Shadow Kirby (also referred to as Mirror-world Kirby) is the clone of Kirby that exists in the Mirror World, debuting in Kirby & The Amazing Mirror. He also appears in Kirby: Triple Deluxe as the final boss of the Kirby Fighters sub-game, and as an unlockable "palette" in Kirby Fighters Deluxe.
At the beginning of Kirby & The Amazing MirrorKirby and Shadow Kirby believe each other to be enemies. Shadow Kirby appears once in each of the mirror world's areas to attack Kirby, and if Kirby defeats him in combat, he will drop a random power-up, such as an Invincibility Candy or a 1UP.
However, Kirby discovers Shadow Kirby wants his world to be saved just as much as Kirby wants his own world to be saved, so they ally with each other to take down the one true villain: Dark Mind.
During the fight with the final boss, Dark Mind, Shadow Kirby will appear if Kirby loses the Master Sword and throw it back to Kirby.
At the end of the game, it is revealed that the only reason Shadow Kirby attacked Kirby is that he just wanted to protect the mirror world and keep any foreign being out of it. Shadow Kirby decides to continue to protect the mirror world after Dark Mind is defeated just in case he returns. His relationship with Dark Meta Knight is not elaborated on.
When encountered, Shadow Kirby will jump out of hiding and proceed to attack Kirby by using a Copy Ability. If Shadow Kirby is not defeated within a short time limit, he will jump back into hiding and not reappear until the player re-enters the level. Notably, the Copy Abilities used by Shadow Kirby use the effects of their respective enemies. For example, when Shadow Kirby uses Fire, the fire stream produced will have the same appearance as that of the fire used by Hot Head.
Age: At least 1000 (Shadow Kirby's age has never been confirmed by Japanese sources. In Japanese, Kirby is introduced as 「若者」 (wakamono), which means a young person. Data of Queen Sectonia notes that she contains data spanning elements of creatures of at least 1000 years. She began to discard her true form and possessing others after having her mind twisted by the Dimensional Mirror Taranza gifted her, which could only have it's corruption ability after the events of the Amazing Mirror, which would imply Amazing Mirror has a 1000 year timeskip)
Classification: Shadow of Kirby, Mirror-World Kirby, Guardian of the Mirror World
As a shadow of Kirby, Shadow Kirby would have all of his innate techniques and abilities, including:
*Physiology: Kirby has a soft, flexible body. This allows him to be flattened or stretched, always returning to his original shape. He can inflate himself, making himself more buoyant, and he can flap his arms to hover. In most games, he can do this indefinitely. He's naturally a bit bounceable, exponentially so as a ball. His body is also pretty light, being able to get dragged by butterflies and birds flying at him on a breeze.Series creator Sakurai officially stated during an interview that Kirby has no bones, making him an invertebrate.
Kirby's Star Spit briefly turning back a dimensional wall
Inhale: Inhale is Kirby's signature technique. By taking a deep breath Kirby is able to suck objects into his mouth like a vacuum, which stretches to fit large objects. Kirby can then swallow the object or enemy that is in his mouth to absorb it, or spit it out as a star to attack. Inhale is a great defense as well as an attack. Inhaling seems to have no effect on excessively large or heavy objects, such as a boss, though Kirby has displayed being able to inhale some of them after defeating them, so this could be chalked up as a resistance. Another inconsistent part about inhale is the ability to inhale underwater, Kirby in most games cannot inhale underwater and must use his technique, the water gun. It could potentially be attributed to Game Mechanics that Kirby can't inhale underwater or seen as him not wanting to.
Super Inhale: In Kirby & The Amazing Mirror and Kirby: Squeak Squad, after Kirby inhales for a while, his inhale becomes a Super Inhale. The Super Inhale has slightly more range and strength, allowing him to inhale Large Enemies, Large Star Blocks, and Heave Ho Blocks.
Hover: Kirby sucks in air to puff up, he can then waves his arms around to float into the air, allowing him to fly indefinitely. He can float on water while puffed up. Releasing the accumulated air he sucks in allows him to use the air gun technique.
Air Gun: The Air Gun is a technique used by Kirby. First Kirby flies, inflating themself, and then exhale, puffing out a ball of air that will damage most regular enemies and some large enemies. It can also be used to destroy Star Blocks and in Kirby's Adventure, has shown to destroy Ability Stars.
Headbutt Attack: In most games, Kirby's jump off the ground can be used as a headbutt attack. Its effects differ between games: Primarily, the attack allows Kirby to destroy Star Blocks by hitting them from underneath. In certain games, however, Kirby is able to damage enemies with it as well. Foes with a lot of health in Kirby Super Star/Kirby Super Star Ultra often require a few headbutts to defeat. Enemies in Kirby's Dream Land 3 are defeated with one headbutt and enemies in Kirby 64: The Crystal Shards are defeated with two. Kirby deals the most damage when he has just left the ground and is most vulnerable at the peak of his jump.
Water Gun: The Water Gun is used by the Kirby underwater; if Kirby is using a Copy Ability that cannot be used underwater, he will perform the Water Gun move instead. The move is a short-range blast of water that may be aimed in one of four directions; up, down, left or right. Depending on the game, the move will either be a one-shot blast or will be an indefinite stream of water/bubbles.
Star Spit: The Star Spit is an ability used by Kirby that turns an enemy or object into a star. To star spit, Kirby must inhale an enemy, then press the attack button to spit them out as a star-like projectile. If Kirby inhales two enemies, it becomes more powerful. In most games, Kirby is capable of inhaling more enemies, resulting in a more powerful shot. In Kirby: Squeak Squad, if Kirby inhales three or more enemies, it becomes even more powerful. If Kirby inhales enough enemies in Kirby's Return to Dream Land, the star he spits becomes twice as large as him. In Kirby's Blowout Blast, when Kirby inhales enough enemies, the star he spits becomes a powerful shot called a Blaster Bullet.
Blaster Bullet: The most powerful form of the star spit technique, requiring Kirby to inhale a huge group of enemies.
Kirby utilizing Copy Abilities without the need to swallow enemies
Kirby utilizing Copy Abilities to attack foes
Kirby entering Copy Ability Rooms, using his Copy Abilities to test them
Kirby's duplicates using diverse Copy Abilities
Half transformed Kirby using the full Copy Ability
Copy Ability: Copy Abilities are powers that Kir can gain in various ways, the most known way is Kirby using his inhale technique and swallowing the enemy, gaining their techniques. Something interesting to note with copy abilities are that an enemy that Kirby swallows won't necessarily give him all the attacks that an enemy can perform in gameplay. For instance, Bonkers, can throw explosive coconuts, but the ability he grants, Hammer, doesn't allow Kirby to throw coconuts implying that when Kirby swallows the enemy he gains their best skill and not all of their skills. Conversely, sometimes Kirby can do moves that the enemy cannot, showing the abilities he mimics are performed better by him then the enemy. It should also be noted that Kirby gaining copy abilities through inhaling will cause him to lose them if he takes enough damage. The other way Kirby can gain copy abilities is through Copy Essence Deluxe where Kirby can naturally gain copy abilities without inhaling an opponent, he can also keep the abiliites permenantly this way, no matter how much damage he takes.
