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Galeem

From The Codex
Revision as of 21:35, 24 February 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)
Thus the universe was crushed in the hands of Galeem. Those who fought the light were devoured. The others lost their bodies and became spirits. Only one survived...
~ Narration in World of Light • Super Smash Bros. Ultimate.

Background

Galeem is one of the two main antagonists of Super Smash Bros. Ultimate's Adventure Mode: World of Light. He is described as "Lord of Light" and the "ultimate enemy" in the World of Light. His goal is to recreate the universe in his own image. His dark counterpart is named Dharkon, who tries to achieve the same thing as Galeem.

Galeem is first seen accompanied by an army of Master Hands, approaching the cliff where the fighters are situated. As the fighters prepare for battle, every Master Hand surrounding Galeem slowly disintegrates into a glowing, blue streak of light that ends up being absorbed by the winged being. As the fighters prepare for the glowing orb’s next move, Shulk suddenly envisions the downfall of his comrades at Galeem's hands and immediately looks at them all in shock and despair, but perhaps foresees Kirby's escape. The singularity between Galeem and the now-absorbed life force of his Master Hand army creates a black hole, which soon collapses, unleashing an array of beams of intense light. He uses this attack to not only vaporize every fighter that was situated on the cliff (with the sole exception of Kirby, who just barely manages to escape the onslaught with the help of his Warp Star), but he also uses the aforementioned beams of light to atomize every non-playable character, leaving them as nothing more than spirits.

From this point onward, the planet in its entirety becomes engulfed by Galeem's light, with said light slowly expanding throughout the galaxy, engulfing and vaporizing multiple planets. Eventually, the deadly light produced by the deity-like being erases the entire universe, leaving nothing in its wake. The planet on which the ordeal started is now left as nothing more than a barren wasteland, with its remains currently inhabited by the now-hostile souls of non-playable characters. Kirby, who has ended up becoming the sole survivor of Galeem's onslaught upon the universe, makes a rough emergency landing into a nearby canyon. As he recovers from his crash-landing, he looks towards a vast landscape consisting of various areas, some of which are recognizable as coming from the fighters' old worlds. The landscape, constructed by Galeem, is none other than the World of Light.

Shortly afterward, it is also revealed that Galeem is the creator of the puppet fighters, who are unleashed upon Galeem's new world with the purpose of stopping Kirby from freeing his comrades. After Galeem's first defeat, Dharkon appears along with his army of Crazy Hands, driving Galeem away. Galeem later returns when Dharkon is defeated and flees into a dark portal, with Galeem in pursuit.

In the final world, Galeem wages war with Dharkon, while also seeking to destroy the fighters. If only Dharkon is defeated, Galeem destroys Dharkon's army and strikes him down, killing him by engulfing the world in light, resulting in one of two bad endings. If Galeem is defeated, Dharkon impales him and corrupts the world, resulting in one of two bad endings.

The true ending can be obtained by defeating both Galeem and Dharkon in the final stage. Both Galeem and Dharkon are finally defeated by the fighters, sinking into the ocean and exploding thereafter.

Galeem also appears in Sephiroth's reveal trailer. While facing the fighters with his army of Master Hands, he is attacked by surprise by Sephiroth, which slashes him in half cleanly using his sword Masamune, at which point his core turns black while the army of Master Hands disintegrates.

Codex Statistics

Tier: 11-B

Name: Galeem

Origin: Super Smash Bros. Ultimate

Sex: Male

Age: Unknown

Classification: Tyrant, The Lord of Light, the Ultimate Enemy

Status: Deceased (Killed by the smash cast during the true ending of the game)

Alignment: Neutral Evil (Galeem wishes to put the world into light and recreate the world into his own image where only light exists)

Dimensionality: 3-D

Attack Potency: Planck level (Superior to the numerous Master Hands he is able to control to his whim. One-shotted a bunch of Crazy Hands who are on par with Master Hands. Able to engage Dharkon head-on. Master Hand is the creator of the Smash Bros. universe, his equal Crazy Hand is the personification of destruction in the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe. The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[1]. With the lower reality being this large)

Durability: Planck level

Striking Strength: Planck Class (Disintegrated Dharkon. Scales to Dharkon who could impale and restrain him)

