X, you shouldn't expect to defeat him; he is designed to be a war machine. Remember, you have not reached full power yet. If you use all the abilities you were designed with, you should become stronger...you may even become as powerful as I am. I'll scout ahead and collect as much information on Sigma's fortress as I can. I'll meet up with you when you get there. See you later! X, I know you can do it!
„
~ Zero to X
“
Sigma, you should have studied the blueprints closer! There is only one Zero!
„
~ Zero after destroying his copy
“
Sorry X... I failed... It seems my power generator is damaged... I'll try and make it back to Dr. Cain's lab for repairs. You can't tell what is waiting for you, X. You better take my Beam Sabre with you... Crush them all, X. You're our last hope...
„
~ Zero before teleporting away and giving his Z Saber to X
“
This isn't happening!! There's no reason for me to go on! What….WHAT AM I FIGHTING FOOOORRR?!?!
„
~ Zero after Iris's death
“
Even if we Reploids are destined to join the scrap heap when that evolutionary step does come about...We still have to fight... Not only against Mavericks, but against our own destiny as well.
„
~ Zero
“
I see... Whether you enter this capsule or not, The decision is up to you. But if you enter, the Z saver will be enhanced, and your defense power will be increased... I believe in you. You will use these powers in the right way to fight evil. Decide...and choose your fate.
„
~ Dr. Light
“
Hmm...Yes...The energy readings are still the same...and there is no Maverick reading, is there... You are reading my normal data. This is the true form of me...
„
~ Zero
“
I don't recall calling myself a hero. Nor do I remember fighting for justice. I always fought for those I believed in. If an enemy appears in front of me, I will destroy it!
Dr. Wily'smagnum opus, Zero was one of the very first robot that later would be considered a reploid during 20XX, Wily had plans for him to suprass the likes of Proto Man, Bass and of course his main enemy, Mega Man. Unfortunately for Wily, Zero had a progamming error that made him extremely agressive, due to this, Wily forced himself to seal his masterpiece for over a century.
100 years later, Zero was awoken by a group of Maverick Hunters. once he woken up, he slayed the entire front of them without any ploblem, after that, he confronted the Maverick Hunter leader at the time, Sigma. Their battle was on equal and Sigma could fight off with Zero without worry, until Zero slashed his arm off and started to beat up Sigma. before Zero could finish him, a W sign appeared on his head, causing him extreme pain. Sigma took this opurtinity and punched his gem on his head, knocking Zero and infecting Sigma with the Maverick Virus, which would result in him transformming into a malicious leader.
Zero was then brought to Dr. Cain at Sigma's request, who analyzed him. Upon awakening again, Zero became docile and had no memories of his previous actions. He was placed under Sigma's supervision. Zero did not show any more signs of Maverick behavior and, putting his impressive strength to good use, was enlisted into the Maverick Hunters' 17th Elite Unit where there he became the best friend of Dr. Light's final creation, X.
Reaction Speed:Massively FTL (Capable of reacting to characters which were shown to be capable of keeping up with him), higher via Power Ups | Massively FTL, higher via Power Ups
Durability:Complex Universe level (Capable of tanking attacks from First Form Omega, X, Sigma and Vile) | Complex Universe level (Survived attacks from Omega at his peak)
Z-Saber: The Z-Saber (ゼットセイバー Zetto Seibā), also written as Z Saber and Z-Sabre, is Zero's main weapon to slice through his opponents in half. It is a powerful saber with a green (blue in some artworks from the Mega Man X series) energy blade. Zero receives the weapon in Mega Man X2 after he was remodeled by the X-Hunters, and has appeared in every chronological game since. Zero performs most of his techniques with the Z-Saber, his most recurring techniques being a rising slash, a downward stab, a dashing thrust or slash, and a rolling slash.
Z-Buster
Soul Saber
Basho Fan
Titan Breaker
V-Hanger
Sigma Blade
Z-Buster: Similar to the X-Buster, the Zero Buster (Z-Buster for short) is a chargeable cannon embedded in Zero's arm(s). It can fire regular shots as well as Charge attacks. Similar to the Buster Upgrade of X's armor from Mega Man X2, Zero's Z-Busters can be linked to each other to fire two Charge Shots one after the other; however, they do not combine. When Zero became a fully playable character in Mega Man X4, his Z-Buster was completely removed due to game balancing, but it was re-introduced in Mega Man X5; in this game, it was only available if the game was started with Zero. However, its usage was stripped down drastically.