Kirby spitting an enemy into another enemy to fuse them
Kirby throwing a Power Star into an enemy to fuse them
Kirby throwing an enemy into another enemy to fuse them
Summoning: Kirby has summoned various different objects and allies on his adventure such as:
Warp Star: Can summon the warp star which serves as Kirby's primary mode of transportation in the series, allowing him to travel quickly between areas.
A Warp Star approaching Kirby for travel purposes
A Warp Star approaching Kirby so he can chase a foe
The Star Allies Sparkler catching up the Star Allies, helping them in combat
A Warp Star approaching Kirby & allies to take them back home
Gooey: Can summon his friend, Gooey, to assist him in his adventures or battles.
Cell Phone: In Kirby and the Amazing Mirror Kirby can use his cell phone to call the other 3 Kirbys which will heal some health in contact with Kirby and will assist him in the tasks he's doing.
Creation: Kirby can sacrifice his copied ability to summon a "Helper", which is the being he may have used to gain his copied ability, now assisting Kirby in his adventures or battles.
Power Absorption: Shown in Kirby's Dream Course and Kirby Canvas Curse. Kirby throws himself at the enemy and will steal his abilities when touching him.
Power Transferral: Also shown in Kirby's Dream Course, he can exchange abilitiy with another enemy.
Heroic Heart: The heroic heart is the name of the star that popped out of Kirby when he was split into ten by Necrodeus' scepter during the events of Kirby Mass Attack. As the heroic heart's name suggests, it is Kirby's own heart. The heart is seen communicating its thoughts with the remaining Kirby after his first encounter with Necrodeus - it is likely that Kirby has to make conscious effort to follow its direction simply because he has been separated from it. Despite being called a heart, the Heroic Heart is very clearly Kirby's spirit, it's not a physical, tangible object and can move wherever and go through walls.
Telekinesis: With his Heroic Heart, he can telekinetically move his body around.
The reflected attack more notably homing into the attacker
Resurrection of others: During Mass Attack Kirby was divided into 10 Kirbys, with each of them having only a fraction of his power. If one of those Kirbys were to die, he would fly upwards as a soul which can be caught by another Kirby to revive him, making the previously dead Kirby have a body again (although still damaged). Whether or not Kirby can do this to other beings is unclear. At the same time, at the beginning of the previously said game, 9 of those Kirbys were erased by Necrodeus, and Kirby was still able to revive them despite not being present as souls. Instead, eating enough food somehow brought them back.
Ghost Kirby absorbing energy from a target to recreate his body
Ghost Kirby possessing & erasing Uja, a large number of insects
Ghost Kirby: Unlike the copy ability, when defeated, Kirby transforms into a Ghost Kirby, although instead of only being a light blue, each Ghost Kirby retains its normal colors. Ghost Kirby can attack non-ghosts to deal slight damage and, more importantly, return back to life with some health restored; getting defeated after being revived results in a progressively longer period before the Kirby transforms into a ghost. Ghost also has a few more techniques to attack with, in addition to vanishing.
Attack: Kirby slaps with one of his hands. If charged, he will slap twice with one of his hands.
Tackle: Kirby dashes forward while performing a headbutt.
Vanish: Kirby vanishes, becoming invisible and being unaffected by attacks and hazards.
Possession: Kirby can control the possessed enemy. Pressing X causes Kirby to destroy the possessed enemy and allows him to act freely again.
Absorption: Kirby puts the possessed target(s), and anyone they are holding, under his cloak, absorbing them. Kirby can absorb life energy from other targets to regenerate back a physical form.
Slide: Slide is one of the most basic moves in the Kirby series. It does little damage, but can defeat some weaker enemies in one hit. In essence, if Kirby has no power available and needs to deal fast damage to a foe, the slide attack is better than nothing.
Guard: Guarding is Kirby's only defensive action without a copy ability. Kirby assumes a defensive posture until the button is released. While guarding, Kirby takes no damage from weak attacks and minimal damage from stronger attacks, in addition to retaining his ability and not getting knocked off the ground. Enemies that come in contact with a guarding Kirby also take minimal damage.
Space Jump: Kirby can transform into a star and warp to one's location. Normally helpers do this to keep up with Kirby.
Sharing: Kirby and another can share food with each other to restore health in a motion that resembles kissing. This is done by one character touching a recovery item, and touching the other within the next few seconds.
Dodge: Acrobatically twirls to one side or in place to dodge attacks.
Air Dodge: Twirls to dodge attacks in the air.
Team Attack: A technique Kirby can access to with a Star Ally. In Return to Dream Land when piggybacking an ally, they can briefly charge energy to use a special attack, the more allies charging energy the more powerful the attack will be. The form of the attack depends on the ally below, which is shooting it. Kirby launches a giant compilation of air forward that can pass through enemies, its size depends on the number of allies charging energy. Kirby & all other allies in-game (Meta Knight, King Dedede, and Bandana Dee) can use their Team Attack to push back and warp the waves of space that were consuming interstellar parts of Another Dimension.
Team Attack (Return to Dream Land)
Rage Slash: Kirby slashes with animal claws. This move has a low range but is powerful. This can also be used to dig horizontally.
Animal Fury: Kirby jumps onto the opponent and starts furiously clawing at them before jumping off.
Cling: Kirby uses his claws to cling to a climbable ceiling.
Shovel Dig: Kirby slashes downwards, digging his way down.
Drill Spin: Kirby spins like a drill and charges in a chosen direction. Kirby is temporarily invincible while using this move.
Shot: Kirby fires a single arrow forward.
Snipe Shot: Kirby fires a more powerful arrow that travels farther.
Magic-Star Arrow: Kirby fires a powerful, glowing arrow that pierces organic matter (enemies) and explodes against inorganic matter (walls).
Sharpshooter: Kirby aims his arrow while charging.
Sky Shot: Kirby fires an arrow at a 90-degree angle above him.
Sky-Shot Shower: Kirby fires an arrow above him, that splits into more arrows that fall around him.
Arrow Slash: Kirby uses his arrow as a blade, and lunges and slashes twice in front of him.
Leaping Quiver: Kirby jumps forward, and fires several arrows diagonally down below him.
Camouflage: Kirby pulls out one of several pieces of camouflage and hides behind it. It functions as a perfect defense, defending against all hits.
Hitman: Kirby quickly fires an arrow behind his camouflage, though it leaves him vulnerable during the shot.
Crawl: Kirby crawls with the camouflage on his back, still using it as camouflage, though he is vulnerable during the crawl.
Brush Slash: Kirby swings his brush forward, unleashing paint.
Brush Splash: Kirby springs forward and swings his brush to release a wave of paint.
Painter: Kirby paints one of his threemainfriends on an easel, who come to life and attack with a hammer, a sword, and a spear respectively.
Sculpture: Kirby creates a slab of stone and makes a large sculpture to hold above his head.
Creative Destruction: Kirby slams the sculpture twice and then once into the ground, destroying the sculpture in the process.
Paintbrush: Kirby holds the paintbrush in front of him. It then grows several times in size as Kirby swings it, sacrificing the ability and covering everything, including the screen, with paint.
Capture: Kirby inhales an enemy into his reach, or dashes forward to grab them.