Lifting Strength: Below Average Human

Travel Speed: Unknown

Combat Speed: Faster Than Light (Comparable to other fighters, like Kirby, who avoided their, which can reach alternate space-times and separate time periods)

Reaction Speed: Faster Than Light

Stamina: Unknown

Range: Standard Melee Range, Multiversal Cell with his energy attacks (His beams can reach alternate space-times and separate time periods)

Intelligence: Unknown


Power and Abilities

Superhuman Physical Characteristics, Abstract Existence (Type 1; Galeem is the abstract embodiment of light and the exact counterpart to Dharkon who is the abstract embodiment of darkness and chaos and their death causes all light in the universe to expire as Dharkon rules in darkness), Flight (Can naturally fly around), Conceptual Manipulation (Galeem is the abstract embodiment of light and the exact counterpart to Dharkon who is the abstract embodiment of darkness and chaos and their death causes all light in the universe to expire as Dharkon rules in darkness), Light Manipulation (Engulfed the universe in light. Can release rays of light, make orbs of light & turn into massive light waves), Deconstruction, Biological Manipulation, and Absorption (Unraveled the Master Hands and absorbed them into himself), Spatial Manipulation (Condensed and warped space to make a black hole-like object), Energy Manipulation, Light Manipulation & Curtain Fire (Creates beams to attack people, can shoot out orbs of energy, he causes light pillars to go all across the stage all shooting at once), Shockwave Generation (With Lens Flare, Galeem releases two to four orbs that produce shockwaves like Tabuu's Off Waves. Like the Off Waves, these waves fill the whole screen and cannot be shielded against, requiring careful dodging to avoid taking significant damage and knockback), Electricity Manipulation (Galeem produces a large blue sphere of light, which breaks apart into three to six smaller spheres that attempt to home in on the player. When Galeem is at low health, twice as many orbs will appear and will re-aim partway through their attack), Homing Attack (His beams are able to follow people until they become engulfed in his light), Soul Manipulation (Galeem caused many characters to lose their souls and become spirits. Although, these are not the real souls as they are hundreds of spirits that Galeem can manipulate), Body Control (Can control his body in various different ways), Teleportation (Teleports around during the fight, Forcefield Creation (Kept himself protected in a shield), Morality Manipulation (Forced spirits to do his bidding and fight for him), Mimicry (Physiology Mimicry) and Creation (Created clones that took the physical characteristics and appearance of all of the Smash fighters. can create alternate fighters composed of light), Fire Manipulation and Summoning (He can spit fireballs alongside enemies), Explosion Manipulation & Self-Destruction (Can cause their copies to self-destruct), Duplication (Can create three false clones of characters with Mirror Image and divide himself up in three), BFR (He and Dharkon sent the Smash characters to fight every boss in the game and can send them to whatever boss battle they want if they are hit by a projectile).


Resistance to Attack Reflection (Zelda, Mewtwo, and Palutena's reflective attacks couldn't prevent his light beams from engulfing them)

Superhuman Physical Characteristics, Inorganic Physiology (Is merely a floating hand), Large Size (Type 0), Higher-Dimensional Existence, Abstract Existence (Type 2; Is the source of all creation and is described to personify it), Reality Warping, Link Manipulation (Is the Link between the Real World and Imaginary World), Transformation (Upon being defeated he transforms into Master Core a far more powerful version of himself that’s powerful enough to scare away Crazy Hand), Summoning (Can summon Crazy Hand), Sound Manipulation (Can laugh despite only being a hand), Flight (His natural state is flying and he can maneuver around as such), Vibration Manipulation (Slams the ground hard enough to cause massive shaking), Energy Projection (Can shoot out energy lasers out of his finger tips), Creation & Fire Manipulation (Created all of smash, can create bullets that can set one on fire if hit by them. Can create spike balls. With Fireball Frenzy Master Hand retreats into the background and produces between three and five fireballs), Smoke Manipulation (Generates smoke from a lot of his attacks), Magnetism Manipulation & Electricity Manipulation (Creates a magnetic attraction with Crazy Hand that also generates electricity), Status Effect Inducement & Mind Manipulation (With a snap he can leave the target dazed), Spike Manipulation (Creates golden spikes out of the ground), Sleep Manipulation & Shockwave Generation (With Applaud, a shockwave is released that puts the player to sleep. With Sleeper Grab, Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an asleep state), Ink Manipulation (With Ink Blob, Master Hand creates a large ball of ink that covers both the player and the screen), Teleportation (With Snap Teleport, Master Hand teleports by snapping his fingers), Air Manipulation & Ice Manipulation (With Icy Wind, Master Hand flaps rapidly, causing a wind that pushes to the left/right and spawns icy projectiles on higher intensities. These ice projectiles will give the Frozen status effect on impact), Glyph Creation (With Platform Dealer, Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform are large enough to cover a quarter of final destination), Paralysis Inducement (With Snapper Master Hand snaps his fingers, creating blue and green energy with yellow stars. If the player is hit by this on the ground, they are instantly stunned), Duplication (Can create duplicates of the fighters), Law Manipulation (Master Orders contain battles with special rules, which can vary between a 1-minute timed battle, a 2-minute stock battle, a 1-minute coin battle, a stamina battle, and a horde battle. Additional effects, such as characters being able to reflect projectiles, or starting equipped with certain items, may also be present)

