire. However, its melee damage is weak, and it takes quite some time to charge.
Saggitarius Bow The Zodiac weapon bearing the sign of Sagittarius. Its shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and shot speed.
Aurum Bow A bow created using Aurum technology. Rare among bows, its continuous-fire dash attack unleashes a barrage of multiple shots. Though it has good range and great homing ability, its low attack power makes it better at a distance.
Palutena Bow Painstakingly crafted by Palutena herself, this bow's shots gain speed the farther they travel. Though its standing shots are weak, its dash shots are mighty. So keep moving, and don't leave yourself open to counterattacks!
Phosphoran Bow A bow crafted from Phosphora's scarf. Its charged shots tend to hit enemies, even when fired aimlessly. Although it lacks in power, its shots have the ability to paralyze foes. As a bonus, those who use it are graced with lightning-quick speed.
Icon Name Description
Violet Palm Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range.
Burning Palm Shots fired from the Burning Palm set enemies on fire, dealing extra damage. It has the strongest melee attack of any palm, although it features a long charge time and short firing range. And after the battle, it makes a mean BBQ.
Needle Palm This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think too hard about gauging your distance.
Midnight Palm The Midnight Palm is geared toward defense, with ranged attacks that have a strong potential of nullifying incoming fire. It has powerful but slow shots. Its backward-dash charged shot crushes foes with a gigantic moon.
Cursed Palm A nefarious palm imbued with foul magic. It fires powerful cursed shots that travel slowly and lose strength over time, yet still relentlessly pursue their targets. And the Cursed Palm's melee attack is devastating in its own right.
Cutter Palm The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot.
Pudgy Palm This palm weapon shoots fancy, balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode
Ninja Palm A weapon with the soul of a dark assassin. It has a short charge time, fires fast-moving shots, and boosts speed and agility. It even excels at melee attacks! On the other hand, it lacks in power, range, and homing.
Virgo Palm The Zodiac weapon bearing the sign of Virgo. Features the longest firing range of any palm, and its shots grow in size as they travel. While lacking in power and homing ability, its backward-dash charged shot creates a useful defensive wall.
Aurum Palm Produced with Aurum technology, the Aurum Palm has almost no homing ability, making careful aim a must. Its high energy output means it charges fast, allowing users to fire off charged shots at a rate of one per second.
Viridi Palm Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.
Great Reaper Palm The Great Reaper Palm uses the power of the Great Reaper to summon Reapettes that hound targets. It takes a while to charge, but unique among weapons, its attacks have the power to halve the foe's maximum health.
Icon Name Description
Ore Club Clubs are unique weapons ideal for dealing huge amounts of damage. Their gigantic long-range charged shots can even pass through walls! The Ore Club is fashioned from minerals that were mined on the mountain of the gods.
Babel Club Designed to look like the tower that incurred the wrath of the heavens, this club has the longest charge time of any weapon. Its charged shots kick up a violent storm that delivers consecutive strikes, so try to make sure all of them hit.
Skyscraper Club A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs.
Atlas Club Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.
Earthmaul Club The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126 m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls
Ogre Club The club used by Dark Pit in his battle with Pit beneath the temple in Chapter 6. Though its charged shots are slow and easily dodged, this superbrutal club has the most powerful melee attack of any weapon.
Halo Club This lightweight club shoots halos for its ammunition. Unlike other clubs, the Halo Club's charged shots can paralyze opponents. However, it has a low attack power and is particularly ill suited for melee attacks.
Black Club While the mysterious Black Club's attack power and homing ability are high, its charge time and shot speed are slow. And not only do its charged shots cancel out enemy fire, they look really cool doing it too!
Capricorn Club The Zodiac weapon bearing the sign of Capricorn. Its spiraling charged shots lack range, do less damage as they travel, and don't cancel out other shots. However, these shots do move fast and have a superfast charge time.
Aurum Club This club has charged shots that have limited range and lack homing but are large, making it harder for targets to avoid them. It can also shoot through obstacles, and its shots have a strong potential for nullifying incoming fire.
Hewdraw Club This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch!
Magnus Club Designed to look like Magnus's sword, this club is at the top of its class in melee power and even boosts the speed of its user! Its shots barely have any range, making it the rare weapon exclusively suited to close combat.
Icon Name Description
EZ Cannon Cannons fire powerful shots one at a time. Bristling with energy, their volatile volleys explode on impact. The EZ Cannon is a standard version of this armament. While balanced in most respects, its bouncing shots do have a strong homing ability.
Ball Cannon Inspired by the weapons seen on pirate ships, the Ball Cannon shoots iron balls with devastating power. Its continuous fire creates a hail of smaller spheres sure to turn any scurvy dog into swiss cheese.
Predator Cannon This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arcing shell that descends on the foe.
Poseidon cannon Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.
Fireworks Cannon A cannon inspired by the tubes used to launch fireworks. It features a strong homing ability, fast charge, wide explosions, and the ability to knock enemies into the air. On the downside, its attacks lack in power and range.
Rail Cannon The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.
Dynamo Cannon The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.
Doom Cannon A cannon that brings ruin to its victims. The shots are slow to charge, and slow-moving as well, but after impact, they deal ongoing damage in an expanding, devastating area!
Leo Cannon The Zodiac weapon bearing the sign of Leo. Shoots incendiary bombs that can send enemies flying, then explode behind them for extra damage. This attack can be difficult to land, making the Leo Cannon tricky to use.
Sonic Cannon The bursts from this weapon cut foes to shreds. Its continuous fire covers a vast area, eventually zeroing in on targets with its homing ability. Its long range and expanding charged shots make it great for distance fighting.
Twinbellows Cannon Inspired by the most dreaded mutt in the Underworld. Fires a flame stream that roasts nearby foes. Its backward-dash charged shot creates explosions that detonate near the area they're fired, making them great for close combat.
Cragalanche Cannon A cannon made from pieces of Cragalanche. The rocks it fires have massive destructive power. But, being rocks, they lack speed and their explosions are relatively small.
Standard Orbitars Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality.
Guardian Orbitars These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack.
Shock Orbitars These orbitars gather their energy from the flaps of Pit's wings, releasing electric projectiles that disperse on impact. Their speed and range are nothing spectacular, but their charged shots have a high homing ability.
Eyetrack Orbitars These orbitars were once sealed inside a cursed royal tomb. Their homing ability is among the best of any weapon, making them very easy to use. However, they lack in terms of attack power and charge time.