Throw/Drop: After grabbing them, Kirby flips the enemy in a wrestler-like fashion.
Ball Transformation: Kirby turns himself into a ball, and bounces around. Kirby is invincible once he has enough momentum, except the instant he hits a wall, and does a lot of damage.
Inflate: Kirby expands himself enormously, allowing him to float around freely.
Pop: Kirby explodes, damaging and stunning the enemies in range.
Beam Mage Kirby's time stop
Beam Whip: Kirby creates a whip made of electricity, and swings it from a 45-degree angle to a negative 45-degree angle. This move goes through walls. This attack becomes longer and stronger with a Beam Scroll.
Wave Beam: Kirby charges and fires a blast that blows through enemies (in that it goes through them), and can attack some larger enemies twice. As a Beam Mage, this move can put an enemy in a localized time-stop.
Capture Beam: Kirby grabs an enemy with his beam, and throws them, doing massive damage.
Cycle Beam: Kirby dashes forward and fires a spiral of blue energy orbs. Kirby can also make the technique shorter but stronger and hit more.
Beam Blast: Kirby jumps into the air and fires small energy bolts both, in front of him and diagonally below him, and gives Kirby slightly more air time.
Revolution Beam: Kirby suspends himself in midair and rotates the beam from his rod in a circle. This can be done indefinitely.
Horn Upper: Kirby slashes his big horn upwards.
Horn Flurry: Kirby quickly slashes his horn upwards many times.
Rocket Horn: Kirby quickly lunges forward, skewing all in his way. He then throws off the impaled enemies.
Rocket Horn Dive: Kirby, during a Rocket Horn, flies upwards and back a little in a circle, slamming the skewered enemies on the ground.
Spiral Horn: Kirby spins around, sucking all enemies nearby into the tornado and slashing them with the horn. Kirby is invincible while using this move.
Catching Horn: Kirby skewers the enemy on the horn, rendering them helpless.
Carry Around: Kirby simply carries the enemy on his horn, and walks around.
Quick Throw: Kirby throws the enemy off of his horn after a Catching Horn.
Throw Drop: Kirby takes the skewered enemy, jumps high into the air, and slams them against the ground.
Crown Drop: Kirby takes the skewered enemy and does a double backflip, slamming them on the ground twice.
Slamming Drill: Kirby, after a Catching Horn, spins the enemy on the ground in a drill-like fashion.
Hover Wing: Kirby uses his beetle wings to hover in the air, going higher if he so desires. The wings do damage.
Bell Block
Ring-Ding: Kirby shakes his bells in front of him, releasing sound waves that do damage.
Ring-Ding-Dong: Kirby waves both of his bells to create sound waves at a faster pace, and has increasing sound and pitch if he's hitting an enemy.
Ding Finale: During Ring-Ding-Dong, Kirby jumps and shakes both of his bells, releasing sound waves to the left and right. The sound waves bounce off of walls.
Quick Finale: Identical to Ding Finale, but doesn't require to be done during Ring-Ding-Dong, though its harder to execute because of it.
Sting-Ding: Kirby quickly spins around and springs up while rattling the bells, allowing him to create two large sound waves to his left and right.
Twin-Tinker: Kirby slides across the ground and hurls his bells in front and behind him. The bells travel in an upward curve and bounce off of walls.
Tinker Melody: Kirby draws his bells towards himself, charging a bit. Upon releasing, sound notes fly all around. Kirby is rendered temporarily invincible during the execution of the move.
Bell Block: Kirby hides under an enlarged bell that used to be his hat. If the bell is hit with an attack, the bell will emit sound waves, doing damage to those hit by them.
Floating Ring-Ding: Kirby spins bells to the left and right of him while floating on water.
Underwater Ring-Ding: Same, but underwater.
A bomb being used without a charge
Full charge
Ready Bomb: Kirby creates a bomb out of thin air and holds it/aims it to throw. Kirby can briefly charge the bomb to increase the distance in which he throws it, the size of its explosion and its power.
Throw Bomb: Kirby throws the bomb. It explodes on contact.
Drop Bomb: Kirby drops a bomb on an enemy, stunning them until it explodes.
Bomb Set: Kirby places a bomb right in front of him. This has a delayed explosion.
Bomb Bowl: Kirby rolls a bomb straight in front of him. The bomb is unaffected by gravity.
Bomb Slide: Kirby does a sweep with the bomb in his hand. The bomb will be set on the ground, though it will automatically explode on contact with an enemy.
Bubble Beam
Bubble Beam: Kirby releases a stream of bubbles from his wand, turning enemies into bubbles themselves, though the bubbles are filled with abilities best fitting the enemy in question, for Kirby to store in his stomach.
Big Bubble: Kirby charges a bit, and releases a larger bubble that curves and transmutes enemies into bubbles.
Somersault: Kirby leaps forward, damaging any enemies in the way, and springs back to his original position.
Backsault: Similar to the above ability but backward. Additionally, Kirby doesn't spring back to his original position.
Fire-Hoop Jump: A flaming hoop appears above and in front of Kirby, and he jumps through it, catching fire and rolling upon landing on the other side of it. Kirby is invincible throughout this move.
Ball Balance:Kirby balances on a spinning ball. Kirby can also move a small distance upon using it. Kirby is invincible throughout the duration.
Baton: Kirby juggles purple batons above his head. Kirby can move a small distance during this move.
Fire Baton: A continuation of Baton. The attack gets stronger the longer it goes, and the batons catch fire.
Trampoline: Kirby jumps on a small blue trampoline that appears under him in a straight vertical line, dealing continual damage.
Acrobatics: During a Trampoline attack, Kirby continues to leap in the air. The aforementioned trampoline does damage if it falls on an enemy.
Balloon Pop Art: Kirby blows up a balloon until it pops, doing damage.
Sweep: Kirby sweeps in front of him. The broom used for sweeping and dust from the sweeping both do damage. This can also be used to clean and uncover secrets.
Sweep and Move: Kirby walks while sweeping, creating a gust of wind in front of him.
Broom Flick: Kirby creates a wider gust of wind in front of himself and sweeps it forward.
Clean Pitch: Kirby summons his friend Pitch, who turns into a bucket. Kirby then splashes water from him.
Charged Clean Pitch: Kirby summons his friend Pitch, who turns into a bucket, and charges up so Kirby can splash more water from him.
Clean Nago: Kirby turns into a cloth and summons his friend Nago, who pushes him forward.
Clean Chuchu: Kirby summons his friend ChuChu, who's flying above him on a broom, protecting them with a gust of wind. The bristles also create Star Bubbles.
Analyze Beam: Kirby uses a strange light to scan an enemy, replacing Copy power with that of the scanned enemy. It's basically his inhale, without the strain or small drawbacks of inhaling.
Angel Arrow: Kirby fires a single arrow forward. It can be aimed.
Arrow Acrimony: Kirby charges the arrow, and it's shot at a much higher speed. It can be aimed.
Arrow Judgement: Kirby charges the arrow fully, and three powerful arrows in a tight spread come out instead of one. It can be aimed.
Heavenly Wrath: Requires an Ability Scroll. Kirby fires three arrows just like in Arrow Judgement, but it doesn't need to be charged, and the arrows are faster and unaffected by gravity.