All previous powers and abilities to a greater extent, Enhanced Large Size (Type 1 as Master Giant. Of this size. Possibly Type 3 AS Master Fortress. Turns himself into an entire fortress), Curtain Fire (Creates several blobs that explode into several light projectiles in many directions), Size Manipulation (Can increase its size), Forcefield Negation (One of it’s attacks is a quick slash that does nothing at first but then a horizontal slash will appear across the stage, dealing damage. The slash can penetrate through shields), Shapeshifting (Can shapeshift into several different forms), Body Control (Can extend his body to attack), Weapon Creation (Can turn himself into a sword), Homing Attack (His energy attacks follow the target), Mimicry (Physiology Mimicry; Can turn into the fighter he’s facing and mimic all of their moves), Enhanced Creation (Can create enemies), Acid Manipulation (Has acidic waters in his fortress), Possible Regeneration (Low-High. Everytime a form of Master Core is defeated it reforms itself from its shadow bits alone), Self-Destruction (Has a final self-destruction attack that one-shots the fighters regardless of their health)

Statistics Amplification (Via raising spirits in dojos increasing various stats), Invulnerability (Via Unflinching Charged Smashes, gain super armor while charging smash attacks, Invincibility after Eating, become invincible for a while after eating food), Passive Healing (Via Autoheal, recovers health every five seconds, Healing Shield, recovers health when enemy attacks are shielded, KOs Heal Damage, recovers health when enemies are KO'd, Critical-Health Healing, recovers a great deal of health when a certain amount of damage is taken, Critical-Health Healing recovers a ton of health when a certain amount of damage is taken), Life Manipulation (Via Lifesteal, steals opponents' life force when the opponent is striked), Weapon Creation (Various spirits allow the character to start with weapons), Power Nullification (Via Jam FS Charge, slows down the charge rate of ones FS meter).


Resistance to Aura (Via Aura Resist, reduces damage taken from Lucario's Aura attacks), Magic (Via Magic Resist reduces damage taken from magic attacks, such as Zelda's and Robin's spells), Psychic Powers (Via PSI Resist, reduces damage taken from Ness's and Lucas's PSI attacks), Fire Manipulation, Explosion Manipulation & Darkness Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks, also applies to darkness based attacks), Water Manipulation & Ice Manipulation (Via Water/Ice Resist, reduces damage taken from water attacks), Electricity Manipulation (Via Electric Resist, reduces damage taken from electricity attacks), Energy Manipulation (Via Energy Resist, reduces damage taken from energy attacks, such as Fox's Blaster), Poison Manipulation (Via poison immunity, poison heals heals the user when they're poisoned), Extreme Heats (Via lava-floor immunity), Extreme Colds (Via ice-floor immunity), Paralysis Inducement (Via zap-floor immunity), Sleep Manipulation (Via slumber-floor immunity), Air Manipulation (Via strong-wind immunity), Smoke Manipulation (Via Fog Immunity), Spatial Manipulation (Via screen-flip immunity), Status Effect Inducement (Via Irreversible Controls Immunity), Gravity Manipulation (Via Gravity Change Immunity), Earth Manipulation (Via Falling Immunity, grants immunity to tripping from earthquakes), Burrowing (Via Bury Immunity)

