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Durability
Introduction
Durability is a term used to define withstanding a certain amount of power. Unlike Stamina, durability isn't based off your endurance, but rather what you can survive. Under Newton's Third Law of motion it is noted that every action has an equal and opposite reaction, so normally for someone to be producing high energy with their Attack Potency, they must logically be able to withstand it, which would apply to their durability. Some attempt to argue that this cannot be used as authors in fiction do not realize this, however, this in itself is a faulty argument as there's a lot of different things the author is at times "not realizing" that would make it nigh-impossible to even gauge statistics properly if we allowed it. A lot of authors also seem to understand the idea of being able to withstand what one can dish out too, with one's who clearly don't portray their character this way having themself get hurt upon unleashing massive amounts of energy.
Misconceptions with Durability
- A major misconception with durability falls under a person assuming if a character survived an attack at all, even if they knocked it out, they must scale to the person's Attack Potency as it would have killed them otherwise. This is not the case, if an attack instantly knocked you out, that means the attack did so much damage your body could not withstand it, and essentially shut itself off. This does not scale to durability at all as one did not withstand anything with this feat.
- Another misconception is a character should be able to scale to an attack in durability even if it broke their bones due because "if it didn't completely vaporize their bones then they did withstand it somewhat". This is completely false, with this same logic, real life humans would reach up to wall level in durability as some can survive getting run over by cars but amass massive injuries from it. Technically they've only "withstood" it because the force of the attack they took only focused on specific spots that were thankfully non-lethal, this is not due to their durability. Do note that withstanding something should be one survive hits from the attacker, being able to still stand, or no real indication that the attacks are breaking their bones in a single hit.
Higher levels scaling
Once going above tier 3, our scaling reaches into unquantifiable energy areas, this is better suited to be explained in our tiering system.
Durability levels
Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | High End to Low End ratio | Explanations |
---|---|---|---|---|---|---|
11-C | Absolute Zero | None | None | None | None | At this state one has zero energy, normally for massless particles at rest. |
11-B | Planck | Planck scale or below | Planck scale or below | Planck scale or below | N/A | Energy levels so low where they reach a Planck scale or below. |
11-C | Particle | Comparable to a single particle | Comparable to a single particle | Comparable to a single particle | N/A | Energy levels comparable to a single particle. |
10-C | Below Average | ~Lower finite value of Joules to
50 Joules |
~Lower finite value to 9.56x10−9 | ~Lower finite value to 5x101 | N/A | Normally reserved to small animals, computer codes, data beings, or children. |
10-B | Human | 50 Joules to
130 Joules |
1.195×10−8 to 3.1071×10−8 | 5x101 to 1.3x102 | 2.6x | The regular human of society. |
10-A | Athlete | 130 Joules to
300 Joules |
3.1071×10−8 to 7.17x10−8 | 1.3x102 to 3x102 | ~2.307x | An athletic human, they normally participate in sports like Basketball, Tennis, Boxing, MMA, etcetera. |
9-C | Peak Human | 300 Joules to
14 Kilojoules |
7.17x10−8 to 3.34608×10−6 | 3x102 to 1.4x104 | 46.67x | Top level athletes that are able to throw attacks on this level. Can also be weapons or some animals. |
9-B | Wall | 14 Kilojoules
to 0.018 Tons |
3.59x10−6 to 1.8×10−2 | 1.4x104 to 7.6×107 | ~5441.067 | The beginning of superhuman, destroying walls in various manners. |
9-A | Room | 0.018 Tons
to 0.25 Tons |
1.8×10−2 to 2.5x10−1 | 7.6×107 to 1.046x109 | ~13.89x | The energy to destroy a room. |
Low 8-C | Small Building | 0.25 Tons
to 5 Tons |
2.5x10−1 to 5 | 1.046x109 to 2.092x1010 | 20x | The energy to destroy a small building. This is normally considered a residential home. |
8-C | Building | 5 Tons
to 7.5 Tons |
5 to 7.5 | to 2.092x1010 to 3.138×1010 | 1.5x | The energy to destroy a building. Normally considered for commercial buildings. |
High 8-C | Large Building | 7.5 Tons to
10 Tons |
7.5 to 1x101 | 3.138×1010 to 4.184×1010 | ~1.33x | The energy to destroy a large building. |
8-B | City Block | 10 Tons to 100 Tons | 1x101 to 102 | 4.184×1010 to 4.184x1011 | 10x | The energy to destroy a city block. |
8-A | City District | 100 Tons to 10 Kilotons | 102 to 1x104 | 4.184x1011 to 4.184×1013 | 100x | The energy to destroy a city district. |
7-C | Town | 10 Kilotons to
1 Megaton |
1x104to 106 | 4.184×1013 to 4.184x1015 | 100x | The energy to destroy a town. |
7-B | City | 1 Megaton to 50 Megatons | 106 to 5x107 | 4.184x1015 to 2.092x1017</sup | 50x | The energy to destroy a city. |