Flight: Kirby uses his little wings to hover and fly around.
Cutter Boomerang: Kirby tosses the blade on his hat forward, and it flies back after a short distance. If it misses Kirby, it flies backwards indefinitely (Kirby gets a new blade on his hat immediately after the initial throw). Using the Copy Scroll for this ability allows this move to glow blue, grow larger and more powerful, and pass through enemies and some walls. Kirby can also choose to use the front half of his body as the cutter, but the move homes onto Kirby (for obvious reasons) on the return, and Kirby can do nothing but move (can't attack, fly, or other)
Hyper Boomerang: Kirby charges his blade until it enlarges and glows, and then throws it with more power. This move also bounces off of walls, if not made to return to Kirby's grasp.
Cutter Dash: Kirby dashes forward, using his boomerang blade as a sword.
Sweep Cutter Kirby throws a Cutter Boomerang like normal, but holds out another one while doing so, causing extra damage to anyone in melee range.
Cutter Drop: Kirby holds his cutter in front of him as he falls down damaging enemies. By dashing in midair the attack goes slightly faster.
Cleaving Cutter: Kirby attacks enemies too close to comfort with his boomerang blade used as a sword.
Final Cutter: One of most known move for Kirby's copy abilities, due to it being his Recovery Move in the Smash Bros. series. Kirby slashes thrice in front of him with his blade used as a sword again, but then leaps upwards and brings it down, creating a powerful shockwave. Every part of this move does massive damage.
Sleeping Gas
Bouncing Capsule: Kirby throws a bouncing pill in front of him.
Pill Bopper: Kirby charges a bit, and throws out bouncing pills in all directions.
Science Lab: Kirby takes a little bit of time to create a concoction, resulting in either a fire, lightning, ice, or occasionally healing medicine. If Kirby takes too long, it explodes, and while the explosion does damage to enemies, it leaves Kirby temporarily vulnerable.
Research Vault: Kirby can choose to store the aforementioned concoction for later. Kirby glows the color of the medicine if so.
Spray Medicine: Kirby sprays a rainbow colored liquid above him from a syringe.
Bandage Spin: Kirby spins in the air damaging enemies around him, wielding bandages for increased range.
Clipboard Dash: Kirby rams in front of him, using a clipboard as both, a battering ram, and a shield.
Pharmacy: Kirby throws three pills from a bottle in midair.
Healing Area: As Doctor Healmore, Kirby can release medicine that heals allies that step on it. The amount varies on how long it's charged. It disappears after a short while.
Bouncing Capsule: Kirby throws a pill that bounces.
Flash Spark: After brief moments of preparation Kirby creates a yellow potion that shoots out balls of electricity. Similar to Science Lab, but potions are determined by charge time, and spark projectiles follow a straight path, not falling. Kirby will hold the flask above his head until releasing it, acting similar to Research Vault.
Sleeping Gas: After brief moments of preparation Kirby drops a purple potion that creates a blue haze that causes opponents to fall asleep.
Remedy: After brief moments of preparation Kirby drinks a teal potion that heals some (25% in-game) of his maximum health.
Clipboard Bash: Kirby dashes forward with a clipboard in front of him.
Psychokinesis: Kirby creates a bubble of psychic energy that explodes immediately.
PK Shift: Kirby creates a bubble of psychic energy that can move around. It detonates either when Kirby wants it to, when it can no longer sustain itself, or it hits an enemy twice.
PK Electroshift: PK Shift, but the bubble is bigger and electric and doesn't detonate after hitting an enemy twice.
Vanish/Reappear: Kirby vanishes into thin air as long as he wants. He can reappear near an enemy, doing damage with psychic waves that are released from his emergence.
PK Evade: When the enemy is about to attack, Kirby quickly disappears, and a bubble of psychic energy takes his place, doing damage. This attack functions as a type of precognition.
PK Insight: Just as the enemy is about to hit Kirby, Kirby quickly disappears, replacing himself with a larger, more powerful bubble of psychic energy, doing damage. This also functions as a type of precognition.
Vulcan Jab: Kirby releases a flurry of weak consecutive jabs, with each punch releasing a shockwave. Kirby can add upper-kicks and falling chops into the mix, and/or let the move go on indefinitely.
Smash Punch: Kirby throws a powerful overhead punch, releasing a wave of energy from his fist.
Force Blast: Kirby puts his hands behind him like he was preparing for a Kamehameha. He releases a ball of energy that travels forward, and it gets stronger and larger depending on how long it's charged, and has three forms: Force Blast, Mega Force Blast, and Giga Force Blast. The Giga Force Blast does fire damage. Kirby can instantly perform the Mega Force Blast without charging, but it requires skill (in game, it requires the input for a Hadouken in Street Fighter). This version is called the Instant Mega Force Blast.
Leg Sweep: Kirby slides across the ground with his foot extended, doing more damage than his normal slide kick, but still rather weak, however fast. Kirby is invulnerable during the execution of the move.
Spin Kick: Kirby does a whirlwind kick, and is temporarily invincible during the attack.
Somersault Kick: Kirby performs a running somersault kick to anyone too close to him.
Down Kick: Kirby uses downwards momentum to kick an opponent from above, bouncing off of them, giving him a chance to use this move again and again or follow up with something else.
Sky Kick: Same as Down Kick, but Kirby drops to the ground at a quicker pace.
Moon Somersault Kick: Kirby performs a Somersault Kick in midair, leaving behind a crescent shaped flash even after the move is finished. Kirby is temporarily invincible during this move.
Double Kick:As Kirby falls he preforms a kick and then he fires off a second kick, complete with an energy wave.
Rising Break: Kirby uses a powerful leaping uppercut that coats him in energy (it's a Shoryuken). Kirby is rendered invincible for the duration of the attack.
Foe Grab: Kirby grabs a nearby enemy.
Arm Throw: Kirby takes his grabbed enemy and tosses/punches him forward.
Juudou Throw: Kirby takes his grabbed enemy and throws them behind him.
Aerial Spin Kick: Kirby performs a whirlwind kick forward a small distance. In midair, he performs it stationary.
Energy Blast:Kirby shoots an energy blast that requires less time to charge as his health depletes. The lower Kirby's health, the more powerful the blast. Kirby instantly fires the blast at max power if his health is dangerously low. The Copy Scroll makes the move achieve maximum power without being at low health.
Air Drop: Kirby takes an enemy high in the air and slams them onto the ground.
Fire Breath: Kirby blows fire breath from his mouth that can be tilted.
Spinning Fire Breath: Kirby spins in midair, blowing fire from his mouth.
Flaming Inferno: Kirby combusts himself into a living fireball, doing massive damage to all who come in contact with him.
Burn: Kirby cloaks himself in flames and dashes forward. This is slightly stronger in the air. Kirby can also choose to drop flames during this attack's dash phase, leaving a burning hazard for foes.
Searing Burn: Kirby stops his Burn attack short to create an explosion with that leftover energy.
Fireball Spin: Kirby spins like a wheel in midair before self-combusting. If the move is still in progress when he hits the ground, he rolls forward a bit, and can even go up walls.
