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Dark Samus

From The Codex
Revision as of 17:35, 20 December 2022 by GiverBot (talk | contribs) (→‎top: clean up)
Articles About Samus Aran
Notable Appearances Canon - Super Smash Bros.
Parasitic Versions Dark Samus - SA-X
Non-Canon Shounen Oh Game Comics - Wanpakku Metroid

Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and augmented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot version of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.
~ Dark Samus 1 logbook entry
Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.
~ Dark Samus 2 logbook entry
Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.
~ Dark Samus 3 logbook entry
Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one -- blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.
~ Dark Samus 4 logbook entry

Target is composed of pure Phazon energy and is highly unstable. Scans indicate that Hypermode attacks are capable of disrupting her, likely a result of Hypermode being energized by Samus's body. Dark Samus is capable of generating "echoes" of herself to aid her in battle. These units are used as increased firepower and act as distractions while she replenishes her energy; they should be destroyed immediately. She is capable of absorbing energy from Phaaze to replenish her own.
~ Metroid Prime 3 Dark Samus logbook entry

The aberration known as Metroid Prime is the source of Phazon, making it immensely powerful. A genetic flaw makes it susceptible to certain weapons for brief periods. Only its head is truly vulnerable: other attacks are a nuisance. Offensively, Metroid Prime has a number of natural and mechanical weapons at its disposal. These include Ultrafrigid Beam, Multi-Missiles, Snare Beams, and Particle Wave Projectors. Its massive strength and barbed carapace make it lethal in melee combat. Recommend maximum firepower when engaging this enemy.
~ Metroid Prime logbook entry

Scans indicate that the Phazon energy form of Metroid Prime is invulnerable to all conventional weapons: only attacks from a Phazon-fused Arm Cannon will damage it. It generates pools of Phazon when it attacks: use these to fuel your Suit’s Phazon weapon system. The entity can also spawn Metroids to assist it in battle, rendering itself invisible when it does so.
~ Metroid Prime Essence logbook entry

Background

Dark Samus was a being of Phazon taking on the form of Samus Aran and the reincarnation of the organism known as Metroid Prime. After making a cameo appearance in the secret ending of the Metroid Prime game, she became the secondary antagonist and the final boss of Metroid Prime 2: Echoes and the main antagonist of Metroid Prime 3: Corruption.

This dropdown contains the synopsis of Dark Samus’ story. Read at your own risk as you may be spoiled otherwise!

After Samus defeated Metroid Prime on Tallon IV by overloading it with the Phazon Beam, the creature began to destabilize, and in a desperate move, it absorbed her Phazon Suit and subsequently exploded. Little did Samus know that as she left the planet, a new enemy was born from her DNA and the remains of Metroid Prime. The Phazon Suit was a necessary piece of this fusion, as Metroid Prime had destabilized and no longer had a body. With its acquired human DNA, as well as the Phazon Suit as a body to construct itself into, it formed itself into a new enemy - the creature known as Dark Samus.

Search on Aether

Dark Samus, as it appears in Metroid Prime 2: Echoes

Dark Samus, now with a new form based on Samus' Power Suit and instincts that commanded it to absorb and spread Phazon, managed to leave Tallon IV in search of it in Samus's stolen Phazon Suit, though now black and dark blue in color with skeletal features and Phazon markings. Dark Samus eventually discovered the planet Aether, which was rich with Phazon. A Leviathan from Phaaze had landed on the planet fifty years prior, ripping open a second, darker dimension, Dark Aether. Dark Samus explored Aether and absorbed any Phazon it could find on the planet.

Pirate Raids The Space Pirates, prior to Dark Samus' arrival, had established a base on Aether. Once Dark Samus arrived, they initially thought she was Samus Aran, but were perplexed as to its strange dark suit and its actions. It only raided their base to obtain Phazon, killing any who denied it. Some of their Metroid specimens were also reported as stolen, and the Pirates, having spotted it at one time near the containment tanks attempting to breach them, believed that this "Dark Hunter" was to blame for the theft. Dark Samus also destroyed their stealth generator in one of its raids, causing disastrous results for the Pirates.