Fairy Orbitars Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies.
Paw Pad Orbitar The Paw Pad Orbitars are too cute, aren't they? They have a short charge time, and shots bounce about like an excited kitten. Shield yourself with the backward-dash charged shot, or circle around enemies using continuous fire.
Jetstream Orbitars Charged shots fired from these orbitars may lack any sort of homing, but when they do hit—watch out! They're strong, though generally lose strength the farther they travel. Try knocking foes into the air with charged shots!
Boom Orbitars These burly-looking orbitars fire small bullets that really pack a wallop! Top among orbitars in melee and ranged attack power, they lack any sort of homing ability and slow the user down considerably during continuous fire.
Gemini Orbitars The Zodiac weapon bearing the sign of Gemini. The standard charged shots they fire travel straight, then break suddenly toward their target. This makes the wielder of such orbitars extremely hard to predict in Together mode.
Aurum Orbitars These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge.
Centurion Orbitars Modeled after Palutena's rank-and-file soldiers, these orbitars fire shots that arc like arrows in flight and are powerful at close range. Their backward-dash charged shots fire centurion-knight shields, and their continuous fire has a long range.
Arlon Orbitars Inspired by Arlon the Serene. But unlike Arlon, this weapon is far from invisible in combat, featuring the longest range of any of the orbitars. Its continuous fire unleashes a stream of the chakrams used by Arlon.
Icon Name Description
Crusher Arm Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.
Compact Arm An arm designed to be both small and light, it gives the highest movement speed of any arm, though this comes at the cost of lower melee power. Handling more like other weapons, the Compact Arm is great at midrange.
Electroshock Arm An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!
Volcano Arm The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.
Drill Arm Designed to look like an excavation tool, the Drill Arm plows through enemies with its charged shot, which does ongoing damage. The powerful attack has great homing ability.
Bomber Arm The rapid burning fists this weapon fires swerve sharply toward the foe. Though its continuous fire is weak, its charged shots are not, and it charges more quickly than any other arm. However, its range is among the shortest of any weapon.
Bowl Arm This weapon was designed to look like a decorative bowl and curiously fires off bowls and toys. While it seems like the Bowl Arm would be a fragile sort of weapon, it actually has potent charged shots.
End-All Arm The End-All Arm is the be-all arm for malicious decimation. Though it takes a long time to charge, its continuous fire is deadly, particularly when fired during a side dash. However, it does slow the user's movement somewhat.
Taurus Arm The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range.
Upperdash Arm The Upperdash Arm is outfitted with a disc-shaped device that fires ring shots. Its backward-dash charged shot can lift foes into the air. While its regular melee attacks are weak, its melee dash attack deals massive damage.
Kraken Arm Fashioned after the Galactic Sea's greatest monster, this weapon fires slow shots that feature large, hooking homing trajectories. It also features a strong melee attack and midrange performance.
Phoenix Arm Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.
Icon Name Description
Sky Jump Jump high into the air from where you're standing.
Jump Glide Jump high into the air, then perform a glide.
Rocket Jump Launch yourself upward with the force of a rocket.
Angelic Missile Transform into a missile that shoots in the direction you're facing.
Super Speed Run extremely fast and knock weakened foes into the air when you bump into them.
Warp Warp from your current position.
Icon Name Description
Idol Transformation Turn enemies with low health into idols.
Mega Laser Fire a massive laser.
Explosive Flame Set off a massive explosion.
Black Hole Create a black hole that pulls enemies toward it.
Meteor Shower Release a deluge of shooting stars.
Land Mine Plant an invisible bomb on the ground.
Reflect Barrier Create a barrier that reflects shots.
Heavenly Light Unleash a light that hurts approaching enemies.
Spite Convert all remaining health into a powerful explosion.
Icon Name Description
Autoreticle Target enemies automatically when attacking.
Weak-Point Reticle Target enemies' weak points automatically when attacking.
Quick Charge Charge up shots immediately.
Homing Boost Improve the homing ability of shots.
Slip Shot Fire shots that pass through walls.
Invisible Shots Make the shots you fire invisible.
Poison Attack Posions foes with attacks.
Paralyze Attack Attacks inflict paralysis on a foe, which can stop its movement and make dodging harder.
Weaken Attack Attacks inflict a weakened status on a foe, which halves its maximum health.
Petrify Attack Attacks inflict petrification on a foe, which makes it unable to move.
Shake Attack Attacks inflict a shaking status on a foe, so it has a harder time aiming.
Confuse Attack Attacks inflict a confused status on a foe, which makes it move and shoot unpredictably.
Burn Attack Attacks inflict a burned status on a foe, which causes ongoing damage faster than poison.
Freeze Attack Attacks inflict a frozen status on a foe, which makes it unable to move.
Instant Death Attack Attacks have a chance of killing a foe instantly.
Spin Attack Attacks inflict a turning status on a foe, which impairs its orientation.
Eggplant Attack Attacks inflict an eggplant status on a foe, which makes it unable to attack.
Tempura Attack Attacks inflict a tempura status on a foe, which makes it unable to attack.
Power Thief Melee attacks have a chance of stealing the victim's unused powers.
Energy Charge Build up energy and increase the power of your attacks. Taking damage nullifies this effect.
Libra Sponge Use attacks recieved to increase the strength of your own attacks.
Icon Name Description
Darkness Turns foes blind.
Interference Plant a beacon that disrupts enemies' ability to trigger powers and see your stats.
Virus Weaken and paralyze nearby foes.
Icon Name Description
Super Armor Increases defensive strength and prevent getting knocked back when receiving damage.
Brief Invincibility Completely protect yourself from enemy attacks.
Tirelessness Run continuously without tiring.
Lightweight Increases movement speed and prevents tiring out in exchange for taking more damage when hit.
Aries Armor Reduces damage received, and prevents status effects and getting knockback.
Icon Name Description
Bumblebee Dodges all attacks by vanishing and circling around the enemy in an instant.
Counter Avoid getting knocked back and automatically counter attacks when hit by enemy attacks.
Transparency Turn transparent, making you invisible to enemies.
Playing Dead Fool enemies into thinking you're finished, then turn invisible, making attacks pass through you.
Heart Booster Increase the number of hearts recieved when you defeat enemies.
Icon Name Description
Health Recovery Recover a little health.
Crisis Recovery Recover instantly from Crisis mode.
Effect Recovery Dispel effects like poison or paralysis.
Pisces Heal Heal by taking attacks that would normally finish you.
Icon Name Description
Item Vacuum Draw items toward you.
Throwing Boost Increase the homing ability and distance of thrown items.
Double Item Doubles the effects of items acquired.
Icon Name Description
Fortune's Jukebox Change the game music randomly.
Celestial Firework Celebrate Lady Palutena by launching a firework into the air
Random Activate a random power. You won't know which one it will be until you use it.