Blazing Flare: Kirby spits a small flame to create a roadblock. Kirby can make the flame bigger and bigger if he desires.
*Sizzle: Kirby flies forward while engulfed in flames. In Kirby's Dream Land 3, the attack's distance gets reduced with repeated use.
Possess: Kirby charges forward and possesses an enemy if he comes in contact with them. All damage taken goes to the enemy.
Absorb: Kirby puts the possessed enemy (an anyone the possessed enemy is holding) under his cloak, absorbing them.
Attack: Kirby throws a punch or two, or tackles. If this move hits, it brings Kirby back to life, and the target takes some damage. Kirby is invincible for a short time after revival.
Vanish: Kirby can render himself intangible, invisible, and invincible as long as he wants, but he can't attack for that time.
Hammer Nail: Kirby pounds his hammer downwards.
Giant Hammer: Kirby charges the hammer, and it grows massive. It flattens all who are underneath its pound.
Hammer Swing: Kirby swings his hammer around him in a spin. Kirby is invincible during this move, and this move can deflect projectiles.
Giant Swing: Kirby swings himself and the hammer in the air in a 360 degree motion vertically.
Ultra Giant Swing: Same as the giant swing, but Kirby does it quicker and twice.
Hammer Flip: Kirby charges his hammer until it's on fire, and then swings it upwards. This is one of Kirby's most damaging normal moves.
Hammer Throw: Kirby sacrifices his weapon and ability for one last (powerful) attack. After doing a Hammer Swing, he throws the hammer full force, doing instant massive damage to any enemy in its path.
Triple Hammer: Kirby charges the hammer and swings it three times, each hit more powerful than the last.
Hammer Twirl: Kirby holds the hammer's head below him and twirls it to perform rapid damage. This move can be used in the air and on the ground. Kirby is invincible during this attack, and touching him will damage enemies just as much as the hammer itself.
Hi-Jump: Kirby is propelled into the air, aided by a small explosion beneath his feet.
Rocket Hi-Jump: Kirby charges and is propelled into the air with a blue force field around him and a bigger explosion.
Mega Hi-Jump: Kirby charges more and is propelled into the air with an orange force field around him. The explosion is smoky.
Rocket Dive: Kirby falls downward with a blue force field around him.
Ice Breath: Kirby breathes ice in front of him, freezing enemies and items on contact. Said things can be kicked as projectiles afterwards. With an Ability Scroll, this can be angled. Kirby can also choose to use this move and spin around in place.
Freezer Blizzard: Kirby huddles down and creates a forcefield of freezing aura, freezing anyone who comes in contact with it solid. Kirby can't move during this move.
Ice Sprinkle: Kirby spins in midair while breathing his ice breath, still freezing all.
Super Ice Sprinkle: The same, but Kirby spins more, and the move hits more.
Ice Suction/Ice Ejection: Kirby inhales an enemy into his mouth, freezing them on the inside. He then spits them out as a block of ice.
Ice Ball: Kirby turns into a ball of ice that rolls around and explodes after a while.
Ice Block: Kirby hides in an ice cube.
Ice Scatter: Kirby comes out of the ice cube, blowing it up in the process. The shrapnel of the ice does splash damage to nearby enemies.
*Blizzard: Kirby surrounds himself in ice particles that freeze enemies for as long as the button is held. Frozen enemies become blocks of ice, which can be kicked and ignore terrain.
Ice Storm: Kirby surrounds himself in ice particles for as long as the button is held. The full attack takes a bit to come out, but it freezes opponents into blocks of ice and defeats nearby enemies. Frozen enemies become blocks of ice, which can be kicked and ignore terrain.
Store Power: Kirby charges up the jet's energy, and can store it.
Somersault: Kirby does a quick moon kick that hits an enemy from above.
Jet Kick: Kirby lunges forward propelling himself with the jet with his foot extended, kicking enemies.
Jet Dive: Kirby dives forward, plowing into enemies.
Jet Dash: At full charge, Kirby dashes into enemies headfirst.
Jet Cracker: Kirby stops himself short during a Jet Dash, and the excess energy creates an explosion in front of him.
Jet Blow: Kirby gets enemies caught up in the jet thruster and blows them out of the back, sending them into other enemies.
Rocket Dive: Kirby grabs an enemies. He then takes the enemy in a loop and throws them into the ground, kicking them away after that.
Hover: Kirby uses the afterburn to keep him midair.
Ultra-jet Jump: At full charge, Kirby launches himself at high speed into the air. The fire from the thruster is massive.
Laser Blast: Kirby fires a laser that can bounce off of slopes.
Big Laser Blast: Kirby fires a normal laser, and then immediately fires a bigger laser. This move requires an Ability Scroll.
Leaf Attack: Kirby throws leaves in front of him that rise at an approximate 30 degree angle.
Leaf Tornado: Kirby spins, and leaves surround him like a tornado.
Leaf Scatter: Kirby ends the Leaf Tornado, scattering the leaves everywhere.
Leaf Dance: Kirby dashes with leaves surrounding him.
Leaf Hide: A special guard where Kirby hides in his own leaves, rendering him invincible.
Leaf Uppercut: Kirby conjures up a column of leaves to strike enemies quickly, powerfully, and accurately.
Leaf Rain: Kirby throws leaves downwards, and can be used to carpet bomb grounded enemies, given that it can be done in succession.
Roulette: Everything stops as a roulette spins. It stops on Kirby's command or randomly if left to linger. ? gives a random copy ability, 1-UP is obvious, Cherry turns all enemies into food, Invincibility Candy gives Kirby one, and Galaxia summons Meta Knight to slash all enemies on screen. Kirby loses the ability after using this move.
Doves: Kirby takes off his hat and three doves fly out of it, damaging all who they come in contact with.
Card Trick: Kirby throws three sharp cards forwards.
Clown Spring: Kirby lowers his hat, and a clown head springs out. It hops around a bit before returning to the hat.
Ground Pound: Kirby ground pounds.
Ball: Kirby turns into a metal sphere that can roll around. Requires an Ability Scroll.
None: Kirby has no new moves. He can't even use his base ones. He's just small. The plus side is that he can get into small places.
Reflect Guard
Reflect Force
Mirror Cut: Kirby swings his scepter down.
Reflect Force: Kirby sends out multiple mirror like objects from his scepter, cutting enemies and reflecting attacks.
Mirror Body: Kirby splits in two and reforms shortly after, damaging enemies that come in contact with either of the two Kirbys. One Kirby will come out in the direction the player is moving, and the other Kirby will go the opposite direction.
Reflect Guard: Kirby shields, which creates a barrier that reflects all ranged attacks that come in contact with it. The barrier breaks after time, but can be reformed instantly.
Mirror Body-Sky: Kirby splits into five, forming a vertical line upwards, damaging enemies who come into contact with any of the Kirbys.
Mirror Body-Wheel: Kirby splits into seven, with the original in the center and six around him. This move damages enemies which come into contact with any of the Kirbys.
Launch/Explode: Kirby turns into a missile, and explodes on contact with anything.
Needle: Multiple spikes come out of Kirby.
Needle Burst: Kirby shoots spikes from his hat.
Rolling Needle: Kirby rollsaround at high speed while covered in needles.