Encounters with Samus Samus Aran eventually landed on Aether to investigate a missing team of Galactic Federation Marines who had landed on the planet in pursuit of a Space Pirate starship. Samus first encountered Dark Samus in the marine base, where Samus followed it into a portal to Dark Aether. There, she found Dark Samus absorbing Phazon, with several shadowy creatures above which Samus would soon learn were the Ing. Dark Samus fired a shot at the Light Crystal that protected her from Dark Aether's poisonous atmosphere. With the crystal broken, the Ing stole most of Samus's abilities while Dark Samus fled. Samus escaped through the portal with only a few pieces of equipment intact. It was at first unclear if this meant that Dark Samus was working directly for/with the Ing Horde though it was only due to the Ing choosing to attack Samus over the far less vulnerable Dark Samus, as the former could not resist Dark Aether's atmosphere. A Pirate scout witnessed this encounter and believed that they were not allies, but foes. The Pirates then considered employing Dark Samus to kill the real Samus, with precious Phazon as a reward, though unfortunately they did not have time to put this plan into action.


Dark Samus engages Samus in the Agon Wastes.

The next encounter took place in the Agon Wastes, within the Pirate base. Dark Samus appeared in front of Samus, behind a locked gate, and left. Unable to bypass the gate, Samus explored the rest of the base and reached a room full of Phazon collected by the Pirates. There, Samus had her first battle with Dark Samus. Once Dark Samus was defeated, it began to destabilize and unleashed a massive Phazon explosion before collapsing and disintegrating into Phazon particles in the air.

The particles that Dark Samus transformed into managed to reach Torvus Bog. Samus saw the cloud transform into Dark Samus, though it did not fight Samus. Instead, it merely laughed maniacally and disappeared. Samus later saw the same cloud in the Sanctuary Fortress, and it once again transformed into Dark Samus. It then destroyed the bridge to the Sanctuary Fortress and left, forcing Samus to find an alternative route across the chasm.

Samus later saw Dark Samus in the Fortress firing at several Dark Pirate Troopers; this confirmed that the Ing regard it as an enemy and not an ally as thought at the beginning. It then disposed of them and began absorbing several canisters of Phazon (showing just what happens if Dark Samus is denied Phazon). Samus pursued her foe, cornering Dark Samus within an elevator and battling it once more. Samus defeated it once again and the doppelganger, losing stability in its body, allowed itself to fall off the top of the tower as a hasty retreat before Samus attempted to stop it.


Dark Samus and Samus face off as Dark Aether collapses around them.

Final Battle Once Samus had defeated the Emperor Ing and absorbed the remaining planetary energy, Dark Aether became unstable and began to collapse. Samus, having only eight minutes to escape, hurried out of the Sky Temple and began moving toward the exit. However, her hopes of escape were crushed when Dark Samus appeared, blocking the exit with a Phazon wall. Due to the huge amount of Phazon that it had absorbed, Dark Samus had begun to deteriorate, causing its suit to become transparent and revealing its organs along with a humanoid skull with three yellow eyes inside its helmet. The eye on the back of its hand featured on the arm that reached out of the pool at the end of the first game was also rendered visible (though with a smaller pupil and yellow rather than blue).

Both Samus and Dark Samus engaged in a grueling battle, though Samus managed to defeat it once again by taking advantage of her foe's sole weakness: an overload of Phazon. Samus absorbed Dark Samus' Phazon into her Charge Beam, and shot it back. The attack penetrated Dark Samus's Phazon shield, and caused Dark Samus to destabilize, just as it had as the Metroid Prime, and it collapsed, defeated once again by its own attacks. In it dying moments, it painstakingly reached out in an attempt to touch Samus (possibly trying to absorb the Light Suit like it did the Phazon Suit), but de-materialized into a cloud of Phazon particles at the last second. Samus escaped Dark Aether and brought peace to the Luminoth on the planet, and it seemed that Dark Samus perished along with Dark Aether.

Yet, even though Dark Samus lacked a corporeal form, it still existed, and as shown in the 100% ending of Echoes, in which the Phazon particles again reform into Dark Samus's body, it would be only a small amount of time before it would return.

Return

Dark Samus at the beginning of Corruption.