V-Hanger: The V-Hanger is obtained after defeating Wind Crowrang in Mega Man X7. It is a set of two purple-bladed beam daggers. Besides allowing Zero to use Souenbu by throwing boomerangs, the V-Hanger allows him to do a fast five-slash combo. The attack reach of the daggers are half as long as the regular Z-Saber.
D-Glaive: Also known as the Durga Glaive, this is a pole weapon that allows for longer-ranged attacks. It appears in both Mega Man X7, gained after defeating Splash Warfly, and Mega Man X8, where it can be constructed from a Rare Metal found in Dark Mantis' stage. The version in X7 is slow and just noticeably longer than the Z-Saber, but allows for the special move Suiretsusen. In X8 it can be spun over Zero's head to strike repeatedly, and its range has been greatly extended to two-and-a-half times that of the Z-Saber.
B Fan: Also known as the Bashou Fan (『芭蕉ファン "Banana Fan"), this is a pair of fans offering high attack and defense capabilities. Zero can stand still with this weapon that creates an energy shield around him that can deflect low-damage projectile shots. It appears in Mega Man X8. Learning the Rekkyodan technique will power-up the fans, allowing them to reflect shots back at the enemies by hitting them with the weapon.
Titan Breaker: this is a super-powerful heavy hammer that can break through enemies' barriers. Using Juuhazan with this weapon can even destroy some obstacles & platforms. It appears in Mega Man X8. However, this weapon is capable of only one slow slamming attack. The reach of this weapon is the same as the Z-Saber.
K Knuckle: Also known as the Kaiser Knuckle, this is a pair of brass knuckles that appear in Mega Man X8. Equipping them grants Zero access to the special techniques used by Ryu and Ken from the Street Fighter series. The weapon's range is almost non-existent as Zero has to come up close to attack enemies making it easier to get hit, however the attack power is the same as T Breaker. The main flaw of the K Knuckle is that it cannot break through enemy barriers due to it lacking the three hit combo ability for Zero to break through enemy barriers.
'Σ Blade: The Σ Blade is the weapon Sigma uses in Mega Man X8, and it can be obtained by either completing the game, or by entering a code on the title screen and then buying it in the R&D Lab. It is a giant sword with legendary attack power, and it can easily break enemies' barriers. In addition, equipping this weapon will reduce special weapon energy usage by half automatically.
Soul Blade: A metal blade tied to Zero's vitality, growing in potency based on how damaged he is.
Black Zero: An upgrade that turns Zero's armor black, its effects vary across the series, but it always increases Zero's speed and power and often provides a boost to his defense as well. The sole exception to this is in Mega Man X8, where it halves Zero's defense instead.
Absolute Zero: An armor resembling a bat or a vampire, it drastically increases all of his parameters, doubles his attack power, allows him to fly, and allows him to tear through virtually any forcefield with his bare hands. As a trade-off, his ability to use any of his Saber or Buster weapons is sealed, but he gains access to his Calamitous Arts, imbuing all of his attacks with the chill of absolute zero and the ability to vanish and teleport to his foes.
Buster Shot
Chain Rod
Triple Rod
Recoil Rod
Shield Boomerang
Zero Knuckle
Buster Shot: A blaster salvaged from a fallen soldier after reawakening, it has since been modified and upgraded to Zero's liking with the help of the Resistance. As a result, it is able to have its functions modified by special chips Zero carries with him and can fire a limitless supply of solar rounds in a manner akin to his original Z-Buster. Of the techniques he utilizes with this weapon, the most notable include the Time Stopper (which freezes anyone hit in time), the Tractor Shot (which can absorb enemy projectiles along its flight path to gain power), and the Reflect Laser (which pierces virtually any target and reflects off walls and obstacles).
Shield Boomerang: A modification to the Z-Saber, allowing Zero to mount it on his arm and spin it to reflect all but the most powerful projectile attacks. While it offers no defense against melee combatants, it can also be thrown as a buzzsaw and imbued with elemental powers as well.
Chain Rod: Another modification for the Z-Saber, turning the handle into an energy chain that Zero can freely manipulate like a whip to hook onto and stun enemies, drag them closer for additional attacks, or simply impale them at a distance. In addition, it can be used as a grappling hook and to grab useful items that are out of reach. Like the other modifications, it can be imbued with element chips to modify its properties.