Mega Needle: Kirby's hat turns into a large needle, shooting straight up.
Falling Spine: Kirby flips upside-down, sticking one large spike and several smaller spikes straight down.
Kunai Throw: Kirby throws a kunai in front of him. This can be done in an absurdly rapid succession.
Quad Shock: Kirby swings a knife downwards, and if it made contact with an enemy, he swings it back upwards, creating a powerful shockwave.
Stealth Slash: Kirby quickly lunges forward and slashes with his katana. This move is so fast that it leaves afterimages.
Air Drop: The original of the air drop moves. Kirby grabs an enemy and brings them high into the air, before slamming them onto the ground.
Ninja Kick: Kirby does a downwards kick from midair, and if he retains his midair stance, it can be used in succession.
Hide Guard: After taking a hit, Kirby becomes invisible. When he reappears, a powerful explosion ensues.
Shuriken Throw: Basically kunai throw, but with shurikens. It's slower but stronger.
Elemental Jutsu: Kirby builds up power around himself, before punching the ground and releasing fireballs everywhere for major damage.
Smoke Screen: Kirby releases a smoke bomb, doing damage and hiding Kirby in the process.
Blossom Storm: Kirby abruptly rises up and, with a fan in hand, swings downwards to conjure a plantation of cherry blossoms. Both his fan and the blossoms abruptly damage enemies before fading.
Parasol Swing: Kirby swings his parasol in front of him, doing damage, and also releasing a little bit of water. Kirby can continue to hold it out in front of him as a shield. With an Ability Scroll, damaging stars will emerge from the parasol.
Drift: Kirby's parasol slows his descent. Kirby can close the parasol to get rid of the effect, and reopen it to return the effect.
Parasol Dive: Kirby dives downwards, parasol first, damaging enemies in the way.
Circus Throw: Kirby takes an enemy and bounces them on his parasol before throwing them. This move does a surprising amount of damage.
Parasol Drill: Kirby races forwards, spinning his parasol in front of him like a drill.
Parasol Twirl: Kirby twirls the parasol underneath him, gaining invincibility from attacks and heavily damaging enemies that come into contact with him.
Sticky Toxin: Kirby spits out a poison ball that leaves a puddle of corrosive acid.
Toxic Tower: Kirby shoots toxic liquid upwards. This can be tilted in a Tilted Toxic Tower.
Toxic Slide: Kirby surfs on a wave of poison, leaving puddles of acid in its wake. Both, the wave and the puddle do damage
Toxic Smog: Kirby exhales a smog that damages all who come in contact with it. It does not disappear for long time.
Poison Pummel/Toxic Swamp: Kirby uses a flurry of poison jabs (Poison Pummel), and leaps into the air, before bringing it down in a splash of poison (Toxic Swamp).
Toxic Ball: Kirby throws a ball of poisonous liquid that bounces around before exploding.
Nighty Nightcap
Doze off: A rather useless ability. Kirby falls asleep for a short while, rendering him vulnerable for attack. However, Kirby can pass this off via contact, and with an Ability Scroll, this can have Kirby heal quite a bit while asleep.
Early Wake: Kirby's sleep bubble grows larger and larger until it pops, waking Kirby up. The sleep bubble does minor damage.
In Kirby Battle Royale, Kirby has a much wider variety fo moves.
Pillow Attack: Kirby swings a pillow in front of him.
Pillow Uppercut: Kirby follows up by swinging his pillow upwards.
Pillow Takedown: Kirby finishes by slamming his pillow down, which deals a knockdown to the opponent.
Spinning Pillow Dive: Kirby spins around, extending his pillow outwards, doing damage to anybody who gets hit. The move not only is a good attacking move but also provides good coverage.
Burst Bubble: Kirby builds up a large sleep bubble bigger than him, which detaches from Kirby and slowly travels across, exploding upon contact with an enemy for massive damage. The move lasts a long while.
Nighty Nightcap: Kirby pulls out a green nightcap not unlike his own and puts it on an opponent's head, which puts them to sleep, leaving them vulnerable.
Sweet Dreams: Kirby falls asleep and dreams of eating cake, healing himself in the process. Unlike Doze Off, Kirby can instantly leave his sleep state.
Vulcan Jab: Kirby punches multiple times, and the move leaves shockwaves.
Final Cutter: Kirby rises upwards with a blade before bringing it down in a shockwave. It is important to note that this iteration only uses the rising and falling part of the move, without the initial three slashes.
Stone: Kirby turns into an invincible stone, pounding into the ground.
Hammer: Kirby swings his hammer powerfully in front of him. It can be charged, and Kirby can move around while charging.
Giant Swing: Kirby spins around in midair with his hammer.
Ultra Giant Swing: Giant Swing, but Kirby spins more and faster.
Twinkle Star: Kirby does a powerful somersault in the air.
Smash Kick: Kirby charges up before launching himself into a powerful kick.
Air Drop: Kirby grabs an enemy, takes them high into the air, and slams them back into the ground.
Shield: Kirby's guard turns into the bubble shield from the Smash series.
Level 4 shot
Level 5 shot
Spark: Kirby stops and creates an electric forcefield that hurts all who come in contact with it,and stops most projectiles. He can move with it sometimes, but the forcefield's radius decreases. It has also been stated to paralyze enemies, but this hasn't been shown in combat.
Charge Power: Kirby charges his static electricity for later attacks.
Spark Barrier: Enough charged power creates an electric aura that damages and repels those in its radius and makes Kirby invincible.
Spark Arrow: The result of a short charge. Kirby shoots a weak arrow of electricity at the target.
Spark Laser: The result of a longer charge. Kirby fires a somewhat quick, mediocre beam of electricity that passes through enemies.
Spark Wave: The result of a maximum charge. Kirby fires a powerful, fast ball of electricity that goes through everything and homes into targets.
Thunderbolt: Kirby projects a vertical bolt of lighting upwards from his hat.
Lightning Strike: Kirby fires a bolt of lightning below him.
*Zap: Kirby fires off one weak electric needle which travels about as far as Beam's range. It does little damage, but can be used in rapid succession. Great for picking off enemies at short-range.
Plasma Arrow: Kirby fires off one arrow-shaped electric charge with double the range of Plasma Needle and slightly more damage.
Up Plasma Arrow: Fires 2 plasma arrows upward in a V shape.
Plasma Spark: Kirby discharges a small spark that flies ahead. Heavy damage, but slow-moving and has shorter range than Plasma Arrow.
Plasma Laser: Kirby fires off a large, powerful arrow. Slightly more damage than Plasma Spark and projectile travels full screen width.
Plasma Wave: Kirby fires his Plasma Barrier. Projectile is fast and large, travels past screen border, and deals heavy damage. Kirby also emits a small discharge behind him.
Plasma Barrier: Kirby creates a protective electric shield which repulses regular enemies and destroys incoming projectiles.
Plasma Spray: Kirby fires a small flurry of Plasma Bolts off in front of him.
Plasma Zap: Kirby fires two rounds of small Plasma Bolts in rapid succession.
Plasma Comet: This fires off three strong comets which travel across the ground.
Light-Speed Dash: The player immediately moves a short distance in the direction that they move the control stick. Removes charge with each use.