Sometime between the events of Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, the Galactic Federation, seeing great use for the mutagenic substance, took some of the Phazon from Aether. However, they left most of it behind, and the Space Pirate crew of the battleship Colossus soon collected the remaining Phazon. However, they would soon find out to their horror that they had unknowingly taken the particles of Dark Samus as well. Using the Phazon collected by the Space Pirates, Dark Samus regained its physical form (now with a more armored look, as opposed to its previously organic appearance) and wiped out a third of the Space Pirates aboard the ship. It then used its Phazon energy to brainwash the rest into accepting it as their new leader with the promises of incredible riches and power.

The Seeds of Scheming With the Pirates so suckered into its schemes, a quasi-religious cult began to form around it and they followed its every whim. It taught the crew to turn the Colossus into a mighty Phazon-fueled craft. It then left them for several months to locate the source of all Phazon - the planet Phaaze. During its absence, its followers maintained order by executing those who doubted that it would return. During its journey, it encountered a Leviathan and used its energy to take control of it which led it to Phaaze. For Dark Samus, the chance to control the source of all Phazon was a chance to control the universe. Dark Samus absorbed a tremendous amount of Phazon, increasing its power to new heights. It then returned to the Pirates with the Leviathan and commanded them to follow it through the wormhole to Phaaze. She then revealed its plan to take control of the planet and to speed up Leviathan production, spreading Phazon strategically across the universe. How to do this was a dilemma, but a solution soon presented itself in the form of the Federation's Aurora Units.

Raid on the Valhalla Under its orders, the Space Pirates attacked the G.F.S. Valhalla and stole the ship's Aurora Unit, 313. If the survivors of the raid expected mercy, they did not receive any. Under Dark Samus' orders, the Pirates jettisoned the survivors into the cold depths of space. The Aurora Unit was corrupted with Phazon and implanted into Phaaze, allowing Dark Samus to directly control the planet and all of its assets - including the Leviathans.[1] The first Leviathan that it controlled was sent to the Space Pirate Homeworld. According to Space Pirate Data, the Space Pirates on the homeworld that had not been brought under Dark Samus' control fought back against the Leviathan, but failed. All remaining Pirates were brainwashed. Dark Samus presumably also used 313 to infect the other Aurora Units (in particular, Aurora Unit 242 of the GFS Olympus and Aurora Unit 217 of Skytown, respectively.) with the Corruption virus.

The Invasion of Norion Next, Dark Samus sent three more Leviathans to planets important to the Galactic Federation - one to Norion, containing the important Base Sector Zero; one to Bryyo, the Federation's primary source of Fuel Gel; and the last to Elysia, containing SkyTown, a vital research facility. Presumably, it also proceeded to cause an anomaly to Samus' cryostasis while the latter was on her way to Norion. While the Bryyo and Elysia Seeds collided without any trouble, Dark Samus encountered opposition on Norion - specifically, in the form of Samus Aran and three other Bounty Hunters: Rundas, Ghor, and Gandrayda. Just before they activated the cannon to destroy the oncoming Leviathan, Dark Samus confronted them, crashing through a window and repelling the Hunters' attacks with a Phazon shield. Despite the Hunters' efforts, she overpowered them and corrupted them with Phazon. Believing its work to be done, Dark Samus flew off, but Samus, using the last of her strength, managed to activate the cannon and destroy the Leviathan before falling unconscious.

After this, Dark Samus herself stayed on Phaaze and did not appear to the bounty hunters, busy performing their duties of destroying the Leviathans. However, due to its "mark of corruption" that it had left on all four of the bounty hunters, all but Samus succumbed to Phazon Corruption and became completely possessed by Dark Samus (this is most evident in the cutscene just prior to the battle with Rundas). Over the course of the game, Samus is forced to kill all three of them. Each time one of them dies, a shadowy apparition of Dark Samus appears before them, absorbing their bodies and their powers. This form is a black collection of smoke that has what may be tentacles acting as "wings". After each absorption, Dark Samus swoops down and flies away. This form depicts Dark Samus' visor.

The Final Confrontation Dark Samus was confronted for the final time in its Sanctum on Phaaze, where it challenged Samus to a grand final battle. However, after being injured considerably, Dark Samus called forth the stolen Aurora Unit 313 and merged with it in a last-ditch effort to defeat Samus. After a grueling two-part battle, the Aurora Unit was destroyed, as a result, Dark Samus, the embodiment of phazon, was ejected from the Aurora Unit while exploding into Phazon dust with agonized cries and thus, was destroyed for good along with all phazon.