Triple Rod: A lance-like extension for the Z-Saber that Zero uses in a manner akin to his former Durga Glaive, attacking foes with flurries of thrusting and slashing attacks and deflecting oncoming attacks with battle staff-like movements. Like the other attachments, it can be imbued with element chips to modify its properties.
Recoil Rod: Yet another modification for the Z-Saber, splitting it into a pair of tonfas that repulse anything they strike if not outright destroying the target on contact. It can also be used to propel Zero great distances by using it against a wall or the ground.
Zero Knuckle: Chips embedded in Zero's palms allows him to wrench away items from others and use them as his own while also boosting his punching power.
Intelligence: Zero is an extremely dangerous and fast foe to any of his opponnents, where he trained for multiple years fighting against Mavericks and became leader of the Maverick Hunters, leading them to defeat Mavericks. With skills of hundred of years, he is capable of even fighting the most dangerous enemies he can fight with no fear, with him being one of the most skilled swordmen in the whole series.
Weaknesses: None Notable | None Notable
Notable Attacks/Techniques:
Learning System: Similarly to X and his Variable Weapon System, Zero is able to gain access to new attacks by defeating foes in combat. Unlike X, Zero rarely copies the attacks of his opponents but instead creates new attacks based on his opponent's affinities. For example, defeating Web Spider allowed Zero to develop the Raijingeki, a powerful stab with the Z-Saber that's charged with electricity. Due to the fact that these tend to be sword techniques inherent to Zero rather than copied weapons, the majority of them do not require additional Weapon Energy and thus can be used as often as Zero likes.
Sougenmu (Twin Phantasms): Zero generates a duplicate of himself out of Soul Energy that can directly damage his foes by imitating his attacks. However, it fades after a short period of time and thus must be reused to continue the effect.
Soul Body: Zero is able to unleash holograms of himself to directly attack his opponent, rushing at his foes to damage them. In addition, he can create an intangible clone of himself that can strike enemies but cannot be struck back while preventing the actual Zero from taking damage until he chooses to end the technique. This ability is powerful enough to incapacitate X after their lengthy duel at the end of Mega Man X5.
ZERO Shift: Zero's exclusive Force Metal in Mega Man X: Command Mission, it completely nullifies attacks that would only leave glancing or minor damage.
Dark Hold: A weapon copied from Dark Dizzy, Zero freezes time around him, slowing all foes and opposing projectiles to a standstill, leaving Zero free to attack as he pleases.
Time Stopper: Zero fires a round from his Buster Shot that freezes the target in time should any part of them (including equipment and clothing) make contact with it, rendering them helpless.
Rakukouha (Falling Phoenix Crusher) and Messenkou (Destroying Glint): Zero charges energy in his fists and slams the ground, causing an eruption of energy projectiles all around him in a fan pattern. The two attacks are virtually identical except for the fact that the Rakukouha deals more damage per projectile while the Messenkou hits additional times on top of being completely unblockable. He is also able to use a stronger version called Shin Messenkou (True Destroying Glint) which sends a wave of larger projectiles vertically to the ceiling instead.
Rekkoha (Rending Light Supremacy): Similarly to the Rakukouha and Messenkou, Zero charges up energy in his fist before slamming the ground, causing extremely damaging beams of light to erupt all around him, destroying all but the strongest of foes instantly. At his strongest he can use this attack infinitely, only with a brief pause in between attacks.
Ittou Ryoudan: Genmurei (Cleaving in a Single Strike: Phantasm Zero): Zero leaps into the air with a spin before launching a massive wave of energy that is nearly impossible to dodge. It is powerful enough to destroy X in one shot even with the protection of the Ultimate Armor. When in his "Awakened" form he can fire this attack infinitely while remaining completely invulnerable any attack X can muster, rendering it incredibly difficult to fight, much less hurt Zero while using this attack. He can fire up to two of these per swing in a slight fan pattern, causing the waves to separate and cover a wider area.
Cyber-Elves: Cyber Elves are sentient computer programs made of pure energy. They have the ability to rewrite the information of Cyber Space to erase chosen enemies from existence, completely recharge Zero's Energy, boost his physical capabilities, absorb oncoming projectiles, stun enemies, slow time to a crawl, halve the target's effective combat endurance and durability, and turn foes into relatively helpless Mettaurs.
Key:X Era | Zero Era
Note: For a full list of all Zero's abilities and techniques he can do, it can be seen here.