Up Plasma Needle: Fires a plasma needle upwards.
Plasma Scatter: Fires 2 circular plasma shots upwards in a V shape. After travelling a certain distance, they linger in place for a brief period before dissipating.
Sparking Plasma Bullet: Fires a single large plasma bolt upward that explodes upon travelling a certain distance.
Spear Thrust: Kirby thrusts his spear forward.
Back Thrust: Kirby thrusts his spear behind him.
Skyward Thrust: Kirby thrusts his spear above him.
Moon Drop: Kirby, in midair, flashes his spear and twirls it downwards directly below him.
Spear Throw: Kirby throws his spear in an arc.
Spear Barrage: Kirby throws two spears in succession, with varying distances.
Triple Throw: Kirby charges and throws three spears instead of one with varying distances.
Multispear Attack: Kirby unleashes a flurry of forward jabs with the spear before finishing with a powerful thrust.
Spear Copter: Kirby charges, and then spins the spear above his head, making him hover, and shredding all enemies that come in contact with the spear.
Underwater Thrust: Same as Spear Thrust, but underwater.
Surface Thrust: Same as Skyward Thrust, but underwater.
Underwater Downward Thrust: Same as Moon Drop, but underwater.
String Shot: Kirby fires a bundle of string that encases the enemy in pods on contact.
Net Work: Kirby charges for a little and creates a web around him, encasing any enemy that comes in contact with it in pods.
Skyward Web: Kirby creates a needle of web and projects it upwards.
Web Sling: Kirby dashes and fires a web in front of him, encasing an enemy into a pod on contact.
Web Scatter: Kirby fires three small webs in front of him, encasing enemies hit in a pod on contact.
Downward Web: Kirby fires a large web below himself.
Pod Kick: Kirby kicks the encased enemy forwards, using them as a projectile.
Pod Slam: Kirby slams the pod in front of him to use an another weapon, and then throws it forward.
Pod Slamabam: Kirby repeatedly slams the pod from side to side, hurting anyone who gets hit with it in the process. Kirby then throws the pod forward to get rid of it.
Pod Guard: Kirby encases himself in a pod. The pod has a defense mechanism in which it ejects web spikes if an enemy makes any sort of contact with it. An enemy that's too close to it when Kirby drops the guard takes damage as well.
Jab: Kirby jabs his staff forward.
Up Jab: Kirby thrusts his staff directly upwards.
L-R Jab: Kirby holds his staff parallel to the ground while crouching. The staff then extends and does damage to enemies on both sides of Kirby.
Raging Staff: Kirby spins his staff around him and finishes with slamming the staff in front of him.
Pole Vault: From the air, Kirby thrusts his staff beneath him. Once it lands on the ground, Kirby stores energy to pole vault. Kirby will go farther the longer he stores energy.
Unrelenting Staff: After Pole Vaulting, Kirby speedily thrusts his staff diagonally downwards, finishing with a single powerful thrust.
Long Jab: Kirby runs forward and thrusts his staff out in front of him, elongating it slightly so it has more reach than a normal Jab.
Super Long Jab: Kirby charges a bit and then extends his staff forwards with increased reach.
Spinning Staff: Kirby lets go of his staff, which spins upwards like a helicopter before it stops ascending and vanishes back to Kirby's hand.
Staff Counter: Right before getting hit, Kirby quickly spins the staff around his head, damaging enemies around him and avoiding damage.
Wet Jab: Kirby thrusts his staff in front of him while underwater.
Wet Up Jab: Kirby thrusts his staff upwards while underwater.
Wet Down Jab: Kirby thrusts his staff directly below him while underwater.
Stone Change: Kirby transforms into an invincible stone with varying and interesting appearances, slamming onto enemies. Kirby can choose to slowly move around as a slightly larger than normal stone version of his normal self.
Change Back: Kirby burst out of stone form with a small explosion.
Turbo Stone: Kirby turns into stone while dashing, ramming into enemies as a stone.
Heavy Smash: Kirby takes longer to transforms, and spins, but turns into a larger stone and his drops create shockwaves.
Stone Uppercut: Kirby turns his hand into a stone human hand and uppercuts the opponent.
Mighty Uppercut: Kirby charges up Stone Uppercut before transforming.
Dash Grab: Kirby dashes at an opponent and picks them up. If Kirby starts off dashing, he can use a Turbo Dash Grab to go faster and farther. This is the prerequisite to lead into the following.
Torrent Lariat: Kirby holds the grabbed enemy in front of him and uppercuts them, having them go in a backwards arc.
Body Slam: Kirby throws his victim onto the ground directly in front of him, bouncing them upwards.
Pile Driver: Kirby leaps forward and smashes his enemy into the ground.
Rock Drop: Kirby makes a huge jump, holding the target over his head. At the climax of the jump, Kirby flips so that the target is below him, then slams it into the ground.
German Suplex: Kirby flips backwards and smashes the grabbed object/foe against the ground, sending them backward.
Back Breaker: Kirby hops in place, breaking the enemy on his shoulder, and tosses them to the side.
Air Body Slam: In midair, Kirby throws the opponent upwards.
Plunge Body Slam: In midair, Kirby throws the target into the ground, where it bounces at a higher angle.
Fury Stomp: Kirby stomps on the opponent several times in quick succession. This can be done on both, the ground and the air.
Pinpoint Kick: Kirby kicks straight down from above. This doesn't require a grab at first, and is the only move that doesn't.
Chop: Kirby slashes with his sword.
Spin Slash: Kirby charges his sword with energy, and then spins around, sucking in and damaging all enemies in range.
Uppercut: Kirby does a quick sword motion up.
Multisword Stab: Kirby slashes with incredibly quick sword swipes that are nigh-impossible to see.
Final Cutter: Kirby jumps into the air and does a flip, and then comes crashing down with a shockwave. This is identical to the Cutter version, minus the first two sword slashes.
Sword Spin: Kirby spins himself and the sword in midair.
Chop & Thrust: Kirby swipes at the opponent in midair, pushing Kirby back a bit, giving him more distance.
Sword Beam: Kirby swings his sword and a beam comes out.
Drill Stab: Kirby lunges forward with his sword extended.
Down Thrust: Kirby drops downwards, impaling all enemies underneath his sword and creates a shockwave upon hitting the ground.
Upward Slash: Kirby rises with his sword.
Sword Dive: After an Upward Slash, Kirby spins around and comes down in a diagonal dive with his sword, looking like a variation of Final Cutter.
Twister Slash: Kirby charges his sword with energy, and does a spin attack while rising in the air.
Sky Energy Sword: Kirby raises his sword skyward and fills it with energy, and fires a crescent beam of energy from it.
Inhale: Kirby inhales an enemy into his grabbing range, and picks them up. He then aims them to where he wants to throw and chucks them.
Using Tornado Attack while in snow
Tornado Attack: Kirby turns into an invincible cyclone, taking enemies caught up in his windy fury with him. After reading an Ability Scroll with a new technique in it, his Tornado Attack could now be infused with fiery or icy terrain Kirby may run over when using the attack, allowing him to burn or freeze targets on contact.
Whirlwind Spin: Kirby uses wind in a spin attack, sending those caught up in it upwards.