Equipment

His Master Hands and the controlled spirit fighters


Notable Techniques

Move Damage Description
Time Bomb: Cross-Type hit 1 21% (close), 15.7% (mid), 10.48% (far)
hits 2-6 10.48%
hit 7 21%
Galeem creates three to six small objects that explode in plus-shaped beams of light like X Bombs. These can be destroyed before their detonation to stop the attack. After he loses half his HP, he often creates more. Despite their appearance, they inflict aura damage.
Penetrate 100.95% Galeem's wings ravel into two to five drill-like objects which slam through the ground. At low health, it will up to six drills instead (enough to fully cover the stage when combined) and perform the attack twice in a row. This attack is a meteor smash to aerial characters.
Massive Laser 119.4% A crisscrossing mass of small purple lines appear on the screen, marking the position of powerful laser beams that fire a second later. The beams deal heavy damage but can be avoided with careful positioning to stay in the gaps between the beams or with dodging. When Galeem is at low health, more beams are created and the attack is done twice in a row.
Exploding Straight Shot 62.1% (large orb contact)
19.4% (small orb contact)
38.8% (small orb, fast), 23.3% (small orb, slow)
Galeem produces a large blue sphere of light, which breaks apart into three to six smaller spheres that attempt to home in on the player. When Galeem is at low health, twice as many orbs will appear and will re-aim partway through their attack.
Stationary Turret 11.6%, 7.8% (late) Galeem's core splits into three yellow spheres of light, which fire a barrage of smaller projectiles. The projectiles can be reflected or absorbed.
Intimidation 124.65% Galeem releases two to four orbs that produce powerful, slow-moving shockwaves that resemble Tabuu's Off Waves. Like the Off Waves, these cannot be shielded against, and despite not being an one hit kill, they require careful dodging to avoid taking significant damage and knockback. This is only used in his second phase.
Torrent of Light 5.14% Galeem covers two sides of the screen with waves of light that provide a small, ever-shifting gap of safety between them. At higher difficulties, the waves will move erratically at the horizontal axis, and on hard difficilty the waves will move erratically on all directions to a point. The attack cannot be shielded against and deals damage every 1/20th of a second while the player is in it. If Dharkon is present, each will contribute one wave to the attack. If Dharkon is stunned, only one part of the screen is covered.
Energy Bullet 13.1% (loop), 42% (explosion) Galeem fires a single projectile that strongly homes in on the player, eventually detonating in a large explosion if it hits the player, the ground, or stays in the air for too long.
Light Fighter N/A Galeem vanishes and his wings expand, producing two (three on higher difficulties) light false characters to support him. These eventually self-destruct after a period of time and their explosion, while not terribly powerful, had wide range. If dark false characters are present, they will fight each other.
194.1% If Dharkon is stunned, Galeem turns his wings into a spear that attacks Dharkon's core and deals significant damage. The player will also be damaged if too close but otherwise is not in any danger.

Other

Standard Tactics: Galeem will send an army of Master Hand clones to go and shoot beams that capture one's spirit.

Weaknesses: None notable

Trivia


  • Galeem's theme is mostly comprised of the second and third verses of Lifelight, the main theme of Super Smash Bros. Ultimate.
  • The wings on Galeem's body glow in the same colors as the ones on the Super Smash Bros. 4 logos.
  • His appearance as an ethereal being of light with eight wings resembles Seraphim.
    • In the Abrahamic religions, the appearance of a Seraph in the mortal realm signifies the end of the world. This reflects Galeem's role in World of Light as the one who attempted to destroy everyone in existence, turning them all (except for the fighters) into spirits.
  • Although he appears at the start of the game, Galeem bears various similarities to Tabuu, being a powerful being with angelic motifs with a goal of making the entire world their domain that assaults an oncoming resistance, with a powerful attack that instantly defeats every member except for a select few. In both cases, Kirby manages to recover and help the rest of the roster.
    • Coincidentally, when both Tabuu and Galeem attempt to do their powerful attack a second time, they are stopped from doing so by Sonic and Sephiroth respectively. However, while Sonic simply damaged one of Tabuu's wings, and did it in a heroic effort to save the other characters, Sephiroth killed Galeem entirely in just one slash, and did it with the antagonistic intention of taking down the characters himself.
  • Galeem and Dharkon are the only two bosses not to appear in Classic Mode as bosses, since they are the antagonists of the World of Light.

References

  1. "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."

Battle Records

None.

None.

None.