Statistics

Key: Metroid Prime | Metroid Prime 2: Echoes | Metroid Prime 3: Corruption

Tier: 2-A | 2-A | 2-A

Name: Metroid Prime, Dark Samus

Origin: Metroid Prime Triology

Sex: Hermaphrodite, Sexless as Dark Samus

Age: Over 50 years old (Has been alive at least since the meteor strike that happened 50 years ago)

Classification: Metroid Prime, Heavily Mutated Tallon Metroid | Highly mutated Phazon Metroid with Samus' Phazon Suit, Embodiment of Phazon

Status: Deceased (Killed by Samus Aran)

Alignment: Neutral Evil (A sadistic and cunning being that wished to corrupt the galaxy)

Dimensionality: 3-D

Attack Potency: Hyper Multiverse level (Could fight against Phazon Suit Samus, is massively amplified by phazon to the point that it produces it which should put them above the Chozo Ghost, Can fight and kill the Chozo Ghost, who exist in a higher hierarchical layer beyond the standard reality of the multiverse, with the Chozo Ghost viewing the regular reality as “temporal and fragile” within a single dimension) | Hyper Multiverse level (Continuously gets stronger throughout the game, to the point that they’re so amplified by phazon they can fight a fully amped Light Suit Samus Aran) | Hyper Multiverse level (Has completely amplified themself with Phazon to the point that they embody it. Can fight with Hypermode PED Suit Samus Aran)

Durability: Hyper Multiverse level | Hyper Multiverse level | Hyper Multiverse level

Striking Strength: Hyper Multiverse Class | Hyper Multiverse Class | Hyper Multiverse Class

Travel Speed: At least Superhuman | At least Superhuman | At least Superhuman

Combat Speed: Inapplicable (Can tag Phazon Suit Samus Aran who can react to the Chozo Ghost, who exist in a higher hierarchical layer beyond the standard reality of the multiverse, with the Chozo Ghost viewing the regular reality as “temporal and fragile” within a single dimension, with its X-ray scopes she can even track them going in and out of existence) | Inapplicable | Inapplicable

Reaction Speed: Inapplicable | Inapplicable | Inapplicable

Lifting Strength: Unknown | At least Class M (Should have all of Samus Aran’s lifting strength) | Class M

Stamina: Limitless (Metroid Prime/Dark Samus has an limitless amount of Phazon on their disposal since they endlessly produce it)

Range: At least Tens of Meters with Energy Blast (Can shoot out energy blast that reach this far) | Kilometers with Energy Beams (It's energy beams should scale to Samus who can fire her beams at Meta Ridley while he is far out in the sky), Can find beings a Hyper Multiversal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)

Intelligence: Animalistic | Extraordinary Genius (Can fight equally with Samus Aran, with even the space pirates mistaking her for the actual Samus Aran) | Extraordinary Genius