Rising Gust: Kirby launches a small cyclone from his crown upwards.
Falling Gust: Kirby whips up a small tornado and fires it downwards.
Hyper Tornado After a Tornado Attack, Kirby extends the wind from the cyclone into a bigger, but shorter lasting tornado, doing heavy damage.
Chain Beam: Kirby fires a beam identical to the basic Beam attack.
Smart Beam: Kirby fires a ricocheting laser beam after charging very lightly.
Heat Beam: Kirby charges a bit more to fire a stronger laser beam that doesn't ricochet.
Piercing Heat Beam: Kirby charges even more to fire an electric energy beam that can go through walls.
Heat Cannon: Kirby charges to maximum and fires a Piercing Heat Beam in front of him, two Heat Beams to the side at 45 and -45 degree angles respectively, and a Heat Beam directly behind.
Unidentified Flight: Kirby disappears and reappears many times in a zigzag pattern.
Mystery Catch: Kirby uses a tractor beam to drag an enemy into himself. The enemy disappears without a trace.
Star Guard: A ball of electric energy orbits around Kirby.
Wave Attack: Kirby shoots a pulse of water that travels along the ground.
Surf: Kirby surfs on a wave of water, allowing him to travel over water and fire without flying.
Wave Surf: Kirby raises his wave for Surf to deal damage and be rendered temporarily invulnerable.
Geyser: Kirby projects a column of water straight up from his crown.
Fountain Hover: Kirby faces the ground and spits water downwards, which makes him hover off the ground.
Water Crown: Kirby splashes damaging water at his feet.
Rainbow Rain: Kirby crouches, then projects a sphere of water around him and ends with a rainbow flourish.
Enhanced Water Gun: Kirby's underwater-exclusive Water Gun attack is increased in power and range.
Using Dash while in snow
Dash: Kirby dashes forward at high speeds as an invincible wheel. After reading an Ability Scroll with a new technique in it, his Dash could now be infused with fiery, icy or electric terrain Kirby may run over when using the attack, allowing him to burn, freeze or electrocute targets on contact.
Turn Jump: Kirby hops and turns, which renders him vulnerable.
Brake: Kirby stops rolling.
Slow Down: Kirby slows down, which renders himself vulnerable.
Downshift: Kirby drills downwards from the air, and continues rolling.
Rocket Start: Kirby charges up, and dashes forward with even more power and speed.
Soaring Jump: During a rocket start, Kirby has himself soar through the air, doing flips.
Whip Strike: Kirby cracks his whip in front of him.
100-Whip Slap: Kirby swings his whip for a flurry of strikes.
Ceiling Strike: Kirby cracks his whip upwards.
Jump Strike: Kirby leaps into the air and sends his whip at a -45 degree angle.
100-Whip Dash: Kirby dashes while twirling his whip speedily.
Whip Tornado: Kirby uses his whip to create a vortex, and the whip grabs in all it can to damage.
Whip Grab: Kirby latches onto an enemy with his whip. This leads to Lash moves.
Front Lash: Kirby throws the enemy hard on the ground, having them bounce away.
Double Lash: Kirby slams the enemy on the ground twice, though they bounce away less.
Back Lash: Kirby turns around and throws the enemy that way instead.
High Lash: Kirby throws the enemy really far upwards.
Feather Gun: Kirby fires sharp feathers.
Condor Head: Kirby dashes forward in a headbutt.
Combo Bomb: Kirby ends his Condor Head early and slams onto the ground in a more powerful downwards electric divebomb.
Combo Dive: Kirby ends his Condor Head early and slams onto the ground in a more powerful downwards diagonal electric divebomb.
Bomber Heading: Kirby dives straight down, head first, creating electric shockwaves upon hitting the ground.
Condor Dive: Same as Bomber Heading, but diagonally down instead of straight down.
Toss: Kirby tosses an enemy upwards, setting them up for an attack.
Shuttle Loop: After tossing, Kirby spins around the enemy in a loop before throwing, doing massive damage.
Flap: Kirby flaps his wings to fly as easy as he ever could without a vehicle. The wings do small damage.
Gust Roll: Kirby does a barrel roll, disorienting all in range.
Tackle Grab
Chop: Swings his arm horizontally in front of him.
Chop Barrage - Final Chop: Performs two additional chops before performing a spin ending with a strong backhanded swipe.
Launcher Lariat: Charges up and then performs an upward-swinging lariat. Kirby can hold the move indefinitely and can turn around while charging. Kirby slides forward while performing the attack. This attack sends opponents upward.
Rolling Sobat: Spins and performs a kick in front of him in mid-air.
Headbutt: Pulls his head back and then swings it forward.
Flying Dropkick: Performs a spinning dropkick.
Wrestler Pinpoint Kick: While mid-air, he drops down with both feet extended underneath him.
Wrestler Fury Stomp: As before, but landing on a target. Kirby will kick it many times.
Meteor Plancha: Jumps upward while performing a backflip, then dives diagonally downward.
Bouncing Meteor Plancha: Jumps off the wall while performing a backflip, then dives diagonally downward.
Tackle Grab: Dashes forward and grabs a foe if one is within his reach.
Lift: Grabs and lifts a foe if one is directly in front of him.
Blazing Back Breaker: Jumps upward and slams the grabbed foe against his back, punctuated with flames.
Megaton Slam: Spins around before slamming the grabbed foe into the ground, punctuated with flames.
Air Suplex: Jumps high upward before quickly falling backward upside-down before slamming the grabbed foe into the ground, punctuated by a lightning bolt.
Giant Swing: Rapidly spins around before throwing the grabbed foe.
Rolling Breaker: Jumps in the air and performs rapidly flips before slamming the grabbed foe.
Flying Grab: Jumps upward and grabs a foe if one is within his reach.
Ultra Back Breaker: Twirls around and slams the grabbed foe against his back, punctuated with flames.
Air Corkscrew: Spins and throws the grabbed foe diagonally downward.
Yo-yo Throw: Kirby throws his yo-yo, damaging all who make contact.
Break Spin: Kirby spins on his head, dealing damage to those who touch him. If done in the air, he does more damage and has more momentum.
Yo-yo Up: Kirby throws his yo-yo upwards.
Yo-yo Down: Kirby throws his yo-yo in a downwards arc.
Yo-yo Orbit: Kirby spins his yo-yo in a circle around himself.
Hammer Drop: Kirby grabs an enemy and slams them into the ground with his yo-yo.
Gazer Spiral: Kirby spins around in the air, using his yo-yo as a weapon and a pole, and has two orbiting damaging stars spinning with him.
Walk the Dog: Kirby spins his yo-yo directly in front of him, the yo-yo staying in the same place.
Dog Walker: During Walk the Dog, Kirby moves around with the yo-yo, and the yo-yo stays the same distance from Kirby at all times.
This ability appears in Kirby Quest, a sub-game in Kirby Mass Attack, and Kirby can fire a powerful laser from his rod.
Other
Standard Tactics: Like Kirby, if Shadow Kirby does not have a copy ability their opening move is inhale.
Weaknesses: Taking too much damage causes him to lose any copy ability, this is removed with copy essence deluxe.