Key: Pre-Uprising | Post-Timeskip | Post-Timeskip | Three Sacred Treasures | Great Sacred Treasure

Note: Due to Sakurai being the prime developer for both Kid Icarus Uprising and Super Smash Bros., we can take Pit and co's abilities and dialogue as a secondary canon for Kid Icarus's lore since Palutena's guidance stays relative to Kid Icarus's story and even further fleshes its epilogue out.

Note 2: Saving and loading in Kid Icarus can be active once characters get a game over, or wish to return to prior points in the timeline. Saving has been mentioned by several major characters. If the game ends for the current playable character, they can simply come back. A "game over" doesn't only stop at a death. A game over can also be the characters making the wrong choices, getting trapped in a separate universe, possessed, and incapacitation (such as falling forever in an endless void or left completely helpless). This ability can be used passively and across multiple incarnations of the characters. Do also note that a player canonically exists and Kid Icarus as a series is incredibly self-aware of Nintendo as a company, so saving and loading is not a stretch.

Note 3: Pit grows in power between his first two games and Uprising to the point Hades notes Pit from his early years would have never made it as far as he did and Pit mentions him and Palutena being rookies during the events of the first game.

Battle Records

Notable Victories:

Link (DIC) - Link's profile (Both were at 9-B and speed was equalized)

Notable Losses:

The Batter (OFF) - Batter's profile (Both were at 6-C)

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Pit (Kid Icarus)