Powers and Abilities

Superhuman Physical Characteristics, Large Size (Type 1), Immortality (Types 1 & 3), Regeneration (Low-High. Regenerated from the left over cells it had), Energy Projection & Power Nullification (Shoots out an energy beam that negates lock-on), Power Absorption & Power Mimicry (Can absorb one’s powers away from them gaining it in the process, through absorbing their powers they can read one's mind, with Metroid Prime becoming a copy of Samus Aran), Summoning (Can summon tallon metroids), Has the abilities of Metroids which includes: Absorption (Metroids are stated to be able to absorb any form of energy), Duplication (Metroids are stated to be able to duplicate via beta rays), Size Manipulation (Metroids can grow larger from energy absorption), Electricity Manipulation (Gammas and Zetas can surround the arenas with electricity, can also create an electric shockwave), Fire Manipulation (Alphas and Gammas can shield themselves with fire. Zetas can fire several fire balls), Surface Scaling (Can scale up surfaces to escape an enemy), Power Nullification & Power Bestowal (The Baby Metroid took Mother Brain's Hyper Beam away when draining her, and, upon the Baby's death, granted the power unto Samus), Phazon Manipulation, With Phazon he has: Power Bestowal (Phazon gives one abilities), Statistics Amplification (Phazon increases one's strength), Size Manipulation (Phazon increases one’s size), Morality Manipulation (Phazon increases one’s aggressiveness), Reactive Adaptation & Reactive Adaptation (Phazon also gives one "unforeseen evolutions", essentially giving a creature Reactive Adaptation and Reactive Adaptation. Giving one enough phazon will allow them to survive on any planet), Biological Manipulation & Transmutation (Phazon has the power to mutate organic lifeforms, this extends to non-organic beings like machines), Madness Manipulation (Phazon induces madness), Mind Manipulation (Can degenerate one’s brain and muscle tissue), Illusion Creation (Phazon induces hallucinations), Radiation Manipulation (Phazon is a natural radiation exposure that induces all of these abilities), Life Manipulation (Phazon can give sentience to non-organic, non-sentient objects like rocks), Ice Manipulation (Phazon gave Thardus the ability of ice), Power Nullification (An explosion of phazon can overload Samus Aran’s visors), Corruption (Phazon can corrupt beings such as undead transcendent ghost, and other beings, including machines), Healing (Phazon can heal wounds), Regeneration (Varies on the level of phazon one has intake. Lower levels showing Low-Mid levels of regeneration as it can regenerate damaged tissue and organs, higher levels can regenerate from cells, to regenerating from particles, with fully fueled phazon users having up to Low-Godly to Mid-Godly, with Omega Ridley coming back from complete destruction and Dark Samus being able to regenerate as long as she has phazon), Invulnerability (Type 2. Phazon can give one invulnerability to all forms of conventional attacks), Space-Time Manipulation (Phazon caused a massive rift in space-time on Aether creating an alternate universe known as the Dark Aether), Forcefield Creation (Phazon allows one to create forcefields), Reactive Power Level (Everytime a phazon being that is defeated regenerates back, they become far more powerful), Resurrection (Phazon can resurrect a being), Possession (Phazon can possess beings altering their DNA completely in the process to fit their need), Data Manipulation & Hacking (Phazon can affect even data AI programs), Mind Manipulation (Phazon can control one's mind, keeping a being it's corrupted alive, with a will of it's own), Higher-Dimensional Manipulation (The Chozo were forced back down from the higher layers, back to the dimension in which Tallon IV laid), Dimensional Travel, Intangibility, Technology Manipulation, Soul Manipulation (Phazon gave the Chozo Ghost the ability of spatially intangible beings that can travel in and out of existence, along with turning off all the technology around him. Along with phazon manipulating one’s souls), Power Absorption (Phazon amplified Metroid Prime to absorb the entire DNA of a being along with their powers), BFR (Phazon created a transdimensional flux sending one's atoms existing in both the Light Aether and Dark Aether), Resistance to Homing Attack (Phazon can negate auto lock ons and homing attacks), Radiation Manipulation (Users of phazon have resisted it’s radiation that could kill the space pirates), Precognition (Phazon could skewer with and mess up the precognition and psychic abilities of the Chozo)

