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Embodying Feats

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Revision as of 04:25, 8 December 2023 by GiverBot (talk | contribs) (→‎top: clean up and re-categorisation per CFD)
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Important Pages Site FAQ - General Help Page - Tiering System - Civilization Tiering System - Rules for Character Profiles - Common Editing Mistakes - Disclaimer - How to Handle Calculations - Universe - Multiverse - Omniverse - Projectile Dodging Feats - Dimensional Tiering Explanation - Hierarchies - Common Terminology - Discussion Rules - Reference for Common Feats - Rules for Acceptable Profiles - Rules for Fanon Profiles - Misleading Titles - Mistranslations - Outside Wiki Standards - Statements - Verse Cosmology Categorizations
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Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Timeless Void Standards
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Truth (Full Metal Alchemist) is both One-In-All and All-In-One as he embodies absolutely everything.

Introduction

Embodying Feats are feats that come from one embodying a structure of varying size, normally dealing with ones that embody cosmological structures. The idea is that if one is one with the object then they must by proxy have the Attack Potency of the object they embody, for example, someone being Multiverse level for embodying a countless sized multiverse.

However, not all embodying feats are valid for Attack Potency. The accepted idea on this wiki of embodying feats are that they grant Hax. In order to be regular Attack Potency that scales to one's Striking Strength and Durability the following requirements below need to be met.

Embodying Feat Rules

  • Requirement 1: The embodying needs to be directly explained and specified. This is to better understand the general scale as to what one can do when they've embodied the structure.
  • Requirement 2: Demonstrate how a character's embodying either scales to Attack Potency or is Hax. Characters should preferably have showings that rival or show influence on a scale of comparability to that of the embodying feat. For example, Ness from MOTHER 2 was always the universe throughout the entire game, though he is not 2-C prior to absorbing all of the Your Sanctuary locations. As he shows no real control or implication that he can affect the entire universe. Normally the accepted idea of an embodying feat being fully accepted is that the feat is shown to have the character be able to freely create/destroy the object they embody and control it. An important note for this requirement is that merely having one's existence embody a structure isn't enough to be considered outright regular Attack Potency, as one embodying it can have it be destroyed through a Chain Reaction or them embodying the strucutre only gives them Cosmic Intelligence, Omnipresence, Time Travel or Dimensional Travel. There needs to be a direct implication or showing that one embodying greatly boosted their strength to that level.
  • Requirement 3: There must be some kind of implciation of the level of damage or destruction the person can do as they embody a structure. An example of this that shows why it wouldn't scale is Omnitraxus Prime from Star Vs. The Forces of Evil, who embodies the space-time of the multiverse yet is consistently portrayed as comparable to the regular characters in the verse who are only High 8-C to 8-B.

Possible Common Problems

  • There is absolutely no damage upgrade shown through embodying that's significant enough to reach scaling to the cosmological structure itself.
  • Killing the character who embodies a structure doesn't cause the structure itself to collapse, disappear or get destroyed.
  • The embodying may be too vague and unexplained to properly count as a feat.
  • Embodying may only be tied to characters because of their existence, magical properties, or a specific link that is independent of the character's statistics.
  • There is nothing to suggest a degree of comparability between the character and the structure.
  • Statistics between a character and the embodying aren't consistent with each other.

Examples applicable to Attack Potency

Master Hand embodies creation in the Smash Bros. universe, with his defeat causing the world of imagination itself to dissapear causing the character to return back to the real world.

Examples not applicable to Attack Potency