7-A | Metropolis | 50 Megatons
to 1 Gigaton |
5x107 to 1x109 | 2.092x1017 to 4.184x1018 | 20x | The energy to destroy a metropolis. |
6-C | Island | 1 Gigatons
to 1 Teraton |
1x109 to 1x1012 | 4.184x1018 to 4.184x1021 | 1000x | The energy to destroy an island. |
6-B | Country | 1 Teraton to 1 Petaton | 1x1012 to 1x1015 | 4.184x1021 to 4.184x1024 | 1000x | The energy to destroy a country. |
6-A | Continent | 1 Petaton
to 40 Petatons |
1x1015 to 4x1016 | 4.184x1024 to 1.674x1026 | ~40x | The energy to destroy a continent. |
High 6-A | Multi-Continent | 40 Petatons to
28.6 Exatons |
4x1016 to 2.87x1019 | 1.674x1026 to 1.2x1029 | ~716.85x | The energy to destroy multiple continents. Normally things like surface wiping or atmosphere destruction. |
5-C | Moon | 29.6 Exatons to
430 Exatons |
2.87x1019 to 4.3x1020 | 1.2x1029 to 1.8x1030 | ~14.53x | The energy to destroy the moon. The normal assumption is our Earth's moon. |
Low 5-B | Small Planet | 433 Exatons
to 48 Zettatons |
4.3x1020 to 4.8x1022 | 1.8x1030 to 2x1032 | ~111.11x | The energy to destroy a small planet. The normal assumption is the planet Mercury. |
5-B | Planet | 48 Zettatons
to 4.075 Yottatons |
4.8x1022 to 4.075x1024 | 2x1032 to 1.705x1034 | ~85.25x | The energy to destroy a planet. The normal assumption is our Earth. |
High 5-B | Large Planet | 4.075 Yottatons
to 182.31 Ninatons |
4.075x1024 to 1.823x1029 | 1.705x1034 to 7.628x1038 | ~44,737x | The energy to destroy Neptune. The normal assumption is Neptune. |
5-A | Brown Dwarf | 182.31 Ninatons
to 3.910 Tenatons |
1.823x1029 to 3.91x1030 | 7.628x1038 to 1.636x1040 | ~21.45x | The energy to destroy a Brown Dwarf. The normal assumption is OTS 44. |
Low 4-C | Low Mass Star | 3.910 Tenatons
to 55 Tenatons |
3.91x1030 to 5.49x1031 | 1.636x1040 to 2.3x1041 | ~7.33x | The energy to destroy a star that has low mass. |
4-C | Star | 55 Tenatons
to 912.295 Tenatons |
5.49x1031 to 9.12x1032 | 2.3x1041 to 3.817x1042 | ~16.59x | The energy to destroy an average star. The normal assumption is our sun. |
High 4-C | High Mass Star | 912.295 Tenatons
to 1 Foe |
9.12x1032 to 2.39x1034 | 3.817x1042 to 1x1044 | ~26.20x | The energy to destroy a star that has large mass. The normal assumption is the star Rige. |
4-B | Solar System | 1 Foe
to 121.98 GigaFoe |
2.39x1034 to 1x1044 | 1x1044 to 1.22x1055 | ~12,1982,507,288.629738x | The energy to destroy a solar system. An example being a supernova. The normal assumption is our solar system. |
High 4-B | Multi-Solar System | 121.98 GigaFoe
to 1.61 YottaFoe |
2.92x1045 to 1.041x1048 | 1.22x1055 to 4.357x1057 | ~357.1554x | The energy to destroy multiple solar systems. |
4-A | Star Cluster | 121.98 GigaFoe
to 1.61 YottaFoe |
1.041x1048 to 4.693x1050 | 4.357x1057 to 1.964x1060 | ~450.7539x | The energy to destroy a star cluster. |
High 4-A | Multi-Star Cluster | 121.98 GigaFoe
to 1.61 YottaFoe |
4.693x1050 to 1.22x1055 | 1.964x1060 to 1.614x1068 | ~82,185,891.768x | The energy to destroy multiple star clusters. |
3-C | Galaxy | 1.61 YottaFoe
to 1.61 NinaFoe |
3.857x1058 to 3.857x1061 | 1.614x1068 to 1.614x1071 | 1000x | The energy to destroy a galaxy. The normal assumption is our Milky Way Galaxy. |
High 3-C | Multi-Galaxy | 1.61 NinaFoe
to 5.48 TenaFoe |
3.857x1061 to 1.301x1065 | 1.614x1071 to 5.447x1074 | ~3374.8x | The energy to destroy multiple galaxies. |
3-B | Galaxy Cluster | 5.48 TenaFoe
to 2.15 TenakiloFoe |
1.301x1065 to 5.134x1067 | 5.447x1074 to 2.148x1077 | ~394.3x | The energy to destroy a galaxy cluster. |
3-A | Supercluster | 2.15 TenakiloFoe
to 2.79 TenamegaFoe |
5.134x1067 to 6.666x1070 | 2.148x1077 to 2.789x1080 | ~1298.4x | The energy to destroy a supercluster. The normal assumption is the Virgo Supercluster. |
High 3-A | Multi-Supercluster | 2.79 TenamegaFoe
to any higher finite amount |
6.666x1070 to any higher finite number | 2.789x1080 to any higher finite number | N/A | The energy to destroy multiple superclusters. |
2-C | Universal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
2-B | Multiversal Cell | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
2-A | Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
High 2-A | High Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
1-C | Simple Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
Low 1-B | Low Complex Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
1-B | Complex Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
High 1-B | High Complex Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
Low 1-C | Low Meta Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
1-C | Meta Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
High 1-A | Absolute Transcendence | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
Additional terms
"+" symbol
The "+" symbol is used when the Durability has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.
Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.
At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.
At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.
Likely
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.
Possibly
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.