All previous powers and abilities to a far greater extent, Enhanced Regeneration (Starts off High. Regenerated from being completely atomized. Reaches up to Mid-Godly. Has reached a state that she will continue regenerating as long as phazon exists), Immortality (Types 1, 3, & 8. Has become reliant on phazon and the embodiment to the point that to kill her will conceptually erase all phazon in the universe in the process), Abstract Existence (Type 2. Is the wellspring and embodiment of phazon to the point that her death causes all of it to be conceptually erased), Existence Erasure & Enhanced Power Absorption (Can completely absorb the Bounty Hunters Ghor, Gandrayda, & Rundas, erasing their bodies in the process), Curtain Fire (Can fire a multitude of blast at once), Forcefield Creation (Can create a forcefield of pure phazon), Portal Creation, Dimensional Travel, & Teleportation (Dark Samus has the ability to “short range” warp and used this to move to Aether. Can create portals to other dimensions), Reactive Power Level (Everytime Dark Samus regenerates her stats and power grow stronger), Invisibility, Intangibility, & Non-Corporeal (Exists as a dark shadow that’s intangible to the point that Samus Aran cannot interact with her. Can go invisible even to Samus’ visors), has all the powers and abilities of phazon suit Samus Aran which includes: Martial Arts (Effortlessly defeated several Galactic Federation bodyguards with martial arts. Easily defeated corrupted federation soldiers with hand to hand combat), Genius Intelligence (Consistently referred to as the greatest bounty hunter in the galaxy, has repeatedly single-handedly taken down entire armadas of space pirate fleets along with the ground team they’re stationed with, a feat seen as so impossible that one of the higher ranking galactic federation soldiers noting this feat to another was dismissed as a myth with the federation soldier considering Samus big foot or santa claus. Said Space Pirates are also noted to be well trained in weapon and melee combat. Could easily shoot a small bullet from outside the bar. Easily decoded Space Pirates scriptures in two hours. Is a master of the power suit completely unequaled to anyone else that have used lesser copies, with the power suit being made by the Chozos the most intelligent beings in the universe), Weapon Mastery (Can masterfully aim and use her aim cannon in combat, such as when she could perfectly pinpoint and hit only the weapons of the enemies), Acrobatics (Her chozo dna allows her to use her immense physical strength to leap far into the air and further), Precognition & Instinctive Reaction (Type 2. With SenseMove, Samus can automatically avoid attacks from her sensing danger causing her jets to move her out of harm's way), Reactive Adaptation & Power Absorption (Samus' body was infused with Chozo DNA so that she could adapt to harsh environments, such as acid rain. Samus’ suit can upgrade itself to be compatible with unknown material it has never absorbed before giving it access to use new abilities), Fusionism (Samus can take any other species DNA and infuse it with her own gaining their abilities and weaknesses), Astral Projection & Empowerment (If Samus is at all incapacitated or killed she will enter a state where she leaves her current body to hear the final thoughts of Grey, in which she will be given a far more powerful suit), Accelerated Development & Statistics Amplification (Samus’ battle power will rise and her power will exponentially increases in order to fight and protect those she cares about), Data Manipulation & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms), Regeneration & Restoration (Mid-Low passively. Her suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Immortality (Type 4. Samus upon being scanned on a save station has quantum state image of her saved making her always ress back to that point in time, this makes her unkillable to the point that even if there is a complete self-destruction of a planet or base she can still return thus one would need to kill her at all points in time to permanently get rid of her, even if a universe collapses and she’s saved within said universes save station, she can still return back), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Transformation (Type 3. Samus can transform into her power suit state whenever she pleases), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam), Stealth Mastery (Snuck on board the space pirate mother ship armed with only a paralyzing gun), Paralysis Inducement (Has a pistol that paralyzes enemies), Self-Sustenance (Type 1. Has an oxygen tank inside suit allowing them to breathe in space and underwater), Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark), Afterimage Creation (Leaves behind afterimages with her movements), Body Control (With the morph ball can change her suit into the shape of a ball to access smaller areas), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Enhanced Energy Manipulation (With the charge beam, can charge in the energy to fire a more powerful blast), Data Manipulation & Information Manipulation (Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit), Surface Scaling (Can grab and hang on to ledges with the power grip), Ice Manipulation (With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy), Technology Manipulation & Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines), Can damage enemies with somersaults with the screw attack, Durability Negation (With wave beam, of beam of energy that passes through solid objects, the plasma beam can blast through enemies), Plasma Manipulation (With the plasma beam), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Regeneration Negation (Unknown. Can permanently destroy zeebetites making them incapable of regenerating back), Limited Physics Manipulation (Can move in water like she’s on land with the gravity suit), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Enhanced Senses (Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Data Manipulation (Can download data of areas to get maps), Energy Manipulation (With the grapple beam, creates a beam of energy to swing around), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma), Enhanced Ice Manipulation (The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Sealing (With the 12 Chozo Artifacts, which could seal away phazon), Phazon Manipulation (With the Phazon Suit, Samus’ suit is infused with pure phazon, allowing her to also shoot attacks fused with pure phazon and can absorb phazon to infuse into her attacks, that can also heal her suit), Momentum Manipulation (With boost ball, Samus stores up momentum before releasing it all in one instant to propel herself in a specific direction), Enhanced Limited Physics Manipulation & Acrobatics (Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Electricity Manipulation (Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Non-Physical Interaction, Soul Manipulation, & Immortality Negation (Type 7. Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Resistance to Acid Manipulation & Heat Manipulation (The Varia suit protects from acid and heat, the gravity suit stops lava damage. Adapted under the acid rain of Zebes), Lifeforce Draining (Can break out of the metroid’s lifeforce drain), Mind Manipulation (Is able to resist Mother Brain’s influence that allowed her to control all of the space pirates and Ridley), Poison Manipulation (Can take hits from War Wasp who have venomous stingers that can even penetrate steel), Ice Manipulation (Can break out of being frozen), Technology Mimicry (Samus’ tech cannot be properly mimic’d even by highly intelligent beings in verse who can work with phazon), Phazon Manipulation (With the Phazon Suit, Samus’ suit is infused with pure phazon, allowing the corruption/phazon radiation to not affect Samus), Conceptual Manipulation (Even Samus conceptual dark and light shots weren’t enough to kill Dark Samus)


Standard Equipment

All of the equipment of Phazon Suit Samus Aran


Notable Techniques

  • Phazon Manipulation: The greatest manipulator of Phazon as it embodies it. Dark Samus has all of the abilities Phazon has granted one way or another and has greater control over it after fusing with Phaaze.
  • Power and DNA Drain: Upon near death Metroid Prime used its tentacles to grab the enemy and absorbs all of the enemies abilities and their DNA, granting Metroid Prime a hybrid form of the enemy.
  • Arm Cannon: One of the trademark weapons of Dark Samus, capable of both shooting energy-based beam attacks and ballistic Missiles. The Arm Cannon, as its name implies, is affixed to the Power Suit's right forearm. Dark Samus’ arm cannon can shoot the following:
    • Shrapnel Beam: A beam with high accuracy that fires shrapnels of phason, can be lethal and corrupting.
    • Plasma Beam: After the defeat of Ghor, a Dark Samus Wraith had taken Ghor's key weapon, his plasma beam, and infused it with it's already dangerous arsenal.
    • Charge Beam: It enhances the attack potency of any of the beams to far higher levels.
  • Missiles: Much like one of Samus' missiles, only much superior thanks to the Phazon being infused.
  • Charge Combos: A signature feature of the Metroid Prime weapons, it is a powerful fusion of the beams and missiles of Dark Samus
    • Super Missiles: Similar to Samus' Charge Combo version of the Super Missile, it packs immense firepower made to deal a lot of damage
    • Ice Spreader: Interestingly enough, Dark Samus seems to be capable of a Phazon version of Samus' Ice Spreader, a charge combo that causes an explosion with an ever-growing Phazon ice crystal effect.
  • Boost Ball: One of Dark Samus' fastest attacks, it goes up into the air, turns into the morph ball, and crashes down at alarming speeds. This, in turn, causes an explosion and allows it to freely attack its enemies with the boost ball afterward.

Other

Standard Tactics

The first form of Metroid Prime is completely encased in a thick black carapace, save for its glowing red eyes. It uses a shielding system where the color of the (initially) grayish-white markings on its body indicate what beam is its weakness. The same can be said of the color and nature of the beam it fires from its massive maw (which spans the bottom of its entire carapace). Purple represents the Wave Beam and can disrupt Samus's visor, White represents the Ice Beam and can both damage and freeze Samus in place, Red represents the Plasma Beam and can rapidly inflict additional damage, and Yellow represents the Power Beam. Metroid Prime takes a moment to recharge after firing one of its beam before it follows up with its next attack. Samus must switch to the corresponding beam (or beam combo) required and fire at Metroid Prime's human-like visage to damage it. After a set amount of damage, Metroid Prime will retaliate by closing the lid where its visage is exposed before attempting to ram Samus, which she can avoid by entering Morph Ball form and rolling into grooves in the ground under the creature. It will also attack with Ultrafrigid Breath, Multi-Missiles, Snare Beams, and Particle Wave Projectors. Should Samus get too close to the creature, it will lunge at her in an attempt to slice her in two with its hooked mandible. As it receives more damage, it retreats into deeper caverns or areas, using stronger and stronger attacks as it goes. Its movements and attacks become progressively more erratic as well, as it will shift screens more frequently and its attacks become more unpredictable.

Metroid Prime flies out of the cast-off body in its second form, the core essence of Metroid Prime. In its second form, Metroid Prime is only vulnerable to pure Phazon. This core form is a deep, translucent blue, with six tentacles attached to an elongated body shaped like that of a Hunter Metroid, with three overdeveloped nuclei, and a mouthless, gaunt, humanoid face with fiery eyes. It uses its tentacles to shoot waves of energy throughout the room which Samus jumps over to avoid, and it will spawn various species of Metroid; as the battle progresses, it escalates from spawning Tallon Metroids to Hunter Metroids and Fission Metroids. However, when it creates a Metroid, Metroid Prime also creates a small pool of pure Phazon. Metroid Prime will also repeatedly shift out of the visible spectrum.

Dark Samus glides around the room, firing its "Shrapnel Beam" and missiles. They may also raise a Phazon energy shield to deflect attacks and damage anyone near the shield. Once half of Dark Samus' health has been depleted, they will begin to glow with Phazon energy. While in this state, it will often rise high into the air to fire Super Missiles or dive at the opponent while encased in a ball of energy, both of which have the capacity to reduce the pillars in the room to flaming wreckage. Dark Samus is also immune to all attacks while airborne, and can only be damaged again once it has returned to the ground.

Dark Samus retains most of their attacks from before, along with three new attacks. Dark Samus uses two variations of the Charge Beam: either as a thin, blue beam that it sweeps across, or an energy blast that will encase the opponent in Phazon. It also utilizes a faster version of the Boost Ball, charging around the arena at blinding speeds. After dealing enough damage, Dark Samus now utilizes their stealth field generator, rendering itself invisible to even Samus Aran’s Combat Visor. Dark Samus will fire Missiles while cloaked and airborne. Once she stops, it is vulnerable to attack. They will also use their dive bomb and boost attack.

Dark Samus attacks by firing a large beam of Phazon energy. Its exposure to Phazon now renders it invisible to even Samus’ Dark Visor, which could originally see the invisible Dark Samus. After sustaining enough damage, Dark Samus surrounds itself in a large shield of Phazon, transforming into a being of pure Phazon. The shield is invulnerable to all forms of attack save one: blasts of pure Phazon itself. Dark Samus will also fire larger blasts that cannot be absorbed. If the shield expands and shrinks, Dark Samus will fire small blasts.

Dark Samus hovers around, using her trademark scattershot beam, firing homing blasts of Phazon, using a Phazon-based ground wave, and creating large Phazite pillars to slow the opponent down. Dark Samus will now use Phaaze's energy to heal itself, along with summoning Dark Echoes. Dark Samus will also leap into the air and slam the ground, creating a large shockwave of Phazon energy. Dark Samus uses its Echoes to attack. The Echoes possess all of Dark Samus's attacks. The number of Echoes summoned increases as the battle goes on. Dark Samus and its Echoes attack in concert, floating in the air and shooting Phazon blasts at the opponent, and using Ghor's Plasma Beam while spinning with another Echo. Dark Samus may also fire the Plasma Beam from the air and drop down and may or may not produce a shockwave. The Echoes will also spin around the arena, trying to hit the opponent. They may also charge the opponent at full speed. The Echoes will eventually merge with Dark Samus, granting it temporary invincibility. This also "overloads" one’s Visor, making it appear a very light color, making them extremely difficult to see. Upon being defeated even here she will merge with Aurora Unit 313

First form

A purple laser shot from the eye, sometimes the AU will retract into the ground and four cannons will shoot small energy balls. The AU will often extend Phazon tendrils that will throw Phazon projectiles if they are not destroyed. As a last resort the AU will call Dark Echoes to assist it.

Second Form

This is an attack from the Metroid Prime's Core Essence: the destructive energy wave. Another of its attacks consist of four lasers being unleashed from the four hatches on the sides of the AU. They arch and fall, leaving only the area directly below the machine safe. The AU's central "eye" will glow blue and fire one or two blasts of Phazon. When the attack finishes the AU will be stunned. This attack is also used by Quadraxis when its head is separated from the body.

This attack consists of the AU spinning and flying around the room.

Weaknesses: Being hit with an overload of phazon will harm them. | Nothing notable.

Battle Records

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Discussions (Link For Mobile Users):

Discussion threads involving Dark Samus